Cyberdark Deck #454487 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyberdark Cannon x3, Cyberdark Claw x3.

Created by: YGO Mod (20517634)

Created On: 03/19/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 29, 2026
52± 8/ 100
Power Score
Structural 56
Reliability 50
Going First 60
Going Second 53

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 60
Going Second 53
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Cyberdark End Dragon, Cyber End Dragon or Cyber Twin Dragon from the Extra Deck via Overload Fusion or Power Bond; Cyberdark Dragon via Cyberdark Horn + Edge + Keel; Xyz pressure from Cyber Dragon Nova and Cyber Dragon Infinity; Cyberdark Dragon negation keeps the board protected
  • Turn 1 (going first): Normal Summon Cyber Dragon Core, Cyberdark Cannon or Cyberdark Claw; use Cybernetic Horizon, Cyberdark Realm or Evolution End Burst to reach Overload Fusion or Power Bond
  • Turn 2 (going second): Hold Evenly Matched and Infinite Impermanence for the opponent's first monster; Special Summon Cyber Dragon from hand when only the opponent controls a monster
  • Recovery: Recur from the GY with Cyber Repair Plant (x2), Cyber Revsystem, Cyber Dragon Core, and Cyberdark Cannon/Claw GY effects
  • After siding: None: Master Duel is Bo1 and the deck runs 0 side cards

Why it scores here

The deck reliably opens an engine: an estimated 96 percent chance of at least one of its 18 triple-copy engine cards in an opening five (Inferred hypergeometric), backed by 22 searcher-text cards. It converts through Overload Fusion and Power Bond into 5000 and 4000 ATK Fusion closers and a Cyberdark Dragon negation effect, but the monster base is thin (17 monsters in 40 cards) and several Fusion pieces need named Cyber Dragon bodies that the list supplies only partly. Points came from consistency, GY recursion and interaction on the system as a whole; archetype popularity earned nothing, and the 16 percent overlap with the archetype's usage core is treated as a warning, not a strength. Median and floor are not measured because no combos were recorded, so the output rests on card text and is tempered by the guide's report that the deck has been weak since release. Five hand traps keep going-second play alive, but with no side deck, no dated meta and no matchup data, meta power stays null and confidence stays Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of 18 triple-copy engine cards in opening 5) is about 0.96; searcher text in 22 cards gives about 0.99 for at least one in 5 (Inferred).
D2 Opening-Hand Quality & Brick Management 40 17 main monsters against 23 spell/trap cards; P(no monster in opening 5) is about 0.05, and many spells are dead without field monsters (Inferred).
D3 Combo Conversion & Ceiling 58 No parseable boards; ceiling read from card text: Cyberdark End Dragon at 5000 ATK and Cyber End Dragon at 4000 ATK via Fusion (Inferred, text-only).
D4 Combo Floor & Median Output 40 No boards exist for a median or floor; the guide calls the deck weak since release, and no win-rate data is present (Inferred, guide-stated).
D5 Interruption Resilience & Route Redundancy 62 Recursion from the GY through Cyber Repair Plant (x2), Cyber Revsystem, Cyber Dragon Core and Cyberdark Cannon/Claw, plus several independent starters (Inferred).
D6 Resource Economy, Recovery & Grind 66 22 searcher-text cards and GY recursion regenerate resources repeatedly; Power Bond carries an LP cost at resolution (Inferred from card text).
D7 End-Board & Interaction Quality 60 Five hand traps (Evenly Matched x3, Infinite Impermanence x2) plus 13 removal-text cards; Cyberdark End Dragon is unaffected by opponent activated effects (Verified text, Inferred quality).
D8 Going-Second & Board-Breaking Power 56 Hand traps are live going second only with opponent monsters present; P(at least one hand trap in going-second 6) is about 0.58; Raigeki x1 adds one-card board wipe (Inferred).
D9 Offensive Pressure & Closing Power 58 Closers Cyberdark End Dragon 5000 ATK, Cyber End Dragon 4000 ATK and Cyber Twin Dragon with a second attack are all gated behind Fusion (Verified stats, Inferred reach).
D10 Main Deck Efficiency & Flexibility 54 40 main cards with 21 distinct; 17 monsters vs 23 non-monsters; 7 triple-copy engine slots and 9 singletons (Verified composition, Inferred efficiency).
D11 Extra Deck Efficiency & Coverage 48 15 Extra: 11 Fusion, 2 Xyz, 2 Link; Cyber Dragon Infinity needs Level 6 LIGHT Machine materials that the main deck does not contain; Predaplant Verte Anaconda supports nothing else in the list (Verified composition, Inferred use).
D12 Side Deck Adaptability 40 No side deck in the Bo1 Master Duel format (side 0) and no post-side data, so adaptability is structurally absent (Provisional).
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype meta share is unavailable, so the score is a neutral-low placeholder reflecting the guide's weak-deck claim (Provisional).
D14 Pilotability & Error Tolerance 55 Multi-step Fusion lines with Cyber Dragon summon conditions and field-name tricks (Nachster and Herz) give many decision points per turn (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 60, Going Second ≈ 53, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: fusion material dependence (-2); off-archetype splash (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density: 22 searcher-text cards give about 0.99 chance of at least one in opening 5 (Inferred from text hints)
  • Coherent Cyber family: 35 of 55 copies are Cyberdark or Cyber Dragon coded
  • Eleven Fusion targets including Cyberdark End Dragon (5000 ATK) and Cyber End Dragon (4000 ATK) (Verified text)
  • Interaction suite: Evenly Matched x3, Infinite Impermanence x2, and Cyberdark Dragon negation text (Verified text)

