SuperCancer Samurai became Superhealthy Samurai after Konami's hit hit our searchers hard

Instructions for Playing Superheavy Samurai
Core
Superheavy Samurai Motorbike (x3)

 
    
 
    

 EARTH
EARTH 2
                            2Superheavy Samurai Motorbike
- ATK: 
- 800 
- DEF: 
- 1200 
If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
Riding Duel
Superheavy Samurai Wagon (x2)

 
    
 
    

 EARTH
EARTH 4
                            4Superheavy Samurai Wagon
- ATK: 
- 1200 
- DEF: 
- 1800 
When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.
the deck's main normal summon
Superheavy Samurai Soulpiercer (x1 (x3 if possible, is limited))

 
    
 
    

 EARTH
EARTH 4
                            4Superheavy Samurai Soulpiercer
- ATK: 
- 1200 
- DEF: 
- 0 
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
search does not happen once per turn (except for itself) if it is sent from the field to the grave, nothing will happen if this deck does not jump this card onto the field continuously and send it to the grave continuously to add 1 billion resources. hand
Superheavy Samurai Monk Big Benkei (x2-3)

 
    
 
    

 EARTH
EARTH 8
                            8 1
1Superheavy Samurai Monk Big Benkei
- ATK: 
- 1000 
- DEF: 
- 3500 
[ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.
When in the pendulum zone, you can search for Superheavy Samurai Soul (yep, it doesn't cost your normal summon).
Superheavy Samurai Prodigy Wakaushi (x3)

 
    
 
    

 DARK
DARK 4
                            4 8
8Superheavy Samurai Prodigy Wakaushi
- ATK: 
- 1000 
- DEF: 
- 1500 
[ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
It is possible to place a Superheavy Samurai from the deck into the Pendulum Zone, bro here is scale 8, and my friend Monk Big Benk ei above is Scale 1 and this card pulls the other card up so you can pendulum from level 2 to 7. It is true that this card will jump onto the field after using the scale effect (the card goes into the pendulum zone), but there is a way to place this card in the Pendulum Zone.
Superheavy Samurai Soulpeacemaker (x1)

 
    
 
    

 EARTH
EARTH 1
                            1Superheavy Samurai Soulpeacemaker
- ATK: 
- 0 
- DEF: 
- 0 
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.
is often given search priority due to its ability to equip a Superheavy Samurai monster from its hand, it can sacrifice the currently equipped monster to jump another Superheavy Samurai monster from the deck.
Superheavy Samurai Soulgaia Booster (x0-1)

 
    
 
    

 EARTH
EARTH 4
                            4Superheavy Samurai Soulgaia Booster
- ATK: 
- 0 
- DEF: 
- 0 
You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.
Summary: If you equip any monster, that monster becomes a Tuner
Superheavy Samurai Scales (x1)

 
    
 
    

 EARTH
EARTH 4
                            4Superheavy Samurai Scales
- ATK: 
- 800 
- DEF: 
- 1800 
If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.
Possesses the ability to jump back to monsters from the grave to extend combos. In addition, you can go on turn 2 and jump onto the field to block an opp disruption.
Superheavy Samurai Soulhorns (x0-1)

 
    
 
    

 EARTH
EARTH 1
                            1Superheavy Samurai Soulhorns
- ATK: 
- 0 
- DEF: 
- 300 
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.
level 1 jumps automatically, any monster equipped with this monster will be able to punch twice in the battle phase to clear negate or disrupt opp and OTK
Superheavy Samurai Scarecrow (x2)

 
    
 
    

 EARTH
EARTHSuperheavy Samurai Scarecrow
- ATK: 
- 0 
- LINK-1 
Link Arrow:
 Bottom-Left
 Bottom-Left
1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.
It's easy to level up, you only need 1 Superheavy Samurai, the good thing about this card is that it jumps back a Superheavy Samurai monster from the grave to the field and the SoulPierecer is a search card not once per turn :)
Accel Synchro

 
    
 
    

 WIND
WIND 8
                            8Accel Synchro Stardust Dragon
- ATK: 
- 2500 
- DEF: 
- 2000 
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

 
    
 
    

 LIGHT
LIGHT 2
                            2PSY-Framegear Gamma
- ATK: 
- 1000 
- DEF: 
- 0 
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

 
    
 
    

 WIND
WIND 10
                            10Baronne de Fleur
- ATK: 
- 3000 
- DEF: 
- 2400 
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
yep I put these guys in core because:
Staple
handtrap

 
    
 
    

