Instructions for playing Dark Lord

Instructions for playing Dark Lord

Quickview :

All Dark Lord monsters have DARK Fairy type except Marie (Fiend type). Dark Lord's effects revolve around throwing Dark Lord to the grave, throwing Dark Lord to the grave and summoning itself, activating the effect when summoned from the grave to the field, sending cards from the grave elsewhere to activate the effect, ...

Gameplay: Control and Deck-out
Should newbies play: yes if you like to play or like to play Control
Should you play F2P: no




Skill

 

Draw Sense: Spell/Trap (90%)

 Rarity
Draw Sense: Spell/Trap
 Rarity
Draw Sense: Spell/Trap
Draw Sense: Spell/Trap
Draw Sense: Spell/Trap
  • ATK:

  • 0

  • DEF:

  • 0


Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of confucting your normal draw, draw a random Spell/Trap Card. This Skill will only activate if you begin the Duel with a Deck that has 3 or more Spell/Trap Cards with different names.


Just lose 1000LP, your body can draw 1 spell/trap card instead of drawing normally. This effect is very important because Darklord's spells/traps are mostly limited so the draw rate is low, also because Darklord is quite dependent on spells. /give in hand and grave to set up control position as well as combo.

Cosmic Enlightenment (Skill Card) (10%)

UR Rarity
Cosmic Enlightenment (Skill Card)
UR Rarity
Cosmic Enlightenment (Skill Card)
Cosmic Enlightenment (Skill Card)
Cosmic Enlightenment (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Psychic-Type or "Jinzo" monster.


This skill is mainly used to search for Psychic Wheeleder to Synchro summon Level 6 monsters like Coral Dragon, Brionac,...

Destiny Draw (Skill Card) (Option)

UR Rarity
Destiny Draw (Skill Card)
UR Rarity
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.] During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.


Destiny Draw allows you to draw any card in the deck when your life points decrease by 2000. This skill is also used quite a lot if you have no other skills. This skill also works quite well when you can actively reduce life points with Darklord Amdusc to draw the card you want to draw.



Core

 

Banishment of the Darklords (X3)

UR Rarity
Banishment of the Darklords
UR Rarity
Banishment of the Darklords
Banishment of the Darklords
Spell Normal
Banishment of the Darklords

    Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.


    Banishment is Darklord's main search card that allows Darklord to be playable in the current meta. Banishment can add 1 monster card or trap magic as long as it has the word Darklord, except for this Banishment card itself. And you can only activate Banishment every turn.

    Darklord Contact (X1-3)

    R Rarity
    Darklord Contact
    R Rarity
    Darklord Contact
    Darklord Contact
    Spell Normal
    Darklord Contact

      Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.


      Darklord Contact allows you to special summon 1 Darklord monster from the grave, this is an effect that helps you combo with good Xyz cards. And you can only activate Darklord Contact every turn.

      The Sanctified Darklord (X1-3)

      R Rarity
      The Sanctified Darklord
      R Rarity
      The Sanctified Darklord
      The Sanctified Darklord
      Trap Normal
      The Sanctified Darklord

        Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.


        Sanctified requires you to send 1 Darklord from your hand or field to the Graveyard to negate the effects of an EFFECT MONSTER on the field (not targeted), and if you do, you restore LP equal to the ATK of the suppressed monster . In the current monster and magic effect meta Sactified allows you to maintain control on the field, as well as restore your LP to continue causing difficulties for your opponents.

        Darklord Nasten (X3)

        R Rarity
        Darklord Nasten
        R Rarity
        Darklord Nasten
        Darklord Nasten
        DARK 7
        Darklord Nasten
        • ATK:

        • 2600

        • DEF:

        • 2600


        You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.


        Nasten has a body of 2k6 ATK and DEF and is summoned very easily, just throw 2 Darklord cards from your hand. Because of this, Nasten is brought 3 to limit the deadhand's ability to throw another Darklord into the grave, which will help the combo. In addition, Nasten will spend 1000 LP (quick effect) to be able to choose 1 Darklord spell or trap in the grave, activate that card's effect, then put that card into the deck (activate Sanctified without sending). 1 Darklord from hand or field as it is a cost).

