Instructions for playing Heroic

Instructions for playing Heroic

Do you like cool beasts in sparkling armor? Do you like big swords? And you also want to punch your opponent with more than 10k Atk??

So you've found the right deck! If you like all of the above, I'm sure you'll also like Heroic

Heroic is an archetype that appears in the ZEXAL anime and has just become playable with the recent release of support

The main gameplay of this deck will be to punch opp (very painful), because many cards in this archetype give you the ability to buff the ATK of the monster you control , thereby giving the opportunity to easily OTK the enemy.

And additional effects will be activated when you are down to 500 Life Points , making Duels more intense than ever!


*NOTE: This article is based on Yukinon 's original article "Heroic Guide" on the Master Duel Meta site




Heroic challengers

Heroic challengers are the main deck monsters of this archetype.

Heroic Challenger - Thousand Blades (x3)

SR Rarity
Heroic Challenger - Thousand Blades
SR Rarity
Heroic Challenger - Thousand Blades
Heroic Challenger - Thousand Blades
EARTH 4
Heroic Challenger - Thousand Blades
  • ATK:

  • 1300

  • DEF:

  • 1100


Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.


Main starter of the deck, we can discard 1 "heroic" to summon a "Heroic" from the deck. This card is quite good in that it is soft one per turn, so if you summon it again you can reactivate this skill.

However, using this effect will lock you from only being able to summon "Heroic" for the rest of the turn .

The final effect is when it is in the grave, you take damage -> re-summon it to the field.

Heroic Challenger - Morning Star (x3)

SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


The easiest and most summonable card in the deck. When summoned, it will also search for a "Heroic" Spell/Trap.

If you control 2 or more Warrior monsters, you can special summon this card, turning it into a perfect extender for your field.

As for the last effect, we should also mention that if our life points are below 500, we can summon this card from the grave as a piece of meat (because then his effect will be negated).

Heroic Challenger - Knuckle Sword (x3)

N Rarity
Heroic Challenger - Knuckle Sword
N Rarity
Heroic Challenger - Knuckle Sword
Heroic Challenger - Knuckle Sword
EARTH 1
Heroic Challenger - Knuckle Sword
  • ATK:

  • 600

  • DEF:

  • 200


If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.


Another extender, this is the card that will help us advance to the rank 1 XYZ cards.

Simply, we just need to Special Summon it (if we are controlling a "Heroic" monster other than level 1) then activate the effect and turn another card back to level 1.

And don't forget that this Effect will limit you to only being able to attack with XYZ monsters until the end of the turn .

Heroic Challenger - Assault Halberd (x2-3)

SR Rarity
Heroic Challenger - Assault Halberd
SR Rarity
Heroic Challenger - Assault Halberd
Heroic Challenger - Assault Halberd
EARTH 4
Heroic Challenger - Assault Halberd
  • ATK:

  • 1800

  • DEF:

  • 200


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.


Because this is a card that has been released for a long time, its search ability cannot be compared to new searchers, but sometimes it will still be effective.

The ability to special summon yourself is not as good as the other Extenders. What's worth mentioning is that it can punch through opponents , so in some cases we can adjust the damage to finish off the opp.

Heroic Challenger - Extra Sword (x0-x1)

R Rarity
Heroic Challenger - Extra Sword
R Rarity
Heroic Challenger - Extra Sword
Heroic Challenger - Extra Sword
EARTH 4
Heroic Challenger - Extra Sword
  • ATK:

  • 1000

  • DEF:

  • 1000


An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. ● When it is Xyz Summoned: It gains 1000 ATK.


Buff the XYZ monster created from this card by 1000 ATK.... that's all =)))

Heroic Challenger - Clasp Sword (x0-x1)

N Rarity
Heroic Challenger - Clasp Sword
N Rarity
Heroic Challenger - Clasp Sword
Heroic Challenger - Clasp Sword
EARTH 1
Heroic Challenger - Clasp Sword
  • ATK:

  • 300

  • DEF:

  • 100


When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn.


This card gives you 1 more search for a "Heroic" monster when special summoned via Heroic Challenger - Thousand Blades

A few other leaves

N Rarity
Heroic Challenger - War Hammer
N Rarity
Heroic Challenger - War Hammer
Heroic Challenger - War Hammer
EARTH 6
Heroic Challenger - War Hammer
  • ATK:

  • 2100

  • DEF:

  • 1300


When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can equip the destroyed monster to this card. (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to that equipped monster's ATK.


