Instructions for playing Weather Painter

Instructions for playing Weather Painter

Summary: All Weather Painter monsters possess the Fairy system and a variety of attributes, but LIGHT accounts for a larger number (at the time of writing this article).

Gameplay: Weather Painter revolves around using Weather Painter monsters, banishing themselves when using The Weather Canvas to activate the effect and return to the field the next turn.
Gameplay: Control
Should F2P be played: yes (but not strong due to spell/trap bombardment, and also not nefted)
Should a newbie play: if you love beautiful art or like to play casually, like to play decks without nefts.




Skill

 

100% (KoG and professional tournaments)

Has the following effects:


Activate the Continuous Spell card "Ancient Gear Castle" at the beginning of your first Turn.

Here, in the skill it is clearly written that it is YOUR first turn. This means that if you go later in turn 2, the skill will activate on turn 2. This helps you avoid being bombarded by Harpies in the first turn, but will be threatened by instant spells that can bombard. other.

Destiny Draw (Skill Card) (70% of the decks are not KoG or professional tournaments)
UR rarity
Destiny Draw (Skill Card)
UR rarity
Destiny Draw (Skill Card)

Skills have the following effects:


Can be used when your Life Points are reduced by 2000. During the Draw Phase, instead of proceeding with a normal draw, draw a card of your choice. This skill can only be used once per Battle.

Mainly to help you draw the cards you need, avoid deadhand situations, and even outplay your opponent.



Core

*Almost all Weather Painters have the same effect: " Once per turn, during the Standby Phase of the turn after this card is removed from the field to activate "The Weather" : You can Special Summon the card This post has been removed." I will call this effect [2]



*The permanent (continuous) magic/trap cards of these guys have the following effects
For example, this is your arena
[1] [2] [3]
[4] [5] [6]
When you place an eternal magic/trap card in slot 5, it will affect slots 2 and 1 and 3, if placed in slot 6 it will affect slots 3 and 2, if placed in slot 4 , it will affect boxes 1 and 2. The first card you use is always in box 5, so use the most important card first (also the most critical weakness of this deck).

The Weather Painter Snow (X2-3)
UR rarity
The Weather Painter Snow
UR rarity
The Weather Painter Snow

It is the main searcher of the deck and has no cost, but Snow is only played mainly at x2, partly because players do not want x3 boxes, partly because if there is no Weather Canvas or the effect is blocked, then with body 0, Snow will definitely get on the board, even if you get OTK.


This monster has the effect [2]
 
When this card is Normal Summoned: You can place 1 "The Weather" from your Deck face-up in your Spell & Trap Zone. You can only use this effect of " The Weather Painter Snow " once per turn.

The Weather Painter Thunder (X3)
R rarity
The Weather Painter Thunder
R rarity
The Weather Painter Thunder

Used to be a secondary search of the deck and cost a lot, but Thunder is used more than Snow because... it's cheap. Partly because the first stage will have almost no cost (thanks to the skill created under the condition of not being destroyed). Thunder has an ATK of 1700, so even if it gets hit by Fiendish Chain , it's not too bad.


This monster has the effect [2]

You can send 1 consecutive face-up Spell / Trap Card you control to the Graveyard; Place 1 "The Weather" from your Deck face up in your Spell & Trap Zone. You can only use this effect of " The Weather Painter Thunder " once per turn.

Read the above effect carefully again, you will see that this card only sends 1 permanent spell/trap to the grave, it does not say or require it to be "The Weather" so it can be combined with skills and other effects. other staples.

The Weather Painter Cloud (X2)
N rarity
The Weather Painter Cloud
N rarity
The Weather Painter Cloud

This monster has the effect [2]


If another face-up "The Weather" you control is sent to the Graveyard: You can target up to 2 "The Weather" in your Graveyard; Place them face up in your Spell & Trap Zone. You can only use this Cloud effect once per turn.

