How to Play Drytron

How to Play Drytron

fact: Drytron not only negates, but can also plug in floodgay :D


Drytron are monsters with big bodies and the ability to add resources, sometimes recovering well, but you have to sacrifice monsters to summon them. With the new support, Drytron now has a card that automatically jumps from the grave without sacrificing and a new boss.

Sections covered in this guide:




CORE

 

Drytron Nu II (x3)

 Rarity
Drytron Nu II
 Rarity
Drytron Nu II
Drytron Nu II
LIGHT 1
Drytron Nu II
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If a "Drytron" card is on the field: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "Drytron" monster from your Deck to your hand, except "Drytron Nu II". You can only use each effect of "Drytron Nu II" once per turn, also you cannot Ritual Summon the turn you activate either of this card's effects, except Machine monsters.


automatically jumps from hand or graveyard when there is a Drytron monster/spell/trap on the field (but will be banished when leaving the field, you can handle this problem by Xyz Summoning)


Has the ability to search Drytron monsters from the deck when special summoned

You will be locked from summoning Ritual monsters, except Machine monsters.

Drytron Alpha Thuban (x3)

SR Rarity
Drytron Alpha Thuban
SR Rarity
Drytron Alpha Thuban
Drytron Alpha Thuban
LIGHT 1
Drytron Alpha Thuban
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn.


Although summoning requires sacrificing a Drytron or Ritual monster, this bro can search for any Ritual monster from the deck to put in hand, not just the Ritual Drytron monster.

Drytron Zeta Aldhibah (x3)

R Rarity
Drytron Zeta Aldhibah
R Rarity
Drytron Zeta Aldhibah
Drytron Zeta Aldhibah
LIGHT 1
Drytron Zeta Aldhibah
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn.


everything is the same as Alpha , but search for Ritual Spells instead of monsters, and of course any Ritual spells are fine, not just Drytron's.

Drytron Gamma Eltanin (x3)

N Rarity
Drytron Gamma Eltanin
N Rarity
Drytron Gamma Eltanin
Drytron Gamma Eltanin
LIGHT 1
Drytron Gamma Eltanin
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn.


Although you sacrifice to go to the field, you will pull back a Drytron with 2000 ATK from the grave (including Xyz monsters). The role of restoring goods is something Drytron needs, both to have a body for Ritual and to have a body for other Drytrons to sacrifice and jump onto the field.

Drytron Delta Altais (x2-3)

N Rarity
Drytron Delta Altais
N Rarity
Drytron Delta Altais
Drytron Delta Altais
LIGHT 1
Drytron Delta Altais
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.


also sacrifices to summon but has an effect that allows you to draw 1, after you search the whole deck, drawing 1 makes it easier for you to peel off staples, or simply draw 1 to get more negate for Ultimateness

Meteonis Drytron (x1-2)

UR Rarity
Meteonis Drytron
UR Rarity
Meteonis Drytron
Meteonis Drytron
Spell Normal
Meteonis Drytron

    This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn.


    Any Ritual monster can be summoned by sacrificing a Machine monster from the hand or field. This summon does not use Level as usual but uses ATK to ritualize, as long as the total ATK of the material monsters is equal to or greater than the Ritual monster that will be summoned.


    The above effect is already very strong because Drytron monsters all have 2000 ATK, sometimes 1 monster is enough to make a Ritual monster, but this card has the ability to restore goods from the grave to the hand by reducing 1000 ATK of 1 Drytron monster on the field.

