Instructions for Playing Galaxy Photon

Instructions for Playing Galaxy Photon

The reason this deck is Galaxy Photon is because... it's not Galaxy Cipher, that's right Peter and that's also one of the two reasons this deck is more famous than Galaxy Cipher, because a few fans but the majority watch Zexal but don't watch Arc V partly because Zexal has an explanation disc or they see that a strong deck is a deck with a big body but in that they pay more attention to ATK.


Ignore the above problem when I just spoiled a few seconds of your life, the Galaxy Photon deck is an OTK deck with a 11200 ATK sandbag slapped in opp's face and a bunch of negates if not enough OTK is the strong point of this deck.

As for the weakness.... well... 3 Galaxy-Eyes Photon Dragon, 1 Photon Vanisher, 1 Galaxy Knight... in hand... turn 1...

Sections covered in this guide:




Skill

Oh, I forgot this is not Duel Links



Core

 

Galaxy-Eyes Photon Dragon (x3)

SR Rarity
Galaxy-Eyes Photon Dragon
SR Rarity
Galaxy-Eyes Photon Dragon
Galaxy-Eyes Photon Dragon
LIGHT 8
Galaxy-Eyes Photon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


ok let's get serious


There are many reasons why this card becomes strong, including its name containing Galaxy and Photon, high ATK, strong effects and 8 stars.

I> This card has the ability to jump onto the field when sacrificing 2 monsters with attack power of 2000 or more. It doesn't require Galaxy, Photon, or tokens. Tokens are fine, as long as there are 2 monsters with 2000 ATK or higher. yes (but mainly jumped out by other cards)

II> when this card punches an opp monster in the battle step (quick effect) you TARGET (some monsters like Saber Dancer are not targeted) that monster, banish both that monster and this card until the end of the Battle Phase, that's why you have You can bait a negate or pull away opp's monster (with effects such as: monsters you can only play this card,... or other difficult effects) to make it easier to OTK and also protect you from OTK and protection. This card's defense is punched to death, so if you don't get OTK, this card will be a material for Xyz,...

As for the last effect, you'll never use it, don't care :D


Photon Orbital (x3)

SR Rarity
Photon Orbital
SR Rarity
Photon Orbital
Photon Orbital
LIGHT 4
Photon Orbital
  • ATK:

  • 500

  • DEF:

  • 2000


During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.


The deck's searcher should be x3 which is normal, this card allows you to search for Photon or Galaxy monsters, and the monster it is equipped with will gain 500 ATK and DEF and that monster is not destroyed by battle, this effect is very bait negate. Good because if you don't negate, you will have a 3500 ATK monster that cannot be destroyed by fighting the boss or an enemy negate.

Galaxy Soldier (x2-3)

SR Rarity
Galaxy Soldier
SR Rarity
Galaxy Soldier
Galaxy Soldier
LIGHT 5
Galaxy Soldier
  • ATK:

  • 2000

  • DEF:

  • 0


You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


You see it as Galaxy Soldier, I see it as Cyber ​​Dragon Infinity, we are not the same


Attack power 2000 !!! GE's Tribute bait, but the only way to Tribute, this card has the ability to automatically jump when sending 1 LIGHT monster from hand to the grave, then it also searches for 1 Galaxy monster, you can search for 1 more Galaxy Soldier to Xyz Rank 5, or search GE, Afterglow,...

This card is sometimes used x2 because it can be searched and it needs to throw 1 LIGHT monster to jump, which sounds normal until you peel 4 spells...

Photon Vanisher (x1-2)

R Rarity
Photon Vanisher
R Rarity
Photon Vanisher
Photon Vanisher
LIGHT 4
Photon Vanisher
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Banish any monster destroyed by battle with this card.


can be searched and the rest can be searched by ROTA because it is a Warrior, has the ability to jump automatically even if you have a Photon or Galaxy monster but cannot normally summon or set :).





NOTE: THIS SHIELD DOES NOT ATTACK DURING THE TURN IT IS SPECIAL SUMMONED



When this card is special summoned, search for 1 Galaxy-Eyes Photon Dragon from your deck to your hand and the summoned Xyz monster uses this card on the field as material. If you punch any monster to death, it will banish that monster.

Galaxy Brave (x2)

N Rarity
Galaxy Brave
N Rarity
Galaxy Brave
Galaxy Brave
LIGHT 8
Galaxy Brave
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn.


