Instructions for playing Orcust - Part 1

Instructions for playing Orcust - Part 1

The main components in the Orcust deck. Overview of the deck.




Gameplay overview

Orcust is a deck that focuses on annoying the opponent over time. The deck is quite different from some control decks because it is combo oriented. Orcust monsters in the main deck can banish themselves from the grave (cost) to summon additional Orcust monsters from the hand, grave, or deck. Besides, the deck also carries the main staples from the extra deck, which are link and xyz monsters.



Core deck

Ocust is played with the extra deck cards Galatea and Dingirsu . These monsters have effects that help you restore resources and assist in setting up combos.

Galatea the Orcust Automaton (Main monster)

SR Rarity
Galatea, the Orcust Automaton
SR Rarity
Galatea, the Orcust Automaton
Galatea, the Orcust Automaton
DARK
Galatea, the Orcust Automaton
  • ATK:

  • 1800

  • LINK-2

Link Arrow:

Bottom-Left

Top-Right


2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


Galatea (play as many as possible) is an orcust 2 link monster that can be easily called with 2 effect monsters (at least 1 Orcust monster).

Once per turn, you can return 1 of your discarded machine monsters to the deck (with target), then you can set 1 additional Orcust spell/trap from the deck onto the field.

This monster cannot be destroyed by battle while in the linked state (when this monster has an arrow pointing at another monster or is pointed at by another linked monster).

Dingirsu the Orcust of the Evening Star (Main monster)

UR Rarity
Dingirsu, the Orcust of the Evening Star
UR Rarity
Dingirsu, the Orcust of the Evening Star
Dingirsu, the Orcust of the Evening Star
DARK
Dingirsu, the Orcust of the Evening Star
  • ATK:

  • 2600

  • DEF:

  • 2100


2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


Dingirsu (play 2) is the deck's main rank 8 xyz monster. Besides the ability to summon with only 2 level 8 monsters, Dingirsu can be xyz summoned from the extra deck with only 1 Orcust link monster.

When this monster is special summoned, you can perform 1 of 2 effects:

  • Send 1 card from your opponent's field to the grave.
  • Take one of your discarded machine monsters as material for this card.

This monster also has a protection effect on the field when a card on your field is about to be destroyed, you can discard 1 material from this card instead of that destruction.

You can only summon Dingirsu once per turn.

Longirsu the Orcust Orchestrator (Main monster)

SR Rarity
Longirsu, the Orcust Orchestrator
SR Rarity
Longirsu, the Orcust Orchestrator
Longirsu, the Orcust Orchestrator
DARK
Longirsu, the Orcust Orchestrator
  • ATK:

  • 2500

  • LINK-3

Link Arrow:

Bottom-Right

Top-Left

Top


2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


Besides Galatea and Dingirsu , Longirsu (play 1) is also a key monster of the deck. While Longirsu is linked, this monster will not be destroyed by effects.

This monster can help you return 2 of your discarded machine monsters to the deck (with a target, then you can send 1 of your opponent's linked monsters to the grave, Longirsu will not be able to attack during its turn). Use this effect.

Orcust Harp Horror, Orcust Brass Bombard and Orcust Cymbal Skeleton (The main Orcust monsters in the main deck)

R Rarity
Orcust Harp Horror
R Rarity
Orcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


N Rarity
Orcust Brass Bombard
N Rarity
Orcust Brass Bombard
Orcust Brass Bombard
DARK 1
Orcust Brass Bombard
  • ATK:

  • 500

  • DEF:

  • 1900


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.


N Rarity
Orcust Cymbal Skeleton
N Rarity
Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


The Orcust monsters in the main deck have the ability to help you summon other Orcust monsters to add to the monster resources on your field:

  • Harp Horror : Summon 1 Orcust monster from your deck, play the maximum number possible.
  • Cymbal Skeleton : Summon 1 Orcust monster from the Graveyard, play 2.
  • Bass Bombard : Summon 1 Orcust monster from hand, play 1.

