Slime Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Metal Reflect Slime
N Rarity
Metal Reflect Slime
N Rarity
Metal Reflect Slime
Trap Continuous
Metal Reflect Slime

    Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.

    Extra Deck

    SR Rarity
    Egyptian God Slime
    SR Rarity
    Egyptian God Slime
    SR Rarity
    Egyptian God Slime
    WATER 10
    Egyptian God Slime
    • ATK:

    • 3000

    • DEF:

    • 3000


    1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".

    Need 6 UR

    UR Rarity
    Pharaonic Advent
    UR Rarity
    Black Luster Soldier - Soldier of Chaos
    UR Rarity
    Decode Talker
    UR Rarity
    Rasterliger
    UR Rarity
    Triple Tactics Talent
    UR Rarity
    You're Finished

    Main: 41 Extra: 9

    R Rarity
    1 cardCardcar D
    R Rarity
    1 cardCardcar D
    Cardcar D
    EARTH 2
    Cardcar D
    • ATK:

    • 800

    • DEF:

    • 400


    Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.


    N Rarity
    1 cardMagical Broker
    N Rarity
    1 cardMagical Broker
    Magical Broker
    DARK 3
    Magical Broker
    • ATK:

    • 1500

    • DEF:

    • 200


    While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.


    N Rarity
    3 cardMichion, the Timelord
    N Rarity
    3 cardMichion, the Timelord
    Michion, the Timelord
    FIRE 10
    Michion, the Timelord
    • ATK:

    • 0

    • DEF:

    • 0


    Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


    UR Rarity
    1 cardPharaonic Advent
    UR Rarity
    1 cardPharaonic Advent
    Pharaonic Advent
    DARK 8
    Pharaonic Advent
    • ATK:

    • 2000

    • DEF:

    • 2000


    Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use each of the following effects of "Pharaonic Advent" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn.


    R Rarity
    1 cardQardan the Clear-Sighted
    R Rarity
    1 cardQardan the Clear-Sighted
    Qardan the Clear-Sighted
    EARTH 4
    Qardan the Clear-Sighted
    • ATK:

    • 1400

    • DEF:

    • 1000


    When this card is Normal Summoned: You can Set 1 Continuous Trap from your hand or GY. It can be activated this turn. If this card is sent to the GY: You can activate this effect; face-up Traps you control cannot be destroyed by your opponent's card effects, until the end of the next turn.


    R Rarity
    2 cardDimensional Fissure
    R Rarity
    2 cardDimensional Fissure
    Dimensional Fissure
    Spell Continuous
    Dimensional Fissure

      Any monster sent to the Graveyard is banished instead.


      R Rarity
      1 cardMagic Planter
      R Rarity
      1 cardMagic Planter
      Magic Planter
      Spell Normal
      Magic Planter

        Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.


        UR Rarity
        1 cardTriple Tactics Talent
        UR Rarity
        1 cardTriple Tactics Talent
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




          Tag(s):

          SR Rarity
          2 cardAngel Statue - Azurune
          SR Rarity
          2 cardAngel Statue - Azurune
          Angel Statue - Azurune
          Trap Continuous
          Angel Statue - Azurune

            Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


            SR Rarity
            1 cardApophis the Swamp Deity
            SR Rarity
            1 cardApophis the Swamp Deity
            Apophis the Swamp Deity
            Trap Continuous
            Apophis the Swamp Deity

              During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


              R Rarity
              3 cardCyber Shadow Gardna
              R Rarity
              3 cardCyber Shadow Gardna
              Cyber Shadow Gardna
              Trap Continuous
              Cyber Shadow Gardna

                During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.


                SR Rarity
                2 cardImperial Custom
                SR Rarity
                2 cardImperial Custom
                Imperial Custom
                Trap Continuous
                Imperial Custom

                  Face-up Continuous Trap Cards cannot be destroyed, except "Imperial Custom". You can only control 1 "Imperial Custom".