This one has the ability to jump on its own when showing opp a card in its hand. After jumping onto the field due to that effect, this card's Level is equal to the card you showed opp... That's it for the second effect, although it can punch the boss to death. opp but no one has ever used it :D

Galaxy-Eyes Afterglow Dragon (x2-3)

SR Rarity
Galaxy-Eyes Afterglow Dragon
SR Rarity
Galaxy-Eyes Afterglow Dragon
Galaxy-Eyes Afterglow Dragon
LIGHT 8
Galaxy-Eyes Afterglow Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.


has the ability to jump when you control a Galaxy-Eyes monster in defense position, and if this card causes material to be detached from an Xyz monster to activate THAT MONSTER's effect you can take 1 Galaxy-Eyes Photon Dragon from hand or deck, jump that monster onto the field or convert it into material for that Xyz monster


The effect that causes this card to be used and creates a unique point for this card is that if it activates the above effect during the Battle Phase, it doubles the attack of all Xyz monsters whose names have the word Number (Number 62 Galaxy-Eyes Prime Photon). Dragon )

self-jump : check
Jump another one to san: check
Double ATK for easy OTK: check
Searchable: check
art is in a doggy or dragongy position: check

too delicious for 1 card

Photon Thrasher (x1-2)

R Rarity
Photon Thrasher
R Rarity
Photon Thrasher
Photon Thrasher
LIGHT 4
Photon Thrasher
  • ATK:

  • 2100

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


Can be searched by ROTA and other cards so you can use x1, this card mainly has the ability to jump automatically when you don't control monsters and has ATK more than 2000

Galaxy Wizard (x0-2)

SR Rarity
Galaxy Wizard
SR Rarity
Galaxy Wizard
Galaxy Wizard
LIGHT 4
Galaxy Wizard
  • ATK:

  • 0

  • DEF:

  • 1800


Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".


To put it bluntly, exchange your normal summon for 1 Galaxy card from your deck to your hand




The effect of increasing 4 Levels is rarely used because it depends on the situation

Galaxy Knight (x1)

R Rarity
Galaxy Knight
R Rarity
Galaxy Knight
Galaxy Knight
LIGHT 8
Galaxy Knight
  • ATK:

  • 2800

  • DEF:

  • 2600


If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn.


Bring x1 because you don't want to peel this card and it can be searched by other cards, including ROTA


can be Normal Summoned without Tributing if you control a Galaxy or Photon monster and if summoned this way you can select 1 GE from the grave and this card REDUCES ATK by 1000, then jump that card in defense position :D That's why you can play cards like Foolish Burial or cards that throw GE into the grave and use this or other cards to jump back at it.

Photon Advancer (x0-1)

R Rarity
Photon Advancer
R Rarity
Photon Advancer
Photon Advancer
LIGHT 4
Photon Advancer
  • ATK:

  • 1000

  • DEF:

  • 1000


If a "Photon" monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Photon Advancer" once per turn this way. Gains 1000 ATK if another "Photon" monster is on the field.


Well... self-jump when you have a Photon monster and if there is another Photon monster on the field it will gain another 1000 ATK to 2000

Galaxy Cleric (x0-1)

N Rarity
Galaxy Cleric
N Rarity
Galaxy Cleric
Galaxy Cleric
LIGHT 4
Galaxy Cleric
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.


This one mainly uses the shuffle effect 5 draw 2 looks quite controllable but is OTK, because these guys go to the grave very easily so this one will give you +2 resources to make it easier to OTK.


But that's the theory :D

Photon Sanctuary (x3)

SR Rarity
Photon Sanctuary
SR Rarity
Photon Sanctuary
Photon Sanctuary
Spell Normal
Photon Sanctuary

    Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters.


    spawn 2 LIGHT ATK 2000 tokens and cannot use tokens to synchro and for the whole turn you can only summon LIGHT monsters but 2 tokens are enough for Link to jump GE.

    Galaxy Expedition (x1-3)

    R Rarity
    Galaxy Expedition
    R Rarity
    Galaxy Expedition
    Galaxy Expedition
    Spell Normal
    Galaxy Expedition

      If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn.


      This card will usually jump Afterglow out and onto Number 62, you activate this card when you have a Galaxy or Photon Level 5 or higher, and you will jump a Photon or Galaxy from the deck in defense position because it is an OTK deck and The monster is in defensive position, so that monster mainly uses Xyz or Link to deal with that body of the defending monster, creating an attacking monster or can attack and have other effects and this card can be searched so it is often given x1.

