Instructions for Playing PUNK

Instructions for Playing PUNK

PUNK in the past was a cheap mercenary deck, but now, it's still the same and can play on its own and hire other people to mercenary for you. In the past, one of the reasons it was able to mercenary in many decks was partly because of the guy. Like Halqifibrax, now he's gone and has a new support so we'll play it in a different way, with different combos and it's a deck that usually hits well at low ranks (because opp doesn't know choke points).


Yes and the Ace Monster of this deck is not any PUNK but Psychic End Punisher 🐧



vl Deer Note is a boy aaaaaaaaaaaaaaaaaaaaaa

Sections covered in this guide:




CORE

 

Noh-P.U.N.K. Ze Amin (x3)

SR Rarity
Noh-P.U.N.K. Ze Amin
SR Rarity
Noh-P.U.N.K. Ze Amin
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


Yeh, Amin. Call this Aleister because it is the main normal summon and one card combo (actually 1.5 cards) of the deck


Past parasitic corner: In the past, this guy was a good mercenary for the halqifibrax engine because it had a search and was a Tuner.

This child in the deck is a searcher, but TCG OCG DL or MD search auto x3 so this child's rate of 100% x3 is obvious.

Unfortunately there is no ability to jump on your own


This one has gone to the grave, the last chain link to block this handtrap, guys

Noh-P.U.N.K. Deer Note (x1-2)

UR Rarity
Noh-P.U.N.K. Deer Note
UR Rarity
Noh-P.U.N.K. Deer Note
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


new card, usually brought x2 because it cannot be summoned normally so it will be bricked from time to time (but don't worry, this card is often thrown onto the field by Foxy), plus it can be searched by Ze Amin


But on the contrary, it can jump itself or jump for another PUNK card and its good thing is that when sent from the field to the grave, it will jump 1 PUNK from the grave except for Level 5 cards (referring to this card), then During this turn, you cannot jump Deer Note again

This means that when you are comboing and when you get to the boss, you will have another body to make it difficult for the opp or to continue the combo, like climbing a link (Unicorn -> Accesscode) or a textbook, take this one to synchro. At level 8, you pull a level 8 from the grave using this one and then xyz out a negate

Noh-P.U.N.K. Foxy Tune (x3)

SR Rarity
Noh-P.U.N.K. Foxy Tune
SR Rarity
Noh-P.U.N.K. Foxy Tune
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


often searched by Amin


This one has the ability to jump on its own, but it has to tribute a PUNK on the field, so it will occasionally brick (lmao you'll never use it), but in return it has the ability to send 2 cards in hand including itself. it (because it doesn't require a PUNK card, this effect can save you from being bricked) and jump a PUNK from a non-level 8 deck.



As for the LP increasing effect... oh, does Yugioh have a battle phase?

Noh-P.U.N.K. Ogre Dance (x1-3)

SR Rarity
Noh-P.U.N.K. Ogre Dance
SR Rarity
Noh-P.U.N.K. Ogre Dance
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


When the enemy monster activates an effect (quick effect), the damage after this line automatically negates the effect cmnr but it doesn't increase ATK and doesn't negate anything :/ (so stupid)


This one has the ability to jump by Tribute like Foxy and has the ability to send itself from the hand or field to the grave to search for non-level 8 PUNK monsters from the deck, yes it can search for Ze Amin, but that's sad. Ze Amin is Psychic, so she often spams Emergency Teleport, so this one occasionally only runs 1 copy in the deck

Ukiyoe-P.U.N.K. Sharakusai (x0-3)

R Rarity
Ukiyoe-P.U.N.K. Sharakusai
R Rarity
Ukiyoe-P.U.N.K. Sharakusai
Ukiyoe-P.U.N.K. Sharakusai
EARTH 3
Ukiyoe-P.U.N.K. Sharakusai
  • ATK:

  • 1200

  • DEF:

  • 600


You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.


Has the ability to fuse on your turn or synchro on the enemy's turn and is a Level 3 Tuner with bonus Psychic that uses Emergency Teleport for prestige.

Gagaku-P.U.N.K. Wa Gon (x0-1)

R Rarity
Gagaku-P.U.N.K. Wa Gon
R Rarity
Gagaku-P.U.N.K. Wa Gon
Gagaku-P.U.N.K. Wa Gon
EARTH 3
Gagaku-P.U.N.K. Wa Gon
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.


Speed ​​Wa Gon !!!



When opp activates a card or effect to select a PUNK monster (quick effect), after this part the effect will definitely be negated, there's no way to go wrong, but no... draw 1 card

Doesn't jump on its own, has a search spell. The spell we usually play is field, but field sometimes gets x0, so this one generally flops a bit.

