Mikanko Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
WATER 3
Ni-Ni the Mirror Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Axe of Fools
R Rarity
Axe of Fools
R Rarity
Axe of Fools
Spell Equip
Axe of Fools

    The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        SR Rarity
        Hidden Armory
        SR Rarity
        Hidden Armory
        SR Rarity
        Hidden Armory
        Spell Normal
        Hidden Armory

          Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.

          N Rarity
          Metalsilver Armor
          N Rarity
          Metalsilver Armor
          N Rarity
          Metalsilver Armor
          Spell Equip
          Metalsilver Armor

            As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.

            SR Rarity
            Mikanko Dance - Mayowashidori
            SR Rarity
            Mikanko Dance - Mayowashidori
            SR Rarity
            Mikanko Dance - Mayowashidori
            Spell Equip
            Mikanko Dance - Mayowashidori

              The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

              UR Rarity
              Mikanko Fire Dance
              UR Rarity
              Mikanko Fire Dance
              UR Rarity
              Mikanko Fire Dance
              Spell Equip
              Mikanko Fire Dance

                Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

                N Rarity
                Mikanko Reflection Rondo
                N Rarity
                Mikanko Reflection Rondo
                N Rarity
                Mikanko Reflection Rondo
                Spell Equip
                Mikanko Reflection Rondo

                  Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.

                  UR Rarity
                  Mikanko Water Arabesque
                  UR Rarity
                  Mikanko Water Arabesque
                  UR Rarity
                  Mikanko Water Arabesque
                  Spell Equip
                  Mikanko Water Arabesque

                    The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                    UR Rarity
                    Raigeki
                    UR Rarity
                    Raigeki
                    UR Rarity
                    Raigeki
                    Spell Normal
                    Raigeki

                      Destroy all monsters your opponent controls.



                      Tag(s):

                      UR Rarity
                      Reinforcement of the Army
                      UR Rarity
                      Reinforcement of the Army
                      UR Rarity
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                          Tag(s):

                          UR Rarity
                          Triple Tactics Thrust
                          UR Rarity
                          Triple Tactics Thrust
                          UR Rarity
                          Triple Tactics Thrust
                          Spell Normal
                          Triple Tactics Thrust

                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                            N Rarity
                            Mikanko Rivalry
                            N Rarity
                            Mikanko Rivalry
                            N Rarity
                            Mikanko Rivalry
                            Trap Normal
                            Mikanko Rivalry

                              If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

                              UR Rarity
                              Mikanko Spiritwalk
                              UR Rarity
                              Mikanko Spiritwalk
                              UR Rarity
                              Mikanko Spiritwalk
                              Trap Normal
                              Mikanko Spiritwalk

                                Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                                Extra Deck

                                R Rarity
                                Number 75: Bamboozling Gossip Shadow
                                R Rarity
                                Number 75: Bamboozling Gossip Shadow
                                R Rarity
                                Number 75: Bamboozling Gossip Shadow
                                WIND
                                Number 75: Bamboozling Gossip Shadow
                                • ATK:

                                • 1000

                                • DEF:

                                • 2600


                                2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.

                                SR Rarity
                                The Phantom Knights of Break Sword
                                SR Rarity
                                The Phantom Knights of Break Sword
                                SR Rarity
                                The Phantom Knights of Break Sword
                                DARK
                                The Phantom Knights of Break Sword
                                • ATK:

                                • 2000

                                • DEF:

                                • 1000


                                2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                                R Rarity
                                Xyz Armor Torpedo
                                R Rarity
                                Xyz Armor Torpedo
                                R Rarity
                                Xyz Armor Torpedo
                                WATER
                                Xyz Armor Torpedo
                                • ATK:

                                • 2500

                                • DEF:

                                • 800


                                2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.