      Galaxy Trance (x1)

      N Rarity
      Galaxy Trance
      N Rarity
      Galaxy Trance
      Galaxy Trance
      Spell Normal
      Galaxy Trance

        Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters.


        Remember to see if you have enough 2000 LP to pay before searching for this card



        For the price of 2000 LP and 1 Photon in the grave, you have a Number 62 if the Photon in the grave is Galaxy-Eyes Photon dragon.

        but after using this card, you cannot summon monsters other than Galaxy or Photon



        Extra Deck

         

        Number 62: Galaxy-Eyes Prime Photon Dragon (x1)

        UR Rarity
        Number 62: Galaxy-Eyes Prime Photon Dragon
        UR Rarity
        Number 62: Galaxy-Eyes Prime Photon Dragon
        Number 62: Galaxy-Eyes Prime Photon Dragon
        LIGHT
        Number 62: Galaxy-Eyes Prime Photon Dragon
        • ATK:

        • 4000

        • DEF:

        • 3000


        2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material.


        Extremely easy to level with 2 Level 8 monsters

        If this card attacks, you detach 1 material and this card gains ATK equal to the rank number of the Xyz monster currently on the field x200. If you detach Afterglow and only this card is an Xyz monster, the ATK will be up to 11200 ATK, meaning Opp monsters must have greater than 3200 ATK or be in defensive position (Galaxy Player has this defensive position the most) to survive.



        This one doesn't have a second effect =))

        Galaxy-Eyes Solflare Dragon (x1-2)

        UR Rarity
        Galaxy-Eyes Solflare Dragon
        UR Rarity
        Galaxy-Eyes Solflare Dragon
        Galaxy-Eyes Solflare Dragon
        LIGHT
        Galaxy-Eyes Solflare Dragon
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 LIGHT monsters, including a monster with 2000 or more ATK If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn.


        It's very easy to level up, just need 2 LIGHTs including monsters with 2000 ATK or more



        When this card links summon, you pick up 1 Galaxy or Photon, usually the card you use Foolish Burial or discard as a cost.


        As for effect 2..., this is an OTK deck, there's no need to use it because that effect is used in the main phase of opp

        but if you want to know, it discards 1 Photon AND 1 Galaxy, yeah discards 2 cards, or discards exactly Galaxy-Eyes Photon Dragon and you choose opp's special summon monster, destroy it

        Number 90: Galaxy-Eyes Photon Lord (x1)

        UR Rarity
        Number 90: Galaxy-Eyes Photon Lord
        UR Rarity
        Number 90: Galaxy-Eyes Photon Lord
        Number 90: Galaxy-Eyes Photon Lord
        LIGHT
        Number 90: Galaxy-Eyes Photon Lord
        • ATK:

        • 2500

        • DEF:

        • 3000


        2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


        What's better than a negate?

        It is negate and cannot be destroyed by effects, has a large body and also knows how to search and increase Xyz materials

        Starliege Photon Blast Dragon (x1)

        SR Rarity
        Starliege Photon Blast Dragon
        SR Rarity
        Starliege Photon Blast Dragon
        Starliege Photon Blast Dragon
        LIGHT
        Starliege Photon Blast Dragon
        • ATK:

        • 1800

        • DEF:

        • 2500


        2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.


        has the ability to jump 1 Photon monster from your hand when this card just banned. If your 11200 ATK monster is not targeted or destroyed, it is very difficult for opp to survive the OTK, but this monster's ATK is only 1800 :D

        Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)

        UR Rarity
        Number 38: Hope Harbinger Dragon Titanic Galaxy
        UR Rarity
        Number 38: Hope Harbinger Dragon Titanic Galaxy
        Number 38: Hope Harbinger Dragon Titanic Galaxy
        LIGHT
        Number 38: Hope Harbinger Dragon Titanic Galaxy
        • ATK:

        • 3000

        • DEF:

        • 2500


        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


        What's better than a Negate Spell?


