Invoked Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

SR Rarity
Reeshaddoll Wendi
SR Rarity
Reeshaddoll Wendi
SR Rarity
Reeshaddoll Wendi
WIND 3
Reeshaddoll Wendi
  • ATK:

  • 1500

  • DEF:

  • 1000


FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Invocation
    SR Rarity
    Invocation
    SR Rarity
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

      SR Rarity
      Shaddoll Fusion
      SR Rarity
      Shaddoll Fusion
      SR Rarity
      Shaddoll Fusion
      Spell Normal
      Shaddoll Fusion

        Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.

        Extra Deck

        UR Rarity
        El Shaddoll Winda
        UR Rarity
        El Shaddoll Winda
        UR Rarity
        El Shaddoll Winda
        DARK 5
        El Shaddoll Winda
        • ATK:

        • 2200

        • DEF:

        • 800


        1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.



        Tag(s):

        R Rarity
        Invoked Augoeides
        R Rarity
        Invoked Augoeides
        R Rarity
        Invoked Augoeides
        LIGHT 8
        Invoked Augoeides
        • ATK:

        • 2000

        • DEF:

        • 2800


        "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

        N Rarity
        Invoked Raidjin
        N Rarity
        Invoked Raidjin
        N Rarity
        Invoked Raidjin
        WIND 5
        Invoked Raidjin
        • ATK:

        • 2200

        • DEF:

        • 2400


        "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

        SR Rarity
        Artemis, the Magistus Moon Maiden
        SR Rarity
        Artemis, the Magistus Moon Maiden
        SR Rarity
        Artemis, the Magistus Moon Maiden
        LIGHT
        Artemis, the Magistus Moon Maiden
        • ATK:

        • 800

        • LINK-1

        Link Arrow:

        Top


        1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

        Need 29 UR

        UR Rarity
        Nibiru, the Primal Being1 card
        UR Rarity
        El Shaddoll Apkallone2 card
        UR Rarity
        El Shaddoll Construct2 card
        UR Rarity
        El Shaddoll Winda1 card
        UR Rarity
        Granguignol the Dusk Dragon1 card
        UR Rarity
        Decode Talker1 card
        UR Rarity
        Knightmare Unicorn1 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Blazing Cartesia, the Virtuous2 card
        UR Rarity
        Effect Veiler2 card
        UR Rarity
        Ghost Ogre & Snow Rabbit2 card
        UR Rarity
        Guiding Quem, the Virtuous1 card
        UR Rarity
        Called by the Grave2 card
        UR Rarity
        Crossout Designator1 card
        UR Rarity
        Fusion Deployment3 card
        UR Rarity
        Harpie's Feather Duster1 card
        UR Rarity
        Infinite Impermanence3 card

        Main: 40 Extra: 15

        SR Rarity
        3 cardAleister the Invoker
        SR Rarity
        3 cardAleister the Invoker
        Aleister the Invoker
        DARK 4
        Aleister the Invoker
        • ATK:

        • 1000

        • DEF:

        • 1800


        (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


        UR Rarity
        1 cardNibiru, the Primal Being
        UR Rarity
        1 cardNibiru, the Primal Being
        Nibiru, the Primal Being
        LIGHT 11
        Nibiru, the Primal Being
        • ATK:

        • 3000

        • DEF:

        • 600


        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


        N Rarity
        1 cardNehshaddoll Genius
        N Rarity
        1 cardNehshaddoll Genius
        Nehshaddoll Genius
        EARTH 4
        Nehshaddoll Genius
        • ATK:

        • 1800

        • DEF:

        • 1000


        FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own. If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.


        SR Rarity
        2 cardReeshaddoll Wendi
        SR Rarity
        2 cardReeshaddoll Wendi
        Reeshaddoll Wendi
        WIND 3
        Reeshaddoll Wendi
        • ATK:

        • 1500

        • DEF:

        • 1000


        FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


        N Rarity
        1 cardShaddoll Beast
        N Rarity
        1 cardShaddoll Beast
        Shaddoll Beast
        DARK 5
        Shaddoll Beast
        • ATK:

        • 2200

        • DEF:

        • 1700


        FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


        R Rarity
        1 cardShaddoll Dragon
        R Rarity
        1 cardShaddoll Dragon
        Shaddoll Dragon
        DARK 4
        Shaddoll Dragon
        • ATK:

        • 1900

        • DEF:

        • 0


        FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


        R Rarity
        1 cardShaddoll Hedgehog
        R Rarity
        1 cardShaddoll Hedgehog
        Shaddoll Hedgehog
        DARK 3
        Shaddoll Hedgehog
        • ATK:

        • 800

        • DEF:

        • 200


        FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


        N Rarity
        2 cardShaddoll Squamata
        N Rarity
        2 cardShaddoll Squamata
        Shaddoll Squamata
        DARK 4
        Shaddoll Squamata
        • ATK:

        • 1800

        • DEF:

        • 1000


        FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        2 cardBlazing Cartesia, the Virtuous
        UR Rarity
        2 cardBlazing Cartesia, the Virtuous
        Blazing Cartesia, the Virtuous
        LIGHT 4
        Blazing Cartesia, the Virtuous
        • ATK:

        • 1500

        • DEF:

        • 1500


        If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.


