Guardragon Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

R Rarity
Soldier Dragons
R Rarity
Soldier Dragons
R Rarity
Soldier Dragons
EARTH 2
Soldier Dragons
  • ATK:

  • 700

  • DEF:

  • 800


Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.

N Rarity
Guardragon Justicia
N Rarity
Guardragon Justicia
N Rarity
Guardragon Justicia
WATER 2
Guardragon Justicia
  • ATK:

  • 0

  • DEF:

  • 2100


''The fate of the World depends on the Guardragons, born from the World Legacy.''

SR Rarity
Vulmina, Statue of the Sacred Dragon
SR Rarity
Vulmina, Statue of the Sacred Dragon
SR Rarity
Vulmina, Statue of the Sacred Dragon
LIGHT 21
Vulmina, Statue of the Sacred Dragon
  • ATK:

  • 200

  • DEF:

  • 1800


[ Pendulum Effect ] If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. [ Monster Effect ] When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.

SR Rarity
Primite Drillbeam
SR Rarity
Primite Drillbeam
SR Rarity
Primite Drillbeam
Spell Quick
Primite Drillbeam

    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

    UR Rarity
    Primite Lordly Lode
    UR Rarity
    Primite Lordly Lode
    UR Rarity
    Primite Lordly Lode
    Spell Continuous
    Primite Lordly Lode

      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

        UR Rarity
        That Grass Looks Greener
        UR Rarity
        That Grass Looks Greener
        UR Rarity
        That Grass Looks Greener
        Spell Normal
        That Grass Looks Greener

          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

          UR Rarity
          Traptantalizing Tune
          UR Rarity
          Traptantalizing Tune
          UR Rarity
          Traptantalizing Tune
          Spell Normal
          Traptantalizing Tune

            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

            UR Rarity
            Triple Tactics Thrust
            UR Rarity
            Triple Tactics Thrust
            UR Rarity
            Triple Tactics Thrust
            Spell Normal
            Triple Tactics Thrust

              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

              UR Rarity
              Destructive Daruma Karma Cannon
              UR Rarity
              Destructive Daruma Karma Cannon
              UR Rarity
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                SR Rarity
                Dimensional Barrier
                SR Rarity
                Dimensional Barrier
                SR Rarity
                Dimensional Barrier
                Trap Normal
                Dimensional Barrier

                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                  N Rarity
                  Elemental Burst
                  N Rarity
                  Elemental Burst
                  N Rarity
                  Elemental Burst
                  Trap Normal
                  Elemental Burst

                    Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                    SR Rarity
                    Ice Dragon's Prison
                    SR Rarity
                    Ice Dragon's Prison
                    SR Rarity
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                      SR Rarity
                      Needlebug Nest
                      SR Rarity
                      Needlebug Nest
                      SR Rarity
                      Needlebug Nest
                      Trap Normal
                      Needlebug Nest

                        Send the top 5 cards of your Deck to the GY.

                        N Rarity
                        Paleozoic Canadia
                        N Rarity
                        Paleozoic Canadia
                        N Rarity
                        Paleozoic Canadia
                        Trap Normal
                        Paleozoic Canadia

                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                          N Rarity
                          Paleozoic Leanchoilia
                          N Rarity
                          Paleozoic Leanchoilia
                          N Rarity
                          Paleozoic Leanchoilia
                          Trap Normal
                          Paleozoic Leanchoilia

                            Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                            N Rarity
                            Paleozoic Marrella
                            N Rarity
                            Paleozoic Marrella
                            N Rarity
                            Paleozoic Marrella
                            Trap Normal
                            Paleozoic Marrella

                              Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                              N Rarity
                              Paleozoic Olenoides
                              N Rarity
                              Paleozoic Olenoides
                              N Rarity
                              Paleozoic Olenoides
                              Trap Normal
                              Paleozoic Olenoides

                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                N Rarity
                                Primite Howl
                                N Rarity
                                Primite Howl
                                N Rarity
                                Primite Howl
                                Trap Normal
                                Primite Howl

                                  Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                                  SR Rarity
                                  Titanocider
                                  SR Rarity
                                  Titanocider
                                  SR Rarity
                                  Titanocider
                                  Trap Normal
                                  Titanocider

                                    Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.