N Rarity
Heroic Challenger - Spartan
N Rarity
Heroic Challenger - Spartan
Heroic Challenger - Spartan
EARTH 4
Heroic Challenger - Spartan
  • ATK:

  • 1600

  • DEF:

  • 1000


Once per turn, when an opponent's monster declares an attack: You can target 1 face-up "Heroic" monster you control, except this card; this card gains ATK equal to that face-up monster's original ATK, until the end of the Battle Phase.


N Rarity
Heroic Challenger - Ambush Soldier
N Rarity
Heroic Challenger - Ambush Soldier
Heroic Challenger - Ambush Soldier
EARTH 1
Heroic Challenger - Ambush Soldier
  • ATK:

  • 0

  • DEF:

  • 0


During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.


R Rarity
Heroic Challenger - Swordshield
R Rarity
Heroic Challenger - Swordshield
Heroic Challenger - Swordshield
EARTH 4
Heroic Challenger - Swordshield
  • ATK:

  • 0

  • DEF:

  • 2000


During either player's turn, if you control a face-up "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no Battle Damage and "Heroic" monsters you control cannot be destroyed by battle.


R Rarity
Heroic Challenger - Double Lance
R Rarity
Heroic Challenger - Double Lance
Heroic Challenger - Double Lance
EARTH 4
Heroic Challenger - Double Lance
  • ATK:

  • 1700

  • DEF:

  • 900


When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.


N Rarity
Heroic Challenger - Night Watchman
N Rarity
Heroic Challenger - Night Watchman
Heroic Challenger - Night Watchman
EARTH 4
Heroic Challenger - Night Watchman
  • ATK:

  • 1200

  • DEF:

  • 300


If this card attacks a Defense Position monster your opponent controls, before damage calculation: You can destroy that monster.


These are old Heroic cards and are no longer suitable for the current gameplay.



Heroic Champions

Heroic champions are XYZ monsters of this Archetype.

Heroic Champion - Claivesolish (x2-3)

UR Rarity
Heroic Champion - Claivesolish
UR Rarity
Heroic Champion - Claivesolish
Heroic Champion - Claivesolish
LIGHT
Heroic Champion - Claivesolish
  • ATK:

  • 2500

  • DEF:

  • 2000


2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


The main card of the deck, this guy is the big boss who gives you the ability to OTK your opponent and also helps you unlock the side effects of other cards.

By activating this card's effect, your Life Points will be reduced to only 500 LP , from which Heroic cards will be able to reach their full potential and at the same time , 1 monster will gain x2 ATK.

Combining the above effect with other cards like Heroic Chance and Heroic Call , Claivesolish can reach over 10k Atk - one punch man

This is truly a perfect warrior - gladiator, all of Claivesolish's effects are related to combat (attack-defense). The second effect of this card causes the enemy to only be able to attack this card, and also buffs the opponent's Atk equal to the ATK of 1 monster, forcing them to use Disruption effects and not being able to attack us. .

Heroic Champion - Excalibur (x1-2 )

UR Rarity
Heroic Champion - Excalibur
UR Rarity
Heroic Champion - Excalibur
Heroic Champion - Excalibur
LIGHT
Heroic Champion - Excalibur
  • ATK:

  • 2000

  • DEF:

  • 2000


2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


Simple, short effect, removing 2 ingredients, the Atk of this card will be 4000

Combining a few more effects, this card will have ridiculously high ATK, making it a big beater next to Claivesolish

Heroic Champion - Jarngreipr (x1-2)

N Rarity
Heroic Champion - Jarngreipr
N Rarity
Heroic Champion - Jarngreipr
Heroic Champion - Jarngreipr
EARTH
Heroic Champion - Jarngreipr
  • ATK:

  • 700

  • DEF:

  • 1800


2 Level 1 Warrior monsters The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.


Archetype's only Rank 1, its main role is to help expand your "territory" by reviving Warriors from the grave and protecting other Warriors from destruction.

Another effect of it that is also quite good is restoring Life Points , thereby allowing you to use the effect of Heroic Champion - Claivesolish again the next turn.

Heroic Champion - Gandiva (x0-1)

SR Rarity
Heroic Champion - Gandiva
SR Rarity
Heroic Champion - Gandiva
Heroic Champion - Gandiva
EARTH
Heroic Champion - Gandiva
  • ATK:

  • 2100

  • DEF:

  • 1800


2 Level 4 Warrior-Type monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).


Destroy a specially summoned monster.... that's it

Heroic Champion - Kusanagi (x0-1)

SR Rarity
Heroic Champion - Kusanagi
SR Rarity
Heroic Champion - Kusanagi
Heroic Champion - Kusanagi
EARTH
Heroic Champion - Kusanagi
  • ATK:

  • 2500

  • DEF:

  • 2400


3 Level 4 Warrior-Type monsters Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.


It takes 3 ingredients to XYZ this card, making this card few people want to look at, even though its negate trap effect is quite good.

