Mikanko Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Dogmatika Maximus
SR Rarity
Dogmatika Maximus
SR Rarity
Dogmatika Maximus
LIGHT 8
Dogmatika Maximus
  • ATK:

  • 1500

  • DEF:

  • 3000


You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
WATER 3
Ni-Ni the Mirror Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

SR Rarity
Angelica's Angelic Ring
SR Rarity
Angelica's Angelic Ring
SR Rarity
Angelica's Angelic Ring
Spell Equip
Angelica's Angelic Ring

    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

    SR Rarity
    Armored Xyz
    SR Rarity
    Armored Xyz
    SR Rarity
    Armored Xyz
    Spell Normal
    Armored Xyz

      Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.

      R Rarity
      Axe of Fools
      R Rarity
      Axe of Fools
      R Rarity
      Axe of Fools
      Spell Equip
      Axe of Fools

        The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.

        UR Rarity
        Double-Edged Sword
        UR Rarity
        Double-Edged Sword
        UR Rarity
        Double-Edged Sword
        Spell Equip
        Double-Edged Sword

          You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.

          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          UR Rarity
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            SR Rarity
            Mikanko Dance - Mayowashidori
            SR Rarity
            Mikanko Dance - Mayowashidori
            SR Rarity
            Mikanko Dance - Mayowashidori
            Spell Equip
            Mikanko Dance - Mayowashidori

              The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

              UR Rarity
              Mikanko Fire Dance
              UR Rarity
              Mikanko Fire Dance
              UR Rarity
              Mikanko Fire Dance
              Spell Equip
              Mikanko Fire Dance

                Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

                N Rarity
                Mikanko Reflection Rondo
                N Rarity
                Mikanko Reflection Rondo
                N Rarity
                Mikanko Reflection Rondo
                Spell Equip
                Mikanko Reflection Rondo

                  Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.

                   Rarity
                  Mikanko Water Arabesque
                   Rarity
                  Mikanko Water Arabesque
                   Rarity
                  Mikanko Water Arabesque
                  Spell Equip
                  Mikanko Water Arabesque

                    The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                    SR Rarity
                    Preparation of Rites
                    SR Rarity
                    Preparation of Rites
                    SR Rarity
                    Preparation of Rites
                    Spell Normal
                    Preparation of Rites

                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                      R Rarity
                      The Great Mikanko Ceremony
                      R Rarity
                      The Great Mikanko Ceremony
                      R Rarity
                      The Great Mikanko Ceremony
                      Spell Quick
                      The Great Mikanko Ceremony

                        Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                        N Rarity
                        Full-Armored Xyz
                        N Rarity
                        Full-Armored Xyz
                        N Rarity
                        Full-Armored Xyz
                        Trap Normal
                        Full-Armored Xyz

                          If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

                          N Rarity
                          Mikanko Rivalry
                          N Rarity
                          Mikanko Rivalry
                          N Rarity
                          Mikanko Rivalry
                          Trap Normal
                          Mikanko Rivalry

                            If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

                            UR Rarity
                            Mikanko Spiritwalk
                            UR Rarity
                            Mikanko Spiritwalk
                            UR Rarity
                            Mikanko Spiritwalk
                            Trap Normal
                            Mikanko Spiritwalk

                              Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                              Extra Deck

                              UR Rarity
                              Garura, Wings of Resonant Life
                              UR Rarity
                              Garura, Wings of Resonant Life
                              UR Rarity
                              Garura, Wings of Resonant Life
                              DARK 6
                              Garura, Wings of Resonant Life
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                              UR Rarity
                              Salamangreat Almiraj
                              UR Rarity
                              Salamangreat Almiraj
                              UR Rarity
                              Salamangreat Almiraj
                              FIRE
                              Salamangreat Almiraj
                              • ATK:

                              • 0

                              • LINK-1

                              Link Arrow:

                              Bottom-Right


                              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

                              R Rarity
                              Secure Gardna
                              R Rarity
                              Secure Gardna
                              R Rarity
                              Secure Gardna
                              LIGHT
                              Secure Gardna
                              • ATK:

                              • 1000

                              • LINK-1

                              Link Arrow:

                              Right


                              1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".

