Instructions for Playing Spright

Instructions for Playing Spright

Spright is a deck, an engine, something very trash because it can hire anything that breathes and can move.
However, they are locked in that they can only play Level/Link or Rank 2 monsters. They can play Combo or Midrange Control depending on which deck they go with, or play pure, currently MD is Runick. Spright > Live Twin Spright > Pure > Tri-Buh Spright

How to counter: bombarding their first level 2 body (costing normal summon) will usually result in a combo

So why is it strong? Even though it hit the toad and the union carrier? even Halqifibrax ?

- You breathe and close your eyes and when you open them you see the opp field full of cards, yep, swarm and so much search
- They are easy to peel or use as bait to negate or disrupt
- Big body, many rows for it to mix (Rank 2 normal attack -> go to Zeus)
- One Card Combo, strong handtrap mix, good draw power (eg Ipiria or Live Twin's link 2)

Sections covered in this guide:




CORE

 

Spright Blue (x3)

UR Rarity
Spright Blue
UR Rarity
Spright Blue
Spright Blue
DARK 2
Spright Blue
  • ATK:

  • 1100

  • DEF:

  • 1000


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


One Card Combo, Starter, Searcher and does everything you can think of, its search target is usually

Jet: to continue dancing, searcher spell
Red: usually takes away the negate handtrap
Kakarotto : negate spell/trap

has a self-jumping effect

Spright Jet (x3)

SR Rarity
Spright Jet
SR Rarity
Spright Jet
Spright Jet
DARK 2
Spright Jet
  • ATK:

  • 1300

  • DEF:

  • 700


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


One Card Combo, Starter, Seacher, diverse search, OTK disrupt or the next combo is fine


Starter: keep dancing, as long as you're breathing, you're still alive
Smasher : banish non target doesn't exist, it can hurt y-
Gamma Burst: It's true that sometimes it lacks damage and can't be OTKed, but you can continue to control it, but occasionally brick this card or search for another card instead of searching for this card.
"Yugioh has a battle phase?"


has a self-jumping effect

Spright Red (x1-2)

R Rarity
Spright Red
R Rarity
Spright Red
Spright Red
FIRE 2
Spright Red
  • ATK:

  • 1200

  • DEF:

  • 1800


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


If you peel this leaf onto your hand, you will be fine, because Blue will search for Jet, but you can still dance leisurely and healthily because you are not afraid of eating the handtrap.


In general, this monster jumps and negates monsters at a cost of tribute to Level or Link 2 monsters. If you tribute to Link or Rank 2 monsters, the negate will be destroyed.

Spright Carrot (x0-1)

N Rarity
Spright Carrot
N Rarity
Spright Carrot
Spright Carrot
FIRE 2
Spright Carrot
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


Son Goku Is Here


Same as the one above but Negate Spell/Trap and jumps on its own

Spright Starter (x2 (do bị limit))

UR Rarity
Spright Starter
UR Rarity
Spright Starter
Spright Starter
Spell Quick
Spright Starter

    Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


    YOU CANNOT SPECIAL SUMMON MONSTERS, EXCEPT LEVEL/LINK OR RANK 2 MONSTERS

    Starter (no, I mean it's a starter, not me calling it by name), Jumping monsters onto the field, One Card Combo, losing LP is almost non-existent (because their bodies are so small), it's delicious so it's definitely a must bring x3 (if you don't get banned :) )




    Spright Smashers (x1-3)

    R Rarity
    Spright Smashers
    R Rarity
    Spright Smashers
    Spright Smashers
    Spell Quick
    Spright Smashers

      Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ● Special Summon 1 "Springans" monster from your Deck. ● Special Summon 1 "Therion" monster from your GY. ● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn.


      banish can't target and search go brrrrrrrrrrrrrr



      Since this is an instant magic, of course you can use it on your turn to bait negate or use turn opp to make it difficult for them.

      You can use the other 2 effects, I have no opinion :)

      Spright Gamma Burst (x0-1)

      N Rarity
      Spright Gamma Burst
      N Rarity
      Spright Gamma Burst
      Spright Gamma Burst
      Spell Quick
      Spright Gamma Burst

        All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 "Spright Gamma Burst" effect per turn, and only once that turn.


        Yu-Gi-Oh doesn't have Battle Phase, peter


        If you like, bring it because if you eat a bunch of negate or disrupt, you'll survive


        bonus: I got bricked even though I brought x1 this card

        Spright Pixies (x0-1)

        N Rarity
        Spright Pixies
        N Rarity
        Spright Pixies
        Spright Pixies
        DARK 2
        Spright Pixies
        • ATK:

        • 1400

        • DEF:

        • 1400


        If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Pixies" once per turn this way. During damage calculation, if another Level/Rank/Link 2 monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control gains ATK/DEF equal to the opponent's monster's ATK, until the end of this turn. You can only use this effect of "Spright Pixies" once per turn.


