Subterror Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

N Rarity
Subterror Fiendess
N Rarity
Subterror Fiendess
N Rarity
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

UR Rarity
Subterror Guru
UR Rarity
Subterror Guru
UR Rarity
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Cosmic Cyclone
SR Rarity
Cosmic Cyclone
SR Rarity
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      UR Rarity
      Necrovalley
      UR Rarity
      Necrovalley
      UR Rarity
      Necrovalley
      Spell Field
      Necrovalley

        All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

        SR Rarity
        Pot of Duality
        SR Rarity
        Pot of Duality
        SR Rarity
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



          Tag(s):

          SR Rarity
          Pot of Extravagance
          SR Rarity
          Pot of Extravagance
          SR Rarity
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



            Tag(s):

            SR Rarity
            Pot of Prosperity
            SR Rarity
            Pot of Prosperity
            SR Rarity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



              Tag(s):

              SR Rarity
              The Hidden City
              SR Rarity
              The Hidden City
              SR Rarity
              The Hidden City
              Spell Field
              The Hidden City

                When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

                UR Rarity
                Big Welcome Labrynth
                UR Rarity
                Big Welcome Labrynth
                UR Rarity
                Big Welcome Labrynth
                Trap Normal
                Big Welcome Labrynth

                  Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

                  UR Rarity
                  Crackdown
                  UR Rarity
                  Crackdown
                  UR Rarity
                  Crackdown
                  Trap Continuous
                  Crackdown

                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.



                    Tag(s):

                    UR Rarity
                    Destructive Daruma Karma Cannon
                    UR Rarity
                    Destructive Daruma Karma Cannon
                    UR Rarity
                    Destructive Daruma Karma Cannon
                    Trap Normal
                    Destructive Daruma Karma Cannon

                      Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                      R Rarity
                      Dogmatika Punishment
                      R Rarity
                      Dogmatika Punishment
                      R Rarity
                      Dogmatika Punishment
                      Trap Normal
                      Dogmatika Punishment

                        Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                        SR Rarity
                        Gozen Match
                        SR Rarity
                        Gozen Match
                        SR Rarity
                        Gozen Match
                        Trap Continuous
                        Gozen Match

                          Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                          SR Rarity
                          Imperial Iron Wall
                          SR Rarity
                          Imperial Iron Wall
                          SR Rarity
                          Imperial Iron Wall
                          Trap Continuous
                          Imperial Iron Wall

                            Neither player can banish cards.

                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                              UR Rarity
                              Metaverse
                              UR Rarity
                              Metaverse
                              UR Rarity
                              Metaverse
                              Trap Normal
                              Metaverse

                                Take 1 Field Spell from your Deck, and either activate it or add it to your hand.



                                Tag(s):

                                SR Rarity
                                Skill Drain
                                SR Rarity
                                Skill Drain
                                SR Rarity
                                Skill Drain
                                Trap Continuous
                                Skill Drain

                                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                  UR Rarity
                                  Solemn Judgment
                                  UR Rarity
                                  Solemn Judgment
                                  UR Rarity
                                  Solemn Judgment
                                  Trap Counter
                                  Solemn Judgment

                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                    Tag(s):

                                    UR Rarity
                                    Solemn Strike
                                    UR Rarity
                                    Solemn Strike
                                    UR Rarity
                                    Solemn Strike
                                    Trap Counter
                                    Solemn Strike

                                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                      Tag(s):

                                      R Rarity
                                      Subterror Final Battle
                                      R Rarity
                                      Subterror Final Battle
                                      R Rarity
                                      Subterror Final Battle
                                      Trap Normal
                                      Subterror Final Battle

                                        Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.

                                        UR Rarity
                                        There Can Be Only One
                                        UR Rarity
                                        There Can Be Only One
                                        UR Rarity
                                        There Can Be Only One
                                        Trap Continuous
                                        There Can Be Only One

                                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                          Extra Deck

                                          UR Rarity
                                          Elder Entity N'tss
                                          UR Rarity
                                          Elder Entity N'tss
                                          UR Rarity
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                          UR Rarity
                                          Five-Headed Dragon
                                          UR Rarity
                                          Five-Headed Dragon
                                          UR Rarity
                                          Five-Headed Dragon
                                          DARK 12
                                          Five-Headed Dragon
                                          • ATK:

                                          • 5000

                                          • DEF:

                                          • 5000


                                          5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.

