Ancient Gears Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ancient Gear Commander
SR Rarity
Ancient Gear Commander
SR Rarity
Ancient Gear Commander
EARTH 4
Ancient Gear Commander
  • ATK:

  • 500

  • DEF:

  • 2000


You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

UR Rarity
Ancient Gear Dark Golem
UR Rarity
Ancient Gear Dark Golem
UR Rarity
Ancient Gear Dark Golem
EARTH 8
Ancient Gear Dark Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

R Rarity
Ancient Gear Frame
R Rarity
Ancient Gear Frame
R Rarity
Ancient Gear Frame
EARTH 4
Ancient Gear Frame
  • ATK:

  • 1600

  • DEF:

  • 500


You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.

R Rarity
Ancient Gear Golem
R Rarity
Ancient Gear Golem
R Rarity
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.

UR Rarity
Ancient Gear Statue
UR Rarity
Ancient Gear Statue
UR Rarity
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.

R Rarity
Ancient Gear Tanker
R Rarity
Ancient Gear Tanker
R Rarity
Ancient Gear Tanker
EARTH 4
Ancient Gear Tanker
  • ATK:

  • 1300

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.

SR Rarity
Ancient Gear Wyvern
SR Rarity
Ancient Gear Wyvern
SR Rarity
Ancient Gear Wyvern
EARTH 4
Ancient Gear Wyvern
  • ATK:

  • 1700

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Ancient Gear Advance
SR Rarity
Ancient Gear Advance
SR Rarity
Ancient Gear Advance
Spell Continuous
Ancient Gear Advance

    When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.

    SR Rarity
    Ancient Gear Catapult
    SR Rarity
    Ancient Gear Catapult
    SR Rarity
    Ancient Gear Catapult
    Spell Normal
    Ancient Gear Catapult

      While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

      R Rarity
      Ancient Gear Fortress
      R Rarity
      Ancient Gear Fortress
      R Rarity
      Ancient Gear Fortress
      Spell Continuous
      Ancient Gear Fortress

        During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.

        SR Rarity
        Ancient Gear Fusion
        SR Rarity
        Ancient Gear Fusion
        SR Rarity
        Ancient Gear Fusion
        Spell Normal
        Ancient Gear Fusion

          Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            UR Rarity
            Geartown
            UR Rarity
            Geartown
            UR Rarity
            Geartown
            Spell Field
            Geartown

              Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

              UR Rarity
              Harpie's Feather Duster
              UR Rarity
              Harpie's Feather Duster
              UR Rarity
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                UR Rarity
                Heavy Storm
                UR Rarity
                Heavy Storm
                UR Rarity
                Heavy Storm
                Spell Normal
                Heavy Storm

                  Destroy all Spell and Trap Cards on the field.

                  UR Rarity
                  Lightning Storm
                  UR Rarity
                  Lightning Storm
                  UR Rarity
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                    Tag(s):

                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      UR Rarity
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                        SR Rarity
                        Urgent Schedule
                        SR Rarity
                        Urgent Schedule
                        SR Rarity
                        Urgent Schedule
                        Spell Quick
                        Urgent Schedule

                          If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

                          R Rarity
                          Ancient Gear Duel
                          R Rarity
                          Ancient Gear Duel
                          R Rarity
                          Ancient Gear Duel
                          Trap Continuous
                          Ancient Gear Duel

                            "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.

                            UR Rarity
                            Red Reboot
                            UR Rarity
                            Red Reboot
                            UR Rarity
                            Red Reboot
                            Trap Counter
                            Red Reboot

                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                              Extra Deck

                              UR Rarity
                              Ancient Gear Megaton Golem
                              UR Rarity
                              Ancient Gear Megaton Golem
                              UR Rarity
                              Ancient Gear Megaton Golem
                              EARTH 9
                              Ancient Gear Megaton Golem
                              • ATK:

                              • 3300

                              • DEF:

                              • 3300


                              3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.