                                    UR Rarity
                                    Transaction Rollback
                                    UR Rarity
                                    Transaction Rollback
                                    UR Rarity
                                    Transaction Rollback
                                    Trap Normal
                                    Transaction Rollback

                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                      UR Rarity
                                      Trap Holic
                                      UR Rarity
                                      Trap Holic
                                      UR Rarity
                                      Trap Holic
                                      Trap Normal
                                      Trap Holic

                                        Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

                                        SR Rarity
                                        Trap Trick
                                        SR Rarity
                                        Trap Trick
                                        SR Rarity
                                        Trap Trick
                                        Trap Normal
                                        Trap Trick

                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                          N Rarity
                                          Waboku
                                          N Rarity
                                          Waboku
                                          N Rarity
                                          Waboku
                                          Trap Normal
                                          Waboku

                                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                            Extra Deck

                                            UR Rarity
                                            Hieratic Seal of the Heavenly Spheres
                                            UR Rarity
                                            Hieratic Seal of the Heavenly Spheres
                                            UR Rarity
                                            Hieratic Seal of the Heavenly Spheres
                                            LIGHT
                                            Hieratic Seal of the Heavenly Spheres
                                            • ATK:

                                            • 0

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

                                            SR Rarity
                                            Link Spider
                                            SR Rarity
                                            Link Spider
                                            SR Rarity
                                            Link Spider
                                            EARTH
                                            Link Spider
                                            • ATK:

                                            • 1000

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                                            UR Rarity
                                            Paleozoic Cambroraster
                                            UR Rarity
                                            Paleozoic Cambroraster
                                            UR Rarity
                                            Paleozoic Cambroraster
                                            WATER
                                            Paleozoic Cambroraster
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                            UR Rarity
                                            S:P Little Knight
                                            UR Rarity
                                            S:P Little Knight
                                            UR Rarity
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                            UR Rarity
                                            Spright Elf
                                            UR Rarity
                                            Spright Elf
                                            UR Rarity
                                            Spright Elf
                                            FIRE
                                            Spright Elf
                                            • ATK:

                                            • 1400

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                            UR Rarity
                                            Spright Sprind
                                            UR Rarity
                                            Spright Sprind
                                            UR Rarity
                                            Spright Sprind
                                            FIRE
                                            Spright Sprind
                                            • ATK:

                                            • 1400

                                            • LINK-2

                                            Link Arrow:

                                            Top-Right

                                            Bottom-Left


                                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.

                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                            Tag(s):

                                            UR Rarity
                                            Gigantic Spright
                                            UR Rarity
                                            Gigantic Spright
                                            UR Rarity
                                            Gigantic Spright
                                            DARK
                                            Gigantic Spright
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1600


                                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                            UR Rarity
                                            Number 2: Ninja Shadow Mosquito
                                            UR Rarity
                                            Number 2: Ninja Shadow Mosquito
                                            UR Rarity
                                            Number 2: Ninja Shadow Mosquito
                                            WIND
                                            Number 2: Ninja Shadow Mosquito
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            WATER
                                            Paleozoic Anomalocaris
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 0


                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                            SR Rarity
                                            Paleozoic Opabinia
                                            SR Rarity
                                            Paleozoic Opabinia
                                            SR Rarity
                                            Paleozoic Opabinia
                                            WATER
                                            Paleozoic Opabinia
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2400


                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            DARK
                                            Super Starslayer TY-PHON - Sky Crisis
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2900


                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                            Need 30 UR

                                            UR Rarity
                                            Primite Dragon Ether Beryl3 card
                                            UR Rarity
                                            Hieratic Seal of the Heavenly Spheres1 card
                                            UR Rarity
                                            Paleozoic Cambroraster1 card
                                            UR Rarity
                                            S:P Little Knight1 card
                                            UR Rarity
                                            Spright Elf1 card
                                            UR Rarity
                                            Spright Sprind1 card
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder2 card
                                            UR Rarity
                                            Gigantic Spright1 card
                                            UR Rarity
                                            Number 2: Ninja Shadow Mosquito1 card
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis1 card
                                            UR Rarity
                                            Primite Lordly Lode2 card
                                            UR Rarity
                                            That Grass Looks Greener1 card
                                            UR Rarity
                                            Traptantalizing Tune3 card
                                            UR Rarity
                                            Triple Tactics Thrust2 card
                                            UR Rarity
                                            Destructive Daruma Karma Cannon3 card
                                            UR Rarity
                                            Transaction Rollback3 card
                                            UR Rarity
                                            Trap Holic3 card