        Darklord Amdusc (X2-3)

        N Rarity
        Darklord Amdusc
        N Rarity
        Darklord Amdusc
        Darklord Amdusc
        DARK 6
        Darklord Amdusc
        • ATK:

        • 1800

        • DEF:

        • 2800


        You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.


        Amdusc has the ability to throw itself and another Darklord from the hand to the grave to get 1 Darklord card from the grave to the hand. This effect is -1, but Darklord's cost as well as the regeneration ability of this card is a plus.

        1. Throw Darklord to summon onto the field thanks to Darklord Contact
        2. Recover Darklord Contact or Banishment from the grave if there are no monsters that can use them
        Additionally, on either player's turn, Amdusk can spend 1000LP to select Darklord's Spell or Trap from the graveyard and activate its effect, then add that card to the deck.

        Darklord Superbia (X0-2)

        SR Rarity
        Darklord Superbia
        SR Rarity
        Darklord Superbia
        Darklord Superbia
        DARK 8
        Darklord Superbia
        • ATK:

        • 2900

        • DEF:

        • 2400


        When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.


        The duo Superbia and Darklord Contact are very famous on Yugi H5. Superbia has a special ability, when it is special summoned from the grave, you can select 1 Fairy-type card in the grave and special summon that card to the field, except Superbia . Superbia often gives x1, or even not because the effect is too dull and only activates when specially summoned from the grave.

        Darklord Tezcatlipoca (X1-2)

        N Rarity
        Darklord Tezcatlipoca
        N Rarity
        Darklord Tezcatlipoca
        Darklord Tezcatlipoca
        DARK 9
        Darklord Tezcatlipoca
        • ATK:

        • 2800

        • DEF:

        • 2100


        If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.


        Tezcat is mainly given 1 for its protection ability. When one or more Darklord monsters are destroyed by battle or effects, you can throw this card from your hand to the grave to replace it. It also has a second effect like Amdusc but is rarely used because the main purpose of this card is to throw it into the grave to block bullets instead of other Darklords.

        Darklord Ukoback (X1-3)

        N Rarity
        Darklord Ukoback
        N Rarity
        Darklord Ukoback
        Darklord Ukoback
        DARK 3
        Darklord Ukoback
        • ATK:

        • 700

        • DEF:

        • 1000


        If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.


        When Ukoback is Normal or Special Summoned, you can throw 1 Darklord card from your deck to the Graveyard, if you have Amdusc in your hand, combined with Ukoback or have a Darklord monster that can use magic/traps under rage when Ukoback throws magic/trap, Ukoback 's effect at this time will be no different from search, but Ukoback is not strong at first, only strong in the later stages, when you fully set-up.

        Darklord Desire (X1)

        SR Rarity
        Darklord Desire
        SR Rarity
        Darklord Desire
        Darklord Desire
        DARK 10
        Darklord Desire
        • ATK:

        • 3000

        • DEF:

        • 2800


        Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.


        Desire does not have the ability to special summon herself, nor can she be special summoned. Desire can be Tributed Summoned by sacrificing 1 Fairy-type monster. Once per turn you can target 1 opponent's monster, this card reduces this monster's ATK by EXACTLY 1000, and if you do, SEND that monster to the Graveyard.

        Darklord Morningstar (X0-1)

        R Rarity
        Darklord Morningstar
        R Rarity
        Darklord Morningstar
        Darklord Morningstar
        DARK 11
        Darklord Morningstar
        • ATK:

        • 3000

        • DEF:

        • 3000


        Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect.


        Morningstar is the final boss of this group, however, because it is too difficult to summon at the present time, the meta is to play quickly, win quickly or play until OTK, then Morningstar shows weaknesses such as no special summons, lack of effects. finish, deadhand,... So Morningstar is no longer used anymore.

        Darklord Ixchel (X0-3)

        SR Rarity
        Darklord Ixchel
        SR Rarity
        Darklord Ixchel
        Darklord Ixchel
        DARK 10
        Darklord Ixchel
        • ATK:

        • 2500

        • DEF:

        • 2900


        You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.


