Instructions for Playing Tearlaments

Instructions for Playing Tearlaments

  1. Super summary: the deck consists mainly of DARK Aqua, the main gameplay is to mill cards to the grave, almost all monsters, spells, and traps have the ability to trigger effects when touching the grave.


Strength :
-Our turn
- The deck has the ability to both restore goods to the boss and even restore the boss
- has good grave milling ability
- mix with many decks from Braindead to fluffal
- Create many strong bosses of many different archetypes
- Our turn
- one reinoheart combo card searchable by ROTA
- set chain under grave opp negate without target will be helpless
- Our turn
Weakness :
Afraid of banishes, especially banishes that target monsters that have the effect of picking up goods from the grave to get to the boss




Summary

Summary

Fact Not Remember: this is not Tearlaments, you read the wrong instructions, this is Lightsworn


Fact Riu: The photo above is my wife's photo and has nothing to do with this article

Tears have this line, you always have to bring maximum : "If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments 69" once per turn."

The above effect is simply explained as follows:
1> If this card is sent to the Graveyard by a card effect (including thrown by opp or you, from the field, hand or anywhere) except during the damage phase, you can Fusion Summon 1 Dung monster In fact, the monster doesn't have to be a tear, which means you can put Winda or whatever. The good thing here is that if it only uses materials from the grave, it will be quite weak, but it uses both hands, field, and grave. always gives prestige, and that must include the one thrown into the grave to activate this effect as material, the material will be placed at the bottom of the deck.
2> I'm too lazy to write 2 lines so I'll stop, what do you guys expect here :3



CORE

CORE

 

Tearlaments Merrli (Spright Merrli (x2))

N Rarity
Tearlaments Merrli
N Rarity
Tearlaments Merrli
Tearlaments Merrli
DARK 2
Tearlaments Merrli
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


Level 2, in the textbook - something that has the ability to mill 8 cards, has the ability to fuse and mill 3


Textbook combos:
I> Ah, I'm too lazy to write here
II> scroll down to the combo section
III> I am not forced to KPI at all

Tearlaments Kitkallos (x1)

SR Rarity
Tearlaments Kitkallos
SR Rarity
Tearlaments Kitkallos
Tearlaments Kitkallos
DARK 5
Tearlaments Kitkallos
  • ATK:

  • 2300

  • DEF:

  • 1200


1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


Banned in both OCG and TCG, the ability to search (+1) is something very strong, not only mill 5 (+5 resources), but also jumping for a Tear monster from the hand or grave and sending monsters to the grave (Send monsters can still trigger effects)



=> So what do we have: search, mill, jump monsters from hand (or restore goods from the grave to the field), send to trigger the effect of yourself or another card (it can send itself), easily raised by Instant Fusion due to Level 5

Tearlaments Reinoheart (x1-3)

UR Rarity
Tearlaments Reinoheart
UR Rarity
Tearlaments Reinoheart
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


Luckily this card doesn't have a fusion effect so it's not chained. I play this card x3 because it's a one card combo.


has the ability to send 1 Tearlaments monster from the deck to the grave, in fact this is a disguised poly when the monster it throws often uses it and the thrown monster has a fusion effect for fusion, plus being sent to the grave by the effect will automatically Jump and throw (send) 1 Tear monster/spell/trap card from hand to grave to trigger effect

=> you don't have poly, this one throws poly down from the deck
=> you have poly in your hand but no way to send it, let me throw this one
=> Level 4 (Number 41 go brrrrrrr)

Tearlaments Scheiren (x2)

UR Rarity
Tearlaments Scheiren
UR Rarity
Tearlaments Scheiren
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


Level 4 automatically jumps and sends monsters from your hand to the grave, yep whatever, sending Ishizu down will mill like hacking, then you mill 3 cards, if you throw an Ishizu card then mill 5, total 8. Yes. fusion effect


Specifically in the combo section

Tearlaments Havnis (x2)

N Rarity
Tearlaments Havnis
N Rarity
Tearlaments Havnis
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


our turn


There is fusion, but most importantly, when opp breathes (actually when opp activates monster effects on the field), this one will jump and... mill 3? yeh, mill hit ishizu then... then fusion out winda... generally our turn

Primeval Planet Perlereino (x1)

UR Rarity
Primeval Planet Perlereino
UR Rarity
Primeval Planet Perlereino
Primeval Planet Perlereino
Spell Field
Primeval Planet Perlereino

    When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


    one card combo


    The field should be searchable by cards like Terraforming, this field can search for Tear or Starfrost monsters (but no one ever searches for starfrost), the field gives your monsters what they need.
    *500 ATK: easy to OTK and kill negate opps, even bosses
    *If the Tear monster you control or in the grave flies to the deck or extra deck (usually as a material for fusion), select and shoot 1 card on the field (can shoot spell/trap and monster or at least the bait is negated)

    => 1 searchable field, search for the card you need, help your monsters become stronger to clear the field or clear opp's winning match, have the ability to shoot cards to bait negate or spell/trap to help your monsters avoid eating opp's cards.



    rating 69/10

    Tearlaments Rulkallos (x1-2)

    UR Rarity
    Tearlaments Rulkallos
    UR Rarity
    Tearlaments Rulkallos
    Tearlaments Rulkallos
    WATER 8
    Tearlaments Rulkallos
    • ATK:

    • 3000

    • DEF:

    • 2500


    "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


    Its ingredients help you pick up Gigachad Kitkallos (1 bonus point)

    Protect all Aqua monsters (except this one) destroyed by battle and when opp activates a card or effect that summons a monster, negate then destroy it and then throw (send) 1 Tear from hand or face up on the field. tomb

    But note here that if this child is Fused Summoned and sent to the grave by an effect, he will jump onto the field. Because this jump is not a fusion summon, he will not jump again. The advantage is that there are no lines like Banish leaves the field so if it's still in the grave, you can pick it up and use it again

    => sandbag, protect, negate, send, jump from the grave to make a second sandbag

    68/10 but 1 plus point should be 69 points

    Tearlaments Kaleido-Heart (x1-2)

    UR Rarity
    Tearlaments Kaleido-Heart
    UR Rarity
    Tearlaments Kaleido-Heart
    Tearlaments Kaleido-Heart
    DARK 9
    Tearlaments Kaleido-Heart
    • ATK:

    • 3000

    • DEF:

    • 3000


    "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


    Super good materials, to build this monster you summon 3 monsters including 1 Reinoheart - the monster has the ability to throw the monsters you just healed into the grave to trigger the effect. However, they often cannot be returned to stock because they cannot be used to make fusion materials (picked up for extra deck).


    If this card is Fusion Summoned or an Aqua monster is sent to the grave by an effect when this card is on the field (meaning the opp sending your card to the grave also counts) you return 1 of opp's cards to the deck (yeah, you guys use graves or do it yourself). Jumping from your hand is very sneaky.)

    If this card goes to the grave due to a card effect, then this card jumps because unlike Rulakllos, it can always jump (but only once per turn), then you send 1 Tear card from the deck to the grave.

    => There are a lot of ingredients to build this one, but when 3 monsters make a boss, it's very good, there's shooting cards, sending cards down from the deck to trigger effects, jumping from the grave and ATK DEF 3000 so take a defensive stance. Lightning storm without being too careful if the DEF is too low can easily be punched to death

    Tearlaments Grief (x0-1)

    R Rarity
    Tearlaments Grief
    R Rarity
    Tearlaments Grief
    Tearlaments Grief
    Spell Normal
    Tearlaments Grief

      Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.


