Instructions for Playing Marincess (Updated October 14, 2022)

Instructions for Playing Marincess (Updated October 14, 2022)

Marincess is a deck with WATER Cyberse monsters, because there are no UR cards in the game, so it is currently a F2P deck :D.


Forget the above line because the 2 new cards are UR :)

Marincess has a very strong recycling ability, the way to play this deck is also simple, you build a monster with big body vcl and immune to effects then eat kaiju and surr like Arrival :)

Sections covered in this guide:




Core

 

Marincess Blue Tang (x3)

SR Rarity
Marincess Blue Tang
SR Rarity
Marincess Blue Tang
Marincess Blue Tang
WATER 4
Marincess Blue Tang
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.


Pot Of Duality is a strong card if it mills another card to the grave for one card combo, which is the case of Blue Tang, which is both Level 4 and also mills Sea Horse for 1 card combo (or Mandarin if 2 card combos), If this card is used as a material, link will cosplay Pot Of Duality or Foxy in some fire-type friend's deck :).

Marincess Sea Horse (x3)

R Rarity
Marincess Sea Horse
R Rarity
Marincess Sea Horse
Marincess Sea Horse
WATER 3
Marincess Sea Horse
  • ATK:

  • 1400

  • DEF:

  • 1000


You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.


Both jumps itself and helps other monsters jump onto the field, so this card is the card you should prioritize searching for in your hand as much as possible

Marincess Pascalus (x2-3)

SR Rarity
Marincess Pascalus
SR Rarity
Marincess Pascalus
Marincess Pascalus
WATER 4
Marincess Pascalus
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.


has the ability to pick up spell/trap Marincess from the grave and is a card that contributes 2 cards and 3 combo cards to the deck. Although this card can special summon any Marincess monster in hand, it cannot summon itself so peel 2 Copying this card into your hand is very difficult to play, it is recommended to bring x2 per deck.

Marincess Mandarin (x1)

N Rarity
Marincess Mandarin
N Rarity
Marincess Mandarin
Marincess Mandarin
WATER 1
Marincess Mandarin
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.


This is a card you never want to peel from your hand but want to throw it into the grave before drawing a card :) This card jumps for free from your hand or grave but will be banished when you leave the field.

Marincess Battle Ocean (x1)

N Rarity
Marincess Battle Ocean
N Rarity
Marincess Battle Ocean
Marincess Battle Ocean
Spell Field
Marincess Battle Ocean

    All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.


    is the vjp vl card of this deck, this card both protects and helps you OTK, especially this card can be searched and its equip effect is not once per turn :)

    Marincess Wave (x3)

    R Rarity
    Marincess Wave
    R Rarity
    Marincess Wave
    Marincess Wave
    Trap Normal
    Marincess Wave

      If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.


      is an extremely OP card and can be used as a handtrap (avoid Imperm) and is also the card you want to have in your hand the most.

      This card has up to 3 effects depending on the Link Marincess monster you control
      Link 1 or higher: target and negate face-up of opp.
      Link 2 or higher: all your face-up monsters are immune to opp effects until the end of the turn (that monster may not be a Marincess monster)
      Link 3 or higher: this card turns into a handtrap :)

      Marincess Springirl (x3)

      SR Rarity
      Marincess Springirl
      SR Rarity
      Marincess Springirl
      Marincess Springirl
      WATER 4
      Marincess Springirl
      • ATK:

      • 1200

      • DEF:

      • 1000


      You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.


      Yes, a very faulty starter, when it has the ability to jump on its own, Level 4 (yeah the king of Levels), has the ability to mill top deck (but is actually a chain link to block spring in disguise)

      Marincess Sleepy Maiden (x0-1 )

      R Rarity
      Marincess Sleepy Maiden
      R Rarity
      Marincess Sleepy Maiden
      Marincess Sleepy Maiden
      WATER 5
      Marincess Sleepy Maiden
      • ATK:

      • 500

      • DEF:

      • 2500


      You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect. ● While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects. You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.


