Tachyon Play Guide

Tachyon Play Guide

This deck is quite cheap and doesn't require VND, but if you want to build this deck, build a different deck because this deck is not as strong as the meta (but the meta deck has some cheap decks).




Overview

Tachyon is a Deck used by the character Mizar , one of the Seven Barian Emperors and an antagonist in the Yu-Gi-Oh! ZEXAL anime. Its origins date back to the Infinite Ray Main Box released at the beginning of the ZEXAL era, however it was not considered a deck of its own until the release of Tachyon of Galaxy Mini Box. In the context of Duel Links, "Tachyon" is not yet a proper Archetype because Mizar , like many characters in ZEXAL, used a deck of many different cards instead of a common Archetype. In this case, Konami came up with a solution of making a LIGHT or DARK Level 4/8 Dragon-themed deck with the goal of spamming the field with as many bodies as possible to summon Rank 4 and mostly Rank 8 Xyz Monsters (Ace Card Number 107: Galaxy-Eyes Tachyon Dragon is preferred ). Considered a 'Tachyon' card (or at least an honor card) for the purposes of this article is the dialogue where Mizar mentions it.




Skill

Oh yeah, everyone's favorite part about Duel Links, is the SKILLS!!!!!!

Tachyon Dragon Domination (Skill Card) (100%)

UR Rarity
Tachyon Dragon Domination (Skill Card)
UR Rarity
Tachyon Dragon Domination (Skill Card)
Tachyon Dragon Domination (Skill Card)
Tachyon Dragon Domination (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Set a Deck where all monsters that are not Level 1 in your Deck (Extra Deck excluded) are Dragon-Type LIGHT/DARK monsters; LIGHT monsters are Level 4/8 with 2000 ATK or lower; DARK monsters are Level 8 and have ATK of 2500 or 2000. Beginning a Duel with these settings will let you use each of the following effects once per turn and twice each during the Duel. ● Reveal 1 Level 8 monster in your hand, add 1 Level 4 or 8 LIGHT monster to your hand, and set 1 Level 8 monster in your hand onto your field. ● Return 1 face-up monster on your field to your hand and add 1 "Tachyon Transmigration" from your Deck or 1 "Rank-Up-Magic Barian's Force" from outside your Deck to your hand.


Skill allows you to jump 1 Level 8 monster from hand as well as search for another monster from deck to hand.


not stopping there EVERY TURN you can set 1 counter trap Tachyon Transmigration from deck to field (can be activated this turn) or 1 Rank-Up Magic Barian's Force from outside deck to field

but your main deck must not have level 1 monsters in the deck (snake-eye à wtf), monsters in the main deck can only bring LIGHT/DARK Dragon with level 4 or 8 with ATK 2000 or lower or DARK monster with ATK 2500 or 2000



Main Deck Monsters

 

Parsec the Interstellar Dragon (x2-3)

R Rarity
Parsec, the Interstellar Dragon
R Rarity
Parsec, the Interstellar Dragon
Parsec, the Interstellar Dragon
LIGHT 8
Parsec, the Interstellar Dragon
  • ATK:

  • 800

  • DEF:

  • 800


If you control a Level 8 monster, you can Normal Summon this card without Tributing.


This one can be normal summoned, if you one card combo, you will activate the skill and search this card to have 2 Level 8 monsters on the field

Nebula Dragon (x2-3)

SR Rarity
Nebula Dragon
SR Rarity
Nebula Dragon
Nebula Dragon
LIGHT 8
Nebula Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.


Although it is a real brick, because it sucks skills, it is not bricked. This card jumps by itself, even jumps for another level 8 Dragon card from your hand to Xyz Rank 8 very easily (however, using it, you can only summon LIGHT or DARK Dragon monsters).


This card also has the ability to restore goods but is rarely used.

Galactic Spiral Dragon (x3)

SR Rarity
Galactic Spiral Dragon
SR Rarity
Galactic Spiral Dragon
Galactic Spiral Dragon
DARK 8
Galactic Spiral Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.


F2P


Chance to jump from hand or grave when you control 2 or more LIGHT/DARK monsters and increase all monsters' level to 8


This is a card that continuously jumps from the grave to the field for you to combo, if you accidentally peel it, it's okay, the skill carries it.