                              UR Rarity
                              Chaos Ancient Gear Giant
                              UR Rarity
                              Chaos Ancient Gear Giant
                              UR Rarity
                              Chaos Ancient Gear Giant
                              DARK 10
                              Chaos Ancient Gear Giant
                              • ATK:

                              • 4500

                              • DEF:

                              • 3000


                              4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                              UR Rarity
                              Elder Entity N'tss
                              UR Rarity
                              Elder Entity N'tss
                              UR Rarity
                              Elder Entity N'tss
                              LIGHT 4
                              Elder Entity N'tss
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                              UR Rarity
                              Garura, Wings of Resonant Life
                              UR Rarity
                              Garura, Wings of Resonant Life
                              UR Rarity
                              Garura, Wings of Resonant Life
                              DARK 6
                              Garura, Wings of Resonant Life
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                              UR Rarity
                              Ultimate Ancient Gear Golem
                              UR Rarity
                              Ultimate Ancient Gear Golem
                              UR Rarity
                              Ultimate Ancient Gear Golem
                              EARTH 10
                              Ultimate Ancient Gear Golem
                              • ATK:

                              • 4400

                              • DEF:

                              • 3400


                              "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.

                              SR Rarity
                              Ancient Gear Ballista
                              SR Rarity
                              Ancient Gear Ballista
                              SR Rarity
                              Ancient Gear Ballista
                              EARTH
                              Ancient Gear Ballista
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom-Left


                              2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

                              UR Rarity
                              Clockwork Knight
                              UR Rarity
                              Clockwork Knight
                              UR Rarity
                              Clockwork Knight
                              EARTH
                              Clockwork Knight
                              • ATK:

                              • 500

                              • LINK-1

                              Link Arrow:

                              Left


                              1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                              SR Rarity
                              Knightmare Phoenix
                              SR Rarity
                              Knightmare Phoenix
                              SR Rarity
                              Knightmare Phoenix
                              FIRE
                              Knightmare Phoenix
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Right


                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                              UR Rarity
                              Predaplant Verte Anaconda
                              UR Rarity
                              Predaplant Verte Anaconda
                              UR Rarity
                              Predaplant Verte Anaconda
                              DARK
                              Predaplant Verte Anaconda
                              • ATK:

                              • 500

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                              SR Rarity
                              Qliphort Genius
                              SR Rarity
                              Qliphort Genius
                              SR Rarity
                              Qliphort Genius
                              EARTH
                              Qliphort Genius
                              • ATK:

                              • 1800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.

                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              UR Rarity
                              Tri-Brigade Arms Bucephalus II
                              UR Rarity
                              Tri-Brigade Arms Bucephalus II
                              UR Rarity
                              Tri-Brigade Arms Bucephalus II
                              DARK
                              Tri-Brigade Arms Bucephalus II
                              • ATK:

                              • 3500

                              • LINK-5

                              Link Arrow:

                              Left

                              Right

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.

                              SR Rarity
                              Golden Cloud Beast - Malong
                              SR Rarity
                              Golden Cloud Beast - Malong
                              SR Rarity
                              Golden Cloud Beast - Malong
                              LIGHT 6
                              Golden Cloud Beast - Malong
                              • ATK:

                              • 2200

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.

                              SR Rarity
                              Mereologic Aggregator
                              SR Rarity
                              Mereologic Aggregator
                              SR Rarity
                              Mereologic Aggregator
                              DARK
                              Mereologic Aggregator
                              • ATK:

                              • 2600

                              • DEF:

                              • 3000


                              2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                              SR Rarity
                              Number 60: Dugares the Timeless
                              SR Rarity
                              Number 60: Dugares the Timeless
                              SR Rarity
                              Number 60: Dugares the Timeless
                              FIRE
                              Number 60: Dugares the Timeless
                              • ATK:

                              • 1200

                              • DEF:

                              • 1200


                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                              Need 30 UR