      Sleepy is a monster that can jump on its own (but because it is level 5, it is still bricked). It has a waste effect that targets 1 card and jumps up. The card targeted by this monster will not be destroyed by the card. opp's effect IF THIS KID IS STILL ON THE YARD, yep it just jumped out then use it as an ingredient cmnr link


      This monster's 2nd effect is to recapture the monster and re-equip it to your Link Marincess monster (this effect is what it is given).

      Marincess Dive (x3)

      SR Rarity
      Marincess Dive
      SR Rarity
      Marincess Dive
      Marincess Dive
      Spell Normal
      Marincess Dive

        Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.


        chottomate before this card's effect, then after this card activates you can only jump WATER monsters and this card only once per turn


        This card has 2 effects, effect 1 is to jump a Marincess from the grave that is NOT a Link monster
        Effect 2 is to jump a Marincess straight from the Deck to bring it into battle, but the Battle Ocean Marincess can only be used in the Field Zone.

        This card both restores stock for combos and jumps straight to the monster you want on the field, so the ability to back up and combo is both strong and is the card you want to put in your hand the most to combo again after being caught by a handtrap.



        Extra Deck

         

        Marincess Blue Slug (x2-3)

        R Rarity
        Marincess Blue Slug
        R Rarity
        Marincess Blue Slug
        Marincess Blue Slug
        WATER
        Marincess Blue Slug
        • ATK:

        • 1500

        • LINK-1

        Link Arrow:

        Bottom


        1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.


        LINKKKKKKKKKKKKK 111111111111111111111111111111111111111

        LISTEN TO THIS YOU KIDS WANT TO OTK BUT HAVEN'T BEEN EXPERIENCED: This monster can only summon WATER monsters after activating the effect, so it can't get an Accesscode :)
        Blue Slug is a very good card to open combos in the early or late stages, and it is a link 1 so only needs 1 monster to be raised and that monster when it goes to the grave because the link material will trigger effects etc... in the final phase if If you are missing a combo piece in the extra deck, this card will pick it up for you again, too strong for a link 1 card.

        Marincess Sea Angel (x1-2)

        R Rarity
        Marincess Sea Angel
        R Rarity
        Marincess Sea Angel
        Marincess Sea Angel
        WATER
        Marincess Sea Angel
        • ATK:

        • 1000

        • LINK-1

        Link Arrow:

        Left


        1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.


        is the card that allows you to search our field - Battle Ocean and is the 1st link, but my dear people, if it's so delicious, I'll already drink it, who will tell you how to play :). The biggest problem here is that if you place it in the Extra Monster Zone, somehow magically, the arrow of this card points to the left, so the Marincess monsters are specially summoned to the arrow of the Marincess link card. Can't jump in.

        Marincess Coral Anemone (x2)

        SR Rarity
        Marincess Coral Anemone
        SR Rarity
        Marincess Coral Anemone
        Marincess Coral Anemone
        WATER
        Marincess Coral Anemone
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Left

        Bottom


        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


        Just jump other monsters from the grave and pick up the goods, but note that the monster summoned to the box this monster points to should block the arrow and kill it yourself. I know what you guys think when playing waifu decks, but playing games is Please help me think with your head :)

        Marincess Crystal Heart (x1)

        R Rarity
        Marincess Crystal Heart
        R Rarity
        Marincess Crystal Heart
        Marincess Crystal Heart
        WATER
        Marincess Crystal Heart
        • ATK:

        • 0

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.


        is a card that has the ability to immunize enemy monster effects, but the main purpose is to use this card to link when your field has Battle Ocean (helps immunize opp cards, not just monsters like Crystal Heart),

        Marincess Marbled Rock (x1)

        R Rarity
        Marincess Marbled Rock
        R Rarity
        Marincess Marbled Rock
        Marincess Marbled Rock
        WATER
        Marincess Marbled Rock
        • ATK:

        • 2500

        • LINK-3

        Link Arrow:

        Left

        Bottom

        Right


        2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


        This card has the ability to throw 1 Marincess MONSTER card to protect it from being destroyed and be immune to battle damage. Actually, no one cares about this effect, the strongest effect is to pick up 1 Marincess card from the grave but there is nothing to talk about. until it picks up Marincess Wave (this deck's national handtrap). In addition, if you end the board and this card is on the field and cannot combo anymore, rest assured because this card is also the sub-boss of this deck.