      Jumping and sending monsters is cool, but if you're milled to the grave, picking up a tear trap will be banned. Why is picking up a banned tear trap underrated? Because if you combo things, opp is too sneaky, or if you don't pass the board, you'll often be punched to death the next turn. That's a secondary reason, but the main reason is that tear traps are never banned and can never be picked up :3

      Tearlaments Scream (x1-3)

      UR Rarity
      Tearlaments Scream
      UR Rarity
      Tearlaments Scream
      Tearlaments Scream
      Spell Continuous
      Tearlaments Scream

        If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.


        mill 3 top deck

        Reduces 500 opp ATK so you can punch to death easier (especially bodies with negate)
        If this card is sent to the grave, search trap tear (very powerful tear traps will often search negate among trap options).

        => having a very strong hand because of mill deck for combo, send to grave then search negate

        10/10

        Tearlaments Heartbeat (x0-1)

        R Rarity
        Tearlaments Heartbeat
        R Rarity
        Tearlaments Heartbeat
        Tearlaments Heartbeat
        Spell Quick
        Tearlaments Heartbeat

          Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.


          push spells/traps to deck,... done. If Cosmic Cyclone can be searched, what else can you ask for?


          If this card is accidentally thrown into the grave, pick up 1 Trap Tear => pick up Negate again and everything. In general, this card is very strong but I always mill it first so I don't care :/ probably because of cheating

          Tearlaments Sulliek (x1-2)

          R Rarity
          Tearlaments Sulliek
          R Rarity
          Tearlaments Sulliek
          Tearlaments Sulliek
          Trap Continuous
          Tearlaments Sulliek

            If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


            My favorite trap card, searchable, has the ability to negate then send 1 monster you control to the grave (fusion go brrrrrr) so if sent to the grave, search for 1 Tear monster


            While searching, negate and send your monsters down to combo.

            10/10

            Tearlaments Cryme (x0-2)

            N Rarity
            Tearlaments Cryme
            N Rarity
            Tearlaments Cryme
            Tearlaments Cryme
            Trap Counter
            Tearlaments Cryme

              When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.


              counter trap omni-negate then shoot back to the deck, its OP is to send 1 monster from hand to grave - sending ishizu will mill 5 sweetly, effect if sent will pick up monster Tear gets banned although it's a bit rare but it's a common recovery Prestigious because you can only pick up goods from the grave, yard, and hand from the deck thanks to fusion

              Tearlaments Metanoise (x0-1)

              N Rarity
              Tearlaments Metanoise
              N Rarity
              Tearlaments Metanoise
              Tearlaments Metanoise
              Trap Normal
              Tearlaments Metanoise

                If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


                Although setting monsters face down is a bit tricky, sending Tear monsters from strong decks is not controversial, but whether you peel them or have a chance to use them is one thing. When sent to the grave, pick up the Tear monster from the grave into your hand, that's right, it picks up the monster. goods to backup next turn

                Tearlaments Kashtira (x0-3)

                SR Rarity
                Tearlaments Kashtira
                SR Rarity
                Tearlaments Kashtira
                Tearlaments Kashtira
                WATER 7
                Tearlaments Kashtira
                • ATK:

                • 2300

                • DEF:

                • 1200


                During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


                our turn, has the ability to mill cards very well, up to 5 cards, ATK is quite enough to kill negates like Arc Light, but this guy is a Psychic, not Aqua :/



                Super Healthy Interaction

                Super Healthy Interaction

                I'm so stuck on the idea that I drew paint to make a temporary picture like this :3

                Agido the Ancient Sentinel and Kelbek the Ancient Vanguard (Mill 5 (Tear's +3 is Mill 8))

                SR Rarity
                Agido the Ancient Sentinel
                SR Rarity
                Agido the Ancient Sentinel
                Agido the Ancient Sentinel
                EARTH 4
                Agido the Ancient Sentinel
                • ATK:

                • 1500

                • DEF:

                • 1300


                If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.


                UR Rarity
                Kelbek the Ancient Vanguard
                UR Rarity
                Kelbek the Ancient Vanguard
                Kelbek the Ancient Vanguard
                EARTH 4
                Kelbek the Ancient Vanguard
                • ATK:

                • 1500

                • DEF:

                • 1800


                If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


                Both have mill 5 and mill effects when sent from hand or deck - something Tear can combine very well


                Kelbek: has the ability to jump from the hand during turn opp and push special summoned monsters to the hand (UR it is like that)
                Agido: also has the ability to jump on your own and then jump an EARTH Fairy Level 4, you can Xyz etc, the jump is super easy, just need opp to miss or you can help - if there is a card from the hand or the deck is sent to the grave opp, this one can jump

                Mudora the Sword Oracle and Keldo the Sacred Protector (pick up goods)

                SR Rarity
                Mudora the Sword Oracle
                SR Rarity
                Mudora the Sword Oracle
                Mudora the Sword Oracle
                EARTH 4
                Mudora the Sword Oracle
                • ATK:

                • 1500

                • DEF:

                • 1800


                You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                UR Rarity
                Keldo the Sacred Protector
                UR Rarity
                Keldo the Sacred Protector
                Keldo the Sacred Protector
                EARTH 4
                Keldo the Sacred Protector
                • ATK:

                • 1200

                • DEF:

                • 1600


                You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                Both of them have the ability to pick up goods from your grave or you can pick up opp's grave too, did you miss milling Phantom Knight Cloak? Picked up deck :3, you mill a lot of spells/traps Tear ? Picking it up on the deck is also a quick effect, so it can sometimes break the opp or bait negate playstyle


                MudaMuda: Discard EARTH Fairy monsters from your hand to jump... all, (discard ishizu and they will still mill 5)
                Keldo: discard EARTH Fairy monster from hand to jump... but at least search for 1 card related to Exchange of The Spirit in hand (referring to ishizu's earth fairies)



                Staple & Handtrap

                Staple & Handtrap

                 

                Shaddoll And Co

                N Rarity
                Shaddoll Beast
                N Rarity
                Shaddoll Beast
                Shaddoll Beast
                DARK 5
                Shaddoll Beast
                • ATK:

                • 2200

                • DEF:

                • 1700


                FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


                UR Rarity
                El Shaddoll Winda
                UR Rarity
                El Shaddoll Winda
                El Shaddoll Winda
                DARK 5
                El Shaddoll Winda
                • ATK:

                • 2200

                • DEF:

                • 800


                1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                Tag(s):

                SR Rarity
                Shaddoll Schism
                SR Rarity
                Shaddoll Schism
                Shaddoll Schism
                Trap Continuous
                Shaddoll Schism

                  During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                  SR Rarity
                  Shaddoll Fusion
                  SR Rarity
                  Shaddoll Fusion
                  Shaddoll Fusion
                  Spell Normal
                  Shaddoll Fusion

                    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                    SR Rarity
                    Reeshaddoll Wendi
                    SR Rarity
                    Reeshaddoll Wendi
                    Reeshaddoll Wendi
                    WIND 3
                    Reeshaddoll Wendi
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


                    R Rarity
                    Shaddoll Dragon
                    R Rarity
                    Shaddoll Dragon
                    Shaddoll Dragon
                    DARK 4
                    Shaddoll Dragon
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


                    R Rarity
                    Resh Shaddoll Incarnation
                    R Rarity
                    Resh Shaddoll Incarnation
                    Resh Shaddoll Incarnation
                    Trap Normal
                    Resh Shaddoll Incarnation

                      Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.


