Instructions for playing Gouki

Instructions for playing Gouki

To answer the question: Is Gouki worth playing? Then you need to read this article. There are also some questions such as:
  • Is Gouki a F2P deck? : Yes, yes, although farming is a bit difficult, everything can be earned with farming gems.
  • Is Gouki suitable for newbies? : Definitely suitable after you read this article of mine.
Gouki is a prototype line of Warrior EARTH monsters used by George Gore (The Gore), Kenmochi and Yoroizaka in Yu-Gi-Oh! VRAINS . This line of archetypes was also introduced in Code of the Duelist . Gouki have a wrestling theme in their design and name, as shown by them wearing tights and golden championship belts. While each Main Deck monster is based on an animal, the Extra Deck monsters are based on the Elves they take elements from. That's why each monster has its own different color. Currently, Duel Links has not released all the cards of this line, but they are enough to make a splash in the current meta.




overview

Gouki is a prototype line that debuted in Duel Links with the release of the Flames of the Heart mini-BOX on May 28, 2020. In the months since its release, the deck has been optimized by people top player and continues to be a meta contender today. Even though Gouki has been a fairly underrepresented deck in tournaments so far, its players have consistently made it to the top quite often, making its conversion rate higher than some other decks in the tier list.

The Gouki archetype line includes Warrior EARTH monsters with the sharing ability of adding a Gouki card with a different name from your deck to your hand when sent from the field to the graveyard, resulting in impressive resource retention statue while coercing your opponent. Frequently used Gouki monsters can be summoned normally. Along with their ability to seek each other out, they are very consistent because they don't run the risk of encountering unbeatable beasts. Over time, the backrow controlled version of Gouki has prevailed in Tournaments and Ranks, showing impressive synergy with Ballista Squad and Enemy Controller as Gouki monsters replenish their power when sacrificed. As mentioned, Gouki can interrupt his opponent's turn and cause death by using Gouki Twistcobra once his opponent's field has been cleared through multiple attacks and timing spells/traps. Exactly. In addition to the backrow version there are currently 2 non-competitive versions of the deck being run: Silent Swordsman , a synchro focused version.



Skills

  

Level Duplication (Skill Card) (40%)
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Level Duplication (Skill Card)
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Level Duplication (Skill Card)

This skill is used in most Synchro versions of the deck due to the ability to change the level of a monster to make it easier to perform a synchro turn. Not only that, the conditions to activate it are also quite easy to use if you have some tech on hand to adjust your LP, such as Cosmic Cyclone .

The Tie that Binds (100%)
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The Tie that Binds
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The Tie that Binds

A very versatile skill, The Tie that Binds enhances your current monster cast by x100 ATK for each monster on your field. This can be an important element in Gouki decks to help increase lethal damage, as Gouki Twistcobra sacrificing itself to increase Gouki Riscorpio 's ATK or vice versa will result in 3900 ATK. The Tie that Binds can also be used with Gouki Suprex to punch normal monsters such as Aleister the Invoker or Keeper of Dragon Magic or in the case of Gouki Twistcobra to punch Magician's Rod .

Balance (Skill Card) (40%)
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Balance (Skill Card)
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Balance (Skill Card)

Even though it was severely and heavily nerfed, if used entirely for the Gouki deck, its results would be very different. Most of the Gouki cards you need have very few special summoning effects and are all regular summons (except Surplex), or if they do, we don't worry too much about the summoning. Usually they (or place face down) then wait for the next turn after your opponent has thrown your Gouki into the grave. But just like that, their effects are activated and thanks to the Skill, we have some more powerful backrows from the deck.

If you use a deck of 20 cards, you will require at least 6 of each card to activate the Skill (most players use 8 monsters, 6 spells and 6 traps). This skill guarantees at least 2 interrupt cards if you play first as well as providing an opportunity to draw Necrovalley to start locking your opponent out of grave dependent plays from the start or drawing any tech spells other. Ballista Squad and Enemy Controller should be your core cards if you choose to play Balance . You will never brick with those cards because one way or another, you always have enough cards in hand thanks to this Skill.

