Instructions for Playing Abyss Actor

Instructions for Playing Abyss Actor

Abyss Actor is a very boring and annoying deck, prone to pendulum, although the pendulum lock is very stupid because the card has the ability to search, but the link monster is a very strong support and helps the deck a lot. If you want to avoid being squeezed, then link it after that. search is ok


Abyss Actor is a deck with mostly DARK Fiend Pendulum Monsters, wide scale, one card cumbo and has removal so opp can't get in, and it's still searchable.

Most spells have 2 effects: 1 when activated and 2 when destroyed by opp

Sections covered in this guide:




One Card Cumbo

 

Abyss Actors' Dress Rehearsal (max quantity)

 Rarity
Abyss Actors' Dress Rehearsal
 Rarity
Abyss Actors' Dress Rehearsal
Abyss Actors' Dress Rehearsal
Spell Normal
Abyss Actors' Dress Rehearsal

    At the start of your Main Phase 1: Add 1 "Abyss Actor" card and 1 "Abyss Script" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except "Abyss Actor" monsters.


    one card combo see the ending (scroll down)


    With just this card, you search 2 cards, so in theory it's +1, so its lock has no effect on you because it locks to only summon the Abyss Actor monster pendulum, not a lock that can only be summoned. pendulum should still link normally



    CORE

     

    Abyss Actor - Extras (x3)

    N Rarity
    Abyss Actor - Extras
    N Rarity
    Abyss Actor - Extras
    Abyss Actor - Extras
    DARK 13
    Abyss Actor - Extras
    • ATK:

    • 100

    • DEF:

    • 100


    [ Pendulum Effect ] If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn. [ Monster Effect ] You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.


    is part of a one card combo, has self-jumping ability and search ability (placed on pendulum zone)


    Its 2 wallets are not very effective, the one that doesn't use the pendulum effect of this card itself is rarely used after searching, the effect only special summons Abyss Actor which is fine, because you build this deck to cram in all the abyss actors. :/

    Abyss Actor - Curtain Raiser (x3)

    R Rarity
    Abyss Actor - Curtain Raiser
    R Rarity
    Abyss Actor - Curtain Raiser
    Abyss Actor - Curtain Raiser
    DARK 47
    Abyss Actor - Curtain Raiser
    • ATK:

    • 1100

    • DEF:

    • 1000


    [ Pendulum Effect ] If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. [ Monster Effect ] Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.


    is part of a one card combo


    There is level 4, you can jump for free on turn 1 (you don't control the monster), this effect is so powerful that you can only use it once per duel because believe me, this deck regenerates easily with this search.

    In addition, this also has a disguised search and recovery effect. Throwing spells allows you to thin the deck, for example, if you hate a card, throw that card, or throw it to be picked up by other cards, then you pick up a monster. pendulum Abyss Actor from extra deck to hand (because pendulum summon is usually 1-2 monsters from extra deck to extra monster zone or main monster zone con link 2 you pointed to), this allows you to pendulum summon 1 more slot from extra deck already overloaded (fire + lightning)

    Abyss Actor - Mellow Madonna (x3)

    UR Rarity
    Abyss Actor - Mellow Madonna
    UR Rarity
    Abyss Actor - Mellow Madonna
    Abyss Actor - Mellow Madonna
    DARK 7
    Abyss Actor - Mellow Madonna
    • ATK:

    • 1800

    • DEF:

    • 2500


    [ Pendulum Effect ] You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn. [ Monster Effect ] Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn. ● When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand. ● If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase.


    Scale 0 and search card is something really OP, especially being able to jump more monsters from the deck and jump from hand after a pendulum monster is punched to death to prevent OTK (like Numeron for example), however it has the wallet is quite small


    Can only special summon the Pendulum Abyss Actor monster (no link provided)

    Because of that squeeze, you don't want to peel it off in your hand and can play x2, and usually Link 1 (Hyper Director, I say that so newbies can easily imagine) puts it on, then on Link 2 and then Use the effect of Madonna search

    Abyss Actor - Superstar (x2)

    UR Rarity
    Abyss Actor - Superstar
    UR Rarity
    Abyss Actor - Superstar
    Abyss Actor - Superstar
    DARK 73
    Abyss Actor - Superstar
    • ATK:

    • 2500

    • DEF:

    • 1800


    [ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand. [ Monster Effect ] When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase.