                              SR Rarity
                              Herald of the Arc Light
                              SR Rarity
                              Herald of the Arc Light
                              SR Rarity
                              Herald of the Arc Light
                              LIGHT 4
                              Herald of the Arc Light
                              • ATK:

                              • 600

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                              Tag(s):

                              UR Rarity
                              Full Armored Dark Knight Lancer
                              UR Rarity
                              Full Armored Dark Knight Lancer
                              UR Rarity
                              Full Armored Dark Knight Lancer
                              WATER
                              Full Armored Dark Knight Lancer
                              • ATK:

                              • 2800

                              • DEF:

                              • 1500


                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                              SR Rarity
                              Xyz Armor Fortress
                              SR Rarity
                              Xyz Armor Fortress
                              SR Rarity
                              Xyz Armor Fortress
                              WATER
                              Xyz Armor Fortress
                              • ATK:

                              • 2500

                              • DEF:

                              • 1800


                              2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

                              R Rarity
                              Xyz Armor Torpedo
                              R Rarity
                              Xyz Armor Torpedo
                              R Rarity
                              Xyz Armor Torpedo
                              WATER
                              Xyz Armor Torpedo
                              • ATK:

                              • 2500

                              • DEF:

                              • 800


                              2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.

                              Need 31 UR

                              UR Rarity
                              Maxx "C"3 card
                              UR Rarity
                              Elder Entity N'tss2 card
                              UR Rarity
                              Garura, Wings of Resonant Life2 card
                              UR Rarity
                              I:P Masquerena1 card
                              UR Rarity
                              S:P Little Knight2 card
                              UR Rarity
                              Tri-Brigade Arms Bucephalus II2 card
                              UR Rarity
                              Underworld Goddess of the Closed World1 card
                              UR Rarity
                              Worldsea Dragon Zealantis1 card
                              UR Rarity
                              Ohime the Manifested Mikanko3 card
                              UR Rarity
                              Double-Edged Sword1 card
                              UR Rarity
                              Harpie's Feather Duster1 card
                              UR Rarity
                              Interrupted Kaiju Slumber1 card
                              UR Rarity
                              Mikanko Fire Dance1 card
                               Rarity
                              Mikanko Water Arabesque3 card
                              UR Rarity
                              Triple Tactics Talent1 card
                              UR Rarity
                              Triple Tactics Thrust2 card
                              UR Rarity
                              Ultimate Slayer3 card
                              UR Rarity
                              Mikanko Spiritwalk1 card

                              Main: 43 Extra: 15

                              SR Rarity
                              2 cardHa-Re the Sword Mikanko
                              SR Rarity
                              2 cardHa-Re the Sword Mikanko
                              Ha-Re the Sword Mikanko
                              FIRE 3
                              Ha-Re the Sword Mikanko
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                              SR Rarity
                              3 cardHu-Li the Jewel Mikanko
                              SR Rarity
                              3 cardHu-Li the Jewel Mikanko
                              Hu-Li the Jewel Mikanko
                              WIND 3
                              Hu-Li the Jewel Mikanko
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                              R Rarity
                              2 cardJizukiru, the Star Destroying Kaiju
                              R Rarity
                              2 cardJizukiru, the Star Destroying Kaiju
                              Jizukiru, the Star Destroying Kaiju
                              LIGHT 10
                              Jizukiru, the Star Destroying Kaiju
                              • ATK:

                              • 3300

                              • DEF:

                              • 2600


                              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                              SR Rarity
                              2 cardLava Golem
                              SR Rarity
                              2 cardLava Golem
                              Lava Golem
                              FIRE 8
                              Lava Golem
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                              UR Rarity
                              3 cardMaxx "C"
                              UR Rarity
                              3 cardMaxx "C"
                              Maxx "C"
                              EARTH 2
                              Maxx "C"
                              • ATK:

                              • 500

                              • DEF:

                              • 200


                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                              R Rarity
                              2 cardThunder King, the Lightningstrike Kaiju
                              R Rarity
                              2 cardThunder King, the Lightningstrike Kaiju
                              Thunder King, the Lightningstrike Kaiju
                              LIGHT 9
                              Thunder King, the Lightningstrike Kaiju
                              • ATK:

                              • 3300

                              • DEF:

                              • 2100


                              You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                              UR Rarity
                              3 cardOhime the Manifested Mikanko
                              UR Rarity
                              3 cardOhime the Manifested Mikanko
                              Ohime the Manifested Mikanko
                              LIGHT 6
                              Ohime the Manifested Mikanko
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                              R Rarity
                              1 cardAxe of Fools
                              R Rarity
                              1 cardAxe of Fools
                              Axe of Fools
                              Spell Equip
                              Axe of Fools

                                The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                                UR Rarity
                                1 cardDouble-Edged Sword
                                UR Rarity
                                1 cardDouble-Edged Sword
                                Double-Edged Sword
                                Spell Equip
                                Double-Edged Sword

                                  You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  Harpie's Feather Duster
                                  Spell Normal
                                  Harpie's Feather Duster

                                    Destroy all Spell and Trap Cards your opponent controls.




                                    Tag(s):

                                    SR Rarity
                                    3 cardHidden Armory
                                    SR Rarity
                                    3 cardHidden Armory
                                    Hidden Armory
                                    Spell Normal
                                    Hidden Armory

                                      Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                                      UR Rarity
                                      1 cardInterrupted Kaiju Slumber
                                      UR Rarity
                                      1 cardInterrupted Kaiju Slumber
                                      Interrupted Kaiju Slumber
                                      Spell Normal
                                      Interrupted Kaiju Slumber

                                        Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                                        SR Rarity
                                        1 cardMikanko Dance - Mayowashidori
                                        SR Rarity
                                        1 cardMikanko Dance - Mayowashidori
                                        Mikanko Dance - Mayowashidori
                                        Spell Equip
                                        Mikanko Dance - Mayowashidori

                                          The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                          UR Rarity
                                          1 cardMikanko Fire Dance
                                          UR Rarity
                                          1 cardMikanko Fire Dance
                                          Mikanko Fire Dance
                                          Spell Equip
                                          Mikanko Fire Dance

                                            Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                            N Rarity
                                            1 cardMikanko Reflection Rondo
                                            N Rarity
                                            1 cardMikanko Reflection Rondo
                                            Mikanko Reflection Rondo
                                            Spell Equip
                                            Mikanko Reflection Rondo

                                              Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                                               Rarity
                                              3 cardMikanko Water Arabesque
                                               Rarity
                                              3 cardMikanko Water Arabesque
                                              Mikanko Water Arabesque
                                              Spell Equip
                                              Mikanko Water Arabesque

                                                The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                SR Rarity
                                                1 cardPot of Extravagance
                                                SR Rarity
                                                1 cardPot of Extravagance
                                                Pot of Extravagance
                                                Spell Normal
                                                Pot of Extravagance

                                                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                  Tag(s):

                                                  SR Rarity
                                                  2 cardPreparation of Rites
                                                  SR Rarity
                                                  2 cardPreparation of Rites
                                                  Preparation of Rites
                                                  Spell Normal
                                                  Preparation of Rites

                                                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                    R Rarity
                                                    2 cardThe Great Mikanko Ceremony
                                                    R Rarity
                                                    2 cardThe Great Mikanko Ceremony
                                                    The Great Mikanko Ceremony
                                                    Spell Quick
                                                    The Great Mikanko Ceremony

                                                      Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                      UR Rarity
                                                      1 cardTriple Tactics Talent
                                                      UR Rarity
                                                      1 cardTriple Tactics Talent
                                                      Triple Tactics Talent
                                                      Spell Normal
                                                      Triple Tactics Talent

                                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                        Tag(s):

                                                        UR Rarity
                                                        2 cardTriple Tactics Thrust
                                                        UR Rarity
                                                        2 cardTriple Tactics Thrust
                                                        Triple Tactics Thrust
                                                        Spell Normal
                                                        Triple Tactics Thrust

                                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                          UR Rarity
                                                          3 cardUltimate Slayer
                                                          UR Rarity
                                                          3 cardUltimate Slayer
                                                          Ultimate Slayer
                                                          Spell Normal
                                                          Ultimate Slayer

