Trickstar Deck Breakdown

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Trickstar Candina
UR Rarity
Trickstar Candina
UR Rarity
Trickstar Candina
LIGHT 4
Trickstar Candina
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.

UR Rarity
Trickstar Light Stage
UR Rarity
Trickstar Light Stage
UR Rarity
Trickstar Light Stage
Spell Field
Trickstar Light Stage

    When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.

    UR Rarity
    Triple Tactics Talent
    UR Rarity
    Triple Tactics Talent
    UR Rarity
    Triple Tactics Talent
    Spell Normal
    Triple Tactics Talent

      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



      Tag(s):

      UR Rarity
      Trickstar Reincarnation
      UR Rarity
      Trickstar Reincarnation
      UR Rarity
      Trickstar Reincarnation
      Trap Normal
      Trickstar Reincarnation

        Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.

        Need 4 UR

        UR Rarity
        Ultra Beetrooper Absolute Hercules
        UR Rarity
        Ragnaraika Stag Sovereign
        UR Rarity
        Card Destruction
        UR Rarity
        Chain Strike

        Main: 40 Extra: 9

        R Rarity
        2 cardBattle Fader
        R Rarity
        2 cardBattle Fader
        Battle Fader
        DARK 1
        Battle Fader
        • ATK:

        • 0

        • DEF:

        • 0


        When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.


        R Rarity
        2 cardFire Cracker
        R Rarity
        2 cardFire Cracker
        Fire Cracker
        FIRE 4
        Fire Cracker
        • ATK:

        • 1700

        • DEF:

        • 200


        (Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.


        N Rarity
        2 cardMichion, the Timelord
        N Rarity
        2 cardMichion, the Timelord
        Michion, the Timelord
        FIRE 10
        Michion, the Timelord
        • ATK:

        • 0

        • DEF:

        • 0


        Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


        N Rarity
        1 cardTrickstar Narkissus
        N Rarity
        1 cardTrickstar Narkissus
        Trickstar Narkissus
        LIGHT 4
        Trickstar Narkissus
        • ATK:

        • 1000

        • DEF:

        • 1800


        If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.


        R Rarity
        2 cardMokomoko
        R Rarity
        2 cardMokomoko
        Mokomoko
        WATER 1
        Mokomoko
        • ATK:

        • 300

        • DEF:

        • 300


        FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.


        R Rarity
        2 cardSelf-Destruct Ant
        R Rarity
        2 cardSelf-Destruct Ant
        Self-Destruct Ant
        EARTH 3
        Self-Destruct Ant
        • ATK:

        • 1500

        • DEF:

        • 1000


        FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.


        SR Rarity
        1 cardMahaama the Fairy Dragon
        SR Rarity
        1 cardMahaama the Fairy Dragon
        Mahaama the Fairy Dragon
        LIGHT 5
        Mahaama the Fairy Dragon
        • ATK:

        • 0

        • DEF:

        • 2500


        During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


        UR Rarity
        1 cardCard Destruction
        UR Rarity
        1 cardCard Destruction
        Card Destruction
        Spell Normal
        Card Destruction

          Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


          R Rarity
          2 cardChain Energy
          R Rarity
          2 cardChain Energy
          Chain Energy
          Spell Continuous
          Chain Energy

            Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


            UR Rarity
            1 cardChain Strike
            UR Rarity
            1 cardChain Strike
            Chain Strike
            Spell Quick
            Chain Strike

              Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


              SR Rarity
              1 cardDark Hole
              SR Rarity
              1 cardDark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                SR Rarity
                2 cardDark Room of Nightmare
                SR Rarity
                2 cardDark Room of Nightmare
                Dark Room of Nightmare
                Spell Continuous
                Dark Room of Nightmare

                  Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.


                  SR Rarity
                  1 cardPot of Extravagance
                  SR Rarity
                  1 cardPot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                    Tag(s):

                    N Rarity
                    1 cardThunder Short
                    N Rarity
                    1 cardThunder Short
                    Thunder Short
                    Spell Normal
                    Thunder Short

                      Inflict 400 damage to your opponent for each monster they control.