        Also increases ATK but better than spell cards


        1> Extremely strong OTK with Daigusto Phoenix
        2> If you pick it up in your hand, you can still jump into the combo (if you don't have a Blue or Jet and there are Level 2 monsters)
        3> is picked up by cards like Elf and used again



        Extra Deck

         

        Gigantic Spright (x2-3)

        UR Rarity
        Gigantic Spright
        UR Rarity
        Gigantic Spright
        Gigantic Spright
        DARK
        Gigantic Spright
        • ATK:

        • 1600

        • DEF:

        • 1600


        2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


        NO ONE CAN SPECIAL SUMMON MONSTERS, EXCEPT LEVEL/LINK OR RANK 2 MONSTERS, that's right, even opp's nibiru, Gamma,...

        GiganChad

        It's easy to level up, you can level up with Link monsters, you can jump any Level 2 monster from the deck to the field, both + body, jump some mercenaries, and have a big body (if there are materials such as Fusion, Synchro, Xyz or Link monsters). ) for good OTK

        Spright Elf (x2-3)

        UR Rarity
        Spright Elf
        UR Rarity
        Spright Elf
        Spright Elf
        FIRE
        Spright Elf
        • ATK:

        • 1400

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


        See the box he pointed at, Peter? Any monster in that box will not be targeted by opp, yep has both protection and the ability to jump Level 2 monsters from the grave and is a quick effect so this monster is OP.


        and completely jump Rank or Link 2 monsters if opp controls the monster, meaning you jump Boss or some monsters to get to Zeus or Accesscode



        Staple

         

        Ash Blossom & Joyous Spring (handtrap)

        UR Rarity
        Ash Blossom & Joyous Spring
        UR Rarity
        Ash Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        I left 1 card because I couldn't fit all the gamma, maxx C, nibiru, imperm, veiler, droplet, no longer ruler strip,... into this one because you guys (watching it) will go blind so if you If you build a deck with extra slots, put all the handtraps in your head in them :)

        Wind-Up Kitten (x0-1)

        R Rarity
        Wind-Up Kitten
        R Rarity
        Wind-Up Kitten
        Wind-Up Kitten
        EARTH 2
        Wind-Up Kitten
        • ATK:

        • 800

        • DEF:

        • 500


        You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.


        Wind-up cat plays games


        notice the line " This effect can only be used once while this card is face up on the field."

        This means this one goes onto the field, pushes an opp card back, links to Elf, Elf picks up this one again and pushes another card.

        How can I get this out? GiganChad carries

        Capshell and Ipiria (The Bóc Handtrapppppppppp, The Bóc Handtrap is reallllllllll)

        N Rarity
        Capshell
        N Rarity
        Capshell
        Capshell
        DARK 2
        Capshell
        • ATK:

        • 0

        • DEF:

        • 0


        You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.


        SR Rarity
        Ipiria
        SR Rarity
        Ipiria
        Ipiria
        EARTH 2
        Ipiria
        • ATK:

        • 500

        • DEF:

        • 500


        If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


         Ipiria : normal summon và draw 1 card


         Capshell : thở cũng draw 1 card

        Knightmare Corruptor Iblee (x0-1)

        SR Rarity
        Knightmare Corruptor Iblee
        SR Rarity
        Knightmare Corruptor Iblee
        Knightmare Corruptor Iblee
        DARK 2
        Knightmare Corruptor Iblee
        • ATK:

        • 0

        • DEF:

        • 0


        When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


        Level 2 should be accessible

        causing extreme difficulties for opp
        girl

        Gale Dogra (x0-1)

        SR Rarity
        Gale Dogra
        SR Rarity
        Gale Dogra
        Gale Dogra
        EARTH 2
        Gale Dogra
        • ATK:

        • 650

        • DEF:

        • 600


        You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.


        For only 6000 LP you get Winda-Chan


        1> throw Apkallone: ​​search Shadoll Schism, then throw Schism
        2> continue throwing Construct: pick up Schism from the grave

        Hop Ear Squadron (x0-3)

        SR Rarity
        Hop Ear Squadron
        SR Rarity
        Hop Ear Squadron
        Hop Ear Squadron
        WIND 2
        Hop Ear Squadron
        • ATK:

        • 300

        • DEF:

        • 600


        During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


        our material


        GiganChad jumps this one up and Swap Frog picks it up in his hand, then synchro using the opp monster :)

        x0-3

        UR Rarity
        Baronne de Fleur
        UR Rarity
        Baronne de Fleur
        Baronne de Fleur
        WIND 10
        Baronne de Fleur
        • ATK:

        • 3000

        • DEF:

        • 2400


        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


        SR Rarity
        Yamatako Orochi
        SR Rarity
        Yamatako Orochi
        Yamatako Orochi
        WATER 1
        Yamatako Orochi
        • ATK:

        • 0

        • DEF:

        • 800


        This card on the field can be treated as a Level 8 monster when used for a Synchro Summon. A Synchro Monster that used this card as material gains this effect based on its original Level. ● 8 or lower: Gains 800 ATK/DEF. ● 9 or higher: If this card attacks a Defense Position monster, inflict piercing battle damage.


