Subterror Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Subterror Fiendess
N Rarity
Subterror Fiendess
N Rarity
Subterror Fiendess
EARTH 1
Subterror Fiendess
  • ATK:

  • 800

  • DEF:

  • 500


When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.

N Rarity
Subterror Nemesis Archer
N Rarity
Subterror Nemesis Archer
N Rarity
Subterror Nemesis Archer
EARTH 3
Subterror Nemesis Archer
  • ATK:

  • 1600

  • DEF:

  • 1400


At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.

N Rarity
Subterror Nemesis Defender
N Rarity
Subterror Nemesis Defender
N Rarity
Subterror Nemesis Defender
EARTH 2
Subterror Nemesis Defender
  • ATK:

  • 100

  • DEF:

  • 2000


During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.

SR Rarity
Subterror Nemesis Warrior
SR Rarity
Subterror Nemesis Warrior
SR Rarity
Subterror Nemesis Warrior
EARTH 4
Subterror Nemesis Warrior
  • ATK:

  • 1800

  • DEF:

  • 1200


During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn.

N Rarity
Subterror Behemoth Dragossuary
N Rarity
Subterror Behemoth Dragossuary
N Rarity
Subterror Behemoth Dragossuary
EARTH 6
Subterror Behemoth Dragossuary
  • ATK:

  • 2400

  • DEF:

  • 1600


FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

N Rarity
Subterror Behemoth Phospheroglacier
N Rarity
Subterror Behemoth Phospheroglacier
N Rarity
Subterror Behemoth Phospheroglacier
EARTH 8
Subterror Behemoth Phospheroglacier
  • ATK:

  • 2600

  • DEF:

  • 2500


FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect of "Subterror Behemoth Phospheroglacier" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

R Rarity
Subterror Behemoth Speleogeist
R Rarity
Subterror Behemoth Speleogeist
R Rarity
Subterror Behemoth Speleogeist
EARTH 11
Subterror Behemoth Speleogeist
  • ATK:

  • 3000

  • DEF:

  • 1400


FLIP: You can target 1 monster on the field; change it to face-up Attack Position if it is in Defense Position, also change its ATK to 0. You can only use this effect of "Subterror Behemoth Speleogeist" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

SR Rarity
Subterror Behemoth Stalagmo
SR Rarity
Subterror Behemoth Stalagmo
SR Rarity
Subterror Behemoth Stalagmo
EARTH 10
Subterror Behemoth Stalagmo
  • ATK:

  • 2800

  • DEF:

  • 2100


FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

N Rarity
Subterror Behemoth Stygokraken
N Rarity
Subterror Behemoth Stygokraken
N Rarity
Subterror Behemoth Stygokraken
EARTH 5
Subterror Behemoth Stygokraken
  • ATK:

  • 1400

  • DEF:

  • 2600


FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

R Rarity
Subterror Behemoth Ultramafus
R Rarity
Subterror Behemoth Ultramafus
R Rarity
Subterror Behemoth Ultramafus
EARTH 12
Subterror Behemoth Ultramafus
  • ATK:

  • 3000

  • DEF:

  • 1800


FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

SR Rarity
Subterror Behemoth Umastryx
SR Rarity
Subterror Behemoth Umastryx
SR Rarity
Subterror Behemoth Umastryx
EARTH 7
Subterror Behemoth Umastryx
  • ATK:

  • 2000

  • DEF:

  • 2700


FLIP: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Subterror Behemoth Umastryx" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

N Rarity
Subterror Behemoth Voltelluric
N Rarity
Subterror Behemoth Voltelluric
N Rarity
Subterror Behemoth Voltelluric
EARTH 9
Subterror Behemoth Voltelluric
  • ATK:

  • 1900

  • DEF:

  • 3000


FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.

UR Rarity
Subterror Guru
UR Rarity
Subterror Guru
UR Rarity
Subterror Guru
EARTH 4
Subterror Guru
  • ATK:

  • 1600

  • DEF:

  • 1800


FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Monster Reborn
UR Rarity
Monster Reborn
UR Rarity
Monster Reborn
Spell Normal
Monster Reborn

    Target 1 monster in either GY; Special Summon it.