After using these monsters' effects, until the end of your turn, you can only special summon DARK monsters.

Girsu the Orcust Mekk-Knight (Important combo piece)

UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


Girsu (play as many as possible) is a suitable monster for a normal summon during your turn. When Girsu is Normal or Special Summoned, you can send 1 Orcust or World Legacy monster/spell/trap from your Deck to the Graveyard.

If Girsu is the only monster on your field, you can activate the effect to summon 2 World Legacy Tokens to the field (1 on your field, 1 on your opponent's field).

Orcust Knightmare and World Legacy - "World Wand" (Other Orcust monsters)

R Rarity
Orcust Knightmare
R Rarity
Orcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


R Rarity
World Legacy - "World Wand"
R Rarity
World Legacy - "World Wand"
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


World Wand (play 1 or 2) is a World Legacy monster that has related effects and can support Orcust monsters.

The most commonly used effect of this monster is an effect that can help you special summon 1 of your Orcust monsters that was banished back to the field (with target) by banishing this card from the graveyard. After using this effect, until the end of your turn, you can only special summon DARK monsters.

Orcust Knightmare (play 2 or 3) is a monster that can serve your combo very well. This monster can help you send more Orcust monsters from your deck to the grave.

By discarding this card from the Graveyard, you can send 1 DARK machine monster from your Deck to the Graveyard to increase the ATK of 1 monster on the field (with target) by 100 for each level of the monster sent to the Graveyard. . You can only special summon a DARK monster after activating this effect until the end of your turn.

Orcust Crescendo, Orcustrated Return and Orcustrated Babel (Orcust's spells and traps)

SR Rarity
Orcust Crescendo
SR Rarity
Orcust Crescendo
Orcust Crescendo
Trap Counter
Orcust Crescendo

    When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


    R Rarity
    Orcustrated Return
    R Rarity
    Orcustrated Return
    Orcustrated Return
    Spell Normal
    Orcustrated Return

      Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


      R Rarity
      Orcustrated Babel
      R Rarity
      Orcustrated Babel
      Orcustrated Babel
      Spell Field
      Orcustrated Babel

        You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


        Orcustrated Babel (play 1) can turn the effects of the following monsters into quick effects:

        • Effects of Orcust monsters from the grave.
        • The effect of the Orcust link monster on the field.

        Except on the turn this card is sent to the Graveyard, you can send 1 card from your hand to the Graveyard (cost) to add this card from the Graveyard to your hand.


        Orcustrated Return
        (play 1 or 2) is a draw 2 card exclusively for Orcust with the cost of sending 1 Orcust or World Legacy monster from the hand or face-up on the field to the graveyard

         

        Orcust Crescendo (play 1 or 2) is Orcust's counter trap card that can negate the activation of spell/trap cards or monster effects and banish that card. The condition to activate this card is that you need to control the Orcust link monster.

        Orcust Crescendo also has an effect from the grave, by removing this card from the grave (cost), you can add 1 DARK machine monster to your hand that is being discarded or in the deck. During the entire turn you activate this effect, you can only special summon DARK machine monsters.



        Some engines can play with decks

        With the deck's nature of taking up few slots in the main deck and needing monster resources (with effects) to serve the summon link, Orcust can be played with many different engines, making this deck more diverse in gameplay.

        Scrap

        UR Rarity
        Scrap Wyvern
        UR Rarity
        Scrap Wyvern
        Scrap Wyvern
        EARTH
        Scrap Wyvern
        • ATK:

        • 1700

        • LINK-2

        Link Arrow:

        Left

        Bottom


        2 monsters, including a "Scrap" monster You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.