Joruri-P.U.N.K. Nashiwari Surprise, Joruri-P.U.N.K. Dangerous Gabu and Joruri-P.U.N.K. Madame Spider (x0-1)

N Rarity
Joruri-P.U.N.K. Nashiwari Surprise
N Rarity
Joruri-P.U.N.K. Nashiwari Surprise
Joruri-P.U.N.K. Nashiwari Surprise
Trap Normal
Joruri-P.U.N.K. Nashiwari Surprise

    Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.


    N Rarity
    Joruri-P.U.N.K. Dangerous Gabu
    N Rarity
    Joruri-P.U.N.K. Dangerous Gabu
    Joruri-P.U.N.K. Dangerous Gabu
    Trap Normal
    Joruri-P.U.N.K. Dangerous Gabu

      You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


      R Rarity
      Joruri-P.U.N.K. Madame Spider
      R Rarity
      Joruri-P.U.N.K. Madame Spider
      Joruri-P.U.N.K. Madame Spider
      EARTH 3
      Joruri-P.U.N.K. Madame Spider
      • ATK:

      • 900

      • DEF:

      • 600


      You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.


      Does not jump on its own and has the ability to search traps


      Gabu: rarely used like before, partly because of not shutting down Sprights with negate (but mercenaries for decks with strong negate like Swordsoul still bring x1)

      Surprise: yep, shoot the normal body summon Spright and they will stop for a moment, usually played in pure PUNK

      P.U.N.K. JAM Extreme Session (x0-1)

      SR Rarity
      P.U.N.K. JAM Extreme Session
      SR Rarity
      P.U.N.K. JAM Extreme Session
      P.U.N.K. JAM Extreme Session
      Spell Field
      P.U.N.K. JAM Extreme Session

        Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.


        You got bricked because you held a card in your hand but the debtor didn't jump? Use this card


        It's a pity that changing hand -> deck means this field is definitely x3. Anyway, x1 is ok to control with handtrap + resources.

        but it's not weak, why? Scroll down to the combo section. PUNK draw 3 cards is real



        EXTRA DECK

         

        P.U.N.K. JAM Dragon Drive (x0-2)

        SR Rarity
        P.U.N.K. JAM Dragon Drive
        SR Rarity
        P.U.N.K. JAM Dragon Drive
        P.U.N.K. JAM Dragon Drive
        EARTH 8
        P.U.N.K. JAM Dragon Drive
        • ATK:

        • 2700

        • DEF:

        • 2400


        1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


        SEARCH HANDTRAP IS HEREEEEEEEEEEEEEEEEE


        Ghost Ogre!!!

        is one of the important components of a one card combo, has the ability to search into the hand or throw cards from the deck to the grave, and this is a synchro monster so it has negateeeeeeeeeee yayyyyyyyyyyy, if opp activates the card or the effect responds to the card effect or your PUNK effect will you... jump this one from the grave?

        where my negate konami, anyway 8 + 3 =11 and don't get banned when leaving the field

        Ukiyoe-P.U.N.K. Rising Carp (x0-2)

        UR Rarity
        Ukiyoe-P.U.N.K. Rising Carp
        UR Rarity
        Ukiyoe-P.U.N.K. Rising Carp
        Ukiyoe-P.U.N.K. Rising Carp
        WATER 8
        Ukiyoe-P.U.N.K. Rising Carp
        • ATK:

        • 1000

        • DEF:

        • 2600


        2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.


        effect sacrifices itself if summoned and fuses to jump 2 PUNKs from the hand or Deck with DIFFERENT NAME, except for Level 8 monsters -> for example, if your normal has a fusion effect, there will only be 1 body on the field and no other monsters. Jumping yourself, you can fuse this one and this one will jump 2 searchable ones from the deck into the next combo


        And this one also supports OTK as a material to summon Synchro. It's easy to level with any 2 PUNKs, and the level is still 8 to Xyz or Synchro.

        Ukiyoe-P.U.N.K. Amazing Dragon (x1-2)

        UR Rarity
        Ukiyoe-P.U.N.K. Amazing Dragon
        UR Rarity
        Ukiyoe-P.U.N.K. Amazing Dragon
        Ukiyoe-P.U.N.K. Amazing Dragon
        WIND 11
        Ukiyoe-P.U.N.K. Amazing Dragon
        • ATK:

        • 3000

        • DEF:

        • 2800


        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


        Chad


        Level 11 should be easy to summon, easy to level up, just need 1 Tuner and 1+ non Tuner as traditional, push opp cards to clear the field for OTK or discourage the enemy (if the field is full of Extra Deck monsters or some monsters). If you're pushed back, you can't jump on your own), jump a PUNK from the grave except this one, meaning if you want to search, jump on search, for fusion, jump on the poly fake,...



        and jump DRIVE to search for Ghost Ogre :)



        Staple

         

        Ghost Ogre & Snow Rabbit (handtrap )

        UR Rarity
        Ghost Ogre & Snow Rabbit
        UR Rarity
        Ghost Ogre & Snow Rabbit
        Ghost Ogre & Snow Rabbit
        LIGHT 3
        Ghost Ogre & Snow Rabbit
        • ATK:

        • 0

        • DEF:

        • 1800


        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


        searchable



        Besides, you can also play spring, maxx C or whatever because they control it very well thanks to the field handtrap, Dak Rule No Moe is also okay, Droplet is also okay to use whatever you like.

