Instructions for playing Orcust - Part 4

Instructions for playing Orcust - Part 4

Combo Orcust ft. Mekk-Knight.




Orcust Mekk-Knight Strategy

 

Effects of Mekk-Knight monsters in the main deck

N Rarity
Mekk-Knight Indigo Eclipse
N Rarity
Mekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
Mekk-Knight Red Moon
LIGHT 7
Mekk-Knight Red Moon
  • ATK:

  • 2300

  • DEF:

  • 2600


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.


SR Rarity
Mekk-Knight Purple Nightfall
SR Rarity
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


Mekk-Knight monsters are mostly monsters that can be special summoned from the hand to a column that has 2 or more cards. With this summon, Mekk-Knight becomes advantageous when going later because you will spend less preparation thanks to the cards on the opponent's field.

  • Purple – Remove 1 Mekk-Knight monster on your field (with target) (until the standby phase of your next turn), add 1 Mekk-Knight monster from your deck to your hand – Play 3.
  • Blue – When this monster is Normal or Special Summoned, you can add from your Deck to your hand a number of Mekk-Knight monsters with different names, equal to the number of cards in the same column as this card on your opponent's field – Play 3.
  • Indigo – Move 1 Mekk-Knight monster to another space in the main monster zone (with target) – Play 2 or 1.
  • Red – Destroy 1 face-up monster in the same column as this monster (with target) by removing 1 Mekk-Knight monster from the Graveyard - Play 1.

Mekk-Knight of the Morning Star, Mekk-Knight Crusadia Avramax, Girsu and the Orcust Mekk-Knight (Other Mekk-Knight monsters)

SR Rarity
Mekk-Knight of the Morning Star
SR Rarity
Mekk-Knight of the Morning Star
Mekk-Knight of the Morning Star
LIGHT
Mekk-Knight of the Morning Star
  • ATK:

  • 2000

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


UR Rarity
Mekk-Knight Crusadia Avramax
UR Rarity
Mekk-Knight Crusadia Avramax
Mekk-Knight Crusadia Avramax
LIGHT
Mekk-Knight Crusadia Avramax
  • ATK:

  • 3000

  • LINK-4

Link Arrow:

Left

Bottom-Left

Bottom-Right

Right


2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


Girsu is a familiar monster in the Orcust combo, this monster is also a Mekk-Knight monster. With Girsu's effect of being able to summon more tokens to the opponent's field, you can breathe easier in Mekk-Knight's board setup steps if you go first.

Morning Star helps you get more World Legacy cards from your deck. This is a 2nd link monster summoned with materials containing at least 1 Mekk-Knight monster. Because it is a link monster, Morning Star will be able to stay in the extra monster zone to avoid blocking the slots of other Mekk-Knight monsters as well as help create more columns for Mekk-Knight. In addition, this monster can also protect other Mekk-Knight monsters in battle.

Avramax is a boss monster that can be used in many other decks. Monsters have the ability to protect themselves and can increase their ATK when fighting special summoned monsters.

Spells and traps that support Mekk-Knight

N Rarity
World Legacy Whispers
N Rarity
World Legacy Whispers
World Legacy Whispers
Trap Continuous
World Legacy Whispers

    When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.


    N Rarity
    World Legacy Key
    N Rarity
    World Legacy Key
    World Legacy Key
    Spell Continuous
    World Legacy Key

      When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.


      N Rarity
      World Legacy's Secret
      N Rarity
      World Legacy's Secret
      World Legacy's Secret
      Trap Continuous
      World Legacy's Secret

        When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


        R Rarity
        World Legacy's Memory
        R Rarity
        World Legacy's Memory
        World Legacy's Memory
        Spell Quick
        World Legacy's Memory

          Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


          World Legacy's Memory helps you summon 1 Mekk-Knight directly from your hand or deck onto the field. However, until the end of your turn, you are only allowed to special summon Mekk-Knight monsters.

          Other permanent World Legacy cards that support Mekk-Knight are World Legacy's Secret , World Legacy Whispers , and World Legacy Key, which have the effect of neutralizing card type effects (monsters, spells, traps) when resolved together. Column with 1 Mekk-Knight monster.

