The reason this deck is Galaxy Photon is because... it's not Galaxy Cipher, that's right Peter and that's also one of the two reasons this deck is more famous than Galaxy Cipher, because a few fans but the majority watch Zexal but don't watch Arc V partly because Zexal has an explanation disc or they see that a strong deck is a deck with a big body but in that they pay more attention to ATK.
Instructions for Playing Galaxy Photon
Sections covered in this guide:
Skill
Oh, I forgot this is not Duel Links
Core
Galaxy-Eyes Photon Dragon (x3)
Galaxy-Eyes Photon Dragon
ATK:
3000
DEF:
2500
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.
ok let's get serious
Photon Orbital (x3)
Photon Orbital
ATK:
500
DEF:
2000
During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.
The deck's searcher should be x3 which is normal, this card allows you to search for Photon or Galaxy monsters, and the monster it is equipped with will gain 500 ATK and DEF and that monster is not destroyed by battle, this effect is very bait negate. Good because if you don't negate, you will have a 3500 ATK monster that cannot be destroyed by fighting the boss or an enemy negate.
Galaxy Soldier (x2-3)
Galaxy Soldier
ATK:
2000
DEF:
0
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
You see it as Galaxy Soldier, I see it as Cyber Dragon Infinity, we are not the same
Photon Vanisher (x1-2)
Photon Vanisher
ATK:
2000
DEF:
0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Banish any monster destroyed by battle with this card.
can be searched and the rest can be searched by ROTA because it is a Warrior, has the ability to jump automatically even if you have a Photon or Galaxy monster but cannot normally summon or set :).
Galaxy Brave (x2)
Galaxy Brave
ATK:
0
DEF:
0
If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn.
This one has the ability to jump on its own when showing opp a card in its hand. After jumping onto the field due to that effect, this card's Level is equal to the card you showed opp... That's it for the second effect, although it can punch the boss to death. opp but no one has ever used it :D
Galaxy-Eyes Afterglow Dragon (x2-3)
Galaxy-Eyes Afterglow Dragon
ATK:
3000
DEF:
2500
If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.
has the ability to jump when you control a Galaxy-Eyes monster in defense position, and if this card causes material to be detached from an Xyz monster to activate THAT MONSTER's effect you can take 1 Galaxy-Eyes Photon Dragon from hand or deck, jump that monster onto the field or convert it into material for that Xyz monster
Photon Thrasher (x1-2)
Can be searched by ROTA and other cards so you can use x1, this card mainly has the ability to jump automatically when you don't control monsters and has ATK more than 2000
Galaxy Wizard (x0-2)
To put it bluntly, exchange your normal summon for 1 Galaxy card from your deck to your hand
Galaxy Knight (x1)
Galaxy Knight
ATK:
2800
DEF:
2600
If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn.
Bring x1 because you don't want to peel this card and it can be searched by other cards, including ROTA
Photon Advancer (x0-1)
Well... self-jump when you have a Photon monster and if there is another Photon monster on the field it will gain another 1000 ATK to 2000
Galaxy Cleric (x0-1)
Galaxy Cleric
ATK:
1500
DEF:
600
If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and only once that turn.
This one mainly uses the shuffle effect 5 draw 2 looks quite controllable but is OTK, because these guys go to the grave very easily so this one will give you +2 resources to make it easier to OTK.
Photon Sanctuary (x3)
spawn 2 LIGHT ATK 2000 tokens and cannot use tokens to synchro and for the whole turn you can only summon LIGHT monsters but 2 tokens are enough for Link to jump GE.
Galaxy Expedition (x1-3)
This card will usually jump Afterglow out and onto Number 62, you activate this card when you have a Galaxy or Photon Level 5 or higher, and you will jump a Photon or Galaxy from the deck in defense position because it is an OTK deck and The monster is in defensive position, so that monster mainly uses Xyz or Link to deal with that body of the defending monster, creating an attacking monster or can attack and have other effects and this card can be searched so it is often given x1.
Galaxy Trance (x1)
Galaxy Trance
Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters.
Remember to see if you have enough 2000 LP to pay before searching for this card
Extra Deck
Number 62: Galaxy-Eyes Prime Photon Dragon (x1)
Number 62: Galaxy-Eyes Prime Photon Dragon
ATK:
4000
DEF:
3000
2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material.
Galaxy-Eyes Solflare Dragon (x1-2)
Galaxy-Eyes Solflare Dragon
ATK:
2000
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 LIGHT monsters, including a monster with 2000 or more ATK If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn.