                      N Rarity
                      Shaddoll Squamata
                      N Rarity
                      Shaddoll Squamata
                      Shaddoll Squamata
                      DARK 4
                      Shaddoll Squamata
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


                      UR Rarity
                      El Shaddoll Construct
                      UR Rarity
                      El Shaddoll Construct
                      El Shaddoll Construct
                      LIGHT 8
                      El Shaddoll Construct
                      • ATK:

                      • 2800

                      • DEF:

                      • 2500


                      1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                      R Rarity
                      Naelshaddoll Ariel
                      R Rarity
                      Naelshaddoll Ariel
                      Naelshaddoll Ariel
                      WATER 4
                      Naelshaddoll Ariel
                      • ATK:

                      • 1000

                      • DEF:

                      • 1800


                      FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.


                      UR Rarity
                      El Shaddoll Apkallone
                      UR Rarity
                      El Shaddoll Apkallone
                      El Shaddoll Apkallone
                      DARK 6
                      El Shaddoll Apkallone
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                      * If you guys like to play deep mixes like this, that's ok, but mixing Shaddoll takes up too many Ishizu slots. I only mix Beast and Winda, whether or not it can be plugged in depends on fate, but it's rarely bricked *


                      Shaddoll's strengths: the most obvious thing is using materials from the deck to fight, although not like Braindead Fusion, they are also very OP when touching the grave, the effect activated when sent to the grave helps play very well with Tear

                      The target you should pick is Winda - it is a very powerful floodgay, only allowing 2 players to special summon once per turn, ATK 2200 and not being destroyed by card effects is something that is enough to make it difficult. for opp

                      handtrap & staple

                      UR Rarity
                      Diviner of the Herald
                      UR Rarity
                      Diviner of the Herald
                      Diviner of the Herald
                      LIGHT 2
                      Diviner of the Herald
                      • ATK:

                      • 500

                      • DEF:

                      • 300


                      If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                      UR Rarity
                      Ash Blossom & Joyous Spring
                      UR Rarity
                      Ash Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      SR Rarity
                      Eva
                      SR Rarity
                      Eva
                      Eva
                      LIGHT 1
                      Eva
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.


                      R Rarity
                      Herald of Orange Light
                      R Rarity
                      Herald of Orange Light
                      Herald of Orange Light
                      LIGHT 2
                      Herald of Orange Light
                      • ATK:

                      • 300

                      • DEF:

                      • 500


                      When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




                      Tag(s):

                      Because this deck usually has 40 cards and the mill pays out 8 cards, the chance of throwing the wrong handtrap to the grave is possible. Usually take x3 because it is a very OP handtrap. Eva goes to the grave to search for the herald's lamp.

                      Instant Fusion (x1)

                      UR Rarity
                      Instant Fusion
                      UR Rarity
                      Instant Fusion
                      Instant Fusion
                      Spell Normal
                      Instant Fusion

                        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                        one card combo is real


                        *Refer to the combo section

                        Starving Venom Fusion Dragon, Super Polymerization and Predaplant Dragostapelia (Super Poly Enjoyer)

                        SR Rarity
                        Starving Venom Fusion Dragon
                        SR Rarity
                        Starving Venom Fusion Dragon
                        Starving Venom Fusion Dragon
                        DARK 8
                        Starving Venom Fusion Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                        UR Rarity
                        Super Polymerization
                        UR Rarity
                        Super Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                          Tag(s):

                          SR Rarity
                          Predaplant Dragostapelia
                          SR Rarity
                          Predaplant Dragostapelia
                          Predaplant Dragostapelia
                          DARK 8
                          Predaplant Dragostapelia
                          • ATK:

                          • 2700

                          • DEF:

                          • 1900


                          1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                          Actually, super poly has a very big weakness, that is, if you mill to the grave, you can't use it while this deck mills to pay the deck, super poly will sometimes brick you if you mill 3, you will see super poly and ash reach the grave.

                          Crystal Beast Tearlaments

                          N Rarity
                          Crystal Beast Emerald Tortoise
                          N Rarity
                          Crystal Beast Emerald Tortoise
                          Crystal Beast Emerald Tortoise
                          WATER 3
                          Crystal Beast Emerald Tortoise
                          • ATK:

                          • 600

                          • DEF:

                          • 2000


                          Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                          SR Rarity
                          Foolish Burial Goods
                          SR Rarity
                          Foolish Burial Goods
                          Foolish Burial Goods
                          Spell Normal
                          Foolish Burial Goods

                            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                            SR Rarity
                            Rainbow Bridge of Salvation
                            SR Rarity
                            Rainbow Bridge of Salvation
                            Rainbow Bridge of Salvation
                            Trap Normal
                            Rainbow Bridge of Salvation

                              If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                              UR Rarity
                              Primeval Planet Perlereino
                              UR Rarity
                              Primeval Planet Perlereino
                              Primeval Planet Perlereino
                              Spell Field
                              Primeval Planet Perlereino

                                When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                yep, the turtle is Aqua, the trap can search any field so you can + great resources when searching Primeval Planet Perlereino, and the search field monster Tear.


                                Note: because it is "and", you have to search for both monsters and fields. If you bring 3 turtles, it will mill sida brick. If you bring 1 turtle and peel it on your hand or accidentally fall into the grave, the trap leaves will be considered gone so these guys are not very good.

                                Details in combo

                                Grapha, Dragon Overlord of Dark World, King of the Swamp and Millennium-Eyes Restrict (ideology)

                                UR Rarity
                                Grapha, Dragon Overlord of Dark World
                                UR Rarity
                                Grapha, Dragon Overlord of Dark World
                                Grapha, Dragon Overlord of Dark World
                                DARK 10
                                Grapha, Dragon Overlord of Dark World
                                • ATK:

                                • 3200

                                • DEF:

                                • 2300


                                "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.


                                SR Rarity
                                King of the Swamp
                                SR Rarity
                                King of the Swamp
                                King of the Swamp
                                WATER 3
                                King of the Swamp
                                • ATK:

                                • 500

                                • DEF:

                                • 1100


                                This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                                UR Rarity
                                Millennium-Eyes Restrict
                                UR Rarity
                                Millennium-Eyes Restrict
                                Millennium-Eyes Restrict
                                DARK 1
                                Millennium-Eyes Restrict
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                Swamp lod: *I often play x3* has the ability to search for pol- oh forget who ever searches for poly, this one has its strongest ability which is to cosplay the name of a monster used as a fusion material clearly stated, for example For example: Blue-Eyes White Dragon, not Cyber ​​Dragon monsters bla bla

                                Also, this one is Aqua, pick it up from the grave and put it in the deck to fuse

                                Grapha: big body, plot twist effect of opp (well, it hasn't come out yet, but what if it comes out in a package, who knows :v)

                                Millenium Eyes: easy to increase, SUCC, negate, increase body

                                Branded Fusion (brain-dead fusion)

                                UR Rarity
                                Branded Fusion
                                UR Rarity
                                Branded Fusion
                                Branded Fusion
                                Spell Normal
                                Branded Fusion

                                  Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                                  Needless to say, you guys have probably been stuck with SML by now because she hasn't been out of the meta since she first came out, and she can mix with tear.


