Cyberdark Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

SR Rarity
Cyberdark Claw
SR Rarity
Cyberdark Claw
SR Rarity
Cyberdark Claw
DARK 3
Cyberdark Claw
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.

N Rarity
Cyberdark Edge
N Rarity
Cyberdark Edge
N Rarity
Cyberdark Edge
DARK 4
Cyberdark Edge
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

N Rarity
Cyberdark Horn
N Rarity
Cyberdark Horn
N Rarity
Cyberdark Horn
DARK 4
Cyberdark Horn
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

SR Rarity
Cyberdark Realm
SR Rarity
Cyberdark Realm
SR Rarity
Cyberdark Realm
Spell Continuous
Cyberdark Realm

    When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.

    SR Rarity
    Cybernetic Horizon
    SR Rarity
    Cybernetic Horizon
    SR Rarity
    Cybernetic Horizon
    Spell Normal
    Cybernetic Horizon

      (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.

      R Rarity
      Power Bond
      R Rarity
      Power Bond
      R Rarity
      Power Bond
      Spell Normal
      Power Bond

        Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

        Extra Deck

        R Rarity
        Chimeratech Fortress Dragon
        R Rarity
        Chimeratech Fortress Dragon
        R Rarity
        Chimeratech Fortress Dragon
        DARK 8
        Chimeratech Fortress Dragon
        • ATK:

        • 0

        • DEF:

        • 0


        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.

        SR Rarity
        Chimeratech Rampage Dragon
        SR Rarity
        Chimeratech Rampage Dragon
        SR Rarity
        Chimeratech Rampage Dragon
        DARK 5
        Chimeratech Rampage Dragon
        • ATK:

        • 2100

        • DEF:

        • 1600


        2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

        UR Rarity
        Cyber End Dragon
        UR Rarity
        Cyber End Dragon
        UR Rarity
        Cyber End Dragon
        LIGHT 10
        Cyber End Dragon
        • ATK:

        • 4000

        • DEF:

        • 2800


        "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

        Need 28 UR

        UR Rarity
        Maxx "C"3 card
        UR Rarity
        Chimeratech Megafleet Dragon1 card
        UR Rarity
        Cyber End Dragon1 card
        UR Rarity
        Cyberdark End Dragon1 card
        UR Rarity
        Elder Entity N'tss1 card
        UR Rarity
        Cyber Dragon Sieger1 card
        UR Rarity
        Sky Striker Ace - Azalea1 card
        UR Rarity
        Superheavy Samurai Monk Big Benkei1 card
        UR Rarity
        Superheavy Samurai Prodigy Wakaushi3 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Effect Veiler1 card
        UR Rarity
        Superheavy Samurai Motorbike3 card
        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder1 card
        UR Rarity
        Full Armored Dark Knight Lancer1 card
        UR Rarity
        Gear Gigant X1 card
        UR Rarity
        Called by the Grave2 card
        UR Rarity
        Lightning Storm1 card
        UR Rarity
        Triple Tactics Talent2 card

        Main: 40 Extra: 15

        R Rarity
        1 cardCyber Dragon
        R Rarity
        1 cardCyber Dragon
        Cyber Dragon
        LIGHT 5
        Cyber Dragon
        • ATK:

        • 2100

        • DEF:

        • 1600


        If only your opponent controls a monster, you can Special Summon this card (from your hand).


        SR Rarity
        3 cardCyber Dragon Core
        SR Rarity
        3 cardCyber Dragon Core
        Cyber Dragon Core
        LIGHT 2
        Cyber Dragon Core
        • ATK:

        • 400

        • DEF:

        • 1500


        When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


        N Rarity
        1 cardCyber Dragon Herz
        N Rarity
        1 cardCyber Dragon Herz
        Cyber Dragon Herz
        LIGHT 1
        Cyber Dragon Herz
        • ATK:

        • 100

        • DEF:

        • 100


        This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


        R Rarity
        1 cardCyber Dragon Nachster
        R Rarity
        1 cardCyber Dragon Nachster
        Cyber Dragon Nachster
        LIGHT 1
        Cyber Dragon Nachster
        • ATK:

        • 200

        • DEF:

        • 200


        This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


        SR Rarity
        1 cardCyberdark Cannon
        SR Rarity
        1 cardCyberdark Cannon
        Cyberdark Cannon
        DARK 3
        Cyberdark Cannon
        • ATK:

        • 1600

        • DEF:

        • 800


        If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.