        Ixchel has the ability to throw cards to the grave and a very strong draw 2 as well as a 2 effect like Nasten , but compared to limited 2 with Darklord Contact and Sanctified , Ixchel cannot be brought into the deck, instead the player brings a copy of The other 2 leaves.

        Darklord Edeh Arae (X0)

        N Rarity
        Darklord Edeh Arae
        N Rarity
        Darklord Edeh Arae
        Darklord Edeh Arae
        DARK 5
        Darklord Edeh Arae
        • ATK:

        • 2300

        • DEF:

        • 2000


        If this card is Special Summoned from the Graveyard, it gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


        Edeh Arae's effect is too harsh, plus it causes bricks, so it cannot be used in the deck

        Darklord Descent (X0)

        N Rarity
        Darklord Descent
        N Rarity
        Darklord Descent
        Darklord Descent
        Trap Normal
        Darklord Descent

          Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls.


          Although this card has a strong effect, it is not useful at present, since Darklord's level is too high compared to meta decks that use Level 4 monsters to Xyz, as well as this card will cause deadhand, so it cannot be used.



          Staple

           

          Star Seraph Scepter, Star Seraph Sovereignty and Stellarknight Delteros (Star Seraph Engine)

          UR Rarity
          Star Seraph Scepter
          UR Rarity
          Star Seraph Scepter
          Star Seraph Scepter
          LIGHT 4
          Star Seraph Scepter
          • ATK:

          • 1800

          • DEF:

          • 400


          When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.


          SR Rarity
          Star Seraph Sovereignty
          SR Rarity
          Star Seraph Sovereignty
          Star Seraph Sovereignty
          LIGHT 4
          Star Seraph Sovereignty
          • ATK:

          • 800

          • DEF:

          • 2000


          Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.


          UR Rarity
          Stellarknight Delteros
          UR Rarity
          Stellarknight Delteros
          Stellarknight Delteros
          LIGHT
          Stellarknight Delteros
          • ATK:

          • 2500

          • DEF:

          • 2100


          3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


          This Engine allows you to have less bricks than a pure Darklord, this Engine also allows you to shoot annoying spells, traps or monsters, even shoot them all if possible.

          Ritual Beast Ulti-Pettlephin, Spiritual Beast Tamer Winda and Ritual Beast Ulti-Apelio (Ritual Beast Engine)

          R Rarity
          Ritual Beast Ulti-Pettlephin
          R Rarity
          Ritual Beast Ulti-Pettlephin
          Ritual Beast Ulti-Pettlephin
          WIND 6
          Ritual Beast Ulti-Pettlephin
          • ATK:

          • 200

          • DEF:

          • 2800


          1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


          UR Rarity
          Spiritual Beast Tamer Winda
          UR Rarity
          Spiritual Beast Tamer Winda
          Spiritual Beast Tamer Winda
          WIND 4
          Spiritual Beast Tamer Winda
          • ATK:

          • 1600

          • DEF:

          • 1800


          If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


          UR Rarity
          Ritual Beast Ulti-Apelio
          UR Rarity
          Ritual Beast Ulti-Apelio
          Ritual Beast Ulti-Apelio
          WIND 6
          Ritual Beast Ulti-Apelio
          • ATK:

          • 2600

          • DEF:

          • 400


          1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


          Ritual Beast Engine is more about thinning the deck, as well as being able to create a 2k6 ATK body monster that is immune to effects, as well as a 2k8 DEF monster that is not destroyed by effects. This engine helps increase the smoothness of the deck, helping you both thin the deck and have the boss of Ritual Beast when your Darklord hand is not good.

