Vernusylph Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Barrier Statue of the Drought
SR Rarity
Barrier Statue of the Drought
SR Rarity
Barrier Statue of the Drought
EARTH 4
Barrier Statue of the Drought
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for EARTH monsters.



Tag(s):

UR Rarity
Vera the Vernusylph Goddess
UR Rarity
Vera the Vernusylph Goddess
UR Rarity
Vera the Vernusylph Goddess
EARTH 8
Vera the Vernusylph Goddess
  • ATK:

  • 2400

  • DEF:

  • 3000


Once per turn, when a monster effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of "Vera the Vernusylph Goddess" once per turn. You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH. During your opponent's turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it.

SR Rarity
Vernusylph of the Awakening Forests
SR Rarity
Vernusylph of the Awakening Forests
SR Rarity
Vernusylph of the Awakening Forests
EARTH 4
Vernusylph of the Awakening Forests
  • ATK:

  • 900

  • DEF:

  • 1800


You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.

UR Rarity
Vernusylph of the Flourishing Hills
UR Rarity
Vernusylph of the Flourishing Hills
UR Rarity
Vernusylph of the Flourishing Hills
EARTH 4
Vernusylph of the Flourishing Hills
  • ATK:

  • 200

  • DEF:

  • 2000


"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.

SR Rarity
Vernusylph of the Misting Seedlings
SR Rarity
Vernusylph of the Misting Seedlings
SR Rarity
Vernusylph of the Misting Seedlings
EARTH 3
Vernusylph of the Misting Seedlings
  • ATK:

  • 400

  • DEF:

  • 800


All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.

Extra Deck

SR Rarity
Gallant Granite
SR Rarity
Gallant Granite
SR Rarity
Gallant Granite
EARTH
Gallant Granite
  • ATK:

  • 2300

  • DEF:

  • 1800


2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.

SR Rarity
Number 41: Bagooska the Terribly Tired Tapir
SR Rarity
Number 41: Bagooska the Terribly Tired Tapir
SR Rarity
Number 41: Bagooska the Terribly Tired Tapir
EARTH
Number 41: Bagooska the Terribly Tired Tapir
  • ATK:

  • 2100

  • DEF:

  • 2000


2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

Need 24 UR

 Rarity
Mimighoul Master3 card
UR Rarity
Vera the Vernusylph Goddess2 card
UR Rarity
Vernusylph of the Flourishing Hills3 card
 Rarity
Mimighoul Archfiend1 card
 Rarity
Mimighoul Cerberus1 card
 Rarity
Mimighoul Dragon3 card
 Rarity
Morphing Jar #21 card
UR Rarity
Fossil Warrior Skull King1 card
 Rarity
Master of Ham1 card
UR Rarity
Subterror Behemoth Fiendess1 card
UR Rarity
Fossil Fusion2 card
UR Rarity
Instant Fusion1 card
 Rarity
Mimighoul Dungeon1 card
 Rarity
Mimighoul Maker3 card

Main: 55 Extra: 16

SR Rarity
2 cardBarrier Statue of the Drought
SR Rarity
2 cardBarrier Statue of the Drought
Barrier Statue of the Drought
EARTH 4
Barrier Statue of the Drought
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for EARTH monsters.




Tag(s):

N Rarity
1 cardFlint Cragger
N Rarity
1 cardFlint Cragger
Flint Cragger
EARTH 3
Flint Cragger
  • ATK:

  • 800

  • DEF:

  • 1600


If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn.


 Rarity
3 cardMimighoul Master
 Rarity
3 cardMimighoul Master
Mimighoul Master
EARTH 4
Mimighoul Master
  • ATK:

  • 1800

  • DEF:

  • 1200


Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a "Mimighoul" monster other than "Mimighoul Master". You can only use each of the following effects of "Mimighoul Master" once per turn. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" monster from your Deck to your hand, except "Mimighoul Master". During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.


R Rarity
2 cardPrimineral Kongreat
R Rarity
2 cardPrimineral Kongreat
Primineral Kongreat
EARTH 8
Primineral Kongreat
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them.


