Instructions for playing Gren Maju otk.

Instructions for playing Gren Maju otk.

Gren maju is a card clan with a quite unique otk playing style with the card Gren Maju Da Eiza, accompanied by monsters with extremely high attack power, to quickly otk the opponent. Let's start finding out.




Overview of the deck

Overview of the deck

Deck Gren Maju has a gameplay that revolves around drawing cards, along with the ability to banish cards for the purpose of searching and maximizing the attack power of Gren Maju Da Eiza. Along with that, the deck also offers level 8 monsters with huge ATK, the ability to jump onto the field, or extremely effective bombardment effects on your opponent's cards.



Core Card

The deck's name is taken from the monster Gren maju da eiza, so it is certain that the main monster of the deck is none other than it.

Gren Maju Da Eiza ( x3 )

SR Rarity
Gren Maju Da Eiza
SR Rarity
Gren Maju Da Eiza
Gren Maju Da Eiza
FIRE 3
Gren Maju Da Eiza
  • ATK:

  • 0

  • DEF:

  • 0


This card's ATK/DEF are each equal to the number of your banished cards x 400.


It's just a 3-star monster with a very simple effect, but when combining it with the right cards, its attack power can reach over 10k atk. This is also the main card of the deck.

Pot of Desires (X3 )

SR Rarity
Pot of Desires
SR Rarity
Pot of Desires
Pot of Desires
Spell Normal
Pot of Desires

    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




    Tag(s):

    This is an extremely important card in the deck, very well supporting both drawing 2 cards to search for Gren Maju, and banishing up to 10 cards in the deck to help increase Gren Maju's atk to 4k, a double task.

    Gizmek Orochi the Serpentron Sky Slasher (X3)

    UR Rarity
    Gizmek Orochi, the Serpentron Sky Slasher
    UR Rarity
    Gizmek Orochi, the Serpentron Sky Slasher
    Gizmek Orochi, the Serpentron Sky Slasher
    DARK 8
    Gizmek Orochi, the Serpentron Sky Slasher
    • ATK:

    • 2450

    • DEF:

    • 2450


    If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


    This is a card that helps increase Gren Maju's ATK extremely effectively. By banishing 8 cards in the deck so you can jump from your hand or grave, it can also create bodies for rank 8 xyz monsters in this deck very well.

    Eater of Millions (X3)

    SR Rarity
    Eater of Millions
    SR Rarity
    Eater of Millions
    Eater of Millions
    DARK 1
    Eater of Millions
    • ATK:

    • 0

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. This card gains 100 ATK/DEF for each face-down banished card. This card cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.


    This is a monster that can specialize itself by banishing (face down) cards in the hand or field or even its own extra deck. This card is in the deck in addition to increasing Gren Maju's ATK, it Can destroy the opponent's indestructible monsters very effectively, a card that clears the way for the main force.



    Other Support Monsters

       

    Alpha the Master of Beasts (X3)

    UR Rarity
    Alpha, the Master of Beasts
    UR Rarity
    Alpha, the Master of Beasts
    Alpha, the Master of Beasts
    EARTH 8
    Alpha, the Master of Beasts
    • ATK:

    • 3000

    • DEF:

    • 2500


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


    It's an otk deck that goes on turn 2, so clearing the field is very essential. Alpha has a pretty easy self-jumping mechanism, along with the ability to push the opponent's monsters back to the hand. Some enemy monsters will be extremely dangerous when destroyed or dropped from the grave, so Alpha is very useful.

    Destroy the opponent's main monsters

    UR Rarity
    Interrupted Kaiju Slumber
    UR Rarity
    Interrupted Kaiju Slumber
    Interrupted Kaiju Slumber
    Spell Normal
    Interrupted Kaiju Slumber

      Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


      UR Rarity
      Dogoran, the Mad Flame Kaiju
      UR Rarity
      Dogoran, the Mad Flame Kaiju
      Dogoran, the Mad Flame Kaiju
      FIRE 8
      Dogoran, the Mad Flame Kaiju
      • ATK:

      • 3000

      • DEF:

      • 1200


      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


      SR Rarity
      Gameciel, the Sea Turtle Kaiju
      SR Rarity
      Gameciel, the Sea Turtle Kaiju
      Gameciel, the Sea Turtle Kaiju
      WATER 8
      Gameciel, the Sea Turtle Kaiju
      • ATK:

