Chronomaly Gameplay Guide

Chronomaly Gameplay Guide

So the Yu-gi-oh! World Championship has come to an end. Congratulations to Shelmy for winning the Speed ​​Duel Duel Links format!!

And 1 of the 5 decks of our champion is Chronomaly, an unremarkable Archetype used by the character Trey. So now let's take a look at what this archetype has that made Shelmy trust and choose it as 1 of the 5 decks.




Chronomaly - Rise up, Thousand-Year-Old Artifacts

 Chronomaly - Rise up, Thousand-Year-Old Artifacts


Chronomaly is the Xyz control spam archetype, and it's been that way for a while now. Since they were first introduced in Mini Box: Arts Of Atlantis , and then got a ton of valuable support cards in Main Box: Solflare Lighting , and pretty much gave us the rest of the archetype in Mini Box: Ray Of Aura .

The deck's goal is to out enemy resources and negate opponent effects with floodgate cards like: Abyss Dweller , Chronomaly Vimana , and Number 36: Chronomaly Chateau Huyuk .



Main Deck Monsters

 

Chronomaly Nebra Disk (x3)

SR Rarity
Chronomaly Nebra Disk
SR Rarity
Chronomaly Nebra Disk
Chronomaly Nebra Disk
LIGHT 4
Chronomaly Nebra Disk
  • ATK:

  • 1800

  • DEF:

  • 1500


When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn.


Chronomaly Nebra Disk is the primary way to search for any Chronomaly card. This effect is extremely valuable with the Skill Hope-Filled Chronomaly . It can also revive itself from the GRAPH if you control only a Chronomaly monster, but keep in mind that if you revive it, you can only activate Chronomaly's effects.

Chronomaly Moai (x2-3)

UR Rarity
Chronomaly Moai
UR Rarity
Chronomaly Moai
Chronomaly Moai
EARTH 5
Chronomaly Moai
  • ATK:

  • 1800

  • DEF:

  • 1600


If you control a face-up "Chronomaly" monster, you can Special Summon this card (from your hand) in face-up Defense Position.


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Moai is a staple from Archetyp Chronomaly, opening up easy Xyz summons.
It's pretty bricky if it's top-deck, but pretty necessary. The new ability makes it much less bricky if it's in the first hand, as it's a great way to trigger effects. Personally, I like to play it x2, but x3 is fine too.

Chronomaly Crystal Bones (x1-2)

UR Rarity
Chronomaly Crystal Bones
UR Rarity
Chronomaly Crystal Bones
Chronomaly Crystal Bones
LIGHT 3
Chronomaly Crystal Bones
  • ATK:

  • 1300

  • DEF:

  • 400


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). When you do: You can Special Summon 1 "Chronomaly" monster from your hand or Graveyard, except "Chronomaly Crystal Bones".


Crystal Bones is great to have on turn two because it counters anything. It special summons and a Chronomaly card from your hand or Graveyard. It’s also an alternative way to activate the Skill, since it’s not a Level 4 chronomaly. The number of Crystal Bones you put in your deck depends on the number of cards in your deck: if you have 24 or more cards, you should play 2, but if you have 23 or less, 1 is more than enough.

Chronomaly Acambaro Figures (x1-3)

SR Rarity
Chronomaly Acambaro Figures
SR Rarity
Chronomaly Acambaro Figures
Chronomaly Acambaro Figures
EARTH 5
Chronomaly Acambaro Figures
  • ATK:

  • 1000

  • DEF:

  • 1800


If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn.


Acambaro Figures are a great way to Xyz Summon easily or give your monster some extra protection; for 1000LP. If it's in the Graveyard, you can spend 1000LP to Special Summon Figures, but it will return to your hand at the end of your turn. Using this effect will lock you out of playing Chronomaly monsters for the rest of your turn.

Figures can also act as a Hand-Trap, sending it from your hand to the GY to prevent a Chronomaly monster from being destroyed. This effect is valuable when you have something big on the field, like Chronomaly Vimana .

Chronomaly Tuspa Rocket (x0-2)

SR Rarity
Chronomaly Tuspa Rocket
SR Rarity
Chronomaly Tuspa Rocket
Chronomaly Tuspa Rocket
EARTH 4
Chronomaly Tuspa Rocket
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.