                              UR Rarity
                              Ancient Gear Dark Golem2 card
                              UR Rarity
                              Ancient Gear Statue3 card
                              UR Rarity
                              Mulcharmy Fuwalos3 card
                              UR Rarity
                              Mulcharmy Purulia1 card
                              UR Rarity
                              Nibiru, the Primal Being1 card
                              UR Rarity
                              Ancient Gear Megaton Golem1 card
                              UR Rarity
                              Bloom Diva the Melodious Choir1 card
                              UR Rarity
                              Chaos Ancient Gear Giant2 card
                              UR Rarity
                              Flowering Etoile the Melodious Magnificat1 card
                              UR Rarity
                              Ultimate Ancient Gear Golem1 card
                              UR Rarity
                              Forbidden Droplet3 card
                              UR Rarity
                              Geartown3 card
                              UR Rarity
                              Gordian Slicer1 card
                              UR Rarity
                              Harpie's Feather Duster1 card
                              UR Rarity
                              Heavy Storm1 card
                              UR Rarity
                              Lightning Storm2 card
                              UR Rarity
                              Triple Tactics Talent1 card
                              UR Rarity
                              Triple Tactics Thrust2 card

                              Main: 48 Extra: 15

                              SR Rarity
                              1 cardAncient Gear Commander
                              SR Rarity
                              1 cardAncient Gear Commander
                              Ancient Gear Commander
                              EARTH 4
                              Ancient Gear Commander
                              • ATK:

                              • 500

                              • DEF:

                              • 2000


                              You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


                              UR Rarity
                              2 cardAncient Gear Dark Golem
                              UR Rarity
                              2 cardAncient Gear Dark Golem
                              Ancient Gear Dark Golem
                              EARTH 8
                              Ancient Gear Dark Golem
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


                              R Rarity
                              1 cardAncient Gear Frame
                              R Rarity
                              1 cardAncient Gear Frame
                              Ancient Gear Frame
                              EARTH 4
                              Ancient Gear Frame
                              • ATK:

                              • 1600

                              • DEF:

                              • 500


                              You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.


                              R Rarity
                              1 cardAncient Gear Golem
                              R Rarity
                              1 cardAncient Gear Golem
                              Ancient Gear Golem
                              EARTH 8
                              Ancient Gear Golem
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


                              UR Rarity
                              3 cardAncient Gear Statue
                              UR Rarity
                              3 cardAncient Gear Statue
                              Ancient Gear Statue
                              EARTH 2
                              Ancient Gear Statue
                              • ATK:

                              • 500

                              • DEF:

                              • 800


                              If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


                              R Rarity
                              2 cardAncient Gear Tanker
                              R Rarity
                              2 cardAncient Gear Tanker
                              Ancient Gear Tanker
                              EARTH 4
                              Ancient Gear Tanker
                              • ATK:

                              • 1300

                              • DEF:

                              • 1300


                              If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


                              SR Rarity
                              3 cardAncient Gear Wyvern
                              SR Rarity
                              3 cardAncient Gear Wyvern
                              Ancient Gear Wyvern
                              EARTH 4
                              Ancient Gear Wyvern
                              • ATK:

                              • 1700

                              • DEF:

                              • 1200


                              If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


                              UR Rarity
                              3 cardMulcharmy Fuwalos
                              UR Rarity
                              3 cardMulcharmy Fuwalos
                              Mulcharmy Fuwalos
                              WIND 4
                              Mulcharmy Fuwalos
                              • ATK:

                              • 100

                              • DEF:

                              • 600


                              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                              UR Rarity
                              1 cardMulcharmy Purulia
                              UR Rarity
                              1 cardMulcharmy Purulia
                              Mulcharmy Purulia
                              WATER 4
                              Mulcharmy Purulia
                              • ATK:

                              • 100

                              • DEF:

                              • 600


                              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                              UR Rarity
                              1 cardNibiru, the Primal Being
                              UR Rarity
                              1 cardNibiru, the Primal Being
                              Nibiru, the Primal Being
                              LIGHT 11
                              Nibiru, the Primal Being
                              • ATK:

                              • 3000

                              • DEF:

                              • 600


                              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                              SR Rarity
                              1 cardSanta Claws
                              SR Rarity
                              1 cardSanta Claws
                              Santa Claws
                              LIGHT 6
                              Santa Claws
                              • ATK:

                              • 1200

                              • DEF:

                              • 2500


                              You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                              SR Rarity
                              3 cardAncient Gear Advance
                              SR Rarity
                              3 cardAncient Gear Advance
                              Ancient Gear Advance
                              Spell Continuous
                              Ancient Gear Advance

                                When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


                                SR Rarity
                                2 cardAncient Gear Catapult
                                SR Rarity
                                2 cardAncient Gear Catapult
                                Ancient Gear Catapult
                                Spell Normal
                                Ancient Gear Catapult

                                  While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


                                  R Rarity
                                  3 cardAncient Gear Fortress
                                  R Rarity
                                  3 cardAncient Gear Fortress
                                  Ancient Gear Fortress
                                  Spell Continuous
                                  Ancient Gear Fortress

                                    During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


                                    SR Rarity
                                    1 cardAncient Gear Fusion
                                    SR Rarity
                                    1 cardAncient Gear Fusion
                                    Ancient Gear Fusion
                                    Spell Normal
                                    Ancient Gear Fusion

                                      Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


                                      UR Rarity
                                      3 cardForbidden Droplet
                                      UR Rarity
                                      3 cardForbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        UR Rarity
                                        3 cardGeartown
                                        UR Rarity
                                        3 cardGeartown
                                        Geartown
                                        Spell Field
                                        Geartown

                                          Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                                          UR Rarity
                                          1 cardGordian Slicer
                                          UR Rarity
                                          1 cardGordian Slicer
                                          Gordian Slicer
                                          Spell Normal
                                          Gordian Slicer

                                            This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                            UR Rarity
                                            1 cardHarpie's Feather Duster
                                            UR Rarity
                                            1 cardHarpie's Feather Duster
                                            Harpie's Feather Duster
                                            Spell Normal
                                            Harpie's Feather Duster

                                              Destroy all Spell and Trap Cards your opponent controls.




                                              Tag(s):

                                              SR Rarity
                                              3 cardHeavy Polymerization
                                              SR Rarity
                                              3 cardHeavy Polymerization
                                              Heavy Polymerization
                                              Spell Normal
                                              Heavy Polymerization

                                                Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.


                                                UR Rarity
                                                1 cardHeavy Storm
                                                UR Rarity
                                                1 cardHeavy Storm
                                                Heavy Storm
                                                Spell Normal
                                                Heavy Storm

                                                  Destroy all Spell and Trap Cards on the field.


                                                  SR Rarity
                                                  2 cardHerald of the Abyss
                                                  SR Rarity
                                                  2 cardHerald of the Abyss
                                                  Herald of the Abyss
                                                  Spell Normal
                                                  Herald of the Abyss

                                                    Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


                                                    UR Rarity
                                                    2 cardLightning Storm
                                                    UR Rarity
                                                    2 cardLightning Storm
                                                    Lightning Storm
                                                    Spell Normal
                                                    Lightning Storm

                                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardTriple Tactics Talent
                                                      UR Rarity
                                                      1 cardTriple Tactics Talent
                                                      Triple Tactics Talent
                                                      Spell Normal
                                                      Triple Tactics Talent

                                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                        Tag(s):

                                                        UR Rarity
                                                        2 cardTriple Tactics Thrust
                                                        UR Rarity
                                                        2 cardTriple Tactics Thrust
                                                        Triple Tactics Thrust
                                                        Spell Normal
                                                        Triple Tactics Thrust

                                                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                          R Rarity
                                                          1 cardAncient Gear Duel
                                                          R Rarity
                                                          1 cardAncient Gear Duel
                                                          Ancient Gear Duel
                                                          Trap Continuous
                                                          Ancient Gear Duel

                                                            "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


                                                            R Rarity
                                                            3 cardAncient Gear Howitzer
                                                            R Rarity
                                                            3 cardAncient Gear Howitzer
                                                            Ancient Gear Howitzer
                                                            EARTH 8
                                                            Ancient Gear Howitzer
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 1800


