Instructions for playing Gouki

Instructions for playing Gouki

To answer the question: Is Gouki worth playing? Then you need to read this article. There are also some questions such as:
  • Is Gouki a F2P deck? : Yes, yes, although farming is a bit difficult, everything can be earned with farming gems.
  • Is Gouki suitable for newbies? : Definitely suitable after you read this article of mine.
Gouki is a prototype line of Warrior EARTH monsters used by George Gore (The Gore), Kenmochi and Yoroizaka in Yu-Gi-Oh! VRAINS . This line of archetypes was also introduced in Code of the Duelist . Gouki have a wrestling theme in their design and name, as shown by them wearing tights and golden championship belts. While each Main Deck monster is based on an animal, the Extra Deck monsters are based on the Elves they take elements from. That's why each monster has its own different color. Currently, Duel Links has not released all the cards of this line, but they are enough to make a splash in the current meta.




overview

Gouki is a prototype line that debuted in Duel Links with the release of the Flames of the Heart mini-BOX on May 28, 2020. In the months since its release, the deck has been optimized by people top player and continues to be a meta contender today. Even though Gouki has been a fairly underrepresented deck in tournaments so far, its players have consistently made it to the top quite often, making its conversion rate higher than some other decks in the tier list.

The Gouki archetype line includes Warrior EARTH monsters with the sharing ability of adding a Gouki card with a different name from your deck to your hand when sent from the field to the graveyard, resulting in impressive resource retention statue while coercing your opponent. Frequently used Gouki monsters can be summoned normally. Along with their ability to seek each other out, they are very consistent because they don't run the risk of encountering unbeatable beasts. Over time, the backrow controlled version of Gouki has prevailed in Tournaments and Ranks, showing impressive synergy with Ballista Squad and Enemy Controller as Gouki monsters replenish their power when sacrificed. As mentioned, Gouki can interrupt his opponent's turn and cause death by using Gouki Twistcobra once his opponent's field has been cleared through multiple attacks and timing spells/traps. Exactly. In addition to the backrow version there are currently 2 non-competitive versions of the deck being run: Silent Swordsman , a synchro focused version.



Skills

  

Level Duplication (Skill Card) (40%)

UR Rarity
Level Duplication (Skill Card)
UR Rarity
Level Duplication (Skill Card)
Level Duplication (Skill Card)
Level Duplication (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used when your Life Points are 3000 or lower, by revealing 1 monster card in your hand and selecting 1 monster on your field. The selected monster's Level will become equal to the Level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.


This skill is used in most Synchro versions of the deck due to the ability to change the level of a monster to make it easier to perform a synchro turn. Not only that, the conditions to activate it are also quite easy to use if you have some tech on hand to adjust your LP, such as Cosmic Cyclone .

The Tie that Binds (100%)

 Rarity
The Tie that Binds
 Rarity
The Tie that Binds
The Tie that Binds
The Tie that Binds
  • ATK:

  • 0

  • DEF:

  • 0


Until the end of your turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This Skill can only be used once per turn.


A very versatile skill, The Tie that Binds enhances your current monster cast by x100 ATK for each monster on your field. This can be an important element in Gouki decks to help increase lethal damage, as Gouki Twistcobra sacrificing itself to increase Gouki Riscorpio 's ATK or vice versa will result in 3900 ATK. The Tie that Binds can also be used with Gouki Suprex to punch normal monsters such as Aleister the Invoker or Keeper of Dragon Magic or in the case of Gouki Twistcobra to punch Magician's Rod .

Balance (Skill Card) (40%)

UR Rarity
Balance (Skill Card)
UR Rarity
Balance (Skill Card)
Balance (Skill Card)
Balance (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Your starting hand will reflect the card balance of your Deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck. You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.


Even though it was severely and heavily nerfed, if used entirely for the Gouki deck, its results would be very different. Most of the Gouki cards you need have very few special summoning effects and are all regular summons (except Surplex), or if they do, we don't worry too much about the summoning. Usually they (or place face down) then wait for the next turn after your opponent has thrown your Gouki into the grave. But just like that, their effects are activated and thanks to the Skill, we have some more powerful backrows from the deck.

If you use a deck of 20 cards, you will require at least 6 of each card to activate the Skill (most players use 8 monsters, 6 spells and 6 traps). This skill guarantees at least 2 interrupt cards if you play first as well as providing an opportunity to draw Necrovalley to start locking your opponent out of grave dependent plays from the start or drawing any tech spells other. Ballista Squad and Enemy Controller should be your core cards if you choose to play Balance . You will never brick with those cards because one way or another, you always have enough cards in hand thanks to this Skill.