    Drytron Meteonis DA Draconids (x1)

     Rarity
    Drytron Meteonis DA Draconids
     Rarity
    Drytron Meteonis DA Draconids
    Drytron Meteonis DA Draconids
    LIGHT 12
    Drytron Meteonis DA Draconids
    • ATK:

    • 5000

    • DEF:

    • 5000


    You can Ritual Summon this card with "Meteonis Drytron". Other "Drytron" monsters you control cannot be destroyed by your opponent's card effects. Twice per turn, when your opponent activates a monster effect (Quick Effect): You can banish "Drytron" monsters (min. 1) from your GY whose total ATK equal or exceed the original ATK of that monster; negate the activation, and if you do, destroy it. If this Ritual Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster with 4000 ATK from your hand or Deck. (This is treated as a Ritual Summon.)


    bring x1 because it can be searched, and sometimes bricked when held in hand. This card has ATK/DEF 5000 so it takes 3 Drytrons to get this card.


    is a card that negates monsters twice per turn, by banishing a Drytron monster from the grave with equal or greater ATK than the opponent's monster.

    Has an effect that protects your Drytron monsters from being destroyed by enemy card effects (except this card). This is a very dirty effect because Drytron monsters have very large bodies, so the only way to get past them is to punch, banish, return,...

    If this Ritual Summoned card is destroyed by an opponent's card, you can jump a 4000 ATK Ritual monster from your hand or deck and consider summoning Ritual (and of course those monsters also have disrupt to make it difficult for your opponent).

    Drytron Meteonis Draconids (x1)

    UR Rarity
    Drytron Meteonis Draconids
    UR Rarity
    Drytron Meteonis Draconids
    Drytron Meteonis Draconids
    LIGHT 12
    Drytron Meteonis Draconids
    • ATK:

    • 4000

    • DEF:

    • 4000


    You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn.


    A 4000 ATK lump of flesh that is not targeted by monster effects, can disrupt, and attacks all special summoned enemy monsters.


    I think this card can only use its disrupt effect to send monsters during the enemy's turn, so in some situations it can't be proactive when OTKing, but in return it can punch all the monsters so it's ok even though it still missplays sometimes >.<

    Drytron Nova (x3)

    R Rarity
    Drytron Nova
    R Rarity
    Drytron Nova
    Drytron Nova
    Spell Normal
    Drytron Nova

      Special Summon 1 "Drytron" monster from your Deck, but destroy it during the End Phase. You can only activate 1 "Drytron Nova" per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card.


      At first, this card was very good at pulling Drytron out of the Deck, but it was still a bit lacking. After Nu II appeared, we had a combo card with this card :D

      Drytron Fafnir (x3)

      R Rarity
      Drytron Fafnir
      R Rarity
      Drytron Fafnir
      Drytron Fafnir
      Spell Field
      Drytron Fafnir

        When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 "Drytron Fafnir" per turn.


        With the new support, this field can become a usable searcher of the deck, with the effect of protecting Ritual magic from being negated and harassing Level extremely dirty, Nu II has created a strong impression with Drytron's gameplay.

        Ultimate Bright Knight Ursatron Alpha (x1)

        SR Rarity
        Ultimate Bright Knight Ursatron Alpha
        SR Rarity
        Ultimate Bright Knight Ursatron Alpha
        Ultimate Bright Knight Ursatron Alpha
        WATER 7
        Ultimate Bright Knight Ursatron Alpha
        • ATK:

        • 2000

        • DEF:

        • 700


        (This card is always treated as an "Ursarctic" and "Drytron" card.) Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. If you control an "Ursarctic" or "Drytron" monster other than "Ultimate Bright Knight Ursatron Alpha": You can Special Summon this card from your hand, then you can add 1 "Ursarctic" or "Drytron" Spell/Trap from your Deck to your hand. You can only use this effect of "Ultimate Bright Knight Ursatron Alpha" once per turn.


        is also a card affected by Nu II , Nu II will search for this card, this card will jump and search for spell/trap to extend the combo

        Drytron Mu Beta Fafnir (x2)

        UR Rarity
        Drytron Mu Beta Fafnir
        UR Rarity
        Drytron Mu Beta Fafnir
        Drytron Mu Beta Fafnir
        LIGHT
        Drytron Mu Beta Fafnir
        • ATK:

        • 2000

        • DEF:

        • 0


        2+ Level 1 monsters When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.


        easy to level up, 2 monsters (or more) Level 1 is fine, even if it's not Drytron


        Has the effect of throwing monsters/magic/traps Drytron, which greatly expands the gameplay because the thrown enemies all have effects in the grave.