Number 86: Heroic Champion - Rhongomyniad (x0)

UR Rarity
Number 86: Heroic Champion - Rhongomyniad
UR Rarity
Number 86: Heroic Champion - Rhongomyniad
Number 86: Heroic Champion - Rhongomyniad
DARK
Number 86: Heroic Champion - Rhongomyniad
  • ATK:

  • 1500

  • DEF:

  • 1500


2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ● 1+: Cannot be destroyed by battle. ● 2+: Gains 1500 ATK/DEF. ● 3+: Unaffected by other cards' effects. ● 4+: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.


If you get banned, what can you say? :v



Spell/Trap

 

Heroic Envoy (x3)

UR Rarity
Heroic Envoy
UR Rarity
Heroic Envoy
Heroic Envoy
Spell Normal
Heroic Envoy

    Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.


    ROTA (Reinforcement of the army) of Heroic, can search for any Heroic card

    When <500 LP, banish from the grave to search for more shots

    There's not too much to say about this card, ez x3 because it's a searcher.

    Heroic Call (x2-3 )

    UR Rarity
    Heroic Call
    UR Rarity
    Heroic Call
    Heroic Call
    Spell Normal
    Heroic Call

      Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


      This card both has the ability to recall monsters from the grave and can also be a good extender because it will not negate "Heroic" monsters.

      The secondary effect is the Atk buff as a way to ensure we can OTK when our other damage buff effects are negated.

      Heroic Chance (x1)

      N Rarity
      Heroic Chance
      N Rarity
      Heroic Chance
      Heroic Chance
      Spell Normal
      Heroic Chance

        Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.


        The effect is simple, but it's also quite easy to brick when it comes to your hand. So the main goal is to use this card through Heroic Challenger - Morning Star when preparing to finish off opp

        Pay attention to the side effect: " Cannot attack directly " so be careful

        Set aside 2 slots for this card if playing with Pot of Desire.

        Heroic Retribution Sword, Heroic Gift and Heroic Advance (Archetype&#39;s trap)

        R Rarity
        Heroic Retribution Sword
        R Rarity
        Heroic Retribution Sword
        Heroic Retribution Sword
        Trap Normal
        Heroic Retribution Sword

          Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster.


          N Rarity
          Heroic Gift
          N Rarity
          Heroic Gift
          Heroic Gift
          Trap Normal
          Heroic Gift

            If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn.


            N Rarity
            Heroic Advance
            N Rarity
            Heroic Advance
            Heroic Advance
            Trap Normal
            Heroic Advance

              When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.


              Don't let fake goods in



              Extenders

               

              Level 4 Warrior

              R Rarity
              ZS - Ascended Sage
              R Rarity
              ZS - Ascended Sage
              ZS - Ascended Sage
              LIGHT 4
              ZS - Ascended Sage
              • ATK:

              • 900

              • DEF:

              • 300


              If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn.


              R Rarity
              ZS - Armed Sage
              R Rarity
              ZS - Armed Sage
              ZS - Armed Sage
              LIGHT 4
              ZS - Armed Sage
              • ATK:

              • 300

              • DEF:

              • 900


              If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn.


              SR Rarity
              The Phantom Knights of Shade Brigandine
              SR Rarity
              The Phantom Knights of Shade Brigandine
              The Phantom Knights of Shade Brigandine
              Trap Normal
              The Phantom Knights of Shade Brigandine

                Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                R Rarity
                War Rock Gactos
                R Rarity
                War Rock Gactos
                War Rock Gactos
                EARTH 4
                War Rock Gactos
                • ATK:

                • 1900

                • DEF:

                • 1900


                If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.


                SR Rarity
                Goblindbergh
                SR Rarity
                Goblindbergh
                Goblindbergh
                EARTH 4
                Goblindbergh
                • ATK:

                • 1400

                • DEF:

                • 0


                When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.


                R Rarity
                Blue Mountain Butterspy
                R Rarity
                Blue Mountain Butterspy
                Blue Mountain Butterspy
                DARK 4
                Blue Mountain Butterspy
                • ATK:

                • 0

                • DEF:

                • 1700


                Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.


                All level 4 warriors can make meat to XYZ, Link and expand combos are always welcome.