Endless Trap Hell (Skill Card) (80%)

UR Rarity
Endless Trap Hell (Skill Card)
UR Rarity
Endless Trap Hell (Skill Card)
Endless Trap Hell (Skill Card)
Endless Trap Hell (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used when you have 3 Trap Cards in your Graveyard. Add 1 random Trap Card to your hand from your Graveyard and return 1 card to your Deck from your hand. This Skill can only be used once per Duel.


What's better than having monsters that replenish themselves? How about having both self-replenishing and trap-replenishing monsters? In dense Gouki decks, Endless Trap Hell allows you to add a random trap from your grave to your hand and shuffle the remaining ones into your deck if you have 3 or more traps in your grave. me. This skill became popular after the KC Grand Stage 1 Tournament as many players received positive results with this skill as it provides an extra layer of resilience that will make your deck hell to play while taking advantage of the natural synergy Gouki has with all the traps they tend to play. Most decks that use Endless Trap Hell play at least 10 traps to increase the odds of having multiple traps and reduce the chance of having more than 2 monsters.

Sealed Tombs (Skill Card) (60%)

UR Rarity
Sealed Tombs (Skill Card)
UR Rarity
Sealed Tombs (Skill Card)
Sealed Tombs (Skill Card)
Sealed Tombs (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used if your Life Points are lower than your opponent's by 1000 or more. Until the end of your opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This Skill can only be used once per Duel.


Sealed Tombs , like Necrovalley can be played without any drawbacks in a Gouki deck. You don't need to play any cards as Sealed Tombs will limit it, making it a one-way Tomb Lock Skill. Indeed, more capable decks other than Gouki mostly do use resources from the grave, making Sealed Tombs a natural for Gouki to level the field against any deck. You'll want to play cards like Cosmic Cyclone and Herald of the Abyss to help activate this Skill. The main reason this ability is not currently used in competitive Gouki decks is because Necrovalley alone is often enough to lock your opponent's grave for the turns needed to win. The additional benefits of playing Balance or Endless Trap Hell are always being able to start with playable cards or additional traps, which are stronger than Sealed Tombs at this time.



The Core

Note: Each Gouki monster can add a DIFFERENT Gouki card from your deck to your hand when it is sent from the field to the graveyard.

Gouki Suprex (3x)

UR Rarity
Gouki Suprex
UR Rarity
Gouki Suprex
Gouki Suprex
EARTH 4
Gouki Suprex
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.


When normally summoned, Gouki Suprex allows you to special summon another Gouki monster from your hand. The ideal Gouki monster you want to summon is Gouki Twistcobra because of the incredible synergy those two monsters provide when they are on the field at the same time. Gouki Suprex is only played for that reason: to create field presence by swarming the field. If 2 different Gouki monsters are on the field and sent to the Graveyard, you can search those 2 Gouki monsters again, ideally Gouki Suprex and Gouki Twistcobra , allowing you to Summon both again to create Add 1 similar combo.

Gouki Twistcobra (3x)

SR Rarity
Gouki Twistcobra
SR Rarity
Gouki Twistcobra
Gouki Twistcobra
EARTH 3
Gouki Twistcobra
  • ATK:

  • 1600

  • DEF:

  • 0


(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.


The most optimal field layout for a Gouki deck is to have Gouki Twistcobra on the field along with another Gouki . Arguably the most important card in this deck, Twistcobra's effect allows you to Tribute 1 Gouki on the field to make another Gouki gain the original ATK of the sacrificed monster. When you need to overcome a monster with higher attack power than your own, you can sacrifice Gouki Twistcobra itself or another Gouki monster on the field to increase your attack and search for your next Gouki monster at the same time. to keep his aggression. It's important to note that you should always use boost effects during the damage step when attacking or being attacked due to the fact that many cards and effects cannot activate then. Additionally, if you activate the Gouki Twistcobra effect during the damage step when one of your monsters is attacked, your opponent cannot choose to switch targets. Twistcobra's effect can also be used when facing Gouki monsters. This is very useful when one of your monsters is flipped face-up by the Floodgate Trap Hole .

Gouki Riscorpio (2x)

SR Rarity
Gouki Riscorpio
SR Rarity
Gouki Riscorpio
Gouki Riscorpio
EARTH 5
Gouki Riscorpio
  • ATK:

  • 2300

  • DEF:

  • 0


If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.


