Dzui Strategy is a series that helps you build a deck around a certain card or a certain card family that is rarely seen in the meta and these decks often have very simple winning conditions to help players have fun experiences. fun in the game (no one knows who is having fun).
Nordic dzui strategy
Norse gods
Thor and Lord of the Aesir, Odin, Father of the Aesir, Loki and Lord of the Aesir (Aesir monsters)
Thor, Lord of the Aesir
ATK:
3500
DEF:
2800
1 "Nordic Beast" Tuner + 2+ non-Tuner monsters Once per turn: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Beast" Tuner from your GY; Special Summon this card. If Summoned this way: Inflict 800 damage to your opponent.
Odin, Father of the Aesir
ATK:
4000
DEF:
3500
1 "Nordic Ascendant" Tuner + 2+ non-Tuner monsters Once per turn: You can make this card be unaffected by Spell/Trap effects until the end of this turn. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Ascendant" Tuner from your GY; Special Summon this card. When Summoned this way: You can draw 1 card.
Loki, Lord of the Aesir
ATK:
3300
DEF:
3000
1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand.
Nordic monsters in the main deck account for a relatively large number, but not all monsters can help the deck play stably. Let's take a look at some playable monsters for the deck.
However, first, to know the monster components in the deck, let's go to the monsters in the extra deck first.
The synchro monsters in the extra deck are level 10 Aesir monsters with material requirements of 1 Nordic tuner monster that matches the requirements of that summoned Aesir monster and 2+ non-tuner materials.
Odin is the most used Aesir monster because this monster has the highest ATK/DEF, Odin is often played in quantities of 2 in extra decks. Odin's tuner material must be a Nordic Ascendant monster.
Thor and Loki also have a synchro summon similar to Odin, Thor's tuner material is a Nordic Beast, and Loki's is a Nordic Alfar monster.
Important Nordic cards
Nordic Smith Ivaldi (An extremely powerful new support for the deck)
Nordic Smith Ivaldi
ATK:
1500
DEF:
700
If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.
First, let's take a look at one of the new support monsters for Nordic.
Although Smith Invaldi is only a card with R rarity, it is highly appreciated because of its usefulness and the effects of this monster are very easy to take full advantage of.
If this monster is Normal/Special Summoned, you can add 1 Nordic Relic card from your Deck to your hand. Currently, Nordic Relic cards are all spell/trap cards with 3 cards that will probably be the best targets for this effect of Smith Invaldi: Gungnir and the deck's 2 new supports are Hlidskjalf and Svalinn.
Not only that, this monster also has a special self-summoning effect from your hand if you control a Nordic or Aesir monster, this helps you easily use this monster's search effect as well as is to take advantage of the normal summon during the turn for other more important monsters.
And of course, you can only use each effect of Smith Invaldi once/turn.
One more thing is that Smith Invaldi does not have any summoning limit when you use one of the two effects of this monster, so you can combo out other monsters from the extra deck like summoning Halqifibrax , Baronne, other xyz monsters, links for your combo.
2 or 3 is the number of cards you can play in the deck, it is best to play 3 because this is both an extender and a very useful searcher of the deck.
Vanadis of the Nordic Ascendant and Valkyrie of the Nordic Ascendant (Tuner monsters are needed to summon Odin)
Vanadis of the Nordic Ascendant
ATK:
1200
DEF:
400
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn.
Valkyrie of the Nordic Ascendant
ATK:
400
DEF:
800
(This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.
Most Nordic tuner monsters are no longer good to use in the modern era because their effects do not help with synchro summoning of Aesir monsters or provide effects that increase alignment. Connect to deck.
Vanadis and Valkyrie are the two Nordic Ascendant tuner monsters that can be called the best for the current deck. The tuner monsters Nordic Beast and Nordic Alfar do almost nothing to help the deck other than increasing the hit rate.