        This card also has the effect of negate spell/trap, when you control a Ritual Machine monster



        Staple

         

        handtrap & staple

        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          UR Rarity
          Maxx "C"
          UR Rarity
          Maxx "C"
          Maxx "C"
          EARTH 2
          Maxx "C"
          • ATK:

          • 500

          • DEF:

          • 200


          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




            Tag(s):

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              UR Rarity
              Crossout Designator
              UR Rarity
              Crossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                Deck plays handtrap & staple comfortably because the core deck is not too tight

                Cyber Emergency (x3)

                SR Rarity
                Cyber Emergency
                SR Rarity
                Cyber Emergency
                Cyber Emergency
                Spell Normal
                Cyber Emergency

                  Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                  The small Drytrons in the deck are all LIGHT Machines so this card can be searched for a lot, a reputable searcher

                  Foolish Burial (x1)

                  UR Rarity
                  Foolish Burial
                  UR Rarity
                  Foolish Burial
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.




                    Tag(s):

                    Since Drytrons can jump from their graves, this is also a good combo starter card.

                    One for One (x1)

                    UR Rarity
                    One for One
                    UR Rarity
                    One for One
                    One for One
                    Spell Normal
                    One for One

                      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                      It was still Nu II who broke the rules, he was the only one in the group who could dance one for one.

                      Cyber Angel Benten (x3)

                      SR Rarity
                      Cyber Angel Benten
                      SR Rarity
                      Cyber Angel Benten
                      Cyber Angel Benten
                      LIGHT 6
                      Cyber Angel Benten
                      • ATK:

                      • 1800

                      • DEF:

                      • 1500


                      You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.


                      is a non-once per turn searcher, just by being sacrificed will search LIGHT Fairy monsters from deck to hand, the easiest way to sacrifice this card is to bait Drytron to jump onto the field

                      Cyber Angel Natasha (x1)

                      N Rarity
                      Cyber Angel Natasha
                      N Rarity
                      Cyber Angel Natasha
                      Cyber Angel Natasha
                      LIGHT 5
                      Cyber Angel Natasha
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.


                      has the ability to permanently NTR enemy monsters and jump from the grave itself



                      If you like, use both the ability to receive LP and negate attack. This card is famous for its ability to NTR and also jump onto the field, extremely dirty, expanding the combo. Not only that, the robbed monster can still punch and use effects.

                      Vanity's Ruler (hahahahahahahaha)

                      UR Rarity
                      Vanity's Ruler
                      UR Rarity
                      Vanity's Ruler
                      Vanity's Ruler
                      LIGHT 8
                      Vanity's Ruler
                      • ATK:

                      • 2500

                      • DEF:

                      • 1600


                      Cannot be Special Summoned. Your opponent cannot Special Summon monsters.


                      Because it's a LIGHT Fairy, it can be searched. It's a very dirty floodgay. Drytrons don't normally summon, so after you search, just tribute summon and it's done. All beings are equal.

                      Farewell, Prideful Warrior

                      SR Rarity
                      Herald of the Arc Light
                      SR Rarity
                      Herald of the Arc Light
                      Herald of the Arc Light
                      LIGHT 4
                      Herald of the Arc Light
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                      UR Rarity
                      Herald of Ultimateness
                      UR Rarity
                      Herald of Ultimateness
                      Herald of Ultimateness
                      LIGHT 12
                      Herald of Ultimateness
                      • ATK:

                      • 2000

                      • DEF:

                      • 3000


                      You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned, and cannot be Special Summoned by other ways. During either player's turn, when your opponent would Special Summon a monster(s), OR activates a Spell Card, Trap Card, or monster effect: You can send 1 Fairy-Type monster from your hand to the Graveyard; negate the Special Summon or activation, and if you do, destroy that card.