          Lightsworn Engine

          SR Rarity
          Charge of the Light Brigade
          SR Rarity
          Charge of the Light Brigade
          Charge of the Light Brigade
          Spell Normal
          Charge of the Light Brigade

            Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


            R Rarity
            Lumina, Lightsworn Summoner
            R Rarity
            Lumina, Lightsworn Summoner
            Lumina, Lightsworn Summoner
            LIGHT 3
            Lumina, Lightsworn Summoner
            • ATK:

            • 1000

            • DEF:

            • 1000


            Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


            SR Rarity
            Ryko, Lightsworn Hunter
            SR Rarity
            Ryko, Lightsworn Hunter
            Ryko, Lightsworn Hunter
            LIGHT 2
            Ryko, Lightsworn Hunter
            • ATK:

            • 200

            • DEF:

            • 100


            FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


            UR Rarity
            Michael, the Arch-Lightsworn
            UR Rarity
            Michael, the Arch-Lightsworn
            Michael, the Arch-Lightsworn
            LIGHT 7
            Michael, the Arch-Lightsworn
            • ATK:

            • 2600

            • DEF:

            • 2000


            1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


            UR Rarity
            Lyla, Lightsworn Sorceress
            UR Rarity
            Lyla, Lightsworn Sorceress
            Lyla, Lightsworn Sorceress
            LIGHT 4
            Lyla, Lightsworn Sorceress
            • ATK:

            • 1700

            • DEF:

            • 200


            You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


            SR Rarity
            Raiden, Hand of the Lightsworn
            SR Rarity
            Raiden, Hand of the Lightsworn
            Raiden, Hand of the Lightsworn
            LIGHT 4
            Raiden, Hand of the Lightsworn
            • ATK:

            • 1700

            • DEF:

            • 1000


            During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


            R Rarity
            Solar Recharge
            R Rarity
            Solar Recharge
            Solar Recharge
            Spell Normal
            Solar Recharge

              Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


              There was a time when Lightsworn was a very strong mercenary for Darklord. With the ability to mill lightsworn's graves and regenerate from Darklord's graves, this duo became extremely flawed. And because of the mistake, both of them were numbered to the point where they could no longer play together.

              Valhalla Hall of the Fallen (X0-3)

              UR Rarity
              Valhalla, Hall of the Fallen
              UR Rarity
              Valhalla, Hall of the Fallen
              Valhalla, Hall of the Fallen
              Spell Continuous
              Valhalla, Hall of the Fallen

                Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


                Valhalla allows you to reduce bricks when your hand is full of 5-star or higher Darklords. However, in the current meta, Darklord plays Draw Sense: Spell/Trap a lot and only brings 3 spells/traps: Banishment , Contact and Sanctified , so Valhalla also gradually disappears.

                Cosmic Cyclone and Mystical Space Typhoon (X0-3)

                UR Rarity
                Cosmic Cyclone
                UR Rarity
                Cosmic Cyclone
                Cosmic Cyclone
                Spell Quick
                Cosmic Cyclone

                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.

                    Specifically :
                    Cosmic Cyclone : ​​requires you to pay 1000 LP to target and remove the enemy spell/trap from the game
                    ===> This makes it easier to activate Level Duplication skills or skills that require LP
                    MST only targets and destroys 1 spell/trap without paying a cost
                    ===> This will help you play skills that do not require low LP to activate and can still destroy enemy spells/traps without wasting your resources.

                    Book of Moon and Forbidden Chalice (X0-3)

                    UR Rarity
                    Book of Moon
                    UR Rarity
                    Book of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      SR Rarity
                      Forbidden Chalice
                      SR Rarity
                      Forbidden Chalice
                      Forbidden Chalice
                      Spell Quick
                      Forbidden Chalice

                        Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                        They all have the same ability to lock the effects of monsters that can attack opponents during your turn so you can combo more easily, but BoM and Chalice are used depending on different situations such as:

                        Chalice : cheaper than BoM with the ability to prevent effects but increases the blocked monster by 400 ATK
                        BoM : Place monsters on the field face down (if monsters are face down, except Krawler, the effect will be prevented). In addition, BoM also helps your monsters punch low ATK to DEF monsters like Levianeer and can protect your monsters from cards like Karma Cut (and of course your monster will be in defense position and you have an extra piece of meat to use). Block 1 hit and still consume enemy resources).



