Instructions for playing and building Synchrons

Instructions for playing and building Synchrons

Perhaps you are no stranger to Fudo Yusei and his undefeated winning streak in the 5ds anime, right? Among you, there will also be a few people like me, who really want to use his deck to have an unbeaten winning streak that lasts continuously through rank seasons, right? Therefore, today YGO Vietnam brings you instructions on one of the variations of Yusei's deck - Synchrons. Hopefully this article will help you in building the deck you want most!




overview

Synchrons are a line of archetypes primarily found in Stardust Ties , Scrap Iron Soldiers , and Synchro of Unity . The deck actually includes all three main archetypes, Stardust, Junk, and Synchrons, along with many other generic Synchros. On turn 1, the deck can create multiple negations and set up a field clearing during the opponent's turn, however, the deck is also locked into Synchro summoning by multiple cards and one of the deck's core cards. card, Junk Speeder .

Junk Speeder (Core)

UR Rarity
Junk Speeder
UR Rarity
Junk Speeder
Junk Speeder
WIND 5
Junk Speeder
  • ATK:

  • 1800

  • DEF:

  • 1000


1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


Junk Speeder is the core of this deck and is the main reason why the deck can pump out so much Synchro in one turn. It is a level 5 Synchro monster, it can Special Summon as many Synchron tuners from our deck to the field of varying levels, thus allowing us to escalate Synchro as well as provide them We have Tuners for extenders in many situations. Its limitation, as mentioned before, is that it locks you into Synchro summoning before and after being Synchro summoned.



Core Main Deck

  

Junk Synchron (3x)

SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


Junk Synchron is our main combo starter and a Normal Summon of the deck. Its effect allows it to special summon a level 2 or lower monster from the graveyard. This allows us to create a Junk Speeder and start our combo.

Caligo Claw Crow, Doppelwarrior and Junk Converter (Mục tiêu của Junk Synchron)

R Rarity
Caligo Claw Crow
R Rarity
Caligo Claw Crow
Caligo Claw Crow
DARK 2
Caligo Claw Crow
  • ATK:

  • 900

  • DEF:

  • 600


If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.


R Rarity
Doppelwarrior
R Rarity
Doppelwarrior
Doppelwarrior
DARK 2
Doppelwarrior
  • ATK:

  • 800

  • DEF:

  • 800


When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.


SR Rarity
Junk Converter
SR Rarity
Junk Converter
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


These are the main level 2 non-tuner monsters and are targets for special summoning with Junk Synchron . They also act as extenders to extend our combos. Here are the strengths they provide us.

  • Junk Converter acts as a level 2 air tuner as well as a searcher for Junk Synchron . This is a good target to special summon with Junk Synchron as its effect can bring back a tuner from the grave if it is sent to the grave as Synchro material, this also allows us to block chain helping Junk Speeder when we need to make sure its effect works at all costs.
  • Doppelwarrior is a level 2 non-tuner, it special summons two level 1 doppel tokens to the field if used as Synchro materials. It is the main target to be special summoned by Junk Synchron 's effect because creating Junk Speeder with it allows you to have three Synchron tuners based on two level 1 materials. Its effect also block chains for Junk Speeder and is often more useful than Junk Converter 's effect to activate.
  • Caligo Claw Crow is considered the worst of the three, however, its effect is also extremely useful when your Junk Synchron is disabled. Once per turn, it can special summon itself if you control a DARK monster, usually Junk Synchron . The drawback is that it cannot block chain for Junk Speeder and it does not special summon anything after being used as a Synchro material (cannot be used as an extender).
All 3 should be played 2-3 cards to be good.

Fleur Synchron, Cyberse Synchron and Jet Synchron (Mục tiêu của Junk Speeder)

R Rarity
Fleur Synchron
R Rarity
Fleur Synchron
Fleur Synchron
LIGHT 2
Fleur Synchron
  • ATK:

  • 400

  • DEF:

  • 200


If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.


R Rarity
Cyberse Synchron
R Rarity
Cyberse Synchron
Cyberse Synchron
DARK 1
Cyberse Synchron
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


SR Rarity
Jet Synchron
SR Rarity
Jet Synchron
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


  • Jet Synchron is a prime target for special summoning as a level 1 tuner from Junk Speeder 's effect and is arguably the best Synchron monster we currently have. It has two effects, the first is when it is used as Synchro material, you can add 1 "Junk" monster from your deck to your hand. This can search for Junk Converter or Junk Servant if you use them, which is useful because both can be special summoned to extend your combo (With Junk Converter , you can special summon it using the effect of Fleur Synchron ). Its second effect allows it to special summon itself by discarding a card from its hand, which it then banishes when it leaves the field. This is useful for trying to extend your combo and also trigger Doppelwarrior . You can only use one of these effects once per turn, so you shouldn't always activate its first effect. Therefore, you usually only want to use one or two copies of this card and should instead use a Cyberse Synchron
  • Cyberse Synchron is another level 1 tuner that you can special summon if you already have Jet Synchron in your grave. Its effect allows you to double the level of a level 4 or lower monster. In GY, you can banish this card to prevent the destruction of a monster in the Extra Monster zone. It can also be used to summon Synchro Junk Speeder by doubling the level of the level 2 tuner on the field.
  • Fleur Synchron is a level 2 tuner that can special summon a level 2 or lower monster from your hand if it is used as a Synchro material. This effect is not once per turn. It helps prolong combos, but you'll rarely want to initiate or Normal summon with it.
Recommended ratio: 1-2x Jet Synchron , 1x Cyberse Synchron , 1-2x Fleur Synchron

Tuning (3x)

UR Rarity
Tuning
UR Rarity
Tuning
Tuning
Spell Normal
Tuning

    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


    A great scout, providing an impressive card mill, giving us some targets for Junk Synchro and some impressive extenders in the grave.

    Reinforcement of the Army (1x)

    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Reinforcement of the Army
    Reinforcement of the Army
    Spell Normal
    Reinforcement of the Army

      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


      You will really want to use it at 3 copies, but it is limited so newbies need to pay close attention to this. Reinforcement of the Army can be searched for Junk Synchron , Doppelwarrior or Junk Converter .

      Foolish Burial (1x)

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.




        Tag(s):

        Foolish Burial sends a card to the grave from the deck. Popular targets for this are Junk Converter , Doppelwarrior , Jet Synchron and Cyberse Synchron . You may not use it in your deck as it can be quite redundant at times, however, it does help ensure the consistency of the deck.

        Monster Reborn (1x)

        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          Monster Reborn is a great card to play with, allowing you to extend your combos or revive one of your Boss monsters.



          Some other great options

           

          Steam Synchron, Quickdraw Synchron and Satellite Synchron (Tất cả đều nên chơi từ 0-1x)

          SR Rarity
          Steam Synchron
          SR Rarity
          Steam Synchron
          Steam Synchron
          WATER 3
          Steam Synchron
          • ATK:

          • 600

          • DEF:

          • 800


          During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon using this card you control (this is a Quick Effect).


          N Rarity
          Quickdraw Synchron
          N Rarity
          Quickdraw Synchron
          Quickdraw Synchron
          WIND 5
          Quickdraw Synchron
          • ATK:

          • 700

          • DEF:

          • 1400


          You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


          SR Rarity
          Satellite Synchron
          SR Rarity
          Satellite Synchron
          Satellite Synchron
          DARK 2
          Satellite Synchron
          • ATK:

          • 700

          • DEF:

          • 100


          If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.


          These are other Synchron tuners we can use, although they are not as good as the previous tuners.

          • Satellite Synchron is another lvl 2 tuner, however, Fleur Synchron is better for special summoning from Junk Speeder if you can. Its effect on special summons can be useful at times, but it comes up against Doppelwarrior 's special summons since you can only special summon one of them at a time. It can also become level 4 if there are Synchro monsters with "Warrior", "Synchron" or "Stardust" in their name on the field or your GY, which can be done consistently using Stardust Charge Warrior . The main reason you'll want to use Satellite Synchron is so you have more objectives with Allure of Darkness .
          • Quickdraw Synchron is a level 5 tuner, however, it can only be used as a Synchro material for a Synchro monster that lists a Synchron tuner as a material. Quickdraw Synchron is only used to easily craft Ultimaya Tzolkin with Junk Speeder , a card that can be quite a cheat, getting Crystal Wing Synchro Dragon . Personally, I don't recommend Quickdraw Synchron and Ultimaya Tzolkin because you can easily create Crystal Wing Synchro Dragon with your main Synchron tuner.
          • Steam Synchron is the only main deck Synchron tuner with a quick effect to summon Synchro during your opponent's Main Phase. It is mainly used to easily Synchro Summon Hot Red Dragon Archfiend King Calamity during your opponent's turn.