          World Legacy's Secret is the most used card because it can neutralize monster effects, along with monster revival effects.



          Combo of 2 cards

           

          Girsu, the Orcust Mekk-Knight and Mekk-Knight Purple Nightfall (Cards in hand)

          UR Rarity
          Girsu, the Orcust Mekk-Knight
          UR Rarity
          Girsu, the Orcust Mekk-Knight
          Girsu, the Orcust Mekk-Knight
          DARK 4
          Girsu, the Orcust Mekk-Knight
          • ATK:

          • 1800

          • DEF:

          • 0


          If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


          SR Rarity
          Mekk-Knight Purple Nightfall
          SR Rarity
          Mekk-Knight Purple Nightfall
          Mekk-Knight Purple Nightfall
          LIGHT 8
          Mekk-Knight Purple Nightfall
          • ATK:

          • 2500

          • DEF:

          • 2000


          If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


          1 Purple and 1 Girsu .

          Cards related to Mekk-Knight in combos

          SR Rarity
          Mekk-Knight of the Morning Star
          SR Rarity
          Mekk-Knight of the Morning Star
          Mekk-Knight of the Morning Star
          LIGHT
          Mekk-Knight of the Morning Star
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


          N Rarity
          Mekk-Knight Indigo Eclipse
          N Rarity
          Mekk-Knight Indigo Eclipse
          Mekk-Knight Indigo Eclipse
          LIGHT 8
          Mekk-Knight Indigo Eclipse
          • ATK:

          • 2400

          • DEF:

          • 2400


          If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


          SR Rarity
          Mekk-Knight Blue Sky
          SR Rarity
          Mekk-Knight Blue Sky
          Mekk-Knight Blue Sky
          LIGHT 5
          Mekk-Knight Blue Sky
          • ATK:

          • 2000

          • DEF:

          • 2500


          If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


          N Rarity
          World Legacy's Secret
          N Rarity
          World Legacy's Secret
          World Legacy's Secret
          Trap Continuous
          World Legacy's Secret

            When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


             

            Cards related to Orcust in combos

            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            Dingirsu, the Orcust of the Evening Star
            DARK
            Dingirsu, the Orcust of the Evening Star
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


            R Rarity
            Orcust Harp Horror
            R Rarity
            Orcust Harp Horror
            Orcust Harp Horror
            DARK 4
            Orcust Harp Horror
            • ATK:

            • 1700

            • DEF:

            • 1400


            You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


            SR Rarity
            Galatea, the Orcust Automaton
            SR Rarity
            Galatea, the Orcust Automaton
            Galatea, the Orcust Automaton
            DARK
            Galatea, the Orcust Automaton
            • ATK:

            • 1800

            • LINK-2

            Link Arrow:

            Bottom-Left

            Top-Right


            2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


            R Rarity
            Orcust Knightmare
            R Rarity
            Orcust Knightmare
            Orcust Knightmare
            DARK 7
            Orcust Knightmare
            • ATK:

            • 100

            • DEF:

            • 2000


            Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


            R Rarity
            Orcustrated Babel
            R Rarity
            Orcustrated Babel
            Orcustrated Babel
            Spell Field
            Orcustrated Babel

              You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


              N Rarity
              Orcust Cymbal Skeleton
              N Rarity
              Orcust Cymbal Skeleton
              Orcust Cymbal Skeleton
              DARK 3
              Orcust Cymbal Skeleton
              • ATK:

              • 1200

              • DEF:

              • 1500


              You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


               

              Linkuriboh (Support monsters)

              UR Rarity
              Linkuriboh
              UR Rarity
              Linkuriboh
              Linkuriboh
              DARK
              Linkuriboh
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


               

              Perform combos:

              1. Normal Summon Girsu . Activate Girsu 's effect when summoned, sending Orcust Knightmare from the deck to the grave.
              2. Activate Girsu 's effect, summon 2 tokens to 2 parts of the field, the opponent's token needs to be summoned to the correct column of 1 extra monster zone.
              3. Summon Linkuriboh with your side's token in the same column as the other side's token.
              4. At this time, there is a column on the field with 2 cards ( Linkuriboh and token), special summon Purple from your hand to that column.
              5. Activate Purple 's effect, target and discard Purple , and add Blue from your deck to your hand.
              6. Special summon Blue to the same space where you summoned Purple . Activate Blue 's effect when summoned, take Indigo from the deck to your hand (because the opponent's side of the field has 1 token and is in the same column as this monster).
              7. Use Blue and Linkuriboh as ingredients to summon Morning Star . Activate Morning Star 's effect when summoned, discard Indigo from hand to grave, and add World Legacy's Secret from deck to hand.
              8. Activate Ocust Knightmare 's grave effect, target 1 monster on the field to increase ATK, send Harp Horror from deck to grave.
              9. Remove Harp Horror from the grave to summon Cymbal Skeleton from your deck.
              10. Use Girsu and Cymbal Skeleton to summon Galatea. Using Galatea's effect, return the discarded Harp Horror to the deck and place Babel directly from the deck onto the field.
              11. Re-summon Girsu from the grave with Cymbal Skeleton .
              12. Summon Dingirsu with Galatea , use Dingirsu 's effect to regain the discarded Cymbal Skeleton as material for this monster.
              13. Finally, activate Babel and place World Legacy's Secret face down from your hand, ending the combo.

              End combo

              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              UR Rarity
              Dingirsu, the Orcust of the Evening Star
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


              SR Rarity
              Galatea, the Orcust Automaton
              SR Rarity
              Galatea, the Orcust Automaton
              Galatea, the Orcust Automaton
              DARK
              Galatea, the Orcust Automaton
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Top-Right


              2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


              R Rarity
              Orcustrated Babel
              R Rarity
              Orcustrated Babel
              Orcustrated Babel
              Spell Field
              Orcustrated Babel

                You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                N Rarity
                Orcust Cymbal Skeleton
                N Rarity
                Orcust Cymbal Skeleton
                Orcust Cymbal Skeleton
                DARK 3
                Orcust Cymbal Skeleton
                • ATK:

                • 1200

                • DEF:

                • 1500


                You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                Orcust's combo ends with monsters, the deck's usual winning conditions:

                Babel turns the effects of Orcust monsters in the grave into quick effects.

                Dingirsu on the field with 2 ingredients can protect your cards from being destroyed up to 2 times.

                Support from the Mekk-Knights

                SR Rarity
                Mekk-Knight of the Morning Star
                SR Rarity
                Mekk-Knight of the Morning Star
                Mekk-Knight of the Morning Star
                LIGHT
                Mekk-Knight of the Morning Star
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                N Rarity
                Mekk-Knight Indigo Eclipse
                N Rarity
                Mekk-Knight Indigo Eclipse
                Mekk-Knight Indigo Eclipse
                LIGHT 8
                Mekk-Knight Indigo Eclipse
                • ATK:

                • 2400

                • DEF:

                • 2400


                If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


                N Rarity
                World Legacy's Secret
                N Rarity
                World Legacy's Secret
                World Legacy's Secret
                Trap Continuous
                World Legacy's Secret

                  When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                  SR Rarity
                  Mekk-Knight Purple Nightfall
                  SR Rarity
                  Mekk-Knight Purple Nightfall
                  Mekk-Knight Purple Nightfall
                  LIGHT 8
                  Mekk-Knight Purple Nightfall
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


                  You will get a board with additional monster equipment:

                  Purple, after being removed by Purple 's effect, will return to the field during your next turn's standby phase and you can continue to take other Mekk-Knight monsters.

                  Morning Star protects Mekk-Knight monsters if battle with a monster located in a different column from a Mekk-Knight monster, that Mekk-Knight monster cannot be destroyed by battle, you will not take damage from that battle.

                  World Legacy's Secret is an annoying set up for the opponent that can negate the effects of monsters activated on the field. This card's summon target when activated is Indigo . Indigo can change the position of the Mekk-Knight monster and is a quick effect so it can be combined with World Legacy's Secret.

                  World Legacy Key, World Legacy's Memory and World Legacy Succession (Other options for Morning Star's effects)

                  N Rarity
                  World Legacy Key
                  N Rarity
                  World Legacy Key
                  World Legacy Key
                  Spell Continuous
                  World Legacy Key

                    When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.