        It's a negate spell, easy to use, has the word Galaxy (yep one way or another Konami will subtly insert the word Galaxy), attracts opp ATK, has a big body and increases ATK

        Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (x0-1)

        UR Rarity
        Galaxy-Eyes Cipher Blade Dragon
        UR Rarity
        Galaxy-Eyes Cipher Blade Dragon
        Galaxy-Eyes Cipher Blade Dragon
        LIGHT
        Galaxy-Eyes Cipher Blade Dragon
        • ATK:

        • 3200

        • DEF:

        • 2800


        3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


        SR Rarity
        Galaxy-Eyes Cipher Dragon
        SR Rarity
        Galaxy-Eyes Cipher Dragon
        Galaxy-Eyes Cipher Dragon
        LIGHT
        Galaxy-Eyes Cipher Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


        Cipher Dragon: attracts monsters

        Cipher Blade and Full Armor: easy to build, capable of shooting cards and bodies larger than 3000 ATK

        Number 107: Galaxy-Eyes Tachyon Dragon (x0-1)

        UR Rarity
        Number 107: Galaxy-Eyes Tachyon Dragon
        UR Rarity
        Number 107: Galaxy-Eyes Tachyon Dragon
        Number 107: Galaxy-Eyes Tachyon Dragon
        LIGHT
        Number 107: Galaxy-Eyes Tachyon Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


        There's nothing to say about enjoyer. It's a Galaxy-Eyes that has the ability to bait negate opp because if opp doesn't negate, the other face-up monster will be negated and ATK/DEF will return to original ATK/DEF.

        Galaxy-Eyes Cipher X Dragon (x0-1)

        UR Rarity
        Galaxy-Eyes Cipher X Dragon
        UR Rarity
        Galaxy-Eyes Cipher X Dragon
        Galaxy-Eyes Cipher X Dragon
        LIGHT
        Galaxy-Eyes Cipher X Dragon
        • ATK:

        • 4000

        • DEF:

        • 3000


        2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)


        Xai Pho Enjoyer, this one is easy to pick up, another untargeted option for us and has the ability to restock.

        Starliege Lord Galaxion (x0-1)

        R Rarity
        Starliege Lord Galaxion
        R Rarity
        Starliege Lord Galaxion
        Starliege Lord Galaxion
        LIGHT
        Starliege Lord Galaxion
        • ATK:

        • 2000

        • DEF:

        • 2100


        2 Level 4 "Photon" monsters Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached. ● 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand. ● 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.


        How do you handle the Level 4 monster's body because in this deck, after all, the boss also plans to flood Level and Rank 8 monsters, this monster jumps 1 Galaxy-Eyes Photon Dragon from the hand or deck.



        Staple

         

        x2-3

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          N Rarity
          PSY-Frame Driver
          N Rarity
          PSY-Frame Driver
          PSY-Frame Driver
          LIGHT 6
          PSY-Frame Driver
          • ATK:

          • 2500

          • DEF:

          • 0


          A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


          UR Rarity
          Ghost Ogre & Snow Rabbit
          UR Rarity
          Ghost Ogre & Snow Rabbit
          Ghost Ogre & Snow Rabbit
          LIGHT 3
          Ghost Ogre & Snow Rabbit
          • ATK:

          • 0

          • DEF:

          • 1800


          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          SR Rarity
          PSY-Framegear Gamma
          SR Rarity
          PSY-Framegear Gamma
          PSY-Framegear Gamma
          LIGHT 2
          PSY-Framegear Gamma
          • ATK:

          • 1000

          • DEF:

          • 0


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


          warning: due to deck brick, only 2 handtraps are given priority

          Xuan: yeh best loli
          Imperm: called by the grave
          Maximum

          Reinforcement of the Army (x1)

          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


            For those of you who don't know which leaf ROTA is, it is this leaf :v

            Search not once per turn and any Warrior Level 4 or lower can be searched. It's so famous that I don't bother talking about it

            Trade-In (x2-3)

            UR Rarity
            Trade-In
            UR Rarity
            Trade-In
            Trade-In
            Spell Normal
            Trade-In

              Discard 1 Level 8 monster; draw 2 cards.


              Throw a brick to draw 2, throw GE into the grave as an instinct to pull GE back up :v

              Forbidden Droplet (x2-3)

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                The other day, I met a guy ranked Diamond II who brought Dark Ruler No More,... of course I won him but it gave me an unforgettable impression.



                The more you discard this card, the more effect monsters you discard will be negated, but if you throw monsters/spells/traps, opp will not attack monsters/spells/traps to interfere, so you will not be able to negate this card.