It's very easy to level up, just need 2 LIGHTs including monsters with 2000 ATK or more
Number 90: Galaxy-Eyes Photon Lord (x1)
Number 90: Galaxy-Eyes Photon Lord
ATK:
2500
DEF:
3000
2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.
What's better than a negate?
Starliege Photon Blast Dragon (x1)
Starliege Photon Blast Dragon
ATK:
1800
DEF:
2500
2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.
has the ability to jump 1 Photon monster from your hand when this card just banned. If your 11200 ATK monster is not targeted or destroyed, it is very difficult for opp to survive the OTK, but this monster's ATK is only 1800 :D
Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)
Number 38: Hope Harbinger Dragon Titanic Galaxy
ATK:
3000
DEF:
2500
2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
What's better than a Negate Spell?
Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (x0-1)
Galaxy-Eyes Cipher Blade Dragon
ATK:
3200
DEF:
2800
3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.
Galaxy-Eyes Cipher Dragon
ATK:
3000
DEF:
2500
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".
Cipher Dragon: attracts monsters
Number 107: Galaxy-Eyes Tachyon Dragon (x0-1)
Number 107: Galaxy-Eyes Tachyon Dragon
ATK:
3000
DEF:
2500
2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
There's nothing to say about enjoyer. It's a Galaxy-Eyes that has the ability to bait negate opp because if opp doesn't negate, the other face-up monster will be negated and ATK/DEF will return to original ATK/DEF.
Galaxy-Eyes Cipher X Dragon (x0-1)
Galaxy-Eyes Cipher X Dragon
ATK:
4000
DEF:
3000
2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)
Xai Pho Enjoyer, this one is easy to pick up, another untargeted option for us and has the ability to restock.
Starliege Lord Galaxion (x0-1)
Starliege Lord Galaxion
ATK:
2000
DEF:
2100
2 Level 4 "Photon" monsters Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached. ● 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand. ● 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
How do you handle the Level 4 monster's body because in this deck, after all, the boss also plans to flood Level and Rank 8 monsters, this monster jumps 1 Galaxy-Eyes Photon Dragon from the hand or deck.
Staple
x2-3
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Ghost Ogre & Snow Rabbit
ATK:
0
DEF:
1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
PSY-Framegear Gamma
ATK:
1000
DEF:
0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
warning: due to deck brick, only 2 handtraps are given priority
Reinforcement of the Army (x1)
For those of you who don't know which leaf ROTA is, it is this leaf :v
Forbidden Droplet (x2-3)
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
The other day, I met a guy ranked Diamond II who brought Dark Ruler No More,... of course I won him but it gave me an unforgettable impression.
Divine Arsenal AA-ZEUS - Sky Thunder (x1)
Divine Arsenal AA-ZEUS - Sky Thunder
ATK:
3000
DEF:
3000
2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
Ancient stamping machine
Bujinki Ahashima (x1)
Bujinki Ahashima
ATK:
1500
LINK-2
Link Arrow:
Top
Bottom-Right
2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
According to the textbook, you attack this monster with 2 Level 4 monsters, then it will pull 1 Level 8 monster from the grave and in hand, jump 2 of them onto the field trap. trap
Union Carrier (x1)
Union Carrier
ATK:
1000
LINK-2
Link Arrow:
Bottom
Right
2 monsters with the same Type or Attribute Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
According to the textbook, you pick the Orbital into the monster, then click the Orbital search effect. What you search for depends on the situation.
greasy
Aleister the Invoker
ATK:
1000
DEF:
1800
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Magical Meltdown
When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
Invoked Mechaba
ATK:
2500
DEF:
2100
"Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
Invocation
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.
Just kidding, why bother?
Combo
Extremely greasy combo
Galaxy Expedition, Starliege Lord Galaxion and Starliege Photon Blast Dragon (Level 4)
Starliege Lord Galaxion
ATK:
2000
DEF:
2100
2 Level 4 "Photon" monsters Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached. ● 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand. ● 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
Starliege Photon Blast Dragon
ATK:
1800
DEF:
2500
2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.
Jump 2 Level 4 monsters (usually Thrasher and Vanisher), onto 1 of the 2 monsters in the picture, Galaxion jumps GE from the deck, Blast Dragon jumps from hand but prioritize Blast because Blast protects well.
Bujinki Ahashima and Galaxy Soldier (you won't know that this combo exists :))
Bujinki Ahashima
ATK:
1500
LINK-2
Link Arrow:
Top
Bottom-Right
2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
Galaxy Soldier
ATK:
2000
DEF:
0
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
This combo was improvised by me when bricking so it's very reputable :3