        Crossout Designator and Called by the Grave (called x2, crossout x0-1)

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




          Tag(s):

          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

             the handtrap shutdownnnnnnnnnn, the handtrap shutdown is realllllllllllllllllll

            PSY-Frame Driver and PSY-Framegear Gamma (x0-2)

            N Rarity
            PSY-Frame Driver
            N Rarity
            PSY-Frame Driver
            PSY-Frame Driver
            LIGHT 6
            PSY-Frame Driver
            • ATK:

            • 2500

            • DEF:

            • 0


            A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


            SR Rarity
            PSY-Framegear Gamma
            SR Rarity
            PSY-Framegear Gamma
            PSY-Framegear Gamma
            LIGHT 2
            PSY-Framegear Gamma
            • ATK:

            • 1000

            • DEF:

            • 0


            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


            Hey guys, 2 + 6 = 8 we can Synchro to Borreload Savage Dragon

            Chaos Ruler the Chaotic Magical Dragon (x1)

            UR Rarity
            Chaos Ruler, the Chaotic Magical Dragon
            UR Rarity
            Chaos Ruler, the Chaotic Magical Dragon
            Chaos Ruler, the Chaotic Magical Dragon
            DARK 8
            Chaos Ruler, the Chaotic Magical Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


            Level 8, damn if you read this far you know it's easy to sum up, have the ability to pick up a handtrap from the deck if it's light or dark (and you have to be lucky), mill the grave to get play goods and jump for free from the grave, ATK is 3000 easy to OTK. 10/10

            Emergency Teleport (x2 (due to limit))

            SR Rarity
            Emergency Teleport
            SR Rarity
            Emergency Teleport
            Emergency Teleport
            Spell Quick
            Emergency Teleport

              Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




              Tag(s):

              If you have Psychic Level 3, you must bring this card. This card simply jumps a body and gets banned, and at the end of the turn, what's so strong about it? not once per turn :) and summons the effect and can punch opp

              Number 90: Galaxy-Eyes Photon Lord and Number 38: Hope Harbinger Dragon Titanic Galaxy (Negate )

              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              Number 90: Galaxy-Eyes Photon Lord
              LIGHT
              Number 90: Galaxy-Eyes Photon Lord
              • ATK:

              • 2500

              • DEF:

              • 3000


              2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              LIGHT
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


              Leveling up is easy because both the Extra Deck and the Deck have Level 8 monsters and 1.5 combo cards, making it extremely easy to level up


              Number 90: Negate monster
              Number 38 : Negate Spell, loose sandbag

              Dingirsu the Orcust of the Evening Star (x0-1)

              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


              rank 8 so it's easy to get to vl


              mercenary, capable of sending untargeted cards and ensuring one or more of your cards are destroyed (raigeki, broom)

              The Zombie Vampire (x0-1)

              UR Rarity
              The Zombie Vampire
              UR Rarity
              The Zombie Vampire
              The Zombie Vampire
              DARK
              The Zombie Vampire
              • ATK:

              • 3000

              • DEF:

              • 2800


              2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


              Rank 8 is easy to get


              Big body, protects your target, mills cards and jumps milled monsters onto the field (optimizes the fact that you have lost your normal summon)

              Divine Arsenal AA-ZEUS - Sky Thunder (Ancient stamping machine)

              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




              Tag(s):

              calling the monster Xyz attacked a beautiful girl because...

              PSY-Framelord Lambda (x0-1)

              SR Rarity
              PSY-Framelord Lambda
              SR Rarity
              PSY-Framelord Lambda
              PSY-Framelord Lambda
              LIGHT
              PSY-Framelord Lambda
              • ATK:

              • 1700

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters, except Tokens You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.


              field draw card (ah, remember banish Psychic) ​​-> this one searches gamma


              yeh, you can use gamma if there are monsters on the field thanks to this one

              I:P and his gang

              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Bottom

              Right


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


              UR Rarity
              Apollousa, Bow of the Goddess
              UR Rarity
              Apollousa, Bow of the Goddess
              Apollousa, Bow of the Goddess
              WIND
              Apollousa, Bow of the Goddess
              • ATK:

              • 0

              • LINK-4

              Link Arrow:

              Bottom-Left

              Bottom

              Bottom-Right

              Top


              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


              UR Rarity
              I:P Masquerena
              UR Rarity
              I:P Masquerena
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


              UR Rarity
              Accesscode Talker
              UR Rarity
              Accesscode Talker
              Accesscode Talker
              DARK
              Accesscode Talker
              • ATK:

              • 2300

              • LINK-4

              Link Arrow:

              Top

              Left

              Bottom

              Right


              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




              Tag(s):

              I:P link in turn opp go brrrrrrrrrr


              Unicorn: level up with I:P on turn opp to shoot 1 card back to the deck
              Accesscode: usually equals Unicorn after Unicorn shoots a card to gain 5300 ATK and OTK
              Apollousa: negate not once per turn

              Psychic End Punisher (x1-2)

              UR Rarity
              Psychic End Punisher
              UR Rarity
              Psychic End Punisher
              Psychic End Punisher
              LIGHT 11
              Psychic End Punisher
              • ATK:

              • 3500

              • DEF:

              • 3500


              1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


              The PUNK boss can be x0 but this one must be at least x1 :)


              we have :
              - Immune to opp's activation effect
              - ATK & DEF are both 3500 so it's hard to punch to death
              - 11 stars + very traditional synchro conditions so leveling up is so easy
              - banish card soft once per turn
              - Increase ATK to be able to OTK or punch boss opp to death

              Baronne de Fleur (x0-1)

              UR Rarity
              Baronne de Fleur
              UR Rarity
              Baronne de Fleur
              Baronne de Fleur
              WIND 10
              Baronne de Fleur
              • ATK:

              • 3000

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


              How can you survive in a place where everyone is level 8 and 11? The combo below has :3


              Anyway, 1 shot, 1 negate, 1 call, the sum is easy, but this deck's sum is a bit difficult (unless you guys fail at addition, then you can add up to 10 anywhere).

              Zombie World, Immortal Dragon and Necroworld Banshee (Your Graveyard Mou Shinderu)

              UR Rarity
              Zombie World
              UR Rarity
              Zombie World
              Zombie World
              Spell Field
              Zombie World

                All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                SR Rarity
                Immortal Dragon
                SR Rarity
                Immortal Dragon
                Immortal Dragon
                DARK 6
                Immortal Dragon
                • ATK:

                • 500

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                SR Rarity
                Necroworld Banshee
                SR Rarity
                Necroworld Banshee
                Necroworld Banshee
                DARK 4
                Necroworld Banshee
                • ATK:

                • 1800

                • DEF:

                • 200


                "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                How to make a combo is below



                The gameplay is very simple: that cheap dragon threw our waifu into the grave, the waifu got upset so he left and gave us zombie world 💀

                FTK

                UR Rarity
                Linkuriboh
                UR Rarity
                Linkuriboh
                Linkuriboh
                DARK
                Linkuriboh
                • ATK:

                • 300

                • LINK-1

                Link Arrow:

                Bottom


                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                SR Rarity
                Bujinki Ahashima
                SR Rarity
                Bujinki Ahashima
                Bujinki Ahashima
                LIGHT
                Bujinki Ahashima
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Top

                Bottom-Right


                2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                UR Rarity
                Number 33: Chronomaly Machu Mech
                UR Rarity
                Number 33: Chronomaly Machu Mech
                Number 33: Chronomaly Machu Mech
                LIGHT
                Number 33: Chronomaly Machu Mech
                • ATK:

                • 2400

                • DEF:

                • 1500


                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.


                SR Rarity
                Geomathmech Magma
                SR Rarity
                Geomathmech Magma
                Geomathmech Magma
                FIRE 8
                Geomathmech Magma
                • ATK:

                • 2500

                • DEF:

                • 0


                1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.


                SR Rarity
                Phantasmal Lord Ultimitl Bishbaalkin
                SR Rarity
                Phantasmal Lord Ultimitl Bishbaalkin
                Phantasmal Lord Ultimitl Bishbaalkin
                DARK 0
                Phantasmal Lord Ultimitl Bishbaalkin
                • ATK:

                • 0

                • DEF:

                • 0


                (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.


                N Rarity
                Geonator Transverser
                N Rarity
                Geonator Transverser
                Geonator Transverser
                EARTH
                Geonator Transverser
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Bottom-Left

                Top-Right


                2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                R Rarity
                Thunder Dragon
                R Rarity
                Thunder Dragon
                Thunder Dragon
                LIGHT 5
                Thunder Dragon
                • ATK:

                • 1600

                • DEF:

                • 1500


                You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                combo is below XD


                How to play: throw the Bish past opp and use Number 33 to shoot to pay 8000 LP

                Therion Is Here

                SR Rarity
                Meliae of the Trees
                SR Rarity
                Meliae of the Trees
                Meliae of the Trees
                EARTH
                Meliae of the Trees
                • ATK:

                • 1700

                • DEF:

                • 900


                2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Send 1 Plant-Type monster from your Deck to the Graveyard. ● Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.


