Instructions for Playing Trickstar

Instructions for Playing Trickstar

Trickstar or Waifu Burn FTK is a deck... waifu burn and FTK (well, I'm not sure if FTK is not).


Trickstar includes the Fairy LIGHT monster that has extremely strong burning ability, in addition to having the ability to search, buff damage, handtrap, and can set up a bunch of negates to play opp cmnl, but with halqifibrax gone, this deck is no longer viable. combo ability is too OP like before, only famous for burn

But this full power deck is expensive, even expensive compared to the meta and the weakness is that burning does not kill opp (usually burns your turn 1 and burns in opp's turn 2), so it gets punched by sml, burning mainly thanks to heck so veiler or imperm is considered RIP




Burn, DNA Of Deck

 

Dark Room of Nightmare (x3)

SR Rarity
Dark Room of Nightmare
SR Rarity
Dark Room of Nightmare
Dark Room of Nightmare
Spell Continuous
Dark Room of Nightmare

    Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


    A great man once said that a deck without this card is not a trickstar


    This card is simply chaian and xeko preparing to fuck each other when opp is burned by the card effect except because the card is called "Dark Room Of Nightmare" (the reason I wrote the full name, please watch the video or tutorial Cyber Dragon, I explain very carefully), you burn another 300, trickstars usually only burn 200, this card burns one more time to complete 500 :3



    Core

     

    Trickstar Candina (x3)

    UR Rarity
    Trickstar Candina
    UR Rarity
    Trickstar Candina
    Trickstar Candina
    LIGHT 4
    Trickstar Candina
    • ATK:

    • 1800

    • DEF:

    • 400


    When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.


    MUST MUST X3 !!!


    It's a trickstar so it can be searched, it's level 4 so there's no need to sacrifice, it's a trickstar's body so it can link to trickstar monsters and it's also a searcher for other trickstars (monsters/magic/traps) and it even burns 200 when opp activates. spell/trap activation. 10/10
    Besides, it's also a loli so, wait a minute, FBI guys, wait for me to explain-

    Trickstar Lycoris (x3)

    SR Rarity
    Trickstar Lycoris
    SR Rarity
    Trickstar Lycoris
    Trickstar Lycoris
    LIGHT 3
    Trickstar Lycoris
    • ATK:

    • 1600

    • DEF:

    • 1200


    (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.


    has the ability to help other trickstar monsters avoid the target and then jump from their hand, and the burn ability is also very useful at present, as long as there is a card put in opp's hand (draw or search), opp will burn 200, combo decks often search There are a lot of them, but the midrange guys might get burned a little less because they only search for braindead fusion

    Trickstar Corobane (x2-3)

    SR Rarity
    Trickstar Corobane
    SR Rarity
    Trickstar Corobane
    Trickstar Corobane
    LIGHT 5
    Trickstar Corobane
    • ATK:

    • 2000

    • DEF:

    • 1000


    If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.


    has the ability to jump from your hand when there is a trickstar monster (usually used as a link material) and is a handtrap that turns your trickstar handle from loli to loli but with 6 packs and punches opp's mouth, is a monster that has no burn but OTK or counter damage (like honest or honest neos in Hero) is very popular, and it's also searchable


    The weakness is that you can't normally summon like the others because you need a sacrifice :)

    Trickstar Lilybell (x0-1)

    R Rarity
    Trickstar Lilybell
    R Rarity
    Trickstar Lilybell
    Trickstar Lilybell
    LIGHT 2
    Trickstar Lilybell
    • ATK:

    • 800

    • DEF:

    • 2000


    If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.


    Never mind the 2nd effect of this one, in my 20 years of experience playing loli trickstar, this one mainly jumps from the hand to get the body link (unless you play cross duel, then this one is useless)

    Trickstar Light Stage (x2)

    UR Rarity
    Trickstar Light Stage
    UR Rarity
    Trickstar Light Stage
    Trickstar Light Stage
    Spell Field
    Trickstar Light Stage

      When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.


      This card is both a searcher and burns 200 if the trickstar monster you burn often causes battle damage to opp and is both a field and a "Trickstar" so it can be searched, that's why it was limited to 1


      Is there an effect target set card or something like that? It doesn't have any effect, no one has ever used it successfully

      Trickstar Festival (x0-3)

      N Rarity
      Trickstar Festival
      N Rarity
      Trickstar Festival
      Trickstar Festival
      Spell Normal
      Trickstar Festival

        Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn.