        Marincess Wonder Heart (x0-1)

        SR Rarity
        Marincess Wonder Heart
        SR Rarity
        Marincess Wonder Heart
        Marincess Wonder Heart
        WATER
        Marincess Wonder Heart
        • ATK:

        • 2400

        • LINK-4

        Link Arrow:

        Left

        Bottom-Left

        Bottom-Right

        Right


        2+ WATER monsters Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.


        Oh, is there this one in the game? I know it's quite strong and has animations, but because the extra deck only has 15 cards, no one brings this card :D

        Marincess Great Bubble Reef (x1-2)

        SR Rarity
        Marincess Great Bubble Reef
        SR Rarity
        Marincess Great Bubble Reef
        Marincess Great Bubble Reef
        WATER
        Marincess Great Bubble Reef
        • ATK:

        • 2600

        • LINK-4

        Link Arrow:

        Left

        Bottom-Right

        Bottom

        Right


        2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.


        Arrival but it's a waifu :),

        This card banishes 1 WATER from the face-up field or grave to draw 1 card (if you press the wrong button, you will banish the waifu on the field, my friend, remember to play with your top head, not with your bottom head). Each time a monster (your side or opp) is banned UP, this card gains 600 ATK until the end of the turn (increases ATK to defend during opp or OTK turn). The last ability is like an ideology of these guys, throwing 1 WATER to "recycle" a banned Marincess monster on the field.

        A 4 link that is strong in everything, no wonder it's Link 4 but Wonder Heart is ignored :3

        Splash Mage (x1-2)

        SR Rarity
        Splash Mage
        SR Rarity
        Splash Mage
        Splash Mage
        WATER
        Splash Mage
        • ATK:

        • 1100

        • LINK-2

        Link Arrow:

        Top-Right

        Bottom-Right


        2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


        It's WATER so you can play it with Waifu, it's true that young people are lucky, this card is part of a combo card that produces Wet Waifu Bubble Reef, activating this card's effect can only summon Cyberse monsters, although it doesn't have much effect on them. Marincess, but if you mix another engine other than Cyberse, it will be disabled so think carefully, otherwise use this one on Accesscode to finish the game :D

        Transcode Talker and Accesscode Talker (x0-1)

        SR Rarity
        Transcode Talker
        SR Rarity
        Transcode Talker
        Transcode Talker
        EARTH
        Transcode Talker
        • ATK:

        • 2300

        • LINK-3

        Link Arrow:

        Top

        Right

        Bottom


        2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


        UR Rarity
        Accesscode Talker
        UR Rarity
        Accesscode Talker
        Accesscode Talker
        DARK
        Accesscode Talker
        • ATK:

        • 2300

        • LINK-4

        Link Arrow:

        Top

        Left

        Bottom

        Right


        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




        Tag(s):

        IF YOU MISTAKE SUMMON MONSTER IS NOT CYBERSE MONSTER, YOU CAN'T Activate EFFECT TRANSCODE TALKER


        Accesscode Talker and Transcode Talker are so famous in the OTK field, but there are a few tips:

        Transcode pulls Crystal Heart and you have a field then you can go to Accesscode unaffected :D

        Bahamut Shark and Toadally Awesome (x0-1)

        UR Rarity
        Bahamut Shark
        UR Rarity
        Bahamut Shark
        Bahamut Shark
        WATER
        Bahamut Shark
        • ATK:

        • 2600

        • DEF:

        • 2100


        2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


        UR Rarity
        Toadally Awesome
        UR Rarity
        Toadally Awesome
        Toadally Awesome
        WATER
        Toadally Awesome
        • ATK:

        • 2200

        • DEF:

        • 0


        2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


        These guys are so famous, wherever there is a country, there are these guys :D. In short, both negate, pick up the goods, set opp cards on the field and have a Bahamut Shark body (usually defensive position) to fight OTK or have a 2600 ATK body to OTK for the next turn.

        mix whatever you like :D

        UR Rarity
        Underworld Goddess of the Closed World
        UR Rarity
        Underworld Goddess of the Closed World
        Underworld Goddess of the Closed World
        LIGHT
        Underworld Goddess of the Closed World
        • ATK:

