Sinful Spoils Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

UR Rarity
Diabellstar Vengeance
UR Rarity
Diabellstar Vengeance
UR Rarity
Diabellstar Vengeance
DARK 8
Diabellstar Vengeance
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.

UR Rarity
Diabellze the White Witch
UR Rarity
Diabellze the White Witch
UR Rarity
Diabellze the White Witch
LIGHT 8
Diabellze the White Witch
  • ATK:

  • 2500

  • DEF:

  • 2100


(This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

SR Rarity
Rucia of the White Forest
SR Rarity
Rucia of the White Forest
SR Rarity
Rucia of the White Forest
LIGHT 4
Rucia of the White Forest
  • ATK:

  • 800

  • DEF:

  • 1500


If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.

SR Rarity
Azamina Debtors
SR Rarity
Azamina Debtors
SR Rarity
Azamina Debtors
Spell Quick
Azamina Debtors

    During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.

    UR Rarity
    Deception of the Sinful Spoils
    UR Rarity
    Deception of the Sinful Spoils
    UR Rarity
    Deception of the Sinful Spoils
    Spell Continuous
    Deception of the Sinful Spoils

      You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

      SR Rarity
      Filia Diabell
      SR Rarity
      Filia Diabell
      SR Rarity
      Filia Diabell
      Spell Normal
      Filia Diabell

        Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.

        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

          SR Rarity
          Like the Diabell
          SR Rarity
          Like the Diabell
          SR Rarity
          Like the Diabell
          Spell Quick
          Like the Diabell

            If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Like the Diabell" once per turn.

            SR Rarity
            Monster Gate
            SR Rarity
            Monster Gate
            SR Rarity
            Monster Gate
            Spell Normal
            Monster Gate

              Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

              SR Rarity
              Reasoning
              SR Rarity
              Reasoning
              SR Rarity
              Reasoning
              Spell Normal
              Reasoning

                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

                SR Rarity
                Runick Destruction
                SR Rarity
                Runick Destruction
                SR Rarity
                Runick Destruction
                Spell Quick
                Runick Destruction

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

                  SR Rarity
                  Runick Flashing Fire
                  SR Rarity
                  Runick Flashing Fire
                  SR Rarity
                  Runick Flashing Fire
                  Spell Quick
                  Runick Flashing Fire

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                    UR Rarity
                    Runick Fountain
                    UR Rarity
                    Runick Fountain
                    UR Rarity
                    Runick Fountain
                    Spell Field
                    Runick Fountain

                      You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                      SR Rarity
                      Runick Freezing Curses
                      SR Rarity
                      Runick Freezing Curses
                      SR Rarity
                      Runick Freezing Curses
                      Spell Quick
                      Runick Freezing Curses

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                        SR Rarity
                        Runick Golden Droplet
                        SR Rarity
                        Runick Golden Droplet
                        SR Rarity
                        Runick Golden Droplet
                        Spell Quick
                        Runick Golden Droplet

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                          R Rarity
                          Runick Slumber
                          R Rarity
                          Runick Slumber
                          R Rarity
                          Runick Slumber
                          Spell Quick
                          Runick Slumber

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                            R Rarity
                            Runick Smiting Storm
                            R Rarity
                            Runick Smiting Storm
                            R Rarity
                            Runick Smiting Storm
                            Spell Quick
                            Runick Smiting Storm

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                              UR Rarity
                              Runick Tip
                              UR Rarity
                              Runick Tip
                              UR Rarity
                              Runick Tip
                              Spell Quick
                              Runick Tip

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                                UR Rarity
                                That Grass Looks Greener
                                UR Rarity
                                That Grass Looks Greener
                                UR Rarity
                                That Grass Looks Greener
                                Spell Normal
                                That Grass Looks Greener

                                  If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                                  UR Rarity
                                  The Hallowed Azamina
                                  UR Rarity
                                  The Hallowed Azamina
                                  UR Rarity
                                  The Hallowed Azamina
                                  Spell Normal
                                  The Hallowed Azamina