                                          UR Rarity
                                          Accesscode Talker
                                          UR Rarity
                                          Accesscode Talker
                                          UR Rarity
                                          Accesscode Talker
                                          DARK
                                          Accesscode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Bottom

                                          Right


                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                          Tag(s):

                                          SR Rarity
                                          Aussa the Earth Charmer, Immovable
                                          SR Rarity
                                          Aussa the Earth Charmer, Immovable
                                          SR Rarity
                                          Aussa the Earth Charmer, Immovable
                                          EARTH
                                          Aussa the Earth Charmer, Immovable
                                          • ATK:

                                          • 1850

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

                                          SR Rarity
                                          Dharc the Dark Charmer, Gloomy
                                          SR Rarity
                                          Dharc the Dark Charmer, Gloomy
                                          SR Rarity
                                          Dharc the Dark Charmer, Gloomy
                                          DARK
                                          Dharc the Dark Charmer, Gloomy
                                          • ATK:

                                          • 1850

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                          UR Rarity
                                          Mekk-Knight Crusadia Avramax
                                          UR Rarity
                                          Mekk-Knight Crusadia Avramax
                                          UR Rarity
                                          Mekk-Knight Crusadia Avramax
                                          LIGHT
                                          Mekk-Knight Crusadia Avramax
                                          • ATK:

                                          • 3000

                                          • LINK-4

                                          Link Arrow:

                                          Left

                                          Bottom-Left

                                          Bottom-Right

                                          Right


                                          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

                                          UR Rarity
                                          Relinquished Anima
                                          UR Rarity
                                          Relinquished Anima
                                          UR Rarity
                                          Relinquished Anima
                                          DARK
                                          Relinquished Anima
                                          • ATK:

                                          • 0

                                          • LINK-1

                                          Link Arrow:

                                          Top


                                          1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                                          UR Rarity
                                          Selene, Queen of the Master Magicians
                                          UR Rarity
                                          Selene, Queen of the Master Magicians
                                          UR Rarity
                                          Selene, Queen of the Master Magicians
                                          LIGHT
                                          Selene, Queen of the Master Magicians
                                          • ATK:

                                          • 1850

                                          • LINK-3

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                                          SR Rarity
                                          Striker Dragon
                                          SR Rarity
                                          Striker Dragon
                                          SR Rarity
                                          Striker Dragon
                                          DARK
                                          Striker Dragon
                                          • ATK:

                                          • 1000

                                          • LINK-1

                                          Link Arrow:

                                          Left


                                          1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.

                                          UR Rarity
                                          PSY-Framelord Omega
                                          UR Rarity
                                          PSY-Framelord Omega
                                          UR Rarity
                                          PSY-Framelord Omega
                                          LIGHT 8
                                          PSY-Framelord Omega
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2200


                                          1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                                          SR Rarity
                                          Wind Pegasus @Ignister
                                          SR Rarity
                                          Wind Pegasus @Ignister
                                          SR Rarity
                                          Wind Pegasus @Ignister
                                          WIND 7
                                          Wind Pegasus @Ignister
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 1500


                                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.

                                          UR Rarity
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          UR Rarity
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          UR Rarity
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                          Tag(s):

                                          SR Rarity
                                          Downerd Magician
                                          SR Rarity
                                          Downerd Magician
                                          SR Rarity
                                          Downerd Magician
                                          DARK
                                          Downerd Magician
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 200


                                          2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                          SR Rarity
                                          Lyrilusc - Assembled Nightingale
                                          SR Rarity
                                          Lyrilusc - Assembled Nightingale
                                          SR Rarity
                                          Lyrilusc - Assembled Nightingale
                                          WIND
                                          Lyrilusc - Assembled Nightingale
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.

                                          Need 25 UR

                                          UR Rarity
                                          Dimension Shifter2 card
                                          UR Rarity
                                          Maxx "C"3 card
                                          UR Rarity
                                          Nibiru, the Primal Being3 card
                                          UR Rarity
                                          Subterror Guru3 card
                                          UR Rarity
                                          Elder Entity N'tss2 card
                                          UR Rarity
                                          Five-Headed Dragon1 card
                                          UR Rarity
                                          Garura, Wings of Resonant Life2 card
                                          UR Rarity
                                          Relinquished Anima1 card
                                          UR Rarity
                                          S:P Little Knight1 card
                                          UR Rarity
                                          Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                          UR Rarity
                                          Evilswarm Exciton Knight1 card
                                          UR Rarity
                                          Harpie's Feather Duster1 card
                                          UR Rarity
                                          Super Polymerization2 card
                                          UR Rarity
                                          Destructive Daruma Karma Cannon1 card
                                          UR Rarity
                                          There Can Be Only One1 card

                                          Main: 40 Extra: 15

                                          UR Rarity
                                          2 cardDimension Shifter
                                          UR Rarity
                                          2 cardDimension Shifter
                                          Dimension Shifter
                                          DARK 6
                                          Dimension Shifter
                                          • ATK:

                                          • 1200

                                          • DEF:

                                          • 2200


                                          If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                          UR Rarity
                                          3 cardMaxx "C"
                                          UR Rarity
                                          3 cardMaxx "C"
                                          Maxx "C"
                                          EARTH 2
                                          Maxx "C"
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 200