Vanadis can be used as a tuner monster instead of Nordic Beast and Nordic Alfar, which means Vanadis can be used as a tuner to synchro summon all three Aesir monsters: Odin, Thor, and Loki. However, in return, you are required to use the remaining synchro materials, which are Nordic monsters, for this summon. You do not need to worry too much about this because most synchro summons produce Aesir monsters. This deck uses non-tuner materials, which are Nordic monsters.
In addition, Vanadis can also adjust her level to help summon Aesir monsters more conveniently. This is also the reason why Valkyrie can appear in some Nordic deck lists because Valkyrie is a monster. Level 2 is the best of this deck.
Recommended number for Vanadis (0 to 2), Valkyrie (0 to 1).
Tanngnjostr of the Nordic Beasts and Nordic Beast Gullinbursti (Thor's support)
Tanngnjostr of the Nordic Beasts
ATK:
800
DEF:
1100
When a monster you control is destroyed by battle and sent to your GY: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts".
Nordic Beast Gullinbursti
ATK:
300
DEF:
100
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.
Tanngnjostr and Gullinburst are two Nordic Beasts that can be useful in the current format.
Tanngnjostr is only used because this is the deck's level 3 non-tuner monster and its effects are almost never used.
Gullinburst is a new Nordic Beast monster added to the game to support this clan. If this monster is Normal/Special Summoned, you can Special Summon 1 additional Nordic monster from your hand. In addition, Gullinburst can also help you regain another Nordic monster from the grave to your hand. This is also a Nordic monster that can be used as a tuner material for all three gods Odin, Thor, and Loki besides Vanadis.
Dverg of the Nordic Alfar and Svartalf of the Nordic Alfar (Unforgettable Loki)
Dverg of the Nordic Alfar
ATK:
100
DEF:
1000
After you Normal Summon this card, you can Normal Summon 1 "Nordic" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card on the field is sent to the GY: Target 1 "Nordic Relic" card in your GY; add that target to your hand.
Dverg is the first Nordic Alfar monster that I want to introduce when playing this deck. This monster will help you retrieve 1 Nordic Relic card from the grave when sent from the field to the grave. This is a must-use effect so you will never miss this effect, but in return Dverg must trigger the beginning of the chain so you cannot use Dverg to protect your other trigger effects. Additionally, when Dverg is Normal Summoned, you can Normal Summon 1 additional Nordic monster in the same turn.
When Svartalf is normally summoned, you can retrieve 1 Nordic monster from the grave. This is a level 5 monster so it can be difficult to summon if you do not prepare in advance.
Alviss of the Nordic Alfar and Gullveig of the Nordic Ascendant (Summoning Aesir monsters is easier than ever!!)
Alviss of the Nordic Alfar
ATK:
1500
DEF:
1000
If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.
Gullveig of the Nordic Ascendant
ATK:
800
LINK-1
Link Arrow:
Bottom-Left
1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.
Gullveig is the only current Nordic link 1 monster. Gullveig can be linked to any level 5 or lower Nordic monster. This monster will help you summon synchro to the Aesir gods very quickly when you can summon synchro materials directly from the deck.
When Link Summoned, Gullveig will help you summon up to 3 Nordic monsters from the deck by removing 3 cards on the field or hand from the game, this is a 1:1 exchange for up to 3 card from the deck, however after that, you will only be able to special summon Aesir monsters, you will also not be able to normal summon or set other monsters.
If Gullveig targets an Aesir monster, this monster cannot be targeted by effects or be a target for attacks.
Alviss is a Nordic Alfar monster created to combo with Gullveig. This monster helps you save maximum card resources when you want to call out Aesir monsters.
Alviss's effect is described as follows: if this is the only card removed by a Nordic link monster, you can send 2 Nordic monsters from your deck and 1 Nordic monster on your field to the Graveyard so that the total level is is 10, then special summon 1 Aesir monster from your extra deck.
Gleipnir, the Fetters of Fenrir and Nordic Relic Hlidskjalf (Now you can get Nordic monsters easier than before)
Nordic Relic Hlidskjalf
Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.