    Super star !!!


    but you don't want to pick it up in your hand, because it can't jump on its own, but this is a very strong + resource monster, it's aimed at picking up or peeling off the Magic "Abyss Script" (if newbies don't know Whatever it is, just remember it's Abyss Actor but it's okay)

    And that's right, its effect is soft once per turn, which means if it stays on the field, leaves the field, then jumps back up, the effect can be activated once. If it has 3 copies, it can be used 3 times.

    Abyss Actor - Wild Hope (x3)

    SR Rarity
    Abyss Actor - Wild Hope
    SR Rarity
    Abyss Actor - Wild Hope
    Abyss Actor - Wild Hope
    DARK 42
    Abyss Actor - Wild Hope
    • ATK:

    • 1600

    • DEF:

    • 1200


    [ Pendulum Effect ] Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field). [ Monster Effect ] Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.


    has good scale, ability to turn Abyss Actor in another pendulum zone to scale 9 => you can pendulum summon monsters from level 3 to 8, also have the ability to search for 1 monster card/spell/trap Abyss Actor if destroyed (usually you will shoot yourself to search, this will add resources because you can summon this item or pendulum summon back from the extra deck)



    The ability to increase ATK is also very strong because it sometimes helps you OTK before opp can comeback

    Abyss Actor - Comic Relief (x3)

    N Rarity
    Abyss Actor - Comic Relief
    N Rarity
    Abyss Actor - Comic Relief
    Abyss Actor - Comic Relief
    DARK 38
    Abyss Actor - Comic Relief
    • ATK:

    • 1000

    • DEF:

    • 2000


    [ Pendulum Effect ] You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. [ Monster Effect ] You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.


    I Love NTR


    This one has the ability to exchange 1 of your Pendulum Abyss Actor monsters with 1 of opp's monsters :), scale 8, which can be considered fine, and also has the ability to give this monster to opp and then shoot some spell cards. Your Abyss Script, but this is shot by opp so the shot leaves will trigger the effect :)


    a plus point here is rarity N

    Abyss Actor - Sassy Rookie (at least x1)

    R Rarity
    Abyss Actor - Sassy Rookie
    R Rarity
    Abyss Actor - Sassy Rookie
    Abyss Actor - Sassy Rookie
    DARK 42
    Abyss Actor - Sassy Rookie
    • ATK:

    • 1700

    • DEF:

    • 1000


    [ Pendulum Effect ] If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it.


    Has the ability to protect the Abyss Actor monster from destruction, has the ability to prevent being OTKed by protecting himself from destruction or jumping more bodies from the deck, has the ability to shoot opp cards, because it can be searched, x1 is fine.


    This position is often placed by the 2nd link (Super Producer), which provides both protection and the ability to shoot cards

    Abyss Actor - Liberty Dramatist (x0-1)

     Rarity
    Abyss Actor - Liberty Dramatist
     Rarity
    Abyss Actor - Liberty Dramatist
    Abyss Actor - Liberty Dramatist
    DARK 48
    Abyss Actor - Liberty Dramatist
    • ATK:

    • 1500

    • DEF:

    • 1500


    [ Pendulum Effect ] When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn. [ Monster Effect ] If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.


    usually attached by link 2 (Hyper Producer), has the ability to make opp choose 1 of the 3 Abyss Script cards you choose and place the card opp chooses on the field, and also has the ability to restore stock, the best thing here is at the end of the card's turn Abyss Script will be destroyed, meaning if it is jumped onto opp's field, it will still count as Abyss Script destroyed by opp and you will trigger several Abyss Script cards.