Endless Trap Hell (Skill Card) (80%)
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Endless Trap Hell (Skill Card)
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Endless Trap Hell (Skill Card)

What's better than having monsters that replenish themselves? How about having both self-replenishing and trap-replenishing monsters? In dense Gouki decks, Endless Trap Hell allows you to add a random trap from your grave to your hand and shuffle the remaining ones into your deck if you have 3 or more traps in your grave. me. This skill became popular after the KC Grand Stage 1 Tournament as many players received positive results with this skill as it provides an extra layer of resilience that will make your deck hell to play while taking advantage of the natural synergy Gouki has with all the traps they tend to play. Most decks that use Endless Trap Hell play at least 10 traps to increase the odds of having multiple traps and reduce the chance of having more than 2 monsters.

Sealed Tombs (Skill Card) (60%)
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Sealed Tombs (Skill Card)
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Sealed Tombs (Skill Card)

Sealed Tombs , like Necrovalley can be played without any drawbacks in a Gouki deck. You don't need to play any cards as Sealed Tombs will limit it, making it a one-way Tomb Lock Skill. Indeed, more capable decks other than Gouki mostly do use resources from the grave, making Sealed Tombs a natural for Gouki to level the field against any deck. You'll want to play cards like Cosmic Cyclone and Herald of the Abyss to help activate this Skill. The main reason this ability is not currently used in competitive Gouki decks is because Necrovalley alone is often enough to lock your opponent's grave for the turns needed to win. The additional benefits of playing Balance or Endless Trap Hell are always being able to start with playable cards or additional traps, which are stronger than Sealed Tombs at this time.



The Core

Note: Each Gouki monster can add a DIFFERENT Gouki card from your deck to your hand when it is sent from the field to the graveyard.

Gouki Suprex (3x)
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Gouki Suprex
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Gouki Suprex

When normally summoned, Gouki Suprex allows you to special summon another Gouki monster from your hand. The ideal Gouki monster you want to summon is Gouki Twistcobra because of the incredible synergy those two monsters provide when they are on the field at the same time. Gouki Suprex is only played for that reason: to create field presence by swarming the field. If 2 different Gouki monsters are on the field and sent to the Graveyard, you can search those 2 Gouki monsters again, ideally Gouki Suprex and Gouki Twistcobra , allowing you to Summon both again to create Add 1 similar combo.

Gouki Twistcobra (3x)
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Gouki Twistcobra
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Gouki Twistcobra

The most optimal field layout for a Gouki deck is to have Gouki Twistcobra on the field along with another Gouki . Arguably the most important card in this deck, Twistcobra's effect allows you to Tribute 1 Gouki on the field to make another Gouki gain the original ATK of the sacrificed monster. When you need to overcome a monster with higher attack power than your own, you can sacrifice Gouki Twistcobra itself or another Gouki monster on the field to increase your attack and search for your next Gouki monster at the same time. to keep his aggression. It's important to note that you should always use boost effects during the damage step when attacking or being attacked due to the fact that many cards and effects cannot activate then. Additionally, if you activate the Gouki Twistcobra effect during the damage step when one of your monsters is attacked, your opponent cannot choose to switch targets. Twistcobra's effect can also be used when facing Gouki monsters. This is very useful when one of your monsters is flipped face-up by the Floodgate Trap Hole .

Gouki Riscorpio (2x)
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Gouki Riscorpio
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Gouki Riscorpio

Even though Gouki Riscorpio is a level 5 monster, you can summon it normally without sacrificing if you only control face-up Gouki monsters or you control no monsters. The main reason Gouki Riscorpio is used is to find other Gouki monsters missing for the optimal field setup (Twistcobra along with another Gouki monster) and add it to your hand for continued play. Another reason to include it is its higher ATK of 2300, which is enough to kill other problematic monsters like Aleister the Invoker , Keeper of Dragon Magic , or E lementsaber Molehu in battle without needing a boost from Twistcobra. If you only start with Suprex or Twistcobra in your opening hand, you should look for Riscorpio as it gives you the option of looking for Suprex or Twistcobra when sent to the grave to complete the optimal field set if the deck is sloppy You have 1 of these cards in your next turn.