                                                            Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                            N Rarity
                                                            1 cardMikanko Rivalry
                                                            N Rarity
                                                            1 cardMikanko Rivalry
                                                            Mikanko Rivalry
                                                            Trap Normal
                                                            Mikanko Rivalry

                                                              If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                              UR Rarity
                                                              1 cardMikanko Spiritwalk
                                                              UR Rarity
                                                              1 cardMikanko Spiritwalk
                                                              Mikanko Spiritwalk
                                                              Trap Normal
                                                              Mikanko Spiritwalk

                                                                Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                                UR Rarity
                                                                2 cardElder Entity N'tss
                                                                UR Rarity
                                                                2 cardElder Entity N'tss
                                                                Elder Entity N'tss
                                                                LIGHT 4
                                                                Elder Entity N'tss
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 1200


                                                                1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                UR Rarity
                                                                2 cardGarura, Wings of Resonant Life
                                                                UR Rarity
                                                                2 cardGarura, Wings of Resonant Life
                                                                Garura, Wings of Resonant Life
                                                                DARK 6
                                                                Garura, Wings of Resonant Life
                                                                • ATK:

                                                                • 1500

                                                                • DEF:

                                                                • 2400


                                                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                UR Rarity
                                                                1 cardI:P Masquerena
                                                                UR Rarity
                                                                1 cardI:P Masquerena
                                                                I:P Masquerena
                                                                DARK
                                                                I:P Masquerena
                                                                • ATK:

                                                                • 800

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                UR Rarity
                                                                2 cardS:P Little Knight
                                                                UR Rarity
                                                                2 cardS:P Little Knight
                                                                S:P Little Knight
                                                                DARK
                                                                S:P Little Knight
                                                                • ATK:

                                                                • 1600

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Right


                                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                UR Rarity
                                                                2 cardTri-Brigade Arms Bucephalus II
                                                                UR Rarity
                                                                2 cardTri-Brigade Arms Bucephalus II
                                                                Tri-Brigade Arms Bucephalus II
                                                                DARK
                                                                Tri-Brigade Arms Bucephalus II
                                                                • ATK:

                                                                • 3500

                                                                • LINK-5

                                                                Link Arrow:

                                                                Left

                                                                Bottom-Left

                                                                Bottom

                                                                Bottom-Right

                                                                Right


                                                                3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                                UR Rarity
                                                                1 cardUnderworld Goddess of the Closed World
                                                                UR Rarity
                                                                1 cardUnderworld Goddess of the Closed World
                                                                Underworld Goddess of the Closed World
                                                                LIGHT
                                                                Underworld Goddess of the Closed World
                                                                • ATK:

                                                                • 3000

                                                                • LINK-5

                                                                Link Arrow:

                                                                Bottom

                                                                Bottom-Right

                                                                Right

                                                                Top-Right

                                                                Top


                                                                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                UR Rarity
                                                                1 cardWorldsea Dragon Zealantis
                                                                UR Rarity
                                                                1 cardWorldsea Dragon Zealantis
                                                                Worldsea Dragon Zealantis
                                                                WATER
                                                                Worldsea Dragon Zealantis
                                                                • ATK:

                                                                • 2500

                                                                • LINK-4

                                                                Link Arrow:

                                                                Left

                                                                Bottom

                                                                Right

                                                                Top


                                                                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                SR Rarity
                                                                2 cardHerald of the Arc Light
                                                                SR Rarity
                                                                2 cardHerald of the Arc Light
                                                                Herald of the Arc Light
                                                                LIGHT 4
                                                                Herald of the Arc Light
                                                                • ATK:

                                                                • 600

                                                                • DEF:

                                                                • 1000


                                                                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                SR Rarity
                                                                2 cardMereologic Aggregator
                                                                SR Rarity
                                                                2 cardMereologic Aggregator
                                                                Mereologic Aggregator
                                                                DARK
                                                                Mereologic Aggregator
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 3000


                                                                2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.



                                                                MIKANKO Decks in MASTER DUEL








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