                                    Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                                    UR Rarity
                                    Triple Tactics Talent
                                    UR Rarity
                                    Triple Tactics Talent
                                    UR Rarity
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                      Tag(s):

                                      UR Rarity
                                      Triple Tactics Thrust
                                      UR Rarity
                                      Triple Tactics Thrust
                                      UR Rarity
                                      Triple Tactics Thrust
                                      Spell Normal
                                      Triple Tactics Thrust

                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                        UR Rarity
                                        WANTED: Seeker of Sinful Spoils
                                        UR Rarity
                                        WANTED: Seeker of Sinful Spoils
                                        UR Rarity
                                        WANTED: Seeker of Sinful Spoils
                                        Spell Quick
                                        WANTED: Seeker of Sinful Spoils

                                          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                                          R Rarity
                                          Azamina Determination
                                          R Rarity
                                          Azamina Determination
                                          R Rarity
                                          Azamina Determination
                                          Trap Normal
                                          Azamina Determination

                                            Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.

                                            SR Rarity
                                            Curse of Diabell
                                            SR Rarity
                                            Curse of Diabell
                                            SR Rarity
                                            Curse of Diabell
                                            Trap Normal
                                            Curse of Diabell

                                              If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.

                                              R Rarity
                                              Dragon's Mind
                                              R Rarity
                                              Dragon's Mind
                                              R Rarity
                                              Dragon's Mind
                                              Trap Counter
                                              Dragon's Mind

                                                When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.

                                                N Rarity
                                                Guilt of the Sinful Spoils
                                                N Rarity
                                                Guilt of the Sinful Spoils
                                                N Rarity
                                                Guilt of the Sinful Spoils
                                                Trap Normal
                                                Guilt of the Sinful Spoils

                                                  If your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a "Diabellstar" Monster Card (except during the Damage Step): Target 1 monster your opponent controls; shuffle it into the Deck. During the Damage Step, when your "Diabellstar" monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of "Guilt of the Sinful Spoils" once per turn.

                                                  N Rarity
                                                  Sinful Spoils Awakening
                                                  N Rarity
                                                  Sinful Spoils Awakening
                                                  N Rarity
                                                  Sinful Spoils Awakening
                                                  Trap Normal
                                                  Sinful Spoils Awakening

                                                    If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils Awakening" effect per turn, and only once that turn.

                                                    SR Rarity
                                                    Sinful Spoils of Betrayal - Silvera
                                                    SR Rarity
                                                    Sinful Spoils of Betrayal - Silvera
                                                    SR Rarity
                                                    Sinful Spoils of Betrayal - Silvera
                                                    Trap Normal
                                                    Sinful Spoils of Betrayal - Silvera

                                                      Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.

                                                      N Rarity
                                                      Sinful Spoils of Slumber - Morrian
                                                      N Rarity
                                                      Sinful Spoils of Slumber - Morrian
                                                      N Rarity
                                                      Sinful Spoils of Slumber - Morrian
                                                      Trap Normal
                                                      Sinful Spoils of Slumber - Morrian

                                                        Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.

                                                        UR Rarity
                                                        The Black Goat Laughs
                                                        UR Rarity
                                                        The Black Goat Laughs
                                                        UR Rarity
                                                        The Black Goat Laughs
                                                        Trap Normal
                                                        The Black Goat Laughs

                                                          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                                          UR Rarity
                                                          Transaction Rollback
                                                          UR Rarity
                                                          Transaction Rollback
                                                          UR Rarity
                                                          Transaction Rollback
                                                          Trap Normal
                                                          Transaction Rollback

                                                            Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                                            Extra Deck

                                                            UR Rarity
                                                            Azamina
                                                            UR Rarity
                                                            Azamina
                                                            UR Rarity
                                                            Azamina
                                                            LIGHT 12
                                                            Azamina
                                                            • ATK:

                                                            • 4000

                                                            • DEF:

                                                            • 4000


                                                            "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.