          Quillbolt Hedgehog and Synchron Carrier (0-1x)

          N Rarity
          Quillbolt Hedgehog
          N Rarity
          Quillbolt Hedgehog
          Quillbolt Hedgehog
          EARTH 2
          Quillbolt Hedgehog
          • ATK:

          • 800

          • DEF:

          • 800


          If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


          N Rarity
          Synchron Carrier
          N Rarity
          Synchron Carrier
          Synchron Carrier
          EARTH 2
          Synchron Carrier
          • ATK:

          • 0

          • DEF:

          • 1000


          During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.


          There are some other level 2 ingredients you can use, although they aren't as good as the ingredients listed previously.

          • Synchron Carrier is one of the few Synchron monsters that is not a tuner. You can search this card with Junk Converter if you already have Junk Synchron in your hand. You can Normal Summon this card as well as an unusual Synchron tuner, Junk Synchron, to create a Junk Speeder . When a "Synchron" monster is sent to the GY as Synchro material for a Warrior or a Machine-type Synchro monster, you can special summon a level 2 non-tuner Synchro Token.
          • Quillbolt Hedgehog can be special summoned if you control a tuner. This is useful if Junk Synchron 's effect is disabled as you can special summon it from the grave to create Junk Speeder .

          Boost Warrior and Jester Confit (Các lvl 1)

          N Rarity
          Boost Warrior
          N Rarity
          Boost Warrior
          Boost Warrior
          FIRE 1
          Boost Warrior
          • ATK:

          • 300

          • DEF:

          • 200


          If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.


          R Rarity
          Jester Confit
          R Rarity
          Jester Confit
          Jester Confit
          DARK 1
          Jester Confit
          • ATK:

          • 0

          • DEF:

          • 0


          You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.


          Jester Confit and Boost Warrior are level 1 no-tuners that can be special summoned from the hand. They can be useful in case you don't have access to Doppelwarrior and its tokens. Jester Confit is generally considered better because it has the DARK attribute so it can be added by Chaos Ruler, Chaotic Magical Dragon .

          Recommended ratio: 0-1x

          Junk Servant (0-1)

          N Rarity
          Junk Servant
          N Rarity
          Junk Servant
          Junk Servant
          EARTH 4
          Junk Servant
          • ATK:

          • 1500

          • DEF:

          • 1000


          If you control a "Junk" monster, you can Special Summon this card (from your hand).


          Junk Servant is a level 4 non-tuner that can be special summoned if you control a "Junk" monster such as Junk Synchron . This can be used to extend combos but is also quite risky because the odds of you using Junk monsters are quite low.



          Engine

           

          Fire Ant Ascator, Ascator and Dawnwalker (Ascator Engine)

          N Rarity
          Fire Ant Ascator
          N Rarity
          Fire Ant Ascator
          Fire Ant Ascator
          EARTH 3
          Fire Ant Ascator
          • ATK:

          • 700

          • DEF:

          • 1300


          When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.


          SR Rarity
          Ascator, Dawnwalker
          SR Rarity
          Ascator, Dawnwalker
          Ascator, Dawnwalker
          EARTH 5
          Ascator, Dawnwalker
          • ATK:

          • 2300

          • DEF:

          • 1500


          You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


          Ascator, Dawnwalker allows you to instantly create a level 8 Synchro monster, usually Chaos Ruler, Chaotic Magical Dragon . It also discards a card as a cost that can add fuel to your Graveyard with the goal of Junk Synchron . Generally, this is how you want to start your turn, and in my opinion, this is the best engine overall out of the three engines I'll be covering. This engine is also quite brick with Fire Ant Ascator .

          Recommended ratio: 3 Ascator, Dawnwalker , 1 Fire Ant Ascator

          Assault Mode

          R Rarity
          Assault Mode Activate
          R Rarity
          Assault Mode Activate
          Assault Mode Activate
          Trap Normal
          Assault Mode Activate

            Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.


            R Rarity
            Assault Beast
            R Rarity
            Assault Beast
            Assault Beast
            EARTH 4
            Assault Beast
            • ATK:

            • 1900

            • DEF:

            • 1200


            You can discard this card to the GY; add 1 "Assault Mode Activate" from your Deck to your hand.


            SR Rarity
            Emergency Teleport
            SR Rarity
            Emergency Teleport
            Emergency Teleport
            Spell Quick
            Emergency Teleport

              Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




              Tag(s):

              R Rarity
              Psi-Reflector
              R Rarity
              Psi-Reflector
              Psi-Reflector
              DARK 1
              Psi-Reflector
              • ATK:

              • 400

              • DEF:

              • 300


              If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.


              Another Engine you can run, this one allows you to create Synchro monsters from level 6 to 9, however, it comes with the limitation of being quite bricked. Another problem is that Psi-Reflector also conflicts quite a bit with Junk Synchron because you may be forced to Normal summon it if you don't draw Junk Synchron or Emergency Teleport . The basic combo for this engine is:

              1. Activate Emergency Teleport .
              2. Special Summon Psi-Reflector .
              3. Activate Psi-Reflector 's effect to add Assault Beast to your hand.
              4. Activate Assault Beast 's effect to send it to the GY and add Assault Mode Activate to your hand.
              5. From here, you can spawn your Synchro from level 6 to 9, although generally you will Synchro out Chaos Ruler, the level 8 Chaotic Magical Dragon . Activate the effect of Psi-Reflector , revealing Assault Mode Activate in hand to special summon Assault Beast from GY as well as increase its level from 1 to 4 (So if you want to create a level 8 Synchro monster, you will increase its level to 3).
              6. Synchro out your monsters.

              Recommended ratio: 2 Emergency Teleport , 2-3 Psi-Reflector, 1 Assault Beast , 1 Assault Mode Activate

              Rose Token, Black Garden and Garden Rose Maiden (Garden Engine)

              SR Rarity
              Rose Token
              SR Rarity
              Rose Token
              Rose Token
              Rose Token
              • ATK:

              • 800

              • DEF:

              • 800


              Special Summoned with the effect of "Black Garden".


              SR Rarity
              Black Garden
              SR Rarity
              Black Garden
              Black Garden
              Spell Field
              Black Garden

                If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


                SR Rarity
                Garden Rose Maiden
                SR Rarity
                Garden Rose Maiden
                Garden Rose Maiden
                DARK 5
                Garden Rose Maiden
                • ATK:

                • 1600

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                The smallest Engine among the three Engines I introduced. Garden Rose Maiden, when Special Summoned, adds Black Garden from the deck or GY to your hand. It also has another effect where you can banish Garden Rose Maiden from the GY to Special Summon a Synchro Dragon monster in your GY. This card can be used without Black Garden . Black Garden will Special Summon an 800 ATK token to the opposite side of the field whenever the summoned monster is face-up, it can then target a monster in the Graveyard with the same ATK as the ending ATK combination of all Plant-type monsters on the field. it can then Special Summon that Monster from the Graveyard. The Summoned Monster's ATK is also permanently halved while Black Garden is on the field. Its target is Garden Rose Maiden , Doppelwarrior , TG Hyper Librarian or Hot Red Dragon Archfiend Abyss . This card can potentially be used to swarm the opponent's field and lock them down although that can easily backfire with the amount of common Links available in the game.

                Recommended ratio: 1 Garden Rose Maiden , 1 Garden Black



                Extra Deck

                Core Card

                Celestial Double Star Shaman (1x)

                SR Rarity
                Celestial Double Star Shaman
                SR Rarity
                Celestial Double Star Shaman
                Celestial Double Star Shaman
                LIGHT 2
                Celestial Double Star Shaman
                • ATK:

                • 100

                • DEF:

                • 800


                1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.


                Celestial Double Star Shaman is a level 2 tuner that, when Synchro Summoned, special summons up to 4 level 2 non-tuner monsters but their effects are negated. Effects triggered by being used as Synchro Materials can still be triggered as the effects of Doppelwarrior . This should be one of your priorities in your combos to restore your level 2 non-tuners and extend your combos even further. You usually only want to special summon 2 non-tuners because any card can swarm your field.

