Rule Book: Part 6: Guide to Negate types

Rule Book: Part 6: Guide to Negate types

Are you a newbie? Are you players from the 2000s until now??? This will be an article for you to understand more about what happens in the game that you have been passionate about since childhood!

More specifically, in this article, you will touch on the concept of "Negate", which prevents big guns from using effects or performing any actions... In this article, the You will better understand the types of Negate and understand why some of your cards are not allowed to use effects by the game :v Please join me through this article! Let's goooooo




Concept

"Negate" is a term for preventing an action from succeeding or negating the effect of a card. Actions that can be negated include activating cards and effects, Summoning, and attacking.

While most of these actions can be "successfully" prevented from occurring otherwise, only an effect with the specific status of "Negate" causes them to be negated.

Even if any of these actions are negated, the Cost, or the right to re-do it, will not be returned to the owner of the negated action. (Talked about in part 5 )



Negate Effects

 

Negate Case-specific effects

SR Rarity
Chain Hole
SR Rarity
Chain Hole
Chain Hole
Trap Normal
Chain Hole

    When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.


    UR Rarity
    Ghost Belle & Haunted Mansion
    UR Rarity
    Ghost Belle & Haunted Mansion
    Ghost Belle & Haunted Mansion
    EARTH 3
    Ghost Belle & Haunted Mansion
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


    UR Rarity
    Ash Blossom & Joyous Spring
    UR Rarity
    Ash Blossom & Joyous Spring
    Ash Blossom & Joyous Spring
    FIRE 3
    Ash Blossom & Joyous Spring
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


    N Rarity
    Call of the Grave
    N Rarity
    Call of the Grave
    Call of the Grave
    Trap Normal
    Call of the Grave

      When your opponent activates "Monster Reborn": Negate the effect of that "Monster Reborn".


      This form of negate is used in response to an activated effect , and although similar to negating the result of a wise activation, this form of negate causes the effect it responds to resolve to fail. have effect ; meaning the card is resolved but nothing will be done (causing opp to miss timing - See Part 7).

      Destroying a card is different from negating its effects; Even if a card is destroyed, its activated effect can still resolve , unless otherwise specified or implemented. (Such as Continuous Magic)

      These effects MUST be directly linked to the effect you want to negate.

      Negate Targeted/continuous effect

      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


        SR Rarity
        Skill Drain
        SR Rarity
        Skill Drain
        Skill Drain
        Trap Continuous
        Skill Drain

          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          N Rarity
          Jinzo
          N Rarity
          Jinzo
          Jinzo
          DARK 6
          Jinzo
          • ATK:

          • 2400

          • DEF:

          • 1500


          Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


          This form of negation will continuously cause the card to have its effect(s) negated. Effects negated in this form can still be activated - unless the negate state requires otherwise - but will resolve without effect, just like the first form. However, this type of negate may require targeting, which will fail if the target leaves the field before the negate itself can resolve. Persistent Effects or Unclassified Effects can only be negated in this way, and if they are, they simply no longer apply.



          Negate Activation

          Disabling the activation of a card or effect means causing it to be considered never activated . If the activation of a card or effect is negated, because it cannot resolve, then the last action of the previous Chain Link is considered the last thing that happened (miss timing).

          If the activation of a Spell or Trap is negated, that card is sent to the Graveyard after the entire Chain it activated resolves if it has not already been sent somewhere, but it is not considered sent from the field. GY - even if it is placed on the field before activating .

          For example

          R Rarity
          True Draco Apocalypse
          R Rarity
          True Draco Apocalypse
          True Draco Apocalypse
          Trap Continuous
          True Draco Apocalypse

            If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.


            UR Rarity
            Solemn Judgment
            UR Rarity
            Solemn Judgment
            Solemn Judgment
            Trap Counter
            Solemn Judgment

              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




              Tag(s):

              N Rarity
              Tearlaments Merrli
              N Rarity
              Tearlaments Merrli
              Tearlaments Merrli
              DARK 2
              Tearlaments Merrli
              • ATK:

              • 800

              • DEF:

              • 2000


              If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


              N Rarity
              Divine Wrath
              N Rarity
              Divine Wrath
              Divine Wrath
              Trap Counter
              Divine Wrath

                When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                If the activation of True Draco Apocalypse is negated by Solemn Judgment , it is not considered sent from the field to the GY , its effect in the GY will not activate .

                If the activation of a card effect is negated, that card remains in its current position unless the card effect indicates otherwise (such as Divine Wrath indicating that the monster is destroyed).

                If a card or effect has a limit on how often it can be activated, the specific wording of that limit will affect whether negated activations count toward this limit. .

                Remember, negating the activation of a card/effect will treat it as if it had never been activated.

                However, there will still be exceptions. For example, summoning Merrli or activating its effect when its summon is negated by Solemn Judgment, when going down to GY, Merrli's GY effect is still activated . Because in its text it says " sent to GY thanks to eff ", negating and destroying Solemn's card accidentally activated Merrli's eff.