    Tag(s):

    SR Rarity
    Pot of Avarice
    SR Rarity
    Pot of Avarice
    SR Rarity
    Pot of Avarice
    Spell Normal
    Pot of Avarice

      Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



      Tag(s):

      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      SR Rarity
      Pot of Desires
      Spell Normal
      Pot of Desires

        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



        Tag(s):

        SR Rarity
        Pot of Duality
        SR Rarity
        Pot of Duality
        SR Rarity
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



          Tag(s):

          SR Rarity
          Pot of Extravagance
          SR Rarity
          Pot of Extravagance
          SR Rarity
          Pot of Extravagance
          Spell Normal
          Pot of Extravagance

            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



            Tag(s):

            SR Rarity
            Pot of Prosperity
            SR Rarity
            Pot of Prosperity
            SR Rarity
            Pot of Prosperity
            Spell Normal
            Pot of Prosperity

              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



              Tag(s):

              R Rarity
              Shard of Greed
              R Rarity
              Shard of Greed
              R Rarity
              Shard of Greed
              Spell Continuous
              Shard of Greed

                Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.

                N Rarity
                Subterror Cave Clash
                N Rarity
                Subterror Cave Clash
                N Rarity
                Subterror Cave Clash
                Spell Continuous
                Subterror Cave Clash

                  All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.

                  SR Rarity
                  The Hidden City
                  SR Rarity
                  The Hidden City
                  SR Rarity
                  The Hidden City
                  Spell Field
                  The Hidden City

                    When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

                    R Rarity
                    Jar of Greed
                    R Rarity
                    Jar of Greed
                    R Rarity
                    Jar of Greed
                    Trap Normal
                    Jar of Greed

                      Draw 1 card.

                      R Rarity
                      Magic Jammer
                      R Rarity
                      Magic Jammer
                      R Rarity
                      Magic Jammer
                      Trap Counter
                      Magic Jammer

                        When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

                        SR Rarity
                        Reckless Greed
                        SR Rarity
                        Reckless Greed
                        SR Rarity
                        Reckless Greed
                        Trap Normal
                        Reckless Greed

                          Draw 2 cards and skip your next 2 Draw Phases.

                          N Rarity
                          Subterror Behemoth Burrowing
                          N Rarity
                          Subterror Behemoth Burrowing
                          N Rarity
                          Subterror Behemoth Burrowing
                          Trap Normal
                          Subterror Behemoth Burrowing

                            You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.

                            R Rarity
                            Subterror Final Battle
                            R Rarity
                            Subterror Final Battle
                            R Rarity
                            Subterror Final Battle
                            Trap Normal
                            Subterror Final Battle

                              Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.

                              R Rarity
                              Subterror Succession
                              R Rarity
                              Subterror Succession
                              R Rarity
                              Subterror Succession
                              Trap Normal
                              Subterror Succession

                                Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY. ● Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY. You can only activate 1 "Subterror Succession" per turn.

                                Extra Deck

                                UR Rarity
                                I:P Masquerena
                                UR Rarity
                                I:P Masquerena
                                UR Rarity
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                UR Rarity
                                Knightmare Unicorn
                                UR Rarity
                                Knightmare Unicorn
                                UR Rarity
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                UR Rarity
                                Subterror Behemoth Fiendess
                                UR Rarity
                                Subterror Behemoth Fiendess
                                UR Rarity
                                Subterror Behemoth Fiendess
                                EARTH
                                Subterror Behemoth Fiendess
                                • ATK:

                                • 2000

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.

                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                Tag(s):

                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                Need 39 UR

                                 Rarity
                                Fiendsmith Engraver2 card
                                UR Rarity
                                Lord of the Heavenly Prison1 card
                                UR Rarity
                                Maxx "C"2 card
                                UR Rarity
                                Subterror Guru3 card
                                 Rarity
                                Fiendsmith's Desirae1 card
                                 Rarity
                                Fiendsmith's Lacrima1 card
                                UR Rarity
                                Red-Eyes Dark Dragoon1 card
                                 Rarity
                                Fiendsmith's Requiem1 card
                                 Rarity
                                Fiendsmith's Sequence1 card
                                UR Rarity
                                Knightmare Unicorn1 card
                                UR Rarity
                                Linkuriboh1 card
                                UR Rarity
                                Moon of the Closed Heaven1 card
                                UR Rarity
                                Predaplant Verte Anaconda1 card
                                UR Rarity
                                S:P Little Knight1 card
                                UR Rarity
                                Underworld Goddess of the Closed World1 card
                                UR Rarity
                                Dark Magician1 card
                                UR Rarity
                                Red-Eyes Black Dragon1 card
                                UR Rarity
                                Ash Blossom & Joyous Spring3 card
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                UR Rarity
                                Called by the Grave2 card
                                UR Rarity
                                Crossout Designator1 card
                                 Rarity
                                Fiendsmith's Tract1 card
                                UR Rarity
                                Forbidden Droplet1 card
                                UR Rarity
                                Harpie's Feather Duster1 card
                                UR Rarity
                                Destructive Daruma Karma Cannon2 card
                                UR Rarity
                                Infinite Impermanence3 card
                                UR Rarity
                                Solemn Judgment1 card
                                UR Rarity
                                Solemn Strike1 card
                                UR Rarity
                                There Can Be Only One1 card