                Martial Metal Marcher (1x)

                SR Rarity
                Martial Metal Marcher
                SR Rarity
                Martial Metal Marcher
                Martial Metal Marcher
                WIND 3
                Martial Metal Marcher
                • ATK:

                • 500

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                Martial Metal Marcher is a level 3 tuner that when Synchro Summoned can special summon a tuner from the grave but its effects will be negated. Effects triggered by being used as Synchro Materials can still be triggered, such as the effect of Fleur Synchron . It helps when climbing Synchro as well as extending combos, however, it has the effect of causing Synchro monsters using this card as Synchro material to become a tuner, which can mess up combos.

                Junk Speeder (1x)

                UR Rarity
                Junk Speeder
                UR Rarity
                Junk Speeder
                Junk Speeder
                WIND 5
                Junk Speeder
                • ATK:

                • 1800

                • DEF:

                • 1000


                1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                As said before, Junk Speeder is our core, allowing the use of combos, so we must make sure its effects occur. With it, special summon as many Synchron tuners as possible of different levels from the deck.

                T.G. Hyper Librarian (1x)

                UR Rarity
                T.G. Hyper Librarian
                UR Rarity
                T.G. Hyper Librarian
                T.G. Hyper Librarian
                DARK 5
                T.G. Hyper Librarian
                • ATK:

                • 2400

                • DEF:

                • 1800


                1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                TG Hyper Librarian is a card that allows us to draw cards every time we summon Synchro. This card is very high priority and we must try to summon it as soon as possible to get as many cards in our hand as possible.

                Accel Synchron (1x)

                R Rarity
                Accel Synchron
                R Rarity
                Accel Synchron
                Accel Synchron
                DARK 5
                Accel Synchron
                • ATK:

                • 500

                • DEF:

                • 2100


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                Accel Synchron is our main method of summoning Synchro during our opponent's turn. It has the additional effect that it can increase or decrease its level according to the level of the "Synchron" tuner it sends to your grave with Jet Synchron . It can also be used to create a Junk Speeder if you don't have any "Syncron" tuners.

                Stardust Charge Warrior (1x)

                R Rarity
                Stardust Charge Warrior
                R Rarity
                Stardust Charge Warrior
                Stardust Charge Warrior
                WIND 6
                Stardust Charge Warrior
                • ATK:

                • 2000

                • DEF:

                • 1300


                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                Stardust Charge Warrior is not necessary but it helps a lot in combos and sequencing. It has an additional effect that allows you to draw a card when it is Synchro Summoned.

                Satellite Warrior (1x)

                UR Rarity
                Satellite Warrior
                UR Rarity
                Satellite Warrior
                Satellite Warrior
                DARK 10
                Satellite Warrior
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                Satellite Warrior is our version of Accesscode Talker that can clear the field and gain extremely high ATK. It can also be summoned during your opponent's turn using Accel Synchron .



                Final stage

                  

                Herald of the Arc Light (1x)

                SR Rarity
                Herald of the Arc Light
                SR Rarity
                Herald of the Arc Light
                Herald of the Arc Light
                LIGHT 4
                Herald of the Arc Light
                • ATK:

                • 600

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                Herald of the Arc Light may seem like a worse version of Herald of Ultimateness , however, it's actually very useful. As a level 4, it is easy to create, but it is also an Omni-Negate when sacrificing itself as a cost. Another advantage is that it can prevent some handtraps like Effect Veiler and Droll & Lock Bird . It also prevents Forbidden Droplet or hinders it a bit since they can't send monsters to the grave from the hand and instead have to waste a normal summon to send the monster to the grave.

                F.A. Dawn Dragster (1x)

                UR Rarity
                F.A. Dawn Dragster
                UR Rarity
                F.A. Dawn Dragster
                F.A. Dawn Dragster
                LIGHT 7
                F.A. Dawn Dragster
                • ATK:

                • 0

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                FA Dawn Dragster is a level 7 synchro monster that can negate Magic/Trap cards once per turn by reducing its level by 2. It can be used in conjunction with Accel Synchron to Summon Synchro Satellite Warrior during your opponent's turn after you negate a Spell or Trap with it.

                Crystal Wing Synchro Dragon (1x)

                UR Rarity
                Crystal Wing Synchro Dragon
                UR Rarity
                Crystal Wing Synchro Dragon
                Crystal Wing Synchro Dragon
                WIND 8
                Crystal Wing Synchro Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                Crystal Wing Synchro Dragon is a level 8 synchro monster that must use a non-tuned synchro monster as a Synchro Material. This is our Mekk-Knight Crusadia Avramax because this card gains the ATK of the level 5 or higher monster it fights. It can also negate monster effects once per turn.

                Chaos Ruler, the Chaotic Magical Dragon and Hot Red Dragon Archfiend Abyss (Package 01)

                UR Rarity
                Chaos Ruler, the Chaotic Magical Dragon
                UR Rarity
                Chaos Ruler, the Chaotic Magical Dragon
                Chaos Ruler, the Chaotic Magical Dragon
                DARK 8
                Chaos Ruler, the Chaotic Magical Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                UR Rarity
                Hot Red Dragon Archfiend Abyss
                UR Rarity
                Hot Red Dragon Archfiend Abyss
                Hot Red Dragon Archfiend Abyss
                DARK 9
                Hot Red Dragon Archfiend Abyss
                • ATK:

                • 3200

                • DEF:

                • 2500


                1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                These 2 cards will come in 1 package together:

                • Chaos Ruler, Chaotic Magical Dragon is a level 8 synchro monster that is usually how you start your turn. When this card is synchro summoned, you can flip and view the top 5 cards of your deck and add 1 LIGHT/DARK monster, then send the rest to the graveyard. This effect is great because it can send your level 2 non-tuners or Jet Synchron / Cyberse Synchron to the grave, it can add extenders to your hand like Doppelwarrior , Caligo Claw Crow or Jester Confit , it can also add your handtrap such as Effect Veiler or Nibiru, Primal Being and finally it can add Junk Synchron to your hand. It can also special summon itself from the GY by banishing one LIGHT and one DARK. This sets up for a follow-up kill and can also be used as material for Satellite Warrior .
                • Hot Red Dragon Archfiend Abyss is a level 9 synchro monster that negates the effects of a face-up card on the field for the rest of the turn. This is pretty awesome because it can negate monster, Spell & Trap effects. Its limitation is that you need to use the non-tuner DARK Dragon synchro monster as the Synchro Material, but luckily we have the Chaos Ruler, Chaotic Magical Dragon . The second effect allows it to special summon a tuner from GY if it deals damage in combat, which can allow you to set up some negation during Main Phase 2.

                PSY-Framelord Omega and Virtual World Kyubi - Shenshen (Package 2)

                UR Rarity
                PSY-Framelord Omega
                UR Rarity
                PSY-Framelord Omega
                PSY-Framelord Omega
                LIGHT 8
                PSY-Framelord Omega
                • ATK:

                • 2800

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                UR Rarity
                Virtual World Kyubi - Shenshen
                UR Rarity
                Virtual World Kyubi - Shenshen
                Virtual World Kyubi - Shenshen
                WIND 9
                Virtual World Kyubi - Shenshen
                • ATK:

                • 2800

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.


                Both of these cards are ways to delay banishing your monsters to set up for your next turn. Some targets for postponed banishment are Jet Synchron , Garden Rose Maiden and Chaos Ruler, Chaotic Magical Dragon .

                • PSY-Framelord Omega is a level 8 synchro monster that can delay banishing monsters during your opponent's Standby Phase. Its second effect allows it to banish itself and a random card from your opponent's hand, after which you can return that card and PSY-Framelord Omega during the next Standby Phase. Not only does this remove a card to worry about, it also removes face up and allows you to take a look at the deck you'll be facing on turn 1.
                • Virtual World Kyubi - Shenshen is a level 9 synchro monster that comes with its own advantages and disadvantages. However, this card can delay banishing a monster when a monster you control declares an attack, which means you cannot use this effect on turn 1. It also acts as a Macro Cosmos as it banishes all monsters sent from the field to the Graveyard. However, it can also evict your cards, so be careful. It can also special summon itself from the grave except the turn it is sent to the grave.

                Package Boss

                UR Rarity
                Red Supernova Dragon
                UR Rarity
                Red Supernova Dragon
                Red Supernova Dragon
                DARK 12
                Red Supernova Dragon
                • ATK:

                • 4000

                • DEF:

                • 3000


                3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                UR Rarity
                Hot Red Dragon Archfiend King Calamity
                UR Rarity
                Hot Red Dragon Archfiend King Calamity
                Hot Red Dragon Archfiend King Calamity
                DARK 12
                Hot Red Dragon Archfiend King Calamity
                • ATK:

                • 4000

                • DEF:

                • 3500


                2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.