Weaknesses

  • Thin monster base: 17 main monsters against 23 spell/trap cards; several spells need monsters on field or in hand (Duality, Cyber Revsystem, Overload Fusion, Power Bond)
  • Only two printed Cyber Dragon monsters; Cyber Dragon Core is not named Cyber Dragon, and Nachster and Herz take that name only on field or GY
  • Cyber Dragon Infinity needs Level 6 LIGHT Machine materials; no main-deck monster is Level 6 LIGHT Machine, so it is reachable only through Cyber Dragon Nova (Inferred)
  • Only 4 of 25 archetype usage-core cards are present (16 percent); Cyber Emergency and Cyber Jormungardr are absent (Verified usage data)
  • Predaplant Verte Anaconda is a single Limited splash that adds an Extra slot with no supporting cards (Verified)
  • Guide 933 describes the deck as weak since release and cheap to build; this is a human assessment, not a win rate (Verified guide text)

Critical choke points

  • Cyber Dragon bodies gate Cyber End Dragon, Cyber Twin Dragon and the Chimeratech Fusions; only two are printed as Cyber Dragon
  • Overload Fusion (x2) and Power Bond (x1) are the only Fusion Spells; Evolution End Burst and Cyberdark Chimera are the only searchers for them
  • Five hand traps are the only going-second interaction in hand; P(at least one in going-second 6) is about 0.58
Priority Remove Add Reason
1 Predaplant Verte Anaconda (1 Extra Deck slot) A monster or Cyber-family extender that the list can actually use; check candidates from the archetype usage core and verify banlist status, which the evidence does not include The splash has no supporting cards and occupies an Extra slot (Inferred).
2 One Duality or one Cyber Revsystem A Level 6 LIGHT Machine or Cyber Dragon-named monster to support Infinity and Fusion material Raises monster density and Fusion material access; the 16 percent core overlap suggests the list is off-standard (Inferred).

Evidence & confidence

  • Verified: Legal list: 40 Main and 15 Extra, Master Duel ban field, no violations; Predaplant Verte Anaconda is Limited with 1 copy run and 1 legal; Card text for hand traps, Cyberdark End Dragon, Cyber End Dragon and Cyber Twin Dragon as quoted; Usage core: 4 of 25 archetype core cards present (16 percent); Composition counts: 17 monsters, 23 spell/trap, 11 Fusion, 2 Xyz, 2 Link; Guide 933 describes the deck as weak since release
  • Inferred: P(at least one triple-copy engine card in opening 5) about 0.96; P(no monster in opening 5) about 0.05; P(at least one hand trap in going-second 6) about 0.58; Cyber Dragon named-body count limits Cyber End Dragon and Cyber Twin Dragon; Cyber Dragon Infinity lacks direct Level 6 LIGHT Machine material; Recursion and interaction quality from card text
  • Provisional: Meta Power is null: no dated metagame sample; D13 matchup and format fit is a neutral placeholder; D12 side adaptability is structurally absent in Bo1
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, starter or brick rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck in Master Duel Bo1; post-side plan is not applicable No starter diversity field supplied; redundancy of starters is estimated from card text

More Master Duel Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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