                                Need 40 UR

                                UR Rarity
                                Dogmatika Fleurdelis, the Knighted1 card
                                 Rarity
                                Gen the Diamond Tiger2 card
                                UR Rarity
                                Kashtira Fenrir1 card
                                UR Rarity
                                Kashtira Unicorn2 card
                                 Rarity
                                Ken the Warrior Dragon1 card
                                UR Rarity
                                Maxx "C"2 card
                                UR Rarity
                                The Iris Swordsoul1 card
                                UR Rarity
                                Elder Entity N'tss2 card
                                UR Rarity
                                Garura, Wings of Resonant Life1 card
                                UR Rarity
                                Titaniklad the Ash Dragon1 card
                                UR Rarity
                                S:P Little Knight1 card
                                UR Rarity
                                Salamangreat Almiraj1 card
                                UR Rarity
                                Dogmatika Alba Zoa1 card
                                UR Rarity
                                Ohime the Manifested Mikanko3 card
                                UR Rarity
                                Despian Luluwalilith1 card
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis1 card
                                UR Rarity
                                Called by the Grave2 card
                                UR Rarity
                                Harpie's Feather Duster1 card
                                UR Rarity
                                Mikanko Fire Dance1 card
                                UR Rarity
                                Mikanko Water Arabesque3 card
                                UR Rarity
                                Nadir Servant3 card
                                UR Rarity
                                Pressured Planet Wraitsoth1 card
                                UR Rarity
                                Snatch Steal1 card
                                UR Rarity
                                Super Polymerization2 card
                                UR Rarity
                                Triple Tactics Talent1 card
                                UR Rarity
                                Triple Tactics Thrust1 card
                                UR Rarity
                                Mikanko Spiritwalk1 card

                                Main: 60 Extra: 15

                                SR Rarity
                                3 cardArtifact Lancea
                                SR Rarity
                                3 cardArtifact Lancea
                                Artifact Lancea
                                LIGHT 5
                                Artifact Lancea
                                • ATK:

                                • 1700

                                • DEF:

                                • 2300


                                You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                SR Rarity
                                3 cardDogmatika Ecclesia, the Virtuous
                                SR Rarity
                                3 cardDogmatika Ecclesia, the Virtuous
                                Dogmatika Ecclesia, the Virtuous
                                LIGHT 4
                                Dogmatika Ecclesia, the Virtuous
                                • ATK:

                                • 1500

                                • DEF:

                                • 1500


                                Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                UR Rarity
                                1 cardDogmatika Fleurdelis, the Knighted
                                UR Rarity
                                1 cardDogmatika Fleurdelis, the Knighted
                                Dogmatika Fleurdelis, the Knighted
                                LIGHT 8
                                Dogmatika Fleurdelis, the Knighted
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                                SR Rarity
                                1 cardDogmatika Maximus
                                SR Rarity
                                1 cardDogmatika Maximus
                                Dogmatika Maximus
                                LIGHT 8
                                Dogmatika Maximus
                                • ATK:

                                • 1500

                                • DEF:

                                • 3000


                                You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


                                 Rarity
                                2 cardGen the Diamond Tiger
                                 Rarity
                                2 cardGen the Diamond Tiger
                                Gen the Diamond Tiger
                                LIGHT 3
                                Gen the Diamond Tiger
                                • ATK:

                                • 800

                                • DEF:

                                • 2000


                                Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of "Gen the Diamond Tiger" once per turn. During your Main Phase: You can Special Summon 1 "Ken the Warrior Dragon" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of "Ken the Warrior Dragon": Discard 1 card.


                                SR Rarity
                                1 cardHa-Re the Sword Mikanko
                                SR Rarity
                                1 cardHa-Re the Sword Mikanko
                                Ha-Re the Sword Mikanko
                                FIRE 3
                                Ha-Re the Sword Mikanko
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                                SR Rarity
                                1 cardHu-Li the Jewel Mikanko
                                SR Rarity
                                1 cardHu-Li the Jewel Mikanko
                                Hu-Li the Jewel Mikanko
                                WIND 3
                                Hu-Li the Jewel Mikanko
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                                UR Rarity
                                1 cardKashtira Fenrir
                                UR Rarity
                                1 cardKashtira Fenrir
                                Kashtira Fenrir
                                EARTH 7
                                Kashtira Fenrir
                                • ATK:

                                • 2400

                                • DEF:

                                • 2400


                                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                UR Rarity
                                2 cardKashtira Unicorn
                                UR Rarity
                                2 cardKashtira Unicorn
                                Kashtira Unicorn
                                WIND 7
                                Kashtira Unicorn
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                                 Rarity
                                1 cardKen the Warrior Dragon
                                 Rarity
                                1 cardKen the Warrior Dragon
                                Ken the Warrior Dragon
                                LIGHT 3
                                Ken the Warrior Dragon
                                • ATK:

                                • 1300

                                • DEF:

                                • 1550


                                Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of "Ken the Warrior Dragon" once per turn. During your Main Phase: You can Special Summon 1 "Gen the Diamond Tiger" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of "Gen the Diamond Tiger": Your opponent draws 2 cards, then they discard 1 card.