Schwarzschild Limit Dragon (x3)

R Rarity
Schwarzschild Limit Dragon
R Rarity
Schwarzschild Limit Dragon
Schwarzschild Limit Dragon
DARK 8
Schwarzschild Limit Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand).


Jump by yourself, because it's level 8, you can still combo with the carry skill, you can jump on the field by yourself but usually can only use it on turn 2 because it requires the opp hpair to have a monster with 2000 ATK or more on the field.

Starliege Seyfert (x1-2)

SR Rarity
Starliege Seyfert
SR Rarity
Starliege Seyfert
Starliege Seyfert
LIGHT 4
Starliege Seyfert
  • ATK:

  • 1800

  • DEF:

  • 0


You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


Possesses the ability to search for things that the skill does better, the good thing here is being able to search for Galactic Spiral Dragon to create a very good combo, has the ability to restore Level 8 from the grave very well to restore goods for the next turn.

Radius the Half-Moon Dragon (x0)

N Rarity
Radius, the Half-Moon Dragon
N Rarity
Radius, the Half-Moon Dragon
Radius, the Half-Moon Dragon
LIGHT 4
Radius, the Half-Moon Dragon
  • ATK:

  • 1400

  • DEF:

  • 1200


If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). If you do, this card's Level becomes 8.


While its effect sounds good in a meta that values ​​XYZ, this card is too picky. Sure, you can normal summon it and level it up to level 8 with Galactic Spiral Dragon , but it's better to normal summon Starliege Seyfert for better effect.

Heliosphere Dragon (x0)

N Rarity
Heliosphere Dragon
N Rarity
Heliosphere Dragon
Heliosphere Dragon
LIGHT 4
Heliosphere Dragon
  • ATK:

  • 0

  • DEF:

  • 1900


While your opponent has 4 or less cards in their hand and this card is the only monster you control, your opponent cannot declare an attack. Once per turn, if you control a Level 8 Dragon-Type monster: You can make this card become Level 8 until the end of this turn.


While this card sounds good in theory , it is not. To use this card effectively, you must Normal Summon it. But if you do, of course you will not be able to Normal Summon it for the rest of your turn. It is best to use your Normal Summon on Starliege Seyfert or Parsec, the Interstellar Dragon because you can benefit more from those cards. Do not play this card.



Spell/Trap

 

Tachyon Transmigration (x1)

UR Rarity
Tachyon Transmigration
UR Rarity
Tachyon Transmigration
Tachyon Transmigration
Trap Counter
Tachyon Transmigration

    If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.


    There's not much to explain about a Counter Trap that negates everything your opponent activates in the same Chain, and if any of these cards are on the field, they'll be shuffled back into the Deck. On top of that, it can be activated from the hand if we Control Number 107.

    (We will be able to set Transmigration to our field thanks to Skill).
    Although it makes this card easy to predict and opponents will prepare counters, it is still one of the most powerful interaction cards in the game.

    Trade-In (x0-2)

    SR Rarity
    Trade-In
    SR Rarity
    Trade-In
    Trade-In
    Spell Normal
    Trade-In

      Discard 1 Level 8 monster; draw 2 cards.


      Allows to discard 1 body draw 2 staples (or 2 monsters) but in return, drawing too many copies or too many staples & traps will cause bricks.

      Galactic Charity (x0-1)

      UR Rarity
      Galactic Charity
      UR Rarity
      Galactic Charity
      Galactic Charity
      Spell Normal
      Galactic Charity

        If you control a "Galaxy" Xyz Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Galactic Charity" per turn.


        This card was released in the Mizar rerun as a UR. While this card has the same effect as Trade-In , it has the same drawback. However, if you go first and get this card via Trade In, the drawback won't matter as you can't attack on your first turn. Most decks don't play this card because Trade In is a better card that isn't even played, but if you're playing Tachyon on a budget, you can still use this card.

        Tachyon Chaos Hole (x0)

        SR Rarity
        Tachyon Chaos Hole
        SR Rarity
        Tachyon Chaos Hole
        Tachyon Chaos Hole
        Trap Normal
        Tachyon Chaos Hole

          When a face-up "Galaxy" Xyz Monster(s) you control is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect, and sent to your Graveyard: Destroy as many face-up cards your opponent controls as possible, and if you do, banish them. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can banish this card, then target 1 "Galaxy" Xyz Monster in your Graveyard; Special Summon that target.


