Cyberdark Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

SR Rarity
Cyberdark Claw
SR Rarity
Cyberdark Claw
SR Rarity
Cyberdark Claw
DARK 3
Cyberdark Claw
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
Spell Normal
Cyber Emergency

    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

    SR Rarity
    Cyberdark Realm
    SR Rarity
    Cyberdark Realm
    SR Rarity
    Cyberdark Realm
    Spell Continuous
    Cyberdark Realm

      When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.

      SR Rarity
      Cybernetic Horizon
      SR Rarity
      Cybernetic Horizon
      SR Rarity
      Cybernetic Horizon
      Spell Normal
      Cybernetic Horizon

        (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.

        R Rarity
        Overload Fusion
        R Rarity
        Overload Fusion
        R Rarity
        Overload Fusion
        Spell Normal
        Overload Fusion

          Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

          R Rarity
          Power Bond
          R Rarity
          Power Bond
          R Rarity
          Power Bond
          Spell Normal
          Power Bond

            Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              Extra Deck

              UR Rarity
              Cyber Dragon Infinity
              UR Rarity
              Cyber Dragon Infinity
              UR Rarity
              Cyber Dragon Infinity
              LIGHT
              Cyber Dragon Infinity
              • ATK:

              • 2100

              • DEF:

              • 1600


              3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

              R Rarity
              Cyber Dragon Nova
              R Rarity
              Cyber Dragon Nova
              R Rarity
              Cyber Dragon Nova
              LIGHT
              Cyber Dragon Nova
              • ATK:

              • 2100

              • DEF:

              • 1600


              2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

              Need 27 UR

               Rarity
              K9-04 Noroi3 card
               Rarity
              K9-17 Izuna3 card
               Rarity
              K9-66a Jokul2 card
               Rarity
              K9-66b Lantern2 card
               Rarity
              K9-ØØ Lupis1 card
              UR Rarity
              Maxx "C"1 card
              UR Rarity
              Mulcharmy Fuwalos3 card
              UR Rarity
              Ash Blossom & Joyous Spring3 card
              UR Rarity
              Ghost Belle & Haunted Mansion3 card
              UR Rarity
              Cyber Dragon Infinity1 card
               Rarity
              K9-17 "Ripper"1 card
               Rarity
              K9-66X "Jacks"1 card
               Rarity
              K9-X "Werewolf"1 card
               Rarity
              "A Case for K9"1 card
               Rarity
              K9-X Forced Release1 card

              Main: 40 Extra: 6

              R Rarity
              2 cardCyber Dragon
              R Rarity
              2 cardCyber Dragon
              Cyber Dragon
              LIGHT 5
              Cyber Dragon
              • ATK:

              • 2100

              • DEF:

              • 1600


              If only your opponent controls a monster, you can Special Summon this card (from your hand).


              SR Rarity
              3 cardCyber Dragon Core
              SR Rarity
              3 cardCyber Dragon Core
              Cyber Dragon Core
              LIGHT 2
              Cyber Dragon Core
              • ATK:

              • 400

              • DEF:

              • 1500


              When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


              N Rarity
              1 cardCyber Dragon Vier
              N Rarity
              1 cardCyber Dragon Vier
              Cyber Dragon Vier
              LIGHT 4
              Cyber Dragon Vier
              • ATK:

              • 1100

              • DEF:

              • 1600


              This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.


              SR Rarity
              3 cardCyberdark Chimera
              SR Rarity
              3 cardCyberdark Chimera
              Cyberdark Chimera
              DARK 4
              Cyberdark Chimera
              • ATK:

              • 800

              • DEF:

              • 2100


              You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


               Rarity
              3 cardK9-04 Noroi
               Rarity
              3 cardK9-04 Noroi
              K9-04 Noroi
              EARTH 5
              K9-04 Noroi
              • ATK:

              • 2200

              • DEF:

              • 1500


              If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.