                Ready Fusion and Karbonala Warrior (+1 piece of meat)

                UR Rarity
                Ready Fusion
                UR Rarity
                Ready Fusion
                Ready Fusion
                Spell Normal
                Ready Fusion

                  Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                  N Rarity
                  Karbonala Warrior
                  N Rarity
                  Karbonala Warrior
                  Karbonala Warrior
                  EARTH 4
                  Karbonala Warrior
                  • ATK:

                  • 1500

                  • DEF:

                  • 1200


                  "M-Warrior #1" + "M-Warrior #2"


                   



                  Tech

                   

                  Destroy the yard

                  UR Rarity
                  Raigeki
                  UR Rarity
                  Raigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.




                    Tag(s):

                    UR Rarity
                    Triple Tactics Thrust
                    UR Rarity
                    Triple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          UR Rarity
                          Harpie's Feather Duster
                          UR Rarity
                          Harpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            UR Rarity
                            Kashtira Fenrir
                            UR Rarity
                            Kashtira Fenrir
                            Kashtira Fenrir
                            EARTH 7
                            Kashtira Fenrir
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                            UR Rarity
                            Lightning Storm
                            UR Rarity
                            Lightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              R Rarity
                              Radian, the Multidimensional Kaiju
                              R Rarity
                              Radian, the Multidimensional Kaiju
                              Radian, the Multidimensional Kaiju
                              DARK 7
                              Radian, the Multidimensional Kaiju
                              • ATK:

                              • 2800

                              • DEF:

                              • 2500


                              You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


                              UR Rarity
                              Change of Heart
                              UR Rarity
                              Change of Heart
                              Change of Heart
                              Spell Normal
                              Change of Heart

                                Target 1 monster your opponent controls; take control of it until the End Phase.


                                UR Rarity
                                Kurikara Divincarnate
                                UR Rarity
                                Kurikara Divincarnate
                                Kurikara Divincarnate
                                FIRE 1
                                Kurikara Divincarnate
                                • ATK:

                                • 1500

                                • DEF:

                                • 1500


                                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


                                Deck otk turns 2 so it really needs some field clearing cards like this, Kaiju in this deck is almost mandatory (Because it will be the target for Heroics to punch)

                                Droll & Lock Bird, Maxx "C", Nibiru and the Primal Being (Handtrap)

                                SR Rarity
                                Droll & Lock Bird
                                SR Rarity
                                Droll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                UR Rarity
                                Maxx "C"
                                UR Rarity
                                Maxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                UR Rarity
                                Nibiru, the Primal Being
                                UR Rarity
                                Nibiru, the Primal Being
                                Nibiru, the Primal Being
                                LIGHT 11
                                Nibiru, the Primal Being
                                • ATK:

                                • 3000

                                • DEF:

                                • 600


                                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                 



                                Several other Engines

                                 

                                Isolde

                                R Rarity
                                "Infernoble Arms - Durendal"
                                R Rarity
                                "Infernoble Arms - Durendal"
                                "Infernoble Arms - Durendal"
                                Spell Equip
                                "Infernoble Arms - Durendal"

                                  While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                  SR Rarity
                                  Infernoble Knight - Renaud
                                  SR Rarity
                                  Infernoble Knight - Renaud
                                  Infernoble Knight - Renaud
                                  FIRE 1
                                  Infernoble Knight - Renaud
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 500


                                  If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  Isolde, Two Tales of the Noble Knights
                                  LIGHT
                                  Isolde, Two Tales of the Noble Knights
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                  R Rarity
                                  Magnum Shield
                                  R Rarity
                                  Magnum Shield
                                  Magnum Shield
                                  Spell Equip
                                  Magnum Shield

                                    Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position. ● Attack Position: It gains ATK equal to its original DEF. ● Defense Position: It gains DEF equal to its original ATK.


                                    R Rarity
                                    Moon Mirror Shield
                                    R Rarity
                                    Moon Mirror Shield
                                    Moon Mirror Shield
                                    Spell Equip
                                    Moon Mirror Shield

                                      If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                                      N Rarity
                                      Neo-Spacian Aqua Dolphin
                                      N Rarity
                                      Neo-Spacian Aqua Dolphin
                                      Neo-Spacian Aqua Dolphin
                                      WATER 3
                                      Neo-Spacian Aqua Dolphin
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 800


                                      Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                                      SR Rarity
                                      Neo Space Connector
                                      SR Rarity
                                      Neo Space Connector
                                      Neo Space Connector
                                      LIGHT 4
                                      Neo Space Connector
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 1800


                                      When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


                                      SR Rarity
                                      Living Fossil
                                      SR Rarity
                                      Living Fossil
                                      Living Fossil
                                      Spell Equip
                                      Living Fossil

                                        Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                        1. Neo Space Connector is a combo card for Isolde

                                        2. When summoned, Isolde will add 1 "Heroic" to your hand.

                                        3. Isolde's effect will help us special summon Heroic Challenger - Thousand Blades from the deck

                                        4. Discard the "heroic" card added from step 2 with its eff   Heroic Challenger - Thousand Blades

                                        The thing is that this Engine will be very brick and consume a lot of slots (not recommended to use).