As long as this card is still on the field with an unblocked effect, for every other "The Weather" on the field that goes to the grave, you will recreate 2 spells/traps on the field, the beauty of this effect is the same as that of Archetype. This deck's monster or spell/trap is named "The Weather". So if a monster falls into the grave, it also triggers the eff. This special effect is chosen UP TO 2, so if your grave has 1 card, it can still trigger the effect.

The Weather Painter Sun (X0-1)
R rarity
The Weather Painter Sun
R rarity
The Weather Painter Sun

This monster has the effect [2]


If this card is in your Graveyard: You can send 1 face-up Continuous Spell / Trap Card you control to the Graveyard; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" from your hand face-up in your Spell & Trap Zone. You can only use this effect of " The Weather Painter Sun " once per turn.

In this era of spell/trap bombardment, our eternal magic/trap is more valuable than gold, and you have to put it in the grave to summon this card from the grave, it can end. Suitable for Cloud , but it is easy to brick because Weather Canvas cannot be searched ( Cloud + this card). So Sun cannot be used in this deck.

The Weather Painter Rain (X0)
N rarity
The Weather Painter Rain
N rarity
The Weather Painter Rain

This monster has the effect [2]


If this card is Special Summoned: You can place 1 "The Weather" from your hand face-up in your Spell & Trap Zone. You can only use this effect of " The Weather Painter Rain " once per turn.

Rain has the ability to place your important cards from your hand when it is special summoned, preventing Harpies' Hunting Ground from being destroyed, however like Sun , in real combat this effect is very dull and slow.

The Weather Snowy Canvas (X2)
SR rarity
The Weather Snowy Canvas
SR rarity
The Weather Snowy Canvas

It's an eternal spell with the ability to search, but it requires banishing 1 The Weather monster to search, so x3 will cause a brick, partly because this card can be searched by Thunder or Snow . But after activating this card, you will not be able to add another card from the deck to your hand, except DRAW.

The Weather Thundery Canvas (X2-3)
SR rarity
The Weather Thundery Canvas
SR rarity
The Weather Thundery Canvas

Like the Snowy friend above, bringing x3 of this card is no different from increasing the brick rate due to having to banish The Weather monster, but in this guy's case, x3 is acceptable because this card is the easiest to destroy. As well as being a card that helps your The Weather monster actively trade with the opponent.


*Bonus: the effect of returning cards to hand is very strong in the current extra deck meta (unless you fight with Pendulums), and this effect is not even targeted so Thundery can confidently trade with Saber Dancer . And this effect is NOT once per turn, so in 1 turn you can push 3 opponent's monsters back to the hand.

The Weather Cloudy Canvas (X2 )
R rarity
The Weather Cloudy Canvas
R rarity
The Weather Cloudy Canvas

The reason for x2 is like Thundery and Snowy , this card allows your The Weather monster to banish itself to halve the attack power of a face-up monster on the field and that monster will attack at base. If viewed in one direction, this effect only allows you to attack directly at the base point, but because this card reduces the attack power of face-up monsters on the field by half, it can affect your opponent's monsters and you can send that annoying monster to the grave, for example: Abyss Dweller , Number 70 ,...


*Bonus: This card also limits Thundery 's weakness when fighting Pendulum monsters. Instead of returning to the hand, the monster will return to the Extra Deck.

The Weather Sunny Canvas (X0)
N rarity
The Weather Sunny Canvas
N rarity
The Weather Sunny Canvas

This card is too blunt, so blunt that it causes bricks and is not suitable for this deck, because its effect is SACRIFICE, so your monsters will go to the grave instead of banish (a taboo of Weather Painter).

The Weather Auroral Canvas (X0)
N rarity
The Weather Auroral Canvas
N rarity
The Weather Auroral Canvas

This card has a very weak effect but also loses 1 The Weather monster. This card will be strong, if you play the deck out strategy with the Lightsworn, but in the current meta, this card is useless.