        SR Rarity
        Scrap Raptor
        SR Rarity
        Scrap Raptor
        Scrap Raptor
        EARTH 4
        Scrap Raptor
        • ATK:

        • 1400

        • DEF:

        • 1000


        You can target 1 monster you control; destroy it, also, during your Main Phase this turn, you can Normal Summon 1 "Scrap" monster in addition to your Normal Summon/Set. If this card is destroyed by the effect of a "Scrap" card and sent to your GY: You can add 1 "Scrap Factory" or 1 non-Tuner "Scrap" monster from your Deck to your hand. You can only use each effect of "Scrap Raptor" once per turn.


        R Rarity
        Scrap Golem
        R Rarity
        Scrap Golem
        Scrap Golem
        EARTH 5
        Scrap Golem
        • ATK:

        • 2300

        • DEF:

        • 1400


        Once per turn: You can target 1 Level 4 or lower "Scrap" monster in your GY; Special Summon that target to either player's field.


        R Rarity
        Scrap Recycler
        R Rarity
        Scrap Recycler
        Scrap Recycler
        EARTH 3
        Scrap Recycler
        • ATK:

        • 900

        • DEF:

        • 1200


        When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.


         

        Sky Striker

        SR Rarity
        Sky Striker Mecha - Hornet Drones
        SR Rarity
        Sky Striker Mecha - Hornet Drones
        Sky Striker Mecha - Hornet Drones
        Spell Quick
        Sky Striker Mecha - Hornet Drones

          If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


          UR Rarity
          Sky Striker Mobilize - Engage!
          UR Rarity
          Sky Striker Mobilize - Engage!
          Sky Striker Mobilize - Engage!
          Spell Normal
          Sky Striker Mobilize - Engage!

            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


            SR Rarity
            Sky Striker Mecha - Widow Anchor
            SR Rarity
            Sky Striker Mecha - Widow Anchor
            Sky Striker Mecha - Widow Anchor
            Spell Quick
            Sky Striker Mecha - Widow Anchor

              If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


              UR Rarity
              Sky Striker Ace - Kagari
              UR Rarity
              Sky Striker Ace - Kagari
              Sky Striker Ace - Kagari
              FIRE
              Sky Striker Ace - Kagari
              • ATK:

              • 1500

              • LINK-1

              Link Arrow:

              Top-Left


              1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


               

              Phantom Knights

              SR Rarity
              The Phantom Knights of Silent Boots
              SR Rarity
              The Phantom Knights of Silent Boots
              The Phantom Knights of Silent Boots
              DARK 3
              The Phantom Knights of Silent Boots
              • ATK:

              • 200

              • DEF:

              • 1200


              If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


              R Rarity
              The Phantom Knights of Torn Scales
              R Rarity
              The Phantom Knights of Torn Scales
              The Phantom Knights of Torn Scales
              DARK 3
              The Phantom Knights of Torn Scales
              • ATK:

              • 600

              • DEF:

              • 1600


              You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


              R Rarity
              Phantom Knights' Fog Blade
              R Rarity
              Phantom Knights' Fog Blade
              Phantom Knights' Fog Blade
              Trap Continuous
              Phantom Knights' Fog Blade

                Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                UR Rarity
                The Phantom Knights of Rusty Bardiche
                UR Rarity
                The Phantom Knights of Rusty Bardiche
                The Phantom Knights of Rusty Bardiche
                DARK
                The Phantom Knights of Rusty Bardiche
                • ATK:

                • 2100

                • LINK-3

                Link Arrow:

                Bottom-Left

                Bottom-Right

                Right


                2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                 

                Rocked

                SR Rarity
                Striker Dragon
                SR Rarity
                Striker Dragon
                Striker Dragon
                DARK
                Striker Dragon
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Left


                1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                SR Rarity
                Boot Sector Launch
                SR Rarity
                Boot Sector Launch
                Boot Sector Launch
                Spell Field
                Boot Sector Launch

                  All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; ● Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. ● If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn.