    Abyss Actor - Evil Heel (x0-1 )

    UR Rarity
    Abyss Actor - Evil Heel
    UR Rarity
    Abyss Actor - Evil Heel
    Abyss Actor - Evil Heel
    DARK 81
    Abyss Actor - Evil Heel
    • ATK:

    • 3000

    • DEF:

    • 2000


    [ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 "Abyss Script" Spell Card in your Graveyard; Set that card.


    Blue-Eyes pro vjp


    Can't jump on your own, sometimes the scale only reaches 8 and can't summon pendulum, but the ability to reduce ATK is extremely annoying, increase OTK rate or punch the boss to death. Summon means jumping in and out like that

    This attack kills opp monsters by fighting and will pick up 1 Abyss Script from the grave and put it back on the field. If buffed with additional attacks like Little Star, attack 3 times, restore 3 spells, yes, -3 opp +3 friend

    Abyss Actor - Funky Comedian (x0-1)

    N Rarity
    Abyss Actor - Funky Comedian
    N Rarity
    Abyss Actor - Funky Comedian
    Abyss Actor - Funky Comedian
    DARK 18
    Abyss Actor - Funky Comedian
    • ATK:

    • 300

    • DEF:

    • 200


    [ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Actor" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. You can target 1 other "Abyss Actor" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Abyss Actor - Funky Comedian" once per turn.


    Has the ability to increase ATK to help your monsters easily OTK or kill negates or opp bosses

    Abyss Actor - Twinkle Little Star (x0-1)

    R Rarity
    Abyss Actor - Twinkle Little Star
    R Rarity
    Abyss Actor - Twinkle Little Star
    Abyss Actor - Twinkle Little Star
    DARK 49
    Abyss Actor - Twinkle Little Star
    • ATK:

    • 1000

    • DEF:

    • 1000


    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Abyss Actor" monsters. This effect cannot be negated. Once per turn: You can target 1 "Abyss Actor" monster you control; this turn, it can make up to 3 attacks on monsters during each Battle Phase, also other monsters you control cannot attack for the rest of this turn (even if this card leaves the field). [ Monster Effect ] Cannot be destroyed by battle during your turn. This card can make up to 3 attacks on monsters during each Battle Phase.


    This is my favorite monster. It has a scale of 9 and allows you to punch the Abyss Actor monster 3 times. However, other monsters cannot punch it. It can also be pressed to summon the Abyss Actor monster pendulum.


    However, if you combine this with Blue-Eyes phake aka Evil Heel, you punch 3 times with ATK 3000 and heal for 3 rows.

    Abyss Playhouse - Fantastic Theater (x1)

    SR Rarity
    Abyss Playhouse - Fantastic Theater
    SR Rarity
    Abyss Playhouse - Fantastic Theater
    Abyss Playhouse - Fantastic Theater
    Spell Field
    Abyss Playhouse - Fantastic Theater

      You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn.


      strong but x1 because you can search it up very easily because link 2 (Hyper Producer) likes to put this one on the field


      but remember that you must have the pendulum monster Abyss Actor SUMMONED PENDULUM to use its dirtiest effect (effect 2)

      It has 2 effects:
      1> search spell Abyss Script
      2> opp's monster effect will change to: shoot 1 of your face-down spell/trap cards, if you only place 1 card face-down, opp can only shoot that card and if you use Hyper Producer (link 2) to place this card chain link 2, the effect of the opp monster in chain link 1, then the effect of the opp monster card in chain link 1 will be replaced by shooting cards as above.