R Rarity
1 cardShell Knight
R Rarity
1 cardShell Knight
Shell Knight
EARTH 4
Shell Knight
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


UR Rarity
2 cardVera the Vernusylph Goddess
UR Rarity
2 cardVera the Vernusylph Goddess
Vera the Vernusylph Goddess
EARTH 8
Vera the Vernusylph Goddess
  • ATK:

  • 2400

  • DEF:

  • 3000


Once per turn, when a monster effect activated by your opponent resolves, if you control 5 or more EARTH monsters, you can negate that effect, and if you do, destroy that card. You can only use each of the following effects of "Vera the Vernusylph Goddess" once per turn. You can target 1 face-up monster your opponent controls; take control of it, and if you do, it becomes EARTH. During your opponent's turn (Quick Effect): You can target 1 EARTH monster in your GY; Special Summon it.


SR Rarity
2 cardVernusylph of the Awakening Forests
SR Rarity
2 cardVernusylph of the Awakening Forests
Vernusylph of the Awakening Forests
EARTH 4
Vernusylph of the Awakening Forests
  • ATK:

  • 900

  • DEF:

  • 1800


You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.


UR Rarity
3 cardVernusylph of the Flourishing Hills
UR Rarity
3 cardVernusylph of the Flourishing Hills
Vernusylph of the Flourishing Hills
EARTH 4
Vernusylph of the Flourishing Hills
  • ATK:

  • 200

  • DEF:

  • 2000


"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.


SR Rarity
3 cardVernusylph of the Misting Seedlings
SR Rarity
3 cardVernusylph of the Misting Seedlings
Vernusylph of the Misting Seedlings
EARTH 3
Vernusylph of the Misting Seedlings
  • ATK:

  • 400

  • DEF:

  • 800


All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.


R Rarity
3 cardWeathering Soldier
R Rarity
3 cardWeathering Soldier
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


R Rarity
3 cardDust Knight
R Rarity
3 cardDust Knight
Dust Knight
EARTH 4
Dust Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


FLIP: Send 1 EARTH monster from your Deck to the Graveyard.


N Rarity
2 cardGuard Dog
N Rarity
2 cardGuard Dog
Guard Dog
EARTH 3
Guard Dog
  • ATK:

  • 1500

  • DEF:

  • 500


FLIP: Your opponent cannot Special Summon for the rest of this turn.


 Rarity
1 cardMimighoul Archfiend
 Rarity
1 cardMimighoul Archfiend
Mimighoul Archfiend
EARTH 1
Mimighoul Archfiend
  • ATK:

  • 0

  • DEF:

  • 1900


FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent draws 1 card. ● Send 1 card from your hand to the GY. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn.


 Rarity
1 cardMimighoul Cerberus
 Rarity
1 cardMimighoul Cerberus
Mimighoul Cerberus
EARTH 1
Mimighoul Cerberus
  • ATK:

  • 400

  • DEF:

  • 1800


FLIP: If it is the Main Phase: Apply these effects in sequence. ● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of "Mimighoul Cerberus" once per turn. Your opponent cannot target face-up Spells you control with card effects.


 Rarity
3 cardMimighoul Dragon
 Rarity
3 cardMimighoul Dragon
Mimighoul Dragon
EARTH 1
Mimighoul Dragon
  • ATK:

  • 500

  • DEF:

  • 2000


FLIP: If it is the Main Phase: Apply these effects in sequence. ● Destroy all face-up monsters you control, except "Mimighoul" monsters. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" Spell/Trap from your Deck to your hand. You can only use each effect of "Mimighoul Dragon" once per turn.


R Rarity
1 cardMorphing Jar
R Rarity
1 cardMorphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


 Rarity
1 cardMorphing Jar #2
 Rarity
1 cardMorphing Jar #2
Morphing Jar #2
EARTH 3
Morphing Jar #2
  • ATK:

  • 800

  • DEF:

  • 700


FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.