Gouki Iron Claw (2x)
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Gouki Iron Claw
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Gouki Iron Claw

Gouki Iron Claw is different from other Goukis because you don't want it on the field, instead you want to keep it in your hand so it can unleash its abilities. The ATK boost is great for attacking slightly stronger monsters, but effect immunity is much more useful as it allows you to ignore combat traps like Sea Stealth Attack .

Những lá Gouki khác
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Gouki Bearhug
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Gouki Bearhug
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Gouki Headbatt
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Gouki Headbatt
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Gouki Cage Match
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Gouki Cage Match
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Gouki Face Turn
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Gouki Face Turn
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Gouki Octostretch
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Gouki Octostretch

These cards are not used in the competitive version of Gouki although their effects may not seem bad at first. All of these Gouki cards are very situational and don't work well together. Backrow is used instead of these cards to allow Gouki to be as disruptive as them and make them more valuable compared to current meta decks. If Link monsters are released into Duel Links, this deck will switch from a disruption/control version to a more aggressive version, using Goukis like Gouki Headbatt or Gouki Re-Match (unreleased in Duel Links).



Tech - Magic

   

Necrovalley (2x)
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Necrovalley
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Necrovalley

Necrovalley is a perfect counter for many decks since most current meta decks rely on graves to make plays. What could be better than not allowing them to touch their graves for the entire match? Using Necrovalley against a deck that requires a grave such as Shiranui ensures that they get rid of Necrovalley first, which gives your backrow extra protection. The only downside to this card is that many decks now play Cosmic Cyclone or a trap card like Ballista Squad or Bad Aim , which means many decks may have a way to deal with Necrovalley .

Enemy Controller (2x khi dùng với Balance)
SR rarity
Limited to 1 copy
Enemy Controller
SR rarity
Limited to 1 copy
Enemy Controller

Enemy Controller is a limit 2 card played in the Balance version. Gouki optimizes this card for multiple plays. The Enemy Controller not only provides protection, but also activates OTKs due to the Enemy Controller 's Tribute effect and captures an opponent's monster. Econ is similar to Ballista Squad , as it also allows you to sacrifice your Gouki monster to interrupt your opponent's turn and activate Gouki 's search effect. Enemy Controller is also one of the easiest competitive limit 2 cards to find.

Cosmic Cyclone and Herald of the Abyss (Các lựa chọn kích hoạt Skill)
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Cosmic Cyclone
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Cosmic Cyclone
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Herald of the Abyss
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Herald of the Abyss

Cosmic Cyclone and Herald of the Abyss are used in most Skills due to their ability to activate the Skill's LP requirement. They also carry the ability to remove annoying monsters and troublesome backrows respectively.

Offerings to the Doomed, Special Hurricane and Lightning Vortex (Các lựa chọn hủy diệt quái thú)
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Offerings to the Doomed
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Offerings to the Doomed
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Special Hurricane
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Special Hurricane
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Lightning Vortex
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Lightning Vortex

Most of the choices I've made here are intended to introduce you to better destruction. Although in the current meta, monsters will not be too affected by destructive effects, but it is still worth having them ready in case of some unforeseen circumstances. However, if it is best said, you should invest in Lightning Vortex because of its better capabilities.

Spiritualism, Mystical Space Typhoon and Night Beam (Các lựa chọn gỡ backrow)
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Spiritualism
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Spiritualism
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Mystical Space Typhoon
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Mystical Space Typhoon
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Night Beam
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Night Beam

These options can all remove backrows quite well, sometimes called the best. However, the most versatile is still MST because it is basically an instant magic. The remaining 2 cards are still strong, the effect is much stronger than MST but they can only be used during your turn.

