Gate Guardian Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Kazejin
R Rarity
Kazejin
R Rarity
Kazejin
WIND 7
Kazejin
  • ATK:

  • 2400

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
LIGHT 7
Sanga of the Thunder
  • ATK:

  • 2600

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
DARK 5
Shadow Ghoul of the Labyrinth
  • ATK:

  • 1600

  • DEF:

  • 1300


You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.

R Rarity
Suijin
R Rarity
Suijin
R Rarity
Suijin
WATER 7
Suijin
  • ATK:

  • 2500

  • DEF:

  • 2400


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

SR Rarity
Dark Element
SR Rarity
Dark Element
SR Rarity
Dark Element
Spell Normal
Dark Element

    If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.

    SR Rarity
    Foolish Burial Goods
    SR Rarity
    Foolish Burial Goods
    SR Rarity
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

      N Rarity
      Labyrinth Wall Shadow
      N Rarity
      Labyrinth Wall Shadow
      N Rarity
      Labyrinth Wall Shadow
      Spell Field
      Labyrinth Wall Shadow

        Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.

        Extra Deck

        SR Rarity
        Gate Guardian of Thunder and Wind
        SR Rarity
        Gate Guardian of Thunder and Wind
        SR Rarity
        Gate Guardian of Thunder and Wind
        LIGHT 9
        Gate Guardian of Thunder and Wind
        • ATK:

        • 2500

        • DEF:

        • 2200


        "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".

        SR Rarity
        Gate Guardian of Wind and Water
        SR Rarity
        Gate Guardian of Wind and Water
        SR Rarity
        Gate Guardian of Wind and Water
        WIND 9
        Gate Guardian of Wind and Water
        • ATK:

        • 2450

        • DEF:

        • 2300


        "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".

        UR Rarity
        Gate Guardians Combined
        UR Rarity
        Gate Guardians Combined
        UR Rarity
        Gate Guardians Combined
        DARK 12
        Gate Guardians Combined
        • ATK:

        • 3750

        • DEF:

        • 3400


        "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.

        Need 47 UR

        UR Rarity
        Dark Magician Girl the Magician's Apprentice3 card
        UR Rarity
        Diabellstar the Black Witch3 card
        UR Rarity
        Hapi, Guidance of Horus1 card
        UR Rarity
        Imsety, Glory of Horus3 card
        UR Rarity
        Magicians' Souls2 card
        UR Rarity
        Maxx "C"1 card
        UR Rarity
        Mulcharmy Fuwalos3 card
        UR Rarity
        Mulcharmy Purulia2 card
        UR Rarity
        Azamina Ilia Silvia1 card
         Rarity
        Dark Magician of Destruction2 card
        UR Rarity
        Gate Guardians Combined1 card
        UR Rarity
        Magistus Chorozo1 card
        UR Rarity
        Red-Eyes Dark Dragoon2 card
        UR Rarity
        Predaplant Verte Anaconda1 card
        UR Rarity
        S:P Little Knight1 card
        UR Rarity
        Selene, Queen of the Master Magicians1 card
        UR Rarity
        Dark Magician1 card
        UR Rarity
        Red-Eyes Black Dragon1 card
        UR Rarity
        Illusion of Chaos1 card
        UR Rarity
        Baronne de Fleur1 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Called by the Grave1 card
        UR Rarity
        Deception of the Sinful Spoils1 card
        UR Rarity
        Forbidden Droplet2 card
        UR Rarity
        King's Sarcophagus3 card
        UR Rarity
        Shining Sarcophagus1 card
        UR Rarity
        Soul Servant1 card
         Rarity
        The Gaze of Timaeus1 card
        UR Rarity
        The Hallowed Azamina1 card
        UR Rarity
        WANTED: Seeker of Sinful Spoils1 card

        Main: 60 Extra: 15

        N Rarity
        1 cardCrystal Beast Cobalt Eagle
        N Rarity
        1 cardCrystal Beast Cobalt Eagle
        Crystal Beast Cobalt Eagle
        WIND 4
        Crystal Beast Cobalt Eagle
        • ATK:

        • 1400

        • DEF:

        • 800


        Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


        UR Rarity
        3 cardDark Magician Girl the Magician's Apprentice
        UR Rarity
        3 cardDark Magician Girl the Magician's Apprentice
        Dark Magician Girl the Magician's Apprentice
        DARK 6
        Dark Magician Girl the Magician's Apprentice
        • ATK:

        • 2000

        • DEF:

        • 1700


        You can Special Summon this card (from your hand) by discarding 1 card, and if you do, this card's name becomes "Dark Magician Girl". You can only Special Summon "Dark Magician Girl the Magician's Apprentice" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" from your Deck to your hand. You can only use this effect of "Dark Magician Girl the Magician's Apprentice" once per turn. Gains 300 ATK for each monster that mentions "Shining Sarcophagus" in the GYs.


        SR Rarity
        1 cardDark Magician the Magician of Black Magic
        SR Rarity
        1 cardDark Magician the Magician of Black Magic
        Dark Magician the Magician of Black Magic
        DARK 7
        Dark Magician the Magician of Black Magic
        • ATK:

        • 2500

        • DEF:

        • 2100


        This card's name becomes "Dark Magician" while on the field. You can only use each of the following effects of "Dark Magician the Magician of Black Magic" once per turn. If "Shining Sarcophagus" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions "Dark Magician".


        UR Rarity
        3 cardDiabellstar the Black Witch
        UR Rarity
        3 cardDiabellstar the Black Witch
        Diabellstar the Black Witch
        DARK 7
        Diabellstar the Black Witch
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


        SR Rarity
        2 cardDroll & Lock Bird
        SR Rarity
        2 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


        UR Rarity
        1 cardHapi, Guidance of Horus
        UR Rarity
        1 cardHapi, Guidance of Horus
        Hapi, Guidance of Horus
        WIND 8
        Hapi, Guidance of Horus
        • ATK:

        • 2400

        • DEF:

        • 1600


        If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


        UR Rarity
        3 cardImsety, Glory of Horus
        UR Rarity
        3 cardImsety, Glory of Horus
        Imsety, Glory of Horus
        DARK 8
        Imsety, Glory of Horus
        • ATK:

        • 3000

        • DEF:

        • 1800


        If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


        R Rarity
        1 cardKazejin
        R Rarity
        1 cardKazejin
        Kazejin
        WIND 7
        Kazejin
        • ATK:

        • 2400

        • DEF:

        • 2200


        During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


        R Rarity
        1 cardMagician's Rod
        R Rarity
        1 cardMagician's Rod
        Magician's Rod
        DARK 3
        Magician's Rod
        • ATK:

        • 1600

        • DEF:

        • 100


        When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


        UR Rarity
        2 cardMagicians' Souls
        UR Rarity
        2 cardMagicians' Souls
        Magicians' Souls
        DARK 1
        Magicians' Souls
        • ATK:

        • 0

        • DEF:

        • 0


        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


        UR Rarity
        1 cardMaxx "C"
        UR Rarity
        1 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        3 cardMulcharmy Fuwalos
        UR Rarity
        3 cardMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        UR Rarity
        2 cardMulcharmy Purulia
        UR Rarity
        2 cardMulcharmy Purulia
        Mulcharmy Purulia
        WATER 4
        Mulcharmy Purulia
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        R Rarity
        1 cardSanga of the Thunder
        R Rarity
        1 cardSanga of the Thunder
        Sanga of the Thunder
        LIGHT 7
        Sanga of the Thunder
        • ATK:

        • 2600

        • DEF:

        • 2200


        During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


        SR Rarity
        3 cardShadow Ghoul of the Labyrinth
        SR Rarity
        3 cardShadow Ghoul of the Labyrinth
        Shadow Ghoul of the Labyrinth
        DARK 5
        Shadow Ghoul of the Labyrinth
        • ATK:

        • 1600

        • DEF:

        • 1300


        You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


        R Rarity
        1 cardSuijin
        R Rarity
        1 cardSuijin
        Suijin
        WATER 7
        Suijin
        • ATK:

        • 2500

        • DEF:

        • 2400


        During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


        UR Rarity
        1 cardDark Magician
        UR Rarity
        1 cardDark Magician
        Dark Magician
        DARK 7
        Dark Magician
        • ATK:

        • 2500

        • DEF:

        • 2100


        ''The ultimate wizard in terms of attack and defense.''


