Ancient Gears Deck #747461 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Ancient Gear Statue x3, Ancient Gear Wyvern x3, Cyber Jormungardr x3. Created Sep 2, 2026 by YGO Mod.

Deck Ancient Gears Master Duel

Created by: YGO Mod (20517634)

Created On: 09/02/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
58± 6/ 100
Power Score
Structural 63
Reliability 56
Going First 64
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 64
Going Second 63
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ancient Gear boss monsters, chiefly Chaos Ancient Gear Giant (4500 ATK, Fusion) and Ultimate Ancient Gear Golem (4400 ATK, piercing), reached through Ancient Gear Golem and Ancient Gear Fusion chains; Xyz and Link follow-ups (Superdreadnought Rail Cannon Gustav Rocket, Varudras, Cyber Dragon Nova) once a board is established
  • Turn 1 (going first): Open Ancient Gear Statue, Wyvern, Advance or Dark Golem to search Ancient Gear pieces; use Ancient Gear Fortress and Ancient Gear Duel to protect the first summon, then move toward a Fusion or Xyz boss
  • Turn 2 (going second): Answer the opponent's board with Forbidden Droplet, Maxx C, Triple Tactics Thrust or the board-wipe spells, then rebuild through Ancient Gear Statue or Tanker, which can summon from the GY, and recover with Geartown
  • Recovery: Geartown and Night Train Blue Traveler recur Ancient Gear and Train monsters from the GY, and Ancient Gear Dark Golem and Commander regenerate Golem pieces
  • After siding: None: side_count is 0 and the format lists no side deck, so there is no post-side plan to score

Why it scores here

The deck's score comes from the system, not from averaging card scores or from Ancient Gears being a popular archetype. Its 27 archetype-core copies give a 0.96 hypergeometric chance of at least one in a 5-card opening hand, and 22 searcher-text copies give 0.91, so the engine is usually reachable on turn 1 or 2 (Inferred). Strong closers, including Chaos Ancient Gear Giant, Ultimate Ancient Gear Golem, Gustav Rocket and Varudras, plus Ancient Gear Fortress and Ancient Gear Duel as protection, raise the score for the kill and the going-second board break. Deductions come from a spell-heavy main deck (31 spells, several dead or conditional, such as Heavy Storm, Feather Duster, Lightning Storm and the Triple Tactics cards), a multi-archetype composition (Train, Shaddoll, Cyber Dragon, Mulcharmy, Kaiju alongside Ancient Gear), and the absence of any recorded boards or a side deck. No combo or meta data was supplied, so the floor, median and matchup scores are inferred or provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least 1 archetype-core card in 5-card hand) = 0.96; P(at least 1 searcher text in 5 cards) = 0.91; each 3-copy starter is only 0.23 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 50 31 spells including several dead or conditional cards (Heavy Storm, Feather Duster, Lightning Storm, Subspace Battle, Triple Tactics); 10 triple copies help redundancy (Inferred)
D3 Combo Conversion & Ceiling 68 Chaos Ancient Gear Giant (4500 ATK, Fusion from 4 Ancient Gear monsters) and Ultimate Ancient Gear Golem give a high ceiling; no recorded boards exist, so this is a text read (Inferred)
D4 Combo Floor & Median Output 55 No combos_evidence and no median power index; the floor depends on conditional summons (Carnot, Triple Tactics) and cross-archetype engine conflicts (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Many independent starters (Statue, Wyvern, Advance, Dark Golem, Commander, Box, Tanker, Catapult, Babeldecker) and GY recursion via Geartown and Night Train (Inferred)
D6 Resource Economy, Recovery & Grind 66 Advance, Box, Commander and Dark Golem search or draw; Geartown and Night Train recur from the GY; 15 Extra Deck options (Inferred)
D7 End-Board & Interaction Quality 70 Forbidden Droplet x3 and Jizukiru negation text, Ancient Gear Fortress x2 and Duel for protection; interaction mostly one-copy spells (Inferred)
D8 Going-Second & Board-Breaking Power 72 Heavy Storm, Feather Duster, Lightning Storm and Triple Tactics cover board breaking; Chaos Giant is unaffected by Spell/Trap effects (Inferred)
D9 Offensive Pressure & Closing Power 80 Chaos Ancient Gear Giant 4500 ATK, Gustav Rocket 5000 ATK, Ultimate Ancient Gear Golem 4400 ATK with piercing, Jizukiru 3300 ATK (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 60/60 cards are full; 9 archetype families in main; 13 of 36 distinct cards are off-core or one-copy tech (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots spread over Xyz, Link and Fusion with several distinct engines (Cyber Dragon, Train, Infinitrack, Shaddoll, AG); 9 of 15 are one-copy (Observed from composition)
D12 Side Deck Adaptability 40 side_count 0 and no post-side data; the format has no side deck, so this scores the absence of adaptability (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype-share context unavailable, so neutral (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Golem and Fusion sequencing, conditional summons and cross-archetype decisions raise the error rate (Inferred)