          Funny enough, this is one of the four true “Tachyon” cards we have right now. The effect of this card makes it seem like a win. A full field clear is rare in DL, and the banishment on the field is just the highlight. You can even summon the destroyed monster in your next Draw Phase! However, this card has a few drawbacks:

          1. This has no effect on non-target and/or non-destructive removal. Unicorn, Ding, Compulse, IDP, etc., all of these cards can safely remove the “Galaxy” Xyz you are trying to protect. Damn, if the monster is not sent to the GY, this card will not activate.
          2. This card will skip your DrawPhase. But honestly, if you play this card, a Draw Phase for something that has endgame potential isn't a bad trade.
          3. Only banish face-up cards. Your opponent can still play the game with Backrows
          4. Can't search it right now, can OCG support search it? But even if it can, you should still search Transmigration instead of this card.

          Staples

          UR Rarity
          Effect Veiler
          UR Rarity
          Effect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR Rarity
          Forbidden Lance
          UR Rarity
          Forbidden Lance
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


            UR Rarity
            Compulsory Evacuation Device
            UR Rarity
            Compulsory Evacuation Device
            Compulsory Evacuation Device
            Trap Normal
            Compulsory Evacuation Device

              Target 1 monster on the field; return that target to the hand.


              UR Rarity
              Book of Moon
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                Any remaining slots can be filled with any card you like. There is a caveat to this; Ice Dragon's Prison is currently not allowed in the Deck due to Skill requirements. For all other cards, play based on what you have and what is good in the meta.



                Extra Deck

                 

                Number 107: Galaxy-Eyes Tachyon Dragon (x1-2)

                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon
                UR Rarity
                Number 107: Galaxy-Eyes Tachyon Dragon
                Number 107: Galaxy-Eyes Tachyon Dragon
                LIGHT
                Number 107: Galaxy-Eyes Tachyon Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                You must have this card on the field to set Rank-Up-Magic or counter trap so you must bring x2 (1 card to turn 1, 1 card to turn 2 to rank-up to C107 to OTK)


                This card's effect is quite difficult to use, it has the ability to negate all other monsters on the field (including friendly monsters) and turn their ATK/DEF into the original ATK/DEF, then every time opp resolves this card, it increases ATK by 1000 until the end of Battle Phase and punches twice (usually opp uses spell/trap and this monster leaves the field so it's hard to say)

                Number C107: Neo Galaxy-Eyes Tachyon Dragon (x1)

                UR Rarity
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                UR Rarity
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                LIGHT
                Number C107: Neo Galaxy-Eyes Tachyon Dragon
                • ATK:

                • 4500

                • DEF:

                • 3000


                3 Level 9 monsters Once per turn: You can detach 1 Xyz Material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as an Xyz Material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                Easy to get because the skill carries the burden, negates all other face-up card effects on the field (negates your cards, except this card) and the opp cannot use cards or effects on the field until the end of the turn. Has the ability to punch monsters 3 times (not directly at the base point) with a fairly cheap price of sacrificing 2 monsters but must consider carefully because the deck has little ability to recover goods

                Galaxy-Eyes Full Armor Photon Dragon, Galaxy-Eyes Cipher Dragon and Galaxy-Eyes Cipher Blade Dragon (x1)

                UR Rarity
                Galaxy-Eyes Full Armor Photon Dragon
                UR Rarity
                Galaxy-Eyes Full Armor Photon Dragon
                Galaxy-Eyes Full Armor Photon Dragon
                LIGHT
                Galaxy-Eyes Full Armor Photon Dragon
                • ATK:

                • 4000

                • DEF:

                • 3500


                3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                UR Rarity
                Galaxy-Eyes Cipher Dragon
                UR Rarity
                Galaxy-Eyes Cipher Dragon
                Galaxy-Eyes Cipher Dragon
                LIGHT
                Galaxy-Eyes Cipher Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                SR Rarity
                Galaxy-Eyes Cipher Blade Dragon
                SR Rarity
                Galaxy-Eyes Cipher Blade Dragon
                Galaxy-Eyes Cipher Blade Dragon
                LIGHT
                Galaxy-Eyes Cipher Blade Dragon
                • ATK:

                • 3200

                • DEF:

                • 2800


                3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                • Cipher : steals opp monsters to clear 1 body (but will return to the same turn), note that when you use this effect, only this card can be directly hit (but other cards can still hit enemy monsters to gain LP)

                • Cipher Blade : can use Tachyon or Cipher Dragon to build this card, Cipher Blade Dragon has the ability to shoot cards, clear monsters or spell/trap very well and has the effect of jumping back to Galaxy-Eyes Cipher Dragon from the grave when destroyed to defend the field.