        SR Rarity
        Deep Sea Diva
        SR Rarity
        Deep Sea Diva
        Deep Sea Diva
        WATER 2
        Deep Sea Diva
        • ATK:

        • 200

        • DEF:

        • 400


        When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


        SR Rarity
        Nimble Beaver
        SR Rarity
        Nimble Beaver
        Nimble Beaver
        WATER 2
        Nimble Beaver
        • ATK:

        • 400

        • DEF:

        • 200


        When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


        Go up to get body level 2, and often call yourself, there is no Sprint yet so there are only beavers :( but no lantern fish



        vl Deep Sea Diva + Orochi = Baronne

        LINK MONSTERS

        SR Rarity
        Knightmare Cerberus
        SR Rarity
        Knightmare Cerberus
        Knightmare Cerberus
        EARTH
        Knightmare Cerberus
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Top


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        Knightmare Phoenix
        FIRE
        Knightmare Phoenix
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Right


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


        SR Rarity
        Aussa the Earth Charmer, Immovable
        SR Rarity
        Aussa the Earth Charmer, Immovable
        Aussa the Earth Charmer, Immovable
        EARTH
        Aussa the Earth Charmer, Immovable
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


        SR Rarity
        Dharc the Dark Charmer, Gloomy
        SR Rarity
        Dharc the Dark Charmer, Gloomy
        Dharc the Dark Charmer, Gloomy
        DARK
        Dharc the Dark Charmer, Gloomy
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        Knightmare Unicorn
        DARK
        Knightmare Unicorn
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Left

        Bottom

        Right


        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


        R Rarity
        Codebreaker Virus Swordsman
        R Rarity
        Codebreaker Virus Swordsman
        Codebreaker Virus Swordsman
        DARK
        Codebreaker Virus Swordsman
        • ATK:

        • 2300

        • LINK-2

        Link Arrow:

        Top

        Bottom


        2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


        UR Rarity
        Mekk-Knight Crusadia Avramax
        UR Rarity
        Mekk-Knight Crusadia Avramax
        Mekk-Knight Crusadia Avramax
        LIGHT
        Mekk-Knight Crusadia Avramax
        • ATK:

        • 3000

        • LINK-4

        Link Arrow:

        Left

        Bottom-Left

        Bottom-Right

        Right


        2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


        UR Rarity
        I:P Masquerena
        UR Rarity
        I:P Masquerena
        I:P Masquerena
        DARK
        I:P Masquerena
        • ATK:

        • 800

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


        I:P: go to knightmare in turn opp to bombard

        Knightmares: shoot all cards you can see or negate bait to combo
        Dharc: search Blue or Jet and poke opp if opp uses Spright like you, encourage hooking Gigantic
        Aussa : search Maxx C Go Brrrrrrrrrr
        Virus Swordman: easy to pick up and link 2 won't get squeezed by the others, body 2300 to punch number 41 to death and then combo again :)
        Avramax : big bad boss

        Number 65: Djinn Buster and Onibimaru Soul Sweeper (x0-1)

        R Rarity
        Number 65: Djinn Buster
        R Rarity
        Number 65: Djinn Buster
        Number 65: Djinn Buster
        DARK
        Number 65: Djinn Buster
        • ATK:

        • 1300

        • DEF:

        • 0


        2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.


        SR Rarity
        Onibimaru Soul Sweeper
        SR Rarity
        Onibimaru Soul Sweeper
        Onibimaru Soul Sweeper
        DARK
        Onibimaru Soul Sweeper
        • ATK:

        • 1900

        • DEF:

        • 1600


        2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


        Number 65 : negate fuck go brrrrrrrr

        Onibimaru: banish card, has the ability to return opp's banned card to the deck to trigger banish zone users like Thunder Dragon

        máy dập cổ đại

        UR Rarity
        Number 2: Ninja Shadow Mosquito
        UR Rarity
        Number 2: Ninja Shadow Mosquito
        Number 2: Ninja Shadow Mosquito
        WIND
        Number 2: Ninja Shadow Mosquito
        • ATK:

        • 0

        • DEF:

        • 0


        2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


        SR Rarity
        Gachi Gachi Gantetsu
        SR Rarity
        Gachi Gachi Gantetsu
        Gachi Gachi Gantetsu
        EARTH
        Gachi Gachi Gantetsu
        • ATK:

        • 500

        • DEF:

        • 1800


        2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder
        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder
        Divine Arsenal AA-ZEUS - Sky Thunder
        LIGHT
        Divine Arsenal AA-ZEUS - Sky Thunder
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




        Tag(s):

        SR Rarity
        Sky Cavalry Centaurea
        SR Rarity
        Sky Cavalry Centaurea
        Sky Cavalry Centaurea
        LIGHT
        Sky Cavalry Centaurea
        • ATK:

        • 2000

        • DEF:

        • 0


        2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


        finished punching Zeus

        Daigusto Phoenix and Cat Shark (x0-1)

        SR Rarity
        Daigusto Phoenix
        SR Rarity
        Daigusto Phoenix
        Daigusto Phoenix
        WIND
        Daigusto Phoenix
        • ATK:

        • 1500

        • DEF:

        • 1100


        2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


        N Rarity
        Cat Shark
        N Rarity
        Cat Shark
        Cat Shark
        WATER
        Cat Shark
        • ATK:

        • 500

        • DEF:

        • 500


        2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


        Baby Shark: give animals like Gigantic or Daigusto to OTK (usually Gigantic)


        Daigusto Phoenix : OTK with Pixie

        Salamangreat Almiraj and Downerd Magician (đánh thuê thêm)

        UR Rarity
        Salamangreat Almiraj
        UR Rarity
        Salamangreat Almiraj
        Salamangreat Almiraj
        FIRE
        Salamangreat Almiraj
        • ATK:

        • 0

        • LINK-1

        Link Arrow:

        Bottom-Right


        1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


        SR Rarity
        Downerd Magician
        SR Rarity
        Downerd Magician
        Downerd Magician
        DARK
        Downerd Magician
        • ATK:

        • 2100

        • DEF:

        • 200


        2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


        Downerd: adds ingredients to Zeus

        Almiraj: one card combo with frog (I will leave it in the combo section)

        Ronintoadin and Swap Frog (Frogs)

        R Rarity
        Ronintoadin
        R Rarity
        Ronintoadin
        Ronintoadin
        WATER 2
        Ronintoadin
        • ATK:

        • 100

        • DEF:

        • 2000


        Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


        SR Rarity
        Swap Frog
        SR Rarity
        Swap Frog
        Swap Frog
        WATER 2
        Swap Frog
        • ATK:

        • 1000

        • DEF:

        • 500


        You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


        Swap Frog x3: jumps by itself, good mill often mills Ronintoadin

        Ronintoadin x1: so strong that you get banned, jumps infinitely from the grave once per turn as long as there is stock

        Of course, these guys are level 2 and one card combo is fine

        Nimble Beaver and Nimble Angler (x2-3)

        SR Rarity
        Nimble Beaver
        SR Rarity
        Nimble Beaver
        Nimble Beaver
        WATER 2
        Nimble Beaver
        • ATK:

        • 400

        • DEF:

        • 200


        When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


        R Rarity
        Nimble Angler
        R Rarity
        Nimble Angler
        Nimble Angler
        WATER 2
        Nimble Angler
        • ATK:

        • 600

        • DEF:

        • 100


        If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".


        Beavers jump and copy fish


        Fish are sent to the grave by cards like Swap Frog, Fateful Adventure of Adventurer Token to jump more bodies (Sprind is not in the game yet).

        Engine Rác

        SR Rarity
        Fateful Adventure
        SR Rarity
        Fateful Adventure
        Fateful Adventure
        Spell Continuous
        Fateful Adventure

          Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


          UR Rarity
          Wandering Gryphon Rider
          UR Rarity
          Wandering Gryphon Rider
          Wandering Gryphon Rider
          WIND 7
          Wandering Gryphon Rider
          • ATK:

          • 2000

          • DEF:

          • 2800


          During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


          R Rarity
          Dracoback, the Rideable Dragon
          R Rarity
          Dracoback, the Rideable Dragon
          Dracoback, the Rideable Dragon
          Spell Equip
          Dracoback, the Rideable Dragon

            Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


            UR Rarity
            Rite of Aramesir
            UR Rarity
            Rite of Aramesir
            Rite of Aramesir
            Spell Normal
            Rite of Aramesir

              If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


              UR Rarity
              Water Enchantress of the Temple
              UR Rarity
              Water Enchantress of the Temple
              Water Enchantress of the Temple
              WATER 3
              Water Enchantress of the Temple
              • ATK:

              • 1500

              • DEF:

              • 1200


              If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


              Omni-Negate + push card opp + discard to put the card in the grave to activate the effect or be picked up, phantom knights only water when heard here, there is also protection, can be accessed by foolish burial

              Engine Rác Khác nhưng random hơn tí

              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              Runick Freezing Curses
              Spell Quick
              Runick Freezing Curses

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                R Rarity
                Runick Smiting Storm
                R Rarity
                Runick Smiting Storm
                Runick Smiting Storm
                Spell Quick
                Runick Smiting Storm

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                  UR Rarity
                  Runick Fountain
                  UR Rarity
                  Runick Fountain
                  Runick Fountain
                  Spell Field
                  Runick Fountain

                    You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                    SR Rarity
                    Runick Flashing Fire
                    SR Rarity
                    Runick Flashing Fire
                    Runick Flashing Fire
                    Spell Quick
                    Runick Flashing Fire