                        Staple Extra Deck

                         

                        Constellar Ptolemy M7 (X1)

                        UR Rarity
                        Constellar Ptolemy M7
                        UR Rarity
                        Constellar Ptolemy M7
                        Constellar Ptolemy M7
                        LIGHT
                        Constellar Ptolemy M7
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                        M7 's ability is to spend 1 Xyz material to target 1 card on the field or graveyard and return that targeted card to the hand. With easy summoning conditions (2 Level 6 monsters). Along with the ability to regenerate resources from the grave (a strong point of Darklord) and the ability to return to the hand anti-destroy monsters or send your own monsters to counter trap cards like Fiendish Chain .

                        Number 20: Giga-Brilliant, Digital Bug Corebage, Gaia Dragon and the Thunder Charger (X0-1)

                        SR Rarity
                        Number 20: Giga-Brilliant
                        SR Rarity
                        Number 20: Giga-Brilliant
                        Number 20: Giga-Brilliant
                        LIGHT
                        Number 20: Giga-Brilliant
                        • ATK:

                        • 1800

                        • DEF:

                        • 1800


                        2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                        R Rarity
                        Digital Bug Corebage
                        R Rarity
                        Digital Bug Corebage
                        Digital Bug Corebage
                        LIGHT
                        Digital Bug Corebage
                        • ATK:

                        • 2200

                        • DEF:

                        • 1800


                        2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                        SR Rarity
                        Gaia Dragon, the Thunder Charger
                        SR Rarity
                        Gaia Dragon, the Thunder Charger
                        Gaia Dragon, the Thunder Charger
                        WIND
                        Gaia Dragon, the Thunder Charger
                        • ATK:

                        • 2600

                        • DEF:

                        • 2100


                        2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                        Number 20 here is a monster that is only used as a material for higher ranks. Because the summoning conditions only require 2 Level 3 monsters, Number 20 is brought by many people as a Staple for the F2P version of the Extra Deck.


                        Digital Bug Corebage can be Xyz Summoned by separating 2 of Number 20 's materials to jump onto the field and Number 20 will become this card's material. Its strongest effect is to discard 1 Xyz Material and push 1 defense position card to the deck. Although the final effect has the effect of increasing Xyz Materials for this card, if you do not play purely Digital Bug, it will be difficult to activate, so Corebage will usually activate the effect and then jump in rank again.

                        Gaia Dragon can be Xyz Summoned by using a Rank 5 or 6 monster as material for it and transferring all materials to Gaia Dragon . In the case above, Corebage no longer has Xyz materials, so Gaia Dragon will have only one Xyz material, Corebage , but Xyz materials are not very important to Gaia Dragon because Gaia Dragon does not use Xyz materials for any effects. at all. Gaia Dragon has penetration. Just imagine that the process of jumping rank is to move from a weak body to a slightly higher body and penetrate it.

                        Inzektor Exa-Beetle and Digital Bug Rhinosebus (X0-1)

                        R Rarity
                        Inzektor Exa-Beetle
                        R Rarity
                        Inzektor Exa-Beetle
                        Inzektor Exa-Beetle
                        DARK
                        Inzektor Exa-Beetle
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


                        R Rarity
                        Digital Bug Rhinosebus
                        R Rarity
                        Digital Bug Rhinosebus
                        Digital Bug Rhinosebus
                        LIGHT
                        Digital Bug Rhinosebus
                        • ATK:

                        • 2600

                        • DEF:

                        • 2200


                        2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                        The couple Bettle and Rhino are very famous in Duel Links thanks to their annoying effects for the opponent

                        In Bettle 's part, most people will be interested in the effect when it summons Xyz, it will take a card from both players' graves and equip it. At this time, there will be 2 cases.
                        1. It stands there in one piece, making it impossible for its equipped card to go to the grave to trigger an effect like White Stone Of Ancient or to click an effect to SEND one face-up card from each player to the grave.
                        2. It will use itself to Xyz Summon Rhinosebus , in this case it will usually equip its own card so that when that card goes to the Graveyard, it will trigger the effect again.
                        Rhino is summoned by separating 2 materials from an Insect-type monster you control that is Rank 5 or 6. And that Insect card will be the material of this card (and the REMAINING xyz materials of that card will become materials xyz of this leaf). Easy to summon, but the effect of this card is very strong, you only need to discard 1 xyz material and this card will destroy the face-up monster with the highest defense on the opponent (of course not target) and will DESTROY ALL. BOTH OPPOSITION MONSTERS IF THEIR DEFENSE ARE EQUAL (one effect and 3 Blue-Eyes disappear XD).