                                                            UR Rarity
                                                            Azamina Ilia Silvia
                                                            UR Rarity
                                                            Azamina Ilia Silvia
                                                            UR Rarity
                                                            Azamina Ilia Silvia
                                                            DARK 6
                                                            Azamina Ilia Silvia
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1500


                                                            1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                                                            UR Rarity
                                                            Azamina Moa Regina
                                                            UR Rarity
                                                            Azamina Moa Regina
                                                            UR Rarity
                                                            Azamina Moa Regina
                                                            DARK 8
                                                            Azamina Moa Regina
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2000


                                                            1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.

                                                            SR Rarity
                                                            Azamina Mu Rcielago
                                                            SR Rarity
                                                            Azamina Mu Rcielago
                                                            SR Rarity
                                                            Azamina Mu Rcielago
                                                            DARK 6
                                                            Azamina Mu Rcielago
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 2400


                                                            1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                                                            R Rarity
                                                            Azamina Sol Erysichthon
                                                            R Rarity
                                                            Azamina Sol Erysichthon
                                                            R Rarity
                                                            Azamina Sol Erysichthon
                                                            DARK 6
                                                            Azamina Sol Erysichthon
                                                            • ATK:

                                                            • 2700

                                                            • DEF:

                                                            • 0


                                                            1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.

                                                            SR Rarity
                                                            Geri the Runick Fangs
                                                            SR Rarity
                                                            Geri the Runick Fangs
                                                            SR Rarity
                                                            Geri the Runick Fangs
                                                            DARK 4
                                                            Geri the Runick Fangs
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 1000


                                                            2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                                            UR Rarity
                                                            Hugin the Runick Wings
                                                            UR Rarity
                                                            Hugin the Runick Wings
                                                            UR Rarity
                                                            Hugin the Runick Wings
                                                            LIGHT 2
                                                            Hugin the Runick Wings
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                            SR Rarity
                                                            Saint Azamina
                                                            SR Rarity
                                                            Saint Azamina
                                                            SR Rarity
                                                            Saint Azamina
                                                            DARK 10
                                                            Saint Azamina
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 4000


                                                            2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.

                                                            UR Rarity
                                                            Psychic End Punisher
                                                            UR Rarity
                                                            Psychic End Punisher
                                                            UR Rarity
                                                            Psychic End Punisher
                                                            LIGHT 11
                                                            Psychic End Punisher
                                                            • ATK:

                                                            • 3500

                                                            • DEF:

                                                            • 3500


                                                            1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

                                                            UR Rarity
                                                            Snake-Eyes Vengeance Dragon
                                                            UR Rarity
                                                            Snake-Eyes Vengeance Dragon
                                                            UR Rarity
                                                            Snake-Eyes Vengeance Dragon
                                                            FIRE 12
                                                            Snake-Eyes Vengeance Dragon
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2500


                                                            1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.

                                                            SR Rarity
                                                            Poplar of the White Forest
                                                            SR Rarity
                                                            Poplar of the White Forest
                                                            SR Rarity
                                                            Poplar of the White Forest
                                                            LIGHT 4
                                                            Poplar of the White Forest
                                                            • ATK:

                                                            • 700

                                                            • DEF:

                                                            • 2000


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.