                UR Rarity
                Endless Engine Argyro System
                UR Rarity
                Endless Engine Argyro System
                Endless Engine Argyro System
                Spell Normal
                Endless Engine Argyro System

                  Send 1 "Therion" card from your Deck to the GY. If this card is in your GY: You can target 1 "Therion" card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 "Endless Engine Argyro System" effect per turn, and only once that turn.


                  SR Rarity
                  Therion "Lily" Borea
                  SR Rarity
                  Therion "Lily" Borea
                  Therion "Lily" Borea
                  WIND 8
                  Therion "Lily" Borea
                  • ATK:

                  • 2400

                  • DEF:

                  • 2500


                  You can only use each of the following effects of "Therion "Lily" Borea" once per turn. ● You can target 1 "Therion" monster or 1 Plant monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can send 1 card from your hand or field to the GY; add 1 "Therion" Spell/Trap from your Deck to your hand. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Lily" Borea".


                  UR Rarity
                  Aromaseraphy Jasmine
                  UR Rarity
                  Aromaseraphy Jasmine
                  Aromaseraphy Jasmine
                  LIGHT
                  Aromaseraphy Jasmine
                  • ATK:

                  • 1800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Plant monsters If your LP are higher than your opponent's, this card and any Plant monsters it points to cannot be destroyed by battle. You can Tribute 1 monster this card points to; Special Summon 1 Plant monster from your Deck in Defense Position. You can only use this effect of "Aromaseraphy Jasmine" once per turn. Once per turn, if you gain LP: Add 1 Plant monster from your Deck to your hand.


                  SR Rarity
                  Therion Cross
                  SR Rarity
                  Therion Cross
                  Therion Cross
                  Trap Normal
                  Therion Cross

                    When your opponent activates a monster effect, while you control a "Therion" monster: You can activate 1 of these effects; ● Negate that effect. ● Banish that monster. If you have "Endless Engine Argyro System" in your GY at activation, you can activate both effects (at resolution, negate, then banish). You can only activate 1 "Therion Cross" per turn.


                    UR Rarity
                    Therion Discolosseum
                    UR Rarity
                    Therion Discolosseum
                    Therion Discolosseum
                    Spell Field
                    Therion Discolosseum

                      When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only activate 1 "Therion Discolosseum" per turn.


                      UR Rarity
                      Therion "King" Regulus
                      UR Rarity
                      Therion "King" Regulus
                      Therion "King" Regulus
                      EARTH 8
                      Therion "King" Regulus
                      • ATK:

                      • 2800

                      • DEF:

                      • 1600


                      You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                      R Rarity
                      Aromage Laurel
                      R Rarity
                      Aromage Laurel
                      Aromage Laurel
                      WIND 1
                      Aromage Laurel
                      • ATK:

                      • 800

                      • DEF:

                      • 0


                      If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.


                      combo below :3


                      Mainly mix these guys together to get a bunch of negate :D

                      Shaddoll Dogmatika

                      SR Rarity
                      Dogmatika Maximus
                      SR Rarity
                      Dogmatika Maximus
                      Dogmatika Maximus
                      LIGHT 8
                      Dogmatika Maximus
                      • ATK:

                      • 1500

                      • DEF:

                      • 3000


                      You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


                      UR Rarity
                      El Shaddoll Winda
                      UR Rarity
                      El Shaddoll Winda
                      El Shaddoll Winda
                      DARK 5
                      El Shaddoll Winda
                      • ATK:

                      • 2200

                      • DEF:

                      • 800


                      1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                      Tag(s):

                      SR Rarity
                      Shaddoll Schism
                      SR Rarity
                      Shaddoll Schism
                      Shaddoll Schism
                      Trap Continuous
                      Shaddoll Schism

                        During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                        UR Rarity
                        Titaniklad the Ash Dragon
                        UR Rarity
                        Titaniklad the Ash Dragon
                        Titaniklad the Ash Dragon
                        DARK 8
                        Titaniklad the Ash Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                        UR Rarity
                        Dogmatika Fleurdelis, the Knighted
                        UR Rarity
                        Dogmatika Fleurdelis, the Knighted
                        Dogmatika Fleurdelis, the Knighted
                        LIGHT 8
                        Dogmatika Fleurdelis, the Knighted
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                        SR Rarity
                        Dogmatika Ecclesia, the Virtuous
                        SR Rarity
                        Dogmatika Ecclesia, the Virtuous
                        Dogmatika Ecclesia, the Virtuous
                        LIGHT 4
                        Dogmatika Ecclesia, the Virtuous
                        • ATK:

                        • 1500

                        • DEF:

                        • 1500


                        Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                        UR Rarity
                        El Shaddoll Apkallone
                        UR Rarity
                        El Shaddoll Apkallone
                        El Shaddoll Apkallone
                        DARK 6
                        El Shaddoll Apkallone
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                        combos below



                        Mainly causing resentment towards opp, and negate

                        Virtual World

                        R Rarity
                        Virtual World City - Kauwloon
                        R Rarity
                        Virtual World City - Kauwloon
                        Virtual World City - Kauwloon
                        Spell Normal
                        Virtual World City - Kauwloon

                          Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control. ● 2+: All "Virtual World" monsters you control gain 200 ATK this turn. ● 3+: Send the top 3 cards of your Deck to the GY. ● 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck. You can only activate 1 "Virtual World City - Kauwloon" per turn.


                          R Rarity
                          Virtual World Gate - Chuche
                          R Rarity
                          Virtual World Gate - Chuche
                          Virtual World Gate - Chuche
                          Trap Continuous
                          Virtual World Gate - Chuche

                            You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.


                            N Rarity
                            Virtual World Xiezhi - Jiji
                            N Rarity
                            Virtual World Xiezhi - Jiji
                            Virtual World Xiezhi - Jiji
                            EARTH 3
                            Virtual World Xiezhi - Jiji
                            • ATK:

                            • 1000

                            • DEF:

                            • 1600


                            If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn.


                            SR Rarity
                            Virtual World Hime - Nyannyan
                            SR Rarity
                            Virtual World Hime - Nyannyan
                            Virtual World Hime - Nyannyan
                            WIND 3
                            Virtual World Hime - Nyannyan
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.


                            SR Rarity
                            Virtual World Mai-Hime - Lulu
                            SR Rarity
                            Virtual World Mai-Hime - Lulu
                            Virtual World Mai-Hime - Lulu
                            WIND 3
                            Virtual World Mai-Hime - Lulu
                            • ATK:

                            • 1600

                            • DEF:

                            • 600


                            If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.


                            R Rarity
                            Virtual World Roshi - Laolao
                            R Rarity
                            Virtual World Roshi - Laolao
                            Virtual World Roshi - Laolao
                            WIND 6
                            Virtual World Roshi - Laolao
                            • ATK:

                            • 0

                            • DEF:

                            • 2400


                            If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.


                            R Rarity
                            Muddy Mudragon
                            R Rarity
                            Muddy Mudragon
                            Muddy Mudragon
                            DARK 6
                            Muddy Mudragon
                            • ATK:

                            • 500

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.


                            UR Rarity
                            Hot Red Dragon Archfiend Abyss
                            UR Rarity
                            Hot Red Dragon Archfiend Abyss
                            Hot Red Dragon Archfiend Abyss
                            DARK 9
                            Hot Red Dragon Archfiend Abyss
                            • ATK:

                            • 3200

                            • DEF:

                            • 2500


                            1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                            UR Rarity
                            Virtual World Kyubi - Shenshen
                            UR Rarity
                            Virtual World Kyubi - Shenshen
                            Virtual World Kyubi - Shenshen
                            WIND 9
                            Virtual World Kyubi - Shenshen
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                            combos below


                            We have a series of laws that allow us to jump from the grave to death and have the ability to restore a bunch of negate and lulu searched by JAM



                            Combo

                             

                            Number 90: Galaxy-Eyes Photon Lord and Number 38: Hope Harbinger Dragon Titanic Galaxy ([PURE] 1.5 card -> 1 Negate, 1 bắn card)

                            UR Rarity
                            Number 90: Galaxy-Eyes Photon Lord
                            UR Rarity
                            Number 90: Galaxy-Eyes Photon Lord
                            Number 90: Galaxy-Eyes Photon Lord
                            LIGHT
                            Number 90: Galaxy-Eyes Photon Lord
                            • ATK:

                            • 2500

                            • DEF:

                            • 3000


                            2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                            UR Rarity
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            UR Rarity
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            LIGHT
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                            I> Normal Ze Amin, search Foxy Tune

                            II> Foxy activates the effect and throws 1 card in his hand to jump Deer Note
                            III> Synchro to JAM, JAM chain 1 JAM search Ghost Ogre , Deer chain 2 choose Foxy, Ze Amin chain 3.
                            IV> Xyz Foxy and JAM go to Number 90 or 38 to get negate

                            End: 1 Negate, 1 Ghost Ogre

                            Pot of Greed ([PURE] 1.5 card combo -> Draw 2, Search 1 (I don't know why people call it Draw 3 cards))

                            UR Rarity
                            Pot of Greed
                            UR Rarity
                            Pot of Greed
                            Pot of Greed
                            Spell Normal
                            Pot of Greed

                              Draw 2 cards.




