Summary: All Weather Painter monsters possess the Fairy system and a variety of attributes, but LIGHT accounts for a larger number (at the time of writing this article).

Instructions for playing Weather Painter
Skill
Has the following effects:
Activate the Continuous Spell card "Ancient Gear Castle" at the beginning of your first Turn.
Skills have the following effects:
Core
*Almost all Weather Painters have the same effect: " Once per turn, during the Standby Phase of the turn after this card is removed from the field to activate "The Weather" : You can Special Summon the card This post has been removed." I will call this effect [2]
It is the main searcher of the deck and has no cost, but Snow is only played mainly at x2, partly because players do not want x3 boxes, partly because if there is no Weather Canvas or the effect is blocked, then with body 0, Snow will definitely get on the board, even if you get OTK.
Used to be a secondary search of the deck and cost a lot, but Thunder is used more than Snow because... it's cheap. Partly because the first stage will have almost no cost (thanks to the skill created under the condition of not being destroyed). Thunder has an ATK of 1700, so even if it gets hit by Fiendish Chain , it's not too bad.
This monster has the effect [2]
This monster has the effect [2]
This monster has the effect [2]
It's an eternal spell with the ability to search, but it requires banishing 1 The Weather monster to search, so x3 will cause a brick, partly because this card can be searched by Thunder or Snow . But after activating this card, you will not be able to add another card from the deck to your hand, except DRAW.
Like the Snowy friend above, bringing x3 of this card is no different from increasing the brick rate due to having to banish The Weather monster, but in this guy's case, x3 is acceptable because this card is the easiest to destroy. As well as being a card that helps your The Weather monster actively trade with the opponent.
The reason for x2 is like Thundery and Snowy , this card allows your The Weather monster to banish itself to halve the attack power of a face-up monster on the field and that monster will attack at base. If viewed in one direction, this effect only allows you to attack directly at the base point, but because this card reduces the attack power of face-up monsters on the field by half, it can affect your opponent's monsters and you can send that annoying monster to the grave, for example: Abyss Dweller , Number 70 ,...
Staple
This card cannot be x3 or x1 for the following reason:
Valhalla allows you to special summon Fairy-type monsters from your hand as long as you do not control the monster. For continuous banish decks like Weather Painter, having no monsters on the field is very simple, Valhalla allows you to have 2 fuck to Thundery or to def
The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.
They all have the same main function of protection, but these 3 cards are used for separate purposes such as:
Staple Extra Deck
Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your origin with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).
Number 20 here is a monster that is only used as a material for higher ranks. Because the summoning conditions only require 2 Level 3 monsters, Number 20 is brought by many people as a Staple for the F2P version of the Extra Deck.
Combo
Depending on your opponent's cards, you can choose between
F2P




















