                                  In general, their main target is to summon Mirrorjade, a monster that banishes do not target, + resources, destroy all opp monsters, body to

                                  Number 41: Bagooska the Terribly Tired Tapir, Time Thief Redoer and Number 60: Dugares the Timeless (Xyz)

                                  SR Rarity
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  SR Rarity
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  EARTH
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                  UR Rarity
                                  Time Thief Redoer
                                  UR Rarity
                                  Time Thief Redoer
                                  Time Thief Redoer
                                  DARK
                                  Time Thief Redoer
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                  SR Rarity
                                  Number 60: Dugares the Timeless
                                  SR Rarity
                                  Number 60: Dugares the Timeless
                                  Number 60: Dugares the Timeless
                                  FIRE
                                  Number 60: Dugares the Timeless
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                  mainly Xyz produces rank 4 monsters


                                  Number 41: all things are equal
                                  Number 60: do whatever you like
                                  Redoer: trigger opp + draw handtrap, its detact is an effect not a cost so it can trigger Tear 💀 💀 💀

                                  Divine Arsenal AA-ZEUS - Sky Thunder (Ancient stamping machine)

                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  Where there is Xyz there is Zeus



                                  easy, big body, send all other cards, "this game has once per turn"

                                  Baronne de Fleur (x0-1)

                                  UR Rarity
                                  Baronne de Fleur
                                  UR Rarity
                                  Baronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  is a super prestigious mercenary card and the earth fairy can absolutely get this card with 6 + 4 (2 + 4 + 4)


                                  First, Diviner (level 2) throws a Level 4 monster to get to level 6. Because it's a Tuner monster, it only needs an earth fairy (always level 4) to jump up and then synchro to be a gentle omni-negate :3

                                  Elder Entity N'tss (x0-1)

                                  UR Rarity
                                  Elder Entity N'tss
                                  UR Rarity
                                  Elder Entity N'tss
                                  Elder Entity N'tss
                                  LIGHT 4
                                  Elder Entity N'tss
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1200


                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                  Mainly thrown by cards like Diviner and then shot by opp's cards

                                  Spright Elf (x1)

                                  UR Rarity
                                  Spright Elf
                                  UR Rarity
                                  Spright Elf
                                  Spright Elf
                                  FIRE
                                  Spright Elf
                                  • ATK:

                                  • 1400

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                  Chad, it's not natural for me to put Merrli at the top in the core . In fact, I know Kitkallos will get banned , when you're stuck with an idea for a vcl combo, someone somewhere will pull Merrli up, mill 3 The card to combo is correct, this is a quick effect so you can pull Merrli and mill in turn opp, as long as you are level 2 you can play this card, that's why she was banned in TCG and OCG, it's super easy to upgrade: ingredients Anything goes, including 1 Level Rank or Link 2

                                  Aussa the Earth Charmer, Immovable, Dharc the Dark Charmer and Gloomy (Charmers)

                                  SR Rarity
                                  Aussa the Earth Charmer, Immovable
                                  SR Rarity
                                  Aussa the Earth Charmer, Immovable
                                  Aussa the Earth Charmer, Immovable
                                  EARTH
                                  Aussa the Earth Charmer, Immovable
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                  SR Rarity
                                  Dharc the Dark Charmer, Gloomy
                                  SR Rarity
                                  Dharc the Dark Charmer, Gloomy
                                  Dharc the Dark Charmer, Gloomy
                                  DARK
                                  Dharc the Dark Charmer, Gloomy
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                  Super mercenary has NTR monsters mixed in with search, link climbing is good or if it's too secretive, you can link to this one to put monsters in the grave.




                                  Or if you play the charmer LIGHT NTR Eldlich, don't play it, Eldlich is very broken now

                                  Reasoning and That Grass Looks Greener (💀💀💀)

                                  SR Rarity
                                  Reasoning
                                  SR Rarity
                                  Reasoning
                                  Reasoning
                                  Spell Normal
                                  Reasoning

                                    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                    UR Rarity
                                    That Grass Looks Greener
                                    UR Rarity
                                    That Grass Looks Greener
                                    That Grass Looks Greener
                                    Spell Normal
                                    That Grass Looks Greener

                                      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                      Oh no I'm kidding

                                      Masked HERO Dark Law and Mask Change II (Dảk Lmao)

                                      UR Rarity
                                      Masked HERO Dark Law
                                      UR Rarity
                                      Masked HERO Dark Law
                                      Masked HERO Dark Law
                                      DARK 6
                                      Masked HERO Dark Law
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                      SR Rarity
                                      Mask Change II
                                      SR Rarity
                                      Mask Change II
                                      Mask Change II
                                      Spell Quick
                                      Mask Change II

                                        Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                                        With many DARK monsters, you can absolutely use Mask Change II to go to Dark Law - banish all cards sent to opp's grave and snatch 1 hand if opp adds a card from the deck to his hand.


                                        Unlike Mask Change, Mask Change II does not require HERO



                                        Trick

                                        Trick

                                        I want to make slime

                                        Tearlaments Reinoheart, Tearlaments Kitkallos and Tearlaments Merrli (Textbook Combo (Mill 8 cards from just 1 card))

                                        UR Rarity
                                        Tearlaments Reinoheart
                                        UR Rarity
                                        Tearlaments Reinoheart
                                        Tearlaments Reinoheart
                                        WATER 4
                                        Tearlaments Reinoheart
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 2100


                                        If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                        SR Rarity
                                        Tearlaments Kitkallos
                                        SR Rarity
                                        Tearlaments Kitkallos
                                        Tearlaments Kitkallos
                                        DARK 5
                                        Tearlaments Kitkallos
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1200


                                        1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                        N Rarity
                                        Tearlaments Merrli
                                        N Rarity
                                        Tearlaments Merrli
                                        Tearlaments Merrli
                                        DARK 2
                                        Tearlaments Merrli
                                        • ATK:

                                        • 800

                                        • DEF:

                                        • 2000


                                        If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                                        Only card needed: Reinoheart
                                        I> Normal Reinoheart and throw Merrli to the grave from the deck, Merrli trigger effect, use Merrli and Reinoheart to fuse on Kitkallos
                                        II> Kitkallos searches Merrli, Kitkallos targets itself, jumps Merrli and sends Kitkallos to the grave, Merrli now mills 3, Kitkallos mills 5 :3

                                        Tearlaments Scheiren and Agido the Ancient Sentinel (Mill 8 Again)

                                        UR Rarity
                                        Tearlaments Scheiren
                                        UR Rarity
                                        Tearlaments Scheiren
                                        Tearlaments Scheiren
                                        DARK 4
                                        Tearlaments Scheiren
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1300


                                        During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                        SR Rarity
                                        Agido the Ancient Sentinel
                                        SR Rarity
                                        Agido the Ancient Sentinel
                                        Agido the Ancient Sentinel
                                        EARTH 4
                                        Agido the Ancient Sentinel
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1300


                                        If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.


                                        Requirements: Scheiren + Agido or Kelbek

                                        I> Scheiren jumps himself, throws Agido or Kelbek and mills 3. Agido or Kelbek mills another 5

                                        By the way, is this considered a combo? Let's just write it at length to get enough KPIs

                                        II> if you send Eva to the grave you can absolutely search negate like Orange Light,..., Cream was thrown then search Cryme, Metanoise, Sulliek

                                        Tearlaments Havnis (Winda + Mirrorjade + Shooting Quasar Dragon + Dragostapelia + Kaleido-Heart turn 0)

                                        N Rarity
                                        Tearlaments Havnis
                                        N Rarity
                                        Tearlaments Havnis
                                        Tearlaments Havnis
                                        DARK 3
                                        Tearlaments Havnis
                                        • ATK:

                                        • 1600

                                        • DEF:

                                        • 1000


                                        When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                                        Luckily this combo won't happen in master duel (right)

                                        https://youtu.be/_qMELLfdYBc

                                        Instant Fusion (one card combo)

                                        UR Rarity
                                        Instant Fusion
                                        UR Rarity
                                        Instant Fusion
                                        Instant Fusion
                                        Spell Normal
                                        Instant Fusion

                                          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                          Requirements: instant fusion
                                          I> Click Instant Fusion to jump Kitkallos, Kitkallos throws Reino Heart into the grave
                                          II> Kitkallos sends itself to jump Reino Heart, this time mill 5, Reino throws 1 monster with fusion ability when touching the grave
                                          III> Fusion onto Kaleido-Heart

                                          Rainbow Bridge of Salvation (Crystal Beast ?)

