Ryzeal Magistus Guide

Ryzeal Magistus Guide

also Ryzeal but has Magistus spam body level 4 as well as bait handtrap

Sections covered in this guide:




I'm Sorry, Amanai

 

Number 41: Bagooska the Terribly Tired Tapir (global and)

SR Rarity
Number 41: Bagooska the Terribly Tired Tapir
SR Rarity
Number 41: Bagooska the Terribly Tired Tapir
Number 41: Bagooska the Terribly Tired Tapir
EARTH
Number 41: Bagooska the Terribly Tired Tapir
  • ATK:

  • 2100

  • DEF:

  • 2000


2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


bless



CORE

 

Ext Ryzeal (x2 (semi-limited))

 Rarity
Ext Ryzeal
 Rarity
Ext Ryzeal
Ext Ryzeal
LIGHT 4
Ext Ryzeal
  • ATK:

  • 500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.


Starter turn 1 or 2 is strong, jump and send 1 Xyz monster from Extra Deck to grave, can send monsters with negate effect or other cards to combo, when on the field can search 1 FIRE Thunder monster from Deck to hand to continue combo


Lock Xyz Rank 4

Ice Ryzeal (x3)

 Rarity
Ice Ryzeal
 Rarity
Ice Ryzeal
Ice Ryzeal
LIGHT 4
Ice Ryzeal
  • ATK:

  • 1700

  • DEF:

  • 1000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.


When normal summoned, pulls a Ryzeal monster straight from the deck, except this card. Can be a good starter.


Jump by sending 1 card from your hand or field to the graveyard.

Lock Xyz Rank 4

Sword Ryzeal (x3)

 Rarity
Sword Ryzeal
 Rarity
Sword Ryzeal
Sword Ryzeal
FIRE 4
Sword Ryzeal
  • ATK:

  • 1500

  • DEF:

  • 200


If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.


Automatically jumps if there is a Ryzeal monster on the field or graveyard. Jumping onto the field will search for a LIGHT Pyro monster to continue the combo.



Lock Xyz Rank 4

Node Ryzeal (x1)

 Rarity
Node Ryzeal
 Rarity
Node Ryzeal
Node Ryzeal
FIRE 4
Node Ryzeal
  • ATK:

  • 1400

  • DEF:

  • 1600


If you have an Xyz Monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Node Ryzeal" once per turn this way. You can send 1 card from your hand or field to the GY, then target 1 "Ryzeal" monster in your GY, except "Node Ryzeal"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Node Ryzeal" once per turn.


Searchable, jumps automatically but only if there is an Xyz monster on the field or in the graveyard, has the ability to pull 1 Ryzeal monster from the graveyard in defense position but the effect is blocked at the cost of sending 1 card from the hand or field to the graveyard. Provides body for combos


Lock Xyz Rank 4

Star Ryzeal (x1)

 Rarity
Star Ryzeal
 Rarity
Star Ryzeal
Star Ryzeal
LIGHT 4
Star Ryzeal
  • ATK:

  • 1800

  • DEF:

  • 0


You can Special Summon this card (from your hand) by detaching 1 material from a monster you control. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Star Ryzeal" once per turn this way. If this card is Special Summoned: You can Set 1 "Ryzeal" Spell/Trap from your Deck. You can only use this effect of "Star Ryzeal" once per turn.


Spell/trap Ryzeal straight from deck so no fear of droll


You can jump by detecting 1 material from an Xyz monster and search it so you can bring it x1

Lock Xyz Rank 4

Ryzeal Cross (x1)

 Rarity
Ryzeal Cross
 Rarity
Ryzeal Cross
Ryzeal Cross
Spell Field
Ryzeal Cross

    You cannot Xyz Summon monsters with the same name as a card you control. You can target 2 "Ryzeal" cards in your GY, except "Ryzeal Cross"; place them on the bottom of the Deck in any order, then draw 1 card. You can only use this effect of "Ryzeal Cross" once per turn. Once per turn, when a monster effect activated by your opponent resolves, you can detach 1 material from a "Ryzeal" Xyz Monster you control, and if you do, negate that effect.


    Has the ability to restore goods (pick up 2 Ryzeal cards from the grave to the deck, draw 1), prevent handtrap (monster) by detacting 1 material from Xyz monster Ryzeal


    However, you cannot summon an Xyz monster with the same name as the monster you control.