                                UR Rarity
                                2 cardMaxx "C"
                                UR Rarity
                                2 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                SR Rarity
                                1 cardNi-Ni the Mirror Mikanko
                                SR Rarity
                                1 cardNi-Ni the Mirror Mikanko
                                Ni-Ni the Mirror Mikanko
                                WATER 3
                                Ni-Ni the Mirror Mikanko
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


                                UR Rarity
                                1 cardThe Iris Swordsoul
                                UR Rarity
                                1 cardThe Iris Swordsoul
                                The Iris Swordsoul
                                LIGHT 8
                                The Iris Swordsoul
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from; ● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards. ● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck. You can only use each effect of "The Iris Swordsoul" once per turn.


                                UR Rarity
                                1 cardDogmatika Alba Zoa
                                UR Rarity
                                1 cardDogmatika Alba Zoa
                                Dogmatika Alba Zoa
                                LIGHT 12
                                Dogmatika Alba Zoa
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                Cannot be Ritual Summoned, except by "Dogmatikalamity" or another "Dogmatika" card effect. "Dogmatika" monsters you control are unaffected by the activated effects of your opponent's Fusion, Synchro, Xyz, and Link Monsters. During your Main Phase: You can make your opponent choose and apply 1 of these effects ('you' in these effects means that opponent). ● For every 2 cards in your Extra Deck, send 1 card from your hand or Extra Deck to the GY. ● Return all Fusion, Synchro, Xyz, and Link Monsters you control to the Extra Deck. You can only use this effect of "Dogmatika Alba Zoa" once per turn.


                                UR Rarity
                                3 cardOhime the Manifested Mikanko
                                UR Rarity
                                3 cardOhime the Manifested Mikanko
                                Ohime the Manifested Mikanko
                                LIGHT 6
                                Ohime the Manifested Mikanko
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                                SR Rarity
                                1 cardWhite Relic of Dogmatika
                                SR Rarity
                                1 cardWhite Relic of Dogmatika
                                White Relic of Dogmatika
                                LIGHT 4
                                White Relic of Dogmatika
                                • ATK:

                                • 500

                                • DEF:

                                • 2500


                                You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.


                                SR Rarity
                                1 cardAngelica's Angelic Ring
                                SR Rarity
                                1 cardAngelica's Angelic Ring
                                Angelica's Angelic Ring
                                Spell Equip
                                Angelica's Angelic Ring

                                  Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                                  R Rarity
                                  1 cardAxe of Fools
                                  R Rarity
                                  1 cardAxe of Fools
                                  Axe of Fools
                                  Spell Equip
                                  Axe of Fools

                                    The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                                    UR Rarity
                                    2 cardCalled by the Grave
                                    UR Rarity
                                    2 cardCalled by the Grave
                                    Called by the Grave
                                    Spell Quick
                                    Called by the Grave

                                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                      Tag(s):

                                      R Rarity
                                      1 cardDogmatikalamity
                                      R Rarity
                                      1 cardDogmatikalamity
                                      Dogmatikalamity
                                      Spell Normal
                                      Dogmatikalamity

                                        This card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatikalamity" per turn.


                                        SR Rarity
                                        1 cardDogmatikamacabre
                                        SR Rarity
                                        1 cardDogmatikamacabre
                                        Dogmatikamacabre
                                        Spell Normal
                                        Dogmatikamacabre

                                          This card can be used to Ritual Summon any "Dogmatika" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Fusion or Synchro Monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, if both "White Knight of Dogmatika" and "White Relic of Dogmatika" are on the field, you can look at either your Extra Deck or your opponent's, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamacabre" per turn.


                                          SR Rarity
                                          3 cardDogmatikamatrix
                                          SR Rarity
                                          3 cardDogmatikamatrix
                                          Dogmatikamatrix
                                          Spell Continuous
                                          Dogmatikamatrix

                                            When this card is activated: You can add 1 "Dogmatika" Ritual Monster or 1 "Dogmatika" Ritual Spell from your Deck to your hand, then if your opponent controls a monster, you can add 1 "Dogmatika" card from your Deck to your hand. Once per turn, if you control a "Dogmatika" Ritual Monster: You can look at either player's Extra Deck, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamatrix" per turn.


                                            UR Rarity
                                            1 cardHarpie's Feather Duster
                                            UR Rarity
                                            1 cardHarpie's Feather Duster
                                            Harpie's Feather Duster
                                            Spell Normal
                                            Harpie's Feather Duster

                                              Destroy all Spell and Trap Cards your opponent controls.