      • 2200

      • DEF:

      • 3000


      You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


      R Rarity
      Gadarla, the Mystery Dust Kaiju
      R Rarity
      Gadarla, the Mystery Dust Kaiju
      Gadarla, the Mystery Dust Kaiju
      WIND 8
      Gadarla, the Mystery Dust Kaiju
      • ATK:

      • 2700

      • DEF:

      • 1600


      You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


      Going on turn 2, it's not strange for the opponent to come onto the field with bosses with super annoying negate effects, or unaffected monsters,... . Kaiju monsters are the key to overcoming situations like this. With the ability to summon the opponent's main monster to jump onto their field, along with jumping yourself when the opponent's field has kaiju, passing the opp field has become easier.

      Fairy Tail - Luna (X2)

      UR Rarity
      Fairy Tail - Luna
      UR Rarity
      Fairy Tail - Luna
      Fairy Tail - Luna
      LIGHT 4
      Fairy Tail - Luna
      • ATK:

      • 1850

      • DEF:

      • 1000


      When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


      Quite similar to Alpha's skill, Luna allows us to push opp's monsters into the player's hand, making it easier to clear the field. We can combine luna with kaiju monsters, we sacrifice the opponent's monster to gain kaiju, then summon luna to push the kaiju back to our hand, then sacrifice again, too terrible, isn't it?

      Danger! Thunderbird! and Danger! Bigfoot! (Draw cards and bombard them)

      R Rarity
      Danger! Thunderbird!
      R Rarity
      Danger! Thunderbird!
      Danger! Thunderbird!
      DARK 8
      Danger! Thunderbird!
      • ATK:

      • 2800

      • DEF:

      • 2400


      You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.


      UR Rarity
      Danger! Bigfoot!
      UR Rarity
      Danger! Bigfoot!
      Danger! Bigfoot!
      DARK 8
      Danger! Bigfoot!
      • ATK:

      • 3000

      • DEF:

      • 0


      You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


      Danger! The card clan brings monsters that can jump and draw cards quite well, and when discarded, they will bring extremely effective card shooting effects. Here I only use 2 monsters: Bigfoot and Thunderbird, with the possibility that when discarded, I will shoot 1 monster with bigfoot or shoot 1 set of cards with thunderbird.



      Hand trap

      As a 2 deck, it is very important to prevent the opponent from comboing, to avoid the opponent setting up too much. Here are some hand traps suitable for the deck.

      Dimension Shifter (X3)

      UR Rarity
      Dimension Shifter
      UR Rarity
      Dimension Shifter
      Dimension Shifter
      DARK 6
      Dimension Shifter
      • ATK:

      • 1200

      • DEF:

      • 2200


      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


      A very strong hand trap, effective against combo decks around the grave like drytron, tri-brigade,...

      Maxx "C" (x2 or x3)

      UR Rarity
      Maxx "C"
      UR Rarity
      Maxx "C"
      Maxx "C"
      EARTH 2
      Maxx "C"
      • ATK:

      • 500

      • DEF:

      • 200


      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


      Hand trap with the ability to draw cards when the opponent special summons a monster, putting pressure on the opponent about whether to continue the combo or not. With the next combo, I can draw more cards. If I don't combo, the field won't be strong, and I can easily punch through the turn. So terrible.



      Spell Trap

      In addition to Pot Of Desires, I also have a few more cards to help with drawing or clearing the field. Supports easier otk work.

      Trade-In (X3)

      UR Rarity
      Trade-In
      UR Rarity
      Trade-In
      Trade-In
      Spell Normal
      Trade-In

        Discard 1 Level 8 monster; draw 2 cards.


        With the main deck having a lot of level 8 monsters, successfully using Trade-in is also very easy, drawing 2 cards, not to mention creating some effects on the opponent with the Danger clan's discarded skills. !. This is also the reason why I use Danger monsters! And Kaiju level 8

        Twin Twisters (X2)

        SR Rarity
        Twin Twisters
        SR Rarity
        Twin Twisters
        Twin Twisters
        Spell Quick
        Twin Twisters

          Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


          Extremely effective bombardment of spell traps. Eldlich cried.