      Abyss Script - Dramatic Story (x1-2)

      R Rarity
      Abyss Script - Dramatic Story
      R Rarity
      Abyss Script - Dramatic Story
      Abyss Script - Dramatic Story
      Spell Normal
      Abyss Script - Dramatic Story

        Target 1 "Abyss Actor" Pendulum Monster you control; Special Summon 1 "Abyss Actor" monster from your Deck with a different name, then place the targeted monster in your Pendulum Zone or destroy it. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return up to 2 cards on the field to the hand. You can only activate 1 "Abyss Script - Dramatic Story" per turn.


        is an important part of the one card combo, it has the ability to + add 1 pendulum scale and jump 1 body from the deck, and better yet, if it is destroyed by an opp effect, you push 2 of opp's cards back to hand (not target )


        Yes, 1 card can be searched, can be restored, has 2 effects and both are strong

        Abyss Script - Rise of the Abyss King (x1-2)

        SR Rarity
        Abyss Script - Rise of the Abyss King
        SR Rarity
        Abyss Script - Rise of the Abyss King
        Abyss Script - Rise of the Abyss King
        Spell Normal
        Abyss Script - Rise of the Abyss King

          Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spells with different names from your Deck to your hand.


          bantumlum


          Remember that your Abyss Actor monster is in attack position to shoot cards, specifically: Target face-up cards on the field, up to a number equal to "Abyss Actor" Attack position with cards Different names that you control; destroy them

          and opp don't use cards or effects to interfere if you have a Level 7 or higher Abyss Actor monster!!!

          If this face-down card is destroyed by opp's card effect, then search for 2 Abyss Actor or Abyss Script cards with different names from the deck to hand !!!

          Again, it's a card that has both good and usable effects. Shooting opp cards can't help but shoot a lot, search card.

          Abyss Script - Abysstainment (x1-2)

          N Rarity
          Abyss Script - Abysstainment
          N Rarity
          Abyss Script - Abysstainment
          Abyss Script - Abysstainment
          Spell Continuous
          Abyss Script - Abysstainment

            You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck.


            has the ability to sacrifice 1 Abyss Actor monster to set 1 Abyss Script from the grave to the field (the pendulums are sacrificed to the extra deck turn after summoning again), which can still be used up to 2 times.


            If this face down card is destroyed by opp's card and you have pendulum abyss actor monsters in the extra deck, you can jump as many pendulum abyss actor monsters from the deck :)

            Both effects can be used, both healing and +body to prevent OTK or you can link a bunch of bosses with tons of bodies you pull from the deck.

            Abyss Script - Opening Ceremony (x0-1)

            N Rarity
            Abyss Script - Opening Ceremony
            N Rarity
            Abyss Script - Opening Ceremony
            Abyss Script - Opening Ceremony
            Spell Normal
            Abyss Script - Opening Ceremony

              Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn.


              If you have a one card combo, you can pull this card out or not. With extra LP, you will be able to prevent OTK for the next turn, and if the effect is shot, you can pull it out until your hand has 5 cards, sometimes +5, but I When playing, between shooting this card and shooting the card to push 2 opp cards into your hand, I choose the card that pushes the opp card, because you don't always have 0 cards in your hand, usually I still hold 1-3 cards in my hand (hold 5 if brick guys)

              Abyss Script - Fantasy Magic (x0-1)

              N Rarity
              Abyss Script - Fantasy Magic
              N Rarity
              Abyss Script - Fantasy Magic
              Abyss Script - Fantasy Magic
              Spell Normal
              Abyss Script - Fantasy Magic

                Target 1 "Abyss Actor" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck.


                Has the ability to push cards that are not targeted, if destroyed, put 1 card of opp on the top deck but the actual combat effect is quite dull and if you pick it up, it will brick you.

                Abyss Script - Fire Dragon's Lair (x0-1)

                N Rarity
                Abyss Script - Fire Dragon's Lair
                N Rarity
                Abyss Script - Fire Dragon's Lair
                Abyss Script - Fire Dragon's Lair
                Spell Normal
                Abyss Script - Fire Dragon's Lair

                  Target 1 "Abyss Actor" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of "Abyss Script - Fire Dragon's Lair" once per turn.


                  I really like this card because both of its extra deck stirring effects are very dirty


                  But :

                  If opp goes turn 1: you negate everything so it's difficult to combo, not to mention this card
                  If opp goes turn 2: it's almost impossible to use both effects

                  Abyss Script - Romantic Terror (x0-1)

                  R Rarity
                  Abyss Script - Romantic Terror
                  R Rarity
                  Abyss Script - Romantic Terror
                  Abyss Script - Romantic Terror
                  Spell Quick
                  Abyss Script - Romantic Terror

                    Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck. You can only activate 1 "Abyss Script - Romantic Terror" per turn.


