Instructions for Playing Code Talker Control (Updated October 17, 2022)

Instructions for Playing Code Talker Control (Updated October 17, 2022)

Code Talker is a cheap cyberse deck for F2P, you only need to spend 1k5 gems to own most of the UR in the deck. The deck has strong control capabilities, the ability to add large resources and fast OTK thanks to the Accesscode talker with 2 punches

Sections covered in this guide:




Core

     

Lady Debug (3)

SR Rarity
Lady Debug
SR Rarity
Lady Debug
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


A strong searcher allows you to add any cyberses level 3 or lower (which most of this deck has), which is a good start for a combo card.

Micro Coder (3)

SR Rarity
Micro Coder
SR Rarity
Micro Coder
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


Can be searched easily with lady debug. Make a summon link material from your hand, when using it as a summon link material it drops to the grave, add 1 "cynet" any spell/trap (1 negate go brrr)


Code Generator (2-3)

R Rarity
Code Generator
R Rarity
Code Generator
Code Generator
EARTH 3
Code Generator
  • ATK:

  • 1300

  • DEF:

  • 500


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


Just like micro code, but instead of adding a card, throw 1 cyberse into the grave (still healthy), or jump onto the field if using this as a material on the field (few people use it).

Dotscaper (1-2)

SR Rarity
Dotscaper
SR Rarity
Dotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


Makes a good target for the code generator to throw down and jump onto the field with the first effect (as for the second effect, most people probably already forgot <("))

Cyberse Gadget (2-3)

UR Rarity
Cyberse Gadget
UR Rarity
Cyberse Gadget
Cyberse Gadget
LIGHT 4
Cyberse Gadget
  • ATK:

  • 1400

  • DEF:

  • 300


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.


When normal summoning, pull up a level 2 or lower from the grave (pull up the micro code and add a card :D), when dropped from the grave, spawn 1 more token. It's a good combo card to upgrade to heatsoul. Rich is x3, the rest is x2 <(")

Cynet Mining (3)

UR Rarity
Cynet Mining
UR Rarity
Cynet Mining
Cynet Mining
Spell Normal
Cynet Mining

    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


    Well, I guess I don't need to say much about it, any Cyberse deck can be used, the line of text cards is simple but very strong, add 1 level 4 or lower to any Cyberse on hand

    Cynet Conflict (2-3)

    R Rarity
    Cynet Conflict
    R Rarity
    Cynet Conflict
    Cynet Conflict
    Trap Counter
    Cynet Conflict

      When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.


      A strong card, although it cannot be picked up from the grave, its negate is stronger than a certain fire deck <(").

      Opp cannot act on a card with the same name as a negated card (a few people don't opt, get lost)

      Backup Secretary (1-2)

      N Rarity
      Backup Secretary
      N Rarity
      Backup Secretary
      Backup Secretary
      LIGHT 3
      Backup Secretary
      • ATK:

      • 1200

      • DEF:

      • 800


      If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


      Level 3 is easy to search, knows how to jump on its own......usually added to hand when there are enough cards to play

      Linkslayer (1)

      SR Rarity
      Linkslayer
      SR Rarity
      Linkslayer
      Linkslayer
      EARTH 5
      Linkslayer
      • ATK:

      • 2000

      • DEF:

      • 600


      If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


      Big attack, self-jumping, knows how to shoot spells/traps BUT it's level 5 and can't be searched so only play according to the situation



      extra deck

      This extra deck has many variations, you can dance to any music, you can put anything in it <(")

      Transcode Talker and Splash Mage (x2)

      SR Rarity
      Transcode Talker
      SR Rarity
      Transcode Talker
      Transcode Talker
      EARTH
      Transcode Talker
      • ATK:

      • 2300

      • LINK-3

      Link Arrow:

      Top

      Right

      Bottom


      2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


      SR Rarity
      Splash Mage
      SR Rarity
      Splash Mage
      Splash Mage
      WATER
      Splash Mage
      • ATK:

      • 1100

      • LINK-2

      Link Arrow:

      Top-Right

      Bottom-Right


      2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


      Call goods from the grave to the field for the next combo (end)