                                                            2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                                                            UR Rarity
                                                            1 cardAncient Gear Megaton Golem
                                                            UR Rarity
                                                            1 cardAncient Gear Megaton Golem
                                                            Ancient Gear Megaton Golem
                                                            EARTH 9
                                                            Ancient Gear Megaton Golem
                                                            • ATK:

                                                            • 3300

                                                            • DEF:

                                                            • 3300


                                                            3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


                                                            UR Rarity
                                                            1 cardBloom Diva the Melodious Choir
                                                            UR Rarity
                                                            1 cardBloom Diva the Melodious Choir
                                                            Bloom Diva the Melodious Choir
                                                            LIGHT 6
                                                            Bloom Diva the Melodious Choir
                                                            • ATK:

                                                            • 1000

                                                            • DEF:

                                                            • 2000


                                                            1 "Melodious Maestra" monster + 1 "Melodious" monster Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.


                                                            UR Rarity
                                                            2 cardChaos Ancient Gear Giant
                                                            UR Rarity
                                                            2 cardChaos Ancient Gear Giant
                                                            Chaos Ancient Gear Giant
                                                            DARK 10
                                                            Chaos Ancient Gear Giant
                                                            • ATK:

                                                            • 4500

                                                            • DEF:

                                                            • 3000


                                                            4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                            R Rarity
                                                            1 cardChimera the Flying Mythical Beast
                                                            R Rarity
                                                            1 cardChimera the Flying Mythical Beast
                                                            Chimera the Flying Mythical Beast
                                                            WIND 6
                                                            Chimera the Flying Mythical Beast
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 1800


                                                            "Gazelle the King of Mythical Beasts" + "Berfomet" (This card is always treated as a "Phantom Beast" card.) When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your Graveyard; Special Summon that target.


                                                            SR Rarity
                                                            3 cardChimera the Illusion Beast
                                                            SR Rarity
                                                            3 cardChimera the Illusion Beast
                                                            Chimera the Illusion Beast
                                                            DARK 8
                                                            Chimera the Illusion Beast
                                                            • ATK:

                                                            • 3100

                                                            • DEF:

                                                            • 2800


                                                            "Chimera the Flying Mythical Beast" + 1+ Illusion monsters This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.


                                                            UR Rarity
                                                            1 cardFlowering Etoile the Melodious Magnificat
                                                            UR Rarity
                                                            1 cardFlowering Etoile the Melodious Magnificat
                                                            Flowering Etoile the Melodious Magnificat
                                                            LIGHT 8
                                                            Flowering Etoile the Melodious Magnificat
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 1500


                                                            1 "Melodious Maestra" monster + 2 "Melodious" monsters (Quick Effect): You can banish (until the End Phase) any number of "Melodious" monsters you control, then you can return up to that many face-up cards your opponent controls to the hand. You can only use this effect of "Flowering Etoile the Melodious Magnificat" once per turn. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Melodious" monster from your Deck or Extra Deck, except "Flowering Etoile the Melodious Magnificat".


                                                            R Rarity
                                                            2 cardSchuberta the Melodious Maestra
                                                            R Rarity
                                                            2 cardSchuberta the Melodious Maestra
                                                            Schuberta the Melodious Maestra
                                                            LIGHT 6
                                                            Schuberta the Melodious Maestra
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 2000


                                                            2 "Melodious" monsters During either player's turn: You can target up to 3 cards in any Graveyard(s); banish them, and if you do, this card gains 200 ATK for each. This effect can only be used once while this card is face-up on the field.


                                                            UR Rarity
                                                            1 cardUltimate Ancient Gear Golem
                                                            UR Rarity
                                                            1 cardUltimate Ancient Gear Golem
                                                            Ultimate Ancient Gear Golem
                                                            EARTH 10
                                                            Ultimate Ancient Gear Golem
                                                            • ATK:

                                                            • 4400

                                                            • DEF:

                                                            • 3400


                                                            "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                                            master-duel
                                                            Ancient Gears
                                                            5

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