          Super Polymerization (X2)

          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




            Tag(s):

            In some cases, I can use the opponent's monsters to build fusion monsters with easy build conditions such as: Mudragon Of Swamp or Starving Venom Fusion Dragon,... clearing the opponent's field is also ok, right?

            Red Reboot (X1)

            UR Rarity
            Red Reboot
            UR Rarity
            Red Reboot
            Red Reboot
            Trap Counter
            Red Reboot

              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


              A pretty good thick trap room card, with Eldlich being a meta deck that is ramping up its use of super thick traps to control the game. Red Reboot can also be used from hand by reducing 1/2 lp, the price is also considered light to win.



              Extra deck

              With the main deck full of level 8 monsters, using rank 8 monsters is very easy. Let's take a look at some of those monsters.

              Number 97: Draglubion (X3)

              R Rarity
              Number 97: Draglubion
              R Rarity
              Number 97: Draglubion
              Number 97: Draglubion
              DARK
              Number 97: Draglubion
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


              Too famous for number 97 combo to get to number 100 with at least 9000 ATK, this is one of the necessary monsters to make OTK easier.

              Number 100: Numeron Dragon (X3)

              UR Rarity
              Number 100: Numeron Dragon
              UR Rarity
              Number 100: Numeron Dragon
              Number 100: Numeron Dragon
              LIGHT
              Number 100: Numeron Dragon
              • ATK:

              • 0

              • DEF:

              • 0


              2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


              By increasing this monster with the effect of number 97, you can increase it equally with the rank number of xyz monsters on the field x1000, just by raising it to 97, its atk will already reach 9000. Eating a whole punch is super satisfying.

              Number 38: Hope Harbinger Dragon Titanic Galaxy (X3)

              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              LIGHT
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


              Another xyz Dragon monter rank8 with the ability to negate spell is quite good, why not?

              Number 92: Heart-eartH Dragon (X3)

              N Rarity
              Number 92: Heart-eartH Dragon
              N Rarity
              Number 92: Heart-eartH Dragon
              Number 92: Heart-eartH Dragon
              DARK
              Number 92: Heart-eartH Dragon
              • ATK:

              • 0

              • DEF:

              • 0


              3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


              You can get this number with number 97. In contrast to number 100, if you encounter a bet where the opponent has extremely high ATK monsters, this is the solution. Damage taken when playing this card is transferred to your opponent. It must be said that this is a person who is 8 ounces and half a pound with the number 100.



              Deck List Mẫu

              Here are some sample decklists for you to refer to.

              Deck Template

              Need 30 UR

              UR Rarity
              Alpha, the Master of Beasts3 card
              UR Rarity
              Danger! Bigfoot!3 card
              UR Rarity
              Dimension Shifter3 card
              UR Rarity
              Fairy Tail - Luna2 card
              UR Rarity
              Gizmek Orochi, the Serpentron Sky Slasher3 card
              UR Rarity
              Maxx "C"2 card
              UR Rarity
              Number 100: Numeron Dragon3 card
              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy3 card
              UR Rarity
              Harpie's Feather Duster1 card
              UR Rarity
              Interrupted Kaiju Slumber1 card
              UR Rarity
              Super Polymerization2 card
              UR Rarity
              Trade-In3 card
              UR Rarity
              Red Reboot1 card

              Main: 42 Extra: 15

              UR Rarity
              3 cardAlpha, the Master of Beasts
              UR Rarity
              3 cardAlpha, the Master of Beasts
              Alpha, the Master of Beasts
              EARTH 8
              Alpha, the Master of Beasts
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


              UR Rarity
              3 cardDanger! Bigfoot!
              UR Rarity
              3 cardDanger! Bigfoot!
              Danger! Bigfoot!
              DARK 8
              Danger! Bigfoot!
              • ATK:

              • 3000

              • DEF:

              • 0


              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


              R Rarity
              2 cardDanger! Thunderbird!
              R Rarity
              2 cardDanger! Thunderbird!
              Danger! Thunderbird!
              DARK 8
              Danger! Thunderbird!
              • ATK:

              • 2800

              • DEF:

              • 2400


              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.