        • 3000

        • LINK-5

        Link Arrow:

        Bottom

        Bottom-Right

        Right

        Top-Right

        Top


        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


        SR Rarity
        Stealth Kragen Spawn
        SR Rarity
        Stealth Kragen Spawn
        Stealth Kragen Spawn
        WATER
        Stealth Kragen Spawn
        • ATK:

        • 1900

        • DEF:

        • 1500


        2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


        SR Rarity
        Eria the Water Charmer, Gentle
        SR Rarity
        Eria the Water Charmer, Gentle
        Eria the Water Charmer, Gentle
        WATER
        Eria the Water Charmer, Gentle
        • ATK:

        • 1850

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


        UR Rarity
        Number 4: Stealth Kragen
        UR Rarity
        Number 4: Stealth Kragen
        Number 4: Stealth Kragen
        WATER
        Number 4: Stealth Kragen
        • ATK:

        • 1900

        • DEF:

        • 1500


        2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


        UR Rarity
        Borrelsword Dragon
        UR Rarity
        Borrelsword Dragon
        Borrelsword Dragon
        DARK
        Borrelsword Dragon
        • ATK:

        • 3000

        • LINK-4

        Link Arrow:

        Top

        Left

        Bottom-Left

        Bottom


        3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


        UR Rarity
        Abyss Dweller
        UR Rarity
        Abyss Dweller
        Abyss Dweller
        WATER
        Abyss Dweller
        • ATK:

        • 1700

        • DEF:

        • 1400


        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


        SR Rarity
        Linguriboh
        SR Rarity
        Linguriboh
        Linguriboh
        DARK
        Linguriboh
        • ATK:

        • 300

        • LINK-1

        Link Arrow:

        Bottom-Left


        1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


        Depending on each person's taste or based on the current meta

        Marincess Coral Triangle (x1)

        UR Rarity
        Marincess Coral Triangle
        UR Rarity
        Marincess Coral Triangle
        Marincess Coral Triangle
        WATER
        Marincess Coral Triangle
        • ATK:

        • 1500

        • LINK-3

        Link Arrow:

        Bottom-Left

        Bottom-Right

        Top


        2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.


        Thanks to this, instead of bringing x3 traps hoping to peel them, you bring x3 traps because you still want to peel them and that trap is so strong.


        The target for this child to search is Wave - aka the best handtrap searchable

        It also has a second effect that you never use because you haven't used it yet and it's opp sur, but remember that this one locks very hard. If you're a normal who jumps on non-WATER monsters, for example, normal Ash Blossom, then you DON'T. You can use this sub-effect

        Marincess Aqua Argonaut (x1)

        UR Rarity
        Marincess Aqua Argonaut
        UR Rarity
        Marincess Aqua Argonaut
        Marincess Aqua Argonaut
        WATER
        Marincess Aqua Argonaut
        • ATK:

        • 2300

        • LINK-4

        Link Arrow:

        Left

        Bottom

        Right

        Top


        2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.


        This is the nth time I changed my waifu, because it's a waifu, so I brought x2-3, and this can prevent you from going to the super pro vjp field and getting hit with a broom, and getting OTK bullshit because the opp monster punched a small body. If you accidentally take a defensive stance, this kid can protect you (because opp can only punch him), Toadally Awesome will be protected, yayyyy, then this kid can also jump monsters, return card. It's true that my wife is 10/10



        Staple

         

        Formud Skipper (x2-3)

        SR Rarity
        Formud Skipper
        SR Rarity
        Formud Skipper
        Formud Skipper
        LIGHT 1
        Formud Skipper
        • ATK:

        • 0

        • DEF:

        • 0


        During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


        best starter of the Cyberse, this card allows you to cosplay a card in the Extra Deck with the same name, attribute and system. If this card goes to the grave as a link material, you will search for a Cyberse Level 5 or higher, and usually Scrypton

        Scrypton (x1)

        N Rarity
        Scrypton
        N Rarity
        Scrypton
        Scrypton
        WATER 5
        Scrypton
        • ATK:

        • 1500

        • DEF:

        • 1500


        You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.


        is a card you don't want to put in your hand, but hope to be searched by Skipper, this card jumps just need to banish 1 Cyberse from the grave (and usually banish Skipper), if this card is used as a link material you pick up 1 banished monster card. .


