Subterror Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Subterror Fiendess
N Rarity
Subterror Fiendess
N Rarity
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

N Rarity
Subterror Nemesis Archer
N Rarity
Subterror Nemesis Archer
N Rarity
Subterror Nemesis Archer
EARTH 3
Subterror Nemesis Archer
  • ATK:

  • 1600

  • DEF:

  • 1400


At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.

UR Rarity
Subterror Guru
UR Rarity
Subterror Guru
UR Rarity
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Pot of Duality
    SR Rarity
    Pot of Duality
    SR Rarity
    Pot of Duality
    Spell Normal
    Pot of Duality

      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



      Tag(s):

      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



        Tag(s):

        SR Rarity
        The Hidden City
        SR Rarity
        The Hidden City
        SR Rarity
        The Hidden City
        Spell Field
        The Hidden City

          When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

          R Rarity
          Dogmatika Punishment
          R Rarity
          Dogmatika Punishment
          R Rarity
          Dogmatika Punishment
          Trap Normal
          Dogmatika Punishment

            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

             Rarity
            Dominus Purge
             Rarity
            Dominus Purge
             Rarity
            Dominus Purge
            Trap Normal
            Dominus Purge

              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

              SR Rarity
              Ice Dragon's Prison
              SR Rarity
              Ice Dragon's Prison
              SR Rarity
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                SR Rarity
                Solemn Warning
                SR Rarity
                Solemn Warning
                SR Rarity
                Solemn Warning
                Trap Counter
                Solemn Warning

                  When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                  Tag(s):

                  R Rarity
                  Subterror Final Battle
                  R Rarity
                  Subterror Final Battle
                  R Rarity
                  Subterror Final Battle
                  Trap Normal
                  Subterror Final Battle

                    Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.

                    R Rarity
                    Torrential Tribute
                    R Rarity
                    Torrential Tribute
                    R Rarity
                    Torrential Tribute
                    Trap Normal
                    Torrential Tribute

                      When a monster(s) is Summoned: Destroy all monsters on the field.

                      SR Rarity
                      Trap Trick
                      SR Rarity
                      Trap Trick
                      SR Rarity
                      Trap Trick
                      Trap Normal
                      Trap Trick

                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                        Extra Deck

                        UR Rarity
                        Elder Entity N'tss
                        UR Rarity
                        Elder Entity N'tss
                        UR Rarity
                        Elder Entity N'tss
                        LIGHT 4
                        Elder Entity N'tss
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                        SR Rarity
                        Drill Driver Vespenato
                        SR Rarity
                        Drill Driver Vespenato
                        SR Rarity
                        Drill Driver Vespenato
                        EARTH
                        Drill Driver Vespenato
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.

                        R Rarity
                        Zoodiac Boarbow
                        R Rarity
                        Zoodiac Boarbow
                        R Rarity
                        Zoodiac Boarbow
                        EARTH
                        Zoodiac Boarbow
                        • ATK:

                        • -1

                        • DEF:

                        • -1


                        5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.

                        N Rarity
                        Zoodiac Chakanine
                        N Rarity
                        Zoodiac Chakanine
                        N Rarity
                        Zoodiac Chakanine
                        EARTH
                        Zoodiac Chakanine
                        • ATK:

                        • -1

                        • DEF:

                        • -1


                        2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.

                        R Rarity
                        Zoodiac Tigermortar
                        R Rarity
                        Zoodiac Tigermortar
                        R Rarity
                        Zoodiac Tigermortar
                        EARTH
                        Zoodiac Tigermortar
                        • ATK:

                        • -1

                        • DEF:

                        • -1


                        3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.

                        Need 9 UR

                        UR Rarity
                        Subterror Guru
                        UR Rarity
                        Subterror Guru
                        UR Rarity
                        Subterror Guru
                        UR Rarity
                        Elder Entity N'tss
                        UR Rarity
                        Called by the Grave
                        UR Rarity
                        Called by the Grave
                         Rarity
                        Dominus Purge
                         Rarity
                        Dominus Purge
                         Rarity
                        Dominus Purge

                        Main: 40 Extra: 11

                        N Rarity
                        3 cardSubterror Fiendess
                        N Rarity
                        3 cardSubterror Fiendess
                        Subterror Fiendess
                        EARTH 1
                        Subterror Fiendess
                        • ATK:

                        • 800

                        • DEF:

                        • 500


                        When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


                        N Rarity
                        1 cardSubterror Nemesis Archer
                        N Rarity
                        1 cardSubterror Nemesis Archer
                        Subterror Nemesis Archer
                        EARTH 3
                        Subterror Nemesis Archer
                        • ATK:

                        • 1600

                        • DEF:

                        • 1400


                        At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


                        N Rarity
                        1 cardSubterror Behemoth Stygokraken
                        N Rarity
                        1 cardSubterror Behemoth Stygokraken
                        Subterror Behemoth Stygokraken
                        EARTH 5
                        Subterror Behemoth Stygokraken
                        • ATK:

                        • 1400

                        • DEF:

                        • 2600


                        FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


                        UR Rarity
                        3 cardSubterror Guru
                        UR Rarity
                        3 cardSubterror Guru
                        Subterror Guru
                        EARTH 4
                        Subterror Guru
                        • ATK:

                        • 1600

                        • DEF:

                        • 1800


                        FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


                        UR Rarity
                        2 cardCalled by the Grave
                        UR Rarity
                        2 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          SR Rarity
                          1 cardPot of Desires
                          SR Rarity
                          1 cardPot of Desires
                          Pot of Desires
                          Spell Normal
                          Pot of Desires

                            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                            Tag(s):

                            SR Rarity
                            1 cardPot of Duality
                            SR Rarity
                            1 cardPot of Duality
                            Pot of Duality
                            Spell Normal
                            Pot of Duality

                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                              Tag(s):

                              SR Rarity
                              1 cardPot of Extravagance
                              SR Rarity
                              1 cardPot of Extravagance
                              Pot of Extravagance
                              Spell Normal
                              Pot of Extravagance

                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                Tag(s):

                                N Rarity
                                1 cardSubterror Cave Clash
                                N Rarity
                                1 cardSubterror Cave Clash
                                Subterror Cave Clash
                                Spell Continuous
                                Subterror Cave Clash

                                  All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.


                                  SR Rarity
                                  3 cardThe Hidden City
                                  SR Rarity
                                  3 cardThe Hidden City
                                  The Hidden City
                                  Spell Field
                                  The Hidden City

                                    When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                    R Rarity
                                    3 cardDogmatika Punishment
                                    R Rarity
                                    3 cardDogmatika Punishment
                                    Dogmatika Punishment
                                    Trap Normal
                                    Dogmatika Punishment

                                      Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                       Rarity
                                      3 cardDominus Purge
                                       Rarity
                                      3 cardDominus Purge
                                      Dominus Purge
                                      Trap Normal
                                      Dominus Purge

                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                        R Rarity
                                        3 cardFloodgate Trap Hole
                                        R Rarity
                                        3 cardFloodgate Trap Hole
                                        Floodgate Trap Hole
                                        Trap Normal
                                        Floodgate Trap Hole

                                          When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                          SR Rarity
                                          3 cardIce Dragon's Prison
                                          SR Rarity
                                          3 cardIce Dragon's Prison
                                          Ice Dragon's Prison
                                          Trap Normal
                                          Ice Dragon's Prison

                                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                            SR Rarity
                                            3 cardSolemn Warning
                                            SR Rarity
                                            3 cardSolemn Warning
                                            Solemn Warning
                                            Trap Counter
                                            Solemn Warning

                                              When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                              Tag(s):

                                              R Rarity
                                              2 cardSubterror Final Battle
                                              R Rarity
                                              2 cardSubterror Final Battle
                                              Subterror Final Battle
                                              Trap Normal
                                              Subterror Final Battle

                                                Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                                R Rarity
                                                3 cardTorrential Tribute
                                                R Rarity
                                                3 cardTorrential Tribute
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                  SR Rarity
                                                  3 cardTrap Trick
                                                  SR Rarity
                                                  3 cardTrap Trick
                                                  Trap Trick
                                                  Trap Normal
                                                  Trap Trick

                                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                    UR Rarity
                                                    1 cardElder Entity N'tss
                                                    UR Rarity
                                                    1 cardElder Entity N'tss
                                                    Elder Entity N'tss
                                                    LIGHT 4
                                                    Elder Entity N'tss
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1200


                                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                    SR Rarity
                                                    2 cardDrill Driver Vespenato
                                                    SR Rarity
                                                    2 cardDrill Driver Vespenato
                                                    Drill Driver Vespenato
                                                    EARTH
                                                    Drill Driver Vespenato
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2100


                                                    2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


                                                    SR Rarity
                                                    1 cardNumber 60: Dugares the Timeless
                                                    SR Rarity
                                                    1 cardNumber 60: Dugares the Timeless
                                                    Number 60: Dugares the Timeless
                                                    FIRE
                                                    Number 60: Dugares the Timeless
                                                    • ATK:

                                                    • 1200

                                                    • DEF:

                                                    • 1200


                                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                    R Rarity
                                                    2 cardZoodiac Boarbow
                                                    R Rarity
                                                    2 cardZoodiac Boarbow
                                                    Zoodiac Boarbow
                                                    EARTH
                                                    Zoodiac Boarbow
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                                                    N Rarity
                                                    3 cardZoodiac Chakanine
                                                    N Rarity
                                                    3 cardZoodiac Chakanine
                                                    Zoodiac Chakanine
                                                    EARTH
                                                    Zoodiac Chakanine
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                                                    R Rarity
                                                    2 cardZoodiac Tigermortar
                                                    R Rarity
                                                    2 cardZoodiac Tigermortar
                                                    Zoodiac Tigermortar
                                                    EARTH
                                                    Zoodiac Tigermortar
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.



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