                • Full Arrmor Photon : If you NTR an enemy monster with Cipher Dragon that is an Xyz monster, you can use that monster as Xyz Material on this card

                  This card can only shoot face-up cards => face-down spells/traps cannot touch it, but ATK is up to 4000

                Dingirsu the Orcust of the Evening Star (x1)

                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                Dingirsu, the Orcust of the Evening Star
                DARK
                Dingirsu, the Orcust of the Evening Star
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                Dingirsu, Orcust of the Evening Star is one of the best Rank 8 Xyz monsters we have in the game right now. It has 2 distinct effects:

                1. When summoned, Dingirsu, Orcust of the Evening Star can send an opponent's card to the GY.
                2. If one or more cards are destroyed, Dingirsu, Orcust of the Evening Star can detach 1 of its materials instead.

                The combination of these two effects makes Dingirsu, Orcust of the Evening Star a very well-rounded card. It can outplay even the most difficult monsters to remove, while also having a good defensive option to protect your cards in case you can't OTK that turn or your opponent tries to disrupt your turns with destructive effects like Escape of the Unchained , Infernoble Knight Emperor Charles or Borreload Furious Dragon .

                The only downside to this card is that it's not a Dragon, forcing you to call it before using Nebula Dragon 's effect , but the benefits it provides are well worth the effort.

                Number 68: Sanaphond the Sky Prison (x0-1)

                R Rarity
                Number 68: Sanaphond the Sky Prison
                R Rarity
                Number 68: Sanaphond the Sky Prison
                Number 68: Sanaphond the Sky Prison
                DARK
                Number 68: Sanaphond the Sky Prison
                • ATK:

                • 2100

                • DEF:

                • 2700


                2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                both grave lock, big body + not destroyed by effects

                Divine Dragon Knight Felgrand (x0)

                UR Rarity
                Divine Dragon Knight Felgrand
                UR Rarity
                Divine Dragon Knight Felgrand
                Divine Dragon Knight Felgrand
                LIGHT
                Divine Dragon Knight Felgrand
                • ATK:

                • 2800

                • DEF:

                • 1800


                2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.


                If you can release it, then put it in :v

                Galaxy Satellite Dragon (x0-1)

                R Rarity
                Galaxy Satellite Dragon
                R Rarity
                Galaxy Satellite Dragon
                Galaxy Satellite Dragon
                DARK
                Galaxy Satellite Dragon
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.


                You probably won't ever summon this card, but it's a pretty cool addition. The reason Galaxy Satellite Dragon is played is because it can deal with destructive cards like DD Crow , Book of Moon , and Skull Meister .

                If you have 1 or 2 Level 8 cards on the field and Starliege Seyfert, when your opponent uses Book of Moon to turn a Level 8 card face down or interacts with Galactic Spiral Dragon in the GY, you can Link what's left to this card, then use Seyfert's effect to get back the Level 8 card and use it with Nebula Dragon .



                Combo

                End with Transmigration - 1 Level 8 Dragon in hand

                The weakest and easiest combo to achieve. Any LV 8 Dragon in hand will give us access to Tachyon Dragon and Counter Trap. If you only start with 1 Dragon, this is the route to go.

                >> CLICK HERE TO SEE <<

                1. Activate the first effect of Tachyon Dragon Domination to place the Dragon currently in your hand on the field, then search for Parsec.
                2. Normal summon Parsec without sacrifice.
                3. Summon XYZ Number 107.
                4. Activate Tachyon Dragon Domination's second effect to bring your copy of Tachyon Transmigration to your side of the field.
                5. (Optional) Rank-up 107 on your Galaxy-Eyes Full Armor Photon Dragon for a bigger body on the field.

