Instructions for Playing Invoked

Instructions for Playing Invoked

Invoked is an Archtype (Engine) first launched at OCG on November 12, 2016 in the product Booster SP: Fusion Enforcers (SPFE) and first at TCG on February 23, 2017 in the product Booster Box Fusion Enforcers (FUEN).
Considered the Engine that never dies, even though it was released about 5 years ago, the popularity of normal Aleister has never ended because even though it is now 2022, meeting a normal Aleister is still not possible. What is too difficult?




Core

The Deck's core in the main deck includes 1 monster - 3 spells - 1 trap

Aleister the Invoker (x3)

SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


As the most important element of the archtype, Aleister The Invoker is a card that is always x3 in every Invok strategy with the role of adding to the deck's main fusion card "Invocation" and is the main fusion material to build monsters. Deck's Fusion beast.
Along with his search ability, Aleister also has another use which is to increase the attack of 1 fusion monster by 1000 to create surprise in battles with the opponent. And by being a monster with 1000 attack and also a Lv.4 With just 1 turn of Normal Aleister, Spellcaster can turn it into "Moon Maiden" or "Almiraj" and then from "Almiraj" to get "Secure Gardna" and reach the deck's boss, Mechaba.


Invocation (x2-3)

SR Rarity
Invocation
SR Rarity
Invocation
Invocation
Spell Normal
Invocation

    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


    As the deck's main Fusion Magic that can be easily placed in your hand with Aleister The Invoker's effect, Invocation is always a card that you can easily have in your hand.
    With effects that can be Fusion in hand with normal Fusion Monsters and Fusion by Banishing Monsters on your side of the field or from both players' graves with Invok's Fusion Magic, Invocation is an important factor. of the highest importance in the deck of cards.
    Along with that, Invocation also has the ability to recycle 1 Aleister from the Banish Zone back to the hand and return it from the grave to the deck to create a card to continue playing on the next turn.

    Magical Meltdown (x2 Vì banlist)

    R Rarity
    Magical Meltdown
    R Rarity
    Magical Meltdown
    Magical Meltdown
    Spell Field
    Magical Meltdown

      When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


      It is a card that can search for Aleister, protecting Invocation's Fusions (Of course, not all :v) Magical Meltdown is an extremely important environmental Magic in Invok's core.
      Along with the protection effect for cards related to effects that include Fusion, Magical Meltdown also has an additional ability: when a Fusion Monster is placed on the field, the opponent will not be able to respond to you, which can cause Fusion Monsters that have effects when placed on the field will definitely not be negated by anything in response.

      The Book of the Law (x0-1)

      N Rarity
      The Book of the Law
      N Rarity
      The Book of the Law
      The Book of the Law
      Spell Quick
      The Book of the Law

        Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.


        It is a card that creates a mutation in the deck and is often used in battles to finish off the opponent, but because this card is not used well in all cases and it does not always have the best effect. So usually this card in pure Invoked will only be used x1, and x0 in other mixing strategies.
        Because it is a quick play spell, you can set it on your turn and flip it on your opponent's turn to cause a surprise.

        Omega Summon (x0-1)

        R Rarity
        Omega Summon
        R Rarity
        Omega Summon
        Omega Summon
        Trap Normal
        Omega Summon

          Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position.


          It is a card that is not often used because it is quite slow, and the effect is not too easy to use as it requires you to have invok's Fusion Monsters available in the banish zone, and it also takes time to set up monsters. Therefore, this card is not trusted by many players.
          If you like, you can insert x1 to experience a new feeling XD



          Extra

          Includes Deck Cores inside the Extra Deck

          Invoked Mechaba (x1-3)

          SR Rarity
          Invoked Mechaba
          SR Rarity
          Invoked Mechaba
          Invoked Mechaba
          LIGHT 9
          Invoked Mechaba
          • ATK:

          • 2500

          • DEF:

          • 2100


          "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


          It is the Fusion Monster that is raised the most by Invok and is also the Fusion Monster that is considered the easiest to use and strongest in the deck. With the ability to simply discard a card corresponding to the card the opponent activates to neutralize it and banish it, Mechaba has brought a lot of effectiveness to matches.
          With an attack and defense of 2500/2100, a number that is not bad, overcoming it is also a difficulty, not to mention the fact that Aleister can increase the attack and defense of a Fusion Monster to 1000, specifically Mechaba, so spending Destroying and overcoming Mechaba is not easy at all.
          In addition, currently with just 1 normal summon, you can get to Mechaba extremely easily.