                  SR Rarity
                  Rokket Tracer
                  SR Rarity
                  Rokket Tracer
                  Rokket Tracer
                  DARK 4
                  Rokket Tracer
                  • ATK:

                  • 1600

                  • DEF:

                  • 1000


                  (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.


                  SR Rarity
                  Quick Launch
                  SR Rarity
                  Quick Launch
                  Quick Launch
                  Spell Quick
                  Quick Launch

                    Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.


                     

                    Mekk-Knight from Orcus

                    SR Rarity
                    Lib the World Key Blademaster
                    SR Rarity
                    Lib the World Key Blademaster
                    Lib the World Key Blademaster
                    LIGHT
                    Lib the World Key Blademaster
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom-Left


                    2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


                    UR Rarity
                    Mekk-Knight Crusadia Avramax
                    UR Rarity
                    Mekk-Knight Crusadia Avramax
                    Mekk-Knight Crusadia Avramax
                    LIGHT
                    Mekk-Knight Crusadia Avramax
                    • ATK:

                    • 3000

                    • LINK-4

                    Link Arrow:

                    Left

                    Bottom-Left

                    Bottom-Right

                    Right


                    2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                    N Rarity
                    World Legacy's Secret
                    N Rarity
                    World Legacy's Secret
                    World Legacy's Secret
                    Trap Continuous
                    World Legacy's Secret

                      When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                      SR Rarity
                      Mekk-Knight Purple Nightfall
                      SR Rarity
                      Mekk-Knight Purple Nightfall
                      Mekk-Knight Purple Nightfall
                      LIGHT 8
                      Mekk-Knight Purple Nightfall
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


                       

                      Danger!

                      SR Rarity
                      Danger!? Tsuchinoko?
                      SR Rarity
                      Danger!? Tsuchinoko?
                      Danger!? Tsuchinoko?
                      DARK 3
                      Danger!? Tsuchinoko?
                      • ATK:

                      • 1300

                      • DEF:

                      • 0


                      You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


                      SR Rarity
                      Danger! Nessie!
                      SR Rarity
                      Danger! Nessie!
                      Danger! Nessie!
                      DARK 7
                      Danger! Nessie!
                      • ATK:

                      • 1600

                      • DEF:

                      • 2800


                      You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


                      N Rarity
                      Danger! Mothman!
                      N Rarity
                      Danger! Mothman!
                      Danger! Mothman!
                      DARK 4
                      Danger! Mothman!
                      • ATK:

                      • 1800

                      • DEF:

                      • 400


                      You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                      SR Rarity
                      Danger!? Jackalope?
                      SR Rarity
                      Danger!? Jackalope?
                      Danger!? Jackalope?
                      DARK 3
                      Danger!? Jackalope?
                      • ATK:

                      • 500

                      • DEF:

                      • 2000


                      You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


                       



                      Other components of the deck

                       

                      Supports summoning and extenders

                      SR Rarity
                      Linkslayer
                      SR Rarity
                      Linkslayer
                      Linkslayer
                      EARTH 5
                      Linkslayer
                      • ATK:

                      • 2000

                      • DEF:

                      • 600


                      If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


                      R Rarity
                      Crystron Rosenix
                      R Rarity
                      Crystron Rosenix
                      Crystron Rosenix
                      WATER 4
                      Crystron Rosenix
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      You can target 1 face-up card you control; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine-Type Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your Graveyard; Special Summon 1 "Crystron Token" (Machine-Type/WATER/Level 1/ATK 0/DEF 0), but it cannot be Tributed. You can only use 1 "Crystron Rosenix" effect per turn, and only once that turn.


