Tearlaments Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

UR Rarity
Fairy Tail - Snow
UR Rarity
Fairy Tail - Snow
UR Rarity
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

UR Rarity
Keldo the Sacred Protector
UR Rarity
Keldo the Sacred Protector
UR Rarity
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Mudora the Sword Oracle
SR Rarity
Mudora the Sword Oracle
SR Rarity
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.

N Rarity
Tearlaments Havnis
N Rarity
Tearlaments Havnis
N Rarity
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.

SR Rarity
Tearlaments Kashtira
SR Rarity
Tearlaments Kashtira
SR Rarity
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.

UR Rarity
Tearlaments Reinoheart
UR Rarity
Tearlaments Reinoheart
UR Rarity
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.

UR Rarity
Tearlaments Scheiren
UR Rarity
Tearlaments Scheiren
UR Rarity
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Brilliant Fusion
UR Rarity
Brilliant Fusion
UR Rarity
Brilliant Fusion
Spell Continuous
Brilliant Fusion

    When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

    UR Rarity
    Fiendsmith's Tract
    UR Rarity
    Fiendsmith's Tract
    UR Rarity
    Fiendsmith's Tract
    Spell Normal
    Fiendsmith's Tract

      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

      SR Rarity
      Foolish Burial Goods
      SR Rarity
      Foolish Burial Goods
      SR Rarity
      Foolish Burial Goods
      Spell Normal
      Foolish Burial Goods

        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

        R Rarity
        Tearlaments Grief
        R Rarity
        Tearlaments Grief
        R Rarity
        Tearlaments Grief
        Spell Normal
        Tearlaments Grief

          Special Summon 1 "Tearlaments" monster or "Visas Starfrost" from your Deck or GY, then send 1 monster you control to the GY, with the same Type or Attribute as that Special Summoned monster. If this card is sent to the GY by card effect: You can target 1 of your banished "Tearlaments" Traps; add it to your hand. You can only use 1 "Tearlaments Grief" effect per turn, and only once that turn.

          R Rarity
          Tearlaments Heartbeat
          R Rarity
          Tearlaments Heartbeat
          R Rarity
          Tearlaments Heartbeat
          Spell Quick
          Tearlaments Heartbeat

            Target 1 Spell/Trap on the field, or you can target 2 if you control "Visas Starfrost"; shuffle them into the Deck, then send 1 card from your hand to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" Trap in your GY; add it to your hand. You can only use 1 "Tearlaments Heartbeat" effect per turn, and only once that turn.

            UR Rarity
            Tearlaments Scream
            UR Rarity
            Tearlaments Scream
            UR Rarity
            Tearlaments Scream
            Spell Continuous
            Tearlaments Scream

              If a monster(s) is Normal or Special Summoned, and you control a "Tearlaments" monster or "Visas Starfrost" (except during the Damage Step): You can send the top 3 cards of your Deck to the GY, also, for the rest of this turn, all monsters your opponent controls lose 500 ATK. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" Trap from your Deck to your hand. You can only use each effect of "Tearlaments Scream" once per turn.

              N Rarity
              Tearlaments Metanoise
              N Rarity
              Tearlaments Metanoise
              N Rarity
              Tearlaments Metanoise
              Trap Normal
              Tearlaments Metanoise

                If you control a "Tearlaments" monster or "Visas Starfrost": Target 1 face-up monster your opponent controls; change it to face-down Defense Position, then send 1 "Tearlaments" monster from your Deck to the GY. If this card is sent to the GY by card effect: You can target 1 "Tearlaments" monster in your GY; add it to your hand. You can only use 1 "Tearlaments Metanoise" effect per turn, and only once that turn.

                R Rarity
                Tearlaments Sulliek
                R Rarity
                Tearlaments Sulliek
                R Rarity
                Tearlaments Sulliek
                Trap Continuous
                Tearlaments Sulliek

                  If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.

                  Extra Deck

                  UR Rarity
                  Fiendsmith's Desirae
                  UR Rarity
                  Fiendsmith's Desirae
                  UR Rarity
                  Fiendsmith's Desirae
                  LIGHT 9
                  Fiendsmith's Desirae
                  • ATK:

                  • 2800

                  • DEF:

                  • 2400


                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                  UR Rarity
                  Fiendsmith's Lacrima
                  UR Rarity
                  Fiendsmith's Lacrima
                  UR Rarity
                  Fiendsmith's Lacrima
                  LIGHT 6
                  Fiendsmith's Lacrima
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                  R Rarity
                  Gem-Knight Amethyst
                  R Rarity
                  Gem-Knight Amethyst
                  R Rarity
                  Gem-Knight Amethyst
                  EARTH 7
                  Gem-Knight Amethyst
                  • ATK:

                  • 1950

                  • DEF:

                  • 2450


                  1 "Gem-Knight" monster + 1 Aqua-Type monster Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.