          Invoked Augoeides (x1-2)

          R Rarity
          Invoked Augoeides
          R Rarity
          Invoked Augoeides
          Invoked Augoeides
          LIGHT 8
          Invoked Augoeides
          • ATK:

          • 2000

          • DEF:

          • 2800


          "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


          As a card that when landed on the field or specially summoned by the opponent, it can select and destroy an opponent's monster. Augoeides is really not a very strong card but can have a significant impact on the match.
          And if you have Magical Meltdown available on the field and activate Invocation to summon Augoeides, you will be able to arbitrarily shoot 1 of Opp's monsters and Opp will not be able to react and attack you.
          With attack and defense of 2000/2800 respectively, when placed in defense position Augoeides is really not an easy card to battle and overcome. When you want to attack you can put 1 Fusion Monster below. Grave to buff Augoeides' attack with the Monster's attack you have banned so he can attack Opp.

          Invoked Caliga (x0-1)

          R Rarity
          Invoked Caliga
          R Rarity
          Invoked Caliga
          Invoked Caliga
          DARK 4
          Invoked Caliga
          • ATK:

          • 1000

          • DEF:

          • 1800


          "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


          A rather annoying Floodgate that only allows two sides to Activate 1 Effect Monster in 1 turn and attack once, Caliga is a nightmare for Decks that often use Effect Monsters.
          However, this is a very difficult card to use because it not only locks each opponent but also affects the person controlling it, so Caliga does not appear often in matches.
          So to be able to use this card most effectively, you must have a lot of experience in matches and should choose the right time and moment to be able to play properly and bring yourself victory.

          Invoked Raidjin (x0-1)

          N Rarity
          Invoked Raidjin
          N Rarity
          Invoked Raidjin
          Invoked Raidjin
          WIND 5
          Invoked Raidjin
          • ATK:

          • 2200

          • DEF:

          • 2400


          "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


          It is a mobile 1BoM with quite good efficiency and a not bad attack and defense power of 2200/2400.
          However, currently Raidjin is not too trusted and is used in most matches because although the effect is quite good, it is still not such a strong ability that it can change the entire outcome of the match.
          However, this is still not a bad choice for you to use in your deck, and if possible, you should put x1 in the deck.

          Invoked Purgatrio (x0-1)

          N Rarity
          Invoked Purgatrio
          N Rarity
          Invoked Purgatrio
          Invoked Purgatrio
          FIRE 7
          Invoked Purgatrio
          • ATK:

          • 2300

          • DEF:

          • 2000


          "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


          A monster often used to end the match, or more simply just to clear opp's field in the battle phase. Purgatrio is a great choice to end the game.
          Although the attack is only 2300, with the effect of each card on Opp's field increasing by 200ATK and Aleister's hand buffing by 1000ATK, this will no longer be a problem.
          And with the ability to attack through defense, Opp's monsters, whether attacking or defending, will not be too much of a problem to finish off the opponent.

          Artemis, the Magistus Moon Maiden, Secure Gardna and Salamangreat Almiraj (x1)

          SR Rarity
          Artemis, the Magistus Moon Maiden
          SR Rarity
          Artemis, the Magistus Moon Maiden
          Artemis, the Magistus Moon Maiden
          LIGHT
          Artemis, the Magistus Moon Maiden
          • ATK:

          • 800

          • LINK-1

          Link Arrow:

          Top


          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


          R Rarity
          Secure Gardna
          R Rarity
          Secure Gardna
          Secure Gardna
          LIGHT
          Secure Gardna
          • ATK:

          • 1000

          • LINK-1

          Link Arrow:

          Right


          1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


          UR Rarity
          Salamangreat Almiraj
          UR Rarity
          Salamangreat Almiraj
          Salamangreat Almiraj
          FIRE
          Salamangreat Almiraj
          • ATK:

          • 0

          • LINK-1

          Link Arrow:

          Bottom-Right


          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


          The 3 most common cards to use Aleister as a mate to Fusion onto the Fusion Monsters of the deck

          Những Card Ít được dùng vì hiệu quả không quá cao

          R Rarity
          Aleister the Invoker of Madness
          R Rarity
          Aleister the Invoker of Madness
          Aleister the Invoker of Madness
          DARK
          Aleister the Invoker of Madness
          • ATK:

          • 1800

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters with different Types and different Attributes This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.