 FIRE
FIRE 3
                            3Ash Blossom & Joyous Spring
- ATK: 
- 0 
- DEF: 
- 1800 
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 
    
 
    

 LIGHT
LIGHT 11
                            11Nibiru, the Primal Being
- ATK: 
- 3000 
- DEF: 
- 600 
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
This deck is hostile to spells/traps so...
Therion "King" Regulus (x1)

 
    
 
    

 EARTH
EARTH 8
                            8Therion "King" Regulus
- ATK: 
- 2800 
- DEF: 
- 1600 
You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".
Super mercenary, omni-negate and easy to build, EARTH Machine so many searchable cards, body big enough to crush your winning streak
Horus

 
    
 
    

 LIGHT
LIGHT
Number 90: Galaxy-Eyes Photon Lord
- ATK: 
- 2500 
- DEF: 
- 3000 
2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

 
    
 
    

 EARTH
EARTH 8
                            8Qebehsenuef, Protection of Horus
- ATK: 
- 2500 
- DEF: 
- 2000 
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.

 
    
 
    

 DARK
DARK
The Zombie Vampire
- ATK: 
- 3000 
- DEF: 
- 2800 
2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

 
    
 
    

 WATER
WATER 8
                            8Duamutef, Blessing of Horus
- ATK: 
- 0 
- DEF: 
- 0 
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.

 
    
 
    

 WIND
WIND 8
                            8Hapi, Guidance of Horus
- ATK: 
- 2400 
- DEF: 
- 1600 
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

 
    
 
    

 Spell
Spell Continuous
                        ContinuousKing's Sarcophagus
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

 
    
 
    

 LIGHT
LIGHT
Number 38: Hope Harbinger Dragon Titanic Galaxy
- ATK: 
- 3000 
- DEF: 
- 2500 
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

 
    
 
    

 DARK
DARK 8
                            8Imsety, Glory of Horus
- ATK: 
- 3000 
- DEF: 
- 1800 
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.
still the old ratio: 3 Imsety , 2 King's Sarcophagus and 1 Hapi , the rest depends on
Ancient Gear Box and Ancient Gear Ballista (Ancient Gears)

 
    
 
    

 EARTH
EARTH 4
                            4Ancient Gear Box
- ATK: 
- 500 
- DEF: 
- 2000 
If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

 
    
 
    

 EARTH
EARTHAncient Gear Ballista
- ATK: 
- 1500 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Right
 Right
2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
Ballista : can search for Boxes, has the ability to shoot own spells/traps to reduce opp monster ATK to 0, very good negate bait
Mecha Phantom Beast Raiten, Mecha Phantom Beast Auroradon and Mecha Phantom Beast O-Lion (Mecha Phantom Beast)

 
    
 
    

 WIND
WIND 4
                            4Mecha Phantom Beast Raiten
- ATK: 
- 1500 
- DEF: 
- 1500 
You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.

 
    
 
    

 WIND
WINDMecha Phantom Beast Auroradon
- ATK: 
- 2100 
- LINK-3 
Link Arrow:
 Left
 Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.

 
    
 
    

 WIND
WIND 2
                            2Mecha Phantom Beast O-Lion
- ATK: 
- 600 
- DEF: 
- 1000 
You can banish this card from your Graveyard; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand. While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn.
Auroradon : famous for its ability to spam a bunch of bodies and gain extremely easily
Infinitrack Tunneller (x0-1)

 
    
 
    

 EARTH
EARTH 5
                            5Infinitrack Tunneller
- ATK: 
- 2200 
- DEF: 
- 500 
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
Can jump by sacrificing and recovering the draw 2 line quite well
Borreload Savage Dragon (x1)

 
    
 
    

 DARK
DARK 8
                            8Borreload Savage Dragon
- ATK: 
- 3000 
- DEF: 
- 2500 
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
Easy to get on, big body, omni-negate
Superheavy Samurai Brave Masurawo and Superheavy Samurai Ninja Sarutobi (x1)

 
    
 
    

 EARTH
EARTH 12
                            12Superheavy Samurai Brave Masurawo
- ATK: 
- 2100 
- DEF: 
- 4000 
1 Tuner + 1+ non-Tuner monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If a "Superheavy Samurai" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Superheavy Samurai" card you control instead. Once per turn, if your opponent activates a Spell/Trap Card or effect (except during the Damage Step): You can draw until you have 3 cards in your hand.