              UR Rarity
              3 cardDimension Shifter
              UR Rarity
              3 cardDimension Shifter
              Dimension Shifter
              DARK 6
              Dimension Shifter
              • ATK:

              • 1200

              • DEF:

              • 2200


              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


              SR Rarity
              3 cardEater of Millions
              SR Rarity
              3 cardEater of Millions
              Eater of Millions
              DARK 1
              Eater of Millions
              • ATK:

              • -1

              • DEF:

              • -1


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. This card gains 100 ATK/DEF for each face-down banished card. This card cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.


              UR Rarity
              2 cardFairy Tail - Luna
              UR Rarity
              2 cardFairy Tail - Luna
              Fairy Tail - Luna
              LIGHT 4
              Fairy Tail - Luna
              • ATK:

              • 1850

              • DEF:

              • 1000


              When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


              R Rarity
              2 cardGadarla, the Mystery Dust Kaiju
              R Rarity
              2 cardGadarla, the Mystery Dust Kaiju
              Gadarla, the Mystery Dust Kaiju
              WIND 8
              Gadarla, the Mystery Dust Kaiju
              • ATK:

              • 2700

              • DEF:

              • 1600


              You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


              SR Rarity
              3 cardGameciel, the Sea Turtle Kaiju
              SR Rarity
              3 cardGameciel, the Sea Turtle Kaiju
              Gameciel, the Sea Turtle Kaiju
              WATER 8
              Gameciel, the Sea Turtle Kaiju
              • ATK:

              • 2200

              • DEF:

              • 3000


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


              UR Rarity
              3 cardGizmek Orochi, the Serpentron Sky Slasher
              UR Rarity
              3 cardGizmek Orochi, the Serpentron Sky Slasher
              Gizmek Orochi, the Serpentron Sky Slasher
              DARK 8
              Gizmek Orochi, the Serpentron Sky Slasher
              • ATK:

              • 2450

              • DEF:

              • 2450


              If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


              SR Rarity
              3 cardGren Maju Da Eiza
              SR Rarity
              3 cardGren Maju Da Eiza
              Gren Maju Da Eiza
              FIRE 3
              Gren Maju Da Eiza
              • ATK:

              • -1

              • DEF:

              • -1


              This card's ATK/DEF are each equal to the number of your banished cards x 400.


              UR Rarity
              2 cardMaxx "C"
              UR Rarity
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              1 cardHarpie's Feather Duster
              UR Rarity
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                UR Rarity
                1 cardInterrupted Kaiju Slumber
                UR Rarity
                1 cardInterrupted Kaiju Slumber
                Interrupted Kaiju Slumber
                Spell Normal
                Interrupted Kaiju Slumber

                  Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                  SR Rarity
                  3 cardPot of Desires
                  SR Rarity
                  3 cardPot of Desires
                  Pot of Desires
                  Spell Normal
                  Pot of Desires

                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                    Tag(s):

                    UR Rarity
                    2 cardSuper Polymerization
                    UR Rarity
                    2 cardSuper Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      UR Rarity
                      3 cardTrade-In
                      UR Rarity
                      3 cardTrade-In
                      Trade-In
                      Spell Normal
                      Trade-In

                        Discard 1 Level 8 monster; draw 2 cards.


                        SR Rarity
                        2 cardTwin Twisters
                        SR Rarity
                        2 cardTwin Twisters
                        Twin Twisters
                        Spell Quick
                        Twin Twisters

                          Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                          UR Rarity
                          1 cardRed Reboot
                          UR Rarity
                          1 cardRed Reboot
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                            SR Rarity
                            1 cardMudragon of the Swamp
                            SR Rarity
                            1 cardMudragon of the Swamp
                            Mudragon of the Swamp
                            WATER 4
                            Mudragon of the Swamp
                            • ATK:

                            • 1900

                            • DEF:

                            • 1600


                            2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                            SR Rarity
                            1 cardStarving Venom Fusion Dragon
                            SR Rarity
                            1 cardStarving Venom Fusion Dragon
                            Starving Venom Fusion Dragon
                            DARK 8
                            Starving Venom Fusion Dragon
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                            UR Rarity
                            3 cardNumber 100: Numeron Dragon
                            UR Rarity
                            3 cardNumber 100: Numeron Dragon
                            Number 100: Numeron Dragon
                            LIGHT
                            Number 100: Numeron Dragon
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                            UR Rarity
                            3 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                            UR Rarity
                            3 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            LIGHT
                            Number 38: Hope Harbinger Dragon Titanic Galaxy
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                            SR Rarity
                            1 cardNumber 68: Sanaphond the Sky Prison
                            SR Rarity
                            1 cardNumber 68: Sanaphond the Sky Prison
                            Number 68: Sanaphond the Sky Prison
                            DARK
                            Number 68: Sanaphond the Sky Prison
                            • ATK:

                            • 2100

                            • DEF:

                            • 2700


                            2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                            N Rarity
                            3 cardNumber 92: Heart-eartH Dragon
                            N Rarity
                            3 cardNumber 92: Heart-eartH Dragon
                            Number 92: Heart-eartH Dragon
                            DARK
                            Number 92: Heart-eartH Dragon
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


                            R Rarity
                            3 cardNumber 97: Draglubion
                            R Rarity
                            3 cardNumber 97: Draglubion
                            Number 97: Draglubion
                            DARK
                            Number 97: Draglubion
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                               

                            Deck Template

                            Need 28 UR

                            UR Rarity
                            Gizmek Orochi, the Serpentron Sky Slasher3 card
                            UR Rarity
                            Inspector Boarder2 card
                            UR Rarity
                            Maxx "C"3 card
                            UR Rarity
                            Nibiru, the Primal Being2 card
                            UR Rarity
                            Thunder King Rai-Oh3 card
                            UR Rarity
                            Ash Blossom & Joyous Spring3 card
                            UR Rarity
                            Harpie's Feather Duster1 card
                            UR Rarity
                            Lightning Storm1 card
                            UR Rarity
                            Imperial Order1 card
                            UR Rarity
                            Infinite Impermanence3 card
                            UR Rarity
                            Solemn Judgment3 card
                            UR Rarity
                            Solemn Strike2 card
                            UR Rarity
                            There Can Be Only One1 card

                            Main: 40 Extra: 15

                            SR Rarity
                            3 cardEater of Millions
                            SR Rarity
                            3 cardEater of Millions
                            Eater of Millions
                            DARK 1
                            Eater of Millions
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. This card gains 100 ATK/DEF for each face-down banished card. This card cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.


                            UR Rarity
                            3 cardGizmek Orochi, the Serpentron Sky Slasher
                            UR Rarity
                            3 cardGizmek Orochi, the Serpentron Sky Slasher
                            Gizmek Orochi, the Serpentron Sky Slasher
                            DARK 8
                            Gizmek Orochi, the Serpentron Sky Slasher
                            • ATK:

                            • 2450

                            • DEF:

                            • 2450


                            If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


                            SR Rarity
                            3 cardGren Maju Da Eiza
                            SR Rarity
                            3 cardGren Maju Da Eiza
                            Gren Maju Da Eiza
                            FIRE 3
                            Gren Maju Da Eiza
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            This card's ATK/DEF are each equal to the number of your banished cards x 400.


                            UR Rarity
                            2 cardInspector Boarder
                            UR Rarity
                            2 cardInspector Boarder
                            Inspector Boarder
                            LIGHT 4
                            Inspector Boarder
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                            UR Rarity
                            3 cardMaxx "C"
                            UR Rarity
                            3 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            2 cardNibiru, the Primal Being
                            UR Rarity
                            2 cardNibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            UR Rarity
                            3 cardThunder King Rai-Oh
                            UR Rarity
                            3 cardThunder King Rai-Oh
                            Thunder King Rai-Oh
                            LIGHT 4
                            Thunder King Rai-Oh
                            • ATK:

                            • 1900

                            • DEF:

                            • 800


                            Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            UR Rarity
                            1 cardHarpie's Feather Duster
                            UR Rarity
                            1 cardHarpie's Feather Duster
                            Harpie's Feather Duster
                            Spell Normal
                            Harpie's Feather Duster

                              Destroy all Spell and Trap Cards your opponent controls.