        UR Rarity
        1 cardRed-Eyes Black Dragon
        UR Rarity
        1 cardRed-Eyes Black Dragon
        Red-Eyes Black Dragon
        DARK 7
        Red-Eyes Black Dragon
        • ATK:

        • 2400

        • DEF:

        • 2000


        ''A ferocious dragon with a deadly attack.''


        UR Rarity
        1 cardIllusion of Chaos
        UR Rarity
        1 cardIllusion of Chaos
        Illusion of Chaos
        DARK 7
        Illusion of Chaos
        • ATK:

        • 2100

        • DEF:

        • 2500


        You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        1 cardCalled by the Grave
        UR Rarity
        1 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          SR Rarity
          1 cardDark Element
          SR Rarity
          1 cardDark Element
          Dark Element
          Spell Normal
          Dark Element

            If you have a "Gate Guardian" monster in your GY: Pay half your LP; Special Summon 1 Level 11 or higher "Gate Guardian" monster from your hand, Deck, or Extra Deck, ignoring its Summoning conditions. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck or banishment to your hand. You can only use each effect of "Dark Element" once per turn.


            UR Rarity
            1 cardDeception of the Sinful Spoils
            UR Rarity
            1 cardDeception of the Sinful Spoils
            Deception of the Sinful Spoils
            Spell Continuous
            Deception of the Sinful Spoils

              You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


              SR Rarity
              1 cardFoolish Burial Goods
              SR Rarity
              1 cardFoolish Burial Goods
              Foolish Burial Goods
              Spell Normal
              Foolish Burial Goods

                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                UR Rarity
                2 cardForbidden Droplet
                UR Rarity
                2 cardForbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  N Rarity
                  3 cardFuture Silence
                  N Rarity
                  3 cardFuture Silence
                  Future Silence
                  Spell Quick
                  Future Silence

                    Add 1 monster that mentions "Shining Sarcophagus" from your Deck to your hand, then, if you activated this card during the Battle Phase while you controlled "Shining Sarcophagus" and a monster that mentions it, each player draws until they have 6 cards in their hand. You can only activate 1 "Future Silence" per turn.


                    UR Rarity
                    3 cardKing's Sarcophagus
                    UR Rarity
                    3 cardKing's Sarcophagus
                    King's Sarcophagus
                    Spell Continuous
                    King's Sarcophagus

                      "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                      N Rarity
                      3 cardLabyrinth Wall Shadow
                      N Rarity
                      3 cardLabyrinth Wall Shadow
                      Labyrinth Wall Shadow
                      Spell Field
                      Labyrinth Wall Shadow

                        Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


                        SR Rarity
                        1 cardRed-Eyes Fusion
                        SR Rarity
                        1 cardRed-Eyes Fusion
                        Red-Eyes Fusion
                        Spell Normal
                        Red-Eyes Fusion

                          Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.


                          UR Rarity
                          1 cardShining Sarcophagus
                          UR Rarity
                          1 cardShining Sarcophagus
                          Shining Sarcophagus
                          Spell Continuous
                          Shining Sarcophagus

                            Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY.


                            UR Rarity
                            1 cardSoul Servant
                            UR Rarity
                            1 cardSoul Servant
                            Soul Servant
                            Spell Quick
                            Soul Servant

                              Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.


                               Rarity
                              1 cardThe Gaze of Timaeus
                               Rarity
                              1 cardThe Gaze of Timaeus
                              The Gaze of Timaeus
                              Spell Quick
                              The Gaze of Timaeus

                                Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.