Staple

 

Kiteroid (X2)
SR rarity
Limited to 2 copies
Kiteroid
SR rarity
Limited to 2 copies
Kiteroid

As a control deck, the later the fishing, the stronger it is, plus The Weather monster has to banish itself to activate the effect, so it often leaves the field empty. Meanwhile, kiteroid has the ability to block 2 direct hits to the origin point.

Santa Claws (X2)
SR rarity
Santa Claws
SR rarity
Santa Claws

This card cannot be x3 or x1 for the following reason:

°x3 : brick
°x1 : 1 billion years have passed but you still haven't withdrawn

You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.

*Note 1: "you draw 1 card" here is the person controlling this monster, that is, your opponent
*Note 2: this is your monster, so if Thundery pushes it back to your hand, it will return to your hand, and the next turn you can sacrifice the opponent's monster to push it back to your hand and tickle the whole match.

Valhalla Hall of the Fallen (X2)
UR rarity
Valhalla, Hall of the Fallen
UR rarity
Valhalla, Hall of the Fallen

Valhalla allows you to special summon Fairy-type monsters from your hand as long as you do not control the monster. For continuous banish decks like Weather Painter, having no monsters on the field is very simple, Valhalla allows you to have 2 fuck to Thundery or to def

Cosmic Cyclone and Mystical Space Typhoon (X0-3)
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.

Specifically :
Cosmic Cyclone : ​​requires you to pay 1000 LP to target and remove the enemy spell/trap from the game
===> This makes it easier to activate Level Duplication skills or skills that require LP
MST only targets and destroys 1 spell/trap without paying a cost
===> This will help you play skills that do not require low LP to activate and can still destroy enemy spells/traps without wasting your resources.

Sphere Kuriboh, Battlin' Boxer Veil and Arcana Force XIV - Temperance (X1-3)
UR rarity
Sphere Kuriboh
UR rarity
Sphere Kuriboh
R rarity
Limited to 3 copies
Battlin' Boxer Veil
R rarity
Limited to 3 copies
Battlin' Boxer Veil
SR rarity
Arcana Force XIV - Temperance
SR rarity
Arcana Force XIV - Temperance

They all have the same main function of protection, but these 3 cards are used for separate purposes such as:

When you are attacked, Sphere Kuriboh will throw itself into the grave to send enemy monsters to defense
===> This helps you control the situation better because this is an effect only when you are attacked, not when attacked directly at the origin, so Sphere Kuriboh has the ability to protect your monsters and your LP . At the same time, it switches the opponent's monster to defensive position, this makes cards with higher ATK than DEF, especially untargeted ones like Saber Dancer , can be destroyed more easily.

Veil : When you HAVE taken battle damage, you can summon this card to the field and restore LP equal to the amount of damage you DID take.
===> This card helps you activate Destiny Draw, in addition it also creates a Level 4 body. If this card is destroyed, you will gain 1 card or 1 attack from the opponent, and if this card is destroyed, you will gain 1 card or 1 attack from the opponent. still on the field. You can use this card's Level 4 body Xyz or Synchro, Sacrifice, Ritual as you like.

While calculating damage, on either player's turn, you can throw Temperance from your hand to the grave and you take no battle damage from that battle.
===> The advantage over Sphere Kuriboh is the ability to chain while calculating damage. For example: you have 2 Kuriboh Spheres and when you throw 1 card, you will get Nagate from Counter Trap and you will be helpless. As for Temperance , you have 2 Temperance that gets Nagate from Counter Trap and can still throw 1 more. another card to block (and of course Temperance cannot chain Counter Trap but must wait for Counter Trap to finish working before throwing it). So if you want to play Destiny Draw or F2P gameplay safely and without getting caught, you can pay attention to Temperance .



Staple Extra Deck

 

Ghostrick Alucard (X0-1)
SR rarity
Ghostrick Alucard
SR rarity
Ghostrick Alucard

Alucard is mainly included in the deck because it is easy to summon and has the ability to capture the opponent's face-down cards (both monsters and magic/traps). Alucard can be mixed with cards like Book Of Moon very well.

