Invoked Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Invocation
    SR Rarity
    Invocation
    SR Rarity
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

      R Rarity
      Magical Meltdown
      R Rarity
      Magical Meltdown
      R Rarity
      Magical Meltdown
      Spell Field
      Magical Meltdown

        When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

        Extra Deck

        UR Rarity
        Invoked Magistus Omega
        UR Rarity
        Invoked Magistus Omega
        UR Rarity
        Invoked Magistus Omega
        DARK 8
        Invoked Magistus Omega
        • ATK:

        • 2800

        • DEF:

        • 2000


        "Aleister the Invoker" + 1 Fusion, Synchro, Xyz, or Link Monster If this card is Special Summoned: You can target 1 Fusion, Synchro, Xyz, or Link Monster in your GY and 1 monster on the field; banish them. If this Fusion Summoned card is destroyed by battle or card effect: You can Special Summon 1 Level 4 Spellcaster monster from your Deck, then you can equip this card to it as an Equip Spell that gives it 1000 ATK. You can only use each effect of "Invoked Magistus Omega" once per turn.

        SR Rarity
        Invoked Mechaba
        SR Rarity
        Invoked Mechaba
        SR Rarity
        Invoked Mechaba
        LIGHT 9
        Invoked Mechaba
        • ATK:

        • 2500

        • DEF:

        • 2100


        "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

        SR Rarity
        Artemis, the Magistus Moon Maiden
        SR Rarity
        Artemis, the Magistus Moon Maiden
        SR Rarity
        Artemis, the Magistus Moon Maiden
        LIGHT
        Artemis, the Magistus Moon Maiden
        • ATK:

        • 800

        • LINK-1

        Link Arrow:

        Top


        1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        Need 35 UR

        UR Rarity
        Astellar of the White Forest1 card
        UR Rarity
        Elzette, Azamina of the White Forest1 card
        UR Rarity
        Maxx "C"2 card
        UR Rarity
        Snake-Eyes Doomed Dragon1 card
        UR Rarity
        Ancient Fairy Dragon1 card
        UR Rarity
        Baronne de Fleur1 card
        UR Rarity
        Cosmic Blazar Dragon1 card
        UR Rarity
        Crimson Dragon1 card
        UR Rarity
        Crystal Wing Synchro Dragon1 card
        UR Rarity
        Diabell, Queen of the White Forest1 card
        UR Rarity
        PSY-Framelord Omega1 card
        UR Rarity
        Snake-Eyes Vengeance Dragon1 card
        UR Rarity
        Visas Amritara1 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Effect Veiler1 card
        UR Rarity
        Revolution Synchron3 card
        UR Rarity
        Silvy of the White Forest2 card
        UR Rarity
        Called by the Grave1 card
        UR Rarity
        Crossout Designator1 card
        UR Rarity
        Shadow's Light3 card
        UR Rarity
        Tales of the White Forest1 card
        UR Rarity
        Witch of the White Forest3 card
        UR Rarity
        Infinite Impermanence3 card

        Main: 40 Extra: 15

        SR Rarity
        2 cardAleister the Invoker
        SR Rarity
        2 cardAleister the Invoker
        Aleister the Invoker
        DARK 4
        Aleister the Invoker
        • ATK:

        • 1000

        • DEF:

        • 1800


        (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


        UR Rarity
        1 cardAstellar of the White Forest
        UR Rarity
        1 cardAstellar of the White Forest
        Astellar of the White Forest
        LIGHT 2
        Astellar of the White Forest
        • ATK:

        • 0

        • DEF:

        • 0


        You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


        SR Rarity
        1 cardElzette of the White Forest
        SR Rarity
        1 cardElzette of the White Forest
        Elzette of the White Forest
        LIGHT 2
        Elzette of the White Forest
        • ATK:

        • 0

        • DEF:

        • 0


        You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


        UR Rarity
        1 cardElzette, Azamina of the White Forest
        UR Rarity
        1 cardElzette, Azamina of the White Forest
        Elzette, Azamina of the White Forest
        LIGHT 2
        Elzette, Azamina of the White Forest
        • ATK:

        • 0

        • DEF:

        • 0


        You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


        UR Rarity
        2 cardMaxx "C"
        UR Rarity
        2 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        1 cardEffect Veiler
        UR Rarity
        1 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        3 cardRevolution Synchron
        UR Rarity
        3 cardRevolution Synchron
        Revolution Synchron
        EARTH 3
        Revolution Synchron
        • ATK:

        • 900

        • DEF:

        • 1400


        If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.