                  UR Rarity
                  Tearlaments Kaleido-Heart
                  UR Rarity
                  Tearlaments Kaleido-Heart
                  UR Rarity
                  Tearlaments Kaleido-Heart
                  DARK 9
                  Tearlaments Kaleido-Heart
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  "Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.

                  SR Rarity
                  Tearlaments Kitkallos
                  SR Rarity
                  Tearlaments Kitkallos
                  SR Rarity
                  Tearlaments Kitkallos
                  DARK 5
                  Tearlaments Kitkallos
                  • ATK:

                  • 2300

                  • DEF:

                  • 1200


                  1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.

                  UR Rarity
                  Tearlaments Rulkallos
                  UR Rarity
                  Tearlaments Rulkallos
                  UR Rarity
                  Tearlaments Rulkallos
                  WATER 8
                  Tearlaments Rulkallos
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.

                  UR Rarity
                  Apollousa, Bow of the Goddess
                  UR Rarity
                  Apollousa, Bow of the Goddess
                  UR Rarity
                  Apollousa, Bow of the Goddess
                  WIND
                  Apollousa, Bow of the Goddess
                  • ATK:

                  • -1

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                  SR Rarity
                  Fiendsmith's Requiem
                  SR Rarity
                  Fiendsmith's Requiem
                  SR Rarity
                  Fiendsmith's Requiem
                  LIGHT
                  Fiendsmith's Requiem
                  • ATK:

                  • 600

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                  SR Rarity
                  Fiendsmith's Sequence
                  SR Rarity
                  Fiendsmith's Sequence
                  SR Rarity
                  Fiendsmith's Sequence
                  LIGHT
                  Fiendsmith's Sequence
                  • ATK:

                  • 1200

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                  UR Rarity
                  Moon of the Closed Heaven
                  UR Rarity
                  Moon of the Closed Heaven
                  UR Rarity
                  Moon of the Closed Heaven
                  LIGHT
                  Moon of the Closed Heaven
                  • ATK:

                  • 1200

                  • LINK-2

                  Link Arrow:

                  Top

                  Top-Right


                  2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  SR Rarity
                  Number 60: Dugares the Timeless
                  SR Rarity
                  Number 60: Dugares the Timeless
                  SR Rarity
                  Number 60: Dugares the Timeless
                  FIRE
                  Number 60: Dugares the Timeless
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                  R Rarity
                  Pilgrim Reaper
                  R Rarity
                  Pilgrim Reaper
                  R Rarity
                  Pilgrim Reaper
                  DARK
                  Pilgrim Reaper
                  • ATK:

                  • -1

                  • DEF:

                  • -1


                  2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.

                  Need 54 UR

                  UR Rarity
                  Archnemeses Protos1 card
                  UR Rarity
                  Diabellstar the Black Witch3 card
                  UR Rarity
                  Fairy Tail - Snow1 card
                  UR Rarity
                  Fiendsmith Engraver2 card
                  UR Rarity
                  Kashtira Fenrir1 card
                  UR Rarity
                  Keldo the Sacred Protector1 card
                  UR Rarity
                  Kurikara Divincarnate1 card
                  UR Rarity
                  Lacrima the Crimson Tears1 card
                  UR Rarity
                  Maxx "C"2 card
                  UR Rarity
                  Sengenjin Wakes from a Millennium3 card
                  UR Rarity
                  Snake-Eyes Diabellstar1 card
                  UR Rarity
                  Snake-Eyes Flamberge Dragon1 card
                  UR Rarity
                  Snake-Eyes Poplar1 card
                  UR Rarity
                  Tearlaments Reinoheart3 card
                  UR Rarity
                  Tearlaments Scheiren2 card
                  UR Rarity
                  Fiendsmith's Desirae1 card
                  UR Rarity
                  Fiendsmith's Lacrima1 card
                  UR Rarity
                  Snake-Eyes Doomed Dragon1 card
                  UR Rarity
                  Tearlaments Rulkallos1 card
                  UR Rarity
                  A Bao A Qu, the Lightless Shadow1 card
                  UR Rarity
                  Curious, the Lightsworn Dominion1 card
                  UR Rarity
                  Moon of the Closed Heaven1 card
                  UR Rarity
                  Promethean Princess, Bestower of Flames1 card
                  UR Rarity
                  Ash Blossom & Joyous Spring3 card
                  UR Rarity
                  Infernal Flame Banshee1 card
                  UR Rarity
                  The Zombie Vampire1 card
                  UR Rarity
                  Called by the Grave1 card
                  UR Rarity
                  Fiendsmith's Tract1 card
                  UR Rarity
                  Forbidden Droplet3 card
                  UR Rarity
                  Heavy Storm1 card
                  UR Rarity
                  Original Sinful Spoils - Snake-Eye1 card
                  UR Rarity
                  That Grass Looks Greener1 card
                  UR Rarity
                  Triple Tactics Talent1 card
                  UR Rarity
                  Triple Tactics Thrust3 card
                  UR Rarity
                  WANTED: Seeker of Sinful Spoils1 card
                  UR Rarity
                  Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga1 card
                  UR Rarity
                  Transaction Rollback3 card