                                          SR Rarity
                                          Rainbow Bridge of Salvation
                                          SR Rarity
                                          Rainbow Bridge of Salvation
                                          Rainbow Bridge of Salvation
                                          Trap Normal
                                          Rainbow Bridge of Salvation

                                            If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                            Requirements: foolish burial goods in hand, Crystal beast AND field must be in deck (important and this tip is very brick)
                                            I> Use Foolish Burial Goods to throw Rainbow Bridge of Salvation into the grave, RBoS banish search Crystal Beast Emerald Tortoise and PPP field (Tear's)
                                            II> click the Reino-heart search field, Reino-heat throws the fusion item to the grave and fuses it to Kaleido-Heart

                                            Tearlaments Kaleido-Heart, Tearlaments Reinoheart and Time Thief Redoer (Redoer and his gang)

                                            UR Rarity
                                            Tearlaments Kaleido-Heart
                                            UR Rarity
                                            Tearlaments Kaleido-Heart
                                            Tearlaments Kaleido-Heart
                                            DARK 9
                                            Tearlaments Kaleido-Heart
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                            UR Rarity
                                            Tearlaments Reinoheart
                                            UR Rarity
                                            Tearlaments Reinoheart
                                            Tearlaments Reinoheart
                                            WATER 4
                                            Tearlaments Reinoheart
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2100


                                            If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                            UR Rarity
                                            Time Thief Redoer
                                            UR Rarity
                                            Time Thief Redoer
                                            Time Thief Redoer
                                            DARK
                                            Time Thief Redoer
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                            Our turn

                                            Heart (usually jumping from the grave) + 1 Level 4 Xyz monster produces Redoer

                                            Redoer because detact is an effect, so turn opp detact Heart => Heart jumps onto the mill card with fusion effect and *boom* out to any boss you want in turn opp



                                            Deck Template

                                            Some sample decks for reference

                                            Mix Ishizu

                                            Need 33 UR

                                            UR Rarity
                                            Kelbek the Ancient Vanguard2 card
                                            UR Rarity
                                            Keldo the Sacred Protector2 card
                                            UR Rarity
                                            Maxx "C"3 card
                                            UR Rarity
                                            Tearlaments Reinoheart3 card
                                            UR Rarity
                                            Tearlaments Scheiren2 card
                                            UR Rarity
                                            El Shaddoll Winda1 card
                                            UR Rarity
                                            Tearlaments Kaleido-Heart1 card
                                            UR Rarity
                                            Tearlaments Rulkallos1 card
                                            UR Rarity
                                            Spright Elf1 card
                                            UR Rarity
                                            Underworld Goddess of the Closed World1 card
                                            UR Rarity
                                            Baronne de Fleur1 card
                                            UR Rarity
                                            Ash Blossom & Joyous Spring3 card
                                            UR Rarity
                                            Diviner of the Herald3 card
                                            UR Rarity
                                            Abyss Dweller1 card
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                            UR Rarity
                                            Time Thief Redoer1 card
                                            UR Rarity
                                            Foolish Burial1 card
                                            UR Rarity
                                            Instant Fusion1 card
                                            UR Rarity
                                            Primeval Planet Perlereino1 card
                                            UR Rarity
                                            Reinforcement of the Army1 card
                                            UR Rarity
                                            Terraforming1 card
                                            UR Rarity
                                            Gravekeeper's Trap1 card

                                            Main: 40 Extra: 15

                                            SR Rarity
                                            2 cardAgido the Ancient Sentinel
                                            SR Rarity
                                            2 cardAgido the Ancient Sentinel
                                            Agido the Ancient Sentinel
                                            EARTH 4
                                            Agido the Ancient Sentinel
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1300


                                            If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.


                                            UR Rarity
                                            2 cardKelbek the Ancient Vanguard
                                            UR Rarity
                                            2 cardKelbek the Ancient Vanguard
                                            Kelbek the Ancient Vanguard
                                            EARTH 4
                                            Kelbek the Ancient Vanguard
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1800


                                            If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


                                            UR Rarity
                                            2 cardKeldo the Sacred Protector
                                            UR Rarity
                                            2 cardKeldo the Sacred Protector
                                            Keldo the Sacred Protector
                                            EARTH 4
                                            Keldo the Sacred Protector
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 1600


                                            You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                                            UR Rarity
                                            3 cardMaxx "C"
                                            UR Rarity
                                            3 cardMaxx "C"
                                            Maxx "C"
                                            EARTH 2
                                            Maxx "C"
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 200


                                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                            SR Rarity
                                            3 cardMudora the Sword Oracle
                                            SR Rarity
                                            3 cardMudora the Sword Oracle
                                            Mudora the Sword Oracle
                                            EARTH 4
                                            Mudora the Sword Oracle
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1800


                                            You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                                            N Rarity
                                            2 cardTearlaments Havnis
                                            N Rarity
                                            2 cardTearlaments Havnis
                                            Tearlaments Havnis
                                            DARK 3
                                            Tearlaments Havnis
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1000


                                            When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                                            N Rarity
                                            2 cardTearlaments Merrli
                                            N Rarity
                                            2 cardTearlaments Merrli
                                            Tearlaments Merrli
                                            DARK 2
                                            Tearlaments Merrli
                                            • ATK:

                                            • 800

                                            • DEF:

                                            • 2000


                                            If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                                            UR Rarity
                                            3 cardTearlaments Reinoheart
                                            UR Rarity
                                            3 cardTearlaments Reinoheart
                                            Tearlaments Reinoheart
                                            WATER 4
                                            Tearlaments Reinoheart
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2100


                                            If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                            UR Rarity
                                            2 cardTearlaments Scheiren
                                            UR Rarity
                                            2 cardTearlaments Scheiren
                                            Tearlaments Scheiren
                                            DARK 4
                                            Tearlaments Scheiren
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1300


                                            During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                            N Rarity
                                            1 cardShaddoll Beast
                                            N Rarity
                                            1 cardShaddoll Beast
                                            Shaddoll Beast
                                            DARK 5
                                            Shaddoll Beast
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1700


                                            FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


                                            UR Rarity
                                            3 cardAsh Blossom & Joyous Spring
                                            UR Rarity
                                            3 cardAsh Blossom & Joyous Spring
                                            Ash Blossom & Joyous Spring
                                            FIRE 3
                                            Ash Blossom & Joyous Spring
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1800


                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                            UR Rarity
                                            3 cardDiviner of the Herald
                                            UR Rarity
                                            3 cardDiviner of the Herald
                                            Diviner of the Herald
                                            LIGHT 2
                                            Diviner of the Herald
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 300


                                            If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                                            R Rarity
                                            1 cardHerald of Orange Light
                                            R Rarity
                                            1 cardHerald of Orange Light
                                            Herald of Orange Light
                                            LIGHT 2
                                            Herald of Orange Light
                                            • ATK:

                                            • 300

                                            • DEF:

                                            • 500


                                            When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




                                            Tag(s):

                                            UR Rarity
                                            1 cardFoolish Burial
                                            UR Rarity
                                            1 cardFoolish Burial
                                            Foolish Burial
                                            Spell Normal
                                            Foolish Burial

                                              Send 1 monster from your Deck to the GY.