          N Rarity
          Invoked Cocytus
          N Rarity
          Invoked Cocytus
          Invoked Cocytus
          WATER 6
          Invoked Cocytus
          • ATK:

          • 1800

          • DEF:

          • 2900


          "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.


          UR Rarity
          Invoked Elysium
          UR Rarity
          Invoked Elysium
          Invoked Elysium
          LIGHT 10
          Invoked Elysium
          • ATK:

          • 3200

          • DEF:

          • 4000


          1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster.


          R Rarity
          Invoked Magellanica
          R Rarity
          Invoked Magellanica
          Invoked Magellanica
          EARTH 8
          Invoked Magellanica
          • ATK:

          • 3000

          • DEF:

          • 3300


          "Aleister the Invoker" + 1 EARTH monster


          Cards that are not recommended to use because their effectiveness is not too high in most situations and does not fit the current format, but you can still add them to the deck because they are just ineffective in most situations anyway. But there are still some situations where it can be used effectively :v



          Staples and Cards provide good support for the Deck

          Other side cards besides the main Core can be used well in the deck


          Ghost Belle & Haunted Mansion, Ghost Ogre & Snow Rabbit and Ash Blossom & Joyous Spring (Xuân - Belle - Ghost Ogre)

          UR Rarity
          Ghost Belle & Haunted Mansion
          UR Rarity
          Ghost Belle & Haunted Mansion
          Ghost Belle & Haunted Mansion
          EARTH 3
          Ghost Belle & Haunted Mansion
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


          UR Rarity
          Ghost Ogre & Snow Rabbit
          UR Rarity
          Ghost Ogre & Snow Rabbit
          Ghost Ogre & Snow Rabbit
          LIGHT 3
          Ghost Ogre & Snow Rabbit
          • ATK:

          • 0

          • DEF:

          • 1800


          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          The 3 handtrap sisters are strong and unified in the current format
          Xuan is undeniably the most versatile and is considered Yugioh's strongest handtrap at the present time. It is recommended to use x3
          Belle with the ability to counter decks with effects related to graves is a good handtrap in Yugioh currently. Should use the words "x1-2"
          Ghost Ogre is a handtrap that is being reused thanks to its ability to counter Adventurer Token, and in addition to its ability to counter Adventurer Token, Ogre in some other cases also has many uses. Should use the words "x1-2"

          Super Polymerization (x2)

          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




            Tag(s):

            With the rich Attribute of Fusion Monsters, Super Poly is an extremely suitable card for Invok as in any case, it can completely take away the Boss Monsters that Opp has worked hard to prepare and in addition, there is no response. When activated, Super Poly becomes a scary and extremely effective card in the Invok deck.

            Droll & Lock Bird, Maxx "C", Nibiru and the Primal Being (Hand Trap có Hiệu quả to lớn ảnh hưởng tới trận đấu)

            SR Rarity
            Droll & Lock Bird
            SR Rarity
            Droll & Lock Bird
            Droll & Lock Bird
            WIND 1
            Droll & Lock Bird
            • ATK:

            • 0

            • DEF:

            • 0


            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


            UR Rarity
            Maxx "C"
            UR Rarity
            Maxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            Nibiru, the Primal Being
            UR Rarity
            Nibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            3 super powerful Handtraps with super great effectiveness can finish off Opp as soon as the Resolve is successful

            PSY-Framelord Omega, PSY-Frame Driver and PSY-Framegear Gamma (Packet Gamma)

            UR Rarity
            PSY-Framelord Omega
            UR Rarity
            PSY-Framelord Omega
            PSY-Framelord Omega
            LIGHT 8
            PSY-Framelord Omega
            • ATK:

            • 2800

            • DEF:

            • 2200


            1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


            N Rarity
            PSY-Frame Driver
            N Rarity
            PSY-Frame Driver
            PSY-Frame Driver
            LIGHT 6
            PSY-Frame Driver
            • ATK:

            • 2500

            • DEF:

            • 0


            A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


            SR Rarity
            PSY-Framegear Gamma
            SR Rarity
            PSY-Framegear Gamma
            PSY-Framegear Gamma
            LIGHT 2
            PSY-Framegear Gamma
            • ATK:

            • 1000

            • DEF:

            • 0


            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


            is an extremely powerful handtrap with the ability to create body and negate+destroy. This is truly a highly effective handtrap packet and will almost always be effective if present in hand.
            Omega is an option that may or may not be available if using this Packet.

            Infinite Impermanence and Effect Veiler (2 Handtrap với khả năng negate effect của đối phương nhờ việc chọn mục tiêu.)

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              Imperm will not be affected by Called By The Grave because it is a trap card.
              Veiler is actually a pretty good handtrap in the deck because not only does it have the ability to negate, but veiler can also act as a material to get to Mechaba.

              Dimension Shifter and D.D. Crow (Đây là 2 handtrap tuỳ kèo với mấy deck dùng mộ)

              UR Rarity
              Dimension Shifter
              UR Rarity
              Dimension Shifter
              Dimension Shifter
              DARK 6
              Dimension Shifter
              • ATK:

              • 1200

              • DEF:

              • 2200


              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


              SR Rarity
              D.D. Crow
              SR Rarity
              D.D. Crow
              D.D. Crow
              DARK 1
              D.D. Crow
              • ATK:

              • 100

              • DEF:

              • 100


              (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


              These are 2 handtraps depending on the odds with decks that use graves.
              SHIFTER is actually playable for Invok, it's just sometimes a bit of a squeeze for the player to use, so it's not recommended :v

              Crossout Designator, Called by the Grave and Sales Ban (Những Card dùng để chống lại handtrap của đối phương)

              UR Rarity
              Crossout Designator
              UR Rarity
              Crossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  Sales Ban
                  UR Rarity
                  Sales Ban
                  Sales Ban
                  Spell Normal
                  Sales Ban

                    Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                    Called By The Grave: x2
                    Crossout Designator: x1
                    Sales Ban: x0-x2

                    Những Staple mạnh trong việc đi sau

                    SR Rarity
                    Evenly Matched
                    SR Rarity
                    Evenly Matched
                    Evenly Matched
                    Trap Normal
                    Evenly Matched

                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      Raigeki
                      UR Rarity
                      Raigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        UR Rarity
                        Lightning Storm
                        UR Rarity
                        Lightning Storm
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                          Tag(s):

                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            Red Reboot
                            UR Rarity
                            Red Reboot
                            Red Reboot
                            Trap Counter
                            Red Reboot

                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                              UR Rarity
                              Triple Tactics Talent
                              UR Rarity
                              Triple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                UR Rarity
                                Harpie's Feather Duster
                                UR Rarity
                                Harpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  UR Rarity
                                  Dinowrestler Pankratops
                                  UR Rarity
                                  Dinowrestler Pankratops
                                  Dinowrestler Pankratops
                                  EARTH 7
                                  Dinowrestler Pankratops
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 0


                                  If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                  UR Rarity
                                  Dark Ruler No More
                                  UR Rarity
                                  Dark Ruler No More
                                  Dark Ruler No More
                                  Spell Normal
                                  Dark Ruler No More

                                    Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                    Tag(s):

                                    x2-3 for each card after that if you want to go later to clear Opp's board :v

                                    x1-3

                                    SR Rarity
                                    Fantastical Dragon Phantazmay
                                    SR Rarity
                                    Fantastical Dragon Phantazmay
                                    Fantastical Dragon Phantazmay
                                    DARK 7
                                    Fantastical Dragon Phantazmay
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.