                  Main: 60 Extra: 15

                  UR Rarity
                  1 cardArchnemeses Protos
                  UR Rarity
                  1 cardArchnemeses Protos
                  Archnemeses Protos
                  DARK 11
                  Archnemeses Protos
                  • ATK:

                  • 2500

                  • DEF:

                  • 3000


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


                  N Rarity
                  1 cardCrystal Beast Emerald Tortoise
                  N Rarity
                  1 cardCrystal Beast Emerald Tortoise
                  Crystal Beast Emerald Tortoise
                  WATER 3
                  Crystal Beast Emerald Tortoise
                  • ATK:

                  • 600

                  • DEF:

                  • 2000


                  Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                  UR Rarity
                  3 cardDiabellstar the Black Witch
                  UR Rarity
                  3 cardDiabellstar the Black Witch
                  Diabellstar the Black Witch
                  DARK 7
                  Diabellstar the Black Witch
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                  N Rarity
                  1 cardFabled Lurrie
                  N Rarity
                  1 cardFabled Lurrie
                  Fabled Lurrie
                  LIGHT 1
                  Fabled Lurrie
                  • ATK:

                  • 200

                  • DEF:

                  • 400


                  If this card is discarded to the GY: Special Summon it.


                  UR Rarity
                  1 cardFairy Tail - Snow
                  UR Rarity
                  1 cardFairy Tail - Snow
                  Fairy Tail - Snow
                  LIGHT 4
                  Fairy Tail - Snow
                  • ATK:

                  • 1850

                  • DEF:

                  • 1000


                  If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                  UR Rarity
                  2 cardFiendsmith Engraver
                  UR Rarity
                  2 cardFiendsmith Engraver
                  Fiendsmith Engraver
                  LIGHT 6
                  Fiendsmith Engraver
                  • ATK:

                  • 1800

                  • DEF:

                  • 2400


                  You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                  SR Rarity
                  1 cardGolem that Guards the Millennium Treasures
                  SR Rarity
                  1 cardGolem that Guards the Millennium Treasures
                  Golem that Guards the Millennium Treasures
                  EARTH 6
                  Golem that Guards the Millennium Treasures
                  • ATK:

                  • 2000

                  • DEF:

                  • 2200


                  The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                  UR Rarity
                  1 cardKashtira Fenrir
                  UR Rarity
                  1 cardKashtira Fenrir
                  Kashtira Fenrir
                  EARTH 7
                  Kashtira Fenrir
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                  UR Rarity
                  1 cardKeldo the Sacred Protector
                  UR Rarity
                  1 cardKeldo the Sacred Protector
                  Keldo the Sacred Protector
                  EARTH 4
                  Keldo the Sacred Protector
                  • ATK:

                  • 1200

                  • DEF:

                  • 1600


                  You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                  UR Rarity
                  1 cardKurikara Divincarnate
                  UR Rarity
                  1 cardKurikara Divincarnate
                  Kurikara Divincarnate
                  FIRE 1
                  Kurikara Divincarnate
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


                  UR Rarity
                  1 cardLacrima the Crimson Tears
                  UR Rarity
                  1 cardLacrima the Crimson Tears
                  Lacrima the Crimson Tears
                  LIGHT 4
                  Lacrima the Crimson Tears
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


                  UR Rarity
                  2 cardMaxx "C"
                  UR Rarity
                  2 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  SR Rarity
                  1 cardMudora the Sword Oracle
                  SR Rarity
                  1 cardMudora the Sword Oracle
                  Mudora the Sword Oracle
                  EARTH 4
                  Mudora the Sword Oracle
                  • ATK:

                  • 1500

                  • DEF:

                  • 1800


                  You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                  R Rarity
                  1 cardNemeses Flag
                  R Rarity
                  1 cardNemeses Flag
                  Nemeses Flag
                  FIRE 2
                  Nemeses Flag
                  • ATK:

                  • 1100

                  • DEF:

                  • 200


                  You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.


