Instructions for Playing Snake-Eyes

Instructions for Playing Snake-Eyes

Snake-Eyes is a deck that revolves around Level 1 monsters, has the ability to set up the field and recover well, and can take advantage of good to strong Link monsters like Linkuribuh, I:P, ApolloUSA,...

Sections covered in this guide:




WTF IS THIS

 

Snake-Eyes Poplar (x3)

 Rarity
Snake-Eyes Poplar
 Rarity
Snake-Eyes Poplar
Snake-Eyes Poplar
FIRE 1
Snake-Eyes Poplar
  • ATK:

  • 700

  • DEF:

  • 200


If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


has the ability to jump onto the field, even though you find the conditions a bit loose, but if you search by 1 card, this will be your one combo card, this card is very good for FIRE Level 1 players like TG Salamander.


this is searcher

has the ability to place FIRE monsters in the grave in the spell/trap zone, adding this body allows you to special summon or activate effects at a cost of 1 or more on the field without spending another monster.

Formula Synchron and I:P Masquerena (Our turn)

SR Rarity
Formula Synchron
SR Rarity
Formula Synchron
Formula Synchron
LIGHT 2
Formula Synchron
  • ATK:

  • 200

  • DEF:

  • 1500


1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


UR Rarity
I:P Masquerena
UR Rarity
I:P Masquerena
I:P Masquerena
DARK
I:P Masquerena
  • ATK:

  • 800

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


you breathe, you sit and watch my combo


You go to main phase, I go to full negate



CORE

 

Snake-Eye Ash (x3)

SR Rarity
Snake-Eye Ash
SR Rarity
Snake-Eye Ash
Snake-Eye Ash
FIRE 1
Snake-Eye Ash
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


This card can search for the extremely faulty Populus above. He is a searcher who specializes in searching Level 1 FIRE, even if it is not Snake-Eyes, so he can hire it for the TGs. The effect sends 2 cards to jump straight 1 Snake-Eyes from his hand and deck. Allows you to add more resources to the field for the next combo, especially when Populus has placed 1 monster from the grave on the field as material for the effect, you can only use 1 more remaining card.

Diabellstar the Black Witch (x3)

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


with the ability to jump almost Free if you have Populus (everything loses to Populus ), with the ability to search for Sinful Spoils from the deck face down on the field so you can avoid Ash Blossom (Spring) and have the ability to jump yourself if you are accidentally sent to the grave. hand or yard, with a good body you can punch negate opp or simply do the next body combo

WANTED: Seeker of Sinful Spoils (x3)

UR Rarity
WANTED: Seeker of Sinful Spoils
UR Rarity
WANTED: Seeker of Sinful Spoils
WANTED: Seeker of Sinful Spoils
Spell Quick
WANTED: Seeker of Sinful Spoils

    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


    is a card that has both the ability to search and restore stock and draw cards to increase the stability of the deck

    Original Sinful Spoils - Snake-Eye (x1-2)

    UR Rarity
    Original Sinful Spoils - Snake-Eye
    UR Rarity
    Original Sinful Spoils - Snake-Eye
    Original Sinful Spoils - Snake-Eye
    Spell Normal
    Original Sinful Spoils - Snake-Eye

      Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


      It's also search, but you have to send 1 face-up card you control to the grave (sometimes you brick too much and have to normal summon handtrap and use this card to search, and then lose your normal summon for no reason).


      However, this card grave effect allows you to search and restore items very well

      Snake-Eyes Flamberge Dragon (X2-3)

      UR Rarity
      Snake-Eyes Flamberge Dragon
      UR Rarity
      Snake-Eyes Flamberge Dragon
      Snake-Eyes Flamberge Dragon
      FIRE 8
      Snake-Eyes Flamberge Dragon
      • ATK:

      • 3000

      • DEF:

      • 2500


      You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


      Big body, easy to summon (by other monsters), has a rank 8 Xyz body that produces strong monsters that can even negate (or go to Zeus , but rare), has an effect that adds resources from the grave to the field as a cost


      Next are the two dirtiest effects
      Quick effect: jumps monsters as permanent magic onto the field -> play in turn opp, let him cook

      If this card somehow goes from the hand or field to the Graveyard, jump 2 level 1 FIRE monsters from the Graveyard (plus resources on the field, search, trigger effects, everything, play on the enemy's turn)

      Snake-Eye Oak (X2-3)

      N Rarity
      Snake-Eye Oak
      N Rarity
      Snake-Eye Oak
      Snake-Eye Oak
      FIRE 1
      Snake-Eye Oak
      • ATK:

      • 900

      • DEF:

      • 200


      If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


      Oak is a card that helps you play turn opp very well. Oak jumping an extra body is considered both a recovery and a turn opp link material thanks to I : P or synchro thanks to Formula Synchron.


