Master Duel: Rule Book - Part 8: What you can and cannot do
Sections covered in this guide:
"Only 1 exists..."
Gozen Match, There Can Be Only One and Rivalry of Warlords (You can only control one ...)
Once the activation of these Trap Cards is complete, look at the face-up monsters you control. If they all have the same Type/Attribute, you don't have to do anything else. If there are multiple Types/Attributes, you choose one Type/Attribute to keep, and send face-up monsters that are not of that Type/Attribute to the GY.
There Can Be Only One functions exactly like these two cards, but in reverse, so you can only control one specific Monster Type. (That's why it doesn't get hit too hard :v)
So what can I do?
Therefore, you cannot do any of the following to place a monster with the wrong Type/Attribute on your side of the field:
- Normal Summon
- Tribute Summon
- Flip Summon
- Xyz Summon
- Synchro Summon
- Fusion Summon
- Special Summon using the monster's own effect.
Additionally, you cannot attempt to perform a Summon of an incorrect Type/Attribute even if the Summon would cause the original Type/Attribute to leave the field. Here are a few examples:
Sky Striker Ace - Kagari, Sky Striker Ace - Raye and Sky Striker Ace - Shizuku (Example 01)
Sky Striker Ace - Kagari
ATK:
1500
LINK-1
Link Arrow:
Top-Left
1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
Sky Striker Ace - Raye
ATK:
1500
DEF:
1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
Sky Striker Ace - Shizuku
ATK:
1500
LINK-1
Link Arrow:
Top-Right
1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
Under the effects of There Can Be Only One , you cannot use Sky Striker Ace - Kagari as a Link Material for Sky Striker Ace - Shizuku .
Gameciel, the Sea Turtle Kaiju, Radian and the Multidimensional Kaiju (Example 02)
Gameciel, the Sea Turtle Kaiju
ATK:
2200
DEF:
3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
Radian, the Multidimensional Kaiju
ATK:
2800
DEF:
2500
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
If you or your opponent control a "Kaiju" monster(s), neither player can Summon additional/new "Kaiju" monsters to the field to violate the condition of only controlling 1 "Kaiju" monster. .
So what can I do?
You can also activate cards to Summon more than one monster Type/Attribute. The result depends on what you have on the field:
- If you do NOT control any monsters: You can activate cards that can Summon monsters with more than one Type/Attribute. They are all Summoned, but you must immediately choose one Type/Attribute and send all the others to the GY.
- If you already HAVE control of a monster: First of all, if the Summon effect is targeted, you can only target monsters with the appropriate Type/Attribute. If the Summon effect does NOT target, you can activate it as long as the effect can be resolved using only monsters of the appropriate Type/Attribute. In this case, only suitable monsters will be Summoned to the field.
Gladiator Beast Murmillo and Gladiator Beast Bestiari (For example)
Gladiator Beast Murmillo
ATK:
800
DEF:
400
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
Gladiator Beast Bestiari
ATK:
1500
DEF:
800
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
If you do not control a face-up monster , you can Summon a monster of any Type/Attribute. Additionally, if Rivalry/Gozen is negated , you can Summon monsters of any Type/Attribute. If it is no longer negated, you must send the monster to the GY until you control only one Type/Attribute again, as if Rivalry/Gozen had just resolved.
Another case
Prohibition and Psi-Blocker (Prevent)
What you cannot do
- Normal Summon or Set
- Special Summon
- Placed on the field
- Used as Fusion, Synchro, Xyz, or Link Materials
- Attack
- Change battle position manually
- Activate its effects to start the Chain (includes required effects)
- Apply its continuous effect.
- Activate the card or any of its effects
- Apply any Continuous Effects
- Set (This also includes Setting a Spell/Trap card with the effect of Dust Tornado )
- Use it from your hand or Deck, such as with the effect of Masked Beast Des Gardius .
What you can do
- Use it to pay a cost. For example: Trade-In , Enemy Controller .
- Copy its name, Lvl, ATK, DEF and effects. For example: Elemental HERO Prisma , Phantom of Chaos .
- Use it for other card effects. Examples: Reinforcement of the Army , Foolish Burial . (It is completely legal to add it to your hand from any card position, targeting and/or affecting it in any way - EXCEPTIONS : Except for effects when performing a Summon Fusion, Synchro, Xyz, or Link except by Future Fusion ).
- Use it for another Monster Summoning Process. (This also includes using it as part of a Sacrificial Summon)
- Change its battle position via card effects. For example: A/D Changer , Book of Moon
- Apply any lingering effects.
- Use it to pay a cost. For example: Summoner Monk .
- Use it for other card effects. For example: Magician of Faith , Ninja Grandmaster Hanzo . (It is legal to add this card to your hand from any location or to use the named card's effect via another card. Examples: Spellbook of the Master , Predaplant Verte Anaconda ) .
- Apply any lingering effects.