                                              Tag(s):

                                              SR Rarity
                                              1 cardHidden Armory
                                              SR Rarity
                                              1 cardHidden Armory
                                              Hidden Armory
                                              Spell Normal
                                              Hidden Armory

                                                Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                                                SR Rarity
                                                1 cardKashtira Birth
                                                SR Rarity
                                                1 cardKashtira Birth
                                                Kashtira Birth
                                                Spell Continuous
                                                Kashtira Birth

                                                  You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                                  SR Rarity
                                                  1 cardMikanko Dance - Mayowashidori
                                                  SR Rarity
                                                  1 cardMikanko Dance - Mayowashidori
                                                  Mikanko Dance - Mayowashidori
                                                  Spell Equip
                                                  Mikanko Dance - Mayowashidori

                                                    The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                                    UR Rarity
                                                    1 cardMikanko Fire Dance
                                                    UR Rarity
                                                    1 cardMikanko Fire Dance
                                                    Mikanko Fire Dance
                                                    Spell Equip
                                                    Mikanko Fire Dance

                                                      Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                                      R Rarity
                                                      1 cardMikanko Kagura
                                                      R Rarity
                                                      1 cardMikanko Kagura
                                                      Mikanko Kagura
                                                      Spell Normal
                                                      Mikanko Kagura

                                                        This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.


                                                        N Rarity
                                                        1 cardMikanko Reflection Rondo
                                                        N Rarity
                                                        1 cardMikanko Reflection Rondo
                                                        Mikanko Reflection Rondo
                                                        Spell Equip
                                                        Mikanko Reflection Rondo

                                                          Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                                                          UR Rarity
                                                          3 cardMikanko Water Arabesque
                                                          UR Rarity
                                                          3 cardMikanko Water Arabesque
                                                          Mikanko Water Arabesque
                                                          Spell Equip
                                                          Mikanko Water Arabesque

                                                            The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                            UR Rarity
                                                            3 cardNadir Servant
                                                            UR Rarity
                                                            3 cardNadir Servant
                                                            Nadir Servant
                                                            Spell Normal
                                                            Nadir Servant

                                                              Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                                              SR Rarity
                                                              3 cardPreparation of Rites
                                                              SR Rarity
                                                              3 cardPreparation of Rites
                                                              Preparation of Rites
                                                              Spell Normal
                                                              Preparation of Rites

                                                                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                                UR Rarity
                                                                1 cardPressured Planet Wraitsoth
                                                                UR Rarity
                                                                1 cardPressured Planet Wraitsoth
                                                                Pressured Planet Wraitsoth
                                                                Spell Field
                                                                Pressured Planet Wraitsoth

                                                                  When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                                                  UR Rarity
                                                                  1 cardSnatch Steal
                                                                  UR Rarity
                                                                  1 cardSnatch Steal
                                                                  Snatch Steal
                                                                  Spell Equip
                                                                  Snatch Steal

                                                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                                    UR Rarity
                                                                    2 cardSuper Polymerization
                                                                    UR Rarity
                                                                    2 cardSuper Polymerization
                                                                    Super Polymerization
                                                                    Spell Quick
                                                                    Super Polymerization

                                                                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                      Tag(s):

                                                                      R Rarity
                                                                      1 cardThe Great Mikanko Ceremony
                                                                      R Rarity
                                                                      1 cardThe Great Mikanko Ceremony
                                                                      The Great Mikanko Ceremony
                                                                      Spell Quick
                                                                      The Great Mikanko Ceremony

                                                                        Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                                        UR Rarity
                                                                        1 cardTriple Tactics Talent
                                                                        UR Rarity
                                                                        1 cardTriple Tactics Talent
                                                                        Triple Tactics Talent
                                                                        Spell Normal
                                                                        Triple Tactics Talent

                                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          1 cardTriple Tactics Thrust
                                                                          UR Rarity
                                                                          1 cardTriple Tactics Thrust
                                                                          Triple Tactics Thrust
                                                                          Spell Normal
                                                                          Triple Tactics Thrust

                                                                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                            R Rarity
                                                                            1 cardDogmatika Punishment
                                                                            R Rarity
                                                                            1 cardDogmatika Punishment
                                                                            Dogmatika Punishment
                                                                            Trap Normal
                                                                            Dogmatika Punishment

                                                                              Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                              N Rarity
                                                                              1 cardMikanko Rivalry
                                                                              N Rarity
                                                                              1 cardMikanko Rivalry
                                                                              Mikanko Rivalry
                                                                              Trap Normal
                                                                              Mikanko Rivalry