                    Effect 1 is sometimes a bit... annoying, but effect 2 allows you to search (usually 3 because 2 cards are in scale) from the face-up deck onto the field, this helps you + a lot of resources.

                    Abyss Actor - Hyper Director and Abyss Actor - Super Producer (x2-3)

                    SR Rarity
                    Abyss Actor - Hyper Director
                    SR Rarity
                    Abyss Actor - Hyper Director
                    Abyss Actor - Hyper Director
                    DARK
                    Abyss Actor - Hyper Director
                    • ATK:

                    • 800

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 "Abyss Actor" Pendulum Monster You can target 1 card in your Pendulum Zone; Special Summon it, then place 1 "Abyss Actor" Pendulum Monster with a different name, from your Deck or face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters. You can only use this effect of "Abyss Actor - Hyper Director" once per turn.


                     Rarity
                    Abyss Actor - Super Producer
                     Rarity
                    Abyss Actor - Super Producer
                    Abyss Actor - Super Producer
                    DARK
                    Abyss Actor - Super Producer
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a Fiend monster During the Main Phase (Quick Effect): You can target 1 face-up card you control; destroy it, then you can apply 1 of these effects. ● Place 1 "Abyss Playhouse - Fantastic Theater" from your Deck, face-up in your Field Zone. ● Place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Abyss Actor - Super Producer" once per turn.


                    These are super important cards and are part of a one card combo


                    - Link 1 (Hyper Director): jump more body to get to link 2 easier, then search for a card from the deck and place it on the pendulum zone although the squeeze can only be summoned normally and especially the Abyss Actor monster but...hu ce?

                    - Link 2 (Super Producer): has the ability to shoot cards. If you hit some cards like Wild Hope, searching for different types is very annoying. After shooting,
                    * Place our Field on the field zone. If you chain link these 2 effects and opp chain link 1 monster effect, the field will negate the chain link 1 effect after placing it on the field.
                    * search for 1 Abyss Actor from the deck to Pendulum Zone, search for some like Dramatist which will make opp quite timid if punched

                    Abyss Actors Back Stage and Abyss Actors' Curtain Call (x0)

                    N Rarity
                    Abyss Actors Back Stage
                    N Rarity
                    Abyss Actors Back Stage
                    Abyss Actors Back Stage
                    Trap Normal
                    Abyss Actors Back Stage

                      If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn.


                      R Rarity
                      Abyss Actors' Curtain Call
                      R Rarity
                      Abyss Actors' Curtain Call
                      Abyss Actors' Curtain Call
                      Trap Normal
                      Abyss Actors' Curtain Call

                        If an "Abyss Script" Spell Card or effect is activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY. Then, you can Special Summon "Abyss Actor" Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn.


                        I'm impressed with Curtain Call, but the rest of the cards... well, you guys can read and understand for yourself



                        Staple

                         

                        Ash Blossom & Joyous Spring (Handtrap & Staple )

                        UR Rarity
                        Ash Blossom & Joyous Spring
                        UR Rarity
                        Ash Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        Average 1 deck one card cumbo belike:


                        In general, you can play handtrap or staple because it's very good, for example, DD Crow to block Tear, Xuan to block opp's one card cumbo, lancea to block the banish, nibiru to block Her- oh please don't throw it.