 
    
 
    

 EARTH
EARTH 8
                            8Superheavy Samurai Ninja Sarutobi
- ATK: 
- 2000 
- DEF: 
- 2800 
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card on the field; destroy it, and if you do, inflict 500 damage to your opponent.
Sarutobi is the third of the deck, knows how to do business, knows how to scam opp resources, is honest and was bitten to death by a snake (Snake-Eyes Flameberg Dragon ).
Number 41: Bagooska the Terribly Tired Tapir (x0-1)

 
    
 
    

 EARTH
EARTH
Number 41: Bagooska the Terribly Tired Tapir
- ATK: 
- 2100 
- DEF: 
- 2000 
2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
put in defensive position
Divine Arsenal AA-ZEUS - Sky Thunder, Downerd Magician and Drill Driver Vespenato (x0-1)

 
    
 
    

 LIGHT
LIGHT
Divine Arsenal AA-ZEUS - Sky Thunder
- ATK: 
- 3000 
- DEF: 
- 3000 
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

 
    
 
    

 DARK
DARK
Downerd Magician
- ATK: 
- 2100 
- DEF: 
- 200 
2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

 
    
 
    

 EARTH
EARTH
Drill Driver Vespenato
- ATK: 
- 2500 
- DEF: 
- 2100 
2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
Zeus : Wherever there is
Apollousa Bow of the Goddess (x1)

 
    
 
    

 WIND
WINDApollousa, Bow of the Goddess
- ATK: 
- 0 
- LINK-4 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
 Top
 Top
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
easy up, negate monsters not once per turn
Accesscode Talker (x0-1)

 
    
 
    

 DARK
DARKAccesscode Talker
- ATK: 
- 2300 
- LINK-4 
Link Arrow:
 Top
 Top
 Left
 Left
 Bottom
 Bottom
 Right
 Right
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
famous for being easy to pick up, big body, not shooting cards once per turn and opp not getting in the way when you are shooting cards for OTK, but this deck has a lot of big body monsters so sometimes this card is not used.
Underworld Goddess of the Closed World (x0-1)

 
    
 
    

 LIGHT
LIGHTUnderworld Goddess of the Closed World
- ATK: 
- 3000 
- LINK-5 
Link Arrow:
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
 Right
 Right
 Top-Right
 Top-Right
 Top
 Top
4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
Because the deck often turns 1, opp pressure is short of breath, so it rarely uses this card. It can be put into the side deck for BO3 matches to win.
It's almost the end of the game

 
    
 
    

 FIRE
FIRE 1
                            1Snake-Eye Ash
- ATK: 
- 800 
- DEF: 
- 1000 
If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.

 
    
 
    

 FIRE
FIRE
Infernal Flame Banshee
- ATK: 
- 1700 
- DEF: 
- 600 
2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.

 
    
 
    

 FIRE
FIRE 1
                            1Snake-Eyes Poplar
- ATK: 
- 700 
- DEF: 
- 200 
If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.

 
    
 
    

 FIRE
FIRE 8
                            8Snake-Eyes Flamberge Dragon
- ATK: 
- 3000 
- DEF: 
- 2500 
You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.

 
    
 
    

 Spell
Spell Field
                        FieldDivine Temple of the Snake-Eye
When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.

 
    
 
    

 FIRE
FIRE 1
                            1Snake-Eye Oak
- ATK: 
- 900 
- DEF: 
- 200 
If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.

 
    
 
    

 Spell
Spell Normal
                        NormalOriginal Sinful Spoils - Snake-Eye
Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

 
    
 
    

 FIRE
FIREPromethean Princess, Bestower of Flames
- ATK: 
- 2700 
- LINK-3 
Link Arrow:
 Left
 Left
 Bottom
 Bottom
 Right
 Right
2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

 
    
 
    

 DARK
DARKLinkuriboh
- ATK: 
- 300 
- LINK-1 
Link Arrow:
 Bottom
 Bottom
1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
My combo is in the combo section of the article
King

 
    
 
    

 FIRE
FIRE 8
                            8Springans Captain Sargas
- ATK: 
- 1500 
- DEF: 
- 2800 
If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect. ● This card gains 500 ATK.

 
    
 
    

 Spell
Spell Quick
                        QuickBranded in High Spirits
Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect. ● Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn.

 
    
 
    

 DARK
DARK 4
                            4Springans Kitt
- ATK: 
- 1700 
- DEF: 
- 1000 
If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.

 
    
 
    

 FIRE
FIRE
Springans Merrymaker
- ATK: 
- 1100 
- DEF: 
- 2000 
2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.