                UR Rarity
                Shooting Quasar Dragon
                UR Rarity
                Shooting Quasar Dragon
                Shooting Quasar Dragon
                LIGHT 12
                Shooting Quasar Dragon
                • ATK:

                • 4000

                • DEF:

                • 4000


                1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                UR Rarity
                Cosmic Blazar Dragon
                UR Rarity
                Cosmic Blazar Dragon
                Cosmic Blazar Dragon
                WIND 12
                Cosmic Blazar Dragon
                • ATK:

                • 4000

                • DEF:

                • 4000


                1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                The bosses of the deck. Each card is level 12, you should only use one of these cards or even none at all because they take up a lot of resources to summon.

                • Cosmic Blazar Dragon is my personal favorite level 12 and requires one Synchro tuner monster and two non-tuner Synchro monsters as Synchro materials. While it may not be the most efficient use of resources, it is an Omni-Negate with 4000 ATK/DEF. It can negate the activation of a card or effect, the summoning of a monster, a monster attack, as well as the end of the Battle Phase.
                • Shooting Quasar Dragon is another level 12, requiring one Synchro tuner and two non-tuner Synchro as Synchro Materials. It has similar effects to Cosmic Blazar Drago n, however, it loses in terms of the ability to negate attacks and summoning it is quite beneficial since its ATK is the amount of non-tuner Synchro used as a resource. materials (at least 2). This card can also float into Shooting Star Dragon , but it cannot be special summoned when it banishes itself because it is not synchro summoned properly, so you can cast Shooting Quasar Dragon without it. This card is more aggressive than Cosmic Blazar Drago because it can attack multiple times and it doesn't banish itself to negate the effect, so it can easily finish off the opponent on the second turn.
                • Red Supernova Dragon is level 12 and requires 3 tuners as well as 1 non-tuner synchro monster. This can be easily done with just Junk Speeder by using Cyberse Synchron 's effect to raise it to level 2. Only through this, it will have 6000 ATK and cannot be destroyed by your opponent's card effects . It also has the effect of banishing itself along with the entire field in response to the monster's effect, after which it can Special Summon itself during the next End Phase. The problem with this card is that we don't use cards like Red Reign that are needed to protect it.
                • Hot Red Dragon Archfiend King Calamity is a level 12 Synchro that prevents your opponent from activating cards and causing effects when it is Synchro Summoned. Your opponent cannot activate cards or effects in response to this effect, so this can end their turn if they don't have Forbidden Droplet to counter it. You mainly summon it with Steam Synchron or Accel Synchron to Synchro summon it during your opponent's turn. This card can also miss time due to the effects of your own TG Hyper Librarian .



                Other Extra Deck options

                  

                Old Entity Hastorr (1x)

                N Rarity
                Old Entity Hastorr
                N Rarity
                Old Entity Hastorr
                Old Entity Hastorr
                WIND 4
                Old Entity Hastorr
                • ATK:

                • 2300

                • DEF:

                • 1000


                1 Tuner + 1 or more non-Tuner monsters If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.


                Old Entity Hastor r is a level 4 tuner that is a good budget option in case you can't craft Herald of the Arc Light. This card allows you to equip a face-up monster your opponent controls and negate its effects and lock it from attacking. Then, when this card leaves the field while equipped to your opponent's Monster, you can control that monster.

                Flower Cardian Boardefly and Flower Cardian Moonflowerviewing (Package Flower Cardian)

                SR Rarity
                Flower Cardian Boardefly
                SR Rarity
                Flower Cardian Boardefly
                Flower Cardian Boardefly
                DARK 6
                Flower Cardian Boardefly
                • ATK:

                • 2000

                • DEF:

                • 2000


                1 Tuner + 2 non-Tuner monsters If a "Flower Cardian" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can banish 1 "Flower Cardian" monster from your Graveyard; until the end of your opponent's next turn, your opponent cannot activate effects of cards in the Graveyard, also they cannot Special Summon monsters from the Graveyard.


                SR Rarity
                Flower Cardian Moonflowerviewing
                SR Rarity
                Flower Cardian Moonflowerviewing
                Flower Cardian Moonflowerviewing
                DARK 6
                Flower Cardian Moonflowerviewing
                • ATK:

                • 2000

                • DEF:

                • 2000


                1 Tuner + 2 non-Tuner monsters Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.


                Flower Cardian Boardefly is a level 6 Synchro that can be created by Flower Cardian Moonflowerviewing and any 2 non-tuners. This can usually be done by Synchro Summon Celestial Double Star Shaman , followed by Special Summon Doppelwarrior and another level 2 non-tuner. You can then Synchro out Flower Cardian Moonflowerviewing and then Synchro Summon F lower Cardian Boardefly with 2 doppel tokens. Flower Cardian Boardefly is a better Abyss Dweller because it locks your opponent from effects activated in the grave and Special Summon from the grave until your opponent's next turn by banishing a "Flower Cardian" monster from your grave is Flower Cardinal Moonflowerviewing . This card is often better placed in the side deck than the main deck.

                Mare Mare, Yazi and Evil of the Yang Zing (Yang Zing Package)

                R Rarity
                Mare Mare
                R Rarity
                Mare Mare
                Mare Mare
                WATER 7
                Mare Mare
                • ATK:

                • 2100

                • DEF:

                • 1400


                Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.


                SR Rarity
                Yazi, Evil of the Yang Zing
                SR Rarity
                Yazi, Evil of the Yang Zing
                Yazi, Evil of the Yang Zing
                DARK 7
                Yazi, Evil of the Yang Zing
                • ATK:

                • 2600

                • DEF:

                • 2100


                1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                Yazi, Evil of the Yang Zing is a level 7 synchro monster that can destroy itself and a card your opponent controls and when it is destroyed and sent to the grave, it can special summon Mare Mare from the deck of cards. This is quite good because Yazi cannot be targeted by your opponent's card effects, so this can force your opponent to respond or destroy another negation or floodgate. This card can also destroy a Nibiru, the Primal Being to activate its effect. Mare Mare is a level 7 tuner that can reduce its level by 1 to Special Summon a level 1 non-tuner token 3 times per turn. This allows you to create an Accel Synchron to Synchro escalate or even create a Junk Speeder if you haven't Synchro it yet. This card is more geared towards going second.

                Ravenous Crocodragon Archethys (1x)

                SR Rarity
                Ravenous Crocodragon Archethys
                SR Rarity
                Ravenous Crocodragon Archethys
                Ravenous Crocodragon Archethys
                WATER 9
                Ravenous Crocodragon Archethys
                • ATK:

                • 1000

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                Ravenous Crocodragon Archethys is a level 9 Synchro monster, allowing you to draw cards depending on the number of non-tuners used for its Synchro. It also gains 500 ATK/DEF for each card in your hand, which can make it a big bludgeon from all the draws you get using TG Hyper Librarian . It can also destroy a card on the field by discarding 2 cards from your hand, this is a quick effect so you can cast it during your opponent's turn.

                Crystron Phoenix (1x)

                SR Rarity
                Crystron Phoenix
                SR Rarity
                Crystron Phoenix
                Crystron Phoenix
                WATER 9
                Crystron Phoenix
                • ATK:

                • 2800

                • DEF:

                • 2000


                1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.


                Crystron Phoenix is ​​a level 9 synchro monster that requires a Synchro tuner as well as a non-tuner Synchro. If this card is synchro summoned, it can banish all of your opponent's Spells & Traps. This is very useful if you hate Eldlich, but also against Sky Striker.

                Stardust Warrior (1x)

                SR Rarity
                Stardust Warrior
                SR Rarity
                Stardust Warrior
                Stardust Warrior
                WIND 10
                Stardust Warrior
                • ATK:

                • 3000

                • DEF:

                • 2500


                1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)


                Stardust Warrior is a level 10 Synchro monster that can be used as a slightly more economical negation. It can sacrifice itself to negate the monster's Special Summon and destroy it. Then, if this effect is not negated, you can Special Summon this card from the Graveyard during the End Phase. If this card is destroyed by battle or removed from the field by your opponent's card effect, you can Special Summon a level 8 or lower "Warrior" Synchro monster. The best targets for this are probably Accel Synchron to reveal a Satellite Warrior during your opponent's turn or Jet Warrior to return a card your opponent controls.



                Engine draws cards

                Most of the time, you will find that playing this deck will result in a lot of dead hands and not being able to make your favorite synchro plays. Therefore, you need some card drawing options to add resources to your turn.