    Ryzeal Plugin (x1)

     Rarity
    Ryzeal Plugin
     Rarity
    Ryzeal Plugin
    Ryzeal Plugin
    Spell Quick
    Ryzeal Plugin

      Target 1 of your Xyz Monsters or "Ryzeal" monsters that is banished or in your GY; Special Summon it, then you can attach 1 "Ryzeal" card from your Deck to 1 Rank 4 Xyz Monster you control, also you cannot declare attacks for the rest of this turn, except with Rank 4 Xyz Monsters. You can only activate 1 "Ryzeal Plugin" per turn.


      is an instant spell, good on turn 1 or 2, can be used to pull the boss back after being cleared by strong board breakers


      Jumps 1 Ryzeal or banished or graveyard Xyz monster onto the field (when Ryzeal Xyz monsters jump onto the field, they will take 1 Ryzeal monster from the graveyard as their Xyz material, so there is always 1 material to activate the effect). After this card finishes jumping the monster, you can put 1 Ryzeal monster/spell/trap from your deck into a Rank 4 monster as Xyz material, but after using this card, you cannot attack, unless you use a Rank 4 Xyz monster

      Ryzeal Plasma Hole (x1)

       Rarity
      Ryzeal Plasma Hole
       Rarity
      Ryzeal Plasma Hole
      Ryzeal Plasma Hole
      Trap Normal
      Ryzeal Plasma Hole

        Target face-up cards your opponent controls, up to the number of "Ryzeal" Xyz Monsters you control; destroy them, then you can attach 1 "Ryzeal" card from your GY to 1 Rank 4 Xyz Monster you control. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control, including a "Ryzeal" monster. You can only use each effect of "Ryzeal Plasma Hole" once per turn.


        disrupt search easily


        Shoot a card equal to the number of Ryzeal Xyz monsters you control, then you can add 1 Ryzeal monster to the grave, as material for a Rank 4 Xyz monster you control

        Additionally, this card in the graveyard has a banish effect to Xyz

        Ryzeal Duo Drive (x1-2)

         Rarity
        Ryzeal Duo Drive
         Rarity
        Ryzeal Duo Drive
        Ryzeal Duo Drive
        FIRE
        Ryzeal Duo Drive
        • ATK:

        • 2500

        • DEF:

        • 2000


        2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.


        This is the one that created the saying: "2 Level 4 bodies = full Ryzeal combo"


        easy to level up, has the ability to split 2 materials from 1 or more monsters you control, then search up to 2 different Ryzeal monsters/spells/traps from Deck to hand, from here rotating full Ryzeal combo is easy

        When on the field, it has a chance to grab 1 Ryzeal monster from the grave as an Xyz material for itself.

        Buffs the entire team's attack, reduces all enemy attack, based on the Xyz material this card has

        Ryzeal Detonator (x2)

         Rarity
        Ryzeal Detonator
         Rarity
        Ryzeal Detonator
        Ryzeal Detonator
        LIGHT
        Ryzeal Detonator
        • ATK:

        • 3000

        • DEF:

        • 2500


        2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.


        easy up, bantumlum


        Shoot a card no more than once per turn. When your opponent activates a card or effect, detact 1 material from this card and target 1 card on the field; shoot it.

        When on the field, you can take 1 monster from the grave as Xyz material. You can pick up some cards with effects that are sent to the grave to activate the effect. If so, when this card detacts, that card will benefit from shooting cards and other cards.

        Has an effect that protects 1 or more Xyz monsters from being destroyed by detacting 1 material


        VCL Rank 4, 3000 points

        Spoon the Seal of Magistus (X3)

         Rarity
        Spoon, the Seal of Magistus
         Rarity
        Spoon, the Seal of Magistus
        Spoon, the Seal of Magistus
        LIGHT 4
        Spoon, the Seal of Magistus
        • ATK:

        • 1000

        • DEF:

        • 1000


        You can discard this card, then activate 1 of these effects; ● Add 1 "Magistus" monster from your Deck to your hand, except "Spoon, the Seal of Magistus". ● Halve the ATK of 1 face-up monster your opponent controls until the end of this turn. You can banish this card from your GY, then target 1 face-up monster you control; equip it with 1 "Magistus" monster from your Extra Deck or GY. You can only use each effect of "Spoon, the Seal of Magistus" once per turn.


        Super cool new support


        Search for cards that increase deck stability, equip Magistus to activate the effects of other cards, or build Magistus Chorozo , a Level 4 monster that automatically jumps from the extra deck.

        Zoroa the Magistus of Flame (X1)

        R Rarity
        Zoroa, the Magistus of Flame
        R Rarity
        Zoroa, the Magistus of Flame
        Zoroa, the Magistus of Flame
        FIRE 4
        Zoroa, the Magistus of Flame
        • ATK:

        • 1500

        • DEF:

        • 1500


        You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.


        One card combo, but because it can be searched and costs normal summon, you can use x1, leaving a slot for handtrap



        Has the ability to equip Magistus from Extra Deck, helping Magistus operate more smoothly, in addition there is also the effect of pulling body from grave to easily have 2 Level 4 bodies

        Crowley the Gifted Magistus (X1)

         Rarity
        Crowley, the Gifted Magistus
         Rarity
        Crowley, the Gifted Magistus
        Crowley, the Gifted Magistus
        DARK 4
        Crowley, the Gifted Magistus
        • ATK:

        • 1800

        • DEF:

        • 1000


        If this face-up card is used as Fusion Material, its name can be treated as "Aleister the Invoker". You can only use each of the following effects of "Crowley, the Gifted Magistus" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Normal or Special Summoned (except during the Damage Step): You can Fusion Summon 1 "Magistus" or "Invoked" Fusion Monster from your Extra Deck, using monsters from your hand or field.