Gleipnir used to be a card capable of getting a Nordic monster from the only deck but no one used it, simply because it was a trap card, and trap cards will make your combo very slow. , some players will want to play multiple Nordic monsters instead of using Gleipnir.
Hlidskjalf improves your combo speed many times more than Gleipnir, you can discard this card from the graveyard to add 1 Nordic monster to your hand from the deck, in return you have to return 1 card in your hand to the deck.
In addition, Hlidskjalf has another effect that helps you special summon 1 Nordic monster from the deck, however if that monster is on the field, you can only summon Aesir monsters if you want to special summon them. monsters from the extra deck.
The Hlidskjalf card has 2 effects and only 1 of Hlidskjalf's effects can be used that turn. This means you cannot special summon 1 Nordic monster from your deck and then add 1 Nordic monster to your hand thanks to Hlidskjalf in the same turn. Even so, it's still better, it has helped Nordic's search speed increase a lot, moreover, sending Hlidskjalf to the grave to use the search effect is not difficult in this day and age!
Nordic Relic Svalinn and Nordic Relic Gungnir (Cards can break the opponent's combo)
Nordic Relic Svalinn
If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.
Gungnir and Svalinn are two Nordic Relic trap cards that I feel are most suitable for the current game environment and can help Nordic block the opponent's combos better than before.
Gungnir is a bombardment of the opponent's combo with the cost of eliminating a Nordic or Aesir monster you control. This is both a win more and an extremely effective backup specifically for Nordics.
Nordic's normal combo will end with 1 Gullveig and 1 Odin if going first, at this time, it is likely that you will also have an additional Svalinn card making your combo complete. Gungnir will be an additional combo break for you with the main cost being the Gullveig monster.
In case you cannot perfect your combo (usually you will have your combo broken on Gullveig, Ivaldi, Alviss), you still have these Nordic monsters on the field, with Gungnir you will be able to somewhat minimize the damage. that your opponent does to you.
One more thing is that this card has an unlimited number of uses per turn and you don't have to worry too much about your monsters, they will return after 2 more turns, waiting is happiness :>
Svalinn adds prestige to the deck when this card is an eternal trap, each turn you can negate the effects of all face-up cards on your opponent's field as long as you control the monster. Aesir beast.
In addition, Svalinn also has another effect that helps you revive Aesir monsters in the grave. By sacrificing 1 Nordic monster, you can only choose and activate 1 of Svalinn's 2 effects 1 turn and only Used 1 time/turn. This resurrection ability not only gives you Aesir monsters from the grave, but also helps your Nordic monsters avoid effects from Effect Veiler, Infinite Impermanence. However, you need to be careful when using this effect because Aesir monsters summoned with Alviss's effects will not be counted as synchro summons, so you will not be able to revive them.
Supports suitable for the deck
Infinite Impermanence, Maxx "C" and Ash Blossom & Joyous Spring (Hand trap cards)
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Hand traps help you slow down your opponent's combos and are always an essential part of most current decks.
Crossout Designator and Called by the Grave (Anti-hand trap cards)
Crossout Designator
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Protecting your combo from hand traps is also necessary.
Solemn Warning, Solemn Judgment and Solemn Strike (A few cards can sometimes turn off the opponent's combo)
Did you know that Solemn Authority is a support card for Aesir monsters that cannot be targeted for effects!!
Forbidden Droplet and Lightning Storm (The break board supports when following)
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Some common extra deck monsters that Nordic can play
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Bottom
Right
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Baronne de Fleur
ATK:
3000
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
Accesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Bottom
Right
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
Great tips when playing Nordic
A simple Nordic combo that you can do with just 2 Nordic monsters:
Cards in hand : 1 Nordic monster level 4 or lower, 1 Alviss.
- Normal summon level 4 or lower Nordic monsters from your hand to the field (except Alviss if you only have 1 Alviss in hand).
- Use that Nordic monster on the field to link summon Gullveig.