                              Tag(s):

                              UR Rarity
                              1 cardLightning Storm
                              UR Rarity
                              1 cardLightning Storm
                              Lightning Storm
                              Spell Normal
                              Lightning Storm

                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                Tag(s):

                                SR Rarity
                                3 cardPot of Desires
                                SR Rarity
                                3 cardPot of Desires
                                Pot of Desires
                                Spell Normal
                                Pot of Desires

                                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                  Tag(s):

                                  SR Rarity
                                  3 cardPot of Extravagance
                                  SR Rarity
                                  3 cardPot of Extravagance
                                  Pot of Extravagance
                                  Spell Normal
                                  Pot of Extravagance

                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                    Tag(s):

                                    UR Rarity
                                    1 cardImperial Order
                                    UR Rarity
                                    1 cardImperial Order
                                    Imperial Order
                                    Trap Continuous
                                    Imperial Order

                                      Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        UR Rarity
                                        3 cardSolemn Judgment
                                        UR Rarity
                                        3 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          UR Rarity
                                          2 cardSolemn Strike
                                          UR Rarity
                                          2 cardSolemn Strike
                                          Solemn Strike
                                          Trap Counter
                                          Solemn Strike

                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            UR Rarity
                                            1 cardThere Can Be Only One
                                            UR Rarity
                                            1 cardThere Can Be Only One
                                            There Can Be Only One
                                            Trap Continuous
                                            There Can Be Only One

                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                              R Rarity
                                              3 cardAleister the Invoker of Madness
                                              R Rarity
                                              3 cardAleister the Invoker of Madness
                                              Aleister the Invoker of Madness
                                              DARK
                                              Aleister the Invoker of Madness
                                              • ATK:

                                              • 1800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


                                              R Rarity
                                              3 cardFire Fighting Daruma Doll
                                              R Rarity
                                              3 cardFire Fighting Daruma Doll
                                              Fire Fighting Daruma Doll
                                              FIRE
                                              Fire Fighting Daruma Doll
                                              • ATK:

                                              • 1500

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Beast, Beast-Warrior, and/or Winged Beast monsters This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.


                                              N Rarity
                                              2 cardGeonator Transverser
                                              N Rarity
                                              2 cardGeonator Transverser
                                              Geonator Transverser
                                              EARTH
                                              Geonator Transverser
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top-Right

                                              Bottom-Left


                                              2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                              N Rarity
                                              2 cardPentestag
                                              N Rarity
                                              2 cardPentestag
                                              Pentestag
                                              DARK
                                              Pentestag
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                              R Rarity
                                              3 cardShaddoll Construct
                                              R Rarity
                                              3 cardShaddoll Construct
                                              Shaddoll Construct
                                              LIGHT
                                              Shaddoll Construct
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Flip monsters During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.


                                              N Rarity
                                              2 cardNumber 20: Giga-Brilliant
                                              N Rarity
                                              2 cardNumber 20: Giga-Brilliant
                                              Number 20: Giga-Brilliant
                                              LIGHT
                                              Number 20: Giga-Brilliant
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 1800


                                              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                                                 



                                              Combo way

                                              Regarding combos: This is an otk deck that fights with terrible ATK monsters, so clearing the row of spell traps or opp's annoying main monsters is the first priority. Once cleared, we can otk the enemy in 2 ways:


                                              Method 1: OTK with Gren Maju Da Eiza:

                                              With cards that support banish cards like Pot of desires, Gizmek, or Eater, and cards that support draw like Trade-in, we will try to get Gren Maju on the field with an atk as high as the number of banish cards. Along with it are cards that help clear the field like twin twister,... to make otk more effective

                                              Method 2: OTK with Number 100 Numeron Dragon:

                                              Number 100's ATK is equal to the total rank of xyz monster on the field x1000, by increasing number 1000 with number 97 draglubion then (rank 1 + rank 8, 1+8 =9 ×1000 = 9000 atk). With level 8 monsters that have the ability to jump onto the field, Danger!, Kaiju, Alpha, Gizmek, etc., summoning number 97 draglubion to level 100 is very easy. With just one hit, we can end the whole match.



                                              General comment

                                              The deck is very easy to play, without many complicated combos. But the deck is quite expensive with many UR and SR cards.

                                              It's a deck that goes turn 2 to otk, don't choose turn 1.



                                              Final words

                                              That's all I want to guide everyone about the Gren Maju Otk deck. Wishing everyone a good experience with the deck, hope this article will help you.


                                              Thank you for watching.




                                              Companion unit:

                                              - Yu-Gi-Oh! Guidance Vietnam





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