                                            Main: 60 Extra: 15

                                            N Rarity
                                            1 cardLaundry Dragonmaid
                                            N Rarity
                                            1 cardLaundry Dragonmaid
                                            Laundry Dragonmaid
                                            WATER 2
                                            Laundry Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1600


                                            If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                                            UR Rarity
                                            3 cardPrimite Dragon Ether Beryl
                                            UR Rarity
                                            3 cardPrimite Dragon Ether Beryl
                                            Primite Dragon Ether Beryl
                                            EARTH 4
                                            Primite Dragon Ether Beryl
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 0


                                            If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                            R Rarity
                                            3 cardSoldier Dragons
                                            R Rarity
                                            3 cardSoldier Dragons
                                            Soldier Dragons
                                            EARTH 2
                                            Soldier Dragons
                                            • ATK:

                                            • 700

                                            • DEF:

                                            • 800


                                            Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.


                                            N Rarity
                                            1 cardGuardragon Justicia
                                            N Rarity
                                            1 cardGuardragon Justicia
                                            Guardragon Justicia
                                            WATER 2
                                            Guardragon Justicia
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2100


                                            ''The fate of the World depends on the Guardragons, born from the World Legacy.''


                                            SR Rarity
                                            1 cardVulmina, Statue of the Sacred Dragon
                                            SR Rarity
                                            1 cardVulmina, Statue of the Sacred Dragon
                                            Vulmina, Statue of the Sacred Dragon
                                            LIGHT 21
                                            Vulmina, Statue of the Sacred Dragon
                                            • ATK:

                                            • 200

                                            • DEF:

                                            • 1800


                                            [ Pendulum Effect ] If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. [ Monster Effect ] When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                            R Rarity
                                            1 cardMagicolloidal Sol
                                            R Rarity
                                            1 cardMagicolloidal Sol
                                            Magicolloidal Sol
                                            WATER 2
                                            Magicolloidal Sol
                                            • ATK:

                                            • 400

                                            • DEF:

                                            • 300


                                            If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


                                            SR Rarity
                                            2 cardPrimite Drillbeam
                                            SR Rarity
                                            2 cardPrimite Drillbeam
                                            Primite Drillbeam
                                            Spell Quick
                                            Primite Drillbeam

                                              Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                              UR Rarity
                                              2 cardPrimite Lordly Lode
                                              UR Rarity
                                              2 cardPrimite Lordly Lode
                                              Primite Lordly Lode
                                              Spell Continuous
                                              Primite Lordly Lode

                                                When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                                SR Rarity
                                                3 cardReasoning
                                                SR Rarity
                                                3 cardReasoning
                                                Reasoning
                                                Spell Normal
                                                Reasoning

                                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                  UR Rarity
                                                  1 cardThat Grass Looks Greener
                                                  UR Rarity
                                                  1 cardThat Grass Looks Greener
                                                  That Grass Looks Greener
                                                  Spell Normal
                                                  That Grass Looks Greener

                                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                    UR Rarity
                                                    3 cardTraptantalizing Tune
                                                    UR Rarity
                                                    3 cardTraptantalizing Tune
                                                    Traptantalizing Tune
                                                    Spell Normal
                                                    Traptantalizing Tune

                                                      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                      UR Rarity
                                                      2 cardTriple Tactics Thrust
                                                      UR Rarity
                                                      2 cardTriple Tactics Thrust
                                                      Triple Tactics Thrust
                                                      Spell Normal
                                                      Triple Tactics Thrust