                                                            SR Rarity
                                                            Silvera, Wolf Tamer of the White Forest
                                                            SR Rarity
                                                            Silvera, Wolf Tamer of the White Forest
                                                            SR Rarity
                                                            Silvera, Wolf Tamer of the White Forest
                                                            LIGHT 6
                                                            Silvera, Wolf Tamer of the White Forest
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 2400


                                                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

                                                            Need 25 UR

                                                            UR Rarity
                                                            Diabellstar the Black Witch3 card
                                                            UR Rarity
                                                            Diabellstar Vengeance1 card
                                                            UR Rarity
                                                            Diabellze the White Witch1 card
                                                            UR Rarity
                                                            Azamina1 card
                                                            UR Rarity
                                                            Azamina Ilia Silvia1 card
                                                            UR Rarity
                                                            Azamina Moa Regina1 card
                                                            UR Rarity
                                                            Hugin the Runick Wings1 card
                                                            UR Rarity
                                                            Psychic End Punisher1 card
                                                            UR Rarity
                                                            Snake-Eyes Vengeance Dragon1 card
                                                            UR Rarity
                                                            Deception of the Sinful Spoils2 card
                                                            UR Rarity
                                                            Runick Fountain1 card
                                                            UR Rarity
                                                            Runick Tip2 card
                                                            UR Rarity
                                                            That Grass Looks Greener1 card
                                                            UR Rarity
                                                            The Hallowed Azamina2 card
                                                            UR Rarity
                                                            Triple Tactics Talent1 card
                                                            UR Rarity
                                                            Triple Tactics Thrust1 card
                                                            UR Rarity
                                                            WANTED: Seeker of Sinful Spoils1 card
                                                            UR Rarity
                                                            The Black Goat Laughs1 card
                                                            UR Rarity
                                                            Transaction Rollback2 card

                                                            Main: 60 Extra: 15

                                                            UR Rarity
                                                            3 cardDiabellstar the Black Witch
                                                            UR Rarity
                                                            3 cardDiabellstar the Black Witch
                                                            Diabellstar the Black Witch
                                                            DARK 7
                                                            Diabellstar the Black Witch
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2000


                                                            You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                                            UR Rarity
                                                            1 cardDiabellstar Vengeance
                                                            UR Rarity
                                                            1 cardDiabellstar Vengeance
                                                            Diabellstar Vengeance
                                                            DARK 8
                                                            Diabellstar Vengeance
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2100


                                                            (This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.


                                                            UR Rarity
                                                            1 cardDiabellze the White Witch
                                                            UR Rarity
                                                            1 cardDiabellze the White Witch
                                                            Diabellze the White Witch
                                                            LIGHT 8
                                                            Diabellze the White Witch
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2100


                                                            (This card is always treated as a "White Forest" card.) Monsters you control cannot be destroyed by your opponent's card effects, while you control 2 or more "Diabell" monsters. You can only use each of the following effects of "Diabellze the White Witch" once per turn. You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Sinful Spoils" or "Diabell" card from your Deck to the GY.


                                                            SR Rarity
                                                            3 cardLava Golem
                                                            SR Rarity
                                                            3 cardLava Golem
                                                            Lava Golem
                                                            FIRE 8
                                                            Lava Golem
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2500


                                                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                            SR Rarity
                                                            1 cardRucia of the White Forest
                                                            SR Rarity
                                                            1 cardRucia of the White Forest
                                                            Rucia of the White Forest
                                                            LIGHT 4
                                                            Rucia of the White Forest
                                                            • ATK:

                                                            • 800

                                                            • DEF:

                                                            • 1500


                                                            If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


                                                            SR Rarity
                                                            3 cardAzamina Debtors
                                                            SR Rarity
                                                            3 cardAzamina Debtors
                                                            Azamina Debtors
                                                            Spell Quick
                                                            Azamina Debtors

                                                              During the Main Phase: Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) During your Main Phase: You can banish this card from your GY, then target 1 "Azamina" monster in your GY; Special Summon it. You can only use 1 "Azamina Debtors" effect per turn, and only once that turn.


                                                              UR Rarity
                                                              2 cardDeception of the Sinful Spoils
                                                              UR Rarity
                                                              2 cardDeception of the Sinful Spoils
                                                              Deception of the Sinful Spoils
                                                              Spell Continuous
                                                              Deception of the Sinful Spoils

                                                                You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                                                                SR Rarity
                                                                1 cardFilia Diabell
                                                                SR Rarity
                                                                1 cardFilia Diabell
                                                                Filia Diabell
                                                                Spell Normal
                                                                Filia Diabell

                                                                  Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.