                                              Tag(s):

                                              UR Rarity
                                              1 cardInstant Fusion
                                              UR Rarity
                                              1 cardInstant Fusion
                                              Instant Fusion
                                              Spell Normal
                                              Instant Fusion

                                                Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                UR Rarity
                                                1 cardPrimeval Planet Perlereino
                                                UR Rarity
                                                1 cardPrimeval Planet Perlereino
                                                Primeval Planet Perlereino
                                                Spell Field
                                                Primeval Planet Perlereino

                                                  When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                                  UR Rarity
                                                  1 cardReinforcement of the Army
                                                  UR Rarity
                                                  1 cardReinforcement of the Army
                                                  Reinforcement of the Army
                                                  Spell Normal
                                                  Reinforcement of the Army

                                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                    R Rarity
                                                    1 cardTearlaments Heartbeat
                                                    R Rarity
                                                    1 cardTearlaments Heartbeat
                                                    Tearlaments Heartbeat
                                                    Spell Quick
                                                    Tearlaments Heartbeat

                                                      Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.


                                                      UR Rarity
                                                      1 cardTerraforming
                                                      UR Rarity
                                                      1 cardTerraforming
                                                      Terraforming
                                                      Spell Normal
                                                      Terraforming

                                                        Add 1 Field Spell from your Deck to your hand.




                                                        Tag(s):

                                                        SR Rarity
                                                        1 cardExchange of the Spirit
                                                        SR Rarity
                                                        1 cardExchange of the Spirit
                                                        Exchange of the Spirit
                                                        Trap Normal
                                                        Exchange of the Spirit

                                                          If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.


                                                          UR Rarity
                                                          1 cardGravekeeper's Trap
                                                          UR Rarity
                                                          1 cardGravekeeper's Trap
                                                          Gravekeeper's Trap
                                                          Trap Continuous
                                                          Gravekeeper's Trap

                                                            While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.


                                                            N Rarity
                                                            1 cardTearlaments Cryme
                                                            N Rarity
                                                            1 cardTearlaments Cryme
                                                            Tearlaments Cryme
                                                            Trap Counter
                                                            Tearlaments Cryme

                                                              When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.


                                                              N Rarity
                                                              1 cardTearlaments Metanoise
                                                              N Rarity
                                                              1 cardTearlaments Metanoise
                                                              Tearlaments Metanoise
                                                              Trap Normal
                                                              Tearlaments Metanoise

                                                                If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


                                                                R Rarity
                                                                1 cardTearlaments Sulliek
                                                                R Rarity
                                                                1 cardTearlaments Sulliek
                                                                Tearlaments Sulliek
                                                                Trap Continuous
                                                                Tearlaments Sulliek

                                                                  If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                                                  UR Rarity
                                                                  1 cardEl Shaddoll Winda
                                                                  UR Rarity
                                                                  1 cardEl Shaddoll Winda
                                                                  El Shaddoll Winda
                                                                  DARK 5
                                                                  El Shaddoll Winda
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 800


                                                                  1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  1 cardMudragon of the Swamp
                                                                  SR Rarity
                                                                  1 cardMudragon of the Swamp
                                                                  Mudragon of the Swamp
                                                                  WATER 4
                                                                  Mudragon of the Swamp
                                                                  • ATK:

                                                                  • 1900

                                                                  • DEF:

                                                                  • 1600


                                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                  SR Rarity
                                                                  1 cardPredaplant Dragostapelia
                                                                  SR Rarity
                                                                  1 cardPredaplant Dragostapelia
                                                                  Predaplant Dragostapelia
                                                                  DARK 8
                                                                  Predaplant Dragostapelia
                                                                  • ATK:

                                                                  • 2700

                                                                  • DEF:

                                                                  • 1900


                                                                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                  UR Rarity
                                                                  1 cardTearlaments Kaleido-Heart
                                                                  UR Rarity
                                                                  1 cardTearlaments Kaleido-Heart
                                                                  Tearlaments Kaleido-Heart
                                                                  DARK 9
                                                                  Tearlaments Kaleido-Heart
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                                                  SR Rarity
                                                                  1 cardTearlaments Kitkallos
                                                                  SR Rarity
                                                                  1 cardTearlaments Kitkallos
                                                                  Tearlaments Kitkallos
                                                                  DARK 5
                                                                  Tearlaments Kitkallos
                                                                  • ATK:

                                                                  • 2300

                                                                  • DEF:

                                                                  • 1200


                                                                  1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                                  UR Rarity
                                                                  1 cardTearlaments Rulkallos
                                                                  UR Rarity
                                                                  1 cardTearlaments Rulkallos
                                                                  Tearlaments Rulkallos
                                                                  WATER 8
                                                                  Tearlaments Rulkallos
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2500


                                                                  "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                                                  SR Rarity
                                                                  1 cardAussa the Earth Charmer, Immovable
                                                                  SR Rarity
                                                                  1 cardAussa the Earth Charmer, Immovable
                                                                  Aussa the Earth Charmer, Immovable
                                                                  EARTH
                                                                  Aussa the Earth Charmer, Immovable
                                                                  • ATK:

                                                                  • 1850

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                  SR Rarity
                                                                  1 cardDharc the Dark Charmer, Gloomy
                                                                  SR Rarity
                                                                  1 cardDharc the Dark Charmer, Gloomy
                                                                  Dharc the Dark Charmer, Gloomy
                                                                  DARK
                                                                  Dharc the Dark Charmer, Gloomy
                                                                  • ATK:

                                                                  • 1850

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                  UR Rarity
                                                                  1 cardSpright Elf
                                                                  UR Rarity
                                                                  1 cardSpright Elf
                                                                  Spright Elf
                                                                  FIRE
                                                                  Spright Elf
                                                                  • ATK:

                                                                  • 1400

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                  UR Rarity
                                                                  1 cardUnderworld Goddess of the Closed World
                                                                  UR Rarity
                                                                  1 cardUnderworld Goddess of the Closed World
                                                                  Underworld Goddess of the Closed World
                                                                  LIGHT
                                                                  Underworld Goddess of the Closed World
                                                                  • ATK:

                                                                  • 3000

                                                                  • LINK-5

                                                                  Link Arrow:

                                                                  Bottom

                                                                  Bottom-Right

                                                                  Right

                                                                  Top-Right

                                                                  Top


                                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                  UR Rarity
                                                                  1 cardBaronne de Fleur
                                                                  UR Rarity
                                                                  1 cardBaronne de Fleur
                                                                  Baronne de Fleur
                                                                  WIND 10
                                                                  Baronne de Fleur
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2400


                                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                  UR Rarity
                                                                  1 cardAbyss Dweller
                                                                  UR Rarity
                                                                  1 cardAbyss Dweller
                                                                  Abyss Dweller
                                                                  WATER
                                                                  Abyss Dweller
                                                                  • ATK:

                                                                  • 1700

                                                                  • DEF:

                                                                  • 1400


                                                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                  UR Rarity
                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                  UR Rarity
                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                  LIGHT
                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                  SR Rarity
                                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                  EARTH
                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 2000


                                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                  UR Rarity
                                                                  1 cardTime Thief Redoer
                                                                  UR Rarity
                                                                  1 cardTime Thief Redoer
                                                                  Time Thief Redoer
                                                                  DARK
                                                                  Time Thief Redoer
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 2000