                      SR Rarity
                      Apprentice Illusion Magician
                      SR Rarity
                      Apprentice Illusion Magician
                      Apprentice Illusion Magician
                      DARK 6
                      Apprentice Illusion Magician
                      • ATK:

                      • 2000

                      • DEF:

                      • 1700


                      You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


                      UR Rarity
                      Gizmek Orochi, the Serpentron Sky Slasher
                      UR Rarity
                      Gizmek Orochi, the Serpentron Sky Slasher
                      Gizmek Orochi, the Serpentron Sky Slasher
                      DARK 8
                      Gizmek Orochi, the Serpentron Sky Slasher
                      • ATK:

                      • 2450

                      • DEF:

                      • 2450


                      If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


                       

                      El Shaddoll Winda, Predaplant Verte Anaconda and Instant Fusion (Fusion package)

                      UR Rarity
                      El Shaddoll Winda
                      UR Rarity
                      El Shaddoll Winda
                      El Shaddoll Winda
                      DARK 5
                      El Shaddoll Winda
                      • ATK:

                      • 2200

                      • DEF:

                      • 800


                      1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                      Tag(s):

                      UR Rarity
                      Predaplant Verte Anaconda
                      UR Rarity
                      Predaplant Verte Anaconda
                      Predaplant Verte Anaconda
                      DARK
                      Predaplant Verte Anaconda
                      • ATK:

                      • 500

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                      UR Rarity
                      Instant Fusion
                      UR Rarity
                      Instant Fusion
                      Instant Fusion
                      Spell Normal
                      Instant Fusion

                        Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                         

                        Infinite Impermanence, Maxx "C" and Ash Blossom & Joyous Spring (Hand traps)

                        UR Rarity
                        Infinite Impermanence
                        UR Rarity
                        Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          Maxx "C"
                          UR Rarity
                          Maxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          UR Rarity
                          Ash Blossom & Joyous Spring
                          UR Rarity
                          Ash Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                           

                          Crossout Designator and Called by the Grave (Prevent hand traps)

                          UR Rarity
                          Crossout Designator
                          UR Rarity
                          Crossout Designator
                          Crossout Designator
                          Spell Quick
                          Crossout Designator

                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                            Tag(s):

                            UR Rarity
                            Called by the Grave
                            UR Rarity
                            Called by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                               

                              Allure of Darkness (Support drawing cards)

                              SR Rarity
                              Allure of Darkness
                              SR Rarity
                              Allure of Darkness
                              Allure of Darkness
                              Spell Normal
                              Allure of Darkness

                                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                 

                                Armageddon Knight, Mathematician and Dark Grepher (Monsters help send cards from the deck to the grave)

                                SR Rarity
                                Armageddon Knight
                                SR Rarity
                                Armageddon Knight
                                Armageddon Knight
                                DARK 4
                                Armageddon Knight
                                • ATK:

                                • 1400

                                • DEF:

                                • 1200


                                When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                                UR Rarity
                                Mathematician
                                UR Rarity
                                Mathematician
                                Mathematician
                                EARTH 3
                                Mathematician
                                • ATK:

                                • 1500

                                • DEF:

                                • 500


                                When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.


                                SR Rarity
                                Dark Grepher
                                SR Rarity
                                Dark Grepher
                                Dark Grepher
                                DARK 4
                                Dark Grepher
                                • ATK:

                                • 1700

                                • DEF:

                                • 1600


                                You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


                                 

                                Reinforcement of the Army and Foolish Burial Goods and Foolish Burial (Support helps the deck increase its connectivity)

                                UR Rarity
                                Reinforcement of the Army
                                UR Rarity
                                Reinforcement of the Army
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                  SR Rarity
                                  Foolish Burial Goods
                                  SR Rarity
                                  Foolish Burial Goods
                                  Foolish Burial Goods
                                  Spell Normal
                                  Foolish Burial Goods

                                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                    UR Rarity
                                    Foolish Burial
                                    UR Rarity
                                    Foolish Burial
                                    Foolish Burial
                                    Spell Normal
                                    Foolish Burial

                                      Send 1 monster from your Deck to the GY.