                  N Rarity
                  3 cardMetal Reflect Slime
                  N Rarity
                  3 cardMetal Reflect Slime
                  Metal Reflect Slime
                  Trap Continuous
                  Metal Reflect Slime

                    Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                    N Rarity
                    3 cardPrey of the Jirai Gumo
                    N Rarity
                    3 cardPrey of the Jirai Gumo
                    Prey of the Jirai Gumo
                    Trap Continuous
                    Prey of the Jirai Gumo

                      Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.


                      N Rarity
                      3 cardStatue of Anguish Pattern
                      N Rarity
                      3 cardStatue of Anguish Pattern
                      Statue of Anguish Pattern
                      Trap Continuous
                      Statue of Anguish Pattern

                        Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                        N Rarity
                        3 cardTiki Curse
                        N Rarity
                        3 cardTiki Curse
                        Tiki Curse
                        Trap Continuous
                        Tiki Curse

                          Special Summon this card as an Effect Monster (Rock-Type/DARK/Level 4/ATK 1800/DEF 1000). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card that is a monster battles an opponent's monster, after damage calculation: Destroy that opponent's monster.


                          N Rarity
                          3 cardTiki Soul
                          N Rarity
                          3 cardTiki Soul
                          Tiki Soul
                          Trap Continuous
                          Tiki Soul

                            Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 1000/DEF 1800). (This card is also still a Trap Card.) While this card is an Effect Monster, if another Trap Card you control that is a monster would be destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard, you can Set it in the Spell & Trap Card Zone instead.


                            R Rarity
                            3 cardTorrential Tribute
                            R Rarity
                            3 cardTorrential Tribute
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.


                              UR Rarity
                              1 cardYou're Finished
                              UR Rarity
                              1 cardYou're Finished
                              You're Finished
                              Trap Continuous
                              You're Finished

                                If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.


                                R Rarity
                                3 cardZoma the Spirit
                                R Rarity
                                3 cardZoma the Spirit
                                Zoma the Spirit
                                Trap Continuous
                                Zoma the Spirit

                                  Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.


                                  SR Rarity
                                  2 cardEgyptian God Slime
                                  SR Rarity
                                  2 cardEgyptian God Slime
                                  Egyptian God Slime
                                  WATER 10
                                  Egyptian God Slime
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                                  UR Rarity
                                  1 cardBlack Luster Soldier - Soldier of Chaos
                                  UR Rarity
                                  1 cardBlack Luster Soldier - Soldier of Chaos
                                  Black Luster Soldier - Soldier of Chaos
                                  EARTH
                                  Black Luster Soldier - Soldier of Chaos
                                  • ATK:

                                  • 3000

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                  R Rarity
                                  1 cardCode Talker
                                  R Rarity
                                  1 cardCode Talker
                                  Code Talker
                                  DARK
                                  Code Talker
                                  • ATK:

                                  • 1300

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                  UR Rarity
                                  1 cardDecode Talker
                                  UR Rarity
                                  1 cardDecode Talker
                                  Decode Talker
                                  DARK
                                  Decode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                  N Rarity
                                  1 cardGeonator Transverser
                                  N Rarity
                                  1 cardGeonator Transverser
                                  Geonator Transverser
                                  EARTH
                                  Geonator Transverser
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Bottom-Left


                                  2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                  N Rarity
                                  1 cardPitknight Earlie
                                  N Rarity
                                  1 cardPitknight Earlie
                                  Pitknight Earlie
                                  FIRE
                                  Pitknight Earlie
                                  • ATK:

                                  • 1500

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Right


                                  2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                                  N Rarity
                                  1 cardPowercode Talker
                                  N Rarity
                                  1 cardPowercode Talker
                                  Powercode Talker
                                  FIRE
                                  Powercode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom-Left


                                  3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.


                                  UR Rarity
                                  1 cardRasterliger
                                  UR Rarity
                                  1 cardRasterliger
                                  Rasterliger
                                  LIGHT
                                  Rasterliger
                                  • ATK:

                                  • 2000

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.



                                  SLIME Decks in MASTER DUEL








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