                                    SR Rarity
                                    Twin Twisters
                                    SR Rarity
                                    Twin Twisters
                                    Twin Twisters
                                    Spell Quick
                                    Twin Twisters

                                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                      UR Rarity
                                      Solemn Judgment
                                      UR Rarity
                                      Solemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        UR Rarity
                                        Solemn Strike
                                        UR Rarity
                                        Solemn Strike
                                        Solemn Strike
                                        Trap Counter
                                        Solemn Strike

                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          UR Rarity
                                          Monster Reborn
                                          UR Rarity
                                          Monster Reborn
                                          Monster Reborn
                                          Spell Normal
                                          Monster Reborn

                                            Target 1 monster in either GY; Special Summon it.




                                            Tag(s):

                                            SR Rarity
                                            Cosmic Cyclone
                                            SR Rarity
                                            Cosmic Cyclone
                                            Cosmic Cyclone
                                            Spell Quick
                                            Cosmic Cyclone

                                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                              R Rarity
                                              Forbidden Chalice
                                              R Rarity
                                              Forbidden Chalice
                                              Forbidden Chalice
                                              Spell Quick
                                              Forbidden Chalice

                                                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                                Staples can be considered for inclusion in the deck

                                                Terraforming (luôn max)

                                                UR Rarity
                                                Terraforming
                                                UR Rarity
                                                Terraforming
                                                Terraforming
                                                Spell Normal
                                                Terraforming

                                                  Add 1 Field Spell from your Deck to your hand.




                                                  Tag(s):

                                                  search environmental magic

                                                  Pot và card tăng độ ổn định cho deck x1-3

                                                  UR Rarity
                                                  Upstart Goblin
                                                  UR Rarity
                                                  Upstart Goblin
                                                  Upstart Goblin
                                                  Spell Normal
                                                  Upstart Goblin

                                                    Draw 1 card, then your opponent gains 1000 LP.


                                                    SR Rarity
                                                    Pot of Desires
                                                    SR Rarity
                                                    Pot of Desires
                                                    Pot of Desires
                                                    Spell Normal
                                                    Pot of Desires

                                                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                      Tag(s):

                                                      SR Rarity
                                                      Pot of Avarice
                                                      SR Rarity
                                                      Pot of Avarice
                                                      Pot of Avarice
                                                      Spell Normal
                                                      Pot of Avarice

                                                        Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                                        Tag(s):

                                                        SR Rarity
                                                        Pot of Prosperity
                                                        SR Rarity
                                                        Pot of Prosperity
                                                        Pot of Prosperity
                                                        Spell Normal
                                                        Pot of Prosperity

                                                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                          Tag(s):

                                                          These are cards used to increase stability and with Avarice(x1) to restore resources to the deck :v



                                                          Archtypes can work well with Invok

                                                          Archtypes coordinate and resonate well with Invok

                                                          Shaddoll Schism, Shaddoll Fusion and El Shaddoll Construct (Shaddoll)

                                                          SR Rarity
                                                          Shaddoll Schism
                                                          SR Rarity
                                                          Shaddoll Schism
                                                          Shaddoll Schism
                                                          Trap Continuous
                                                          Shaddoll Schism

                                                            During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                                                            SR Rarity
                                                            Shaddoll Fusion
                                                            SR Rarity
                                                            Shaddoll Fusion
                                                            Shaddoll Fusion
                                                            Spell Normal
                                                            Shaddoll Fusion

                                                              Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                                                              UR Rarity
                                                              El Shaddoll Construct
                                                              UR Rarity
                                                              El Shaddoll Construct
                                                              El Shaddoll Construct
                                                              LIGHT 8
                                                              El Shaddoll Construct
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2500


                                                              1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                                              This is considered a deck created for Invok because the two decks can coordinate extremely well with each other.

                                                              Nadir Servant, Dogmatika Punishment, Dogmatika Ecclesia and the Virtuous (Dogmatika)

                                                              UR Rarity
                                                              Nadir Servant
                                                              UR Rarity
                                                              Nadir Servant
                                                              Nadir Servant
                                                              Spell Normal
                                                              Nadir Servant

                                                                Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                                                R Rarity
                                                                Dogmatika Punishment
                                                                R Rarity
                                                                Dogmatika Punishment
                                                                Dogmatika Punishment
                                                                Trap Normal
                                                                Dogmatika Punishment

                                                                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                  SR Rarity
                                                                  Dogmatika Ecclesia, the Virtuous
                                                                  SR Rarity
                                                                  Dogmatika Ecclesia, the Virtuous
                                                                  Dogmatika Ecclesia, the Virtuous
                                                                  LIGHT 4
                                                                  Dogmatika Ecclesia, the Virtuous
                                                                  • ATK:

                                                                  • 1500

                                                                  • DEF:

                                                                  • 1500


                                                                  Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                                                  It is an extremely good engine for Invok, and if combined with Shaddoll, it will become an extremely strong deck.