                                Main: 46 Extra: 15

                                SR Rarity
                                1 cardDroll & Lock Bird
                                SR Rarity
                                1 cardDroll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                N Rarity
                                1 cardFabled Lurrie
                                N Rarity
                                1 cardFabled Lurrie
                                Fabled Lurrie
                                LIGHT 1
                                Fabled Lurrie
                                • ATK:

                                • 200

                                • DEF:

                                • 400


                                When this card is discarded to the Graveyard, Special Summon it.


                                 Rarity
                                2 cardFiendsmith Engraver
                                 Rarity
                                2 cardFiendsmith Engraver
                                Fiendsmith Engraver
                                LIGHT 6
                                Fiendsmith Engraver
                                • ATK:

                                • 1800

                                • DEF:

                                • 2400


                                You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                UR Rarity
                                1 cardLord of the Heavenly Prison
                                UR Rarity
                                1 cardLord of the Heavenly Prison
                                Lord of the Heavenly Prison
                                DARK 10
                                Lord of the Heavenly Prison
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                                UR Rarity
                                2 cardMaxx "C"
                                UR Rarity
                                2 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                N Rarity
                                3 cardSubterror Fiendess
                                N Rarity
                                3 cardSubterror Fiendess
                                Subterror Fiendess
                                EARTH 1
                                Subterror Fiendess
                                • ATK:

                                • 800

                                • DEF:

                                • 500


                                When your opponent activates a card or effect (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Subterror" monster you control; negate the activation, then change the targeted monster to face-down Defense Position. You can target 1 face-up monster you control; change it to face-down Defense Position, and if you do, Special Summon 1 "Subterror" monster from your hand or GY, in face-up or face-down Defense Position. You can only use each effect of "Subterror Fiendess" once per turn.


                                N Rarity
                                1 cardSubterror Nemesis Archer
                                N Rarity
                                1 cardSubterror Nemesis Archer
                                Subterror Nemesis Archer
                                EARTH 3
                                Subterror Nemesis Archer
                                • ATK:

                                • 1600

                                • DEF:

                                • 1400


                                At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.


                                UR Rarity
                                3 cardSubterror Guru
                                UR Rarity
                                3 cardSubterror Guru
                                Subterror Guru
                                EARTH 4
                                Subterror Guru
                                • ATK:

                                • 1600

                                • DEF:

                                • 1800


                                FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.


                                UR Rarity
                                1 cardDark Magician
                                UR Rarity
                                1 cardDark Magician
                                Dark Magician
                                DARK 7
                                Dark Magician
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                ''The ultimate wizard in terms of attack and defense.''


                                UR Rarity
                                1 cardRed-Eyes Black Dragon
                                UR Rarity
                                1 cardRed-Eyes Black Dragon
                                Red-Eyes Black Dragon
                                DARK 7
                                Red-Eyes Black Dragon
                                • ATK:

                                • 2400

                                • DEF:

                                • 2000


                                ''A ferocious dragon with a deadly attack.''


                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                UR Rarity
                                2 cardCalled by the Grave
                                UR Rarity
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  UR Rarity
                                  1 cardCrossout Designator
                                  UR Rarity
                                  1 cardCrossout Designator
                                  Crossout Designator
                                  Spell Quick
                                  Crossout Designator

                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                    Tag(s):

                                     Rarity
                                    1 cardFiendsmith's Tract
                                     Rarity
                                    1 cardFiendsmith's Tract
                                    Fiendsmith's Tract
                                    Spell Normal
                                    Fiendsmith's Tract

                                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                      UR Rarity
                                      1 cardForbidden Droplet
                                      UR Rarity
                                      1 cardForbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        UR Rarity
                                        1 cardHarpie's Feather Duster
                                        Harpie's Feather Duster
                                        Spell Normal
                                        Harpie's Feather Duster

                                          Destroy all Spell and Trap Cards your opponent controls.