      Decode Talker Heatsoul (1)

      UR Rarity
      Decode Talker Heatsoul
      UR Rarity
      Decode Talker Heatsoul
      Decode Talker Heatsoul
      FIRE
      Decode Talker Heatsoul
      • ATK:

      • 2300

      • LINK-3

      Link Arrow:

      Top

      Bottom-Left

      Bottom-Right


      2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


      The main force of the deck, pay 1000lp draw 1, add resources (throw handtrap to break opp's face), lp less than 2000 then call any cyberse link 3 or less from the extra deck

      Decode Talker (0-1)

      UR Rarity
      Decode Talker
      UR Rarity
      Decode Talker
      Decode Talker
      DARK
      Decode Talker
      • ATK:

      • 2300

      • LINK-3

      Link Arrow:

      Top

      Bottom-Left

      Bottom-Right


      2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


      Play it if you like (because it's free) or not, it's up to you

      Update Jammer and Accesscode Talker (1)

      N Rarity
      Update Jammer
      N Rarity
      Update Jammer
      Update Jammer
      WIND
      Update Jammer
      • ATK:

      • 2000

      • LINK-2

      Link Arrow:

      Top

      Left


      2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


      UR Rarity
      Accesscode Talker
      UR Rarity
      Accesscode Talker
      Accesscode Talker
      DARK
      Accesscode Talker
      • ATK:

      • 2300

      • LINK-4

      Link Arrow:

      Top

      Left

      Bottom

      Right


      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




      Tag(s):

      Otk go brrr

      Firewall Dragon and Security Dragon (1)

      UR Rarity
      Firewall Dragon
      UR Rarity
      Firewall Dragon
      Firewall Dragon
      LIGHT
      Firewall Dragon
      • ATK:

      • 2500

      • LINK-4

      Link Arrow:

      Left

      Top

      Right

      Bottom


      2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


      SR Rarity
      Security Dragon
      SR Rarity
      Security Dragon
      Security Dragon
      LIGHT
      Security Dragon
      • ATK:

      • 1100

      • LINK-2

      Link Arrow:

      Top

      Bottom


      2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


      1 push has a target when it is co-linked, can pass "big sister" with I:P attached as material

      Ningirsu the World Chalice Warrior (1)

      UR Rarity
      Ningirsu the World Chalice Warrior
      UR Rarity
      Ningirsu the World Chalice Warrior
      Ningirsu the World Chalice Warrior
      EARTH
      Ningirsu the World Chalice Warrior
      • ATK:

      • 2500

      • LINK-3

      Link Arrow:

      Left

      Top

      Right


      2+ Link Monsters If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


      Easy to call (because the deck is full of links) this card allows sending without a target (a few floods are not targeted + not destroyed). Oh, remember the splash mage, otherwise why can't you summon this one?

      Mekk-Knight Crusadia Avramax (1)

      UR Rarity
      Mekk-Knight Crusadia Avramax
      UR Rarity
      Mekk-Knight Crusadia Avramax
      Mekk-Knight Crusadia Avramax
      LIGHT
      Mekk-Knight Crusadia Avramax
      • ATK:

      • 3000

      • LINK-4

      Link Arrow:

      Left

      Bottom-Left

      Bottom-Right

      Right


      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


      Not being targeted, can punch a certain link 6's mouth open

      and Code Talker Inverted, Link Disciple and Code Talker (1-2)

      SR Rarity
      Code Talker Inverted
      SR Rarity
      Code Talker Inverted
      Code Talker Inverted
      LIGHT
      Code Talker Inverted
      • ATK:

      • 1300

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


      SR Rarity
      Link Disciple
      SR Rarity
      Link Disciple
      Link Disciple
      LIGHT
      Link Disciple
      • ATK:

      • 500

      • LINK-1

      Link Arrow:

      Bottom


      1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


      R Rarity
      Code Talker
      R Rarity
      Code Talker
      Code Talker
      DARK
      Code Talker
      • ATK:

      • 1300

      • LINK-2

      Link Arrow:

      Top

      Bottom


      2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


      Mainly called up to make material for another child

      Linkuriboh and Linguriboh (1)