UR Rarity
2 cardFossil Fusion
UR Rarity
2 cardFossil Fusion
Fossil Fusion
Spell Normal
Fossil Fusion

    Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


    UR Rarity
    1 cardInstant Fusion
    UR Rarity
    1 cardInstant Fusion
    Instant Fusion
    Spell Normal
    Instant Fusion

      Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


       Rarity
      1 cardMimighoul Dungeon
       Rarity
      1 cardMimighoul Dungeon
      Mimighoul Dungeon
      Spell Field
      Mimighoul Dungeon

        "Mimighoul" monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 "Mimighoul" monster from your Deck or GY to your hand. You can only use this effect of "Mimighoul Dungeon" once per turn.


         Rarity
        3 cardMimighoul Maker
         Rarity
        3 cardMimighoul Maker
        Mimighoul Maker
        Spell Normal
        Mimighoul Maker

          Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 "Mimighoul" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 "Mimighoul Maker" effect per turn, and only once that turn.


          N Rarity
          3 cardMiracle Rupture
          N Rarity
          3 cardMiracle Rupture
          Miracle Rupture
          Spell Normal
          Miracle Rupture

            Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


            SR Rarity
            2 cardTime Stream
            SR Rarity
            2 cardTime Stream
            Time Stream
            Spell Normal
            Time Stream

              Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it.


              SR Rarity
              1 cardVernusylph Corolla
              SR Rarity
              1 cardVernusylph Corolla
              Vernusylph Corolla
              Spell Continuous
              Vernusylph Corolla

                All EARTH monsters you control are also treated as "Vernusylph" monsters. Once per turn, if you would discard a "Vernusylph" monster(s) and 1 card to activate the effect of that "Vernusylph" monster in your hand, you can discard only that "Vernusylph" monster(s) instead.


                SR Rarity
                3 cardVernusylph in Full Bloom
                SR Rarity
                3 cardVernusylph in Full Bloom
                Vernusylph in Full Bloom
                Spell Field
                Vernusylph in Full Bloom

                  All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can only use each of the following effects of "Vernusylph in Full Bloom" once per turn. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand.


                  N Rarity
                  3 cardVernusylph and the Changing Season
                  N Rarity
                  3 cardVernusylph and the Changing Season
                  Vernusylph and the Changing Season
                  Trap Normal
                  Vernusylph and the Changing Season

                    Target 1 "Vernusylph" monster in your GY; add it to your hand or Special Summon it. During your opponent's turn, except the turn this card was sent to the GY, if you have no cards in your hand: You can banish this card from your GY; Special Summon as many "Vernusylph" monsters as possible with different names from your GY, but return them to the hand during your End Phase. You can only use each effect of "Vernusylph and the Changing Season" once per turn.


                    R Rarity
                    2 cardVernusylph and the Flower Buds
                    R Rarity
                    2 cardVernusylph and the Flower Buds
                    Vernusylph and the Flower Buds
                    Trap Normal
                    Vernusylph and the Flower Buds

                      Target face-up cards your opponent controls, up to the number of EARTH monsters you control with different names that were Special Summoned from the GY; return EARTH monsters you control to the hand equal to the number of targets, and if you returned at least 1 to the hand, return the targeted cards to the hand. You can only activate 1 "Vernusylph and the Flower Buds" per turn.


                      R Rarity
                      1 cardFossil Dragon Skullgar
                      R Rarity
                      1 cardFossil Dragon Skullgar
                      Fossil Dragon Skullgar
                      EARTH 4
                      Fossil Dragon Skullgar
                      • ATK:

                      • 2500

                      • DEF:

                      • 0


                      1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                      SR Rarity
                      2 cardFossil Dragon Skullgios
                      SR Rarity
                      2 cardFossil Dragon Skullgios
                      Fossil Dragon Skullgios
                      EARTH 8
                      Fossil Dragon Skullgios
                      • ATK:

                      • 3500

                      • DEF:

                      • 0


                      1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.