Tuspa Rocket is a very interesting card. It can be very useful, sending cards like Chronomaly Nebra Disk or Chronomaly Acambaro Figures to the Graveyard to create an easy Xyz monster, then making a Number monster attack twice. Tuspa Rocket's second effect is best used on a card like Number 36: Chronomaly Chateau Huyuk , as Huyuk can make the monster's Atk 0, then attack twice, dealing at least 2000LP in the process.

Chronomaly Magella Globe (x0-1)

UR Rarity
Chronomaly Magella Globe
UR Rarity
Chronomaly Magella Globe
Chronomaly Magella Globe
LIGHT 4
Chronomaly Magella Globe
  • ATK:

  • 1500

  • DEF:

  • 300


You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn.


The purpose of Magella Globe is to bring another Chronomaly monster from your deck onto the field, while also bringing a chronomaly down to yours. This works great when paired with Chronomaly Technology , as you can banish the globe for free. Magella Globe can also restore itself to your hand by banishing an unnecessary Chronomaly card from your GY to return itself to your hand, thus allowing you to summon more XYZ monsters. Keep in mind that Globe is usually only played in the Traptrix Rafflesia version of the deck , as you don't really want to draw your Trap Holes, so the globe is there to take up deck space, while still being useful a bit.

The Rest of Chronomaly x0

SR Rarity
Chronomaly Mud Golem
SR Rarity
Chronomaly Mud Golem
Chronomaly Mud Golem
EARTH 4
Chronomaly Mud Golem
  • ATK:

  • 1700

  • DEF:

  • 1000


If a "Chronomaly" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


SR Rarity
Chronomaly Aztec Mask Golem
SR Rarity
Chronomaly Aztec Mask Golem
Chronomaly Aztec Mask Golem
EARTH 4
Chronomaly Aztec Mask Golem
  • ATK:

  • 1500

  • DEF:

  • 1000


During your turn, if you have activated a "Chronomaly" Spell Card previously this turn, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Aztec Mask Golem".


R Rarity
Chronomaly Gordian Knot
R Rarity
Chronomaly Gordian Knot
Chronomaly Gordian Knot
EARTH 3
Chronomaly Gordian Knot
  • ATK:

  • 300

  • DEF:

  • 900


When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster.


R Rarity
Chronomaly Cabrera Trebuchet
R Rarity
Chronomaly Cabrera Trebuchet
Chronomaly Cabrera Trebuchet
EARTH 4
Chronomaly Cabrera Trebuchet
  • ATK:

  • 0

  • DEF:

  • 1800


Once per turn: You can Tribute 1 other "Chronomaly" monster, then target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.


SR Rarity
Chronomaly Golden Jet
SR Rarity
Chronomaly Golden Jet
Chronomaly Golden Jet
LIGHT 4
Chronomaly Golden Jet
  • ATK:

  • 1300

  • DEF:

  • 1400


Once per turn: You can increase the Levels of all "Chronomaly" monsters you currently control by 1.


UR Rarity
Chronomaly Moai Carrier
UR Rarity
Chronomaly Moai Carrier
Chronomaly Moai Carrier
EARTH 5
Chronomaly Moai Carrier
  • ATK:

  • 900

  • DEF:

  • 1800


If your opponent controls a card and you control no cards, you can Special Summon this card (from your hand).


R Rarity
Chronomaly Sol Monolith
R Rarity
Chronomaly Sol Monolith
Chronomaly Sol Monolith
EARTH 6
Chronomaly Sol Monolith
  • ATK:

  • 600

  • DEF:

  • 600


Once per turn: You can target 1 "Chronomaly" monster you control; its Level becomes 6. You cannot Special Summon any monsters during the turn you activate this effect, except "Chronomaly" monsters.


R Rarity
Chronomaly Winged Sphinx
R Rarity
Chronomaly Winged Sphinx
Chronomaly Winged Sphinx
EARTH 5
Chronomaly Winged Sphinx
  • ATK:

  • 1600

  • DEF:

  • 1900


When this card is Normal Summoned: You can target 1 Level 5 "Chronomaly" monster in your Graveyard; Special Summon that target. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters.