                Allure of Darkness (0-3x)

                SR Rarity
                Allure of Darkness
                SR Rarity
                Allure of Darkness
                Allure of Darkness
                Spell Normal
                Allure of Darkness

                  Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                  Allure of Darkness allows us to draw 2 cards and banish 1 DARK monster from our hand. If you have nothing in hand, then you send the entire card to the grave. With so many DARK monsters in the deck, Allure of Darkness is one of the best draw cards we can get our hands on.

                  Black Dragon Collapserpent, White Dragon Wyverburster and Chaos Space (Chaos Engine)

                  SR Rarity
                  Black Dragon Collapserpent
                  SR Rarity
                  Black Dragon Collapserpent
                  Black Dragon Collapserpent
                  DARK 4
                  Black Dragon Collapserpent
                  • ATK:

                  • 1800

                  • DEF:

                  • 1700


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


                  SR Rarity
                  White Dragon Wyverburster
                  SR Rarity
                  White Dragon Wyverburster
                  White Dragon Wyverburster
                  LIGHT 4
                  White Dragon Wyverburster
                  • ATK:

                  • 1700

                  • DEF:

                  • 1800


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


                  SR Rarity
                  Chaos Space
                  SR Rarity
                  Chaos Space
                  Chaos Space
                  Spell Normal
                  Chaos Space

                    Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                    Chaos Space is another drawing card we can use. It sends a DARK or a LIGHT from our hand to the grave and then adds a Black Dragon Collapserpent or White Dragon Wyverburster . It can then banish itself to place Black Dragon Collapserpent or White Dragon Wyverburster on the bottom of the deck, after which you can draw 1 card. Baby dragons are level 4 non-tuners that function as extenders as they can be Special Summoned from the hand by banishing monsters with the opposite attribute. They also add another baby dragon to the hand if that card is sent from the field to the graveyard.

                    Pot of Avarice (0-1x)

                    SR Rarity
                    Pot of Avarice
                    SR Rarity
                    Pot of Avarice
                    Pot of Avarice
                    Spell Normal
                    Pot of Avarice

                      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                      Tag(s):

                      Pot of Avarice allows us to draw 2 cards by shuffling 5 monsters in the graveyard. Both effects are very useful for drawing more cards and recycling your used synchro monsters like Martial Metal Marcher to further extend combos. However, this card cannot be used in the early turns so it is generally quite bricked, ideally you should draw it from one of TG Hyper Librarian 's draws.

                      Maxx "C" (3x)

                      UR Rarity
                      Maxx "C"
                      UR Rarity
                      Maxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      Maxx "C" is considered by many to be the best hand trap and also the best draw engine in the game for several good reasons. It allows you to draw a card every time your opponent special summons, which can be many. It also synergizes a lot with the deck as it is a level 2 non-tuner that can easily send itself from hand to grave. This card is also our biggest enemy and will cause us countless losses if our opponent successfully uses its effect.



                      The removal

                         

                      Raigeki (1x)

                      UR Rarity
                      Raigeki
                      UR Rarity
                      Raigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        Raigeki has a simple but powerful effect that destroys all monsters your opponent controls. Due to limitations, you can only run a maximum of one card.

                        Loại bỏ backrow

                        SR Rarity
                        Twin Twisters
                        SR Rarity
                        Twin Twisters
                        Twin Twisters
                        Spell Quick
                        Twin Twisters

                          Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                          UR Rarity
                          Harpie's Feather Duster
                          UR Rarity
                          Harpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            SR Rarity
                            Cosmic Cyclone
                            SR Rarity
                            Cosmic Cyclone
                            Cosmic Cyclone
                            Spell Quick
                            Cosmic Cyclone

                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                              R Rarity
                              Mystical Space Typhoon
                              R Rarity
                              Mystical Space Typhoon
                              Mystical Space Typhoon
                              Spell Quick
                              Mystical Space Typhoon

                                Target 1 Spell/Trap on the field; destroy that target.


                                All of these cards are different forms of backrow removal.

                                • Harpie's Feather Duster is similar to Raigeki backrow as it destroys all Spells & Traps the opponent controls and is also limited to one.
                                • The next best form of backrow removal is Twin Twisters , by discarding a card you can destroy up to 2 Spells/Traps on the field. It is also a Quick-Play Spell so it can be cast during your opponent's turn.
                                • Cosmic Cyclone can banish Spells or Traps by paying 1000 Life Points. This is very useful against Sky Striker or Eldlich, decks that can benefit from having Spell and Trap in the graveyard. This is also a Quick-Play Spell so you can activate it during your opponent's turn.
                                • Mystical Space Typhoon can destroy 1 Spell or Trap on the field. This is a budget option that comes with the Synchro of Unity Starter Deck. This is also a Quick-Play Spell so it can be used during your opponent's turn.
                                Recommended odds: 0-1 Harpie's Feather Duster , 0-3 Twin Twisters , 0-3 Cosmic Cyclone , 0-3 Mystical Space Typhoon

                                Lightning Storm (0-2x)

                                UR Rarity
                                Lightning Storm
                                UR Rarity
                                Lightning Storm
                                Lightning Storm
                                Spell Normal
                                Lightning Storm

                                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                  Tag(s):

                                  Lightning Storm can destroy all face-up attack position monsters on the field or all Spell & Traps your opponent controls if you control no cards. This card works best when playing second to clear a monster field or backrow.

                                  Evenly Matched (0-3x)

                                  SR Rarity
                                  Evenly Matched
                                  SR Rarity
                                  Evenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                    Evenly Matched can be activated from your hand if you control no cards. When activated, it can cause your opponent to banish cards from their field face down until they control the same number of cards as you, usually one since you only control 1 Evenly Matched . This card is the best addition to the side deck.



                                    Destroy the yard

                                      

                                    Forbidden Droplet (0-3x)

                                    UR Rarity
                                    Forbidden Droplet
                                    UR Rarity
                                    Forbidden Droplet
                                    Forbidden Droplet
                                    Spell Quick
                                    Forbidden Droplet

                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                      Tag(s):

                                      Forbidden Droplet allows us to send other cards from the field or from our hand to the graveyard, we can then select that number of monster effects to negate their effects and halve their ATK them without targeting. Cards of the same original type as cards you sent to the grave cannot be activated in response to this. This card can also be loaded into the Graveyard with Junk Synchron targets. It should be used in 2 or 3 copies or not at all.

                                      Forbidden Chalice (0-3x)

                                      R Rarity
                                      Forbidden Chalice
                                      R Rarity
                                      Forbidden Chalice
                                      Forbidden Chalice
                                      Spell Quick
                                      Forbidden Chalice

                                        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                        Forbidden Chalice is a fairly economical alternative to Forbidden Droplet as it can negate the effects of a face-up monster by giving it 400 ATK. This is inferior to the Forbidden Droplet because it does not charge the Graveyard, it can only target one monster, and it can be negated.

                                        Dark Ruler No More (0-3x)

                                        UR Rarity
                                        Dark Ruler No More
                                        UR Rarity
                                        Dark Ruler No More
                                        Dark Ruler No More
                                        Spell Normal
                                        Dark Ruler No More

                                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                          Tag(s):

                                          Dark Ruler No More negates the effects of all face-up cards on the field, neither player can activate monster effects in response to this. This card can still be negated by Spells or Traps such as Solemn Judgment . Additionally, for the rest of the turn, your opponent takes no damage. Personally, I believe this card has less overall power with decks than Forbidden Droplet .

                                          Gadarla, the Mystery Dust Kaiju, Radian and the Multidimensional Kaiju (Nên có ít nhất 1 Kaiju trong bộ bài)

                                          R Rarity
                                          Gadarla, the Mystery Dust Kaiju
                                          R Rarity
                                          Gadarla, the Mystery Dust Kaiju
                                          Gadarla, the Mystery Dust Kaiju
                                          WIND 8
                                          Gadarla, the Mystery Dust Kaiju
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 1600


                                          You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                          R Rarity
                                          Radian, the Multidimensional Kaiju
                                          R Rarity
                                          Radian, the Multidimensional Kaiju
                                          Radian, the Multidimensional Kaiju
                                          DARK 7
                                          Radian, the Multidimensional Kaiju
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2500


                                          You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.


                                          Here are some Kaiju we can run. They can also be used as a budget option in case you don't have Forbidden Droplet or Dark Ruler No More . Gadarla was introduced because it is Rare and it can be used to Synchro to create level 9 synchro monsters. Radian is also Rare, however, it is also a DARK attribute so it can be obtained by Chaos Ruler, Chaotic Magical Dragon and it is also level 7 so it can be used to create level 8 and level 9 synchros. You can also use other "Kaiju" if you want. "Kaiju" are more suitable for use with side decks..



