Tearlaments Deck #751608 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Gem-Knight Nepyrim x3, Tearlaments Havnis x3, Forbidden Droplet x3. Created Sep 15, 2026 by YGO Mod.

Deck Tearlaments Master Duel

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 27, 2026
56± 6/ 100
Power Score
Structural 62
Reliability 58
Going First 69
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 69
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Mill-fuelled Tearlaments Special Summon chains into 3000-ATK Fusion boss (Rulkallos, Kaleido-Heart), with Kashtira and Kitkallos as secondary bosses; Fiendsmith Lacrima/Requiem/Sequence boards and Gem-Knight Nepyrim as splash pressure when the Tearlaments line stalls
  • Turn 1 (going first): Open with a Tearlaments starter (Scream, Scheiren, Reinoheart), mill the top 3 to the GY, and convert the GY into a Fusion or Link boss through Tearlaments Kitkallos or Rulkallos
  • Turn 2 (going second): Quick-Effect Havnis Special Summon in response to the opponent's monster effect, plus Scream/Scheiren mill and Metanoise/Sulliek/Cryme interaction, then a boss from the GY
  • Recovery: Reinoheart and Heartbeat recursion, Foolish Burial and Fiendsmith's Tract for re-searching, and Tearlaments trap recovery from the banished zone
  • After siding: None in the export: the deck has 0 side cards, so no post-side plan is evidenced

Why it scores here

The deck reliably opens a live Tearlaments starter: the archetype-core group (16 copies) has a 93.5% chance of at least one copy in a 5-card opening hand, and searcher text covers about 96% of hands (Inferred from the hypergeometric draw table). Its ceiling is high because the Extra Deck holds 3000-ATK Rulkallos and Kaleido-Heart plus Kashtira and Kitkallos, and the mill engine (Scream, Scheiren, Havnis, Reinoheart) feeds the GY those bosses need. Interaction comes from negation and removal text (Forbidden Droplet, Trivikarma, Cryme, Sulliek, Metanoise, Mudora, Keldo) plus Havnis's Quick-Effect Special Summon, but the deck runs no hand traps or floodgates, which weakens its going-second board-breaking. The score comes from consistency, median output, and interaction measured on the system, not from Tearlaments' popularity (archetype usage is context only) and not from averaging card scores; the Fiendsmith, Gem-Knight, and Forbidden splash (exact-name purity 25.5%) lowers pilotability, brick tolerance, and engine coherence, and the empty side deck leaves no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one archetype-core copy in a 5-card hand) = 0.935; searcher text covers 96% of hands; the splash cards are not counted in this figure (Inferred)
D2 Opening-Hand Quality & Brick Management 52 24 zero-level spell/trap slots and 9 splash cards (Fiendsmith, Gem-Knight, Forbidden) create conflicting or dead opening hands; estimated full-brick proxy 0.065 (Inferred)
D3 Combo Conversion & Ceiling 72 Rulkallos and Kaleido-Heart reach 3000 ATK and Kashtira and Kitkallos are 2300-ATK bosses, with the mill chain as the route (Inferred from card text; no recorded boards)
D4 Combo Floor & Median Output 58 Median output cannot be measured because there are no recorded boards; the splash and mill density suggest a middling floor (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Starters are spread across Scream, Havnis, Scheiren, Reinoheart, Kashtira, Cryme, Sulliek, and Mudora, plus GY recursion from Reinoheart and Heartbeat (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mill-based GY fuel with Reinoheart and Heartbeat recursion, plus Card Destruction and Foolish Burial as card-economy reset tools (Inferred from text)
D7 End-Board & Interaction Quality 66 7 negation-text and 10 removal-text cards, with Havnis Quick-Effect Special Summon acting as a hand-trap-like response that role tags do not flag; no hand traps or floodgates (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 58 Going-second hand quality is adequate, but the deck has no hand traps and relies on Havnis timing and Quick-Effect responses for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2300-3000 ATK end boards from Rulkallos, Kaleido-Heart, Kashtira, and Kitkallos; piercing and direct text is limited (Inferred from stat and card text)
D10 Main Deck Efficiency & Flexibility 50 40 main cards at the minimum size with 18 singletons and 8 tech-tagged cards; splash from 4 archetypes lowers compactness (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck (6 Fusion, 5 Xyz, 4 Link) with Tearlaments bosses plus Fiendsmith and Number 60 flex options; no fixed mandatory Extra card beyond Kitkallos (Verified composition)
D12 Side Deck Adaptability 20 No side-deck cards; the size rules permit 0-15 side cards, so the empty side is a build choice with no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share is unavailable and there is no dated metagame sample; the score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype splash, three summon types, and several Quick-Effect decision points raise error load for the pilot (Inferred)

How the score was computed

Strategy profile: 0.75 Combo / 0.25 Toolbox. Structural ≈ 62, Going First ≈ 69, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Banlist exposure (-2); Engine conflicts from splash (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*62.2 + 0.20*58 - 5 = 56.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent opening access to the Tearlaments engine (93.5% archetype-core hit in a 5-card hand)
  • High boss ceiling: 3000-ATK Fusion bosses plus 2300-ATK Kashtira and Kitkallos from the Extra Deck
  • Multiple starters and recursion (Reinoheart, Heartbeat, Metanoise) for interruption resilience
  • Both negation and removal text across the main deck

Weaknesses

  • No hand traps or floodgates; going-second interaction relies on Havnis timing
  • Splash of Fiendsmith, Gem-Knight, and Forbidden lowers engine coherence and brick tolerance (exact-name purity 25.5%)
  • Empty side deck: no evidenced post-side plan
  • High Limited-card dependence in the Extra Deck and main deck

Critical choke points

  • Tearlaments Kashtira and Kitkallos are single Limited copies; losing either removes a boss line
  • Reliance on the mill chain (Scream/Scheiren) to fuel the GY for Rulkallos and Kaleido-Heart
Priority Remove Add Reason
1 Gem-Knight Nepyrim x1 Tearlaments Reinoheart (archetype core, usage typical 3 copies, run 1) Lowers splash burden and adds a core starter that recurs from the GY (Inferred from usage and card text)
2 Triple Tactics Talent x1 Tearlaments Scheiren (usage typical 2 copies, run 1) Replaces a conditional draw spell with a core starter that feeds the mill engine (Inferred from usage and card text)

Evidence & confidence

  • Verified: Legal: 40 main, 15 extra, 0 side; no violations; Limited and Semi-Limited copy counts match legal copies; Hypergeometric draw table and archetype-core probability 0.9354; Archetype purity 25.5%; 18 searcher-text, 7 negation-text, 10 removal-text cards; 0 hand traps; Guide snippet describes the archetype as mill-based with several boss routes
  • Inferred: Engine accessibility and brick rate; Boss ceiling and interaction quality from card text; Going-first and going-second scores; Structural and final scores
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament context); Side-deck adaptability (no side cards)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Deck.Title is null usage statistics in this deck flags do not count Extra Deck copies: Tearlaments Kitkallos, Rulkallos, Kaleido-Heart, Pilgrim Reaper, S:P Little Knight, Fiendsmith's Requiem, Fiendsmith's Sequence, Fiendsmith's Lacrima, and Number 60 are flagged missing but are present in cards[] (zone extra); core-card presence 52 is understated and was not used for scoring Only one guide (Vietnamese, snippet only, no sections) attached

More Master Duel Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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