        This card is WATER so it can be played with Marincess

        Silent Sea Nettle (x2-3)

        R Rarity
        Silent Sea Nettle
        R Rarity
        Silent Sea Nettle
        Silent Sea Nettle
        WATER 4
        Silent Sea Nettle
        • ATK:

        • 800

        • DEF:

        • 1300


        If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.


        note: if you summoned a monster other than WATER, you cannot jump the card with its 1 effect.


        As a WATER Level 4, you can play Bahamut Shark and Marincess as you like, and also have the ability to restock and jump yourself.

        Play whatever you like :D

        R Rarity
        Silent Angler
        R Rarity
        Silent Angler
        Silent Angler
        WATER 4
        Silent Angler
        • ATK:

        • 800

        • DEF:

        • 1400


        If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.


        R Rarity
        Ronintoadin
        R Rarity
        Ronintoadin
        Ronintoadin
        WATER 2
        Ronintoadin
        • ATK:

        • 100

        • DEF:

        • 2000


        Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


        N Rarity
        Tenyi Spirit - Shthana
        N Rarity
        Tenyi Spirit - Shthana
        Tenyi Spirit - Shthana
        WATER 4
        Tenyi Spirit - Shthana
        • ATK:

        • 400

        • DEF:

        • 2000


        If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.


        SR Rarity
        Swap Frog
        SR Rarity
        Swap Frog
        Swap Frog
        WATER 2
        Swap Frog
        • ATK:

        • 1000

        • DEF:

        • 500


        You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


        It depends on each person's taste and budget :D

        Pot of Desires (x0-3)

        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




          Tag(s):

          Whoever plays this card will x3 Wave for me. If you are unlucky enough to act this card to get 3 Waves and 1 Battle Ocean, the surrender button will be red :)

          Cynet Mining (x3)

          UR Rarity
          Cynet Mining
          UR Rarity
          Cynet Mining
          Cynet Mining
          Spell Normal
          Cynet Mining

            Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


            Marincess is full of Cyberse monsters, short and easy to understand :D

            Small World, Gameciel, the Sea Turtle Kaiju and Gatchiri @Ignister (depending on quantity)

            SR Rarity
            Small World
            SR Rarity
            Small World
            Small World
            Spell Normal
            Small World

              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


              SR Rarity
              Gameciel, the Sea Turtle Kaiju
              SR Rarity
              Gameciel, the Sea Turtle Kaiju
              Gameciel, the Sea Turtle Kaiju
              WATER 8
              Gameciel, the Sea Turtle Kaiju
              • ATK:

              • 2200

              • DEF:

              • 3000


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


              R Rarity
              Gatchiri @Ignister
              R Rarity
              Gatchiri @Ignister
              Gatchiri @Ignister
              EARTH 8
              Gatchiri @Ignister
              • ATK:

              • 0

              • DEF:

              • 3000


              The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


              heresy :)

              just a handtrap

              UR Rarity
              Raigeki
              UR Rarity
              Raigeki
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.




                Tag(s):

                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  UR Rarity
                  Crossout Designator
                  UR Rarity
                  Crossout Designator
                  Crossout Designator
                  Spell Quick
                  Crossout Designator

                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                    Tag(s):

                    UR Rarity
                    Called by the Grave
                    UR Rarity
                    Called by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        Maxx "C"
                        UR Rarity
                        Maxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        UR Rarity
                        Ghost Belle & Haunted Mansion
                        UR Rarity
                        Ghost Belle & Haunted Mansion
                        Ghost Belle & Haunted Mansion
                        EARTH 3
                        Ghost Belle & Haunted Mansion
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                        UR Rarity
                        Monster Reborn
                        UR Rarity
                        Monster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          UR Rarity
                          Harpie's Feather Duster
                          UR Rarity
                          Harpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            UR Rarity
                            Lightning Storm
                            UR Rarity
                            Lightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              UR Rarity
                              Nibiru, the Primal Being
                              UR Rarity
                              Nibiru, the Primal Being
                              Nibiru, the Primal Being
                              LIGHT 11
                              Nibiru, the Primal Being
                              • ATK:

                              • 3000

                              • DEF:

                              • 600


                              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                              UR Rarity
                              Ghost Ogre & Snow Rabbit
                              UR Rarity
                              Ghost Ogre & Snow Rabbit
                              Ghost Ogre & Snow Rabbit
                              LIGHT 3
                              Ghost Ogre & Snow Rabbit
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                              UR Rarity
                              Ash Blossom & Joyous Spring
                              UR Rarity
                              Ash Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              UR Rarity
                              Effect Veiler
                              UR Rarity
                              Effect Veiler
                              Effect Veiler
                              LIGHT 1
                              Effect Veiler
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                              too lazy to write

                              Fury of Kairyu-Shin and Torrential Tribute (x0-3)

                              SR Rarity
                              Fury of Kairyu-Shin
                              SR Rarity
                              Fury of Kairyu-Shin
                              Fury of Kairyu-Shin
                              Spell Normal
                              Fury of Kairyu-Shin

                                Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


                                R Rarity
                                Torrential Tribute
                                R Rarity
                                Torrential Tribute
                                Torrential Tribute
                                Trap Normal
                                Torrential Tribute

                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                  Evil spells that all WATERs keep in the side deck, Fury allows you to search for Torrential and protect WATER monsters from being destroyed by card effects, and Torrential is magic for opp monsters :)

                                  Gozen Match (x0-3)

                                  SR Rarity
                                  Gozen Match
                                  SR Rarity
                                  Gozen Match
                                  Gozen Match
                                  Trap Continuous
                                  Gozen Match

                                    Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                    Water

                                    Abyss Shark (x2-3)

                                    SR Rarity
                                    Abyss Shark
                                    SR Rarity
                                    Abyss Shark
                                    Abyss Shark
                                    WATER 5
                                    Abyss Shark
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 700


                                    If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


                                    A monster with the ability to jump on its own, x2 damage to Number monsters,... oh wait this monster is level 5, how can it be number 4, but this monster can cosplay level 3 4 5, it also searches for goods, in general hey OP so much (but you don't have a WATER monster then this is a brick)



                                    Combo

                                     

                                    Marincess Blue Tang (1 card combo)

                                    SR Rarity
                                    Marincess Blue Tang
                                    SR Rarity
                                    Marincess Blue Tang
                                    Marincess Blue Tang
                                    WATER 4
                                    Marincess Blue Tang
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1200


                                    If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.


                                    I> Normal Aleister Blue Tang, throw Sea Horse into the sea (I mean grave), then link Blue Tang -> Blue Slug

                                    II> Blue Slug will pick up Sea Horse (chain 1) and (chain 2) by Blue Tang. When you see Mandarin's face, switch to 2 combo cards because it is so strong.
                                    III> Jump Sea Horse into the box Blue Slug points to, then use Sea Horse link to Sea Angel, search Battle Ocean.
                                    IV> Sea Angel and Blue Slug link into Splash Mage, Splash Mage jumps Sea Horse onto the field
                                    V> Use Sea Horse and Splash Mage link -> Anemone, Anemone jumps back to Splash Mage, use Battle Ocean
                                    VI> Use Anemone and Splash Mage on Bubble Reef
                                    VII> Use Battle Ocean chain link 1 to pick up Blue Slug, Anemone, Sea Angel and Anemone chain link 2 to pick up Blue Tang again

                                    Marincess Sea Horse (1 second combo card)

                                    R Rarity
                                    Marincess Sea Horse
                                    R Rarity
                                    Marincess Sea Horse
                                    Marincess Sea Horse
                                    WATER 3
                                    Marincess Sea Horse
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 1000


                                    You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.


                                    I> Normal Sea Horse -> Blue Slug, Blue Slug nhặt lại Sea Horse, nhảy Sea Horse, link Sea Horse -> Sea Angel, search Battle Ocean

                                    II>  Sea Angel + Blue Slug -> Splash Mage, Splash Mage kéo lại Sea Horse -> link Anemone, effect Anemone lôi lại Splash Mage, dùng Battle Ocean.
                                    III> Link Anemone và Splash Mage -> Bubble Reef. Battle Ocean chain link 1 equip Sea Angel, Blue Slug, Anemone cho Bubble Reef, chain link 2 Anemone gắp lại Sea Horse.