                              Tag(s):

                              I> Normal Ze Amin, search for Foxy, Foxy throws it and another card jumps Sharakusai onto the field

                              II> Sharakusai fusion out Carp, Tribute Carp jumping Deer and Speed ​​Wa Gon, Wa Gon search Field
                              III> Click Field, Synchro to JAM, JAM search Spider chain link 1, Deer jump Sharakusai chain link 2, Field draw 1
                              IV> Field banish 1 card to jump Spider, Spider search trap you like Gabu or Surprise, Field draw 1


                              End: 1 Trap and 2 Handtrap (if you are pro vjp)

                              Psychic End Punisher and Ukiyoe-P.U.N.K. Amazing Dragon ([PURE] 1.5 card -> Draw 2 + Chad)

                              UR Rarity
                              Psychic End Punisher
                              UR Rarity
                              Psychic End Punisher
                              Psychic End Punisher
                              LIGHT 11
                              Psychic End Punisher
                              • ATK:

                              • 3500

                              • DEF:

                              • 3500


                              1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                              UR Rarity
                              Ukiyoe-P.U.N.K. Amazing Dragon
                              UR Rarity
                              Ukiyoe-P.U.N.K. Amazing Dragon
                              Ukiyoe-P.U.N.K. Amazing Dragon
                              WIND 11
                              Ukiyoe-P.U.N.K. Amazing Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2800


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


                              I> Normal Ze Amin (damn Ze Amin forever), search for Foxy, Foxy throws it and another card jumps with fusion effect (name is hard to remember)

                              II> Fusion to Carp with 2 on the field, Activate the Carp effect to jump Deer and Speed ​​Wa Gon, Speed ​​Wa Gon search field and insert field
                              III> Synchro JAM, JAM search Spider chain link 1, Deer jumping Ze Amin chain link 2, Field draw 1
                              IV> Field jumps Spider search trap that you like, Field draw 1
                              V> Synchro Spider and JAM onto Dragon, Dragon jumps back to Carp, Carp Synchro and Ze Amin onto Psychic End Punisher, set 1 trap

                              End: 1 chad immune to active effects, has banish, ATK DEF 3500, has the ability to OTK and trade every battle phase, 2 handtraps or staples (if lucky), and... 1 piece of meat for the dragon, right? Can't survive until the next turn to revive monsters, 1 trap

                              Zombie World and Baronne de Fleur ([PURE] 1.5 card -> 1 Zombie World + Baronne + Draw 1)

                              UR Rarity
                              Zombie World
                              UR Rarity
                              Zombie World
                              Zombie World
                              Spell Field
                              Zombie World

                                All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                UR Rarity
                                Baronne de Fleur
                                UR Rarity
                                Baronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                1> Normal Ze Amin, Search Foxy, throw Foxy and other cards -> the one with fusion effect -> fusion to Carp, Carp jumps Deer and Speed ​​Wa Gon

                                2> Wa Gon search field, click field, Synchro JAM, JAM search Tracker chain link 1, Deer jumps back 1 Tuner from grave chain link 2 , field draw 1
                                3> Tracker jumps onto the field, Synchro out Immortal Dragon, throws Necrobanshee into the grave, Synchro both onto Baronne
                                4> Banshee banish places zombie world on the field

                                End: Zombie World + Baronne + 1 handtrap & Staple (if lucky)

                                Phantasmal Lord Ultimitl Bishbaalkin ([PURE] 1 Ze Amin + 1 Thunder Dragon -> FTK Go Brrrrrrrrrrrrrrrrr)

                                SR Rarity
                                Phantasmal Lord Ultimitl Bishbaalkin
                                SR Rarity
                                Phantasmal Lord Ultimitl Bishbaalkin
                                Phantasmal Lord Ultimitl Bishbaalkin
                                DARK 0
                                Phantasmal Lord Ultimitl Bishbaalkin
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                (This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.