                        old but gold

                        SR Rarity
                        Predaplant Triphyoverutum
                        SR Rarity
                        Predaplant Triphyoverutum
                        Predaplant Triphyoverutum
                        DARK 9
                        Predaplant Triphyoverutum
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                        SR Rarity
                        Starving Venom Fusion Dragon
                        SR Rarity
                        Starving Venom Fusion Dragon
                        Starving Venom Fusion Dragon
                        DARK 8
                        Starving Venom Fusion Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                        UR Rarity
                        Starving Venemy Dragon
                        UR Rarity
                        Starving Venemy Dragon
                        Starving Venemy Dragon
                        DARK 71
                        Starving Venemy Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        [ Pendulum Effect ] Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0. [ Monster Effect ] 1 DARK monster + 1 Pendulum Monster You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name and replace this effect with that monster's original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of "Starving Venemy Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                        UR Rarity
                        Garura, Wings of Resonant Life
                        UR Rarity
                        Garura, Wings of Resonant Life
                        Garura, Wings of Resonant Life
                        DARK 6
                        Garura, Wings of Resonant Life
                        • ATK:

                        • 1500

                        • DEF:

                        • 2400


                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                        SR Rarity
                        Mudragon of the Swamp
                        SR Rarity
                        Mudragon of the Swamp
                        Mudragon of the Swamp
                        WATER 4
                        Mudragon of the Swamp
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                        UR Rarity
                        Super Polymerization
                        UR Rarity
                        Super Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                          Tag(s):

                          R Rarity
                          World Chalice Guardragon Almarduke
                          R Rarity
                          World Chalice Guardragon Almarduke
                          World Chalice Guardragon Almarduke
                          WIND 9
                          World Chalice Guardragon Almarduke
                          • ATK:

                          • 3000

                          • DEF:

                          • 2600


                          3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                          R Rarity
                          Earth Golem @Ignister
                          R Rarity
                          Earth Golem @Ignister
                          Earth Golem @Ignister
                          EARTH 7
                          Earth Golem @Ignister
                          • ATK:

                          • 2300

                          • DEF:

                          • 2000


                          1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                          SR Rarity
                          Predaplant Dragostapelia
                          SR Rarity
                          Predaplant Dragostapelia
                          Predaplant Dragostapelia
                          DARK 8
                          Predaplant Dragostapelia
                          • ATK:

                          • 2700

                          • DEF:

                          • 1900


                          1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                          SR Rarity
                          Patissciel Couverture
                          SR Rarity
                          Patissciel Couverture
                          Patissciel Couverture
                          DARK 51
                          Patissciel Couverture
                          • ATK:

                          • 1700

                          • DEF:

                          • 700


                          [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn. [ Monster Effect ] 2 Pendulum Monsters If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                           

                          Abyss Actor - Comic Relief and Tour Guide From the Underworld (Tour Guide)

                          N Rarity
                          Abyss Actor - Comic Relief
                          N Rarity
                          Abyss Actor - Comic Relief
                          Abyss Actor - Comic Relief
                          DARK 38
                          Abyss Actor - Comic Relief
                          • ATK:

                          • 1000

                          • DEF:

                          • 2000


                          [ Pendulum Effect ] You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn. [ Monster Effect ] You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.


                          UR Rarity
                          Tour Guide From the Underworld
                          UR Rarity
                          Tour Guide From the Underworld
                          Tour Guide From the Underworld
                          DARK 3
                          Tour Guide From the Underworld
                          • ATK:

                          • 1000

                          • DEF:

                          • 600


                          When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                          Fiend Level 3 is the target and the tour guide can be pulled out, this helps you easily go to Link 1 and then Link 2 easily to continue the combo.

                          One for One (x1)

                          UR Rarity
                          One for One
                          UR Rarity
                          One for One
                          One for One
                          Spell Normal
                          One for One

                            Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                            It can access Extras - a combo card so it's obvious to bring it along, but UR is a bit expensive

                            Small World, Pot of Prosperity and Allure of Darkness (draw robbery)

                            SR Rarity
                            Small World
                            SR Rarity
                            Small World
                            Small World
                            Spell Normal
                            Small World

                              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                              SR Rarity
                              Pot of Prosperity
                              SR Rarity
                              Pot of Prosperity
                              Pot of Prosperity
                              Spell Normal
                              Pot of Prosperity

                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                Tag(s):

                                SR Rarity
                                Allure of Darkness
                                SR Rarity
                                Allure of Darkness
                                Allure of Darkness
                                Spell Normal
                                Allure of Darkness

                                  Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                  Here, I'm most impressed with Prosperity, I'll bring it to almost any one card combo deck due to its strong ability to check top 6.

