Chronomaly Gameplay Guide

Chronomaly Gameplay Guide

So the Yu-gi-oh! World Championship has come to an end. Congratulations to Shelmy for winning the Speed ​​Duel Duel Links format!!

And 1 of the 5 decks of our champion is Chronomaly, an unremarkable Archetype used by the character Trey. So now let's take a look at what this archetype has that made Shelmy trust and choose it as 1 of the 5 decks.




Chronomaly - Rise up, Thousand-Year-Old Artifacts

 Chronomaly - Rise up, Thousand-Year-Old Artifacts


Chronomaly is the Xyz control spam archetype, and it's been that way for a while now. Since they were first introduced in Mini Box: Arts Of Atlantis , and then got a ton of valuable support cards in Main Box: Solflare Lighting , and pretty much gave us the rest of the archetype in Mini Box: Ray Of Aura .

The deck's goal is to out enemy resources and negate opponent effects with floodgate cards like: Abyss Dweller , Chronomaly Vimana , and Number 36: Chronomaly Chateau Huyuk .



Main Deck Monsters

 

Chronomaly Nebra Disk (x3)
SR rarity
Chronomaly Nebra Disk
SR rarity
Chronomaly Nebra Disk

Chronomaly Nebra Disk is the primary way to search for any Chronomaly card. This effect is extremely valuable with the Skill Hope-Filled Chronomaly . It can also revive itself from the GRAPH if you control only a Chronomaly monster, but keep in mind that if you revive it, you can only activate Chronomaly's effects.

Chronomaly Moai (x2-3)
UR rarity
Chronomaly Moai
UR rarity
Chronomaly Moai

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Moai is a staple from Archetyp Chronomaly, opening up easy Xyz summons.
It's pretty bricky if it's top-deck, but pretty necessary. The new ability makes it much less bricky if it's in the first hand, as it's a great way to trigger effects. Personally, I like to play it x2, but x3 is fine too.

Chronomaly Crystal Bones (x1-2)
UR rarity
Chronomaly Crystal Bones
UR rarity
Chronomaly Crystal Bones

Crystal Bones is great to have on turn two because it counters anything. It special summons and a Chronomaly card from your hand or Graveyard. It’s also an alternative way to activate the Skill, since it’s not a Level 4 chronomaly. The number of Crystal Bones you put in your deck depends on the number of cards in your deck: if you have 24 or more cards, you should play 2, but if you have 23 or less, 1 is more than enough.

Chronomaly Acambaro Figures (x1-3)
SR rarity
Chronomaly Acambaro Figures
SR rarity
Chronomaly Acambaro Figures

Acambaro Figures are a great way to Xyz Summon easily or give your monster some extra protection; for 1000LP. If it's in the Graveyard, you can spend 1000LP to Special Summon Figures, but it will return to your hand at the end of your turn. Using this effect will lock you out of playing Chronomaly monsters for the rest of your turn.

Figures can also act as a Hand-Trap, sending it from your hand to the GY to prevent a Chronomaly monster from being destroyed. This effect is valuable when you have something big on the field, like Chronomaly Vimana .

Chronomaly Tuspa Rocket (x0-2)
SR rarity
Chronomaly Tuspa Rocket
SR rarity
Chronomaly Tuspa Rocket

Tuspa Rocket is a very interesting card. It can be very useful, sending cards like Chronomaly Nebra Disk or Chronomaly Acambaro Figures to the Graveyard to create an easy Xyz monster, then making a Number monster attack twice. Tuspa Rocket's second effect is best used on a card like Number 36: Chronomaly Chateau Huyuk , as Huyuk can make the monster's Atk 0, then attack twice, dealing at least 2000LP in the process.

Chronomaly Magella Globe (x0-1)
UR rarity
Chronomaly Magella Globe
UR rarity
Chronomaly Magella Globe

The purpose of Magella Globe is to bring another Chronomaly monster from your deck onto the field, while also bringing a chronomaly down to yours. This works great when paired with Chronomaly Technology , as you can banish the globe for free. Magella Globe can also restore itself to your hand by banishing an unnecessary Chronomaly card from your GY to return itself to your hand, thus allowing you to summon more XYZ monsters. Keep in mind that Globe is usually only played in the Traptrix Rafflesia version of the deck , as you don't really want to draw your Trap Holes, so the globe is there to take up deck space, while still being useful a bit.

The Rest of Chronomaly x0
SR rarity
Chronomaly Mud Golem
SR rarity
Chronomaly Mud Golem
SR rarity
Chronomaly Aztec Mask Golem
SR rarity
Chronomaly Aztec Mask Golem
R rarity
Chronomaly Gordian Knot
R rarity
Chronomaly Gordian Knot
R rarity
Chronomaly Cabrera Trebuchet
R rarity
Chronomaly Cabrera Trebuchet
SR rarity
Chronomaly Golden Jet
SR rarity
Chronomaly Golden Jet
UR rarity
Chronomaly Moai Carrier
UR rarity
Chronomaly Moai Carrier
R rarity
Chronomaly Sol Monolith
R rarity
Chronomaly Sol Monolith
R rarity
Chronomaly Winged Sphinx
R rarity
Chronomaly Winged Sphinx
R rarity
Chronomaly Mayan Machine
R rarity
Chronomaly Mayan Machine
UR rarity
Chronomaly Tula Guardian
UR rarity
Chronomaly Tula Guardian
N rarity
Chronomaly Colossal Head
N rarity
Chronomaly Colossal Head

These guys really aren't worth the space in the deck with the combos we have. If you really want to play one of these cards, I feel like Chronomaly Gordian Knot is your best chance of finding something viable enough to play in competitive play, but if you want to run the best version of the deck, then forget about them.