                  UR Rarity
                  3 cardSengenjin Wakes from a Millennium
                  UR Rarity
                  3 cardSengenjin Wakes from a Millennium
                  Sengenjin Wakes from a Millennium
                  EARTH 8
                  Sengenjin Wakes from a Millennium
                  • ATK:

                  • 2750

                  • DEF:

                  • 2500


                  Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                  SR Rarity
                  1 cardSnake-Eye Ash
                  SR Rarity
                  1 cardSnake-Eye Ash
                  Snake-Eye Ash
                  FIRE 1
                  Snake-Eye Ash
                  • ATK:

                  • 800

                  • DEF:

                  • 1000


                  If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


                  UR Rarity
                  1 cardSnake-Eyes Diabellstar
                  UR Rarity
                  1 cardSnake-Eyes Diabellstar
                  Snake-Eyes Diabellstar
                  FIRE 8
                  Snake-Eyes Diabellstar
                  • ATK:

                  • 2800

                  • DEF:

                  • 2600


                  When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except "Snake-Eyes Diabellstar"; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of "Snake-Eyes Diabellstar" once per turn.


                  UR Rarity
                  1 cardSnake-Eyes Flamberge Dragon
                  UR Rarity
                  1 cardSnake-Eyes Flamberge Dragon
                  Snake-Eyes Flamberge Dragon
                  FIRE 8
                  Snake-Eyes Flamberge Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


                  UR Rarity
                  1 cardSnake-Eyes Poplar
                  UR Rarity
                  1 cardSnake-Eyes Poplar
                  Snake-Eyes Poplar
                  FIRE 1
                  Snake-Eyes Poplar
                  • ATK:

                  • 700

                  • DEF:

                  • 200


                  If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


                  N Rarity
                  1 cardTearlaments Havnis
                  N Rarity
                  1 cardTearlaments Havnis
                  Tearlaments Havnis
                  DARK 3
                  Tearlaments Havnis
                  • ATK:

                  • 1600

                  • DEF:

                  • 1000


                  When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.


                  SR Rarity
                  1 cardTearlaments Kashtira
                  SR Rarity
                  1 cardTearlaments Kashtira
                  Tearlaments Kashtira
                  WATER 7
                  Tearlaments Kashtira
                  • ATK:

                  • 2300

                  • DEF:

                  • 1200


                  During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


                  UR Rarity
                  3 cardTearlaments Reinoheart
                  UR Rarity
                  3 cardTearlaments Reinoheart
                  Tearlaments Reinoheart
                  WATER 4
                  Tearlaments Reinoheart
                  • ATK:

                  • 1500

                  • DEF:

                  • 2100


                  If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.


                  UR Rarity
                  2 cardTearlaments Scheiren
                  UR Rarity
                  2 cardTearlaments Scheiren
                  Tearlaments Scheiren
                  DARK 4
                  Tearlaments Scheiren
                  • ATK:

                  • 1800

                  • DEF:

                  • 1300


                  During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  UR Rarity
                  1 cardCalled by the Grave
                  UR Rarity
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    SR Rarity
                    1 cardDivine Temple of the Snake-Eye
                    SR Rarity
                    1 cardDivine Temple of the Snake-Eye
                    Divine Temple of the Snake-Eye
                    Spell Field
                    Divine Temple of the Snake-Eye

                      When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.


                      SR Rarity
                      1 cardDramatic Snake-Eye Chase
                      SR Rarity
                      1 cardDramatic Snake-Eye Chase
                      Dramatic Snake-Eye Chase
                      Spell Quick
                      Dramatic Snake-Eye Chase

                        Place 1 "Diabellstar" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effect of "Dramatic Snake-Eye Chase" once per turn.