                                1> Click on the Thunder Dragon effect to get 2 copies of it on your hand

                                2> normal Amin search Foxy, Foxy discard Thunder Dragon jumps Deer, Synchro onto Geomathmech Magma while jumping Deer jumps Foxy back from the grave
                                3> Synchro both to Bishbaal In the MIDDLE box, lay token go brrrrrrrrrrrrrrrrr
                                4> Link 2 tokens to Linkuriboh, link 2 Kuriboh to Geonator Transverser, throw Bish to opp :3
                                5> Use 2 link tokens on Bujinki Ahashima, Ahashima jumps 2 Thunder Dragon onto the field and Xyz to get Number 33
                                6> Number 33 activates eff to shoot bish and pays 8000 LP

                                End : End

                                Therion "King" Regulus ([Therion] Emergency Teleport + Therion Discolloseum -> 3 meat lumps including 1 Negate, 1 Trap)

                                UR Rarity
                                Therion "King" Regulus
                                UR Rarity
                                Therion "King" Regulus
                                Therion "King" Regulus
                                EARTH 8
                                Therion "King" Regulus
                                • ATK:

                                • 2800

                                • DEF:

                                • 1600


                                You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                                1> click the search field King chain link 1, emergency teleport jump to Amin chain link 2

                                2> Amin search Ogre, Ogre search the child of the debt with fusion effect, normal child of that debt and fusion to Carp, Carp jumping Deer and SpeedWaGon
                                3> Wa Gon search field, click Field, Synchro out JAM, JAM search Spider chain link 1, deer jump 1 Tuner in the grave chain link 2, field draw 1
                                4> banish any Spider jumping spider thanks to field, search Trap, field draw 1
                                5> Xyz both on Meliae, Meliae throws Therion's Lily down, King meets Lily in the grave and jumps onto the field. Set Trap ends turn

                                End: 1 negate, 1 trap, draw 2


                                DRILL

                                If at the end you draw a few cards that you don't use or find that the field is too much, use King who is sucking Lily's effect and send a trash card down to search negate (or banish without targeting) - Therion Cross

                                this time you will

                                End: 1 negate, 2 traps (2 negates or banish or shoot cards), draw 2 handtrap & staple (if lucky)

                                El Shaddoll Winda ([Shaddoll Dogmatika] Amin + Ecclessia + 1 lá bất kỳ -> Winda, 1 send, 1 negate, draw 2 , Psychic End Punisher)

                                UR Rarity
                                El Shaddoll Winda
                                UR Rarity
                                El Shaddoll Winda
                                El Shaddoll Winda
                                DARK 5
                                El Shaddoll Winda
                                • ATK:

                                • 2200

                                • DEF:

                                • 800


                                1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                Tag(s):

                                1> normal summon Amin, search for Foxy, Foxy throws a leaf that is not Ecclessia and jumps to the fusion guy, fusion creates Carp, Carp jumps to Deer and Wa Gon

                                2> Wa Gon search field, click field, synchro to JAM, JAM chain link 1 search Spider, Deer chain link 2 jump Tuner monster from grave, field draw 1
                                3> field banish 1 spider jump card, spider search trap, field draw 1
                                4> Spider + JAM -> Psychic End Punisher
                                5> Ecclessia jumps, searches for Maximus, Maximus jumps, mills Titaniklad and Apkallone, Apkallone searches for Schism and throws 1 card that doesn't need to be in your hand, set 2 end turn
                                6> Titan searches for Fleuredis to get negate

                                End: insert Winda turn enemy, 1 gigachad, 1 shot or negate (Spider search card), draw 2, 1 negate from Fleuredis

                                Virtual World Kyubi - Shenshen ([Virtual World] 1 Amin + 1 Krawloon + 2 random cards -> 1 Negate spell/monster + 1 negate with target + 1 Shenshen + Chuche)

                                UR Rarity
                                Virtual World Kyubi - Shenshen
                                UR Rarity
                                Virtual World Kyubi - Shenshen
                                Virtual World Kyubi - Shenshen
                                WIND 9
                                Virtual World Kyubi - Shenshen
                                • ATK:

                                • 2800

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                                1> normal Amin, Amin searches for Foxy, Foxy throws leaves that are not Krawloon, jumps to Deer, Synchro goes to JAM, JAM searches for Lulu, Deer jumps back to Foxy, Foxy and JAM Xyz go to Number 38 or 90 to get negate

                                2> click Krawloon, Krawloon places Chuche on the field, Lulu targets Chuche and throws Qinglong searching for Jiji. Jiji chose Chuche and threw NyanNyan to jump onto the field, Synchro out Muddy Mudragon
                                3> Qinglong banish search Laolao, we can throw anything at this point once per turn, but if you don't know what to throw, just keep throwing Qinglong :D. Laolao threw Qinglong and picked Jiji from the grave and both jumped up. Nyanyan from the grave triggered them to jump up
                                4> Laolao + Jiji -> Shenshen. Nyannyan + Muddy Mudragon -> Hot Red Dragon Archfiend Abyss, pick whatever Nyannyan likes

                                End: 1 Hot Red + 1 Shen Shen + 1 Number 38 or 90 + 1 Chuche




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                                - Yu-Gi-Oh! Guidance Vietnam


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