                        Number 28: Titanic Moth (X0-1)

                        R Rarity
                        Number 28: Titanic Moth
                        R Rarity
                        Number 28: Titanic Moth
                        Number 28: Titanic Moth
                        FIRE
                        Number 28: Titanic Moth
                        • ATK:

                        • 2400

                        • DEF:

                        • 2200


                        2 Level 7 monsters If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand.


                        With easy summoning conditions and a basic LP per player of 4000, Number 28 has become popular in Level 7 decks.

                        Number 28 has the ability to punch directly at the origin, but the battle damage will be halved and you must have no other monsters to punch directly at the origin. But when you successfully punch and inflict battle damage to your opponent, you can discard 1 Xyz material from this card, subtracting 250 LP from your opponent for each card in their hand. A monster capable of ending the match extremely well.

                        Number 47: Nightmare Shark (X0-1)

                        UR Rarity
                        Number 47: Nightmare Shark
                        UR Rarity
                        Number 47: Nightmare Shark
                        Number 47: Nightmare Shark
                        WATER
                        Number 47: Nightmare Shark
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                        Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your starting point with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).

                        Ghostrick Alucard (X0-1)

                        SR Rarity
                        Ghostrick Alucard
                        SR Rarity
                        Ghostrick Alucard
                        Ghostrick Alucard
                        DARK
                        Ghostrick Alucard
                        • ATK:

                        • 1800

                        • DEF:

                        • 1600


                        2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                        Alucard is mainly included in the deck because it is easy to summon and has the ability to capture the opponent's face-down cards (both monsters and magic/traps). Alucard can be mixed with cards like Book Of Moon very well.

                        Number 9: Dyson Sphere (X0-1)

                        UR Rarity
                        Number 9: Dyson Sphere
                        UR Rarity
                        Number 9: Dyson Sphere
                        Number 9: Dyson Sphere
                        LIGHT
                        Number 9: Dyson Sphere
                        • ATK:

                        • 2800

                        • DEF:

                        • 3000


                        2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                        Dyson Sphere is difficult to call (because there are very few Level 9 monsters), but once on the field, Dyson Sphere becomes very strong in combat, especially its ability to hit the origin point very quickly.

                        Mecha Phantom Beast Dracossack (X0-1)

                        UR Rarity
                        Mecha Phantom Beast Dracossack
                        UR Rarity
                        Mecha Phantom Beast Dracossack
                        Mecha Phantom Beast Dracossack
                        WIND
                        Mecha Phantom Beast Dracossack
                        • ATK:

                        • 2600

                        • DEF:

                        • 2200


                        2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                        Dracossack is very easy to summon, only requires 2 Level 7 monsters, with the ability to spend 1 Xyz material to create 2 bullets that also double as protective sandbags, Dracossack becomes difficult to destroy. Dracossack can sacrifice 1 projectile of its own or itself to destroy 1 card on the field. This effect helps Dracossack shoot both backrows and monsters, helping to clear the field very well.



                        Combo

                         

                        Darklord Contact and Darklord Ukoback (Basic combo (get acquainted))

                        R Rarity
                        Darklord Contact
                        R Rarity
                        Darklord Contact
                        Darklord Contact
                        Spell Normal
                        Darklord Contact

                          Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.


                          N Rarity
                          Darklord Ukoback
                          N Rarity
                          Darklord Ukoback
                          Darklord Ukoback
                          DARK 3
                          Darklord Ukoback
                          • ATK:

                          • 700

                          • DEF:

                          • 1000


                          If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.


                          If you only have one of the two cards Darklord Contact or Darklord Ukoback , you can use Banishment instead.

                          Normal summon Ukoback , activate the effect and throw a Darklord to the grave (I usually throw Amdusc ).
                          Use Darklord Contact to special summon the monster that was thrown
                          Note: because this combo will have 1 extra Ukoback in attack position, if you throw Ukoback in the first step, you can summon Xyz to defend the field.