                        UR Rarity
                        1 cardFiendsmith's Tract
                        UR Rarity
                        1 cardFiendsmith's Tract
                        Fiendsmith's Tract
                        Spell Normal
                        Fiendsmith's Tract

                          Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                          SR Rarity
                          1 cardFoolish Burial Goods
                          SR Rarity
                          1 cardFoolish Burial Goods
                          Foolish Burial Goods
                          Spell Normal
                          Foolish Burial Goods

                            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                            UR Rarity
                            3 cardForbidden Droplet
                            UR Rarity
                            3 cardForbidden Droplet
                            Forbidden Droplet
                            Spell Quick
                            Forbidden Droplet

                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                              Tag(s):

                              UR Rarity
                              1 cardHeavy Storm
                              UR Rarity
                              1 cardHeavy Storm
                              Heavy Storm
                              Spell Normal
                              Heavy Storm

                                Destroy all Spell and Trap Cards on the field.


                                UR Rarity
                                1 cardOriginal Sinful Spoils - Snake-Eye
                                UR Rarity
                                1 cardOriginal Sinful Spoils - Snake-Eye
                                Original Sinful Spoils - Snake-Eye
                                Spell Normal
                                Original Sinful Spoils - Snake-Eye

                                  Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                  UR Rarity
                                  1 cardThat Grass Looks Greener
                                  UR Rarity
                                  1 cardThat Grass Looks Greener
                                  That Grass Looks Greener
                                  Spell Normal
                                  That Grass Looks Greener

                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      UR Rarity
                                      3 cardTriple Tactics Thrust
                                      UR Rarity
                                      3 cardTriple Tactics Thrust
                                      Triple Tactics Thrust
                                      Spell Normal
                                      Triple Tactics Thrust

                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                        UR Rarity
                                        1 cardWANTED: Seeker of Sinful Spoils
                                        UR Rarity
                                        1 cardWANTED: Seeker of Sinful Spoils
                                        WANTED: Seeker of Sinful Spoils
                                        Spell Quick
                                        WANTED: Seeker of Sinful Spoils

                                          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                          SR Rarity
                                          1 cardWedju Temple
                                          SR Rarity
                                          1 cardWedju Temple
                                          Wedju Temple
                                          Spell Field
                                          Wedju Temple

                                            During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                            SR Rarity
                                            1 cardDimensional Barrier
                                            SR Rarity
                                            1 cardDimensional Barrier
                                            Dimensional Barrier
                                            Trap Normal
                                            Dimensional Barrier

                                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                              UR Rarity
                                              1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                              UR Rarity
                                              1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                              Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                                              Trap Normal
                                              Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                                                Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.


                                                SR Rarity
                                                1 cardRainbow Bridge of Salvation
                                                SR Rarity
                                                1 cardRainbow Bridge of Salvation
                                                Rainbow Bridge of Salvation
                                                Trap Normal
                                                Rainbow Bridge of Salvation

                                                  If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                                  SR Rarity
                                                  1 cardSinful Spoils of Betrayal - Silvera
                                                  SR Rarity
                                                  1 cardSinful Spoils of Betrayal - Silvera
                                                  Sinful Spoils of Betrayal - Silvera
                                                  Trap Normal
                                                  Sinful Spoils of Betrayal - Silvera

                                                    Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                                                    R Rarity
                                                    1 cardTearlaments Sulliek
                                                    R Rarity
                                                    1 cardTearlaments Sulliek
                                                    Tearlaments Sulliek
                                                    Trap Continuous
                                                    Tearlaments Sulliek

                                                      If you control a "Tearlaments" monster or "Visas Starfrost": You can target 1 Effect Monster your opponent controls; negate its effects, then send 1 monster you control to the GY. If this card is sent to the GY by card effect: You can add 1 "Tearlaments" monster from your Deck to your hand. You can only use each effect of "Tearlaments Sulliek" once per turn.


                                                      UR Rarity
                                                      3 cardTransaction Rollback
                                                      UR Rarity
                                                      3 cardTransaction Rollback
                                                      Transaction Rollback
                                                      Trap Normal
                                                      Transaction Rollback

                                                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                        UR Rarity
                                                        1 cardFiendsmith's Desirae
                                                        UR Rarity
                                                        1 cardFiendsmith's Desirae
                                                        Fiendsmith's Desirae
                                                        LIGHT 9
                                                        Fiendsmith's Desirae
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2400


                                                        "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                        UR Rarity
                                                        1 cardFiendsmith's Lacrima
                                                        UR Rarity
                                                        1 cardFiendsmith's Lacrima
                                                        Fiendsmith's Lacrima
                                                        LIGHT 6
                                                        Fiendsmith's Lacrima
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 2400