                                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                        UR Rarity
                                                        3 cardDestructive Daruma Karma Cannon
                                                        UR Rarity
                                                        3 cardDestructive Daruma Karma Cannon
                                                        Destructive Daruma Karma Cannon
                                                        Trap Normal
                                                        Destructive Daruma Karma Cannon

                                                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                          SR Rarity
                                                          2 cardDimensional Barrier
                                                          SR Rarity
                                                          2 cardDimensional Barrier
                                                          Dimensional Barrier
                                                          Trap Normal
                                                          Dimensional Barrier

                                                            Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                            N Rarity
                                                            1 cardElemental Burst
                                                            N Rarity
                                                            1 cardElemental Burst
                                                            Elemental Burst
                                                            Trap Normal
                                                            Elemental Burst

                                                              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                              SR Rarity
                                                              2 cardIce Dragon's Prison
                                                              SR Rarity
                                                              2 cardIce Dragon's Prison
                                                              Ice Dragon's Prison
                                                              Trap Normal
                                                              Ice Dragon's Prison

                                                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                                SR Rarity
                                                                3 cardNeedlebug Nest
                                                                SR Rarity
                                                                3 cardNeedlebug Nest
                                                                Needlebug Nest
                                                                Trap Normal
                                                                Needlebug Nest

                                                                  Send the top 5 cards of your Deck to the GY.


                                                                  N Rarity
                                                                  3 cardPaleozoic Canadia
                                                                  N Rarity
                                                                  3 cardPaleozoic Canadia
                                                                  Paleozoic Canadia
                                                                  Trap Normal
                                                                  Paleozoic Canadia

                                                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                    N Rarity
                                                                    3 cardPaleozoic Leanchoilia
                                                                    N Rarity
                                                                    3 cardPaleozoic Leanchoilia
                                                                    Paleozoic Leanchoilia
                                                                    Trap Normal
                                                                    Paleozoic Leanchoilia

                                                                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                      N Rarity
                                                                      3 cardPaleozoic Marrella
                                                                      N Rarity
                                                                      3 cardPaleozoic Marrella
                                                                      Paleozoic Marrella
                                                                      Trap Normal
                                                                      Paleozoic Marrella

                                                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                        N Rarity
                                                                        3 cardPaleozoic Olenoides
                                                                        N Rarity
                                                                        3 cardPaleozoic Olenoides
                                                                        Paleozoic Olenoides
                                                                        Trap Normal
                                                                        Paleozoic Olenoides

                                                                          Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                          N Rarity
                                                                          2 cardPrimite Howl
                                                                          N Rarity
                                                                          2 cardPrimite Howl
                                                                          Primite Howl
                                                                          Trap Normal
                                                                          Primite Howl

                                                                            Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                                            SR Rarity
                                                                            1 cardTitanocider
                                                                            SR Rarity
                                                                            1 cardTitanocider
                                                                            Titanocider
                                                                            Trap Normal
                                                                            Titanocider

                                                                              Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                                                                              UR Rarity
                                                                              3 cardTransaction Rollback
                                                                              UR Rarity
                                                                              3 cardTransaction Rollback
                                                                              Transaction Rollback
                                                                              Trap Normal
                                                                              Transaction Rollback

                                                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                UR Rarity
                                                                                3 cardTrap Holic
                                                                                UR Rarity
                                                                                3 cardTrap Holic
                                                                                Trap Holic
                                                                                Trap Normal
                                                                                Trap Holic

                                                                                  Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                                                  SR Rarity
                                                                                  3 cardTrap Trick
                                                                                  SR Rarity
                                                                                  3 cardTrap Trick
                                                                                  Trap Trick
                                                                                  Trap Normal
                                                                                  Trap Trick

                                                                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                    N Rarity
                                                                                    2 cardWaboku
                                                                                    N Rarity
                                                                                    2 cardWaboku
                                                                                    Waboku
                                                                                    Trap Normal
                                                                                    Waboku