                                                                  2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                                    

                                                                  Mix Ishuzu 2

                                                                  Need 33 UR

                                                                  UR Rarity
                                                                  Kelbek the Ancient Vanguard2 card
                                                                  UR Rarity
                                                                  Keldo the Sacred Protector2 card
                                                                  UR Rarity
                                                                  Maxx "C"3 card
                                                                  UR Rarity
                                                                  Tearlaments Reinoheart3 card
                                                                  UR Rarity
                                                                  Tearlaments Scheiren2 card
                                                                  UR Rarity
                                                                  El Shaddoll Winda1 card
                                                                  UR Rarity
                                                                  Tearlaments Kaleido-Heart1 card
                                                                  UR Rarity
                                                                  Tearlaments Rulkallos1 card
                                                                  UR Rarity
                                                                  Spright Elf1 card
                                                                  UR Rarity
                                                                  Underworld Goddess of the Closed World1 card
                                                                  UR Rarity
                                                                  Baronne de Fleur1 card
                                                                  UR Rarity
                                                                  Ash Blossom & Joyous Spring3 card
                                                                  UR Rarity
                                                                  Diviner of the Herald3 card
                                                                  UR Rarity
                                                                  Abyss Dweller1 card
                                                                  UR Rarity
                                                                  Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                                                  UR Rarity
                                                                  Time Thief Redoer1 card
                                                                  UR Rarity
                                                                  Foolish Burial1 card
                                                                  UR Rarity
                                                                  Instant Fusion1 card
                                                                  UR Rarity
                                                                  Primeval Planet Perlereino1 card
                                                                  UR Rarity
                                                                  Reinforcement of the Army1 card
                                                                  UR Rarity
                                                                  Terraforming1 card
                                                                  UR Rarity
                                                                  Gravekeeper's Trap1 card

                                                                  Main: 40 Extra: 15

                                                                  SR Rarity
                                                                  2 cardAgido the Ancient Sentinel
                                                                  SR Rarity
                                                                  2 cardAgido the Ancient Sentinel
                                                                  Agido the Ancient Sentinel
                                                                  EARTH 4
                                                                  Agido the Ancient Sentinel
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 1300


                                                                  If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.


                                                                  UR Rarity
                                                                  2 cardKelbek the Ancient Vanguard
                                                                  UR Rarity
                                                                  2 cardKelbek the Ancient Vanguard
                                                                  Kelbek the Ancient Vanguard
                                                                  EARTH 4
                                                                  Kelbek the Ancient Vanguard
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 1800


                                                                  If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


                                                                  UR Rarity
                                                                  2 cardKeldo the Sacred Protector
                                                                  UR Rarity
                                                                  2 cardKeldo the Sacred Protector
                                                                  Keldo the Sacred Protector
                                                                  EARTH 4
                                                                  Keldo the Sacred Protector
                                                                  • ATK:

                                                                  • 1200

                                                                  • DEF:

                                                                  • 1600


                                                                  You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                                                                  UR Rarity
                                                                  3 cardMaxx "C"
                                                                  UR Rarity
                                                                  3 cardMaxx "C"
                                                                  Maxx "C"
                                                                  EARTH 2
                                                                  Maxx "C"
                                                                  • ATK:

                                                                  • 500

                                                                  • DEF:

                                                                  • 200


                                                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                  SR Rarity
                                                                  3 cardMudora the Sword Oracle
                                                                  SR Rarity
                                                                  3 cardMudora the Sword Oracle
                                                                  Mudora the Sword Oracle
                                                                  EARTH 4
                                                                  Mudora the Sword Oracle
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 1800


                                                                  You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                                                                  N Rarity
                                                                  2 cardTearlaments Havnis
                                                                  N Rarity
                                                                  2 cardTearlaments Havnis
                                                                  Tearlaments Havnis
                                                                  DARK 3
                                                                  Tearlaments Havnis
                                                                  • ATK:

                                                                  • 1600

                                                                  • DEF:

                                                                  • 1000


                                                                  When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                                                                  N Rarity
                                                                  2 cardTearlaments Merrli
                                                                  N Rarity
                                                                  2 cardTearlaments Merrli
                                                                  Tearlaments Merrli
                                                                  DARK 2
                                                                  Tearlaments Merrli
                                                                  • ATK:

                                                                  • 800

                                                                  • DEF:

                                                                  • 2000


                                                                  If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.


                                                                  UR Rarity
                                                                  3 cardTearlaments Reinoheart
                                                                  UR Rarity
                                                                  3 cardTearlaments Reinoheart
                                                                  Tearlaments Reinoheart
                                                                  WATER 4
                                                                  Tearlaments Reinoheart
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 2100


                                                                  If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                                                                  UR Rarity
                                                                  2 cardTearlaments Scheiren
                                                                  UR Rarity
                                                                  2 cardTearlaments Scheiren
                                                                  Tearlaments Scheiren
                                                                  DARK 4
                                                                  Tearlaments Scheiren
                                                                  • ATK:

                                                                  • 1800

                                                                  • DEF:

                                                                  • 1300


                                                                  During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                                                  N Rarity
                                                                  1 cardShaddoll Beast
                                                                  N Rarity
                                                                  1 cardShaddoll Beast
                                                                  Shaddoll Beast
                                                                  DARK 5
                                                                  Shaddoll Beast
                                                                  • ATK:

                                                                  • 2200

                                                                  • DEF:

                                                                  • 1700


                                                                  FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


                                                                  UR Rarity
                                                                  3 cardAsh Blossom & Joyous Spring
                                                                  UR Rarity
                                                                  3 cardAsh Blossom & Joyous Spring
                                                                  Ash Blossom & Joyous Spring
                                                                  FIRE 3
                                                                  Ash Blossom & Joyous Spring
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 1800


                                                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                  UR Rarity
                                                                  3 cardDiviner of the Herald
                                                                  UR Rarity
                                                                  3 cardDiviner of the Herald
                                                                  Diviner of the Herald
                                                                  LIGHT 2
                                                                  Diviner of the Herald
                                                                  • ATK:

                                                                  • 500

                                                                  • DEF:

                                                                  • 300


                                                                  If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                                                                  R Rarity
                                                                  1 cardHerald of Orange Light
                                                                  R Rarity
                                                                  1 cardHerald of Orange Light
                                                                  Herald of Orange Light
                                                                  LIGHT 2
                                                                  Herald of Orange Light
                                                                  • ATK:

                                                                  • 300

                                                                  • DEF:

                                                                  • 500


                                                                  When your opponent activates a monster effect (Quick Effect): You can send this card and 1 other Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it.




                                                                  Tag(s):

                                                                  UR Rarity
                                                                  1 cardFoolish Burial
                                                                  UR Rarity
                                                                  1 cardFoolish Burial
                                                                  Foolish Burial
                                                                  Spell Normal
                                                                  Foolish Burial

                                                                    Send 1 monster from your Deck to the GY.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    1 cardInstant Fusion
                                                                    UR Rarity
                                                                    1 cardInstant Fusion
                                                                    Instant Fusion
                                                                    Spell Normal
                                                                    Instant Fusion

                                                                      Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                                                      UR Rarity
                                                                      1 cardPrimeval Planet Perlereino
                                                                      UR Rarity
                                                                      1 cardPrimeval Planet Perlereino
                                                                      Primeval Planet Perlereino
                                                                      Spell Field
                                                                      Primeval Planet Perlereino

                                                                        When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.


                                                                        UR Rarity
                                                                        1 cardReinforcement of the Army
                                                                        UR Rarity
                                                                        1 cardReinforcement of the Army
                                                                        Reinforcement of the Army
                                                                        Spell Normal
                                                                        Reinforcement of the Army

                                                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                          R Rarity
                                                                          1 cardTearlaments Heartbeat
                                                                          R Rarity
                                                                          1 cardTearlaments Heartbeat
                                                                          Tearlaments Heartbeat
                                                                          Spell Quick
                                                                          Tearlaments Heartbeat

                                                                            Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.


                                                                            UR Rarity
                                                                            1 cardTerraforming
                                                                            UR Rarity
                                                                            1 cardTerraforming
                                                                            Terraforming
                                                                            Spell Normal
                                                                            Terraforming

                                                                              Add 1 Field Spell from your Deck to your hand.