                DRNM only brings decks like Dinos :v

                Divine Arsenal AA-ZEUS - Sky Thunder (x1)

                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                UR Rarity
                Divine Arsenal AA-ZEUS - Sky Thunder
                Divine Arsenal AA-ZEUS - Sky Thunder
                LIGHT
                Divine Arsenal AA-ZEUS - Sky Thunder
                • ATK:

                • 3000

                • DEF:

                • 3000


                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                Tag(s):

                Ancient stamping machine

                Bujinki Ahashima (x1)

                SR Rarity
                Bujinki Ahashima
                SR Rarity
                Bujinki Ahashima
                Bujinki Ahashima
                LIGHT
                Bujinki Ahashima
                • ATK:

                • 1500

                • LINK-2

                Link Arrow:

                Top

                Bottom-Right


                2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                According to the textbook, you attack this monster with 2 Level 4 monsters, then it will pull 1 Level 8 monster from the grave and in hand, jump 2 of them onto the field trap. trap

                Union Carrier (x1)

                UR Rarity
                Union Carrier
                UR Rarity
                Union Carrier
                Union Carrier
                LIGHT
                Union Carrier
                • ATK:

                • 1000

                • LINK-2

                Link Arrow:

                Bottom

                Right


                2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.


                According to the textbook, you pick the Orbital into the monster, then click the Orbital search effect. What you search for depends on the situation.

                greasy

                SR Rarity
                Aleister the Invoker
                SR Rarity
                Aleister the Invoker
                Aleister the Invoker
                DARK 4
                Aleister the Invoker
                • ATK:

                • 1000

                • DEF:

                • 1800


                (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                R Rarity
                Magical Meltdown
                R Rarity
                Magical Meltdown
                Magical Meltdown
                Spell Field
                Magical Meltdown

                  When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                  SR Rarity
                  Invoked Mechaba
                  SR Rarity
                  Invoked Mechaba
                  Invoked Mechaba
                  LIGHT 9
                  Invoked Mechaba
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                  SR Rarity
                  Invocation
                  SR Rarity
                  Invocation
                  Invocation
                  Spell Normal
                  Invocation

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                    Just kidding, why bother?




                    Actually, when you miss OTK, you can't get on these guys because Photon and Galaxy are locked, and if you say no OTK, the deck negate is also reasonable, but the unreasonable thing is that this is an OTK deck...



                    Combo

                    Extremely greasy combo

                    Galaxy Expedition, Starliege Lord Galaxion and Starliege Photon Blast Dragon (Level 4)

                    R Rarity
                    Galaxy Expedition
                    R Rarity
                    Galaxy Expedition
                    Galaxy Expedition
                    Spell Normal
                    Galaxy Expedition

                      If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn.


                      R Rarity
                      Starliege Lord Galaxion
                      R Rarity
                      Starliege Lord Galaxion
                      Starliege Lord Galaxion
                      LIGHT
                      Starliege Lord Galaxion
                      • ATK:

                      • 2000

                      • DEF:

                      • 2100


                      2 Level 4 "Photon" monsters Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached. ● 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand. ● 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.


                      SR Rarity
                      Starliege Photon Blast Dragon
                      SR Rarity
                      Starliege Photon Blast Dragon
                      Starliege Photon Blast Dragon
                      LIGHT
                      Starliege Photon Blast Dragon
                      • ATK:

                      • 1800

                      • DEF:

                      • 2500


                      2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.


                      Jump 2 Level 4 monsters (usually Thrasher and Vanisher), onto 1 of the 2 monsters in the picture, Galaxion jumps GE from the deck, Blast Dragon jumps from hand but prioritize Blast because Blast protects well.


                      Step 2: you realize there is no step 1

                      Step 3: Use Galaxy Expedition to jump Afterglow and go to Number 62 if going behind and 90 if going first

                      Bujinki Ahashima and Galaxy Soldier (you won't know that this combo exists :))

                      SR Rarity
                      Bujinki Ahashima
                      SR Rarity
                      Bujinki Ahashima
                      Bujinki Ahashima
                      LIGHT
                      Bujinki Ahashima
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom-Right


                      2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                      SR Rarity
                      Galaxy Soldier
                      SR Rarity
                      Galaxy Soldier
                      Galaxy Soldier
                      LIGHT 5
                      Galaxy Soldier
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


                      This combo was improvised by me when bricking so it's very reputable :3

                      This combo works when you have 2 8-star monsters in your hand

                      Use Galaxy Soldier to throw an 8-star into the grave and jump it up, search for another Galaxy Soldier and Galaxy Soldier also jump up but don't drop the last 8-star in your hand.

                      Go to Ahashima, use the effect to pull an 8-star card from your hand and grave, then customize it. If you have Afterglow, it's great.




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





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