                    R Rarity
                    World Legacy's Memory
                    R Rarity
                    World Legacy's Memory
                    World Legacy's Memory
                    Spell Quick
                    World Legacy's Memory

                      Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


                      SR Rarity
                      World Legacy Succession
                      SR Rarity
                      World Legacy Succession
                      World Legacy Succession
                      Spell Normal
                      World Legacy Succession

                        Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                         

                        Orcust Crescendo and Orcustrated Return (Other options for Galatea's effects)

                        SR Rarity
                        Orcust Crescendo
                        SR Rarity
                        Orcust Crescendo
                        Orcust Crescendo
                        Trap Counter
                        Orcust Crescendo

                          When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                          R Rarity
                          Orcustrated Return
                          R Rarity
                          Orcustrated Return
                          Orcustrated Return
                          Spell Normal
                          Orcustrated Return

                            Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                             

                            Mekk-Knight Crusadia Avramax and I:P Masquerena (Choose another boss for combo)

                            UR Rarity
                            Mekk-Knight Crusadia Avramax
                            UR Rarity
                            Mekk-Knight Crusadia Avramax
                            Mekk-Knight Crusadia Avramax
                            LIGHT
                            Mekk-Knight Crusadia Avramax
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

                            Left

                            Bottom-Left

                            Bottom-Right

                            Right


                            2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                            UR Rarity
                            I:P Masquerena
                            UR Rarity
                            I:P Masquerena
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                             

                            Combine card effects together

                            SR Rarity
                            Mekk-Knight of the Morning Star
                            SR Rarity
                            Mekk-Knight of the Morning Star
                            Mekk-Knight of the Morning Star
                            LIGHT
                            Mekk-Knight of the Morning Star
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


                            SR Rarity
                            Lib the World Key Blademaster
                            SR Rarity
                            Lib the World Key Blademaster
                            Lib the World Key Blademaster
                            LIGHT
                            Lib the World Key Blademaster
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom-Left


                            2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


                            N Rarity
                            World Legacy Key
                            N Rarity
                            World Legacy Key
                            World Legacy Key
                            Spell Continuous
                            World Legacy Key

                              When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.


                              UR Rarity
                              Girsu, the Orcust Mekk-Knight
                              UR Rarity
                              Girsu, the Orcust Mekk-Knight
                              Girsu, the Orcust Mekk-Knight
                              DARK 4
                              Girsu, the Orcust Mekk-Knight
                              • ATK:

                              • 1800

                              • DEF:

                              • 0


                              If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


                              R Rarity
                              World Legacy's Memory
                              R Rarity
                              World Legacy's Memory
                              World Legacy's Memory
                              Spell Quick
                              World Legacy's Memory

                                Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


                                R Rarity
                                World Legacy - "World Wand"
                                R Rarity
                                World Legacy - "World Wand"
                                World Legacy - "World Wand"
                                DARK 8
                                World Legacy - "World Wand"
                                • ATK:

                                • 500

                                • DEF:

                                • 2500


                                This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                Thanks to Girsu , you can expand your strategy and link the World Legacy, Orcust, Mekk-Knight archetypes together.

                                Girsu can send World Wand from the deck to the grave so you can extend the combo, combined with Lib the World Key Blademaster .

                                As both a Mekk-Knight monster and an Orcust monster, Girsu can be summoned from the deck in two directions: with World Legacy's Memory or Harp Horror , however you will be subject to summoning limits.

                                The World Legacy Key can reclaim the discarded World Wand to further help you recover more discarded Orcust resources.



                                How Mekk-Knight monsters are summoned

                                How Mekk-Knight monsters are summoned

                                  



                                Morning Star's influence in battle

                                Morning Star's influence in battle

                                 



                                Impact of Indigo and World Legacy's Secret

                                Impact of Indigo and World Legacy's Secret

                                 



                                Locations to summon your monsters to your opponent's field

                                Locations to summon your monsters to your opponent's field

                                 



                                Conclusion

                                Thank you for reading this article.




                                Companion unit:

                                - Yu-Gi-Oh! Guidance Vietnam





                                https://metaduelist.com/
                                Top