        SR Rarity
        2 cardCyberdark Chimera
        SR Rarity
        2 cardCyberdark Chimera
        Cyberdark Chimera
        DARK 4
        Cyberdark Chimera
        • ATK:

        • 800

        • DEF:

        • 2100


        You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


        SR Rarity
        1 cardCyberdark Claw
        SR Rarity
        1 cardCyberdark Claw
        Cyberdark Claw
        DARK 3
        Cyberdark Claw
        • ATK:

        • 1600

        • DEF:

        • 800


        If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.


        N Rarity
        1 cardCyberdark Horn
        N Rarity
        1 cardCyberdark Horn
        Cyberdark Horn
        DARK 4
        Cyberdark Horn
        • ATK:

        • 800

        • DEF:

        • 800


        If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.


        UR Rarity
        3 cardMaxx "C"
        UR Rarity
        3 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        R Rarity
        1 cardSuperheavy Samurai Soulgaia Booster
        R Rarity
        1 cardSuperheavy Samurai Soulgaia Booster
        Superheavy Samurai Soulgaia Booster
        EARTH 4
        Superheavy Samurai Soulgaia Booster
        • ATK:

        • 0

        • DEF:

        • 0


        You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.


        UR Rarity
        1 cardSuperheavy Samurai Monk Big Benkei
        UR Rarity
        1 cardSuperheavy Samurai Monk Big Benkei
        Superheavy Samurai Monk Big Benkei
        EARTH 81
        Superheavy Samurai Monk Big Benkei
        • ATK:

        • 1000

        • DEF:

        • 3500


        [ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.


        UR Rarity
        3 cardSuperheavy Samurai Prodigy Wakaushi
        UR Rarity
        3 cardSuperheavy Samurai Prodigy Wakaushi
        Superheavy Samurai Prodigy Wakaushi
        DARK 48
        Superheavy Samurai Prodigy Wakaushi
        • ATK:

        • 1000

        • DEF:

        • 1500


        [ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        1 cardEffect Veiler
        UR Rarity
        1 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        3 cardSuperheavy Samurai Motorbike
        UR Rarity
        3 cardSuperheavy Samurai Motorbike
        Superheavy Samurai Motorbike
        EARTH 2
        Superheavy Samurai Motorbike
        • ATK:

        • 800

        • DEF:

        • 1200


        If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.


        SR Rarity
        1 cardArmored Xyz
        SR Rarity
        1 cardArmored Xyz
        Armored Xyz
        Spell Normal
        Armored Xyz

          Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


          UR Rarity
          2 cardCalled by the Grave
          UR Rarity
          2 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            SR Rarity
            3 cardCyber Emergency
            SR Rarity
            3 cardCyber Emergency
            Cyber Emergency
            Spell Normal
            Cyber Emergency

              Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


              SR Rarity
              1 cardCyberdark Realm
              SR Rarity
              1 cardCyberdark Realm
              Cyberdark Realm
              Spell Continuous
              Cyberdark Realm

                When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                SR Rarity
                1 cardCybernetic Horizon
                SR Rarity
                1 cardCybernetic Horizon
                Cybernetic Horizon
                Spell Normal
                Cybernetic Horizon

                  (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


                  UR Rarity
                  1 cardLightning Storm
                  UR Rarity
                  1 cardLightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    R Rarity
                    2 cardPower Bond
                    R Rarity
                    2 cardPower Bond
                    Power Bond
                    Spell Normal
                    Power Bond