R Rarity
Chronomaly Mayan Machine
R Rarity
Chronomaly Mayan Machine
Chronomaly Mayan Machine
EARTH 3
Chronomaly Mayan Machine
  • ATK:

  • 1500

  • DEF:

  • 700


This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.


UR Rarity
Chronomaly Tula Guardian
UR Rarity
Chronomaly Tula Guardian
Chronomaly Tula Guardian
EARTH 5
Chronomaly Tula Guardian
  • ATK:

  • 1800

  • DEF:

  • 900


If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian".


N Rarity
Chronomaly Colossal Head
N Rarity
Chronomaly Colossal Head
Chronomaly Colossal Head
EARTH 4
Chronomaly Colossal Head
  • ATK:

  • 800

  • DEF:

  • 1600


You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn.


These guys really aren't worth the space in the deck with the combos we have. If you really want to play one of these cards, I feel like Chronomaly Gordian Knot is your best chance of finding something viable enough to play in competitive play, but if you want to run the best version of the deck, then forget about them.



Spell/Trap

 

Chronomaly Technology (x0-1)

UR Rarity
Chronomaly Technology
UR Rarity
Chronomaly Technology
Chronomaly Technology
Spell Normal
Chronomaly Technology

    Target 1 "Chronomaly" monster in your Graveyard; banish it, then look at the top 2 cards of your Deck, add 1 of them to your hand, and send the other to the Graveyard. You can only activate 1 "Chronomaly Technology" per turn. You cannot Special Summon any monsters during the turn you activate this card, except "Chronomaly" monsters.


    Chronomaly Technology is just a filter card (sort of just for the sake of it :v), which allows you to look at the top two cards of your deck, add one to your hand, then send the other to the GY, if you banish a Chronomaly card. It locks you out of Chronomaly monsters, but that drawback is usually negligible, especially when going first.

    Chronomaly Esperanza Glyph (x1-2)

    SR Rarity
    Chronomaly Esperanza Glyph
    SR Rarity
    Chronomaly Esperanza Glyph
    Chronomaly Esperanza Glyph
    Trap Normal
    Chronomaly Esperanza Glyph

      During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 "Chronomaly" monsters that are 1 Level higher than that monster's Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Chronomaly" Xyz Monster using only those 2 monsters. You can only activate 1 "Chronomaly Esperanza Glyph" per turn.


      Esperanza Glyph is a very powerful combo card that can be added to your hand with Chronomaly Nebra Disk . It allows you to draw a Chronomaly Xyz monster one level higher than the one you control or in your Graveyard, using 2 Chronomaly monsters from anywhere except Banish. So if you have a card like Abyss Dweller in play, you can activate Glyph and then have another Chronomaly Vimana !

      Good Staples

      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        UR Rarity
        Forbidden Lance
        UR Rarity
        Forbidden Lance
        Forbidden Lance
        Spell Quick
        Forbidden Lance

          Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.


            SR Rarity
            Enemy Controller
            SR Rarity
            Enemy Controller
            Enemy Controller
            Spell Quick
            Enemy Controller

              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


              UR Rarity
              Cosmic Cyclone
              UR Rarity
              Cosmic Cyclone
              Cosmic Cyclone
              Spell Quick
              Cosmic Cyclone

                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                UR Rarity
                Needle Ceiling
                UR Rarity
                Needle Ceiling
                Needle Ceiling
                Trap Normal
                Needle Ceiling

                  When there are 4 or more monsters on the field: Destroy all face-up monsters.


                  UR Rarity
                  Warning Point
                  UR Rarity
                  Warning Point
                  Warning Point
                  Trap Normal
                  Warning Point

                    When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


                    UR Rarity
                    Book of Moon
                    UR Rarity
                    Book of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      SR Rarity
                      Forbidden Chalice
                      SR Rarity
                      Forbidden Chalice
                      Forbidden Chalice
                      Spell Quick
                      Forbidden Chalice

                        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                        UR Rarity
                        Crackdown
                        UR Rarity
                        Crackdown
                        Crackdown
                        Trap Continuous
                        Crackdown

                          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                          Tag(s):

                          Staples! Can't go wrong with these options! Remember:

                          • Forbidden Lance is the best card to protect you from backrows.
                          • You need about 4-8 staples in your deck.
                          • Ignore non-continuous trap cards here if you are playing with TrapHole.