        UR Rarity
        2 cardEffect Veiler
        UR Rarity
        2 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        2 cardGhost Ogre & Snow Rabbit
        UR Rarity
        2 cardGhost Ogre & Snow Rabbit
        Ghost Ogre & Snow Rabbit
        LIGHT 3
        Ghost Ogre & Snow Rabbit
        • ATK:

        • 0

        • DEF:

        • 1800


        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


        UR Rarity
        1 cardGuiding Quem, the Virtuous
        UR Rarity
        1 cardGuiding Quem, the Virtuous
        Guiding Quem, the Virtuous
        LIGHT 4
        Guiding Quem, the Virtuous
        • ATK:

        • 1500

        • DEF:

        • 1500


        (This card is always treated as a "Dogmatika" and "Despia" card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn.


        UR Rarity
        2 cardCalled by the Grave
        UR Rarity
        2 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          UR Rarity
          1 cardCrossout Designator
          UR Rarity
          1 cardCrossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            3 cardFusion Deployment
            UR Rarity
            3 cardFusion Deployment
            Fusion Deployment
            Spell Normal
            Fusion Deployment

              Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


              UR Rarity
              1 cardHarpie's Feather Duster
              UR Rarity
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                SR Rarity
                1 cardInvocation
                SR Rarity
                1 cardInvocation
                Invocation
                Spell Normal
                Invocation

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                  R Rarity
                  3 cardMagical Meltdown
                  R Rarity
                  3 cardMagical Meltdown
                  Magical Meltdown
                  Spell Field
                  Magical Meltdown

                    When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                    SR Rarity
                    3 cardShaddoll Fusion
                    SR Rarity
                    3 cardShaddoll Fusion
                    Shaddoll Fusion
                    Spell Normal
                    Shaddoll Fusion

                      Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                      UR Rarity
                      3 cardInfinite Impermanence
                      UR Rarity
                      3 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        SR Rarity
                        1 cardShaddoll Schism
                        SR Rarity
                        1 cardShaddoll Schism
                        Shaddoll Schism
                        Trap Continuous
                        Shaddoll Schism

                          During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                          UR Rarity
                          2 cardEl Shaddoll Apkallone
                          UR Rarity
                          2 cardEl Shaddoll Apkallone
                          El Shaddoll Apkallone
                          DARK 6
                          El Shaddoll Apkallone
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                          UR Rarity
                          2 cardEl Shaddoll Construct
                          UR Rarity
                          2 cardEl Shaddoll Construct
                          El Shaddoll Construct
                          LIGHT 8
                          El Shaddoll Construct
                          • ATK:

                          • 2800

                          • DEF:

                          • 2500


                          1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                          UR Rarity
                          1 cardEl Shaddoll Winda
                          UR Rarity
                          1 cardEl Shaddoll Winda
                          El Shaddoll Winda
                          DARK 5
                          El Shaddoll Winda
                          • ATK:

                          • 2200

                          • DEF:

                          • 800


                          1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                          Tag(s):

                          UR Rarity
                          1 cardGranguignol the Dusk Dragon
                          UR Rarity
                          1 cardGranguignol the Dusk Dragon
                          Granguignol the Dusk Dragon
                          LIGHT 8
                          Granguignol the Dusk Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2500


                          "Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.


                          R Rarity
                          1 cardInvoked Augoeides
                          R Rarity
                          1 cardInvoked Augoeides
                          Invoked Augoeides
                          LIGHT 8
                          Invoked Augoeides
                          • ATK:

                          • 2000

                          • DEF:

                          • 2800


                          "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                          SR Rarity
                          2 cardInvoked Mechaba
                          SR Rarity
                          2 cardInvoked Mechaba
                          Invoked Mechaba
                          LIGHT 9
                          Invoked Mechaba
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                          N Rarity
                          1 cardInvoked Raidjin
                          N Rarity
                          1 cardInvoked Raidjin
                          Invoked Raidjin
                          WIND 5
                          Invoked Raidjin
                          • ATK:

                          • 2200

                          • DEF:

                          • 2400


                          "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                          SR Rarity
                          1 cardArtemis, the Magistus Moon Maiden
                          SR Rarity
                          1 cardArtemis, the Magistus Moon Maiden
                          Artemis, the Magistus Moon Maiden
                          LIGHT
                          Artemis, the Magistus Moon Maiden
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                          R Rarity
                          1 cardCross-Sheep
                          R Rarity
                          1 cardCross-Sheep
                          Cross-Sheep
                          EARTH
                          Cross-Sheep
                          • ATK:

                          • 700

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                          UR Rarity
                          1 cardDecode Talker
                          UR Rarity
                          1 cardDecode Talker
                          Decode Talker
                          DARK
                          Decode Talker
                          • ATK:

                          • 2300

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                          R Rarity
                          1 cardGravity Controller
                          R Rarity
                          1 cardGravity Controller
                          Gravity Controller
                          DARK
                          Gravity Controller
                          • ATK:

                          • 1000

                          • LINK-1

                          Link Arrow:

                          Bottom-Left


                          1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                          UR Rarity
                          1 cardKnightmare Unicorn
                          UR Rarity
                          1 cardKnightmare Unicorn
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.



                          INVOKED Decks in MASTER DUEL








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