                      Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                      UR Rarity
                      2 cardTriple Tactics Talent
                      UR Rarity
                      2 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        N Rarity
                        1 cardFull-Armored Xyz
                        N Rarity
                        1 cardFull-Armored Xyz
                        Full-Armored Xyz
                        Trap Normal
                        Full-Armored Xyz

                          If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                          UR Rarity
                          1 cardChimeratech Megafleet Dragon
                          UR Rarity
                          1 cardChimeratech Megafleet Dragon
                          Chimeratech Megafleet Dragon
                          DARK 10
                          Chimeratech Megafleet Dragon
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                          SR Rarity
                          2 cardChimeratech Rampage Dragon
                          SR Rarity
                          2 cardChimeratech Rampage Dragon
                          Chimeratech Rampage Dragon
                          DARK 5
                          Chimeratech Rampage Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 1600


                          2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                          UR Rarity
                          1 cardCyber End Dragon
                          UR Rarity
                          1 cardCyber End Dragon
                          Cyber End Dragon
                          LIGHT 10
                          Cyber End Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 2800


                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                          SR Rarity
                          1 cardCyber Eternity Dragon
                          SR Rarity
                          1 cardCyber Eternity Dragon
                          Cyber Eternity Dragon
                          LIGHT 10
                          Cyber Eternity Dragon
                          • ATK:

                          • 2800

                          • DEF:

                          • 4000


                          1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                          R Rarity
                          1 cardCyberdark Dragon
                          R Rarity
                          1 cardCyberdark Dragon
                          Cyberdark Dragon
                          DARK 8
                          Cyberdark Dragon
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.


                          UR Rarity
                          1 cardCyberdark End Dragon
                          UR Rarity
                          1 cardCyberdark End Dragon
                          Cyberdark End Dragon
                          DARK 12
                          Cyberdark End Dragon
                          • ATK:

                          • 5000

                          • DEF:

                          • 3800


                          "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


                          SR Rarity
                          1 cardCyberdarkness Dragon
                          SR Rarity
                          1 cardCyberdarkness Dragon
                          Cyberdarkness Dragon
                          DARK 10
                          Cyberdarkness Dragon
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.


                          UR Rarity
                          1 cardElder Entity N'tss
                          UR Rarity
                          1 cardElder Entity N'tss
                          Elder Entity N'tss
                          LIGHT 4
                          Elder Entity N'tss
                          • ATK:

                          • 2500

                          • DEF:

                          • 1200


                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                          UR Rarity
                          1 cardCyber Dragon Sieger
                          UR Rarity
                          1 cardCyber Dragon Sieger
                          Cyber Dragon Sieger
                          LIGHT
                          Cyber Dragon Sieger
                          • ATK:

                          • 2100

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                          UR Rarity
                          1 cardSky Striker Ace - Azalea
                          UR Rarity
                          1 cardSky Striker Ace - Azalea
                          Sky Striker Ace - Azalea
                          DARK
                          Sky Striker Ace - Azalea
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Top-Left

                          Bottom-Right


                          2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          UR Rarity
                          1 cardFull Armored Dark Knight Lancer
                          UR Rarity
                          1 cardFull Armored Dark Knight Lancer
                          Full Armored Dark Knight Lancer
                          WATER
                          Full Armored Dark Knight Lancer
                          • ATK:

                          • 2800

                          • DEF:

                          • 1500


                          3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                          UR Rarity
                          1 cardGear Gigant X
                          UR Rarity
                          1 cardGear Gigant X
                          Gear Gigant X
                          EARTH
                          Gear Gigant X
                          • ATK:

                          • 2300

                          • DEF:

                          • 1500


                          2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                          SR Rarity
                          1 cardXyz Armor Fortress
                          SR Rarity
                          1 cardXyz Armor Fortress
                          Xyz Armor Fortress
                          WATER
                          Xyz Armor Fortress
                          • ATK:

                          • 2500

                          • DEF:

                          • 1800


                          2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.



                          CYBERDARK Decks in MASTER DUEL








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