                                          Tag(s):

                                          SR Rarity
                                          3 cardRed-Eyes Fusion
                                          SR Rarity
                                          3 cardRed-Eyes Fusion
                                          Red-Eyes Fusion
                                          Spell Normal
                                          Red-Eyes Fusion

                                            Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                                            N Rarity
                                            1 cardSubterror Cave Clash
                                            N Rarity
                                            1 cardSubterror Cave Clash
                                            Subterror Cave Clash
                                            Spell Continuous
                                            Subterror Cave Clash

                                              All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.


                                              SR Rarity
                                              3 cardThe Hidden City
                                              SR Rarity
                                              3 cardThe Hidden City
                                              The Hidden City
                                              Spell Field
                                              The Hidden City

                                                When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.


                                                SR Rarity
                                                1 cardAnti-Spell Fragrance
                                                SR Rarity
                                                1 cardAnti-Spell Fragrance
                                                Anti-Spell Fragrance
                                                Trap Continuous
                                                Anti-Spell Fragrance

                                                  Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                  UR Rarity
                                                  2 cardDestructive Daruma Karma Cannon
                                                  UR Rarity
                                                  2 cardDestructive Daruma Karma Cannon
                                                  Destructive Daruma Karma Cannon
                                                  Trap Normal
                                                  Destructive Daruma Karma Cannon

                                                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                    SR Rarity
                                                    2 cardEvenly Matched
                                                    SR Rarity
                                                    2 cardEvenly Matched
                                                    Evenly Matched
                                                    Trap Normal
                                                    Evenly Matched

                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                      SR Rarity
                                                      1 cardGozen Match
                                                      SR Rarity
                                                      1 cardGozen Match
                                                      Gozen Match
                                                      Trap Continuous
                                                      Gozen Match

                                                        Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                        UR Rarity
                                                        3 cardInfinite Impermanence
                                                        UR Rarity
                                                        3 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          UR Rarity
                                                          1 cardSolemn Judgment
                                                          UR Rarity
                                                          1 cardSolemn Judgment
                                                          Solemn Judgment
                                                          Trap Counter
                                                          Solemn Judgment

                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                            Tag(s):

                                                            UR Rarity
                                                            1 cardSolemn Strike
                                                            UR Rarity
                                                            1 cardSolemn Strike
                                                            Solemn Strike
                                                            Trap Counter
                                                            Solemn Strike

                                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                              Tag(s):

                                                              R Rarity
                                                              2 cardSubterror Final Battle
                                                              R Rarity
                                                              2 cardSubterror Final Battle
                                                              Subterror Final Battle
                                                              Trap Normal
                                                              Subterror Final Battle

                                                                Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY. ● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position. ● Change 1 face-up "Subterror" monster on the field to face-down Defense Position. ● ATK/DEF of 1 "Subterror" monster on the field become equal to its combined original ATK/DEF until the end of this turn. ● This turn, activated effects of "Subterror" cards cannot be negated.


                                                                UR Rarity
                                                                1 cardThere Can Be Only One
                                                                UR Rarity
                                                                1 cardThere Can Be Only One
                                                                There Can Be Only One
                                                                Trap Continuous
                                                                There Can Be Only One

                                                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                   Rarity
                                                                  1 cardFiendsmith's Desirae
                                                                   Rarity
                                                                  1 cardFiendsmith's Desirae
                                                                  Fiendsmith's Desirae
                                                                  LIGHT 9
                                                                  Fiendsmith's Desirae
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 2400


                                                                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                                   Rarity
                                                                  1 cardFiendsmith's Lacrima
                                                                   Rarity
                                                                  1 cardFiendsmith's Lacrima
                                                                  Fiendsmith's Lacrima
                                                                  LIGHT 6
                                                                  Fiendsmith's Lacrima
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 2400


                                                                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                                  UR Rarity
                                                                  1 cardRed-Eyes Dark Dragoon
                                                                  UR Rarity
                                                                  1 cardRed-Eyes Dark Dragoon
                                                                  Red-Eyes Dark Dragoon
                                                                  DARK 8
                                                                  Red-Eyes Dark Dragoon
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2500