                                                                  Cursed Eldland, Eldlich the Golden Lord and Conquistador of the Golden Land (Eldlich)

                                                                  SR Rarity
                                                                  Cursed Eldland
                                                                  SR Rarity
                                                                  Cursed Eldland
                                                                  Cursed Eldland
                                                                  Spell Continuous
                                                                  Cursed Eldland

                                                                    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                                                    UR Rarity
                                                                    Eldlich the Golden Lord
                                                                    UR Rarity
                                                                    Eldlich the Golden Lord
                                                                    Eldlich the Golden Lord
                                                                    LIGHT 10
                                                                    Eldlich the Golden Lord
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2800


                                                                    You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                                                    R Rarity
                                                                    Conquistador of the Golden Land
                                                                    R Rarity
                                                                    Conquistador of the Golden Land
                                                                    Conquistador of the Golden Land
                                                                    Trap Continuous
                                                                    Conquistador of the Golden Land

                                                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                                      It's considered the s**test archtype in Yugioh, but that aside, eldlich is an archtype that suits Invok very well.

                                                                      World Legacy's Secret, Mekk-Knight Purple Nightfall and World Legacy's Memory (MEKK-KNIGHT)

                                                                      N Rarity
                                                                      World Legacy's Secret
                                                                      N Rarity
                                                                      World Legacy's Secret
                                                                      World Legacy's Secret
                                                                      Trap Continuous
                                                                      World Legacy's Secret

                                                                        When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


                                                                        SR Rarity
                                                                        Mekk-Knight Purple Nightfall
                                                                        SR Rarity
                                                                        Mekk-Knight Purple Nightfall
                                                                        Mekk-Knight Purple Nightfall
                                                                        LIGHT 8
                                                                        Mekk-Knight Purple Nightfall
                                                                        • ATK:

                                                                        • 2500

                                                                        • DEF:

                                                                        • 2000


                                                                        If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


                                                                        R Rarity
                                                                        World Legacy's Memory
                                                                        R Rarity
                                                                        World Legacy's Memory
                                                                        World Legacy's Memory
                                                                        Spell Quick
                                                                        World Legacy's Memory

                                                                          Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


                                                                          It is also a deck with a play style that is extremely suitable for Invok as it does not lose a normal summon at all and is extremely suitable for Invok's play style.

                                                                          Fallen of Albaz, Branded Sword and Branded Fusion (Branded-Despia)

                                                                          SR Rarity
                                                                          Fallen of Albaz
                                                                          SR Rarity
                                                                          Fallen of Albaz
                                                                          Fallen of Albaz
                                                                          DARK 4
                                                                          Fallen of Albaz
                                                                          • ATK:

                                                                          • 1800

                                                                          • DEF:

                                                                          • 0


                                                                          If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                                                                          N Rarity
                                                                          Branded Sword
                                                                          N Rarity
                                                                          Branded Sword
                                                                          Branded Sword
                                                                          Trap Normal
                                                                          Branded Sword

                                                                            Banish any number of "Branded" Spells/Traps from your GY; Special Summon that many "Iceblade Tokens" (Dragon/DARK/Level 8/ATK 2500/DEF 2000). You can banish this card from your GY, then target 1 of your banished monsters that is "Fallen of Albaz" or mentions it; add that monster to your hand. You can only use 1 "Branded Sword" effect per turn, and only once that turn.