 
    
 
    

 FIRE
FIRE 4
                            4Springans Rockey
- ATK: 
- 1800 
- DEF: 
- 800 
If this card is Normal or Special Summoned: You can target 1 "Great Sand Sea - Gold Golgonda" or 1 "Springans" monster in your GY, except "Springans Rockey"; add it to your hand. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Rockey" once per turn.

 
    
 
    

 FIRE
FIRE
Gigantic "Champion" Sargas
- ATK: 
- 2800 
- DEF: 
- 1500 
2+ Level 8 monsters Once per turn, you can also Xyz Summon "Gigantic "Champion" Sargas" by using 1 "Springans" Xyz Monster you control. (Transfer its materials to this card.) While this card has material: You can add 1 "Springans" or "Therion" card from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 card on the field; either destroy it or return it to the hand. You can only use each effect of "Gigantic "Champion" Sargas" once per turn.

 
    
 
    

 Spell
Spell Quick
                        QuickTally-ho! Springans
When you activate this card, you can also detach up to 3 materials from monsters you control; add 1 "Springans" monster from your Deck to your hand, then, if you detached any material at activation, you can Special Summon that many "Springans" monsters from your hand or GY. During your Main Phase, if this card is in your GY: You can target 1 Xyz Monster on the field; detach 1 material from it, and if you do, add this card to your hand. You can only use 1 "Tally-ho! Springans" effect per turn, and only once that turn.

 
    
 
    

 EARTH
EARTH 8
                            8Therion "King" Regulus
- ATK: 
- 2800 
- DEF: 
- 1600 
You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".

 
    
 
    

 FIRE
FIRE
Springans Ship - Exblowrer
- ATK: 
- 1600 
- DEF: 
- 2500 
2+ Level 8 monsters You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.
I don't care if you turn it around, get 2 Level 4 bodies, go to Merrymaker -> go to Champion , then search for King and you have an omni-negate with an extremely high quality body.
Xyz Armor Fortress, Full Armored Dark Knight Lancer and Full-Armored Xyz (Armored Xyz)

 
    
 
    

 WATER
WATER
Xyz Armor Fortress
- ATK: 
- 2500 
- DEF: 
- 1800 
2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

 
    
 
    

 WATER
WATER
Full Armored Dark Knight Lancer
- ATK: 
- 2800 
- DEF: 
- 1500 
3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

 
    
 
    

 Trap
Trap Normal
                        NormalFull-Armored Xyz
If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Trap leaves will banish themselves from the grave so you don't need to worry :D
PSY-Framelord Omega (x0-1)

 
    
 
    

 LIGHT
LIGHT 8
                            8PSY-Framelord Omega
- ATK: 
- 2800 
- DEF: 
- 2200 
1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
snatch the hand, restore eternal prosperity
Dingirsu, the Orcust of the Evening Star, Gear Gigant X and Abyss Dweller (a few other Xyz cards)

 
    
 
    

 DARK
DARK
Dingirsu, the Orcust of the Evening Star
- ATK: 
- 2600 
- DEF: 
- 2100 
2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

 
    
 
    

 EARTH
EARTH
Gear Gigant X
- ATK: 
- 2300 
- DEF: 
- 1500 
2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

 
    
 
    

 WATER
WATER
Abyss Dweller
- ATK: 
- 1700 
- DEF: 
- 1400 
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Abyss Dweller : All beings are equal, I can use the grave, you can't
Qliphort Genius (x0-1)

 
    
 
    

 EARTH
EARTHQliphort Genius
- ATK: 
- 1800 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.
both negate opp monsters and search for King , too good for a Link 2 card
S:P Little Knight (x0-1)

 
    
 
    

 DARK
DARKS:P Little Knight
- ATK: 
- 1600 
- LINK-2 
Link Arrow:
 Left
 Left
 Right
 Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
An extremely annoying card with the ability to continuously banish opp combos and level up very easily (you can banish your entire card to trigger the effect if any)
Combo
Superheavy Samurai Prodigy Wakaushi (One Card Combo)

 
    
 
    

 DARK
DARK 4
                            4 8
8Superheavy Samurai Prodigy Wakaushi
- ATK: 
- 1000 
- DEF: 
- 1500 
[ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
Snake-Eyes Poplar (Superheavy Samurai Snake-Eyes One Card Combo)

 
    
 
    

 FIRE
FIRE 1
                            1Snake-Eyes Poplar
- ATK: 
- 700 
- DEF: 
- 200 
If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.
 
                        