                                          Handtrap

                                           

                                          Ash Blossom & Joyous Spring (2-3x)

                                          UR Rarity
                                          Ash Blossom & Joyous Spring
                                          UR Rarity
                                          Ash Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                          Ash Blossom & Joyous Spring are the best handtraps to help prevent Maxx "C" and more. It's also a tuner so you can use it with Junk Converter to get Junk Synchron if you're in a pretty desperate situation.

                                          Ghost Ogre & Snow Rabbit (0-1x)

                                          UR Rarity
                                          Ghost Ogre & Snow Rabbit
                                          UR Rarity
                                          Ghost Ogre & Snow Rabbit
                                          Ghost Ogre & Snow Rabbit
                                          LIGHT 3
                                          Ghost Ogre & Snow Rabbit
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                          Ghost Ogre & Snow Rabbit is another Ghost-Girl that can destroy monsters when it activates its effect or the effect of a face-up Spell & Trap is on the field. It is also a tuner so it can be used with Junk Converter and it can also be Special Summoned as a level 3 tuner using Emergency Teleport if you use the Assault Mode Engine.

                                          PSY-Frame Driver and PSY-Framegear Gamma (0-2x PSY-Framegear Gamma, 0-1x PSY-Frame Driver)

                                          N Rarity
                                          PSY-Frame Driver
                                          N Rarity
                                          PSY-Frame Driver
                                          PSY-Frame Driver
                                          LIGHT 6
                                          PSY-Frame Driver
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 0


                                          A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                                          SR Rarity
                                          PSY-Framegear Gamma
                                          SR Rarity
                                          PSY-Framegear Gamma
                                          PSY-Framegear Gamma
                                          LIGHT 2
                                          PSY-Framegear Gamma
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 0


                                          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                                          PSY-Framegear Gamma is a handtrap that negates monster effects and destroys monsters if you control no monsters. If that happens, you Special Summon it and PSY-Frame Driver from your hand, Deck, or Graveyard but banish them during the End Phase. This handtrap is a bit inconsistent because it is semi-limited and you are forced to have an additional deadhand like Driver. This card can Synchro out Chaos Ruler, Chaotic Magical Dragon to start combos if the opponent activates the handtrap too early. This card is of the "Psychic" type so it can be Special Summoned as a level 2 tuner using Emergency Teleport if you run the Assault Mode engine.

                                          Effect Veiler (0-3x)

                                          UR Rarity
                                          Effect Veiler
                                          UR Rarity
                                          Effect Veiler
                                          Effect Veiler
                                          LIGHT 1
                                          Effect Veiler
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                          Effect Veiler is often considered a worse version of Infinite Impermanence , however, it synergizes with the deck better as it is a tuner that can be used for Junk Converter to search your Junk Synchron .

                                          Nibiru the Primal Being (0-1x)

                                          UR Rarity
                                          Nibiru, the Primal Being
                                          UR Rarity
                                          Nibiru, the Primal Being
                                          Nibiru, the Primal Being
                                          LIGHT 11
                                          Nibiru, the Primal Being
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 600


                                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                          Nibiru, the Primal Being is a great counter for combo decks that can end the turn if they don't set up their counters fast enough to respond. One problem with it is that it is a dead draw if going first and can be pretty useless against backrow heavy decks. If faced off, this is a stable card that we will be quite afraid of whenever Junk Speeder activates its effect.



                                          Prevent Disrupts

                                            

                                          Called by the Grave (2x)

                                          UR Rarity
                                          Called by the Grave
                                          UR Rarity
                                          Called by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            Called by the Grave is a must-have card that we will use at 2 copies. The important thing is that it ensures our turn happens by eliminating the handtraps that target us. It can also stop Maxx "C" .

                                            Crossout Designator (0-3x)

                                            UR Rarity
                                            Crossout Designator
                                            UR Rarity
                                            Crossout Designator
                                            Crossout Designator
                                            Spell Quick
                                            Crossout Designator

                                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                              Tag(s):

                                              Crossout Designator is a crazy card that can disable handtraps and more. This card gains more value the more staples you use in your deck. You can banish a card to negate its effects for the rest of this turn. This card is more than just a handtrap, it can also be set up to protect against your opponent's Lightning Storm or Forbidden Droplet .

                                              Sky Striker Mecha - Eagle Booster and Sky Striker Mobilize - Engage! (0-3x Sky Striker Mecha - Eagle Booster, 0-2x Sky Striker Mobilize - Engage!)

                                              N Rarity
                                              Sky Striker Mecha - Eagle Booster
                                              N Rarity
                                              Sky Striker Mecha - Eagle Booster
                                              Sky Striker Mecha - Eagle Booster
                                              Spell Quick
                                              Sky Striker Mecha - Eagle Booster

                                                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                                UR Rarity
                                                Sky Striker Mobilize - Engage!
                                                UR Rarity
                                                Sky Striker Mobilize - Engage!
                                                Sky Striker Mobilize - Engage!
                                                Spell Normal
                                                Sky Striker Mobilize - Engage!

                                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                  Sky Striker Mecha - Eagle Booster is a quick-play Spell that can target a face-up monster on the field to avoid being affected by card effects if you control no monsters in your Main Monster area . This can be used on Junk Speeder in conjunction with a chain block to ensure your effect occurs. This card will eventually die if you use Junk Speeder . To search for the Spell card, we also play Sky Striker Mobilize - Engage! allows us to add a "Sky Striker" card from our deck to our hand and if we have 3 or more Spells in the graveyard, we can draw an additional card to add to it. You can also use Sky Striker Mecha - Hornet Drone if you use these cards.



                                                  Combo Extender

                                                    

                                                  One for One (1x)

                                                  UR Rarity
                                                  One for One
                                                  UR Rarity
                                                  One for One
                                                  One for One
                                                  Spell Normal
                                                  One for One

                                                    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                    One for One is another way we can Special Summon Psi-Reflector and can act as an extender later to Special Summon your level 1 tuners or level 1 non-tuners.

                                                    Living Fossil (0-3x)

                                                    SR Rarity
                                                    Living Fossil
                                                    SR Rarity
                                                    Living Fossil
                                                    Living Fossil
                                                    Spell Equip
                                                    Living Fossil

                                                      Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                                      Living Fossil is a worse version of Monster Reborn , which can be used to further extend combos. You can use this card with 3 copies to get searched by Power Tool Dragon , however, personally I don't think this monster is worth putting in the deck.



                                                      Side Deck

                                                         

                                                      Droll & Lock Bird (3x)

                                                      SR Rarity
                                                      Droll & Lock Bird
                                                      SR Rarity
                                                      Droll & Lock Bird
                                                      Droll & Lock Bird
                                                      WIND 1
                                                      Droll & Lock Bird
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                      Droll & Lock Bird is a pretty good handtrap to add to a side deck. After sending this card to the graveyard, your opponent cannot add cards from their deck to their hand. This is great at stopping decks like Drytrons, adding a lot of cards to their hand to search for Spells and Ritual Monsters.

                                                      Artifact Lancea (3x)

                                                      SR Rarity
                                                      Artifact Lancea
                                                      SR Rarity
                                                      Artifact Lancea
                                                      Artifact Lancea
                                                      LIGHT 5
                                                      Artifact Lancea
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 2300


                                                      You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                                      Artifact Lancea can be sacrificed during your opponent's turn so that neither player can banish it for the remainder of this turn. This counters decks like Zoodiac Tri-Brigade because they banish a lot and prevent Invoked from summoning fusion. This Handtrap also has a counter effect against Evenly Matched .

                                                      Gravity Collapse (3x)

                                                      N Rarity
                                                      Gravity Collapse
                                                      N Rarity
                                                      Gravity Collapse
                                                      Gravity Collapse
                                                      Trap Counter
                                                      Gravity Collapse

                                                        Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.


                                                        Gravity Collapse turns horribly bad field sets into a skip for your opponent. When your opponent summons a monster, you can send a face-up synchro monster you control to the graveyard then negate it. Until the End Phase of this turn, your opponent can no longer summon monsters.