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                      UR Rarity
                      Hugin the Runick Wings
                      UR Rarity
                      Hugin the Runick Wings
                      Hugin the Runick Wings
                      LIGHT 2
                      Hugin the Runick Wings
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                      SR Rarity
                      Runick Destruction
                      SR Rarity
                      Runick Destruction
                      Runick Destruction
                      Spell Quick
                      Runick Destruction

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                        R Rarity
                        Runick Slumber
                        R Rarity
                        Runick Slumber
                        Runick Slumber
                        Spell Quick
                        Runick Slumber

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                          UR Rarity
                          Runick Tip
                          UR Rarity
                          Runick Tip
                          Runick Tip
                          Spell Quick
                          Runick Tip

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                            R Rarity
                            Runick Dispelling
                            R Rarity
                            Runick Dispelling
                            Runick Dispelling
                            Spell Quick
                            Runick Dispelling

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                              Ah fuck, Hugin Level 2


                              The reason I say it's a bit random is because you have to use Runick's instant magic to be able to recover and draw accordingly. Without Runick's instant magic, you... nope.

                              In return, these guys are mercenaries, bombarders, negates, protectors,... they're so good, search too

                              Live Twin Engine

                              SR Rarity
                              Evil★Twin Lil-la
                              SR Rarity
                              Evil★Twin Lil-la
                              Evil★Twin Lil-la
                              DARK
                              Evil★Twin Lil-la
                              • ATK:

                              • 1100

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom


                              2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                              R Rarity
                              Live☆Twin Lil-la
                              R Rarity
                              Live☆Twin Lil-la
                              Live☆Twin Lil-la
                              DARK 2
                              Live☆Twin Lil-la
                              • ATK:

                              • 500

                              • DEF:

                              • 0


                              Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                              R Rarity
                              Live☆Twin Lil-la Treat
                              R Rarity
                              Live☆Twin Lil-la Treat
                              Live☆Twin Lil-la Treat
                              DARK 2
                              Live☆Twin Lil-la Treat
                              • ATK:

                              • 500

                              • DEF:

                              • 0


                              If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.


                              SR Rarity
                              Live☆Twin Sunny's Snitch
                              SR Rarity
                              Live☆Twin Sunny's Snitch
                              Live☆Twin Sunny's Snitch
                              Spell Continuous
                              Live☆Twin Sunny's Snitch

                                When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


                                SR Rarity
                                Artifact Dagda
                                SR Rarity
                                Artifact Dagda
                                Artifact Dagda
                                LIGHT
                                Artifact Dagda
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                                R Rarity
                                Live☆Twin Ki-sikil Frost
                                R Rarity
                                Live☆Twin Ki-sikil Frost
                                Live☆Twin Ki-sikil Frost
                                LIGHT 2
                                Live☆Twin Ki-sikil Frost
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


                                UR Rarity
                                Artifact Scythe
                                UR Rarity
                                Artifact Scythe
                                Artifact Scythe
                                LIGHT 5
                                Artifact Scythe
                                • ATK:

                                • 2200

                                • DEF:

                                • 900


                                You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                UR Rarity
                                Evil★Twin's Trouble Sunny
                                UR Rarity
                                Evil★Twin's Trouble Sunny
                                Evil★Twin's Trouble Sunny
                                LIGHT
                                Evil★Twin's Trouble Sunny
                                • ATK:

                                • 3300

                                • LINK-4

                                Link Arrow:

                                Left

                                Bottom

                                Right

                                Top


                                2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                                SR Rarity
                                Evil★Twin Ki-sikil
                                SR Rarity
                                Evil★Twin Ki-sikil
                                Evil★Twin Ki-sikil
                                LIGHT
                                Evil★Twin Ki-sikil
                                • ATK:

                                • 1100

                                • LINK-2

                                Link Arrow:

                                Right

                                Bottom


                                2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                                SR Rarity
                                Knightmare Corruptor Iblee
                                SR Rarity
                                Knightmare Corruptor Iblee
                                Knightmare Corruptor Iblee
                                DARK 2
                                Knightmare Corruptor Iblee
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


                                R Rarity
                                Live☆Twin Ki-sikil
                                R Rarity
                                Live☆Twin Ki-sikil
                                Live☆Twin Ki-sikil
                                LIGHT 2
                                Live☆Twin Ki-sikil
                                • ATK:

                                • 500

                                • DEF:

                                • 0


                                Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


                                is a good engine when played with Scythe (locks Extra Deck) and Iblee (does not allow special summons, other than Link monsters).

                                sẽ thù

                                R Rarity
                                Tri-Brigade Rugal the Silver Sheller
                                R Rarity
                                Tri-Brigade Rugal the Silver Sheller
                                Tri-Brigade Rugal the Silver Sheller
                                EARTH
                                Tri-Brigade Rugal the Silver Sheller
                                • ATK:

                                • 2300

                                • LINK-3

                                Link Arrow:

                                Bottom

                                Bottom-Right

                                Right


                                2+ Beast, Beast-Warrior, and/or Winged Beast monsters During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.