                End with Transmigration and another Rank 8 (need 3 Dragons in hand)

                This is what we try to end up with every first go. Customize your combo based on what you have and need. For the purposes of this guide, we will assume you have drawn 3 level 8 Dragons, including Galactic Spiral Dragon but no Nebula Dragon or Starliege Seyfert.

                >> Click here to view <<

                1. Activate the first effect of Tachyon Dragon Domination to place a dragon in your hand on the field, then Search Starliege Seyfert.
                2. Normal Summon Starliege Seyfert and send Galactic Spiral Dragon -> Search Nebula.
                3. Use Galactic Spiral Dragon's effect to Special Summon it to the Field, then increase the Level of all Monsters by 8.
                4. Overlay Galactic Spiral + a level 8 summons your Rank 8 (mostly Sanaphond) in the Extra Monster Zone.
                5. Now use Nebula's hand effect to Special Summon it along with the last Dragon card you have.
                6. Overlay 107 and activate Tachyon Dragon Domination's second effect to bring your copy of Tachyon Transmigration onto the field.
                7. (Optional) Rank-up Number 107 for Galaxy-Eyes Full Armor Photon Dragon for a bigger body on the field.

                This will end our turn on Rank 8, 107/Full Armor, a bonus body, Transmigration,....

                However, if you don't want a random Dragon on the field, we can also do the same combo without Seyfert. In this case, we will need to have either Parsec or Nebula, and search for the other card via Skill. After setting up a monster, Normal Summon Parsec (same as in Combo 1) to summon XYZ for the first time.

                NOTE: If you start with Galactic Spiral and another Level 8, you can end up with Cipher Blade + 107 + Transmigration. Set Galactic Spiral with a Skill, then search for Seyfert. Seyfert normal summons and sends the Galactic Spiral currently on the field to search for Level 8/Nebula. Use Nebula to special summon the second Level 8 in your hand and call Tachyon, then bring Galactic Spiral back from the GY, use its effect to Overlay with Seyfert into a Galaxy-Eyes Cipher Dragon, and finally Rank-up it into Cipher Blade. Use a Skill to set Transmigration.



                Babble before the end

                ADVANTAGES AND DISADVANTAGES

                Now let's evaluate a few questions. Why do you play Tachyon in its current format or any format?

                1. You will gain a huge psychological advantage by triggering PTSD in the Duelists' minds as soon as the Skill is revealed.
                2. You will feel an unparalleled rush of adrenaline and power as you summon Number 107 while listening to the Theme melody and Mizar's voice.
                3. Tachyon is a fairly standard deck to play (mostly going first), and as such, it's easy to learn and pick up, making it a good deck to climb Ranked in. On top of that, it's pretty cheap, coming in a Mini box.
                4. Tachyon Transmigration is an incredibly powerful card that can disable many decks' main lineups on the spot for the foreseeable future, and the ability to access any other Disruption along with it can solve their plan B.
                5. This deck deals with forms of harassment like handtrap and monster-based interactions. If the format focused on these things, Tachyon could be a pretty good deck to play.
                6. With a core deck of up to 13 main cards (11-12 Dragons and 1 Trans), you have a lot of flexibility to adjust your main choices to the current meta.

                Conversely, why SHOULD I NOT play Tachyon Dragon?

                1. If you were playing the game around February 2024, you would probably be less likely to want to play the deck because it took away so much of your sanity.
                2. If you don't like the post-it look or you prefer other styles, you may want to explore alternatives.
                3. Currently, Tachyon is a Rouge deck, and as such you will have a hard time getting results in competitive matches.
                4. While it is resistant to certain forms of disruption, backrow-based interactions are more devastating to the deck. Furthermore, decks with a lot of resistance/effect off-field (like Unchained and Sky Strikers) are problematic for Tachyon.
                5. This deck is resource intensive and due to the Skill nerfs it doesn't generate as many next turns as before. The longer you play, the less likely you are to win as there are now some decks with better resource loops.
                6. When Transmigration is an incredible power, your Turn 1 field is no longer impressive. With skills getting better and new decks buffing the previous format every month, there are many decks that will emerge that can easily outplay Transmigration and your field.




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam





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