                                                        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                        UR Rarity
                                                        1 cardSnake-Eyes Doomed Dragon
                                                        UR Rarity
                                                        1 cardSnake-Eyes Doomed Dragon
                                                        Snake-Eyes Doomed Dragon
                                                        FIRE 8
                                                        Snake-Eyes Doomed Dragon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                        SR Rarity
                                                        1 cardTearlaments Kitkallos
                                                        SR Rarity
                                                        1 cardTearlaments Kitkallos
                                                        Tearlaments Kitkallos
                                                        DARK 5
                                                        Tearlaments Kitkallos
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1200


                                                        1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                        UR Rarity
                                                        1 cardTearlaments Rulkallos
                                                        UR Rarity
                                                        1 cardTearlaments Rulkallos
                                                        Tearlaments Rulkallos
                                                        WATER 8
                                                        Tearlaments Rulkallos
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                                                        UR Rarity
                                                        1 cardA Bao A Qu, the Lightless Shadow
                                                        UR Rarity
                                                        1 cardA Bao A Qu, the Lightless Shadow
                                                        A Bao A Qu, the Lightless Shadow
                                                        DARK
                                                        A Bao A Qu, the Lightless Shadow
                                                        • ATK:

                                                        • 2800

                                                        • LINK-4

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                                                        2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                        UR Rarity
                                                        1 cardCurious, the Lightsworn Dominion
                                                        UR Rarity
                                                        1 cardCurious, the Lightsworn Dominion
                                                        Curious, the Lightsworn Dominion
                                                        LIGHT
                                                        Curious, the Lightsworn Dominion
                                                        • ATK:

                                                        • 2400

                                                        • LINK-3

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                                                        3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                                                        SR Rarity
                                                        1 cardFiendsmith's Requiem
                                                        SR Rarity
                                                        1 cardFiendsmith's Requiem
                                                        Fiendsmith's Requiem
                                                        LIGHT
                                                        Fiendsmith's Requiem
                                                        • ATK:

                                                        • 600

                                                        • LINK-1

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                                                        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                        SR Rarity
                                                        1 cardFiendsmith's Sequence
                                                        SR Rarity
                                                        1 cardFiendsmith's Sequence
                                                        Fiendsmith's Sequence
                                                        LIGHT
                                                        Fiendsmith's Sequence
                                                        • ATK:

                                                        • 1200

                                                        • LINK-2

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                                                        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                        SR Rarity
                                                        1 cardHiita the Fire Charmer, Ablaze
                                                        SR Rarity
                                                        1 cardHiita the Fire Charmer, Ablaze
                                                        Hiita the Fire Charmer, Ablaze
                                                        FIRE
                                                        Hiita the Fire Charmer, Ablaze
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

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                                                        2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                        UR Rarity
                                                        1 cardMoon of the Closed Heaven
                                                        UR Rarity
                                                        1 cardMoon of the Closed Heaven
                                                        Moon of the Closed Heaven
                                                        LIGHT
                                                        Moon of the Closed Heaven
                                                        • ATK:

                                                        • 1200

                                                        • LINK-2

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                                                        2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                        UR Rarity
                                                        1 cardPromethean Princess, Bestower of Flames
                                                        UR Rarity
                                                        1 cardPromethean Princess, Bestower of Flames
                                                        Promethean Princess, Bestower of Flames
                                                        FIRE
                                                        Promethean Princess, Bestower of Flames
                                                        • ATK:

                                                        • 2700

                                                        • LINK-3

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                                                        2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                        UR Rarity
                                                        1 cardInfernal Flame Banshee
                                                        UR Rarity
                                                        1 cardInfernal Flame Banshee
                                                        Infernal Flame Banshee
                                                        FIRE
                                                        Infernal Flame Banshee
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 600


                                                        2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                                        R Rarity
                                                        1 cardPilgrim Reaper
                                                        R Rarity
                                                        1 cardPilgrim Reaper
                                                        Pilgrim Reaper
                                                        DARK
                                                        Pilgrim Reaper
                                                        • ATK:

                                                        • -1

                                                        • DEF:

                                                        • -1


                                                        2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.


                                                        UR Rarity
                                                        1 cardThe Zombie Vampire
                                                        UR Rarity
                                                        1 cardThe Zombie Vampire
                                                        The Zombie Vampire
                                                        DARK
                                                        The Zombie Vampire
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2800


                                                        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                                        master-duel
                                                        Tearlaments
                                                        5







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