Spell/Trap

 

Chronomaly Technology (x0-1)
UR rarity
Chronomaly Technology
UR rarity
Chronomaly Technology

Chronomaly Technology is just a filter card (sort of just for the sake of it :v), which allows you to look at the top two cards of your deck, add one to your hand, then send the other to the GY, if you banish a Chronomaly card. It locks you out of Chronomaly monsters, but that drawback is usually negligible, especially when going first.

Chronomaly Esperanza Glyph (x1-2)
SR rarity
Chronomaly Esperanza Glyph
SR rarity
Chronomaly Esperanza Glyph

Esperanza Glyph is a very powerful combo card that can be added to your hand with Chronomaly Nebra Disk . It allows you to draw a Chronomaly Xyz monster one level higher than the one you control or in your Graveyard, using 2 Chronomaly monsters from anywhere except Banish. So if you have a card like Abyss Dweller in play, you can activate Glyph and then have another Chronomaly Vimana !

Good Staples
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon
UR rarity
Forbidden Lance
UR rarity
Forbidden Lance
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
SR rarity
Limited to 1 copy
Enemy Controller
SR rarity
Limited to 1 copy
Enemy Controller
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone
UR rarity
Needle Ceiling
UR rarity
Needle Ceiling
UR rarity
Warning Point
UR rarity
Warning Point
UR rarity
Book of Moon
UR rarity
Book of Moon
SR rarity
Forbidden Chalice
SR rarity
Forbidden Chalice
UR rarity
Limited to 3 copies
Crackdown
UR rarity
Limited to 3 copies
Crackdown

Staples! Can't go wrong with these options! Remember:

  • Forbidden Lance is the best card to protect you from backrows.
  • You need about 4-8 staples in your deck.
  • Ignore non-continuous trap cards here if you are playing with TrapHole.

Trap Hole
SR rarity
Void Trap Hole
SR rarity
Void Trap Hole
UR rarity
Limited to 3 copies
Floodgate Trap Hole
UR rarity
Limited to 3 copies
Floodgate Trap Hole
N rarity
Time-Space Trap Hole
N rarity
Time-Space Trap Hole
SR rarity
Traptrix Trap Hole Nightmare
SR rarity
Traptrix Trap Hole Nightmare
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole
UR rarity
Bottomless Trap Hole
UR rarity
Bottomless Trap Hole

Trap Holes are often paired with Traptrix Rafflesia , or as an alternative option to annoy the enemy in the form of a trap. The Trap Hole stack is also quite tough since you usually don't run any extra backrow protection, or Quick spells in general with Trap Holes.

Some of these cards, mainly Floodgate Trap Hole , Treacherous Trap Hole and Bottomless Trap Hole , can be used individually but the rest are useless without Traptrix Rafflesia .

Barrage Blast (x1-3)
SR rarity
Barrage Blast
SR rarity
Barrage Blast

Barrage Blast is a very important removal card for Chronomaly. It removes materials from Machine Xyz monsters, but that is only a minor drawback, especially when Chronomaly Vimana is on the field. This card is ALWAYS used in Chronomaly, as it is one of Chronomaly's best techs.



Extra Deck

 

Chronomaly Vimana (x2-3)
SR rarity
Chronomaly Vimana
SR rarity
Chronomaly Vimana

Vimana is one of the key cards in Chronomaly's strategy, having the ability to regenerate Xyz materials, and increase ATK for itself or another monster on the field, and best of all: it can detach 2 Xyz materials to negate the opponent's monster effects!

This card is very easy to summon in this deck, especially with the ability: Hope-Filled Chronomaly , as well as all the combos the deck can create with cards like Chronomaly Nebra Disk , Chronomaly Acambaro Figures , and Chronomaly Tuspa Rocket .

Number S39: Utopia the Lightning (x0-1)
SR rarity
Number S39: Utopia the Lightning
SR rarity
Number S39: Utopia the Lightning

Utopia the Lighting is often used as a base for the skill: Hope-Filled Chronomaly , but considering what it does, I guess I need to talk about it.

If S39 battles an opponent's monster, he can increase his attack to 5000, it always goes straight to 5000 so don't bother increasing its attack. It also has an ability very similar to the Ancient Gear monster, negating all cards and effects while it attacks.