               Rarity
              3 cardK9-17 Izuna
               Rarity
              3 cardK9-17 Izuna
              K9-17 Izuna
              EARTH 5
              K9-17 Izuna
              • ATK:

              • 2100

              • DEF:

              • 1600


              If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


               Rarity
              2 cardK9-66a Jokul
               Rarity
              2 cardK9-66a Jokul
              K9-66a Jokul
              DARK 5
              K9-66a Jokul
              • ATK:

              • 2000

              • DEF:

              • 1900


              If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


               Rarity
              2 cardK9-66b Lantern
               Rarity
              2 cardK9-66b Lantern
              K9-66b Lantern
              DARK 5
              K9-66b Lantern
              • ATK:

              • 2000

              • DEF:

              • 1900


              If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


               Rarity
              1 cardK9-ØØ Lupis
               Rarity
              1 cardK9-ØØ Lupis
              K9-ØØ Lupis
              EARTH 5
              K9-ØØ Lupis
              • ATK:

              • 2300

              • DEF:

              • 200


              An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


              UR Rarity
              1 cardMaxx "C"
              UR Rarity
              1 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              3 cardMulcharmy Fuwalos
              UR Rarity
              3 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              3 cardGhost Belle & Haunted Mansion
              UR Rarity
              3 cardGhost Belle & Haunted Mansion
              Ghost Belle & Haunted Mansion
              EARTH 3
              Ghost Belle & Haunted Mansion
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


               Rarity
              1 card"A Case for K9"
               Rarity
              1 card"A Case for K9"
              "A Case for K9"
              Spell Continuous
              "A Case for K9"

                When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


                SR Rarity
                3 cardCyber Emergency
                SR Rarity
                3 cardCyber Emergency
                Cyber Emergency
                Spell Normal
                Cyber Emergency

                  Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                  SR Rarity
                  2 cardCyberdark Realm
                  SR Rarity
                  2 cardCyberdark Realm
                  Cyberdark Realm
                  Spell Continuous
                  Cyberdark Realm

                    When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                    R Rarity
                    1 cardCyberload Fusion
                    R Rarity
                    1 cardCyberload Fusion
                    Cyberload Fusion
                    Spell Quick
                    Cyberload Fusion

                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.


                      SR Rarity
                      1 cardCybernetic Horizon
                      SR Rarity
                      1 cardCybernetic Horizon
                      Cybernetic Horizon
                      Spell Normal
                      Cybernetic Horizon

                        (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.


                         Rarity
                        1 cardK9-X Forced Release
                         Rarity
                        1 cardK9-X Forced Release
                        K9-X Forced Release
                        Spell Quick
                        K9-X Forced Release

                          During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.


                          R Rarity
                          1 cardOverload Fusion
                          R Rarity
                          1 cardOverload Fusion
                          Overload Fusion
                          Spell Normal
                          Overload Fusion

                            Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                            SR Rarity
                            1 cardCyberdarkness Dragon
                            SR Rarity
                            1 cardCyberdarkness Dragon
                            Cyberdarkness Dragon
                            DARK 10
                            Cyberdarkness Dragon
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.


                            UR Rarity
                            1 cardCyber Dragon Infinity
                            UR Rarity
                            1 cardCyber Dragon Infinity
                            Cyber Dragon Infinity
                            LIGHT
                            Cyber Dragon Infinity
                            • ATK:

                            • 2100

                            • DEF:

                            • 1600


                            3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                            R Rarity
                            1 cardCyber Dragon Nova
                            R Rarity
                            1 cardCyber Dragon Nova
                            Cyber Dragon Nova
                            LIGHT
                            Cyber Dragon Nova
                            • ATK:

                            • 2100

                            • DEF:

                            • 1600


                            2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                             Rarity
                            1 cardK9-17 "Ripper"
                             Rarity
                            1 cardK9-17 "Ripper"
                            K9-17 "Ripper"
                            WIND
                            K9-17 "Ripper"
                            • ATK:

                            • 2300

                            • DEF:

                            • 1800


                            2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                             Rarity
                            1 cardK9-66X "Jacks"
                             Rarity
                            1 cardK9-66X "Jacks"
                            K9-66X "Jacks"
                            DARK
                            K9-66X "Jacks"
                            • ATK:

                            • 2600

                            • DEF:

                            • 2500


                            2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.


                             Rarity
                            1 cardK9-X "Werewolf"
                             Rarity
                            1 cardK9-X "Werewolf"
                            K9-X "Werewolf"
                            LIGHT
                            K9-X "Werewolf"
                            • ATK:

                            • 3300

                            • DEF:

                            • 2500


                            2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.


                            master-duel
                            Cyberdark
                            5







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