Forbidden Lance and Forbidden Chalice (Các lựa chọn Forbidden)
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Forbidden Lance
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Forbidden Lance
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Forbidden Chalice
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Forbidden Chalice

  • Forbidden Lance is a great card because it makes your or your opponent's monsters unaffected by other effects. You can use this to avoid being flipped by your opponent. When Gouki Twistcobra uses the initial attack to increase attack power, Forbidden Lance will not affect the increase in attack power so you will be able to use it to protect Goukis .
  • Forbidden Chalice is used to negate problematic monster effects. The benefit of using this card in combination with Balance is that you can have Necrovalley or another disruptive spell as your guaranteed spell card, which will make your opening hand stronger than before. .

Book of Moon (3x)
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Book of Moon
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Book of Moon

In fact, BoM has been released and is more easily accessible, so it's still worth recommending all three copies of it. It can both help you protect your field and help your Goukis avoid powerful card effects.



Tech - Pitfall

  

Ballista Squad (2-3x)
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Ballista Squad
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Ballista Squad

Ballista Squad is a trap card that sees a lot of play in both Gouki and Shiranui because of its synergy with both decks. The reason this trap card is so powerful is because it essentially allows for free destruction of one of your opponent's cards on the field and also allows for the search effect of the sacrificed Gouki to be activated. This is probably the best tech for the deck and is recommended. It helps set up your next play while clearing your opponent's field! Knowing when to use a trap is key as you'll be vulnerable to a direct attack if you use it to sacrifice the only monster on the field.

Treacherous Trap Hole (2x (Sử dụng khi dùng Endless Trap Hell))
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole

As a limit 2 card for the Endless Trap Hell version of Gouki , Treacherous Trap Hole allows the destruction of 2 monsters on the field, so you can also destroy your own Gouki to get the search effect. This is especially brutal for most meta decks since they require more than one monster on the field. When combined with Ballista Squad , you can chain it behind Treacherous Trap Hole and summon the monster you targeted with it to turn that +1 Gouki monster search advantage into a backrow kill. The reason for this is because Treacherous Trap Hole can still occur after Ballista Squad because at least one target is still on the field.

Những lựa chọn xích và vô hiệu hóa quái thú
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Shadow-Imprisoning Mirror
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Shadow-Imprisoning Mirror
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Shadow Spell
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Shadow Spell
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Fiendish Chain
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Fiendish Chain
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Light-Imprisoning Mirror
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Light-Imprisoning Mirror

  • Normally, if you are a newbie, the easiest way to chain monsters is to use Shadow Spell , but in the long run, you will find that you want to use Fiendish Chain more because of the ability to neutralize and chain effects and chain monsters too. opponent's beast.
  • Light-Imprisoning Mirror and Shadow-Imprisoning Mirror are used as extra cards for certain matchups to deal with very troublesome monsters and lock them out of their effects. In some situations, both can completely help you win.

Floodgate Trap Hole and Paleozoic Canadia (Các lựa chọn lật úp)
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Limited to 3 copies
Floodgate Trap Hole
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Limited to 3 copies
Floodgate Trap Hole
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Paleozoic Canadia
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Paleozoic Canadia

Floodgate Trap Hole and Paleozoic Canadia are used to flip monsters on the field to protect you from them. Floodgate Trap Hole is also non-targetable so this can be a good way to completely capsize troublesome monsters.

Raigeki Break, Needle Ceiling and Karma Cut (Các lựa chọn loại bỏ quái thú nhanh chóng)
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Raigeki Break
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Raigeki Break
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Needle Ceiling
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Needle Ceiling
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Karma Cut
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Karma Cut

  • Karma Cut is used to discard a card from the hand and banish a card from the field. This helps deal with many powerful beasts. Since Gouki can recycle monsters, you can almost guarantee there will always be a card in your hand to discard.
  • Raigeki Break is a replacement for Karma Cut . Although it is not as good due to backrow destruction as opposed to eviction, it is still a notable alternative.
  • Needle Ceiling is used due to the fact that destroying all face-up monsters on the field benefits you in the sense that your destroyed monsters will be able to search for other monsters.