                                    Formud Skipper (1 third combo card)

                                    SR Rarity
                                    Formud Skipper
                                    SR Rarity
                                    Formud Skipper
                                    Formud Skipper
                                    LIGHT 1
                                    Formud Skipper
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                                    DO NOT USE ANEMONE'S PICKUP EFFECT
                                    DO NOT USE ANEMONE'S PICKUP EFFECT
                                    I> Normal Skipper, use eff reveal any Marincess, link -> Sea Angel, Skipper chain link 1 search Scrypton, Sea Angel chain link 2 search Battle Ocean.
                                    II> banish Skipper jumps Scrypton, Scrypton + Sea Angel -> Splash Mage, Splash Mage pulls Scrypton, Splash Mage + Scrypton -> Anemone, Anemone pulls back Splash Mage
                                    III> Use Battle Ocean, Anemone + Splash Mage -> Bubble Reef, Battle Ocean chain link 1 choose Anemone, Sea Angel. DO NOT USE ANEMONE'S PICKUP EFFECT
                                    IV> DO NOT USE ANEMONE'S PICKUP EFFECT
                                    DO NOT USE ANEMONE'S PICKUP EFFECT
                                    DO NOT USE ANEMONE'S PICKUP EFFECT

                                    Marincess Blue Tang and Marincess Sea Horse (2 combo cards (textbooks))

                                    SR Rarity
                                    Marincess Blue Tang
                                    SR Rarity
                                    Marincess Blue Tang
                                    Marincess Blue Tang
                                    WATER 4
                                    Marincess Blue Tang
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1200


                                    If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.


                                    R Rarity
                                    Marincess Sea Horse
                                    R Rarity
                                    Marincess Sea Horse
                                    Marincess Sea Horse
                                    WATER 3
                                    Marincess Sea Horse
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 1000


                                    You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.


                                    I> Normal Blue Tang, throw Mandarin into the grave, link Blue Tang -> Blue Slug.

                                    II> Blue Slug chain link 1 pick up Blue Tang, Blue Tang chain link 2. Jump to Sea Horse and link to Sea Angel search Battle Ocean.
                                    III> Mandarin choose Sea Angel and jump up, link Mandarin and Blue Slug to Crystal Heart in the EXTRA MONSTER ZONE box
                                    IV> use Battle Ocean and Sea Angel -> Anemone, Anemone pulls back the Crystal Heart, link both -> Bubble Reef.
                                    V> Battle Ocean chain link 1 selects Anemone, Crystal Heart and Blue Slug into Bubble Reef, Anemone chain link 2 retrieves Sea Horse.

                                    Marincess Blue Tang and Marincess Pascalus (2 card combo)

                                    SR Rarity
                                    Marincess Blue Tang
                                    SR Rarity
                                    Marincess Blue Tang
                                    Marincess Blue Tang
                                    WATER 4
                                    Marincess Blue Tang
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1200


                                    If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.


                                    SR Rarity
                                    Marincess Pascalus
                                    SR Rarity
                                    Marincess Pascalus
                                    Marincess Pascalus
                                    WATER 4
                                    Marincess Pascalus
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 2000


                                    If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.


                                    I> Normal Pascalus jumps Blue Tang, Blue Tang throws Mandarin into the grave. Link Pascalus to Blue Slug BUT PLEASE DO NOT PUT ON BLUE TANG, at this step if you do not activate the Blue Tang effect, when you are eaten by nibiru, the spider link will continue to dance, but if you think it's okay, click the effect.

                                    II> Mandarin chooses Blue Slug to jump up from the grave, Mandarin + Blue Slug -> Crystal Heart, Blue Tang -> Sea Angel, search Battle Ocean (link 1), Blue Tang picks up the card again (link 2)
                                    III> use Battle Ocean, Crystal Heart + Sea Angel -> Anemone, Anemone pulls back Crystal Heart, link to Bubble Reef.
                                    IV> Battle Ocean pulls Blue Slug, Anemone, Crystal Heart equip to Bubble Reef, Anemone pulls back Blue Tang.