- Activate Gullveig's effect, banish Alviss from hand, summon Ivaldi from deck.
- Continue activating the effects of Alviss (chain link 1) and Ivaldi (chain link 2):
- Invaldi will add 1 Nordic Relic card from the deck to hand (Svalinn, Gungnir, Hlidskjalf).
- Alviss sends Invaldi on the field with 2 Nordic monsters from the deck with a total level of 6 to summon 1 Aesir monster from the extra deck.
Finish combo:
- 1 Aesir monster.
- 1 Gulveig.
- 1 Nordic Relic card.
Alviss of the Nordic Alfar and Gullveig of the Nordic Ascendant (Gullveig and Alviss changed the deck a lot)
Alviss of the Nordic Alfar
ATK:
1500
DEF:
1000
If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.
Gullveig of the Nordic Ascendant
ATK:
800
LINK-1
Link Arrow:
Bottom-Left
1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.
You can almost summon an Aesir monster with just a normal summon of a Nordic monster
Nordic Relic Hlidskjalf
Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.
Hippo Carnival
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".
Gullveig of the Nordic Ascendant
ATK:
800
LINK-1
Link Arrow:
Bottom-Left
1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon monsters, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks.
With the deck's link 1 monster Gullveig, you can almost certainly summon an Aesir monster if you successfully use this monster's effect.
The trade-off when using this effect is that after summoning Nordic monsters with Gullveig's effect, you can only summon Aesir, and you are not allowed to summon any other monsters including summons. normal/set, special summon, even Nordic monsters!
However, such a trade-off is completely worth it because Gullveig allows you to exchange 1:1 up to 3 discard cards from your hand/field to special summon Nordic monsters from the deck to the field.
Furthermore, these Nordic monsters can still freely use effects while on the field (except for normal/special summon effects) and special summoning an Aesir monster that turn is not mandatory. tie. Therefore, you can save the Nordic monsters for the next turn to unlock Gullveig's summon limit.
Don't forget that Gungnir has no limit on the number of uses per turn, so you can have up to 3 bombardments that affect the opponent's combo (but the most is usually 2 because Gungnir is rarely used 3).
An interesting thing is that discarding cards then summoning Nordic monsters with Gullveig's effect, all count as effects, there is no cost for this effect of Gullveig. This means that the cards will be discarded while Gullveig's effect resolves, before that you can take advantage of flipping trap cards and discarding with Gullveig to minimize damage to the number. your cards.
Hippo Carnival is an interesting card that can be combined with this effect of Gullveig. Hippo Carnival helps you summon 3 more tokens and they can be used to discard to summon 3 Nordic monsters to the field, which means you gain up to 2 cards when you only lose 1 Hippo Carnival but have 2 more monsters. other Nordic animals. Of course, you can also remove Hippo Carnival from the field to keep 1 Hippo Token on the field. But you need to note that when Hippo Token monsters are on the field, you will not be able to special summon from the extra deck.
One more thing is that Gullveig is a Nordic Ascendant monster, not an Aesir monster, so you will not be able to easily combo with Hlidskjalf when this card only allows you to summon Aesir monsters from the extra deck. .
The current rules allow you to summon synchro monsters from the extra deck more freely without depending on the extra monster zone or link monsters, but the best place for you to summon Aesir monsters is in the box pointed to by Gullveig's arrow. This will make your Aesir monsters untargetable by your opponent's effects as well as the way to target Aesir monsters is to take Gullveig off the field with an effect because they will also not be able to attack Gullveig in this situation.
Alviss was originally created to combo with Gullveig
Nordic Relic Svalinn
If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.
Alviss of the Nordic Alfar
ATK:
1500
DEF:
1000
If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.
Valkyrie of the Nordic Ascendant
ATK:
400
DEF:
800
(This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.
If Alviss is the only card removed to use the effect of a Nordic link monster, or more accurately Gullveig, you can send 2 Nordic monsters from the deck along with 1 Nordic monster on the field for a total of levels. is 10 to summon 1 Aesir monster from the extra deck. With this effect, you can save your precious 2 staples and still be able to finish the combo completely.