                                      Tag(s):

                                       

                                      Twin Twisters and Forbidden Droplet (Other supports)

                                      SR Rarity
                                      Twin Twisters
                                      SR Rarity
                                      Twin Twisters
                                      Twin Twisters
                                      Spell Quick
                                      Twin Twisters

                                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                        UR Rarity
                                        Forbidden Droplet
                                        UR Rarity
                                        Forbidden Droplet
                                        Forbidden Droplet
                                        Spell Quick
                                        Forbidden Droplet

                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                          Tag(s):

                                           



                                          Option for extra deck

                                           

                                          Linkuriboh and Link Spider (Link monsters 1)

                                          UR Rarity
                                          Linkuriboh
                                          UR Rarity
                                          Linkuriboh
                                          Linkuriboh
                                          DARK
                                          Linkuriboh
                                          • ATK:

                                          • 300

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                          SR Rarity
                                          Link Spider
                                          SR Rarity
                                          Link Spider
                                          Link Spider
                                          EARTH
                                          Link Spider
                                          • ATK:

                                          • 1000

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                           

                                          Crystron Halqifibrax, Barricadeborg Blocker and I:P Masquerena (Link monsters 2)

                                          UR Rarity
                                          Crystron Halqifibrax
                                          UR Rarity
                                          Crystron Halqifibrax
                                          Crystron Halqifibrax
                                          WATER
                                          Crystron Halqifibrax
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                          SR Rarity
                                          Barricadeborg Blocker
                                          SR Rarity
                                          Barricadeborg Blocker
                                          Barricadeborg Blocker
                                          DARK
                                          Barricadeborg Blocker
                                          • ATK:

                                          • 1000

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom


                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                          UR Rarity
                                          I:P Masquerena
                                          UR Rarity
                                          I:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                           

                                          Knightmare Cerberus, Knightmare Phoenix and Knightmare Unicorn (Knightmare monsters)

                                          SR Rarity
                                          Knightmare Cerberus
                                          SR Rarity
                                          Knightmare Cerberus
                                          Knightmare Cerberus
                                          EARTH
                                          Knightmare Cerberus
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Top


                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                          SR Rarity
                                          Knightmare Phoenix
                                          SR Rarity
                                          Knightmare Phoenix
                                          Knightmare Phoenix
                                          FIRE
                                          Knightmare Phoenix
                                          • ATK:

                                          • 1900

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Right


                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                          UR Rarity
                                          Knightmare Unicorn
                                          UR Rarity
                                          Knightmare Unicorn
                                          Knightmare Unicorn
                                          DARK
                                          Knightmare Unicorn
                                          • ATK:

                                          • 2200

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Bottom

                                          Right


                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                           

                                          Topologic Zeroboros, Apollousa, Bow of the Goddess and Accesscode Talker (Link monsters 4)

                                          UR Rarity
                                          Topologic Zeroboros
                                          UR Rarity
                                          Topologic Zeroboros
                                          Topologic Zeroboros
                                          DARK
                                          Topologic Zeroboros
                                          • ATK:

                                          • 3000

                                          • LINK-4

                                          Link Arrow:

                                          Top-Left

                                          Bottom-Left

                                          Bottom-Right

                                          Top-Right


                                          2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                          UR Rarity
                                          Apollousa, Bow of the Goddess
                                          UR Rarity
                                          Apollousa, Bow of the Goddess
                                          Apollousa, Bow of the Goddess
                                          WIND
                                          Apollousa, Bow of the Goddess
                                          • ATK:

                                          • 0

                                          • LINK-4

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right

                                          Top


                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                          UR Rarity
                                          Accesscode Talker
                                          UR Rarity
                                          Accesscode Talker
                                          Accesscode Talker
                                          DARK
                                          Accesscode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Bottom

                                          Right


                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                          Tag(s):

                                           



                                          Conclusion

                                          In the next articles, I will introduce to you more combos of the Orcust deck as well as the deck's ability to coordinate with other engines. Thank you for watching.




                                          Companion unit:

                                          - Yu-Gi-Oh! Guidance Vietnam





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