      UR Rarity
      Linkuriboh
      UR Rarity
      Linkuriboh
      Linkuriboh
      DARK
      Linkuriboh
      • ATK:

      • 300

      • LINK-1

      Link Arrow:

      Bottom


      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


      SR Rarity
      Linguriboh
      SR Rarity
      Linguriboh
      Linguriboh
      DARK
      Linguriboh
      • ATK:

      • 300

      • LINK-1

      Link Arrow:

      Bottom-Left


      1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


      Play as appropriate

      Link Spider (1)

      SR Rarity
      Link Spider
      SR Rarity
      Link Spider
      Link Spider
      EARTH
      Link Spider
      • ATK:

      • 1000

      • LINK-1

      Link Arrow:

      Bottom


      1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


      If you eat nibiru, call it up and continue fighting



      Staple

      Because it is a control deck, there are a lot of staples

      Throwing handtrap broke opp&#39;s face

      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


        UR Rarity
        Maxx "C"
        UR Rarity
        Maxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        Ghost Belle & Haunted Mansion
        UR Rarity
        Ghost Belle & Haunted Mansion
        Ghost Belle & Haunted Mansion
        EARTH 3
        Ghost Belle & Haunted Mansion
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


        UR Rarity
        Nibiru, the Primal Being
        UR Rarity
        Nibiru, the Primal Being
        Nibiru, the Primal Being
        LIGHT 11
        Nibiru, the Primal Being
        • ATK:

        • 3000

        • DEF:

        • 600


        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


        UR Rarity
        Ash Blossom & Joyous Spring
        UR Rarity
        Ash Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        SR Rarity
        D.D. Crow
        SR Rarity
        D.D. Crow
        D.D. Crow
        DARK 1
        D.D. Crow
        • ATK:

        • 100

        • DEF:

        • 100


        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


        UR Rarity
        Effect Veiler
        UR Rarity
        Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


           

        Pot of Desires (2-3)

        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




          Tag(s):

          Banish 10 cards and draw 2 handtraps (oil)

          Crossout Designator and Called by the Grave (Used to prevent handtraps)

          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              This deck has many handtraps that don't need to be re-inserted

              Solemn Judgment, Solemn Strike and Compulsory Evacuation Device (Specialized trap)

              UR Rarity
              Solemn Judgment
              UR Rarity
              Solemn Judgment
              Solemn Judgment
              Trap Counter
              Solemn Judgment

                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                Tag(s):

                UR Rarity
                Solemn Strike
                UR Rarity
                Solemn Strike
                Solemn Strike
                Trap Counter
                Solemn Strike

                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                  Tag(s):

                  R Rarity
                  Compulsory Evacuation Device
                  R Rarity
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.


                    Set of 5 end turn (greasy)



                    Cumbo

                    Don't expect too much, these guys have very few combos

                    Cyberse Gadget (1 card combo)

                    UR Rarity
                    Cyberse Gadget
                    UR Rarity
                    Cyberse Gadget
                    Cyberse Gadget
                    LIGHT 4
                    Cyberse Gadget
                    • ATK:

                    • 1400

                    • DEF:

                    • 300


                    When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.


                    I> Normal Cyberse Gadget (if there's a target in the grave, pull it up, if not, don't)

                    II> Link summon to disciple link -> call token
                    III> Use link disciple + token to call splash mage -> use splash mage to call this child again
                    IV> Link to heatsoul, start controlling

                    Lady Debug (+ 1 self-jumping card or flood link from hand)

                    SR Rarity
                    Lady Debug
                    SR Rarity
                    Lady Debug
                    Lady Debug
                    LIGHT 4
                    Lady Debug
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                    I> Normal summon Lady debug search micro code (or code generator if you have micro code on hand)

                    II> Link summon using lady debug + Micro code calls talker code -> Micro code search trap
                    III> Use code talker + code generator to call transcode -> generator throws dotscaper -> dotscaper jumps up (avoid the transcode link box pointed at)
                    IV> Use transcode to pull back the talker code -> link to heatsoul
                    (After the combo, there is an additional anti-target from the transcode)




                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam





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