                      N Rarity
                      1 cardFossil Machine Skull Buggy
                      N Rarity
                      1 cardFossil Machine Skull Buggy
                      Fossil Machine Skull Buggy
                      EARTH 4
                      Fossil Machine Skull Buggy
                      • ATK:

                      • 1400

                      • DEF:

                      • 1200


                      1 Rock monster in your GY + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.


                      SR Rarity
                      1 cardFossil Machine Skull Convoy
                      SR Rarity
                      1 cardFossil Machine Skull Convoy
                      Fossil Machine Skull Convoy
                      EARTH 8
                      Fossil Machine Skull Convoy
                      • ATK:

                      • 2100

                      • DEF:

                      • 1800


                      1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                      N Rarity
                      1 cardFossil Machine Skull Wagon
                      N Rarity
                      1 cardFossil Machine Skull Wagon
                      Fossil Machine Skull Wagon
                      EARTH 6
                      Fossil Machine Skull Wagon
                      • ATK:

                      • 1700

                      • DEF:

                      • 1500


                      1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                      R Rarity
                      1 cardFossil Warrior Skull Bone
                      R Rarity
                      1 cardFossil Warrior Skull Bone
                      Fossil Warrior Skull Bone
                      EARTH 4
                      Fossil Warrior Skull Bone
                      • ATK:

                      • 2000

                      • DEF:

                      • 800


                      1 Rock monster + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.


                      UR Rarity
                      1 cardFossil Warrior Skull King
                      UR Rarity
                      1 cardFossil Warrior Skull King
                      Fossil Warrior Skull King
                      EARTH 8
                      Fossil Warrior Skull King
                      • ATK:

                      • 2800

                      • DEF:

                      • 1300


                      1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.


                      SR Rarity
                      2 cardFossil Warrior Skull Knight
                      SR Rarity
                      2 cardFossil Warrior Skull Knight
                      Fossil Warrior Skull Knight
                      EARTH 6
                      Fossil Warrior Skull Knight
                      • ATK:

                      • 2400

                      • DEF:

                      • 1100


                      1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                       Rarity
                      1 cardMaster of Ham
                       Rarity
                      1 cardMaster of Ham
                      Master of Ham
                      EARTH 5
                      Master of Ham
                      • ATK:

                      • 2100

                      • DEF:

                      • 1850


                      2 Beast monsters If this card is Fusion Summoned or flipped face-up: You can Special Summon 1 Flip monster from your hand or Deck in face-down Defense Position. If this card is in your GY: You can banish 2 Flip monsters from your face-up field and/or GY; Special Summon this card in face-down Defense Position, but banish it when it leaves the field. You can only use each effect of "Master of Ham" once per turn.


                      N Rarity
                      1 cardGeonator Transverser
                      N Rarity
                      1 cardGeonator Transverser
                      Geonator Transverser
                      EARTH
                      Geonator Transverser
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Top-Right

                      Bottom-Left


                      2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                      UR Rarity
                      1 cardSubterror Behemoth Fiendess
                      UR Rarity
                      1 cardSubterror Behemoth Fiendess
                      Subterror Behemoth Fiendess
                      EARTH
                      Subterror Behemoth Fiendess
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.


                      SR Rarity
                      1 cardDrill Driver Vespenato
                      SR Rarity
                      1 cardDrill Driver Vespenato
                      Drill Driver Vespenato
                      EARTH
                      Drill Driver Vespenato
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                      SR Rarity
                      1 cardGallant Granite
                      SR Rarity
                      1 cardGallant Granite
                      Gallant Granite
                      EARTH
                      Gallant Granite
                      • ATK:

                      • 2300

                      • DEF:

                      • 1800


                      2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                      SR Rarity
                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                      SR Rarity
                      1 cardNumber 41: Bagooska the Terribly Tired Tapir
                      Number 41: Bagooska the Terribly Tired Tapir
                      EARTH
                      Number 41: Bagooska the Terribly Tired Tapir
                      • ATK:

                      • 2100

                      • DEF:

                      • 2000


                      2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.



                      VERNUSYLPH Decks in MASTER DUEL








                      https://metaduelist.com/
                      Top