                          Trap Hole

                          SR Rarity
                          Void Trap Hole
                          SR Rarity
                          Void Trap Hole
                          Void Trap Hole
                          Trap Normal
                          Void Trap Hole

                            When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.


                            UR Rarity
                            Floodgate Trap Hole
                            UR Rarity
                            Floodgate Trap Hole
                            Floodgate Trap Hole
                            Trap Normal
                            Floodgate Trap Hole

                              When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                              N Rarity
                              Time-Space Trap Hole
                              N Rarity
                              Time-Space Trap Hole
                              Time-Space Trap Hole
                              Trap Normal
                              Time-Space Trap Hole

                                When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.


                                SR Rarity
                                Traptrix Trap Hole Nightmare
                                SR Rarity
                                Traptrix Trap Hole Nightmare
                                Traptrix Trap Hole Nightmare
                                Trap Normal
                                Traptrix Trap Hole Nightmare

                                  When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                  SR Rarity
                                  Treacherous Trap Hole
                                  SR Rarity
                                  Treacherous Trap Hole
                                  Treacherous Trap Hole
                                  Trap Normal
                                  Treacherous Trap Hole

                                    If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                    UR Rarity
                                    Bottomless Trap Hole
                                    UR Rarity
                                    Bottomless Trap Hole
                                    Bottomless Trap Hole
                                    Trap Normal
                                    Bottomless Trap Hole

                                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                      Trap Holes are often paired with Traptrix Rafflesia , or as an alternative option to annoy the enemy in the form of a trap. The Trap Hole stack is also quite tough since you usually don't run any extra backrow protection, or Quick spells in general with Trap Holes.

                                      Some of these cards, mainly Floodgate Trap Hole , Treacherous Trap Hole and Bottomless Trap Hole , can be used individually but the rest are useless without Traptrix Rafflesia .

                                      Barrage Blast (x1-3)

                                      SR Rarity
                                      Barrage Blast
                                      SR Rarity
                                      Barrage Blast
                                      Barrage Blast
                                      Trap Continuous
                                      Barrage Blast

                                        Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.


                                        Barrage Blast is a very important removal card for Chronomaly. It removes materials from Machine Xyz monsters, but that is only a minor drawback, especially when Chronomaly Vimana is on the field. This card is ALWAYS used in Chronomaly, as it is one of Chronomaly's best techs.



                                        Extra Deck

                                         

                                        Chronomaly Vimana (x2-3)

                                        SR Rarity
                                        Chronomaly Vimana
                                        SR Rarity
                                        Chronomaly Vimana
                                        Chronomaly Vimana
                                        LIGHT
                                        Chronomaly Vimana
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 2600


                                        2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                                        Vimana is one of the key cards in Chronomaly's strategy, having the ability to regenerate Xyz materials, and increase ATK for itself or another monster on the field, and best of all: it can detach 2 Xyz materials to negate the opponent's monster effects!

                                        This card is very easy to summon in this deck, especially with the ability: Hope-Filled Chronomaly , as well as all the combos the deck can create with cards like Chronomaly Nebra Disk , Chronomaly Acambaro Figures , and Chronomaly Tuspa Rocket .

                                        Number S39: Utopia the Lightning (x0-1)

                                        SR Rarity
                                        Number S39: Utopia the Lightning
                                        SR Rarity
                                        Number S39: Utopia the Lightning
                                        Number S39: Utopia the Lightning
                                        LIGHT
                                        Number S39: Utopia the Lightning
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                                        Utopia the Lighting is often used as a base for the skill: Hope-Filled Chronomaly , but considering what it does, I guess I need to talk about it.

                                        If S39 battles an opponent's monster, he can increase his attack to 5000, it always goes straight to 5000 so don't bother increasing its attack. It also has an ability very similar to the Ancient Gear monster, negating all cards and effects while it attacks.