                                                                                If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                                                UR Rarity
                                                                                1 cardMikanko Spiritwalk
                                                                                UR Rarity
                                                                                1 cardMikanko Spiritwalk
                                                                                Mikanko Spiritwalk
                                                                                Trap Normal
                                                                                Mikanko Spiritwalk

                                                                                  Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                                                  UR Rarity
                                                                                  2 cardElder Entity N'tss
                                                                                  UR Rarity
                                                                                  2 cardElder Entity N'tss
                                                                                  Elder Entity N'tss
                                                                                  LIGHT 4
                                                                                  Elder Entity N'tss
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 1200


                                                                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardGarura, Wings of Resonant Life
                                                                                  UR Rarity
                                                                                  1 cardGarura, Wings of Resonant Life
                                                                                  Garura, Wings of Resonant Life
                                                                                  DARK 6
                                                                                  Garura, Wings of Resonant Life
                                                                                  • ATK:

                                                                                  • 1500

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                  SR Rarity
                                                                                  1 cardMudragon of the Swamp
                                                                                  SR Rarity
                                                                                  1 cardMudragon of the Swamp
                                                                                  Mudragon of the Swamp
                                                                                  WATER 4
                                                                                  Mudragon of the Swamp
                                                                                  • ATK:

                                                                                  • 1900

                                                                                  • DEF:

                                                                                  • 1600


                                                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                  SR Rarity
                                                                                  1 cardPredaplant Triphyoverutum
                                                                                  SR Rarity
                                                                                  1 cardPredaplant Triphyoverutum
                                                                                  Predaplant Triphyoverutum
                                                                                  DARK 9
                                                                                  Predaplant Triphyoverutum
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                                                  UR Rarity
                                                                                  1 cardTitaniklad the Ash Dragon
                                                                                  UR Rarity
                                                                                  1 cardTitaniklad the Ash Dragon
                                                                                  Titaniklad the Ash Dragon
                                                                                  DARK 8
                                                                                  Titaniklad the Ash Dragon
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                                                                  R Rarity
                                                                                  1 cardWorld Chalice Guardragon Almarduke
                                                                                  R Rarity
                                                                                  1 cardWorld Chalice Guardragon Almarduke
                                                                                  World Chalice Guardragon Almarduke
                                                                                  WIND 9
                                                                                  World Chalice Guardragon Almarduke
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2600


                                                                                  3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                                                                  UR Rarity
                                                                                  1 cardS:P Little Knight
                                                                                  UR Rarity
                                                                                  1 cardS:P Little Knight
                                                                                  S:P Little Knight
                                                                                  DARK
                                                                                  S:P Little Knight
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right


                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardSalamangreat Almiraj
                                                                                  UR Rarity
                                                                                  1 cardSalamangreat Almiraj
                                                                                  Salamangreat Almiraj
                                                                                  FIRE
                                                                                  Salamangreat Almiraj
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • LINK-1

                                                                                  Link Arrow:

                                                                                  Bottom-Right


                                                                                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardDespian Luluwalilith
                                                                                  UR Rarity
                                                                                  1 cardDespian Luluwalilith
                                                                                  Despian Luluwalilith
                                                                                  LIGHT 12
                                                                                  Despian Luluwalilith
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.


                                                                                  SR Rarity
                                                                                  2 cardHerald of the Arc Light
                                                                                  SR Rarity
                                                                                  2 cardHerald of the Arc Light
                                                                                  Herald of the Arc Light
                                                                                  LIGHT 4
                                                                                  Herald of the Arc Light
                                                                                  • ATK:

                                                                                  • 600

                                                                                  • DEF:

                                                                                  • 1000


                                                                                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                                  SR Rarity
                                                                                  1 cardGolden Cloud Beast - Malong
                                                                                  SR Rarity
                                                                                  1 cardGolden Cloud Beast - Malong
                                                                                  Golden Cloud Beast - Malong
                                                                                  LIGHT 6
                                                                                  Golden Cloud Beast - Malong
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • DEF:

                                                                                  • 1000


                                                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                  UR Rarity
                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  LIGHT
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                  Tag(s):

                                                                                  UR Rarity
                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                  UR Rarity
                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                  DARK
                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                  • ATK:

                                                                                  • 2900

                                                                                  • DEF:

                                                                                  • 2900


                                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                  MIKANKO Decks in MASTER DUEL








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