                                  Linkuriboh and Relinquished Anima (Missed or stuck body extras on the field)

                                  UR Rarity
                                  Linkuriboh
                                  UR Rarity
                                  Linkuriboh
                                  Linkuriboh
                                  DARK
                                  Linkuriboh
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                  UR Rarity
                                  Relinquished Anima
                                  UR Rarity
                                  Relinquished Anima
                                  Relinquished Anima
                                  DARK
                                  Relinquished Anima
                                  • ATK:

                                  • 0

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                  linkuribuh: quite dirty, permanently reduces ATK

                                  Anima : SUCC

                                  Link Monster

                                  UR Rarity
                                  Underworld Goddess of the Closed World
                                  UR Rarity
                                  Underworld Goddess of the Closed World
                                  Underworld Goddess of the Closed World
                                  LIGHT
                                  Underworld Goddess of the Closed World
                                  • ATK:

                                  • 3000

                                  • LINK-5

                                  Link Arrow:

                                  Bottom

                                  Bottom-Right

                                  Right

                                  Top-Right

                                  Top


                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                  UR Rarity
                                  Knightmare Gryphon
                                  UR Rarity
                                  Knightmare Gryphon
                                  Knightmare Gryphon
                                  LIGHT
                                  Knightmare Gryphon
                                  • ATK:

                                  • 2500

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Top

                                  Right

                                  Bottom


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                  SR Rarity
                                  Knightmare Cerberus
                                  SR Rarity
                                  Knightmare Cerberus
                                  Knightmare Cerberus
                                  EARTH
                                  Knightmare Cerberus
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Top


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                  SR Rarity
                                  Knightmare Phoenix
                                  SR Rarity
                                  Knightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  Knightmare Unicorn
                                  UR Rarity
                                  Knightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Bottom

                                  Right


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  Apollousa, Bow of the Goddess
                                  WIND
                                  Apollousa, Bow of the Goddess
                                  • ATK:

                                  • 0

                                  • LINK-4

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right

                                  Top


                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                  UR Rarity
                                  Mekk-Knight Crusadia Avramax
                                  UR Rarity
                                  Mekk-Knight Crusadia Avramax
                                  Mekk-Knight Crusadia Avramax
                                  LIGHT
                                  Mekk-Knight Crusadia Avramax
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Bottom-Left

                                  Bottom-Right

                                  Right


                                  2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                  UR Rarity
                                  I:P Masquerena
                                  UR Rarity
                                  I:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                  UR Rarity
                                  Accesscode Talker
                                  UR Rarity
                                  Accesscode Talker
                                  Accesscode Talker
                                  DARK
                                  Accesscode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Bottom

                                  Right


                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                  Tag(s):

                                  It's true that they are locked, but if you play cleverly, you can still avoid the lock of the abyss actors, because these cards do not contribute to your combo, but they are some very strong situational cards, including Accesscode Talker. Most used - for OTK, then Underworld Goddess - to treat difficult bodies

                                  Xyz Monstar

                                  UR Rarity
                                  Evilswarm Exciton Knight
                                  UR Rarity
                                  Evilswarm Exciton Knight
                                  Evilswarm Exciton Knight
                                  LIGHT
                                  Evilswarm Exciton Knight
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                  SR Rarity
                                  Raider's Knight
                                  SR Rarity
                                  Raider's Knight
                                  Raider's Knight
                                  DARK
                                  Raider's Knight
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                                  UR Rarity
                                  Mecha Phantom Beast Dracossack
                                  UR Rarity
                                  Mecha Phantom Beast Dracossack
                                  Mecha Phantom Beast Dracossack
                                  WIND
                                  Mecha Phantom Beast Dracossack
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2200


                                  2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                                  SR Rarity
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  SR Rarity
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  EARTH
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                  UR Rarity
                                  Abyss Dweller
                                  UR Rarity
                                  Abyss Dweller
                                  Abyss Dweller
                                  WATER
                                  Abyss Dweller
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1400


                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                  R Rarity
                                  Supreme King Dragon Dark Rebellion
                                  R Rarity
                                  Supreme King Dragon Dark Rebellion
                                  Supreme King Dragon Dark Rebellion
                                  DARK
                                  Supreme King Dragon Dark Rebellion
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.