                                        Full Armored Utopic Ray Lancer (x0-1)

                                        UR Rarity
                                        Full Armored Utopic Ray Lancer
                                        UR Rarity
                                        Full Armored Utopic Ray Lancer
                                        Full Armored Utopic Ray Lancer
                                        WATER
                                        Full Armored Utopic Ray Lancer
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 600


                                        3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                        Full Armored Utopic Ray Lancer is a formidable force, but it hasn't reached its full potential in Chronomaly. Removing a Spell/Trap to move on from Number 39: Utopia really hurts this deck. And it's not a Number, so it doesn't have the upside of Number S39: Utopia the Lightning . The card is good, especially if you need to fill your Extra Deck, but it's not the best card here.

                                        Number 25: Force Focus and Constellar Ptolemy M7 (x0-1)

                                        SR Rarity
                                        Number 25: Force Focus
                                        SR Rarity
                                        Number 25: Force Focus
                                        Number 25: Force Focus
                                        LIGHT
                                        Number 25: Force Focus
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2400


                                        2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.


                                        UR Rarity
                                        Constellar Ptolemy M7
                                        UR Rarity
                                        Constellar Ptolemy M7
                                        Constellar Ptolemy M7
                                        LIGHT
                                        Constellar Ptolemy M7
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 2000


                                        2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                        Because of Skill: Hope-Filled Chronomaly , adding 1 Number 6: Chronomaly Atlandis to the extra deck, it's quite good to add 1 rank 6 XYZ monster to use.

                                        • Ptolemy M7 has a pretty good card flip effect, bringing 1 card on the field or in the grave to the owner's hand (regardless of friend or enemy).

                                        • Force Focus negates the effect of a Level 5 or higher monster until the end of the turn. This is very effective against decks like Revolution des Fleurs , which negates the effects of Sorciere de Fleur .

                                        Abyss Dweller (x0-1)

                                        UR Rarity
                                        Abyss Dweller
                                        UR Rarity
                                        Abyss Dweller
                                        Abyss Dweller
                                        WATER
                                        Abyss Dweller
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 1400


                                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                        Dweller is a very good Rank 4 choice, being able to negate most, if not all, Graveyard-related effects in decks. You can also Summon it, then use Chronomaly Esperanza Glyph to create Chronomaly Vimana .

                                        Evilswarm Exciton Knight (x0-1)

                                        SR Rarity
                                        Evilswarm Exciton Knight
                                        SR Rarity
                                        Evilswarm Exciton Knight
                                        Evilswarm Exciton Knight
                                        LIGHT
                                        Evilswarm Exciton Knight
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 0


                                        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                        Exciton Knight is a great way to ensure that the tide turns in your favor, potentially destroying both the Frontrow and Backrow. Just make sure to face down your staples after using this effect so you don't lose your protection.

                                        Castel the Skyblaster Musketeer (x0-1)

                                        SR Rarity
                                        Castel, the Skyblaster Musketeer
                                        SR Rarity
                                        Castel, the Skyblaster Musketeer
                                        Castel, the Skyblaster Musketeer
                                        WIND
                                        Castel, the Skyblaster Musketeer
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1500


                                        2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                        Castel acts as a 2 Book of Moon or a way to remove a big threat and make your opponent think about life, this card can be a game-breaker if used correctly. Also, remember NOT to play this card without a backrow set, if you do, you will get punched without fail.

                                        Number 36: Chronomaly Chateau Huyuk (x0-1)

                                        SR Rarity
                                        Number 36: Chronomaly Chateau Huyuk
                                        SR Rarity
                                        Number 36: Chronomaly Chateau Huyuk
                                        Number 36: Chronomaly Chateau Huyuk
                                        LIGHT
                                        Number 36: Chronomaly Chateau Huyuk
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2500


                                        2 Level 4 "Chronomaly" monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can Tribute 1 "Chronomaly" monster, then target 1 monster your opponent controls, whose current ATK is different from its original ATK; destroy that target.


                                        This card was added to the Extra deck by Hope-Filled Chronomaly , but you can still put it in your deck to counter any monster with high ATK or ATK buff.

                                        Number 33: Chronomaly Machu Mech (x0-1)

                                        SR Rarity
                                        Number 33: Chronomaly Machu Mech
                                        SR Rarity
                                        Number 33: Chronomaly Machu Mech
                                        Number 33: Chronomaly Machu Mech
                                        LIGHT
                                        Number 33: Chronomaly Machu Mech
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1500


                                        2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.