                                SR Rarity
                                Tri-Brigade Bearbrumm the Rampant Rampager
                                SR Rarity
                                Tri-Brigade Bearbrumm the Rampant Rampager
                                Tri-Brigade Bearbrumm the Rampant Rampager
                                FIRE
                                Tri-Brigade Bearbrumm the Rampant Rampager
                                • ATK:

                                • 1700

                                • LINK-2

                                Link Arrow:

                                Left

                                Bottom-Right


                                2 "Tri-Brigade" monsters You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn.


                                N Rarity
                                Tri-Brigade Revolt
                                N Rarity
                                Tri-Brigade Revolt
                                Tri-Brigade Revolt
                                Trap Normal
                                Tri-Brigade Revolt

                                  Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn.


                                  SR Rarity
                                  Tri-Brigade Ferrijit the Barren Blossom
                                  SR Rarity
                                  Tri-Brigade Ferrijit the Barren Blossom
                                  Tri-Brigade Ferrijit the Barren Blossom
                                  EARTH
                                  Tri-Brigade Ferrijit the Barren Blossom
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom-Left


                                  2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                  N Rarity
                                  Tri-Brigade Kerass
                                  N Rarity
                                  Tri-Brigade Kerass
                                  Tri-Brigade Kerass
                                  EARTH 2
                                  Tri-Brigade Kerass
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1500


                                  You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn.


                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  Apollousa, Bow of the Goddess
                                  WIND
                                  Apollousa, Bow of the Goddess
                                  • ATK:

                                  • 0

                                  • LINK-4

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right

                                  Top


                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                  UR Rarity
                                  Rescue Cat
                                  UR Rarity
                                  Rescue Cat
                                  Rescue Cat
                                  EARTH 4
                                  Rescue Cat
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 100


                                  You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


                                  SR Rarity
                                  Fire Formation - Tenki
                                  SR Rarity
                                  Fire Formation - Tenki
                                  Fire Formation - Tenki
                                  Spell Continuous
                                  Fire Formation - Tenki

                                    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                                    R Rarity
                                    Tri-Brigade Fraktall
                                    R Rarity
                                    Tri-Brigade Fraktall
                                    Tri-Brigade Fraktall
                                    FIRE 4
                                    Tri-Brigade Fraktall
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.


                                    UR Rarity
                                    Tri-Brigade Shuraig the Ominous Omen
                                    UR Rarity
                                    Tri-Brigade Shuraig the Ominous Omen
                                    Tri-Brigade Shuraig the Ominous Omen
                                    DARK
                                    Tri-Brigade Shuraig the Ominous Omen
                                    • ATK:

                                    • 3000

                                    • LINK-4

                                    Link Arrow:

                                    Left

                                    Bottom-Left

                                    Bottom-Right

                                    Right


                                    2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.


                                    UR Rarity
                                    Ancient Warriors Oath - Double Dragon Lords
                                    UR Rarity
                                    Ancient Warriors Oath - Double Dragon Lords
                                    Ancient Warriors Oath - Double Dragon Lords
                                    WIND
                                    Ancient Warriors Oath - Double Dragon Lords
                                    • ATK:

                                    • 1100

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.


                                    R Rarity
                                    Tri-Brigade Kitt
                                    R Rarity
                                    Tri-Brigade Kitt
                                    Tri-Brigade Kitt
                                    FIRE 2
                                    Tri-Brigade Kitt
                                    • ATK:

                                    • 700

                                    • DEF:

                                    • 1000


                                    You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn.


                                    N Rarity
                                    Tri-Brigade Nervall
                                    N Rarity
                                    Tri-Brigade Nervall
                                    Tri-Brigade Nervall
                                    WIND 1
                                    Tri-Brigade Nervall
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2000


                                    You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn.


                                    UR Rarity
                                    Accesscode Talker
                                    UR Rarity
                                    Accesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Bottom

                                    Right


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    Actually, the reason why Itachi massacred the entire clan was because he wanted Sasuke to take revenge 🐧


                                    I know you guys were going to inform me when I brought this engine in but actually this engine is only brought back by runick and live twin.

                                    If you're locked in link 2, you'll be done with Double Dragon Lords. You can both push the card and (possibly) have Revolt to make things difficult. You can upgrade to Apollousa or Accesscode or pure Tri-Bri if you don't peel Spright,...