                                  UR Rarity
                                  Arc Rebellion Xyz Dragon
                                  UR Rarity
                                  Arc Rebellion Xyz Dragon
                                  Arc Rebellion Xyz Dragon
                                  DARK
                                  Arc Rebellion Xyz Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                  SR Rarity
                                  Number 11: Big Eye
                                  SR Rarity
                                  Number 11: Big Eye
                                  Number 11: Big Eye
                                  DARK
                                  Number 11: Big Eye
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2000


                                  2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                  I highly appreciate Abyss Dweller and Number 41 because they can destroy opp's entire gameplay.


                                  Exciton and Dark Rebellion have the ability to follow very well, Exciton can clear the entire field for 2 players but if he can use it, opp will have nothing left, Dark Rebellion can use Damage Step to punch, it is difficult to negate and the punch is very painful.

                                  Number 11 and Dracossack have good ability to follow, Xyz is easy

                                  Raider's Knight and Arc Rebellion are an extremely powerful OTK duo, especially negating all of Arc's cards.

                                  Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon (x0-1)

                                  R Rarity
                                  Odd-Eyes Absolute Dragon
                                  R Rarity
                                  Odd-Eyes Absolute Dragon
                                  Odd-Eyes Absolute Dragon
                                  WATER
                                  Odd-Eyes Absolute Dragon
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2500


                                  2 Level 7 monsters When any player's monster declares an attack: You can detach 1 material from this card; negate the attack, then you can Special Summon 1 "Odd-Eyes" monster from your hand or GY. If this Xyz Summoned card is sent to the GY: You can Special Summon 1 "Odd-Eyes" monster from your Extra Deck, except "Odd-Eyes Absolute Dragon". You can only use each effect of "Odd-Eyes Absolute Dragon" once per turn.


                                  R Rarity
                                  Odd-Eyes Vortex Dragon
                                  R Rarity
                                  Odd-Eyes Vortex Dragon
                                  Odd-Eyes Vortex Dragon
                                  WIND 7
                                  Odd-Eyes Vortex Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 3000


                                  1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 opponent's face-up Attack Position monster; return it to the hand. When a Spell/Trap Card or another monster's effect is activated (Quick Effect): You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn.


                                  At level 7, there are these guys, omni-negate go brrrrrr

                                  Divine Arsenal AA-ZEUS - Sky Thunder (stamping machine )

                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  Wherever there are Xyz monsters, there are stamping machines



                                  Combo

                                   

                                  Abyss Actors' Dress Rehearsal (one card cumbo)

                                   Rarity
                                  Abyss Actors' Dress Rehearsal
                                   Rarity
                                  Abyss Actors' Dress Rehearsal
                                  Abyss Actors' Dress Rehearsal
                                  Spell Normal
                                  Abyss Actors' Dress Rehearsal

                                    At the start of your Main Phase 1: Add 1 "Abyss Actor" card and 1 "Abyss Script" Spell from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Pendulum Summon monsters, except "Abyss Actor" monsters.


                                    (1) Abyss Actor 1 Card Combo | Yu-Gi-Oh! Master Duel - YouTube

                                    Abyss Actor - Extras (one card cumbo)

                                    N Rarity
                                    Abyss Actor - Extras
                                    N Rarity
                                    Abyss Actor - Extras
                                    Abyss Actor - Extras
                                    DARK 13
                                    Abyss Actor - Extras
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    [ Pendulum Effect ] If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn. [ Monster Effect ] You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.


                                    Abyss Actor One Card Combo (Extras) | Yu-Gi-Oh! Master Duel - YouTube




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