                          Darklord Nasten and Darklord Contact (Darklord Contact in the grave + Nasten)

                          R Rarity
                          Darklord Nasten
                          R Rarity
                          Darklord Nasten
                          Darklord Nasten
                          DARK 7
                          Darklord Nasten
                          • ATK:

                          • 2600

                          • DEF:

                          • 2600


                          You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.


                          R Rarity
                          Darklord Contact
                          R Rarity
                          Darklord Contact
                          Darklord Contact
                          Spell Normal
                          Darklord Contact

                            Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.


                            Use the Nasten effect to throw 2 cards in your hand to the grave ( Darklord Contact may be thrown to the grave because of this effect) to summon Nasten to the field.

                            Nasten uses the effect, discards 1000LP, activates Contact , then puts Contact into the deck, summoning 1 monster to Def.

                            Darklord Amdusc and Darklord Contact (Darklord Grave Contact + Amdusc)

                            N Rarity
                            Darklord Amdusc
                            N Rarity
                            Darklord Amdusc
                            Darklord Amdusc
                            DARK 6
                            Darklord Amdusc
                            • ATK:

                            • 1800

                            • DEF:

                            • 2800


                            You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.


                            R Rarity
                            Darklord Contact
                            R Rarity
                            Darklord Contact
                            Darklord Contact
                            Spell Normal
                            Darklord Contact

                              Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.


                              Use Amdusc's effect to throw 1 Darklord card into the grave, adding Contact to your hand.

                              Use Contact to summon Amdusc , use Amdusc's effect to select Contact , summon Darklord from the grave.



                              F2P

                               

                              Deck Template

                              Destiny Draw

                              Need 5 UR

                              UR Rarity
                              Kuriboh
                              UR Rarity
                              Kuriboh
                              UR Rarity
                              Number 47: Nightmare Shark
                              UR Rarity
                              Number 47: Nightmare Shark
                              UR Rarity
                              Number 47: Nightmare Shark

                              Main: 20 Extra: 3

                              SR Rarity
                              Arcana Force XIV - Temperance
                              SR Rarity
                              Arcana Force XIV - Temperance
                              Arcana Force XIV - Temperance
                              LIGHT 6
                              Arcana Force XIV - Temperance
                              • ATK:

                              • 2400

                              • DEF:

                              • 2400


                              During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                              SR Rarity
                              Arcana Force XIV - Temperance
                              SR Rarity
                              Arcana Force XIV - Temperance
                              Arcana Force XIV - Temperance
                              LIGHT 6
                              Arcana Force XIV - Temperance
                              • ATK:

                              • 2400

                              • DEF:

                              • 2400


                              During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                              SR Rarity
                              Arcana Force XIV - Temperance
                              SR Rarity
                              Arcana Force XIV - Temperance
                              Arcana Force XIV - Temperance
                              LIGHT 6
                              Arcana Force XIV - Temperance
                              • ATK:

                              • 2400

                              • DEF:

                              • 2400


                              During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                              N Rarity
                              Darklord Amdusc
                              N Rarity
                              Darklord Amdusc
                              Darklord Amdusc
                              DARK 6
                              Darklord Amdusc
                              • ATK:

                              • 1800

                              • DEF:

                              • 2800


                              You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.


                              N Rarity
                              Darklord Amdusc
                              N Rarity
                              Darklord Amdusc
                              Darklord Amdusc
                              DARK 6
                              Darklord Amdusc
                              • ATK:

                              • 1800

                              • DEF:

                              • 2800


                              You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.


                              N Rarity
                              Darklord Amdusc
                              N Rarity
                              Darklord Amdusc
                              Darklord Amdusc
                              DARK 6
                              Darklord Amdusc
                              • ATK:

                              • 1800

                              • DEF:

                              • 2800


                              You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.


                              SR Rarity
                              Darklord Desire
                              SR Rarity
                              Darklord Desire
                              Darklord Desire
                              DARK 10
                              Darklord Desire
                              • ATK:

                              • 3000

                              • DEF:

                              • 2800


                              Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.