                                UR Rarity
                                1 cardThe Hallowed Azamina
                                UR Rarity
                                1 cardThe Hallowed Azamina
                                The Hallowed Azamina
                                Spell Normal
                                The Hallowed Azamina

                                  Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                  SR Rarity
                                  1 cardWalls of the Imperial Tomb
                                  SR Rarity
                                  1 cardWalls of the Imperial Tomb
                                  Walls of the Imperial Tomb
                                  Spell Field
                                  Walls of the Imperial Tomb

                                    This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                                    UR Rarity
                                    1 cardWANTED: Seeker of Sinful Spoils
                                    UR Rarity
                                    1 cardWANTED: Seeker of Sinful Spoils
                                    WANTED: Seeker of Sinful Spoils
                                    Spell Quick
                                    WANTED: Seeker of Sinful Spoils

                                      Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                      SR Rarity
                                      3 cardRainbow Bridge of Salvation
                                      SR Rarity
                                      3 cardRainbow Bridge of Salvation
                                      Rainbow Bridge of Salvation
                                      Trap Normal
                                      Rainbow Bridge of Salvation

                                        If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                        UR Rarity
                                        1 cardAzamina Ilia Silvia
                                        UR Rarity
                                        1 cardAzamina Ilia Silvia
                                        Azamina Ilia Silvia
                                        DARK 6
                                        Azamina Ilia Silvia
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1500


                                        1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                        SR Rarity
                                        1 cardAzamina Mu Rcielago
                                        SR Rarity
                                        1 cardAzamina Mu Rcielago
                                        Azamina Mu Rcielago
                                        DARK 6
                                        Azamina Mu Rcielago
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2400


                                        1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                         Rarity
                                        2 cardDark Magician of Destruction
                                         Rarity
                                        2 cardDark Magician of Destruction
                                        Dark Magician of Destruction
                                        DARK 8
                                        Dark Magician of Destruction
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2600


                                        "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.


                                        SR Rarity
                                        1 cardGate Guardian of Thunder and Wind
                                        SR Rarity
                                        1 cardGate Guardian of Thunder and Wind
                                        Gate Guardian of Thunder and Wind
                                        LIGHT 9
                                        Gate Guardian of Thunder and Wind
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2200


                                        "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


                                        SR Rarity
                                        1 cardGate Guardian of Wind and Water
                                        SR Rarity
                                        1 cardGate Guardian of Wind and Water
                                        Gate Guardian of Wind and Water
                                        WIND 9
                                        Gate Guardian of Wind and Water
                                        • ATK:

                                        • 2450

                                        • DEF:

                                        • 2300


                                        "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


                                        UR Rarity
                                        1 cardGate Guardians Combined
                                        UR Rarity
                                        1 cardGate Guardians Combined
                                        Gate Guardians Combined
                                        DARK 12
                                        Gate Guardians Combined
                                        • ATK:

                                        • 3750

                                        • DEF:

                                        • 3400


                                        "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                                        UR Rarity
                                        1 cardMagistus Chorozo
                                        UR Rarity
                                        1 cardMagistus Chorozo
                                        Magistus Chorozo
                                        DARK 4
                                        Magistus Chorozo
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 2800


                                        1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                        UR Rarity
                                        2 cardRed-Eyes Dark Dragoon
                                        UR Rarity
                                        2 cardRed-Eyes Dark Dragoon
                                        Red-Eyes Dark Dragoon
                                        DARK 8
                                        Red-Eyes Dark Dragoon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                        R Rarity
                                        1 cardCross-Sheep
                                        R Rarity
                                        1 cardCross-Sheep
                                        Cross-Sheep
                                        EARTH
                                        Cross-Sheep
                                        • ATK:

                                        • 700

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                        UR Rarity
                                        1 cardPredaplant Verte Anaconda
                                        UR Rarity
                                        1 cardPredaplant Verte Anaconda
                                        Predaplant Verte Anaconda
                                        DARK
                                        Predaplant Verte Anaconda
                                        • ATK:

                                        • 500

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                        UR Rarity
                                        1 cardS:P Little Knight
                                        UR Rarity
                                        1 cardS:P Little Knight
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                        UR Rarity
                                        1 cardSelene, Queen of the Master Magicians
                                        UR Rarity
                                        1 cardSelene, Queen of the Master Magicians
                                        Selene, Queen of the Master Magicians
                                        LIGHT
                                        Selene, Queen of the Master Magicians
                                        • ATK:

                                        • 1850

                                        • LINK-3

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right


                                        2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                        UR Rarity
                                        1 cardBaronne de Fleur
                                        UR Rarity
                                        1 cardBaronne de Fleur
                                        Baronne de Fleur
                                        WIND 10
                                        Baronne de Fleur
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2400


                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                        master-duel
                                        Gate Guardian
                                        5







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