                                                                  "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                                   Rarity
                                                                  1 cardFiendsmith's Requiem
                                                                   Rarity
                                                                  1 cardFiendsmith's Requiem
                                                                  Fiendsmith's Requiem
                                                                  LIGHT
                                                                  Fiendsmith's Requiem
                                                                  • ATK:

                                                                  • 600

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom


                                                                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                                   Rarity
                                                                  1 cardFiendsmith's Sequence
                                                                   Rarity
                                                                  1 cardFiendsmith's Sequence
                                                                  Fiendsmith's Sequence
                                                                  LIGHT
                                                                  Fiendsmith's Sequence
                                                                  • ATK:

                                                                  • 1200

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                                  UR Rarity
                                                                  1 cardKnightmare Unicorn
                                                                  UR Rarity
                                                                  1 cardKnightmare Unicorn
                                                                  Knightmare Unicorn
                                                                  DARK
                                                                  Knightmare Unicorn
                                                                  • ATK:

                                                                  • 2200

                                                                  • LINK-3

                                                                  Link Arrow:

                                                                  Left

                                                                  Right

                                                                  Bottom


                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                  UR Rarity
                                                                  1 cardLinkuriboh
                                                                  UR Rarity
                                                                  1 cardLinkuriboh
                                                                  Linkuriboh
                                                                  DARK
                                                                  Linkuriboh
                                                                  • ATK:

                                                                  • 300

                                                                  • LINK-1

                                                                  Link Arrow:

                                                                  Bottom


                                                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                  UR Rarity
                                                                  1 cardMoon of the Closed Heaven
                                                                  UR Rarity
                                                                  1 cardMoon of the Closed Heaven
                                                                  Moon of the Closed Heaven
                                                                  LIGHT
                                                                  Moon of the Closed Heaven
                                                                  • ATK:

                                                                  • 1200

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Top

                                                                  Top-Right


                                                                  2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                                  UR Rarity
                                                                  1 cardPredaplant Verte Anaconda
                                                                  UR Rarity
                                                                  1 cardPredaplant Verte Anaconda
                                                                  Predaplant Verte Anaconda
                                                                  DARK
                                                                  Predaplant Verte Anaconda
                                                                  • ATK:

                                                                  • 500

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Bottom-Left

                                                                  Bottom-Right


                                                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  UR Rarity
                                                                  1 cardS:P Little Knight
                                                                  S:P Little Knight
                                                                  DARK
                                                                  S:P Little Knight
                                                                  • ATK:

                                                                  • 1600

                                                                  • LINK-2

                                                                  Link Arrow:

                                                                  Left

                                                                  Right


                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                  UR Rarity
                                                                  1 cardUnderworld Goddess of the Closed World
                                                                  UR Rarity
                                                                  1 cardUnderworld Goddess of the Closed World
                                                                  Underworld Goddess of the Closed World
                                                                  LIGHT
                                                                  Underworld Goddess of the Closed World
                                                                  • ATK:

                                                                  • 3000

                                                                  • LINK-5

                                                                  Link Arrow:

                                                                  Top

                                                                  Top-Right

                                                                  Right

                                                                  Bottom

                                                                  Bottom-Right


                                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                  R Rarity
                                                                  1 cardD/D/D Wave High King Caesar
                                                                  R Rarity
                                                                  1 cardD/D/D Wave High King Caesar
                                                                  D/D/D Wave High King Caesar
                                                                  WATER
                                                                  D/D/D Wave High King Caesar
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 1800


                                                                  2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                                  UR Rarity
                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                  UR Rarity
                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                  LIGHT
                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 3000


                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  1 cardDownerd Magician
                                                                  SR Rarity
                                                                  1 cardDownerd Magician
                                                                  Downerd Magician
                                                                  DARK
                                                                  Downerd Magician
                                                                  • ATK:

                                                                  • 2100

                                                                  • DEF:

                                                                  • 200


                                                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                  SR Rarity
                                                                  1 cardLyrilusc - Assembled Nightingale
                                                                  SR Rarity
                                                                  1 cardLyrilusc - Assembled Nightingale
                                                                  Lyrilusc - Assembled Nightingale
                                                                  WIND
                                                                  Lyrilusc - Assembled Nightingale
                                                                  • ATK:

                                                                  • 0

                                                                  • DEF:

                                                                  • 0


                                                                  2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.



                                                                  SUBTERROR Decks in MASTER DUEL








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