                                        This card was added to the Extra deck by Hope-Filled Chronomaly , but you can still counter ATK-changing cards like: Sky Striker Ace - Kagari .

                                        Number 6: Chronomaly Atlandis (x0)

                                        UR Rarity
                                        Number 6: Chronomaly Atlandis
                                        UR Rarity
                                        Number 6: Chronomaly Atlandis
                                        Number 6: Chronomaly Atlandis
                                        LIGHT
                                        Number 6: Chronomaly Atlandis
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 3000


                                        2 Level 6 monsters When this card is Xyz Summoned: You can target 1 "Number" monster in your Graveyard; equip that target to this card. This card gains ATK equal to half the ATK of that equipped monster. Once per turn: You can detach 1 Xyz Material from this card, then send the monster equipped by this effect to the Graveyard; halve your opponent's Life Points. You cannot conduct your Battle Phase the turn you activate this effect.


                                        This card was added to the Extra deck by Hope-Filled Chronomaly, but don't add anything to the deck. This card can be used to bring out better, more valuable meat, like Constellar Ptolemy M7 or Number 25: Force Focus . There's no need to add this card.



                                        Skill

                                         

                                        Hope-Filled Chronomaly (Skill Card) (100%)

                                        UR Rarity
                                        Hope-Filled Chronomaly (Skill Card)
                                        UR Rarity
                                        Hope-Filled Chronomaly (Skill Card)
                                        Hope-Filled Chronomaly (Skill Card)
                                        Hope-Filled Chronomaly (Skill Card)
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        You can only use this Skill's second effect once per Duel and its third effect once per turn. 1: You can only Normal or Special Summon "Chronomaly" monsters (excluding Special Summons from the Extra Deck). 2: Send 1 non-Level 4 "Chronomaly" monster from your hand to the Graveyard, then add 1 non-Level 4 "Chronomaly" monster from your Deck to your hand, and add 4 "Number" monsters from outside of your Deck to your Extra Deck. 3: Send 1 Rank 3–6 "Number" monster from your Extra Deck to the Graveyard, and the Level of each monster on your field becomes the same as the Rank of that monster.


                                        Yes, this Skill has the following content:

                                        You can only use the second effect of this Skill once per Battle and the third effect once per turn.

                                        1: You can only Normal or Special Summon "Chronomaly" monsters (excluding Special Summons from Extra).

                                        2: Send 1 non-Level 4 "Chronomaly" monster from your hand to the Graveyard, then add 1 non-Level 4 "Chronomaly" monster from your Deck to your hand and add 4 "Number" monsters from outside to your Extra.

                                        3: Send 1 Rank 3–6 "Number" monster from your Extra Deck to the Graveyard, and the Level of each monster on your field is equal to that monster's Rank.

                                        Let's talk about each of these effects.

                                        Effect 1: The first effect locks you into Normal/Special Summoning only Chronomaly Monsters. Excludes summoning from the Extra Deck. However, this drawback is almost non-existent, it's just there to make sure you're playing Chronomaly.

                                        Effect 2: This is where things get a little interesting! These Number monsters are as follows: Number 39: Utopia , Number 36: Chronomaly Chateau Huyuk , Number 33: Chronomaly Machu Mech , and Number 6: Chronomaly Atlandis . These cards will be useful when using the triple effect, but we'll talk about that later.

                                        Ideally the card sent to the graveyard would be Chronomaly Acambaro Figures , and then you would search for Chronomaly Moai or Chronomaly Crystal Bones , so on turn one you would need to search for Chronomaly Acambaro Figures .

                                        Third Effect: This effect is the most important . This effect works very well with 4 "Number" monsters added to your Extra Deck by the second effect: it guarantees you 2 Rank 4, 1 Rank 5, and 1 Rank 6, plus any rank 4-6 "Numbers" you added to your Deck.

                                        The third effect is limited to once per turn, so you can ensure that your monsters' levels are the same every turn.




                                        Companion unit:

                                        - Yu-Gi-Oh! Guidance Vietnam





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