                      UR Rarity
                      Diviner of the Herald
                      UR Rarity
                      Diviner of the Herald
                      Diviner of the Herald
                      LIGHT 2
                      Diviner of the Herald
                      • ATK:

                      • 500

                      • DEF:

                      • 300


                      If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                      SR Rarity
                      Eva
                      SR Rarity
                      Eva
                      Eva
                      LIGHT 1
                      Eva
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.


                      Decks are no longer dependent on Ultimateness, play if you like it or not



                      Diviner : throws a Fairy from the deck or Extra Deck to the graveyard and gains a Level. Usually throws effect cards from the graveyard like Arc Light . When sacrificed (for example, as bait for Ritual), can also jump 1 Level 2 Fairy monster from hand or deck.

                      Arc Light : Tap a Ritual monster or spell from deck to hand (not once per turn)

                      F.A. Dawn Dragster (Forever Alone)

                      UR Rarity
                      F.A. Dawn Dragster
                      UR Rarity
                      F.A. Dawn Dragster
                      F.A. Dawn Dragster
                      LIGHT 7
                      F.A. Dawn Dragster
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                      Diviner throws Arc Light and goes to Level 6, now find another level 1 body to get this card, +1 negate spell/trap

                      Elder Entity N'tss (x0-1)

                      UR Rarity
                      Elder Entity N'tss
                      UR Rarity
                      Elder Entity N'tss
                      Elder Entity N'tss
                      LIGHT 4
                      Elder Entity N'tss
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                      After being thrown by Diviner , it will still become Level 6 like Arc Light and can then be brought to Synchro. This card will shoot 1 card on the field when it touches the grave, can destroy the field or bait the opponent well.

                      Ancient Press

                      SR Rarity
                      Downerd Magician
                      SR Rarity
                      Downerd Magician
                      Downerd Magician
                      DARK
                      Downerd Magician
                      • ATK:

                      • 2100

                      • DEF:

                      • 200


                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                      R Rarity
                      Slacker Magician
                      R Rarity
                      Slacker Magician
                      Slacker Magician
                      LIGHT
                      Slacker Magician
                      • ATK:

                      • 200

                      • DEF:

                      • 2100


                      2 Level 1 monsters Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.


                      SR Rarity
                      Lyrilusc - Assembled Nightingale
                      SR Rarity
                      Lyrilusc - Assembled Nightingale
                      Lyrilusc - Assembled Nightingale
                      WIND
                      Lyrilusc - Assembled Nightingale
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                      Tag(s):

                      R Rarity
                      Kikinagashi Fucho
                      R Rarity
                      Kikinagashi Fucho
                      Kikinagashi Fucho
                      WIND
                      Kikinagashi Fucho
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.


                      Just need to punch Xyz monster to get Zeus , a monster with big body, effect of sending all cards (including your field) except Zeus to grave, not once per turn. If you like, spam 2-3 times and opp will cook immediately

                      Link

                      UR Rarity
                      Linkuriboh
                      UR Rarity
                      Linkuriboh
                      Linkuriboh
                      DARK
                      Linkuriboh
                      • ATK:

                      • 300

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                      UR Rarity
                      I:P Masquerena
                      UR Rarity
                      I:P Masquerena
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                      SR Rarity
                      Dyna Mondo
                      SR Rarity
                      Dyna Mondo
                      Dyna Mondo
                      EARTH
                      Dyna Mondo
                      • ATK:

                      • 2200

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                      Linkuribụh : can cause trouble for the enemy with the arrow pointing down, can spawn another Link monster to jump into the square it points to, for example I: P


                      I: P : can link summon in opp turn to play in opponent's turn

                        S: P : combined with I:P can banish up to 2 cards in the enemy's turn, and also run away when targeted, extremely annoying, the easiest way to overcome is to punch but must go through the   Linkuribụh already

                      Dyna Mondo : our DA Draconids boss negates 2 times, this one pulls back negates 2 more times :)



                      Combos &amp; Videos

                       




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





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