                                                                  SR Rarity
                                                                  1 cardFoolish Burial Goods
                                                                  SR Rarity
                                                                  1 cardFoolish Burial Goods
                                                                  Foolish Burial Goods
                                                                  Spell Normal
                                                                  Foolish Burial Goods

                                                                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                                    SR Rarity
                                                                    2 cardLike the Diabell
                                                                    SR Rarity
                                                                    2 cardLike the Diabell
                                                                    Like the Diabell
                                                                    Spell Quick
                                                                    Like the Diabell

                                                                      If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Like the Diabell" once per turn.


                                                                      SR Rarity
                                                                      3 cardMonster Gate
                                                                      SR Rarity
                                                                      3 cardMonster Gate
                                                                      Monster Gate
                                                                      Spell Normal
                                                                      Monster Gate

                                                                        Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                                        SR Rarity
                                                                        3 cardReasoning
                                                                        SR Rarity
                                                                        3 cardReasoning
                                                                        Reasoning
                                                                        Spell Normal
                                                                        Reasoning

                                                                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                                          SR Rarity
                                                                          1 cardRunick Destruction
                                                                          SR Rarity
                                                                          1 cardRunick Destruction
                                                                          Runick Destruction
                                                                          Spell Quick
                                                                          Runick Destruction

                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                            SR Rarity
                                                                            3 cardRunick Flashing Fire
                                                                            SR Rarity
                                                                            3 cardRunick Flashing Fire
                                                                            Runick Flashing Fire
                                                                            Spell Quick
                                                                            Runick Flashing Fire

                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                              UR Rarity
                                                                              1 cardRunick Fountain
                                                                              UR Rarity
                                                                              1 cardRunick Fountain
                                                                              Runick Fountain
                                                                              Spell Field
                                                                              Runick Fountain

                                                                                You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                                SR Rarity
                                                                                2 cardRunick Freezing Curses
                                                                                SR Rarity
                                                                                2 cardRunick Freezing Curses
                                                                                Runick Freezing Curses
                                                                                Spell Quick
                                                                                Runick Freezing Curses

                                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                                  SR Rarity
                                                                                  1 cardRunick Golden Droplet
                                                                                  SR Rarity
                                                                                  1 cardRunick Golden Droplet
                                                                                  Runick Golden Droplet
                                                                                  Spell Quick
                                                                                  Runick Golden Droplet

                                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                                    R Rarity
                                                                                    2 cardRunick Slumber
                                                                                    R Rarity
                                                                                    2 cardRunick Slumber
                                                                                    Runick Slumber
                                                                                    Spell Quick
                                                                                    Runick Slumber

                                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                                      R Rarity
                                                                                      1 cardRunick Smiting Storm
                                                                                      R Rarity
                                                                                      1 cardRunick Smiting Storm
                                                                                      Runick Smiting Storm
                                                                                      Spell Quick
                                                                                      Runick Smiting Storm

                                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                                        UR Rarity
                                                                                        2 cardRunick Tip
                                                                                        UR Rarity
                                                                                        2 cardRunick Tip
                                                                                        Runick Tip
                                                                                        Spell Quick
                                                                                        Runick Tip

                                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                                          UR Rarity
                                                                                          1 cardThat Grass Looks Greener
                                                                                          UR Rarity
                                                                                          1 cardThat Grass Looks Greener
                                                                                          That Grass Looks Greener
                                                                                          Spell Normal
                                                                                          That Grass Looks Greener

                                                                                            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                                            UR Rarity
                                                                                            2 cardThe Hallowed Azamina
                                                                                            UR Rarity
                                                                                            2 cardThe Hallowed Azamina
                                                                                            The Hallowed Azamina
                                                                                            Spell Normal
                                                                                            The Hallowed Azamina