Even though Gouki Riscorpio is a level 5 monster, you can summon it normally without sacrificing if you only control face-up Gouki monsters or you control no monsters. The main reason Gouki Riscorpio is used is to find other Gouki monsters missing for the optimal field setup (Twistcobra along with another Gouki monster) and add it to your hand for continued play. Another reason to include it is its higher ATK of 2300, which is enough to kill other problematic monsters like Aleister the Invoker , Keeper of Dragon Magic , or E lementsaber Molehu in battle without needing a boost from Twistcobra. If you only start with Suprex or Twistcobra in your opening hand, you should look for Riscorpio as it gives you the option of looking for Suprex or Twistcobra when sent to the grave to complete the optimal field set if the deck is sloppy You have 1 of these cards in your next turn.

Gouki Iron Claw (2x)

R Rarity
Gouki Iron Claw
R Rarity
Gouki Iron Claw
Gouki Iron Claw
EARTH 2
Gouki Iron Claw
  • ATK:

  • 1000

  • DEF:

  • 0


During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn.


Gouki Iron Claw is different from other Goukis because you don't want it on the field, instead you want to keep it in your hand so it can unleash its abilities. The ATK boost is great for attacking slightly stronger monsters, but effect immunity is much more useful as it allows you to ignore combat traps like Sea Stealth Attack .

Những lá Gouki khác

R Rarity
Gouki Bearhug
R Rarity
Gouki Bearhug
Gouki Bearhug
EARTH 6
Gouki Bearhug
  • ATK:

  • 2400

  • DEF:

  • 0


If this card is Special Summoned by the effect of a "Gouki" card, or Normal Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Bearhug". You can only use each effect of "Gouki Bearhug" once per turn.


R Rarity
Gouki Headbatt
R Rarity
Gouki Headbatt
Gouki Headbatt
EARTH 2
Gouki Headbatt
  • ATK:

  • 800

  • DEF:

  • 0


If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.


N Rarity
Gouki Cage Match
N Rarity
Gouki Cage Match
Gouki Cage Match
Spell Field
Gouki Cage Match

    When this card is activated: Place 3 counters on this card. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card.


    R Rarity
    Gouki Face Turn
    R Rarity
    Gouki Face Turn
    Gouki Face Turn
    Spell Normal
    Gouki Face Turn

      Target 1 "Gouki" card you control and 1 "Gouki" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Gouki Face Turn" per turn.


      R Rarity
      Gouki Octostretch
      R Rarity
      Gouki Octostretch
      Gouki Octostretch
      EARTH 1
      Gouki Octostretch
      • ATK:

      • 0

      • DEF:

      • 0


      If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.


      These cards are not used in the competitive version of Gouki although their effects may not seem bad at first. All of these Gouki cards are very situational and don't work well together. Backrow is used instead of these cards to allow Gouki to be as disruptive as them and make them more valuable compared to current meta decks. If Link monsters are released into Duel Links, this deck will switch from a disruption/control version to a more aggressive version, using Goukis like Gouki Headbatt or Gouki Re-Match (unreleased in Duel Links).



      Tech - Magic

         

      Necrovalley (2x)

      UR Rarity
      Necrovalley
      UR Rarity
      Necrovalley
      Necrovalley
      Spell Field
      Necrovalley

        All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


        Necrovalley is a perfect counter for many decks since most current meta decks rely on graves to make plays. What could be better than not allowing them to touch their graves for the entire match? Using Necrovalley against a deck that requires a grave such as Shiranui ensures that they get rid of Necrovalley first, which gives your backrow extra protection. The only downside to this card is that many decks now play Cosmic Cyclone or a trap card like Ballista Squad or Bad Aim , which means many decks may have a way to deal with Necrovalley .

        Enemy Controller (2x khi dùng với Balance)

        SR Rarity
        Enemy Controller
        SR Rarity
        Enemy Controller
        Enemy Controller
        Spell Quick
        Enemy Controller

          Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


          Enemy Controller is a limit 2 card played in the Balance version. Gouki optimizes this card for multiple plays. The Enemy Controller not only provides protection, but also activates OTKs due to the Enemy Controller 's Tribute effect and captures an opponent's monster. Econ is similar to Ballista Squad , as it also allows you to sacrifice your Gouki monster to interrupt your opponent's turn and activate Gouki 's search effect. Enemy Controller is also one of the easiest competitive limit 2 cards to find.

          Cosmic Cyclone and Herald of the Abyss (Các lựa chọn kích hoạt Skill)

          UR Rarity
          Cosmic Cyclone
          UR Rarity
          Cosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


            UR Rarity
            Herald of the Abyss
            UR Rarity
            Herald of the Abyss
            Herald of the Abyss
            Spell Normal
            Herald of the Abyss

              Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn.


              Cosmic Cyclone and Herald of the Abyss are used in most Skills due to their ability to activate the Skill's LP requirement. They also carry the ability to remove annoying monsters and troublesome backrows respectively.