        SR Rarity
        1 cardRucia of the White Forest
        SR Rarity
        1 cardRucia of the White Forest
        Rucia of the White Forest
        LIGHT 4
        Rucia of the White Forest
        • ATK:

        • 800

        • DEF:

        • 1500


        If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


        UR Rarity
        2 cardSilvy of the White Forest
        UR Rarity
        2 cardSilvy of the White Forest
        Silvy of the White Forest
        LIGHT 4
        Silvy of the White Forest
        • ATK:

        • 1500

        • DEF:

        • 200


        If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


        UR Rarity
        1 cardCalled by the Grave
        UR Rarity
        1 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          UR Rarity
          1 cardCrossout Designator
          UR Rarity
          1 cardCrossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            SR Rarity
            2 cardInvocation
            SR Rarity
            2 cardInvocation
            Invocation
            Spell Normal
            Invocation

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


              R Rarity
              3 cardMagical Meltdown
              R Rarity
              3 cardMagical Meltdown
              Magical Meltdown
              Spell Field
              Magical Meltdown

                When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                SR Rarity
                3 cardOn Your Mark, Get Set, DUEL!
                SR Rarity
                3 cardOn Your Mark, Get Set, DUEL!
                On Your Mark, Get Set, DUEL!
                Spell Continuous
                On Your Mark, Get Set, DUEL!

                  When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


                  UR Rarity
                  3 cardShadow's Light
                  UR Rarity
                  3 cardShadow's Light
                  Shadow's Light
                  Spell Normal
                  Shadow's Light

                    Target 1 DARK monster you control; Special Summon 1 LIGHT monster from your Deck or Extra Deck with the same original Type and Level. You can banish this card from your GY; during your Main Phase this turn, you can Normal Summon 1 LIGHT or DARK monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Shadow's Light" once per turn. You cannot conduct your Battle Phase the turn you activate either of this card's effects.


                    R Rarity
                    1 cardSynchro Rumble
                    R Rarity
                    1 cardSynchro Rumble
                    Synchro Rumble
                    Spell Normal
                    Synchro Rumble

                      Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                      UR Rarity
                      1 cardTales of the White Forest
                      UR Rarity
                      1 cardTales of the White Forest
                      Tales of the White Forest
                      Spell Normal
                      Tales of the White Forest

                        If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


                        UR Rarity
                        3 cardWitch of the White Forest
                        UR Rarity
                        3 cardWitch of the White Forest
                        Witch of the White Forest
                        Spell Field
                        Witch of the White Forest

                          When this card is activated: You can add 1 "White Forest" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each "White Forest" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 "White Forest" monster you control; it is treated as a Tuner this turn. You can only use this effect of "Witch of the White Forest" once per turn. You can only activate 1 "Witch of the White Forest" per turn.


                          UR Rarity
                          3 cardInfinite Impermanence
                          UR Rarity
                          3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            SR Rarity
                            1 cardMannadium Reframing
                            SR Rarity
                            1 cardMannadium Reframing
                            Mannadium Reframing
                            Trap Counter
                            Mannadium Reframing

                              When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.