                                                                                              Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                                                                              UR Rarity
                                                                                              1 cardTriple Tactics Talent
                                                                                              UR Rarity
                                                                                              1 cardTriple Tactics Talent
                                                                                              Triple Tactics Talent
                                                                                              Spell Normal
                                                                                              Triple Tactics Talent

                                                                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                                Tag(s):

                                                                                                UR Rarity
                                                                                                1 cardTriple Tactics Thrust
                                                                                                UR Rarity
                                                                                                1 cardTriple Tactics Thrust
                                                                                                Triple Tactics Thrust
                                                                                                Spell Normal
                                                                                                Triple Tactics Thrust

                                                                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardWANTED: Seeker of Sinful Spoils
                                                                                                  UR Rarity
                                                                                                  1 cardWANTED: Seeker of Sinful Spoils
                                                                                                  WANTED: Seeker of Sinful Spoils
                                                                                                  Spell Quick
                                                                                                  WANTED: Seeker of Sinful Spoils

                                                                                                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                                                                    R Rarity
                                                                                                    3 cardAzamina Determination
                                                                                                    R Rarity
                                                                                                    3 cardAzamina Determination
                                                                                                    Azamina Determination
                                                                                                    Trap Normal
                                                                                                    Azamina Determination

                                                                                                      Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.


                                                                                                      SR Rarity
                                                                                                      1 cardCurse of Diabell
                                                                                                      SR Rarity
                                                                                                      1 cardCurse of Diabell
                                                                                                      Curse of Diabell
                                                                                                      Trap Normal
                                                                                                      Curse of Diabell

                                                                                                        If you control 2 or more "Diabell" monsters: Send 1 monster you control to the GY; destroy all face-up cards your opponent controls. If this card is sent to the GY, or banished, from the hand or Deck: You can add 1 "Diabell" Spell/Trap from your Deck to your hand, except "Curse of Diabell". You can only use each effect of "Curse of Diabell" once per turn.


                                                                                                        R Rarity
                                                                                                        2 cardDragon's Mind
                                                                                                        R Rarity
                                                                                                        2 cardDragon's Mind
                                                                                                        Dragon's Mind
                                                                                                        Trap Counter
                                                                                                        Dragon's Mind

                                                                                                          When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                                                                                          N Rarity
                                                                                                          2 cardGuilt of the Sinful Spoils
                                                                                                          N Rarity
                                                                                                          2 cardGuilt of the Sinful Spoils
                                                                                                          Guilt of the Sinful Spoils
                                                                                                          Trap Normal
                                                                                                          Guilt of the Sinful Spoils

                                                                                                            If your opponent Special Summons a monster(s) from the Deck or Extra Deck and you control a "Diabellstar" Monster Card (except during the Damage Step): Target 1 monster your opponent controls; shuffle it into the Deck. During the Damage Step, when your "Diabellstar" monster battles an opponent's monster: You can banish this card from your GY; that opponent's monster's ATK becomes halved until the end of this turn. You can only use each effect of "Guilt of the Sinful Spoils" once per turn.


                                                                                                            N Rarity
                                                                                                            2 cardSinful Spoils Awakening
                                                                                                            N Rarity
                                                                                                            2 cardSinful Spoils Awakening
                                                                                                            Sinful Spoils Awakening
                                                                                                            Trap Normal
                                                                                                            Sinful Spoils Awakening

                                                                                                              If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils Awakening" effect per turn, and only once that turn.