This effect of Alviss is similar to the synchro summon mechanism, but the summoned monster is not counted as a synchro summon.
This effect of Alviss can be blocked with Ash Blossom, in order to successfully perform this effect of Alviss, you should summon Ivaldi (who has not used his effect that turn) with Gullveig. This way, you can chain the trigger effects to your liking with Alviss chain link 1, Invaldi chain link 2, so the opponent has almost no way to touch your Alviss.
When using this effect of Alviss, the best option for you to send to the grave is another Alviss from the deck and a Valkyrie (in case you summon Odin). Valkyrie is a way to help Odin revive after being destroyed and in almost every combo, the player will summon Odin instead of Thor or Loki. The reason you need to send another Alviss monster to the grave is because when an Aesir monster is destroyed, Alviss can activate its effect to summon another Aesir monster from the extra deck.
Aesir monsters summoned by Alviss' effects do not count as synchro summons, so you cannot re-summon these Aesir monsters from the grave with Svalinn.
Synchro summoning Aesir monsters is not too difficult
Alviss of the Nordic Alfar
ATK:
1500
DEF:
1000
If only this card is banished by the effect of a "Nordic" Link Monster: You can send to the GY, 1 "Nordic" monster you control and 2 "Nordic" monsters from your Deck, whose total Levels equal 10, then Special Summon 1 "Aesir" monster from your Extra Deck. If an "Aesir" monster(s) in your possession is sent to your GY by your opponent's card: You can banish this card from your GY; Special Summon 1 "Aesir" monster from your Extra Deck, with a different name from the cards in your GY. You can only use this effect of "Alviss of the Nordic Alfar" once per Duel.
Nordic Relic Hlidskjalf
Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.
Nordic Smith Ivaldi
ATK:
1500
DEF:
700
If you control an "Aesir" or "Nordic" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Nordic Relic" card from your Deck to your hand. You can only use each effect of "Nordic Smith Ivaldi" once per turn.
Nordic Beast Gullinbursti
ATK:
300
DEF:
100
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.
After many updates to Nordic support, the deck finally has more connection between tuner and non-tuner monsters than before.
You do not need to have a tuner material with the correct name for the Aesir monster you want to synchro summon, Vanadis and Gullinbursti can replace any tuner material you want when synchro summoning Aesir monsters , this reduces the number of unnecessary cards in your deck and eliminates the deck's weakness when the tuner materials to summon Loki are Nordic Alfar monsters that are not too useful in the current format.
Thanks to Gullinbursti, you can easily spam monsters to get more materials for synchro summoning. Ivaldi is a deck extender monster that can be summoned and taken from the deck to the hand very easily. Ivaldi can also be taken into the hand thanks to Reinforcement of the Army (a very famous searcher in the game for warrior monsters). .
Hlidskjalf helps you find the final piece of the Aesir puzzle, this card summons a Nordic monster from the deck to the field. This card is a backup strategy when your Gullveig fails to use the summoning effect from the deck.
Not stopping there, Aesir monsters can now be summoned without a tuner. This is completely possible thanks to Alviss's effect when this monster's effect only requires you to send the number of monsters so that the total level is 10, not caring about the number of tuner or non-tuner monsters. you will send it down. Therefore, when building a Nordic deck, you can greatly reduce the unnecessary Nordic monsters that you were previously forced to add just because they are a necessary ingredient to summon the Aesir gods.
Nordic can also be played with many other generic monsters. Gullinbursti or Ivaldi can spam more Nordic monsters freely without encountering summoning limits, this helps you easily summon other common synchro, xyz, and link monsters outside the clan. post.
Foolish Burial Goods and Nordic Relic Hlidskjalf (Is Hlidskjalf worthy of SR rarity?)