                              N Rarity
                              1 cardSinful Spoils of Slumber - Morrian
                              N Rarity
                              1 cardSinful Spoils of Slumber - Morrian
                              Sinful Spoils of Slumber - Morrian
                              Trap Normal
                              Sinful Spoils of Slumber - Morrian

                                Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                SR Rarity
                                2 cardInvoked Mechaba
                                SR Rarity
                                2 cardInvoked Mechaba
                                Invoked Mechaba
                                LIGHT 9
                                Invoked Mechaba
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                UR Rarity
                                1 cardSnake-Eyes Doomed Dragon
                                UR Rarity
                                1 cardSnake-Eyes Doomed Dragon
                                Snake-Eyes Doomed Dragon
                                FIRE 8
                                Snake-Eyes Doomed Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                UR Rarity
                                1 cardAncient Fairy Dragon
                                UR Rarity
                                1 cardAncient Fairy Dragon
                                Ancient Fairy Dragon
                                LIGHT 7
                                Ancient Fairy Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                UR Rarity
                                1 cardBaronne de Fleur
                                UR Rarity
                                1 cardBaronne de Fleur
                                Baronne de Fleur
                                WIND 10
                                Baronne de Fleur
                                • ATK:

                                • 3000

                                • DEF:

                                • 2400


                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                UR Rarity
                                1 cardCosmic Blazar Dragon
                                UR Rarity
                                1 cardCosmic Blazar Dragon
                                Cosmic Blazar Dragon
                                WIND 12
                                Cosmic Blazar Dragon
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                UR Rarity
                                1 cardCrimson Dragon
                                UR Rarity
                                1 cardCrimson Dragon
                                Crimson Dragon
                                LIGHT 12
                                Crimson Dragon
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                UR Rarity
                                1 cardCrystal Wing Synchro Dragon
                                UR Rarity
                                1 cardCrystal Wing Synchro Dragon
                                Crystal Wing Synchro Dragon
                                WIND 8
                                Crystal Wing Synchro Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                                UR Rarity
                                1 cardDiabell, Queen of the White Forest
                                UR Rarity
                                1 cardDiabell, Queen of the White Forest
                                Diabell, Queen of the White Forest
                                LIGHT 8
                                Diabell, Queen of the White Forest
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                                UR Rarity
                                1 cardPSY-Framelord Omega
                                UR Rarity
                                1 cardPSY-Framelord Omega
                                PSY-Framelord Omega
                                LIGHT 8
                                PSY-Framelord Omega
                                • ATK:

                                • 2800

                                • DEF:

                                • 2200


                                1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                UR Rarity
                                1 cardSnake-Eyes Vengeance Dragon
                                UR Rarity
                                1 cardSnake-Eyes Vengeance Dragon
                                Snake-Eyes Vengeance Dragon
                                FIRE 12
                                Snake-Eyes Vengeance Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                1 Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.


                                SR Rarity
                                1 cardPoplar of the White Forest
                                SR Rarity
                                1 cardPoplar of the White Forest
                                Poplar of the White Forest
                                LIGHT 4
                                Poplar of the White Forest
                                • ATK:

                                • 700

                                • DEF:

                                • 2000


                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.


                                SR Rarity
                                1 cardRciela, Sinister Soul of the White Forest
                                SR Rarity
                                1 cardRciela, Sinister Soul of the White Forest
                                Rciela, Sinister Soul of the White Forest
                                LIGHT 6
                                Rciela, Sinister Soul of the White Forest
                                • ATK:

                                • 2000

                                • DEF:

                                • 1600


                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                                UR Rarity
                                1 cardVisas Amritara
                                UR Rarity
                                1 cardVisas Amritara
                                Visas Amritara
                                LIGHT 8
                                Visas Amritara
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                1+ Tuners + 1 LIGHT monster This card's name becomes "Visas Starfrost" while on the field. You can only use each of the following effects of "Visas Amritara" once per turn. If this card is Synchro Summoned: You can add 1 Spell/Trap that mentions "Visas Starfrost" from your Deck to your hand. During your Main Phase: You can destroy 1 monster you control, also all Synchro Monsters you control will gain 800 ATK this turn.


                                SR Rarity
                                1 cardZapper Shrimp
                                SR Rarity
                                1 cardZapper Shrimp
                                Zapper Shrimp
                                LIGHT 2
                                Zapper Shrimp
                                • ATK:

                                • 1000

                                • DEF:

                                • 1200


                                1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                master-duel
                                Invoked
                                5







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