                                    It is possible that OTK and banish cannot target well thanks to Omen, searcher and strong monster links



                                    Combo

                                     

                                    Spright Starter and Spright Blue (Vanilla Combo (One Card Cumbo))

                                    UR Rarity
                                    Spright Starter
                                    UR Rarity
                                    Spright Starter
                                    Spright Starter
                                    Spell Quick
                                    Spright Starter

                                      Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                      UR Rarity
                                      Spright Blue
                                      UR Rarity
                                      Spright Blue
                                      Spright Blue
                                      DARK 2
                                      Spright Blue
                                      • ATK:

                                      • 1100

                                      • DEF:

                                      • 1000


                                      If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                                      1> Starter -> Sum Blue goes onto the field, Blue Search Jet

                                      2> Jump Jet search for anything, usually Smashers
                                      3> Xyz both on Gigantic, detact 1 ingredient and jump to Swap Frog, Swap Frog throws Ronintoadin into the grave
                                      4> Link those two guys to Elf, Elf jumps Swap Frog, throws another copy of Swap Frog to the grave
                                      5> Jump to Ronintoadin by banishing the one you just threw, link 2 frogs or toads or whatever on I:P
                                      6> Place the card you just searched face down
                                      7> normal aleis- I mean endturn

                                      Ronintoadin and Swap Frog (One Ếch Combo)

                                      R Rarity
                                      Ronintoadin
                                      R Rarity
                                      Ronintoadin
                                      Ronintoadin
                                      WATER 2
                                      Ronintoadin
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 2000


                                      Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


                                      SR Rarity
                                      Swap Frog
                                      SR Rarity
                                      Swap Frog
                                      Swap Frog
                                      WATER 2
                                      Swap Frog
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 500


                                      You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                      I> Normal Swap Frog throws Ronintoadin

                                      II> link the Swap to Almiraj (damn Almiraj broken vl), banish the Swap to jump to Ronintoadin, link to Elf
                                      III> Elf jumps Ronintoadin Xyz onto Gigantic, jumps Blue onto it and then dances again

                                      Nimble Beaver (á đù anh em, Hair Ly)

                                      SR Rarity
                                      Nimble Beaver
                                      SR Rarity
                                      Nimble Beaver
                                      Nimble Beaver
                                      WATER 2
                                      Nimble Beaver
                                      • ATK:

                                      • 400

                                      • DEF:

                                      • 200


                                      When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


                                      1> Normal Beaver, jump any Nimble from the deck including this one (because there is no sprind), Xyz to Gigantic

                                      2> Gigantic jumps Blue and starts following the textbook

                                      - - - Textbook - - -

                                      1> Blue Search Jet, Jet jumps up to search for anything, usually Smasher
                                      2> Link gigantic and any one to the Elf, use the Elf to pull back the one you just used as a material
                                      3> now there are both Blue and Jet (pulled back by Elf). Xyz go to number 65 to get negate, set the card you just searched for by Jet

                                      Water Enchantress of the Temple and Swap Frog (Engine Rác Combo)

                                      UR Rarity
                                      Water Enchantress of the Temple
                                      UR Rarity
                                      Water Enchantress of the Temple
                                      Water Enchantress of the Temple
                                      WATER 3
                                      Water Enchantress of the Temple
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1200


                                      If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                                      SR Rarity
                                      Swap Frog
                                      SR Rarity
                                      Swap Frog
                                      Swap Frog
                                      WATER 2
                                      Swap Frog
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 500


                                      You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                      I> frog jumps by dispelling Enchantress, throwing Ronintoadin

                                      II> Enchantress banish takes Rite, Rite spawns tokens, places Fateful
                                      III> Swap Frog click on the effect to bubble then normal summon it again, click Fateful search dracoback, Fateful search Gryphon, dis dracoback
                                      IV> Gryphon jumps up, equip dracoback for the token, Swap Frog link to Almiraj
                                      V> Ronintoadin jumped up, linked Ronintoadin and Almiraj into Elf, Elf pulled Ronintoadin back and xyzed them both to Gigantic
                                      VI> Gigantic jumps Blue -> Search Jet -> Search Smashers, link any Spright and Gigantic onto Elf, Set Smashers, endturn

                                      Rite of Aramesir and Nimble Angler (Cá Lồng Đèn )

                                      UR Rarity
                                      Rite of Aramesir
                                      UR Rarity
                                      Rite of Aramesir
                                      Rite of Aramesir
                                      Spell Normal
                                      Rite of Aramesir

                                        If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                                        R Rarity
                                        Nimble Angler
                                        R Rarity
                                        Nimble Angler
                                        Nimble Angler
                                        WATER 2
                                        Nimble Angler
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 100


                                        If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".


                                        I> Rites to token, attach Fateful, search Gryphon, dispel Lantern

                                        II> Lantern jumps 2 Beavers from the deck, Xyz into Gigantic
                                        III> Gigantic jumps Blue -> Jet -> Smasher
                                        IV> use 1 of 2 Spright level 2 and Gigantic on Elf -> Elf pulls back the level 2 just used
                                        V> Xyz the only two Level 2s on the field to Number 65 to negate, set Smashers endturn

                                        Hugin the Runick Wings (Runick)

                                        UR Rarity
                                        Hugin the Runick Wings
                                        UR Rarity
                                        Hugin the Runick Wings
                                        Hugin the Runick Wings
                                        LIGHT 2
                                        Hugin the Runick Wings
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                        I> use the cards that have the effect of jumping Runick's monsters to jump Hugin and search field