Nordic Relic Hlidskjalf
Special Summon 1 "Nordic" monster from your Deck, but you cannot Special Summon monsters from the Extra Deck, except "Aesir" monsters, while that monster is face-up on the field. You can banish this card from your GY; add 1 "Nordic" monster from your Deck to your hand, then shuffle 1 card from your hand into the Deck. You can only use 1 "Nordic Relic Hlidskjalf" effect per turn, and only once that turn.
Although it is a summoning effect from the deck, which any deck wants to increase the deck's connectivity to the highest level, Nordic rarely summons a monster from the deck thanks to Hlidskjalf. The reason is that you can only summon Aesir monsters from the extra deck if the monster summoned with Hlidskjalf is still on the field.
Hlidskjalf's remaining effect can be activated from the Graveyard allowing you to add 1 Nordic monster from your deck to your hand and there are no summoning limits after that, however you need to return 1 card from your hand. deck. Using Foolish Burial Goods can help you reach Hlidskjalf faster.
There's actually a way to revive Nordic Relic cards from the grave!
Linkuriboh
ATK:
300
LINK-1
Link Arrow:
Bottom
1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
Dverg of the Nordic Alfar
ATK:
100
DEF:
1000
After you Normal Summon this card, you can Normal Summon 1 "Nordic" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this face-up card on the field is sent to the GY: Target 1 "Nordic Relic" card in your GY; add that target to your hand.
Nordic Beast Gullinbursti
ATK:
300
DEF:
100
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. You can only use each of the following effects of "Nordic Beast Gullinbursti" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 "Nordic" monster from your hand. You can target 1 "Nordic" monster in your GY, except "Nordic Beast Gullinbursti"; add it to your hand.
You can also consider it a playing style of the Nordic deck. Strategy will be played around the Gungnir card. Taking advantage of the ability to activate an unlimited number of uses per turn, you can break quite a few opponent's combos with Gungnir along with other hand traps.
With removing 1 monster on the field as a cost, Nordic or Aesir monsters that are activating effects on your field can easily capture 1 Effect Veiler or 1 Infinite Impermanence from your opponent.
Dverg, when brought from the field to the grave, can help you get Gungnir back from the grave to your hand. Normal summoned Dverg allows you to normal summon 1 additional Nordic monster in the same turn. Svartalf is an interesting monster for this effect, by sacrificing Dverg to summon Svartalf you can regain 1 Gungnir and 1 Dverg from the grave to prepare for the next turn.
The Linkuriboh monster can also help Dverg activate skills as well as block damage for you once in the battle phase.
Gungnir can also use monsters summoned from the deck with Hlidskjalf as a cost. Hlidskjalf is only limited to summoning from the extra deck, Linkuriboh in the grave can be easily summoned with Dverg offerings summoned with Hlidskjalf.
There is also Gullinbursti to help you regain Dverg to perform combos.
Another unique way to play from Nordic
Relinquished Anima
ATK:
0
LINK-1
Link Arrow:
Top
1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
Tanngnjostr of the Nordic Beasts
ATK:
800
DEF:
1100
When a monster you control is destroyed by battle and sent to your GY: You can Special Summon this card from your hand. Once per turn, when this Defense Position card on the field is changed to face-up Attack Position: You can Special Summon 1 "Nordic Beast" monster from your Deck in Defense Position, except "Tanngnjostr of the Nordic Beasts".
Geonator Transverser
ATK:
1200
LINK-2
Link Arrow:
Bottom-Left
Top-Right
2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.
Jormungardr the Nordic Serpent
ATK:
3000
DEF:
3000
Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field.
Photon Papilloperative is an important monster in Nordic's strategy this time, the purpose of this monster is to help Tanngnjostr and Jormungardr use their effects, these monsters have trigger effects when their positions are changed. fight from defense to attack.
The two effects of Photon Papilloperative, changing battle position and reducing ATK on Tanngnjostr, are counted as occurring at the same time, so you can comfortably summon 1 more Nordic monster from the deck with Tanngnjostr without fear of being missing. the timing.