                                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                          UR Rarity
                                          3 cardNibiru, the Primal Being
                                          UR Rarity
                                          3 cardNibiru, the Primal Being
                                          Nibiru, the Primal Being
                                          LIGHT 11
                                          Nibiru, the Primal Being
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 600


                                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                          N Rarity
                                          3 cardSubterror Fiendess
                                          N Rarity
                                          3 cardSubterror Fiendess
                                          Subterror Fiendess
                                          EARTH 1
                                          Subterror Fiendess
                                          • ATK:

                                          • 800

                                          • DEF:

                                          • 500


                                          When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


                                          N Rarity
                                          1 cardSubterror Nemesis Archer
                                          N Rarity
                                          1 cardSubterror Nemesis Archer
                                          Subterror Nemesis Archer
                                          EARTH 3
                                          Subterror Nemesis Archer
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1400


                                          At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


                                          SR Rarity
                                          1 cardSubterror Behemoth Umastryx
                                          SR Rarity
                                          1 cardSubterror Behemoth Umastryx
                                          Subterror Behemoth Umastryx
                                          EARTH 7
                                          Subterror Behemoth Umastryx
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 2700


                                          FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.


                                          UR Rarity
                                          3 cardSubterror Guru
                                          UR Rarity
                                          3 cardSubterror Guru
                                          Subterror Guru
                                          EARTH 4
                                          Subterror Guru
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1800


                                          FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


                                          UR Rarity
                                          1 cardHarpie's Feather Duster
                                          UR Rarity
                                          1 cardHarpie's Feather Duster
                                          Harpie's Feather Duster
                                          Spell Normal
                                          Harpie's Feather Duster

                                            Destroy all Spell and Trap Cards your opponent controls.




                                            Tag(s):

                                            SR Rarity
                                            1 cardPot of Duality
                                            SR Rarity
                                            1 cardPot of Duality
                                            Pot of Duality
                                            Spell Normal
                                            Pot of Duality

                                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                              Tag(s):

                                              SR Rarity
                                              1 cardPot of Extravagance
                                              SR Rarity
                                              1 cardPot of Extravagance
                                              Pot of Extravagance
                                              Spell Normal
                                              Pot of Extravagance

                                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                Tag(s):

                                                SR Rarity
                                                1 cardPot of Prosperity
                                                SR Rarity
                                                1 cardPot of Prosperity
                                                Pot of Prosperity
                                                Spell Normal
                                                Pot of Prosperity

                                                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                  Tag(s):

                                                  N Rarity
                                                  1 cardSubterror Cave Clash
                                                  N Rarity
                                                  1 cardSubterror Cave Clash
                                                  Subterror Cave Clash
                                                  Spell Continuous
                                                  Subterror Cave Clash

                                                    All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.


                                                    UR Rarity
                                                    2 cardSuper Polymerization
                                                    UR Rarity
                                                    2 cardSuper Polymerization
                                                    Super Polymerization
                                                    Spell Quick
                                                    Super Polymerization

                                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                      Tag(s):

                                                      SR Rarity
                                                      3 cardThe Hidden City
                                                      SR Rarity
                                                      3 cardThe Hidden City
                                                      The Hidden City
                                                      Spell Field
                                                      The Hidden City

                                                        When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                                        SR Rarity
                                                        1 cardAnti-Spell Fragrance
                                                        SR Rarity
                                                        1 cardAnti-Spell Fragrance
                                                        Anti-Spell Fragrance
                                                        Trap Continuous
                                                        Anti-Spell Fragrance

                                                          Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                          UR Rarity
                                                          1 cardDestructive Daruma Karma Cannon
                                                          UR Rarity
                                                          1 cardDestructive Daruma Karma Cannon
                                                          Destructive Daruma Karma Cannon
                                                          Trap Normal
                                                          Destructive Daruma Karma Cannon

                                                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                            R Rarity
                                                            2 cardDogmatika Punishment
                                                            R Rarity
                                                            2 cardDogmatika Punishment
                                                            Dogmatika Punishment
                                                            Trap Normal
                                                            Dogmatika Punishment

                                                              Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                              SR Rarity
                                                              3 cardEvenly Matched
                                                              SR Rarity
                                                              3 cardEvenly Matched
                                                              Evenly Matched
                                                              Trap Normal
                                                              Evenly Matched

                                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                SR Rarity
                                                                1 cardGozen Match
                                                                SR Rarity
                                                                1 cardGozen Match
                                                                Gozen Match
                                                                Trap Continuous
                                                                Gozen Match

                                                                  Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                  SR Rarity
                                                                  1 cardRivalry of Warlords
                                                                  SR Rarity
                                                                  1 cardRivalry of Warlords
                                                                  Rivalry of Warlords
                                                                  Trap Continuous
                                                                  Rivalry of Warlords