                                                                              Tag(s):

                                                                              SR Rarity
                                                                              1 cardExchange of the Spirit
                                                                              SR Rarity
                                                                              1 cardExchange of the Spirit
                                                                              Exchange of the Spirit
                                                                              Trap Normal
                                                                              Exchange of the Spirit

                                                                                If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.


                                                                                UR Rarity
                                                                                1 cardGravekeeper's Trap
                                                                                UR Rarity
                                                                                1 cardGravekeeper's Trap
                                                                                Gravekeeper's Trap
                                                                                Trap Continuous
                                                                                Gravekeeper's Trap

                                                                                  While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.


                                                                                  N Rarity
                                                                                  1 cardTearlaments Cryme
                                                                                  N Rarity
                                                                                  1 cardTearlaments Cryme
                                                                                  Tearlaments Cryme
                                                                                  Trap Counter
                                                                                  Tearlaments Cryme

                                                                                    When a Spell/Trap Card, or monster effect, is activated, while you control a "Tearlaments" monster or "Visas Starfrost": Negate the activation, and if you do, shuffle that card into the Deck, then send 1 monster from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" monsters; add it to your hand. You can only use 1 "Tearlaments Cryme" effect per turn, and only once that turn.


                                                                                    N Rarity
                                                                                    1 cardTearlaments Metanoise
                                                                                    N Rarity
                                                                                    1 cardTearlaments Metanoise
                                                                                    Tearlaments Metanoise
                                                                                    Trap Normal
                                                                                    Tearlaments Metanoise

                                                                                      If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.


                                                                                      R Rarity
                                                                                      1 cardTearlaments Sulliek
                                                                                      R Rarity
                                                                                      1 cardTearlaments Sulliek
                                                                                      Tearlaments Sulliek
                                                                                      Trap Continuous
                                                                                      Tearlaments Sulliek

                                                                                        If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardEl Shaddoll Winda
                                                                                        UR Rarity
                                                                                        1 cardEl Shaddoll Winda
                                                                                        El Shaddoll Winda
                                                                                        DARK 5
                                                                                        El Shaddoll Winda
                                                                                        • ATK:

                                                                                        • 2200

                                                                                        • DEF:

                                                                                        • 800


                                                                                        1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                                                                        Tag(s):

                                                                                        SR Rarity
                                                                                        1 cardMudragon of the Swamp
                                                                                        SR Rarity
                                                                                        1 cardMudragon of the Swamp
                                                                                        Mudragon of the Swamp
                                                                                        WATER 4
                                                                                        Mudragon of the Swamp
                                                                                        • ATK:

                                                                                        • 1900

                                                                                        • DEF:

                                                                                        • 1600


                                                                                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                        SR Rarity
                                                                                        1 cardPredaplant Dragostapelia
                                                                                        SR Rarity
                                                                                        1 cardPredaplant Dragostapelia
                                                                                        Predaplant Dragostapelia
                                                                                        DARK 8
                                                                                        Predaplant Dragostapelia
                                                                                        • ATK:

                                                                                        • 2700

                                                                                        • DEF:

                                                                                        • 1900


                                                                                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                        UR Rarity
                                                                                        1 cardTearlaments Kaleido-Heart
                                                                                        UR Rarity
                                                                                        1 cardTearlaments Kaleido-Heart
                                                                                        Tearlaments Kaleido-Heart
                                                                                        DARK 9
                                                                                        Tearlaments Kaleido-Heart
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 3000


                                                                                        "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


                                                                                        SR Rarity
                                                                                        1 cardTearlaments Kitkallos
                                                                                        SR Rarity
                                                                                        1 cardTearlaments Kitkallos
                                                                                        Tearlaments Kitkallos
                                                                                        DARK 5
                                                                                        Tearlaments Kitkallos
                                                                                        • ATK:

                                                                                        • 2300

                                                                                        • DEF:

                                                                                        • 1200


                                                                                        1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardTearlaments Rulkallos
                                                                                        UR Rarity
                                                                                        1 cardTearlaments Rulkallos
                                                                                        Tearlaments Rulkallos
                                                                                        WATER 8
                                                                                        Tearlaments Rulkallos
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 2500


                                                                                        "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                                                                        SR Rarity
                                                                                        1 cardAussa the Earth Charmer, Immovable
                                                                                        SR Rarity
                                                                                        1 cardAussa the Earth Charmer, Immovable
                                                                                        Aussa the Earth Charmer, Immovable
                                                                                        EARTH
                                                                                        Aussa the Earth Charmer, Immovable
                                                                                        • ATK:

                                                                                        • 1850

                                                                                        • LINK-2

                                                                                        Link Arrow:

                                                                                        Bottom-Left

                                                                                        Bottom-Right


                                                                                        2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                                        SR Rarity
                                                                                        1 cardDharc the Dark Charmer, Gloomy
                                                                                        SR Rarity
                                                                                        1 cardDharc the Dark Charmer, Gloomy
                                                                                        Dharc the Dark Charmer, Gloomy
                                                                                        DARK
                                                                                        Dharc the Dark Charmer, Gloomy
                                                                                        • ATK:

                                                                                        • 1850

                                                                                        • LINK-2

                                                                                        Link Arrow:

                                                                                        Bottom-Left

                                                                                        Bottom-Right


                                                                                        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardSpright Elf
                                                                                        UR Rarity
                                                                                        1 cardSpright Elf
                                                                                        Spright Elf
                                                                                        FIRE
                                                                                        Spright Elf
                                                                                        • ATK:

                                                                                        • 1400

                                                                                        • LINK-2

                                                                                        Link Arrow:

                                                                                        Bottom-Left

                                                                                        Bottom-Right


                                                                                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardUnderworld Goddess of the Closed World
                                                                                        UR Rarity
                                                                                        1 cardUnderworld Goddess of the Closed World
                                                                                        Underworld Goddess of the Closed World
                                                                                        LIGHT
                                                                                        Underworld Goddess of the Closed World
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • LINK-5

                                                                                        Link Arrow:

                                                                                        Bottom

                                                                                        Bottom-Right

                                                                                        Right

                                                                                        Top-Right

                                                                                        Top


                                                                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                                        UR Rarity
                                                                                        1 cardBaronne de Fleur
                                                                                        UR Rarity
                                                                                        1 cardBaronne de Fleur
                                                                                        Baronne de Fleur
                                                                                        WIND 10
                                                                                        Baronne de Fleur
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 2400


                                                                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                                        UR Rarity
                                                                                        1 cardAbyss Dweller
                                                                                        UR Rarity
                                                                                        1 cardAbyss Dweller
                                                                                        Abyss Dweller
                                                                                        WATER
                                                                                        Abyss Dweller
                                                                                        • ATK:

                                                                                        • 1700

                                                                                        • DEF:

                                                                                        • 1400


                                                                                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                                        UR Rarity
                                                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                        UR Rarity
                                                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                        LIGHT
                                                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 3000


                                                                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                        Tag(s):

                                                                                        SR Rarity
                                                                                        1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                        SR Rarity
                                                                                        1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                        Number 41: Bagooska the Terribly Tired Tapir
                                                                                        EARTH
                                                                                        Number 41: Bagooska the Terribly Tired Tapir
                                                                                        • ATK:

                                                                                        • 2100

                                                                                        • DEF:

                                                                                        • 2000


                                                                                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                        UR Rarity
                                                                                        1 cardTime Thief Redoer
                                                                                        UR Rarity
                                                                                        1 cardTime Thief Redoer
                                                                                        Time Thief Redoer
                                                                                        DARK
                                                                                        Time Thief Redoer
                                                                                        • ATK:

                                                                                        • 2400

                                                                                        • DEF:

                                                                                        • 2000


                                                                                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                                                          




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