Jormungardr can only be summoned if you have 1 Aesir monster on the field, but this monster will be given to your opponent, if this monster changes from beast to attack, they will lose 3000LP, Photon Papilloperative can transfer Jormungardr from defensive position to offensive position so that the opponent can easily lose 3000LP. Place Jormungardr in the box pointed to by Geonator Transveser or Relinquished Anima to get Jormungardr back.
Perform combos during your opponent's turn!!
Nordic Relic Svalinn
If you control an "Aesir" monster: You can negate the effects of all face-up cards your opponent currently controls, until the end of this turn. You can Tribute 1 "Nordic" monster, then target 1 "Aesir" monster in your GY; Special Summon it. You can only use 1 "Nordic Relic Svalinn" effect per turn, and only once that turn.
Trap Trick
Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
Gleipnir is the searcher of the deck but is a trap card, and trap cards are rarely used nowadays because they are really slow and sometimes brick in the hand. However, Gleipnir is not completely useless.
World Legacy Awakens is a card that can combine very well with Gleipnir. You can summon Gullveig during your opponent's turn and combo during their turn. Gullveig can remove Alviss from his hand thanks to Gleipnir to summon an Aesir monster during the opponent's turn. Gullveig can discard both Gleipnir and monsters added to the hand thanks to that card to be able to summon up to 2 Nordic monsters from the deck.
Note that Gleipnir is not a Nordic Relic card, so Ivaldi Dverg will not be able to interact with this card.
Trap Trick is a card that helps you pull regular trap cards from the deck onto the field quickly, which can be suitable for this Nordic style of play.
Discuss Nordic cards
Nordic was also noticed and given quite a bit of support to help the deck play better. Previously, the deck had to play many Nordic monsters with discrete effects that could not serve combos. This problem was gradually resolved and the core of Nordic monsters has now become much more interconnected. . But can that help the deck play better?
Nordic's previous problem was the lack of searchers. Gleipnir is a searcher for the deck, but unfortunately this card is a trap card so it will slow down your combo by up to 2 turns. With support from Ivaldi and Hlidskjalf, the deck almost no longer has the problem of lacking searchers.
Next are the cards that block the opponent's combo. Besides Gungnir, Nordic is completely useless during the opponent's turn if it does not rely on other staples. Svalinn gives the deck a perfect disruption and can be used in the following turns. Not only that, this card can also revive the Aesir.
Regarding summoning Aesir monsters, the current deck can do this very well. Gullinbursti is used to synchro summon any Aesir. Needless to say, Gullveig and Alviss have provided a lot of support in combos to help you summon Aesir monsters in the early stages very quickly.
However, there are still problems that make the deck just stop at a for fun gameplay that is not highly appreciated in the game. The Aesir have no interactable effects during your opponent's turn. Summoning Aesir monsters consumes most of the card resources in your hand as well as being limited to summoning leaving your field with nothing but Aesir and Gullveig. Svalinn is completely unable to carry the deck in the current era.
So in the future, the game may release more versions of the Aesir gods to help the deck be the best solution to bring the deck back to the era, this is also something worth looking forward to. no.
Epilogue
Nordic is still a really bad deck across many formats. But through the formats, the publisher has also given the deck a lot of support, preventing the deck from being pulled too far behind the times.
After stressful climbs with the meta, why don't you try to find an archetype for fun? Even though it's not strong, the deck can still give players a sense of diversity in the game's tactics. , and maybe you can build this Nordic deck in your inventory of cards when you open the pack.
A unique strategy that you may have never heard of!
Runick Fountain
You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.
Hugin the Runick Wings
ATK:
0
DEF:
0
2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.
Runick Tip
Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.
Greek mythology is a great place with lots of ideas for game makers, Yugioh is no exception with the Nordic deck. In the near future, the game will also release another card clan containing many details related to Greek mythology, Runick. Runick's style of play is to make the opponent lose without having any cards left to draw by removing all the cards in their deck from the game. Runick promises to be a deck that can compete in the meta environment.