                Fun fact : Negate is also considered an effect :D



                Negate the Summoning

                Negate Summoning prevents a monster from being successfully Summoned . If a monster(s)'s Summon is negated, that monster(s) is not considered to have been on the field at the time its Summon was negated (even if it was being Flip Summoned or a monster Gemini is being Normal Summoned again). Additionally, if the Summon is negated, the monster is considered not to have been successfully Summoned , so monsters that are only Special Summoned cannot be Special Summoned with effects other than the method indicated. their determination.

                Only Summons that occur outside the Chain can be negated, and even then only Special Summons and Summons built into game mechanics (Normal Summons, Flip Summons, Synchro Summons, Xyz Summons, Pendulum Summons and Link Summons) may be disabled.

                Some card effects, such as I:P Masquerena , cause the player to perform a Summon according to game mechanics and specify that the Summon be performed "immediately after this card/effect resolves" to do so. It is clear that the Summon occurs beyond the ability of the effect to resolve , so if that card or effect resolves to Chain Link 1 then the Summon can be negated .

                Ultimate Offering and Solemn Judgment (For example)

                 Rarity
                Ultimate Offering
                 Rarity
                Ultimate Offering
                Ultimate Offering
                Trap Continuous
                Ultimate Offering

                  During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.


                  UR Rarity
                  Solemn Judgment
                  UR Rarity
                  Solemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                    Tag(s):

                    The Normal Summon of a monster with Ultimate Offering cannot be negated if it was activated in Chain Link 2 or later (because the monster is Summoned while the Chain is resolving), but it can be negated by Solemn Judgment if Ultimate Offering is activated as Chain Link 1 (because the monster is Summoned immediately after Ultimate Offering's effect resolves).

                    A negated Normal Summon still counts as a Normal/Set Summon per turn, and a negated Pendulum Summon still counts as a Pendulum Summon per turn. If a monster can only be Summoned once per turn in a specific way, and that Summon is negated, you can try to Summon that monster again.

                    If a monster can only be Special Summoned once during the turn in which its Summon is negated, it is considered not Summoned .

                    This means if its Summon is negated and you can try again , if possible.

                    Solemn Strike and Sky Striker Ace - Shizuku (For example)

                    UR Rarity
                    Solemn Strike
                    UR Rarity
                    Solemn Strike
                    Solemn Strike
                    Trap Counter
                    Solemn Strike

                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      SR Rarity
                      Sky Striker Ace - Shizuku
                      SR Rarity
                      Sky Striker Ace - Shizuku
                      Sky Striker Ace - Shizuku
                      WATER
                      Sky Striker Ace - Shizuku
                      • ATK:

                      • 1500

                      • LINK-1

                      Link Arrow:

                      Top-Right


                      1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                      If the Link Summon of Sky Striker Ace - Shizuku is negated by Solemn Strike , you can attempt to Special Summon Sky Striker Ace - Shizuku again in the same turn.

                      NOTE : This does not apply if the negated Summon starts a Chain Link, such as Monster Reborn due to the effect of the card in the negated Chain, not the Summon itself.



                      Negate Attack

                      To negate an attack is to prevent a battle from taking place after an attack has been declared .

                      An attack can only be negated during a Battle Step and if it is negated, the Damage Step will not occur. Even if an attack is negated, that monster is still considered to have declared an attack that turn, so it cannot declare another attack and cannot change its battle position during Main Phase 2.

                      Cards like Mirror Force and Dimensional Prison do not negate attacks ; instead, the attacking monster leaves the field during the Battle Step and that attack ends. If the monster does not leave the field, the attack will continue.

                      For example

                      SR Rarity
                      Mirror Force
                      SR Rarity
                      Mirror Force
                      Mirror Force
                      Trap Normal
                      Mirror Force

                        When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                        SR Rarity
                        Dimensional Prison
                        SR Rarity
                        Dimensional Prison
                        Dimensional Prison
                        Trap Normal
                        Dimensional Prison

                          When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                          R Rarity
                          Total Defense Shogun
                          R Rarity
                          Total Defense Shogun
                          Total Defense Shogun
                          DARK 6
                          Total Defense Shogun
                          • ATK:

                          • 1550

                          • DEF:

                          • 2500


                          This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.


                          R Rarity
                          Counterforce
                          R Rarity
                          Counterforce
                          Counterforce
                          Trap Normal
                          Counterforce

                            When a monster's attack is negated that targeted a face-up Attack Position monster: Inflict damage to your opponent equal to the difference in ATK between the 2 monsters.


                            If Total Defense Shogun attacks while in Defense position and the opponent activates Mirror Force , the attack will continue while Total Defense Shogun is still on the field . Likewise, even if an attacking monster is banished by Dimensional Prison , Counterforce cannot be activated because its attack is not negated .



                            summary

                            Cre: Yu-Gi-Oh! Rule Book v10, YGOrganization, Yu-Gi-Oh! Official Website, Yugipedia

                            Hopefully this article can help you in the current meta as well as help newbies while struggling to enter the game! See you next time!!!




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                            - Yu-Gi-Oh! Guidance Vietnam





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