                              R Rarity
                              Darklord Nasten
                              R Rarity
                              Darklord Nasten
                              Darklord Nasten
                              DARK 7
                              Darklord Nasten
                              • ATK:

                              • 2600

                              • DEF:

                              • 2600


                              You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.


                              R Rarity
                              Darklord Nasten
                              R Rarity
                              Darklord Nasten
                              Darklord Nasten
                              DARK 7
                              Darklord Nasten
                              • ATK:

                              • 2600

                              • DEF:

                              • 2600


                              You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.


                              R Rarity
                              Darklord Nasten
                              R Rarity
                              Darklord Nasten
                              Darklord Nasten
                              DARK 7
                              Darklord Nasten
                              • ATK:

                              • 2600

                              • DEF:

                              • 2600


                              You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.


                              SR Rarity
                              Darklord Superbia
                              SR Rarity
                              Darklord Superbia
                              Darklord Superbia
                              DARK 8
                              Darklord Superbia
                              • ATK:

                              • 2900

                              • DEF:

                              • 2400


                              When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.


                              SR Rarity
                              Darklord Superbia
                              SR Rarity
                              Darklord Superbia
                              Darklord Superbia
                              DARK 8
                              Darklord Superbia
                              • ATK:

                              • 2900

                              • DEF:

                              • 2400


                              When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.


                              N Rarity
                              Darklord Tezcatlipoca
                              N Rarity
                              Darklord Tezcatlipoca
                              Darklord Tezcatlipoca
                              DARK 9
                              Darklord Tezcatlipoca
                              • ATK:

                              • 2800

                              • DEF:

                              • 2100


                              If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.


                              N Rarity
                              Darklord Ukoback
                              N Rarity
                              Darklord Ukoback
                              Darklord Ukoback
                              DARK 3
                              Darklord Ukoback
                              • ATK:

                              • 700

                              • DEF:

                              • 1000


                              If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.


                              N Rarity
                              Darklord Ukoback
                              N Rarity
                              Darklord Ukoback
                              Darklord Ukoback
                              DARK 3
                              Darklord Ukoback
                              • ATK:

                              • 700

                              • DEF:

                              • 1000


                              If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.


                              N Rarity
                              Darklord Ukoback
                              N Rarity
                              Darklord Ukoback
                              Darklord Ukoback
                              DARK 3
                              Darklord Ukoback
                              • ATK:

                              • 700

                              • DEF:

                              • 1000


                              If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.


                              UR Rarity
                              Kuriboh
                              UR Rarity
                              Kuriboh
                              Kuriboh
                              DARK 1
                              Kuriboh
                              • ATK:

                              • 300

                              • DEF:

                              • 200


                              During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                              UR Rarity
                              Kuriboh
                              UR Rarity
                              Kuriboh
                              Kuriboh
                              DARK 1
                              Kuriboh
                              • ATK:

                              • 300

                              • DEF:

                              • 200


                              During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                              R Rarity
                              Darklord Contact
                              R Rarity
                              Darklord Contact
                              Darklord Contact
                              Spell Normal
                              Darklord Contact

                                Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.


                                R Rarity
                                The Sanctified Darklord
                                R Rarity
                                The Sanctified Darklord
                                The Sanctified Darklord
                                Trap Normal
                                The Sanctified Darklord

                                  Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.


                                  UR Rarity
                                  Number 47: Nightmare Shark
                                  UR Rarity
                                  Number 47: Nightmare Shark
                                  Number 47: Nightmare Shark
                                  WATER
                                  Number 47: Nightmare Shark
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2000


                                  2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                  UR Rarity
                                  Number 47: Nightmare Shark
                                  UR Rarity
                                  Number 47: Nightmare Shark
                                  Number 47: Nightmare Shark
                                  WATER
                                  Number 47: Nightmare Shark
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2000


                                  2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                  UR Rarity
                                  Number 47: Nightmare Shark
                                  UR Rarity
                                  Number 47: Nightmare Shark
                                  Number 47: Nightmare Shark
                                  WATER
                                  Number 47: Nightmare Shark
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 2000


                                  2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                     




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