How the score was computed

Strategy profile: Combo profile for Structural; Midrange and Toolbox noted as secondary strategies, not blended into weights. Structural ≈ 63, Going First ≈ 64, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Engine conflicts across sub-engines (-2); Weak post-side plan (-2); Dependence on one Extra-Deck finisher (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*63 + 0.20*56 = 61.6, minus 4 modifier points = 57.6, rounded to 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple independent starters and a large searcher count keep the engine reachable
  • Chaos Ancient Gear Giant and Ultimate Ancient Gear Golem give a high closing ceiling
  • Ancient Gear Fortress and Duel protect the first summon
  • Recursion through Geartown and Night Train supports recovery

Weaknesses

  • 31 spells, with several dead or conditional cards
  • Off-archetype cards (Train, Shaddoll, Cyber Dragon, Mulcharmy) dilute the core
  • No recorded boards, so the median and floor are unverified
  • No side deck, so no post-side adaptation

Critical choke points

  • Chaos Ancient Gear Giant as the main finisher, requiring four Ancient Gear monsters to Fusion Summon
Priority Remove Add Reason
1 Heavy Storm Ancient Gear Howitzer (usage-core card at 100% inclusion, 0 copies in this list) Heavy Storm is a one-copy situational sweeper with few targets in a deck that wants to keep its own board; the usage evidence shows Howitzer as an archetype core card (Inferred)
2 Subspace Battle Ancient Gear Megaton Golem (usage-core card, 0 copies in this list) Subspace Battle is a conditional reveal effect; the usage-core evidence points to the Golem line as the archetype standard (Inferred)
3 Feather Duster Ancient Gear Ballista or Ancient Gear Box (archetype cards) Feather Duster is a one-copy tech card that returns little value outside spell-heavy boards; more Ancient Gear cards raise engine consistency (Inferred)

Evidence & confidence

  • Verified: Legal status: 60 main, 15 extra, 0 side; no violations; Restricted cards Feather Duster, Heavy Storm and Maxx C each run 1 copy, within Limited; Extra deck breakdown: 9 Xyz, 3 Link, 3 Fusion; Card stats and card text as listed in evidence; Usage-core list shows 25 core cards with 13 missing
  • Observed: Copy histogram 22 x1, 4 x2, 10 x3 (60 cards)
  • Inferred: Starter reliability from hypergeometric probabilities (0.96 archetype core, 0.91 searchers, 0.23 per 3-copy starter); Combo ceiling from card text (Chaos Giant, Gustav Rocket, Ultimate Golem); Brick and dead-card risk from spell count and conditional cards; Interaction quality from text role hints
  • Provisional: Meta power (null, no dated sample); Matchup and format fit (D13 at neutral 50); Side adaptability (no side deck exists)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and pilot match record absent no win-rate telemetry for this deck: going-first, going-second, matchup and brick rates are Inferred or Unknown usage_statistics core flags are inconsistent with the card list: Chaos Ancient Gear Giant, Ultimate Ancient Gear Golem and Ancient Gear Ballista appear as in_this_deck false although they are in the Extra zone; likely a main-deck-only match, so core_present_pct is understated title is null, so the deck name is unavailable no side deck data; post-side scoring not possible Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Ancient Gears

Ancient Gears Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top