                                                        Some sample Decks

                                                          

                                                        Deck mẫu 01

                                                        Need 26 UR

                                                        UR Rarity
                                                        Maxx "C"2 card
                                                        UR Rarity
                                                        Nibiru, the Primal Being1 card
                                                        UR Rarity
                                                        Chaos Ruler, the Chaotic Magical Dragon1 card
                                                        UR Rarity
                                                        Cosmic Blazar Dragon1 card
                                                        UR Rarity
                                                        Crystal Wing Synchro Dragon1 card
                                                        UR Rarity
                                                        F.A. Dawn Dragster1 card
                                                        UR Rarity
                                                        Hot Red Dragon Archfiend Abyss1 card
                                                        UR Rarity
                                                        Junk Speeder1 card
                                                        UR Rarity
                                                        PSY-Framelord Omega1 card
                                                        UR Rarity
                                                        Satellite Warrior1 card
                                                        UR Rarity
                                                        T.G. Hyper Librarian1 card
                                                        UR Rarity
                                                        Ash Blossom & Joyous Spring2 card
                                                        UR Rarity
                                                        Called by the Grave2 card
                                                        UR Rarity
                                                        Foolish Burial1 card
                                                        UR Rarity
                                                        Forbidden Droplet2 card
                                                        UR Rarity
                                                        Lightning Storm1 card
                                                        UR Rarity
                                                        Monster Reborn1 card
                                                        UR Rarity
                                                        Raigeki1 card
                                                        UR Rarity
                                                        Reinforcement of the Army1 card
                                                        UR Rarity
                                                        Tuning3 card

                                                        Main: 40 Extra: 15

                                                        SR Rarity
                                                        3 cardAscator, Dawnwalker
                                                        SR Rarity
                                                        3 cardAscator, Dawnwalker
                                                        Ascator, Dawnwalker
                                                        EARTH 5
                                                        Ascator, Dawnwalker
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1500


                                                        You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.


                                                        R Rarity
                                                        2 cardCaligo Claw Crow
                                                        R Rarity
                                                        2 cardCaligo Claw Crow
                                                        Caligo Claw Crow
                                                        DARK 2
                                                        Caligo Claw Crow
                                                        • ATK:

                                                        • 900

                                                        • DEF:

                                                        • 600


                                                        If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.


                                                        R Rarity
                                                        3 cardDoppelwarrior
                                                        R Rarity
                                                        3 cardDoppelwarrior
                                                        Doppelwarrior
                                                        DARK 2
                                                        Doppelwarrior
                                                        • ATK:

                                                        • 800

                                                        • DEF:

                                                        • 800


                                                        When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.


                                                        SR Rarity
                                                        3 cardJunk Converter
                                                        SR Rarity
                                                        3 cardJunk Converter
                                                        Junk Converter
                                                        EARTH 2
                                                        Junk Converter
                                                        • ATK:

                                                        • 400

                                                        • DEF:

                                                        • 200


                                                        You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


                                                        UR Rarity
                                                        2 cardMaxx "C"
                                                        UR Rarity
                                                        2 cardMaxx "C"
                                                        Maxx "C"
                                                        EARTH 2
                                                        Maxx "C"
                                                        • ATK:

                                                        • 500

                                                        • DEF:

                                                        • 200


                                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                        UR Rarity
                                                        1 cardNibiru, the Primal Being
                                                        UR Rarity
                                                        1 cardNibiru, the Primal Being
                                                        Nibiru, the Primal Being
                                                        LIGHT 11
                                                        Nibiru, the Primal Being
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 600


                                                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                        N Rarity
                                                        1 cardSynchron Carrier
                                                        N Rarity
                                                        1 cardSynchron Carrier
                                                        Synchron Carrier
                                                        EARTH 2
                                                        Synchron Carrier
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 1000


                                                        During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.


                                                        UR Rarity
                                                        2 cardAsh Blossom & Joyous Spring
                                                        UR Rarity
                                                        2 cardAsh Blossom & Joyous Spring
                                                        Ash Blossom & Joyous Spring
                                                        FIRE 3
                                                        Ash Blossom & Joyous Spring
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 1800


                                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                        R Rarity
                                                        1 cardCyberse Synchron
                                                        R Rarity
                                                        1 cardCyberse Synchron
                                                        Cyberse Synchron
                                                        DARK 1
                                                        Cyberse Synchron
                                                        • ATK:

                                                        • 100

                                                        • DEF:

                                                        • 100


                                                        Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


                                                        N Rarity
                                                        1 cardFire Ant Ascator
                                                        N Rarity
                                                        1 cardFire Ant Ascator
                                                        Fire Ant Ascator
                                                        EARTH 3
                                                        Fire Ant Ascator
                                                        • ATK:

                                                        • 700

                                                        • DEF:

                                                        • 1300


                                                        When this card is destroyed by battle and sent to the GY: You can target 1 Level 5 monster in your GY; Special Summon that target, but its effects are negated, also send it to the GY during the End Phase of this turn.


                                                        R Rarity
                                                        2 cardFleur Synchron
                                                        R Rarity
                                                        2 cardFleur Synchron
                                                        Fleur Synchron
                                                        LIGHT 2
                                                        Fleur Synchron
                                                        • ATK:

                                                        • 400

                                                        • DEF:

                                                        • 200


                                                        If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.


                                                        SR Rarity
                                                        2 cardJet Synchron
                                                        SR Rarity
                                                        2 cardJet Synchron
                                                        Jet Synchron
                                                        FIRE 1
                                                        Jet Synchron
                                                        • ATK:

                                                        • 500

                                                        • DEF:

                                                        • 0


                                                        If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


                                                        SR Rarity
                                                        3 cardJunk Synchron
                                                        SR Rarity
                                                        3 cardJunk Synchron
                                                        Junk Synchron
                                                        DARK 3
                                                        Junk Synchron
                                                        • ATK:

                                                        • 1300

                                                        • DEF:

                                                        • 500


                                                        When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                                                        UR Rarity
                                                        2 cardCalled by the Grave
                                                        UR Rarity
                                                        2 cardCalled by the Grave
                                                        Called by the Grave
                                                        Spell Quick
                                                        Called by the Grave

                                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                          Tag(s):

                                                          UR Rarity
                                                          1 cardFoolish Burial
                                                          UR Rarity
                                                          1 cardFoolish Burial
                                                          Foolish Burial
                                                          Spell Normal
                                                          Foolish Burial

                                                            Send 1 monster from your Deck to the GY.




                                                            Tag(s):

                                                            UR Rarity
                                                            2 cardForbidden Droplet
                                                            UR Rarity
                                                            2 cardForbidden Droplet
                                                            Forbidden Droplet
                                                            Spell Quick
                                                            Forbidden Droplet

                                                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardLightning Storm
                                                              UR Rarity
                                                              1 cardLightning Storm
                                                              Lightning Storm
                                                              Spell Normal
                                                              Lightning Storm

                                                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                Tag(s):

                                                                UR Rarity
                                                                1 cardMonster Reborn
                                                                UR Rarity
                                                                1 cardMonster Reborn
                                                                Monster Reborn
                                                                Spell Normal
                                                                Monster Reborn

                                                                  Target 1 monster in either GY; Special Summon it.




                                                                  Tag(s):

                                                                  UR Rarity
                                                                  1 cardRaigeki
                                                                  UR Rarity
                                                                  1 cardRaigeki
                                                                  Raigeki
                                                                  Spell Normal
                                                                  Raigeki

                                                                    Destroy all monsters your opponent controls.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    1 cardReinforcement of the Army
                                                                    UR Rarity
                                                                    1 cardReinforcement of the Army
                                                                    Reinforcement of the Army
                                                                    Spell Normal
                                                                    Reinforcement of the Army

                                                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                      UR Rarity
                                                                      3 cardTuning
                                                                      UR Rarity
                                                                      3 cardTuning
                                                                      Tuning
                                                                      Spell Normal
                                                                      Tuning

                                                                        Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                                                                        SR Rarity
                                                                        2 cardTwin Twisters
                                                                        SR Rarity
                                                                        2 cardTwin Twisters
                                                                        Twin Twisters
                                                                        Spell Quick
                                                                        Twin Twisters

                                                                          Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                          UR Rarity
                                                                          1 cardChaos Ruler, the Chaotic Magical Dragon
                                                                          UR Rarity
                                                                          1 cardChaos Ruler, the Chaotic Magical Dragon
                                                                          Chaos Ruler, the Chaotic Magical Dragon
                                                                          DARK 8
                                                                          Chaos Ruler, the Chaotic Magical Dragon
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                                                                          UR Rarity
                                                                          1 cardCosmic Blazar Dragon
                                                                          UR Rarity
                                                                          1 cardCosmic Blazar Dragon
                                                                          Cosmic Blazar Dragon
                                                                          WIND 12
                                                                          Cosmic Blazar Dragon
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 4000


                                                                          1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                                                          UR Rarity
                                                                          1 cardCrystal Wing Synchro Dragon
                                                                          UR Rarity
                                                                          1 cardCrystal Wing Synchro Dragon
                                                                          Crystal Wing Synchro Dragon
                                                                          WIND 8
                                                                          Crystal Wing Synchro Dragon
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                                                          UR Rarity
                                                                          1 cardF.A. Dawn Dragster
                                                                          UR Rarity
                                                                          1 cardF.A. Dawn Dragster
                                                                          F.A. Dawn Dragster
                                                                          LIGHT 7
                                                                          F.A. Dawn Dragster
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                                                                          SR Rarity
                                                                          1 cardGarden Rose Maiden
                                                                          SR Rarity
                                                                          1 cardGarden Rose Maiden
                                                                          Garden Rose Maiden
                                                                          DARK 5
                                                                          Garden Rose Maiden
                                                                          • ATK:

                                                                          • 1600

                                                                          • DEF:

                                                                          • 2400


                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.