      In addition, effect 2 is rarely used, usually used because it is often summoned on turn opp or because Ash used it

      Divine Temple of the Snake-Eye (x1)

      SR Rarity
      Divine Temple of the Snake-Eye
      SR Rarity
      Divine Temple of the Snake-Eye
      Divine Temple of the Snake-Eye
      Spell Field
      Divine Temple of the Snake-Eye

        When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.


        gives you 1 more material to use the effect as well as makes it easier to OTK after increasing 1100 ATK. The strength of this card allows you to play in the opp turn. However, because it is easy to brick, you should bring x1 which is enough.

        Snake-Eye Birch (x0-1)

        R Rarity
        Snake-Eye Birch
        R Rarity
        Snake-Eye Birch
        Snake-Eye Birch
        FIRE 1
        Snake-Eye Birch
        • ATK:

        • 0

        • DEF:

        • 2100


        If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-Eye Birch" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Birch". You can only use this effect of "Snake-Eye Birch" once per turn.


        I don't want to say anything, because sometimes there are too many bricks, you can normal spring ( Ash Blossom ) and jump this card then search for 1 Snake-Eyes on the field, but it's not recommended.

        Jet Synchron and Kurikara Divincarnate (Level 1 FIRE)

        SR Rarity
        Jet Synchron
        SR Rarity
        Jet Synchron
        Jet Synchron
        FIRE 1
        Jet Synchron
        • ATK:

        • 500

        • DEF:

        • 0


        If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


        UR Rarity
        Kurikara Divincarnate
        UR Rarity
        Kurikara Divincarnate
        Kurikara Divincarnate
        FIRE 1
        Kurikara Divincarnate
        • ATK:

        • 1500

        • DEF:

        • 1500


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


        Both have their own strengths


        Jet Synchron : take the first turn and spin a full combo

        Kurikara Divincarnate : kaiju but NTR and has a huge body, you can completely negate opp's NTR Baronne



        Other Cards

         

        Handtrap & Staple

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




          Tag(s):

          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              SR Rarity
              Droll & Lock Bird
              SR Rarity
              Droll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              Triple Tactics Talent
              UR Rarity
              Triple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                UR Rarity
                Ash Blossom & Joyous Spring
                UR Rarity
                Ash Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                Effect Veiler
                UR Rarity
                Effect Veiler
                Effect Veiler
                LIGHT 1
                Effect Veiler
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                The deck plays very well with handtraps, on average there will be about 15 handtraps & staples in a deck

                One for One (national searcher)

                UR Rarity
                One for One
                UR Rarity
                One for One
                One for One
                Spell Normal
                One for One

                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                  Whenever there is a Level 1 monster, you will have this card. For only the cost of 1 monster, you can throw a Level 1 monster straight from your deck or hand onto the field without spending any normal summons, starting a combo or simply saving when you bricked

                  Linkuriboh (x1)

                  UR Rarity
                  Linkuriboh
                  UR Rarity
                  Linkuriboh
                  Linkuriboh
                  DARK
                  Linkuriboh
                  • ATK:

                  • 300

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                  Both protect and send monsters to the grave (monsters that are link materials for this card will be sent to the grave), and have the ability to restore goods and send monsters to the grave (jump from the grave by sacrificing 1 Level 1 monster).


                  yep, this is UR, any newbie should be cautious when encountering this deck because it's all UR

                  Promethean Princess Bestower of Flames (x1)

                  UR Rarity
                  Promethean Princess, Bestower of Flames
                  UR Rarity
                  Promethean Princess, Bestower of Flames
                  Promethean Princess, Bestower of Flames
                  FIRE
                  Promethean Princess, Bestower of Flames
                  • ATK:

                  • 2700

                  • LINK-3

                  Link Arrow:

                  Left

                  Bottom

                  Right


                  2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                  Loose mercenary, if you have FIRE, you will have this card, easy to get, can shoot cards, have recovery, big body, body link 3 has the ability to jump from the grave to climb the link (however when this card is on the field , you can only summon FIRE monsters)

                  Amphibious Swarmship Amblowhale (x1)

                  SR Rarity
                  Amphibious Swarmship Amblowhale
                  SR Rarity
                  Amphibious Swarmship Amblowhale
                  Amphibious Swarmship Amblowhale
                  FIRE
                  Amphibious Swarmship Amblowhale
                  • ATK:

                  • 2600

                  • LINK-4

                  Link Arrow:

                  Left

                  Bottom

                  Bottom-Right

                  Right


                  2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                  Play this card mainly to send Promethean to the grave (as a link material), have a large body and jump monsters from the grave if this card is destroyed.


                  If this card is from the grave, you can banish to shoot 1 card if a Link 3 or lower monster is destroyed, meaning this card and Promethean will give you up to 2 card shoots!!!