                                                                                                              SR Rarity
                                                                                                              2 cardSinful Spoils of Betrayal - Silvera
                                                                                                              SR Rarity
                                                                                                              2 cardSinful Spoils of Betrayal - Silvera
                                                                                                              Sinful Spoils of Betrayal - Silvera
                                                                                                              Trap Normal
                                                                                                              Sinful Spoils of Betrayal - Silvera

                                                                                                                Send 1 "Diabellstar" monster from your hand or face-up field to the GY, then target 1 face-up card on the field; negate its effects. When your opponent activates a card or effect in response to your "Diabellstar" monster effect or your "Sinful Spoils" Spell/Trap Card or effect activation: You can banish this card from your GY; negate that opponent's effect. You can only use 1 "Sinful Spoils of Betrayal - Silvera" effect per turn, and only once that turn.


                                                                                                                N Rarity
                                                                                                                2 cardSinful Spoils of Slumber - Morrian
                                                                                                                N Rarity
                                                                                                                2 cardSinful Spoils of Slumber - Morrian
                                                                                                                Sinful Spoils of Slumber - Morrian
                                                                                                                Trap Normal
                                                                                                                Sinful Spoils of Slumber - Morrian

                                                                                                                  Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                                                                                                  UR Rarity
                                                                                                                  1 cardThe Black Goat Laughs
                                                                                                                  UR Rarity
                                                                                                                  1 cardThe Black Goat Laughs
                                                                                                                  The Black Goat Laughs
                                                                                                                  Trap Normal
                                                                                                                  The Black Goat Laughs

                                                                                                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                                                    UR Rarity
                                                                                                                    2 cardTransaction Rollback
                                                                                                                    UR Rarity
                                                                                                                    2 cardTransaction Rollback
                                                                                                                    Transaction Rollback
                                                                                                                    Trap Normal
                                                                                                                    Transaction Rollback

                                                                                                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                                                      UR Rarity
                                                                                                                      1 cardAzamina
                                                                                                                      UR Rarity
                                                                                                                      1 cardAzamina
                                                                                                                      Azamina
                                                                                                                      LIGHT 12
                                                                                                                      Azamina
                                                                                                                      • ATK:

                                                                                                                      • 4000

                                                                                                                      • DEF:

                                                                                                                      • 4000


                                                                                                                      "Queen Azamina" + 1 Fusion or Synchro Monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Saint Azamina" you control and 1 face-up monster your opponent controls. Cannot be destroyed by card effects. Each time your opponent activates a card or effect, all monsters they control lose 500 ATK when it resolves. Your opponent cannot activate the effects of monsters with 0 ATK.


                                                                                                                      UR Rarity
                                                                                                                      1 cardAzamina Ilia Silvia
                                                                                                                      UR Rarity
                                                                                                                      1 cardAzamina Ilia Silvia
                                                                                                                      Azamina Ilia Silvia
                                                                                                                      DARK 6
                                                                                                                      Azamina Ilia Silvia
                                                                                                                      • ATK:

                                                                                                                      • 1900

                                                                                                                      • DEF:

                                                                                                                      • 1500


                                                                                                                      1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                                                                                      UR Rarity
                                                                                                                      1 cardAzamina Moa Regina
                                                                                                                      UR Rarity
                                                                                                                      1 cardAzamina Moa Regina
                                                                                                                      Azamina Moa Regina
                                                                                                                      DARK 8
                                                                                                                      Azamina Moa Regina
                                                                                                                      • ATK:

                                                                                                                      • 3000

                                                                                                                      • DEF:

                                                                                                                      • 2000


                                                                                                                      1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.


                                                                                                                      SR Rarity
                                                                                                                      2 cardAzamina Mu Rcielago
                                                                                                                      SR Rarity
                                                                                                                      2 cardAzamina Mu Rcielago
                                                                                                                      Azamina Mu Rcielago
                                                                                                                      DARK 6
                                                                                                                      Azamina Mu Rcielago
                                                                                                                      • ATK:

                                                                                                                      • 2000

                                                                                                                      • DEF:

                                                                                                                      • 2400


                                                                                                                      1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                                                                                      R Rarity
                                                                                                                      1 cardAzamina Sol Erysichthon
                                                                                                                      R Rarity
                                                                                                                      1 cardAzamina Sol Erysichthon
                                                                                                                      Azamina Sol Erysichthon
                                                                                                                      DARK 6
                                                                                                                      Azamina Sol Erysichthon
                                                                                                                      • ATK:

                                                                                                                      • 2700

                                                                                                                      • DEF:

                                                                                                                      • 0


                                                                                                                      1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                                                                                                      SR Rarity
                                                                                                                      1 cardGeri the Runick Fangs
                                                                                                                      SR Rarity
                                                                                                                      1 cardGeri the Runick Fangs
                                                                                                                      Geri the Runick Fangs
                                                                                                                      DARK 4
                                                                                                                      Geri the Runick Fangs
                                                                                                                      • ATK:

                                                                                                                      • 0

                                                                                                                      • DEF:

                                                                                                                      • 1000


                                                                                                                      2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                                      UR Rarity
                                                                                                                      1 cardHugin the Runick Wings
                                                                                                                      UR Rarity
                                                                                                                      1 cardHugin the Runick Wings
                                                                                                                      Hugin the Runick Wings
                                                                                                                      LIGHT 2
                                                                                                                      Hugin the Runick Wings
                                                                                                                      • ATK:

                                                                                                                      • 0

                                                                                                                      • DEF:

                                                                                                                      • 0


                                                                                                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                                      SR Rarity
                                                                                                                      2 cardSaint Azamina
                                                                                                                      SR Rarity
                                                                                                                      2 cardSaint Azamina
                                                                                                                      Saint Azamina
                                                                                                                      DARK 10
                                                                                                                      Saint Azamina
                                                                                                                      • ATK:

                                                                                                                      • 0

                                                                                                                      • DEF:

                                                                                                                      • 4000


                                                                                                                      2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                                                                                                      UR Rarity
                                                                                                                      1 cardPsychic End Punisher
                                                                                                                      UR Rarity
                                                                                                                      1 cardPsychic End Punisher
                                                                                                                      Psychic End Punisher
                                                                                                                      LIGHT 11
                                                                                                                      Psychic End Punisher
                                                                                                                      • ATK:

                                                                                                                      • 3500

                                                                                                                      • DEF:

                                                                                                                      • 3500


                                                                                                                      1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                                                                      UR Rarity
                                                                                                                      1 cardSnake-Eyes Vengeance Dragon
                                                                                                                      UR Rarity
                                                                                                                      1 cardSnake-Eyes Vengeance Dragon
                                                                                                                      Snake-Eyes Vengeance Dragon
                                                                                                                      FIRE 12
                                                                                                                      Snake-Eyes Vengeance Dragon
                                                                                                                      • ATK:

                                                                                                                      • 3000

                                                                                                                      • DEF:

                                                                                                                      • 2500


                                                                                                                      1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.


                                                                                                                      SR Rarity
                                                                                                                      1 cardPoplar of the White Forest
                                                                                                                      SR Rarity
                                                                                                                      1 cardPoplar of the White Forest
                                                                                                                      Poplar of the White Forest
                                                                                                                      LIGHT 4
                                                                                                                      Poplar of the White Forest
                                                                                                                      • ATK:

                                                                                                                      • 700

                                                                                                                      • DEF:

                                                                                                                      • 2000


                                                                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.


                                                                                                                      SR Rarity
                                                                                                                      2 cardSilvera, Wolf Tamer of the White Forest
                                                                                                                      SR Rarity
                                                                                                                      2 cardSilvera, Wolf Tamer of the White Forest
                                                                                                                      Silvera, Wolf Tamer of the White Forest
                                                                                                                      LIGHT 6
                                                                                                                      Silvera, Wolf Tamer of the White Forest
                                                                                                                      • ATK:

                                                                                                                      • 1900

                                                                                                                      • DEF:

                                                                                                                      • 2400


                                                                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                                                                                                      master-duel
                                                                                                                      Sinful Spoils
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