                                                                    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                    R Rarity
                                                                    2 cardSubterror Final Battle
                                                                    R Rarity
                                                                    2 cardSubterror Final Battle
                                                                    Subterror Final Battle
                                                                    Trap Normal
                                                                    Subterror Final Battle

                                                                      Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                                                      UR Rarity
                                                                      1 cardThere Can Be Only One
                                                                      UR Rarity
                                                                      1 cardThere Can Be Only One
                                                                      There Can Be Only One
                                                                      Trap Continuous
                                                                      There Can Be Only One

                                                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                        N Rarity
                                                                        2 cardWitch's Strike
                                                                        N Rarity
                                                                        2 cardWitch's Strike
                                                                        Witch's Strike
                                                                        Trap Normal
                                                                        Witch's Strike

                                                                          If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.


                                                                          R Rarity
                                                                          1 cardEarth Golem @Ignister
                                                                          R Rarity
                                                                          1 cardEarth Golem @Ignister
                                                                          Earth Golem @Ignister
                                                                          EARTH 7
                                                                          Earth Golem @Ignister
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                                          UR Rarity
                                                                          2 cardElder Entity N'tss
                                                                          UR Rarity
                                                                          2 cardElder Entity N'tss
                                                                          Elder Entity N'tss
                                                                          LIGHT 4
                                                                          Elder Entity N'tss
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 1200


                                                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                          UR Rarity
                                                                          1 cardFive-Headed Dragon
                                                                          UR Rarity
                                                                          1 cardFive-Headed Dragon
                                                                          Five-Headed Dragon
                                                                          DARK 12
                                                                          Five-Headed Dragon
                                                                          • ATK:

                                                                          • 5000

                                                                          • DEF:

                                                                          • 5000


                                                                          5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                                          UR Rarity
                                                                          2 cardGarura, Wings of Resonant Life
                                                                          UR Rarity
                                                                          2 cardGarura, Wings of Resonant Life
                                                                          Garura, Wings of Resonant Life
                                                                          DARK 6
                                                                          Garura, Wings of Resonant Life
                                                                          • ATK:

                                                                          • 1500

                                                                          • DEF:

                                                                          • 2400


                                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                          SR Rarity
                                                                          1 cardMudragon of the Swamp
                                                                          SR Rarity
                                                                          1 cardMudragon of the Swamp
                                                                          Mudragon of the Swamp
                                                                          WATER 4
                                                                          Mudragon of the Swamp
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 1600


                                                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                          SR Rarity
                                                                          1 cardPredaplant Dragostapelia
                                                                          SR Rarity
                                                                          1 cardPredaplant Dragostapelia
                                                                          Predaplant Dragostapelia
                                                                          DARK 8
                                                                          Predaplant Dragostapelia
                                                                          • ATK:

                                                                          • 2700

                                                                          • DEF:

                                                                          • 1900


                                                                          1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                          SR Rarity
                                                                          1 cardPredaplant Triphyoverutum
                                                                          SR Rarity
                                                                          1 cardPredaplant Triphyoverutum
                                                                          Predaplant Triphyoverutum
                                                                          DARK 9
                                                                          Predaplant Triphyoverutum
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                                          SR Rarity
                                                                          1 cardStarving Venom Fusion Dragon
                                                                          SR Rarity
                                                                          1 cardStarving Venom Fusion Dragon
                                                                          Starving Venom Fusion Dragon
                                                                          DARK 8
                                                                          Starving Venom Fusion Dragon
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2000


                                                                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                          SR Rarity
                                                                          1 cardAussa the Earth Charmer, Immovable
                                                                          SR Rarity
                                                                          1 cardAussa the Earth Charmer, Immovable
                                                                          Aussa the Earth Charmer, Immovable
                                                                          EARTH
                                                                          Aussa the Earth Charmer, Immovable
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                          UR Rarity
                                                                          1 cardRelinquished Anima
                                                                          UR Rarity
                                                                          1 cardRelinquished Anima
                                                                          Relinquished Anima
                                                                          DARK
                                                                          Relinquished Anima
                                                                          • ATK:

                                                                          • 0

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Top


                                                                          1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          S:P Little Knight
                                                                          DARK
                                                                          S:P Little Knight
                                                                          • ATK:

                                                                          • 1600

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Right


                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                          UR Rarity
                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                          UR Rarity
                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                          LIGHT
                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          1 cardEvilswarm Exciton Knight
                                                                          UR Rarity
                                                                          1 cardEvilswarm Exciton Knight
                                                                          Evilswarm Exciton Knight
                                                                          LIGHT
                                                                          Evilswarm Exciton Knight
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 0


                                                                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.



                                                                          SUBTERROR Decks in MASTER DUEL

                                                                          Top Packs & Boxes used








                                                                          https://metaduelist.com/
                                                                          Top