                                        II> Jump any level 2 monster onto the field and Xyz into Gigantic
                                        III> Gigantic jumps Ipiria to draw 1
                                        IV> link to elf and plug in field
                                        V> Endturn, next turn bring up Ipiria (quick effect) draw one more time and control with Runick

                                        Tri-Brigade Ferrijit the Barren Blossom (Starter quá vjp)

                                        SR Rarity
                                        Tri-Brigade Ferrijit the Barren Blossom
                                        SR Rarity
                                        Tri-Brigade Ferrijit the Barren Blossom
                                        Tri-Brigade Ferrijit the Barren Blossom
                                        EARTH
                                        Tri-Brigade Ferrijit the Barren Blossom
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Bottom-Left


                                        2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                        I> Starter -> Blue -> Jet searcher Smashers -> Xyz onto Gigantic, Gigantic jumps Kitt onto the field :)

                                        II> Kit and Gigantic on Elf, Kitt activates Effect to throw Nervall, now search for Fraktall (not Kerass and has lost normal summon combo, so what the hell, calm down guys)
                                        III> Fraktall threw Kerass, Elf pulled Kitt back onto the field, Kitt banish 2 on Bear
                                        IV> Bear + Kitt link to something you like, Set Revolt and Smashers, endturn

                                        Tri-Brigade Fraktall (Fraktall)

                                        R Rarity
                                        Tri-Brigade Fraktall
                                        R Rarity
                                        Tri-Brigade Fraktall
                                        Tri-Brigade Fraktall
                                        FIRE 4
                                        Tri-Brigade Fraktall
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1600


                                        You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.


                                        I> Fraktall throws Nervall -> search Kitt, normal Kitt banishes 2 links to Barren Blossom, links both to Spright Elf

                                        II> Kitt goes to the grave and throws Kerass, Elf jumps Kerass up, Kerass banishes 2 to get Bear, link both to Gigantic, Gigantic SEPARATES BEAR to jump Carrot, bear goes to the grave search revolt, set revolt endturn

                                        Rescue Cat (mèo không fool)

                                        UR Rarity
                                        Rescue Cat
                                        UR Rarity
                                        Rescue Cat
                                        Rescue Cat
                                        EARTH 4
                                        Rescue Cat
                                        • ATK:

                                        • 300

                                        • DEF:

                                        • 100


                                        You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


                                        I> Rescue Cat jumps Kit and Kerass Xyz to Gigantic, Gigantic separates Kitt to jump Blue

                                        II> Kitt throws Nervall, Blue search Jet, Nerval search Kerass, Jet search Starter, Starter jumps Carrot/Red
                                        III> Jet and a non-Carrot on Elf, pull Kitt back, use the last 2 Sprights on I:P
                                        IV> Kitt jumps Barren Blossom, Barren pulls Kerass from his hand onto the field, Blossom and Kitt go to the grave to link up to Bear
                                        V> Kerass produces Double Dragon Lords, Kerass + Bear -> someone searches for Revolt, set and endturn.


                                        What the hell does this have to do with powerful auto cats?

                                        Live☆Twin Lil-la (Live Stream)

                                        R Rarity
                                        Live☆Twin Lil-la
                                        R Rarity
                                        Live☆Twin Lil-la
                                        Live☆Twin Lil-la
                                        DARK 2
                                        Live☆Twin Lil-la
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 0


                                        Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                                        I> Lil-la jumps Frost, links out to Gigantic, jumps Blue, searches Jet, searches Smashers

                                        II> use Gigantic and something to link to Elf, pull back Frost link to Ki-Sikil
                                        III> Live Twin's textbook: link 2 red draws green, link both to link 2 green, link 2 green draws red, red draws 1
                                        IV> Continue writing this part so newbies don't have headaches: link both to red link 2 and set Smashers, next turn red pulls green link 2 and shoots 1

                                        Artifact Scythe (Live Stream Đệ Nhị)

                                        UR Rarity
                                        Artifact Scythe
                                        UR Rarity
                                        Artifact Scythe
                                        Artifact Scythe
                                        LIGHT 5
                                        Artifact Scythe
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 900


                                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                        I> normal Lil-la jumps Frost to Gigantic, jumps Blue -> Jet -> Starter

                                        II> link Gigantic and someone on Dagda click Starter to select Carrot or Red, then Dagda set Scythe
                                        III> link Dagda and something other than Carrot/Red to Elf, pull Frost again, link both Frost and Carrot/Red to red link 2
                                        IV> red link 2 pulls green, link to green link 2, green link 2 pulls red link 2, draw 1 card, link both green/red link 2 to red link 2 to get 1 shot next turn
                                        V> elf pulls carrot/red again, endturn
                                        VI> (turn opp) red link 2 pulls green link 2 and shoots Scythe, Scythe jumps to lock Extra Deck




                                        Companion unit:

                                        - Yu-Gi-Oh! Guidance Vietnam





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