Full Armored Utopic Ray Lancer (x0-1)
UR rarity
Full Armored Utopic Ray Lancer
UR rarity
Full Armored Utopic Ray Lancer

Full Armored Utopic Ray Lancer is a formidable force, but it hasn't reached its full potential in Chronomaly. Removing a Spell/Trap to move on from Number 39: Utopia really hurts this deck. And it's not a Number, so it doesn't have the upside of Number S39: Utopia the Lightning . The card is good, especially if you need to fill your Extra Deck, but it's not the best card here.

Number 25: Force Focus and Constellar Ptolemy M7 (x0-1)
SR rarity
Number 25: Force Focus
SR rarity
Number 25: Force Focus
UR rarity
Constellar Ptolemy M7
UR rarity
Constellar Ptolemy M7

Because of Skill: Hope-Filled Chronomaly , adding 1 Number 6: Chronomaly Atlandis to the extra deck, it's quite good to add 1 rank 6 XYZ monster to use.

  • Ptolemy M7 has a pretty good card flip effect, bringing 1 card on the field or in the grave to the owner's hand (regardless of friend or enemy).

  • Force Focus negates the effect of a Level 5 or higher monster until the end of the turn. This is very effective against decks like Revolution des Fleurs , which negates the effects of Sorciere de Fleur .

Abyss Dweller (x0-1)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

Dweller is a very good Rank 4 choice, being able to negate most, if not all, Graveyard-related effects in decks. You can also Summon it, then use Chronomaly Esperanza Glyph to create Chronomaly Vimana .

Evilswarm Exciton Knight (x0-1)
SR rarity
Evilswarm Exciton Knight
SR rarity
Evilswarm Exciton Knight

Exciton Knight is a great way to ensure that the tide turns in your favor, potentially destroying both the Frontrow and Backrow. Just make sure to face down your staples after using this effect so you don't lose your protection.

Castel the Skyblaster Musketeer (x0-1)
SR rarity
Castel, the Skyblaster Musketeer
SR rarity
Castel, the Skyblaster Musketeer

Castel acts as a 2 Book of Moon or a way to remove a big threat and make your opponent think about life, this card can be a game-breaker if used correctly. Also, remember NOT to play this card without a backrow set, if you do, you will get punched without fail.

Number 36: Chronomaly Chateau Huyuk (x0-1)
SR rarity
Number 36: Chronomaly Chateau Huyuk
SR rarity
Number 36: Chronomaly Chateau Huyuk

This card was added to the Extra deck by Hope-Filled Chronomaly , but you can still put it in your deck to counter any monster with high ATK or ATK buff.

Number 33: Chronomaly Machu Mech (x0-1)
SR rarity
Number 33: Chronomaly Machu Mech
SR rarity
Number 33: Chronomaly Machu Mech

This card was added to the Extra deck by Hope-Filled Chronomaly , but you can still counter ATK-changing cards like: Sky Striker Ace - Kagari .

Number 6: Chronomaly Atlandis (x0)
UR rarity
Number 6: Chronomaly Atlandis
UR rarity
Number 6: Chronomaly Atlandis

This card was added to the Extra deck by Hope-Filled Chronomaly, but don't add anything to the deck. This card can be used to bring out better, more valuable meat, like Constellar Ptolemy M7 or Number 25: Force Focus . There's no need to add this card.



Skill

 

Hope-Filled Chronomaly (Skill Card) (100%)
UR rarity
Hope-Filled Chronomaly (Skill Card)
UR rarity
Hope-Filled Chronomaly (Skill Card)

Yes, this Skill has the following content:

You can only use the second effect of this Skill once per Battle and the third effect once per turn.

1: You can only Normal or Special Summon "Chronomaly" monsters (excluding Special Summons from Extra).

2: Send 1 non-Level 4 "Chronomaly" monster from your hand to the Graveyard, then add 1 non-Level 4 "Chronomaly" monster from your Deck to your hand and add 4 "Number" monsters from outside to your Extra.

3: Send 1 Rank 3–6 "Number" monster from your Extra Deck to the Graveyard, and the Level of each monster on your field is equal to that monster's Rank.

Let's talk about each of these effects.

Effect 1: The first effect locks you into Normal/Special Summoning only Chronomaly Monsters. Excludes summoning from the Extra Deck. However, this drawback is almost non-existent, it's just there to make sure you're playing Chronomaly.

Effect 2: This is where things get a little interesting! These Number monsters are as follows: Number 39: Utopia , Number 36: Chronomaly Chateau Huyuk , Number 33: Chronomaly Machu Mech , and Number 6: Chronomaly Atlandis . These cards will be useful when using the triple effect, but we'll talk about that later.

Ideally the card sent to the graveyard would be Chronomaly Acambaro Figures , and then you would search for Chronomaly Moai or Chronomaly Crystal Bones , so on turn one you would need to search for Chronomaly Acambaro Figures .

Third Effect: This effect is the most important . This effect works very well with 4 "Number" monsters added to your Extra Deck by the second effect: it guarantees you 2 Rank 4, 1 Rank 5, and 1 Rank 6, plus any rank 4-6 "Numbers" you added to your Deck.

The third effect is limited to once per turn, so you can ensure that your monsters' levels are the same every turn.




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