                                    Silent Sea Nettle and Marincess Sea Horse (2 card combo)

                                    R Rarity
                                    Silent Sea Nettle
                                    R Rarity
                                    Silent Sea Nettle
                                    Silent Sea Nettle
                                    WATER 4
                                    Silent Sea Nettle
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 1300


                                    If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.


                                    R Rarity
                                    Marincess Sea Horse
                                    R Rarity
                                    Marincess Sea Horse
                                    Marincess Sea Horse
                                    WATER 3
                                    Marincess Sea Horse
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 1000


                                    You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.


                                    I> Normal Sea Horse -> Blue Slug nhặt lại Sea Horse. Nhảy Sea Horse -> Sea Angel search Battle Ocean, kích Battle Ocean

                                    II> Nhảy Sea Nettle, Link Sea Nettle + Blue Slug -> Crystal Heart
                                    III> Crystal Heart + Sea Angel -> Anemone, Anemone lôi Crystal Heart lên, link lên Bubble Reef, Battle Ocean chain link 1 chọn Blue Slug, Anemone, Crystal Heart, chain link 2 Anemone nhặt lại Sea Horse

                                    Formud Skipper and Marincess Sea Horse (2 card combo style Skipper)

                                    SR Rarity
                                    Formud Skipper
                                    SR Rarity
                                    Formud Skipper
                                    Formud Skipper
                                    LIGHT 1
                                    Formud Skipper
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                                    R Rarity
                                    Marincess Sea Horse
                                    R Rarity
                                    Marincess Sea Horse
                                    Marincess Sea Horse
                                    WATER 3
                                    Marincess Sea Horse
                                    • ATK:

                                    • 1400

                                    • DEF:

                                    • 1000


                                    You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.


                                    I> Normal Skipper, cosplay 1 lá Marincess bất kỳ, Link -> Sea Angel, Skipper search Scrypton, Sea Angel search Battle Ocean ( chain link nào cũng được ).

                                    II> banish Skipper nhảy Scrypton, Scrypton + Sea Angel -> Crystal Heart, nhảy Sea Horse dùng Battle Ocean, Crystal Heart + Sea Horse -> Anemone,Anemone kéo lại Crystal Heart, Anemone + Crystal Heart -> Bubble Reef
                                    III> Battle Ocean kéo Anemone, Sea Angel, Crystal Heart, Anemone chain link 2 nhặt lại Sea Horse

                                    Silent Sea Nettle, Marincess Blue Tang and Marincess Pascalus (3 combo cards (very handsome frog))

                                    R Rarity
                                    Silent Sea Nettle
                                    R Rarity
                                    Silent Sea Nettle
                                    Silent Sea Nettle
                                    WATER 4
                                    Silent Sea Nettle
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 1300


                                    If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.


                                    SR Rarity
                                    Marincess Blue Tang
                                    SR Rarity
                                    Marincess Blue Tang
                                    Marincess Blue Tang
                                    WATER 4
                                    Marincess Blue Tang
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1200


                                    If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.


                                    SR Rarity
                                    Marincess Pascalus
                                    SR Rarity
                                    Marincess Pascalus
                                    Marincess Pascalus
                                    WATER 4
                                    Marincess Pascalus
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 2000


                                    If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.


                                    I> Normal Pascalus activates the effect, jumps Blue Tang, activates the effect, throws Mandarin into the grave, jumps Sea Nettle

                                    II> Pascalus + Sea Nettle -> Bahamut Shark, click the Awesome jump effect in the OUTER RIGHT BOX
                                    III> Blue Tang + Bahamut Shark -> Anemone, Anemone dances Blue Tang, Blue Tang link -> Sea Angel. Sea Angel search Battle Ocean (chain link 1), Blue Tang chain link 2.
                                    IV> Mandarin jumps into the box Sea Angel points at, Mandarin + Sea Angel -> Crystal Heart, use Anemone + Crystal Heart -> Bubble Reef, use Battle Ocean
                                    V> Battle Ocean chain link 1 equip Blue Slug, Anemone, Crystal Heart, Anemone chain link 2 pick up Blue Tang




                                    Companion unit:

                                    - Yu-Gi-Oh! Guidance Vietnam





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