        It's a trickstar so it can be searched. This card spawns 2 tokens with the word trickstar in the name, so the link to summon other trickstar monsters can be protected. If you play combos like halqifibrax (dead) etc., you shouldn't use this card because You do not normal summon or special summon when using this card. EXCEPT TRICKSTAR

        Trickstar Reincarnation (x1)

        UR Rarity
        Trickstar Reincarnation
        UR Rarity
        Trickstar Reincarnation
        Trickstar Reincarnation
        Trap Normal
        Trickstar Reincarnation

          Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


          Trickstar's only trap card at the present time, this card is so OP that it is UR limited to 1, this card helps you banish both opp hands and they draw cards equal to the number of banned cards, it also sounds like sida until when OP's godhand disappears in a moment and every time opp draws a card you burn 200 then trigger a few more burned cards and you can still search :)


          In addition, you still banish this card to jump 1 Trickstar from the grave, 69/10 points



          Extra Deck

           

          Trickstar Holly Angel (x1-2)

          UR Rarity
          Trickstar Holly Angel
          UR Rarity
          Trickstar Holly Angel
          Trickstar Holly Angel
          LIGHT
          Trickstar Holly Angel
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.


          Can be leveled with 2 tokens, has the ability to burn when you summon a trickstar monster to the arrow he points at, protects the monster and increases ATK to easily OTK or create a huge body to punch to death the boss or negate the opp


          P/S: don't underestimate this monster's burn because after burning it, it triggers the effect of several other cards and burns not once per turn when you can link summon another normally summoned Trickstar monster to make this monster burn another 200.

          Trickstar Bloom (x1-2)

          N Rarity
          Trickstar Bloom
          N Rarity
          Trickstar Bloom
          Trickstar Bloom
          LIGHT
          Trickstar Bloom
          • ATK:

          • 100

          • LINK-1

          Link Arrow:

          Bottom


          1 Level 2 or lower "Trickstar" monster If this card is Link Summoned: You can make your opponent draw 1 card. If a face-up "Trickstar" monster this card points to is destroyed by battle or card effect: You can inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Trickstar Bloom" once per turn.


          trickstar F2P


          It's a bit difficult to level up because you don't always have a Level 2 or lower Trickstar monster on the field UNTIL you realize that their token is level 1 and the one that jumps when searching turns out to be level 2, this monster comes onto the field to trigger the monster. holly angel burn another 200 and do opp draw 1 to burn another 200, but I've never seen anyone use effect 2.

          Trickstar Crimson Heart (x0-1)

          R Rarity
          Trickstar Crimson Heart
          R Rarity
          Trickstar Crimson Heart
          Trickstar Crimson Heart
          LIGHT
          Trickstar Crimson Heart
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Bottom-Left

          Right


          2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn.


          Instead of burning, gain LP... buh


          But if this card lands on the field, it will trigger another card to burn and cause both players to draw cards, allowing them to continue burning (well, there is also a draw 2 effect, but it depends on the situation).

          Trickstar Divaridis (x0-1)

          N Rarity
          Trickstar Divaridis
          N Rarity
          Trickstar Divaridis
          Trickstar Divaridis
          LIGHT
          Trickstar Divaridis
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom


          2 Level 3 or lower "Trickstar" monsters You can only control 1 "Trickstar Divaridis". If this card is Special Summoned: You can inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent.


          This monster is extremely OP but because it is difficult to level (2 Level 3 or lower, but Link monsters don't have levels), and there is only 1 of this monster, when this monster is specially summoned for ANY REASON WHATSOEVER like link or a monster reborn, burn 200. If opp summons a monster, burn 200. If a deck combo encounters this monster with a search card, burn 200 and you'll pee your pants.



            until opp summoned a monster with over 1800 ATK and punched it to death

          Trickstar Foxglove Witch (x0-1)

          SR Rarity
          Trickstar Foxglove Witch
          SR Rarity
          Trickstar Foxglove Witch
          Trickstar Foxglove Witch
          LIGHT
          Trickstar Foxglove Witch
          • ATK:

          • 2200

          • LINK-3

          Link Arrow:

          Top

          Left

          Right


          2+ Fairy monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Trickstar" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of "Trickstar Foxglove Witch" once per turn.


          When this card is specially summoned in any way, you BURN OPP 200 FOR EACH CARD OPP IS CONTROLLING. That's the theory: if you go on turn 1, opp won't control any cards. On turn 2, you'll be negated. No, instead of negate and destroy or banish, it means flying the body link 3, but this one has the ability to jump an additional trickstar Link 2 or lower from the Extra Deck and burn 200 so it can also be used to climb links.