Wall of Disruption and Mirror Wall (Các lựa chọn giảm ATK)
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Wall of Disruption
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Wall of Disruption
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Mirror Wall
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Mirror Wall

Although Twistcobra can increase ATK very high, sometimes it is necessary to reduce the opponent's ATK. This can be done with Wall of Disruption and Mirror Wall . Both can be used to punish highly aggressive decks as the attack reduction can cause disruption. Each leaf has its own advantage. Wall of Disruption permanently reduces ATK and Mirror Wall can be used during the Damage Step.

Bad Aim (2x)
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Bad Aim
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Bad Aim

Bad Aim is a great card because it allows the destruction of a card on the field as long as another card or effect is activated. This creates more open space because you can reduce the size of their field by chaining with this card.

Super Team Buddy Force Unite! (3x)
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Super Team Buddy Force Unite!
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Super Team Buddy Force Unite!

This is a great resurrection card for any deck with monsters of a single type. Basically, you can revive a beast for free as long as it's not a copy of the one you targeted. This card has no limit on the level of the monster you revive, so you can use it to put Riscorpio on the field. And placing any Gouki on the field will let you use Twistcobra's effect. It even replenishes itself when destroyed.



Tech - Beast

   

Các Tech quái thú
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Artifact Lancea
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Artifact Lancea
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Chaos Hunter
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Chaos Hunter
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Sphere Kuriboh
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Sphere Kuriboh
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D.D. Crow
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D.D. Crow

In Endless Trap Hell variants, these cards are popular filler cards for tournaments. The reason the Balance version doesn't use them is because of the potential brick rate when you only have these cards in hand.

  • Sphere Kuriboh is used against very aggressive OTK decks that are lethal on the second turn. It allows you to survive in many situations against decks like Dragunity or HERO .
  • Chaos Hunter is used as a suitable filler card against some decks due to its power. Preventing banishment is very oppressive for many current meta decks.
  • Artifact Lancea is used to prevent your opponent from banishing cards. The power comes from the ability to be a handtrap and chained with many effects.
  • DD Crow appears in many matches due to its ability to quickly banish a card from the grave, potentially preventing a turn or otherwise gaining you an advantage.



Engine included

In fact, the Goukis do not have enough support items yet and it is not their time (the Link monster has not yet appeared). Therefore, it is necessary to have some mercenary accompanying Engines to support their power. Through this section, let's find out what those Engines are!

Rebirth of Parshath and Avenging Knight Parshath (Engine Parshath)
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Rebirth of Parshath
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Rebirth of Parshath
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Avenging Knight Parshath
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Avenging Knight Parshath

This engine is mainly based on its backrow. But it's also helpful that Goukis also rely heavily on backrows. Disabling card effects gives you a huge advantage, especially in this meta line. Not only that, the reward brought behind is the main monster of this Engine line - Avenging Knight Parshath , a monster that can change the opponent's fighting position and punch at will.

Psychic Wheeleder (Engine Psychic Wheeleder)
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Psychic Wheeleder
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Psychic Wheeleder

Normally the deck does not summon monsters from the Extra Deck (Because it is not their time yet). However, with the inclusion of Psychic Wheeleder , we unlock a new tool that has the potential to change the outcome of this deck. Psychic Wheeleder can be special summoned as long as you control a level 3 monster. The level 3 monster we are using is Gouki Twistcobra . Normally, you will go into a level 6 synchro monster. However, depending on the presence of other Gouki monsters on the field, you can switch to a level 7 or level 8 synchro monster. Psychic Wheeleder also can destroy monsters on the field with less ATK than the summoned synchro monster. The Cosmic Enlightenment skill can be used to draw Psychic Wheeleder easily.