                                        Utopia Double

                                        UR Rarity
                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                        UR Rarity
                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                        LIGHT
                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                        UR Rarity
                                        Number 99: Utopia Dragonar
                                        UR Rarity
                                        Number 99: Utopia Dragonar
                                        Number 99: Utopia Dragonar
                                        LIGHT
                                        Number 99: Utopia Dragonar
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        3+ Level 12 monsters (Quick Effect): You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 "Number" monster that has a number between "1" and "100" in its name. (This is treated as an Xyz Summon.) The turn you activate this effect, other monsters you control cannot attack directly, also you cannot Special Summon from the Extra Deck, except Xyz Monsters. When an opponent's monster declares an attack: You can change the ATK of the opponent's monster to 0. You can only use each effect of "Number 99: Utopia Dragonar" once per turn.


                                        N Rarity
                                        Double or Nothing!
                                        N Rarity
                                        Double or Nothing!
                                        Double or Nothing!
                                        Spell Quick
                                        Double or Nothing!

                                          When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.


                                          UR Rarity
                                          Number 39: Utopia
                                          UR Rarity
                                          Number 39: Utopia
                                          Number 39: Utopia
                                          LIGHT
                                          Number 39: Utopia
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                          SR Rarity
                                          Number 39: Utopia Double
                                          SR Rarity
                                          Number 39: Utopia Double
                                          Number 39: Utopia Double
                                          LIGHT
                                          Number 39: Utopia Double
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2500


                                          2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.


                                          Unlike Isolde, if you only need to x1 each card above, you will get 1 Utopia engine that is enough to play.

                                          With 2 level 4 monsters, we can summon Number 38: Harbinger , Number 99: Dragonar 6000 Atk. If not, we'll take Double or Nothing! It's also ok to use Number 39: Utopia to support a dame



                                          Extra

                                           

                                          Extra useful

                                          SR Rarity
                                          Number S39: Utopia Prime
                                          SR Rarity
                                          Number S39: Utopia Prime
                                          Number S39: Utopia Prime
                                          LIGHT
                                          Number S39: Utopia Prime
                                          • ATK:

                                          • 2510

                                          • DEF:

                                          • 2000


                                          3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your opponent's LP is at least 3000 higher than yours: You can detach 3 Xyz Materials from this card and pay LP so that you only have 10 left; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, banish them, then inflict 300 damage to your opponent for each monster banished.


                                          SR Rarity
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          SR Rarity
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          EARTH
                                          Number 41: Bagooska the Terribly Tired Tapir
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                          UR Rarity
                                          Number 39: Utopia
                                          UR Rarity
                                          Number 39: Utopia
                                          Number 39: Utopia
                                          LIGHT
                                          Number 39: Utopia
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                          SR Rarity
                                          Number 60: Dugares the Timeless
                                          SR Rarity
                                          Number 60: Dugares the Timeless
                                          Number 60: Dugares the Timeless
                                          FIRE
                                          Number 60: Dugares the Timeless
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 1200


                                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                          • It is recommended that you use x1 Number 41: Bagooska the Terribly Tired Tapir to use when taking turn 1 because unfortunately we also encounter turn 2 decks like me so we still have something to defend.

                                          • Number 60: Dugares the Timeless is also very good as it also has eff x2 atk

                                          • Utopia and utopia prime slots are also very useful because this deck will often drop to 500 LP and from there use Prime's eff slot to clear the field.



                                          Combo

                                          This deck doesn't have any combos that are too long or too difficult, simply use whatever you have on hand, find ways to clear the field, sum the boss, buff ATK and then punch.

                                          Normally, a turn when played without any problems will look like:

                                          • Find every way to summon Heroic Challenger - Thousand Blades to the field

                                          • Thousand Blades discard 1 card and special summon Heroic Challenger - Morning Star from the deck

                                          • Search Heroic Chance

                                          • XYZ summon Claivesolish

                                          • Activate its eff

                                          • Buff Heroic Chance for Claivesolish
                                          Now we have 1 Claivesolish with 2 times x2 atk = 10k atk. You don't need to worry about opp's monster's ATK because Claivesolish will increase its ATK equal to opp's monster (from there, the damage dealt will always be >10k).

                                          Of course there are many ways to Otk but this is the simplest case




                                          Companion unit:

                                          - Yu-Gi-Oh! Guidance Vietnam





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