Number 47: Nightmare Shark (X1-3)
UR rarity
Number 47: Nightmare Shark
UR rarity
Number 47: Nightmare Shark

Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your origin with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).

Number 20: Giga-Brilliant, Digital Bug Corebage, Gaia Dragon and the Thunder Charger (X0-1)
SR rarity
Number 20: Giga-Brilliant
SR rarity
Number 20: Giga-Brilliant
R rarity
Digital Bug Corebage
R rarity
Digital Bug Corebage
SR rarity
Gaia Dragon, the Thunder Charger
SR rarity
Gaia Dragon, the Thunder Charger

Number 20 here is a monster that is only used as a material for higher ranks. Because the summoning conditions only require 2 Level 3 monsters, Number 20 is brought by many people as a Staple for the F2P version of the Extra Deck.


Digital Bug Corebage can be Xyz Summoned by separating 2 of Number 20 's materials to jump onto the field and Number 20 will become this card's material. Its strongest effect is to discard 1 Xyz Material and push 1 defense position card to the deck. Although the final effect has the effect of increasing Xyz Materials for this card, if you do not play purely Digital Bug, it will be difficult to activate, so Corebage will usually activate the effect and then jump in rank again.

Gaia Dragon can be Xyz Summoned by using a Rank 5 or 6 monster as material for it and transferring all materials to Gaia Dragon . In the case above, Corebage no longer has Xyz materials, so Gaia Dragon will have only one Xyz material, Corebage , but Xyz materials are not very important to Gaia Dragon because Gaia Dragon does not use Xyz materials for any effects. at all. Gaia Dragon has penetration. Just imagine that the process of jumping rank is to move from a weak body to a slightly higher body and penetrate it.

Wind-Up Zenmaines (X1)
SR rarity
Wind-Up Zenmaines
SR rarity
Wind-Up Zenmaines

This card has the ability to destroy 2 times, and if it is still alive it will shoot 1 opponent's card. This card is often used when going first or when it is not clear what the opponent is playing with a dense backrow (shiranui, gouki,...)

Number 17: Leviathan Dragon (X0-1)
UR rarity
Number 17: Leviathan Dragon
UR rarity
Number 17: Leviathan Dragon

With easy summoning and F2P conditions, Leviathan Dragon has the ability to trade with monsters with attack power of 2500 or less, even 3000 if you can't combo and want to waste enemy resources.



Combo

 

Take the first turn
SR rarity
The Weather Snowy Canvas
SR rarity
The Weather Snowy Canvas
UR rarity
The Weather Painter Snow
UR rarity
The Weather Painter Snow
R rarity
The Weather Painter Thunder
R rarity
The Weather Painter Thunder
UR rarity
Valhalla, Hall of the Fallen
UR rarity
Valhalla, Hall of the Fallen

Summon Snow , search for Snowy Canvas , activate and banish Snow , search for Thunder , activate Valhalla from the hand that summoned Thunder , use the Thunder effect to send a card from the Middle Age Mechs skill to bring Thundery to the field, ending the turn.

The Weather Painter Snow, The Weather Thundery Canvas and The Weather Cloudy Canvas (Take the next turn)
UR rarity
The Weather Painter Snow
UR rarity
The Weather Painter Snow
SR rarity
The Weather Thundery Canvas
SR rarity
The Weather Thundery Canvas
R rarity
The Weather Cloudy Canvas
R rarity
The Weather Cloudy Canvas

Depending on your opponent's cards, you can choose between

Thundery : pushed back to hand (decks that use monsters are Extra Decks)
Cloudy : tends to destroy and send enemy monsters to the grave or punch straight at the origin point
Snowy : if the enemy deck is slow or has many targets with weak attack power
*Actually, this deck doesn't have combos, here are a few situations*




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