                                                                            UR Rarity
                                                                            Branded Fusion
                                                                            UR Rarity
                                                                            Branded Fusion
                                                                            Branded Fusion
                                                                            Spell Normal
                                                                            Branded Fusion

                                                                              Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


                                                                              Although it's a bit difficult to play each other's normal summons, if you play two decks together, it's completely possible

                                                                              Loptr, Shadow of the Generaider Bosses, Generaider Boss Stage and Generaider Boss Room (Generaider)

                                                                              SR Rarity
                                                                              Loptr, Shadow of the Generaider Bosses
                                                                              SR Rarity
                                                                              Loptr, Shadow of the Generaider Bosses
                                                                              Loptr, Shadow of the Generaider Bosses
                                                                              FIRE 4
                                                                              Loptr, Shadow of the Generaider Bosses
                                                                              • ATK:

                                                                              • 1500

                                                                              • DEF:

                                                                              • 1500


                                                                              You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.


                                                                              R Rarity
                                                                              Generaider Boss Stage
                                                                              R Rarity
                                                                              Generaider Boss Stage
                                                                              Generaider Boss Stage
                                                                              Spell Field
                                                                              Generaider Boss Stage

                                                                                Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.


                                                                                N Rarity
                                                                                Generaider Boss Room
                                                                                N Rarity
                                                                                Generaider Boss Room
                                                                                Generaider Boss Room
                                                                                Trap Continuous
                                                                                Generaider Boss Room

                                                                                  When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn.


                                                                                  A quite new mixing strategy that if played will bring some new feelings

                                                                                  Prank-Kids Battle Butler, Prank-Kids Pandemonium and Prank-Kids Plan (Prank-Kids)

                                                                                  UR Rarity
                                                                                  Prank-Kids Battle Butler
                                                                                  UR Rarity
                                                                                  Prank-Kids Battle Butler
                                                                                  Prank-Kids Battle Butler
                                                                                  WIND 10
                                                                                  Prank-Kids Battle Butler
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.


                                                                                  N Rarity
                                                                                  Prank-Kids Pandemonium
                                                                                  N Rarity
                                                                                  Prank-Kids Pandemonium
                                                                                  Prank-Kids Pandemonium
                                                                                  Spell Quick
                                                                                  Prank-Kids Pandemonium

                                                                                    During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.


                                                                                    N Rarity
                                                                                    Prank-Kids Plan
                                                                                    N Rarity
                                                                                    Prank-Kids Plan
                                                                                    Prank-Kids Plan
                                                                                    Trap Continuous
                                                                                    Prank-Kids Plan

                                                                                      During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.


                                                                                      Also a quite new forfun strategy :v

                                                                                      Brave Token

                                                                                      SR Rarity
                                                                                      Fateful Adventure
                                                                                      SR Rarity
                                                                                      Fateful Adventure
                                                                                      Fateful Adventure
                                                                                      Spell Continuous
                                                                                      Fateful Adventure

                                                                                        Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                                                                                        UR Rarity
                                                                                        Wandering Gryphon Rider
                                                                                        UR Rarity
                                                                                        Wandering Gryphon Rider
                                                                                        Wandering Gryphon Rider
                                                                                        WIND 7
                                                                                        Wandering Gryphon Rider
                                                                                        • ATK:

                                                                                        • 2000

                                                                                        • DEF:

                                                                                        • 2800


                                                                                        During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                                                                                        R Rarity
                                                                                        Dracoback, the Rideable Dragon
                                                                                        R Rarity
                                                                                        Dracoback, the Rideable Dragon
                                                                                        Dracoback, the Rideable Dragon
                                                                                        Spell Equip
                                                                                        Dracoback, the Rideable Dragon

                                                                                          Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


                                                                                          UR Rarity
                                                                                          Rite of Aramesir
                                                                                          UR Rarity
                                                                                          Rite of Aramesir
                                                                                          Rite of Aramesir
                                                                                          Spell Normal
                                                                                          Rite of Aramesir

                                                                                            If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                                                                                            UR Rarity
                                                                                            Water Enchantress of the Temple
                                                                                            UR Rarity
                                                                                            Water Enchantress of the Temple
                                                                                            Water Enchantress of the Temple
                                                                                            WATER 3
                                                                                            Water Enchantress of the Temple
                                                                                            • ATK:

                                                                                            • 1500

                                                                                            • DEF:

                                                                                            • 1200


                                                                                            If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                                                                                            Final boss :))




                                                                                            Companion unit:

                                                                                            - Yu-Gi-Oh! Guidance Vietnam





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