                  Apollousa Bow of the Goddess (x1)

                  UR Rarity
                  Apollousa, Bow of the Goddess
                  UR Rarity
                  Apollousa, Bow of the Goddess
                  Apollousa, Bow of the Goddess
                  WIND
                  Apollousa, Bow of the Goddess
                  • ATK:

                  • 0

                  • LINK-4

                  Link Arrow:

                  Bottom-Left

                  Bottom

                  Bottom-Right

                  Top


                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                  Super mercenary, negate monsters not once per turn, easy to level

                  Borreload Savage Dragon and Baronne de Fleur (Chad)

                  UR Rarity
                  Borreload Savage Dragon
                  UR Rarity
                  Borreload Savage Dragon
                  Borreload Savage Dragon
                  DARK 8
                  Borreload Savage Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                  UR Rarity
                  Baronne de Fleur
                  UR Rarity
                  Baronne de Fleur
                  Baronne de Fleur
                  WIND 10
                  Baronne de Fleur
                  • ATK:

                  • 3000

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                  Easy to get on, big body and negate

                  Accesscode Talker (OTK)

                  UR Rarity
                  Accesscode Talker
                  UR Rarity
                  Accesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Bottom

                  Right


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  easy to play, can easily reach 5300 ATK, can shoot cards and when this card uses an effect, the opponent cannot respond (but if toggle on, after you activate the effect they can use the effect)

                  Underworld Goddess of the Closed World (Big boss)

                  UR Rarity
                  Underworld Goddess of the Closed World
                  UR Rarity
                  Underworld Goddess of the Closed World
                  Underworld Goddess of the Closed World
                  LIGHT
                  Underworld Goddess of the Closed World
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Bottom

                  Bottom-Right

                  Right

                  Top-Right

                  Top


                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                  famous for opp monster magic ability, you can use 1 enemy monster as link material for this monster (target negate or unaffected monsters), has negate the whole field, negate summons monsters from the grave and is immune to all effect set (unless that effect targets this card)

                  Decode Talker Heatsoul and Salamangreat Sunlight Wolf (Soulburner)

                  UR Rarity
                  Decode Talker Heatsoul
                  UR Rarity
                  Decode Talker Heatsoul
                  Decode Talker Heatsoul
                  FIRE
                  Decode Talker Heatsoul
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                  UR Rarity
                  Salamangreat Sunlight Wolf
                  UR Rarity
                  Salamangreat Sunlight Wolf
                  Salamangreat Sunlight Wolf
                  FIRE
                  Salamangreat Sunlight Wolf
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom


                  2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                  Dishwashing Wolf : easy to level, restores every turn


                  Heatsoul : draw 2 cards for your turn and the enemy's turn, if you're lucky, draw 2 handtraps + with the board after you combo opp will almost make peace with you, the second effect of this card is also strong, but no one cares :/

                  Knightmare Cerberus, Knightmare Phoenix and Knightmare Unicorn (Knightmare)

                  SR Rarity
                  Knightmare Cerberus
                  SR Rarity
                  Knightmare Cerberus
                  Knightmare Cerberus
                  EARTH
                  Knightmare Cerberus
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Top


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  UR Rarity
                  Knightmare Unicorn
                  UR Rarity
                  Knightmare Unicorn
                  Knightmare Unicorn
                  DARK
                  Knightmare Unicorn
                  • ATK:

                  • 2200

                  • LINK-3

                  Link Arrow:

                  Left

                  Bottom

                  Right


                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                  You can find these guys everywhere, they're the best mercenaries, they both clear the opp field and draw cards (if you calculate properly, or if you're brainless if you use Vanquish Soul), you can absolutely summon these guys when using I:P ( Link on the enemy's turn and clear the field on their turn)

                  Relinquished Anima (NTR)

                  UR Rarity
                  Relinquished Anima
                  UR Rarity
                  Relinquished Anima
                  Relinquished Anima
                  DARK
                  Relinquished Anima
                  • ATK:

                  • 0

                  • LINK-1

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                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                  easy to build, has good negate bait ability (if opp doesn't negate, you will equip the enemy monster to equip this card and you get ATK equal to that monster's ATK :>)

                  Worldsea Dragon Zealantis (x1)

                  UR Rarity
                  Worldsea Dragon Zealantis
                  UR Rarity
                  Worldsea Dragon Zealantis
                  Worldsea Dragon Zealantis
                  WATER
                  Worldsea Dragon Zealantis
                  • ATK:

                  • 2500

                  • LINK-4

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                  1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                  After banish, summon the banished monster? If you don't know what it's used for, I didn't either


                  When a monster is summoned by this card, that monster will trigger an effect (when this card is summoned, it will be abcxyz), this effect is especially strong in decks that trigger the effect not once per turn.

                  Divine Arsenal AA-ZEUS - Sky Thunder and Lyrilusc - Assembled Nightingale (Ancient stamping machine)

                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                  Tag(s):

                  SR Rarity
                  Lyrilusc - Assembled Nightingale
                  SR Rarity
                  Lyrilusc - Assembled Nightingale
                  Lyrilusc - Assembled Nightingale
                  WIND
                  Lyrilusc - Assembled Nightingale
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                  How to build Zeus : Xyz monsters punch each other (your Xyz monster attacks opp's monster, or your NOT xyz monster attacks opp's Xyz monster) you can use your Xyz monster to summon Xyz on this card


                  Zeus : easy to get on, sends non-target cards to clear the field very well, big body




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





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