Silent Swordsman and Silent Swordsman LV7 (Engine Silent Swordsman )
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Silent Swordsman
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Silent Swordsman
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Silent Swordsman LV7
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Silent Swordsman LV7

This is another tool that can be used with Gouki monsters. Silent Swordsman can be special summoned by sacrificing a warrior monster (the Gouki ). Not only does this activate the Gouki monster's search effect, but it also places a very oppressive monster on the field. Silent Swordsman gains 500 ATK during your Standby Phase. It can also negate one magic activation per turn. This makes this card very difficult for your opponent. If Silent Swordsman is destroyed by battle or card effect, you can special summon Silent Swordsman LV7 - a monster that negates all magic effects on the field and has a very strong ATK of 2800.



Extra Deck

   

Các Synchro
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Coral Dragon
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Coral Dragon
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Naturia Barkion
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Naturia Barkion
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Brionac, Dragon of the Ice Barrier
UR rarity
Brionac, Dragon of the Ice Barrier
R rarity
Samurai Destroyer
R rarity
Samurai Destroyer
SR rarity
HTS Psyhemuth
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HTS Psyhemuth
UR rarity
Black Rose Dragon
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Black Rose Dragon
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Scrap Dragon
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Scrap Dragon

  • Naturia Barkion is a very powerful level 6 synchro. As long as this card is face-up on the field, during either player's turn you can banish 2 cards from the Graveyard to negate the activation of a trap card. It is important to note that Necrovalley does not allow this, so if you play Necrovalley , you should not use this monster.
  • Brionac, Dragon of the Ice Barrier , and Coral Dragon are other level 6s we should use. Removing a certain amount of cards from your hand and returning or destroying along with the amount of cards from your opponent's field can relieve a lot of pressure and open up many opportunities for deadly plays.
  • If there is an untargetable main monster that cannot be eliminated by Brionac. In this case, you can summon Psyhemuth to effect its eradication, but this will also weaken your field presence.
  • Black Rose Dragon is a level 7 that can be used to clear the entire field. This is especially useful for decks with a lot of field presence.
  • Samurai Destroyer is another level 7 that can be used. When Samurai Destroyer attacks a monster, your opponent cannot activate cards or effects until the damage step ends. This can deal with multiple backrows when attacking or Sphere Kuriboh .
  • Scrap Dragon is the main level 8 played when using synchro. It is only used in very few cases because its general effect is to destroy a card from your field and does not benefit your opponent too much (other than creating a search effect for Goukis ). In addition, its attack is not extremely high, but it is enough to make opponents afraid.

Các Number
UR rarity
Number 61: Volcasaurus
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Number 61: Volcasaurus
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin
UR rarity
Number 17: Leviathan Dragon
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Number 17: Leviathan Dragon
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Number 39: Utopia
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Number 39: Utopia
R rarity
Number 18: Heraldry Patriarch
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Number 18: Heraldry Patriarch
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Number C39: Utopia Ray
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Number C39: Utopia Ray
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Number 47: Nightmare Shark
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Number 47: Nightmare Shark

Gouki decks have very good field swarm abilities, but their different levels prevent them from being a truly effective Xyz deck. Regardless, you should use a few Xyz in your empty Extra Deck in case you get a chance to create them.