        A level 4 body jumps when searched on the hand

        Artemis the Magistus Moon Maiden (X1)

        SR Rarity
        Artemis, the Magistus Moon Maiden
        SR Rarity
        Artemis, the Magistus Moon Maiden
        Artemis, the Magistus Moon Maiden
        LIGHT
        Artemis, the Magistus Moon Maiden
        • ATK:

        • 800

        • LINK-1

        Link Arrow:

        Top


        1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


        Normal Aleister, link Artemis moment


        When this card is equipped, you can search 1 Magistus monster from deck to hand, this is a very important card in a card combo

        Ninaruru the Magistus Glass Goddess (X1)

        R Rarity
        Ninaruru, the Magistus Glass Goddess
        R Rarity
        Ninaruru, the Magistus Glass Goddess
        Ninaruru, the Magistus Glass Goddess
        EARTH
        Ninaruru, the Magistus Glass Goddess
        • ATK:

        • 1800

        • DEF:

        • 2400


        2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.


        Easy to level up, recovers goods, can shoot spell/trap and punch twice, good support for clearing the field or OTK

        Magistus Chorozo (X1)

         Rarity
        Magistus Chorozo
         Rarity
        Magistus Chorozo
        Magistus Chorozo
        DARK 4
        Magistus Chorozo
        • ATK:

        • 1000

        • DEF:

        • 2800


        1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


        Super easy to level up, mercenary card for every deck (has that damn Fiendsmith)


        Just a very cheap price, 1 Spellcaster+ with some bad guy from extra deck, and that bad guy can be pulled onto the field very easily with the effect of Magistus, and Magistus are inherently Spellcaster, so 1 level 4 body for free



        Staple

         

        Types of handtraps & staples

        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              Deck one card combo, lots of searchers and rarely bricks, comfortable playing handtrap

              Searcher

              R Rarity
              Number 104: Masquerade
              R Rarity
              Number 104: Masquerade
              Number 104: Masquerade
              LIGHT
              Number 104: Masquerade
              • ATK:

              • 2700

              • DEF:

              • 1200


              3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


               Rarity
              Seventh Tachyon
               Rarity
              Seventh Tachyon
              Seventh Tachyon
              Spell Normal
              Seventh Tachyon

                Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                R Rarity
                Number 102: Star Seraph Sentry
                R Rarity
                Number 102: Star Seraph Sentry
                Number 102: Star Seraph Sentry
                LIGHT
                Number 102: Star Seraph Sentry
                • ATK:

                • 2500

                • DEF:

                • 2000


                3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.


                UR Rarity
                Bonfire
                UR Rarity
                Bonfire
                Bonfire
                Spell Normal
                Bonfire

                  Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                  UR Rarity
                  Infernal Flame Banshee
                  UR Rarity
                  Infernal Flame Banshee
                  Infernal Flame Banshee
                  FIRE
                  Infernal Flame Banshee
                  • ATK:

                  • 1700

                  • DEF:

                  • 600


                  2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                  Can search one card combo of deck, increase stability if too many handtraps are inserted


                  2 numbers as bait for Seventh Tachyon search

                  Xyz

                  SR Rarity
                  Number 60: Dugares the Timeless
                  SR Rarity
                  Number 60: Dugares the Timeless
                  Number 60: Dugares the Timeless
                  FIRE
                  Number 60: Dugares the Timeless
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                  UR Rarity
                  Evilswarm Ouroboros
                  UR Rarity
                  Evilswarm Ouroboros
                  Evilswarm Ouroboros
                  DARK
                  Evilswarm Ouroboros
                  • ATK:

                  • 2750

                  • DEF:

                  • 1950


                  3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.


                  SR Rarity
                  Starliege Photon Blast Dragon
                  SR Rarity
                  Starliege Photon Blast Dragon
                  Starliege Photon Blast Dragon
                  LIGHT
                  Starliege Photon Blast Dragon
                  • ATK:

                  • 1800

                  • DEF:

                  • 2500


                  2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.


                  UR Rarity
                  Evilswarm Exciton Knight
                  UR Rarity
                  Evilswarm Exciton Knight
                  Evilswarm Exciton Knight
                  LIGHT
                  Evilswarm Exciton Knight
                  • ATK:

                  • 1900

                  • DEF:

                  • 0


                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                  Number 60: Any effect is good, I often use draw 2 to find handtrap to pressure the opponent


                  Evilswarm Ouroboros : versatile, often played with a top-hand style

                  Starliege Photon Blast Dragon : field protector

                  Evilswarm Exciton Knight : explodes the field, very strong on turn 2

                  Divine Arsenal AA-ZEUS - Sky Thunder (Ancient stamping machine)

                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                  Tag(s):

                  Big body, easy to get up, clear the field quick effect not once per turn




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam

                  master-duel
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