                                                                                      You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                                      UR Rarity
                                                                                      1 cardHieratic Seal of the Heavenly Spheres
                                                                                      UR Rarity
                                                                                      1 cardHieratic Seal of the Heavenly Spheres
                                                                                      Hieratic Seal of the Heavenly Spheres
                                                                                      LIGHT
                                                                                      Hieratic Seal of the Heavenly Spheres
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                                                                      SR Rarity
                                                                                      1 cardLink Spider
                                                                                      SR Rarity
                                                                                      1 cardLink Spider
                                                                                      Link Spider
                                                                                      EARTH
                                                                                      Link Spider
                                                                                      • ATK:

                                                                                      • 1000

                                                                                      • LINK-1

                                                                                      Link Arrow:

                                                                                      Bottom


                                                                                      1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                                      UR Rarity
                                                                                      1 cardPaleozoic Cambroraster
                                                                                      UR Rarity
                                                                                      1 cardPaleozoic Cambroraster
                                                                                      Paleozoic Cambroraster
                                                                                      WATER
                                                                                      Paleozoic Cambroraster
                                                                                      • ATK:

                                                                                      • 1200

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Top

                                                                                      Bottom


                                                                                      2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                      UR Rarity
                                                                                      1 cardS:P Little Knight
                                                                                      UR Rarity
                                                                                      1 cardS:P Little Knight
                                                                                      S:P Little Knight
                                                                                      DARK
                                                                                      S:P Little Knight
                                                                                      • ATK:

                                                                                      • 1600

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Left

                                                                                      Right


                                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardSpright Elf
                                                                                      UR Rarity
                                                                                      1 cardSpright Elf
                                                                                      Spright Elf
                                                                                      FIRE
                                                                                      Spright Elf
                                                                                      • ATK:

                                                                                      • 1400

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Bottom-Left

                                                                                      Bottom-Right


                                                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardSpright Sprind
                                                                                      UR Rarity
                                                                                      1 cardSpright Sprind
                                                                                      Spright Sprind
                                                                                      FIRE
                                                                                      Spright Sprind
                                                                                      • ATK:

                                                                                      • 1400

                                                                                      • LINK-2

                                                                                      Link Arrow:

                                                                                      Top-Right

                                                                                      Bottom-Left


                                                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                                                                      UR Rarity
                                                                                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                      UR Rarity
                                                                                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                      LIGHT
                                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                      • ATK:

                                                                                      • 3000

                                                                                      • DEF:

                                                                                      • 3000


                                                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                      Tag(s):

                                                                                      UR Rarity
                                                                                      1 cardGigantic Spright
                                                                                      UR Rarity
                                                                                      1 cardGigantic Spright
                                                                                      Gigantic Spright
                                                                                      DARK
                                                                                      Gigantic Spright
                                                                                      • ATK:

                                                                                      • 1600

                                                                                      • DEF:

                                                                                      • 1600


                                                                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardNumber 2: Ninja Shadow Mosquito
                                                                                      UR Rarity
                                                                                      1 cardNumber 2: Ninja Shadow Mosquito
                                                                                      Number 2: Ninja Shadow Mosquito
                                                                                      WIND
                                                                                      Number 2: Ninja Shadow Mosquito
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 0


                                                                                      2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                                                      SR Rarity
                                                                                      2 cardPaleozoic Anomalocaris
                                                                                      SR Rarity
                                                                                      2 cardPaleozoic Anomalocaris
                                                                                      Paleozoic Anomalocaris
                                                                                      WATER
                                                                                      Paleozoic Anomalocaris
                                                                                      • ATK:

                                                                                      • 2400

                                                                                      • DEF:

                                                                                      • 0


                                                                                      3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                      SR Rarity
                                                                                      2 cardPaleozoic Opabinia
                                                                                      SR Rarity
                                                                                      2 cardPaleozoic Opabinia
                                                                                      Paleozoic Opabinia
                                                                                      WATER
                                                                                      Paleozoic Opabinia
                                                                                      • ATK:

                                                                                      • 0

                                                                                      • DEF:

                                                                                      • 2400


                                                                                      2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                      UR Rarity
                                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                      DARK
                                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                                      • ATK:

                                                                                      • 2900

                                                                                      • DEF:

                                                                                      • 2900


                                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                      master-duel
                                                                                      Guardragon
                                                                                      5







                                                                                      https://metaduelist.com/
                                                                                      Top