Hey guys, it's me again and today I'll take a look at a new archetype that's quite hot at duel links, Windwitches .
*The article will be a little related to the Yugo Speedroids deck he :v

Windwitch Gameplay Guide
What is Windwitch?

Windwitches are a group of WIND SPELLCASTER Monsters that appeared in the Anime Arc-V used by Rin, they specialize in Synchro Summoning and swarming the field while also dealing a small amount of burn damage.
With the ability to Synchro Summon while also providing your monsters with beneficial protections such as in-battle protection, you can borrow the power of Yugo and use Crystal Wing Synchro Dragon to unleash the full potential of this deck!
The Windwitches, who are they??
Let's get to know our magical stars!
If Speedroid Terrortop is the "Holy Grail", the standard model of the Searcher Archetype, then Ice Bell is definitely Terrortop reincarnated if you squint hard enough.
No matter what happens, ice bell is always the PRIORITY card you want to see in your hand first in a match, with the help of Skill Winter Bell Accel, your copies of Chime and Snow bell can become Ice bell without any major issues! And since your other cards can also be swapped around for Ice bells, you can if you want to have more space for Staple or simply not have a third copy of Ice bell.
Just like Terrortop has Taketomborg, Ice Bell has Glass Bell. Glass is your main searcher and will be how you get the others like Windwitch - Freeze Bell and Windwitch - Snow Bell . Normally, she is what you always summon from Ice's First effect to allow you to do combos. She will also lock you out of Wind so unfortunately we can't play any non-Wind Synchros cards with this deck.
This card will always be your go-to when playing Glass Bell, unless you have a copy of her in hand or you're aiming for a playstyle that has the ability to summon Synchro at higher levels.
The Tuner card is a priority for your deck. The way it makes Crystal Wing Synchro Dragon a formidable force is because of its primary ability as a Level 1 Tuner and its effect: any Wind Synchro Monster Synchro Summoned with Snow as material cannot be destroyed via an opponent's Card Effect .
Personally I don't like this card because its entire function is just to act as a Discard bait to trigger your Windwitch - Diamond Bell effect and also as a Tuner that you can add via Skill to facilitate an extra Destroy turn at the end of the turn.
There's not much to say about this card other than it also has the odd summoning restriction of Freeze bell but instead of being able to Special Summon it can be Normal Summoned. But if you really want to use this card it's not too bad if you can end your turn with a Diamond Bell.
Just like how Clear Wing Synchro Dragon became Yugo's Ace, Winter Bell is Rin's Ace. So it's no surprise that Skill Winter Bell Accel will speed up the process for us to use this card, Winter Bell's ability is not too special except for burning some life points if you have a potential Diamond Bell on the field to destroy.
In short, this is really just a stepping stone for us to reach the real Boss Monster of the archetype.
The REAL Boss Monster of the Windwitch Archetype, This is often what I call your "end game monster" because both effects are important to your overall gameplay. Not only does this card follow the main game plan: dealing burn damage through its first effect, but it also Destroys cards whenever your opponent takes any form of damage, from both battle and card effects. And note that we also get a second destroy if the only monster used in this card's Synchro Summon is Windwitches, which 9/10 times you'll use Windwitches to Synchro.
Archetype Spells/Traps
These magical girls also bring their companions!
The best and only spell in the Archetype that you really need to consider when building your deck. Not only is it a way to get your Full Combo through shuffling it back to get Ice bell, but it's also an Extender that Special Summons any Windwitch from your deck to the field, as long as it has a different name than the selected monster.
Skill
All magical power is contained in Skill!
Non-Archetype Synchro cards matter!
Strangely enough, Rin "Stealed" all of Yugo's cards T_T
- 1x Crystal Windwitch Synchro Dragon is your real Boss monster, as Windwitch - Snow Bell can make it immune to your opponent's destruction effects, the only way to deal with it is through other techs like Book or Compulse, or through Battle. There are some decks where a single negate is enough to deal with them, but the added fact that it can't be wiped out by something like Dark hole makes it a much more formidable threat to your opponent.
- Hi-Speedroid Chanbara 1x: This card can actually be a big threat if you use both Windwitch - Freeze Bell and Windwitch - Snow Bell as it can't be destroyed by effects or Battle, so if your opponent has no way to stop Chanbara from summoning and punching it, it's basically getting buffed by 400 every turn, it can get out of control. You can end up with this card like this on turn 1, probably not the best move but the fact that he's a "Tower" type makes having a bad turn as a waller not so bad.
- Clear Wing Synchro Dragon 1x: Yugo lends his trump card to Rin to show how much stronger he can be as he is immune to destruction, you usually want to end the turn with both Clear Wing and Crystal Wing, Not too bad plus its level is 7 making our next card easy to summon with Glass Bell
- Hi-Speedroid Clear Wing Rider 1x: Our second speed booster, His effects are pretty good (assuming you can gamble and get a 2+ on the dice roll) but there's only one usable one right now due to the limitation of no other Wind Synchro level 7 actually being playable
- Hi-Speedroid Hagoita 0-1x: 1 Synchro is pretty situational in that you'll only really summon it against something like Star Seraphs or another XYZ deck that you know you're up against. It's pretty bad in most cases and calling it wrong can result in you just having a 2k bungus on your field that does nothing.
Staple/Support
All of these cards can be used in your deck since there is plenty of room for non-Engine cards (About 6-9 depending on your ratio) And since your Skill locks you from summoning cards that are not Windwitches or Wind Tuners, you can't play cards like Ice Dragon's Prison since it Special Summons that card to your field first.
Counter Windwitch
- Each of these cards can hinder your opponent's ability to move through the field when going second or, in the case of the veiler, first. Cards like Book or Eclipse can end your entire turn if played at the right time, forcing you to end your turn early.
- An Effect Veiler when activated on your Windwitch - Glass Bell has the potential to cause disaster if you fail to draw Windwitch - Freeze Bell , Windwitch - Snow Bell , or Windwitch Chimes .
- Ice Dragon's Prison (or IDP for short) can also end your turn immediately if used on Windwitch - Winter Bell and calls your Level 8 Synchro.
- Same with Compulse, especially on your Bosses since they are protected from Destruction but not Bounce back to hand. So it plays around their protection, Like in Speedroid if they Compulse before your Snow Bell summon Skill, the game becomes harder.
- Roach and Riot can both Negate Synchro Summon.
Combo
There are 4 sample combos simulated here:
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