                      R Rarity
                      1 cardToll
                      R Rarity
                      1 cardToll
                      Toll
                      Spell Continuous
                      Toll

                        Each player must pay 500 Life Points to declare an attack.


                        R Rarity
                        1 cardBad Luck Blast
                        R Rarity
                        1 cardBad Luck Blast
                        Bad Luck Blast
                        Trap Normal
                        Bad Luck Blast

                          Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


                          SR Rarity
                          2 cardCeasefire
                          SR Rarity
                          2 cardCeasefire
                          Ceasefire
                          Trap Normal
                          Ceasefire

                            If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                            R Rarity
                            1 cardDefense Draw
                            R Rarity
                            1 cardDefense Draw
                            Defense Draw
                            Trap Normal
                            Defense Draw

                              During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                              SR Rarity
                              2 cardJust Desserts
                              SR Rarity
                              2 cardJust Desserts
                              Just Desserts
                              Trap Normal
                              Just Desserts

                                Inflict 500 damage to your opponent for each monster they control.


                                SR Rarity
                                2 cardMagic Cylinder
                                SR Rarity
                                2 cardMagic Cylinder
                                Magic Cylinder
                                Trap Normal
                                Magic Cylinder

                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                  R Rarity
                                  2 cardSecret Barrel
                                  R Rarity
                                  2 cardSecret Barrel
                                  Secret Barrel
                                  Trap Normal
                                  Secret Barrel

                                    Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                    R Rarity
                                    2 cardSecret Blast
                                    R Rarity
                                    2 cardSecret Blast
                                    Secret Blast
                                    Trap Normal
                                    Secret Blast

                                      Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                      R Rarity
                                      3 cardSkull Invitation
                                      R Rarity
                                      3 cardSkull Invitation
                                      Skull Invitation
                                      Trap Continuous
                                      Skull Invitation

                                        Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                        R Rarity
                                        3 cardSoul Levy
                                        R Rarity
                                        3 cardSoul Levy
                                        Soul Levy
                                        Trap Continuous
                                        Soul Levy

                                          You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.


                                          UR Rarity
                                          1 cardUltra Beetrooper Absolute Hercules
                                          UR Rarity
                                          1 cardUltra Beetrooper Absolute Hercules
                                          Ultra Beetrooper Absolute Hercules
                                          EARTH 11
                                          Ultra Beetrooper Absolute Hercules
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 4000


                                          4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


                                          SR Rarity
                                          2 cardRagnaraika Chain Coils
                                          SR Rarity
                                          2 cardRagnaraika Chain Coils
                                          Ragnaraika Chain Coils
                                          FIRE
                                          Ragnaraika Chain Coils
                                          • ATK:

                                          • 2900

                                          • LINK-4

                                          Link Arrow:

                                          Right

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


                                          SR Rarity
                                          2 cardRagnaraika Mantis Monk
                                          SR Rarity
                                          2 cardRagnaraika Mantis Monk
                                          Ragnaraika Mantis Monk
                                          WIND
                                          Ragnaraika Mantis Monk
                                          • ATK:

                                          • 2300

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


                                          N Rarity
                                          2 cardRagnaraika Selene Snapper
                                          N Rarity
                                          2 cardRagnaraika Selene Snapper
                                          Ragnaraika Selene Snapper
                                          WATER
                                          Ragnaraika Selene Snapper
                                          • ATK:

                                          • 2600

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


                                          UR Rarity
                                          1 cardRagnaraika Stag Sovereign
                                          UR Rarity
                                          1 cardRagnaraika Stag Sovereign
                                          Ragnaraika Stag Sovereign
                                          EARTH
                                          Ragnaraika Stag Sovereign
                                          • ATK:

                                          • 3300

                                          • LINK-5

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


                                          SR Rarity
                                          1 cardSeraphim Papillion
                                          SR Rarity
                                          1 cardSeraphim Papillion
                                          Seraphim Papillion
                                          WIND
                                          Seraphim Papillion
                                          • ATK:

                                          • 2100

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom-Right


                                          2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.



                                          TRICKSTAR Decks in MASTER DUEL








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