                                                                          SR Rarity
                                                                          1 cardHerald of the Arc Light
                                                                          SR Rarity
                                                                          1 cardHerald of the Arc Light
                                                                          Herald of the Arc Light
                                                                          LIGHT 4
                                                                          Herald of the Arc Light
                                                                          • ATK:

                                                                          • 600

                                                                          • DEF:

                                                                          • 1000


                                                                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                          UR Rarity
                                                                          1 cardHot Red Dragon Archfiend Abyss
                                                                          UR Rarity
                                                                          1 cardHot Red Dragon Archfiend Abyss
                                                                          Hot Red Dragon Archfiend Abyss
                                                                          DARK 9
                                                                          Hot Red Dragon Archfiend Abyss
                                                                          • ATK:

                                                                          • 3200

                                                                          • DEF:

                                                                          • 2500


                                                                          1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                                          UR Rarity
                                                                          1 cardJunk Speeder
                                                                          UR Rarity
                                                                          1 cardJunk Speeder
                                                                          Junk Speeder
                                                                          WIND 5
                                                                          Junk Speeder
                                                                          • ATK:

                                                                          • 1800

                                                                          • DEF:

                                                                          • 1000


                                                                          1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                                                                          UR Rarity
                                                                          1 cardPSY-Framelord Omega
                                                                          UR Rarity
                                                                          1 cardPSY-Framelord Omega
                                                                          PSY-Framelord Omega
                                                                          LIGHT 8
                                                                          PSY-Framelord Omega
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2200


                                                                          1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                          UR Rarity
                                                                          1 cardSatellite Warrior
                                                                          UR Rarity
                                                                          1 cardSatellite Warrior
                                                                          Satellite Warrior
                                                                          DARK 10
                                                                          Satellite Warrior
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                                                                          R Rarity
                                                                          1 cardStardust Charge Warrior
                                                                          R Rarity
                                                                          1 cardStardust Charge Warrior
                                                                          Stardust Charge Warrior
                                                                          WIND 6
                                                                          Stardust Charge Warrior
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1300


                                                                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                                          UR Rarity
                                                                          1 cardT.G. Hyper Librarian
                                                                          UR Rarity
                                                                          1 cardT.G. Hyper Librarian
                                                                          T.G. Hyper Librarian
                                                                          DARK 5
                                                                          T.G. Hyper Librarian
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 1800


                                                                          1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                                          R Rarity
                                                                          1 cardAccel Synchron
                                                                          R Rarity
                                                                          1 cardAccel Synchron
                                                                          Accel Synchron
                                                                          DARK 5
                                                                          Accel Synchron
                                                                          • ATK:

                                                                          • 500

                                                                          • DEF:

                                                                          • 2100


                                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.


                                                                          SR Rarity
                                                                          1 cardCelestial Double Star Shaman
                                                                          SR Rarity
                                                                          1 cardCelestial Double Star Shaman
                                                                          Celestial Double Star Shaman
                                                                          LIGHT 2
                                                                          Celestial Double Star Shaman
                                                                          • ATK:

                                                                          • 100

                                                                          • DEF:

                                                                          • 800


                                                                          1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.


                                                                          SR Rarity
                                                                          1 cardMartial Metal Marcher
                                                                          SR Rarity
                                                                          1 cardMartial Metal Marcher
                                                                          Martial Metal Marcher
                                                                          WIND 3
                                                                          Martial Metal Marcher
                                                                          • ATK:

                                                                          • 500

                                                                          • DEF:

                                                                          • 2200


                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                                            



                                                                          Combo

                                                                          Basic Combos

                                                                          This is an example of a very basic combo if you don't draw an extender and don't have any extenders to start with. There are many different ways to create an ending deck even with these two identical cards, so I highly encourage you to experiment and see what you like best.

                                                                          Maxx "C" and Junk Synchron (Có thể với bất kỳ non-tuner cấp 2 khác)

                                                                          UR Rarity
                                                                          Maxx "C"
                                                                          UR Rarity
                                                                          Maxx "C"
                                                                          Maxx "C"
                                                                          EARTH 2
                                                                          Maxx "C"
                                                                          • ATK:

                                                                          • 500

                                                                          • DEF:

                                                                          • 200


                                                                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                                          SR Rarity
                                                                          Junk Synchron
                                                                          SR Rarity
                                                                          Junk Synchron
                                                                          Junk Synchron
                                                                          DARK 3
                                                                          Junk Synchron
                                                                          • ATK:

                                                                          • 1300

                                                                          • DEF:

                                                                          • 500


                                                                          When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                                                                          1. Activating Maxx "C" effect sends it to the grave.
                                                                          2. Normal Summon Junk Synchron .
                                                                          3. Special Summon Maxx "C" from the grave.
                                                                          4. Junk Synchron (level 3 tuner) + Maxx "C" (level 2 non-tuner) = Junk Speeder (level 5 non-tuner).
                                                                          5. Activate Junk Speeder 's effect to Special Summon Jet Synchron (level 1 tuner), Fleur Synchron (level 2 tuner) and Junk Synchron (level 3 tuner) from the deck.
                                                                          6. Jet Synchron (tuner level 1) + Junk Speeder (non-tuner level 5) = Stardust Charge Warrior (non-tuner level 6).
                                                                          7. Chain Link 1: Activate Stardust Charge Warrior 's effect to draw 1 card. Chain Link 2: Activate Jet Synchron 's effect to add Junk Converter to hand.
                                                                          8. Fleur Synchron (tuner level 2) + Stardust Charge Warrior (non-tuner level 6) = Chaos Ruler, Chaotic Magical Dragon (non-tuner level 8)
                                                                          9. Chain Link 1: Activate Chaos Ruler, Chaotic Magical Dragon to flip and view the top 5 cards of your deck. Let's assume we won't get anything from the above. Chain Link 2: Activate Fleur Synchron 's effect to Special Summon Junk Converter from hand.
                                                                          10. Junk Synchron (level 3 tuner) + Junk Converter (level 2 non-tuner) = Accel Synchron (level 5 tuner)
                                                                          11. Activate Junk Converter 's effect to Special Summon Jet Synchron from the grave.
                                                                          12. Jet Synchron (tuner level 1) + Chaos Ruler, Chaotic Magical Dragon (non-tuner level 8) = Hot Red Dragon Archfiend Abyss (negate level 9)
                                                                          13. Special summon Chaos Ruler, Chaotic Magical Dragon from the grave by banishing Fleur Synchron and Junk Synchron .
                                                                          14. Reduce Accel Synchron 's level to 3 by sending Junk Synchron from the deck to the grave. ( Accel Synchron is now level 2)
                                                                          15. During your opponent's turn: Accel Synchron (level 2 tuner) + Chaos Ruler, Chaotic Magical Dragon (level 8 non-tuner) = Satellite Warrior (level 10 with destructive effect)
                                                                          16. Activate the Satellite Warrior effect to destroy up to 3 cards on your opponent's field.

                                                                          This is a very basic Synchro Combo. Combos will vary significantly with what you draw and what you run in your extra deck. I highly encourage you to get creative and experiment with your own combos.



                                                                          Final words

                                                                          I hope this tutorial was helpful. If there is a problem or you want to add anything, please let YGO Vietnam know. I hope this guide will get you interested in using Synchrons as the deck allows you to get creative with the cards you can use and your own combos, and the number of options will even more so when new cards are leaked.

                                                                          Thanks for reading.




                                                                          Companion unit:

                                                                          - Yu-Gi-Oh! Guidance Vietnam





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