          Trickstar Bella Madonna (x0-1)

          R Rarity
          Trickstar Bella Madonna
          R Rarity
          Trickstar Bella Madonna
          Trickstar Bella Madonna
          LIGHT
          Trickstar Bella Madonna
          • ATK:

          • 2800

          • LINK-4

          Link Arrow:

          Top

          Right

          Bottom-Left

          Bottom


          2+ "Trickstar" monsters While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn.


          In general, you will never use this one :)


          effect unaffect is good but wasteful if opp can read, effect burn 200 for each trickstar monster with different names in the grave, it depends on the situation, because burn 200 + dark room is better, or the draw card burn 200 with some opp hand reset cards is also good popular and easy to use



          Staple

           

          Present Card (x2-3)

          SR Rarity
          Present Card
          SR Rarity
          Present Card
          Present Card
          Trap Normal
          Present Card

            Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.


            draw 5 card burn 1000 go brrrrrrrrrrr

            Well, if you use it when opp bricks, there is a chance that opp will have a god hand or someone else

            handtrap & staple

            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              UR Rarity
              Called by the Grave
              UR Rarity
              Called by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  SR Rarity
                  Droll & Lock Bird
                  SR Rarity
                  Droll & Lock Bird
                  Droll & Lock Bird
                  WIND 1
                  Droll & Lock Bird
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                  UR Rarity
                  Maxx "C"
                  UR Rarity
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  UR Rarity
                  Nibiru, the Primal Being
                  UR Rarity
                  Nibiru, the Primal Being
                  Nibiru, the Primal Being
                  LIGHT 11
                  Nibiru, the Primal Being
                  • ATK:

                  • 3000

                  • DEF:

                  • 600


                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                  UR Rarity
                  Ash Blossom & Joyous Spring
                  UR Rarity
                  Ash Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  Bring some handtrap because bricking this deck is not the problem but burning without killing opp is the problem

                  Scapegoat (x0-2)

                  UR Rarity
                  Scapegoat
                  UR Rarity
                  Scapegoat
                  Scapegoat
                  Spell Quick
                  Scapegoat

                    Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                    With just 1 card we will have Avramax to create a boss or fight OTK with 4 sandbags

                    Solemn Judgment and Solemn Strike (x0-3)

                    UR Rarity
                    Solemn Judgment
                    UR Rarity
                    Solemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      UR Rarity
                      Solemn Strike
                      UR Rarity
                      Solemn Strike
                      Solemn Strike
                      Trap Counter
                      Solemn Strike

                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        God Powa


                        If opp is burned but also gets a counter trap and then loses his body, he will be incapacitated and you will get a ticket to visit hell.

                        Those trap cards are absolutely miserable

                        R Rarity
                        Lost Wind
                        R Rarity
                        Lost Wind
                        Lost Wind
                        Trap Normal
                        Lost Wind

                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                          SR Rarity
                          Ice Dragon's Prison
                          SR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            UR Rarity
                            Crackdown
                            UR Rarity
                            Crackdown
                            Crackdown
                            Trap Continuous
                            Crackdown

                              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                              Tag(s):

                              R Rarity
                              Torrential Tribute
                              R Rarity
                              Torrential Tribute
                              Torrential Tribute
                              Trap Normal
                              Torrential Tribute

                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                SR Rarity
                                Breakthrough Skill
                                SR Rarity
                                Breakthrough Skill
                                Breakthrough Skill
                                Trap Normal
                                Breakthrough Skill

                                  Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                                  There's nothing to play, but ice dragon's prison and crackdown are proving very popular right now, for F2P you can use Torrential Tribute

                                  Pot of Desires, Pot of Prosperity and Lord of the Heavenly Prison ( + resources)

                                  SR Rarity
                                  Pot of Desires
                                  SR Rarity
                                  Pot of Desires
                                  Pot of Desires
                                  Spell Normal
                                  Pot of Desires

                                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                    Tag(s):

                                    SR Rarity
                                    Pot of Prosperity
                                    SR Rarity
                                    Pot of Prosperity
                                    Pot of Prosperity
                                    Spell Normal
                                    Pot of Prosperity

                                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                      Tag(s):

                                      UR Rarity
                                      Lord of the Heavenly Prison
                                      UR Rarity
                                      Lord of the Heavenly Prison
                                      Lord of the Heavenly Prison
                                      DARK 10
                                      Lord of the Heavenly Prison
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                                      Don't use Extravagance because it banishes randomly so sometimes you will lose some cards like Holly Angel or Accesscode Talker,...




                                      Companion unit:

                                      - Yu-Gi-Oh! Guidance Vietnam





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