  • Since you can only use Utopia Ray 's effect down to your last 1000 LP, it's best to use him to get the rhythm of the fight. Manipulating the increase or decrease in ATK can help you escape from powerful monsters on your opponent's side and cause great damage. Remember that this effect can be activated multiple times per turn as long as you have the materials.
  • Currently Utopia is one of the strongest overall Rank-4 in terms of ATK. The battle protection effect can be used to protect any of your monsters in case you need to stall. If you need a puncher while you're low on LP, Summon Utopia to upgrade to Utopia Ray .
  • Summon Nightmare Shark to directly hit your opponent for 2000 ATK. Best used when dealing a finishing blow.
  • Leviathan will usually be at 2500 ATK when you summon it, then 3000 ATK the next turn. It's basically just a big puncher like most of the monsters in this deck.
  • Create Volcasaurus using two Riscorpio as materials. The removal effect itself is good, often allowing you to remove stronger monsters. Besides, the burn damage makes it even better due to being able to deal lethal damage. The limitation of using its effect doesn't really matter if your opponent controls multiple monsters, because you can still attack them.
  • As for Malevolent Sin , the temporary banishment is already so strong that you can OTK your opponent on the spot with your monsters, especially effective against Xyz monsters.
  • Finally, there is Heraldry Patriarch , which is especially strong and effective when facing decks with the same effect name such as Harpie , Cyber ​​Dragon ,... In addition, you can summon it first to put it in defense position because Its stats are also good and high enough for you to defend.
  • Blackship of Corn is used to eliminate monsters with weaker ATK than it and give your opponent a good amount of burn damage, sometimes enough to finish them off.

Các lựa chọn dùng để đẩy sát thương
UR rarity
Blade Armor Ninja
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Blade Armor Ninja
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Heroic Champion - Excalibur
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Heroic Champion - Excalibur
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Zubaba General
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Zubaba General
SR rarity
Gagaga Samurai
SR rarity
Gagaga Samurai

These are damage pushing options that can be used to replace each other. For example, Zubaba General can replace Excalibur as the General's ATK can permanently increase based on the ATK of the card it equips. Samurai can replace Ninja, although its stats are a bit weaker than Ninja.

Wind-Up Arsenal Zenmaioh, Gaia Dragon, the Thunder Charger, Adreus and Keeper of Armageddon (Các Xyz Rank 5 và 7)
R rarity
Wind-Up Arsenal Zenmaioh
R rarity
Wind-Up Arsenal Zenmaioh
SR rarity
Gaia Dragon, the Thunder Charger
SR rarity
Gaia Dragon, the Thunder Charger
SR rarity
Adreus, Keeper of Armageddon
SR rarity
Adreus, Keeper of Armageddon

  • The Rank 5s can be used interchangeably due to their similar effects, Adreus picks 1 face-up card on the opponent's field, Zenmaioh picks 2 face-down cards on the field. Depending on the current meta, you should choose between these two cards, or put both in the Extra Deck, but it's meaningless since you can only summon 1 card between them, because your level 5 monsters are not many. and you don't have a way to recycle them anymore.
  • After spending all of Volcasaurus's materials, you can upgrade it to Gaia Dragon to fight again.

Daigusto Emeral, Wind-Up Zenmaines and Gagaga Cowboy (Các Xyz hữu ích khác)
SR rarity
Daigusto Emeral
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Daigusto Emeral
SR rarity
Wind-Up Zenmaines
SR rarity
Wind-Up Zenmaines
UR rarity
Gagaga Cowboy
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Gagaga Cowboy

  • Cowboy is one of the most consistent Rank-4 cards. It can sometimes win with its burn damage. And the attack position effect can also be useful for attacking your opponents.
  • Zenmaines is a nasty wall to overcome because your opponent also risks triggering its removal effect. Additionally, being protected from destructive impacts is very helpful. So your field is relatively safe unless your opponent has something to remove non-destructively.
  • Emeral is mainly used to recycle used Gouki for a better turn next time.



Final thoughts

The addition of the Gouki archetype to Duel Links should not be overlooked. Although many people consider the deck to be quite weak, the fact that you can regenerate resources while still having room to play multiple techs is extremely powerful in Duel Links. More people should keep an eye on this deck as it continues to improve day by day. They have entered the Top Rank List, Top Tier List and many tournaments where they are always at the top.

There is also a reason why I had to write this tutorial article because partly because after watching the tournament organized by YGO Vietnam, this article line caused so many surprises and big turning points that even I, a Viewers couldn't help but jump out of their seats. This is truly a strong deck worth investing in, newbies!




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