              Offerings to the Doomed, Special Hurricane and Lightning Vortex (Các lựa chọn hủy diệt quái thú)

              SR Rarity
              Offerings to the Doomed
              SR Rarity
              Offerings to the Doomed
              Offerings to the Doomed
              Spell Quick
              Offerings to the Doomed

                Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                SR Rarity
                Special Hurricane
                SR Rarity
                Special Hurricane
                Special Hurricane
                Spell Normal
                Special Hurricane

                  Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.


                  SR Rarity
                  Lightning Vortex
                  SR Rarity
                  Lightning Vortex
                  Lightning Vortex
                  Spell Normal
                  Lightning Vortex

                    Discard 1 card; destroy all face-up monsters your opponent controls.


                    Most of the choices I've made here are intended to introduce you to better destruction. Although in the current meta, monsters will not be too affected by destructive effects, but it is still worth having them ready in case of some unforeseen circumstances. However, if it is best said, you should invest in Lightning Vortex because of its better capabilities.

                    Spiritualism, Mystical Space Typhoon and Night Beam (Các lựa chọn gỡ backrow)

                    SR Rarity
                    Spiritualism
                    SR Rarity
                    Spiritualism
                    Spiritualism
                    Spell Normal
                    Spiritualism

                      Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.


                      UR Rarity
                      Mystical Space Typhoon
                      UR Rarity
                      Mystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        UR Rarity
                        Night Beam
                        UR Rarity
                        Night Beam
                        Night Beam
                        Spell Normal
                        Night Beam

                          Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


                          These options can all remove backrows quite well, sometimes called the best. However, the most versatile is still MST because it is basically an instant magic. The remaining 2 cards are still strong, the effect is much stronger than MST but they can only be used during your turn.

                          Forbidden Lance and Forbidden Chalice (Các lựa chọn Forbidden)

                          UR Rarity
                          Forbidden Lance
                          UR Rarity
                          Forbidden Lance
                          Forbidden Lance
                          Spell Quick
                          Forbidden Lance

                            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                            SR Rarity
                            Forbidden Chalice
                            SR Rarity
                            Forbidden Chalice
                            Forbidden Chalice
                            Spell Quick
                            Forbidden Chalice

                              Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                              • Forbidden Lance is a great card because it makes your or your opponent's monsters unaffected by other effects. You can use this to avoid being flipped by your opponent. When Gouki Twistcobra uses the initial attack to increase attack power, Forbidden Lance will not affect the increase in attack power so you will be able to use it to protect Goukis .
                              • Forbidden Chalice is used to negate problematic monster effects. The benefit of using this card in combination with Balance is that you can have Necrovalley or another disruptive spell as your guaranteed spell card, which will make your opening hand stronger than before. .

                              Book of Moon (3x)

                              UR Rarity
                              Book of Moon
                              UR Rarity
                              Book of Moon
                              Book of Moon
                              Spell Quick
                              Book of Moon

                                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                In fact, BoM has been released and is more easily accessible, so it's still worth recommending all three copies of it. It can both help you protect your field and help your Goukis avoid powerful card effects.



                                Tech - Pitfall

                                  

                                Ballista Squad (2-3x)

                                UR Rarity
                                Ballista Squad
                                UR Rarity
                                Ballista Squad
                                Ballista Squad
                                Trap Normal
                                Ballista Squad

                                  Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                                  Ballista Squad is a trap card that sees a lot of play in both Gouki and Shiranui because of its synergy with both decks. The reason this trap card is so powerful is because it essentially allows for free destruction of one of your opponent's cards on the field and also allows for the search effect of the sacrificed Gouki to be activated. This is probably the best tech for the deck and is recommended. It helps set up your next play while clearing your opponent's field! Knowing when to use a trap is key as you'll be vulnerable to a direct attack if you use it to sacrifice the only monster on the field.

                                  Treacherous Trap Hole (2x (Sử dụng khi dùng Endless Trap Hell))

                                  SR Rarity
                                  Treacherous Trap Hole
                                  SR Rarity
                                  Treacherous Trap Hole
                                  Treacherous Trap Hole
                                  Trap Normal
                                  Treacherous Trap Hole

                                    If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                    As a limit 2 card for the Endless Trap Hell version of Gouki , Treacherous Trap Hole allows the destruction of 2 monsters on the field, so you can also destroy your own Gouki to get the search effect. This is especially brutal for most meta decks since they require more than one monster on the field. When combined with Ballista Squad , you can chain it behind Treacherous Trap Hole and summon the monster you targeted with it to turn that +1 Gouki monster search advantage into a backrow kill. The reason for this is because Treacherous Trap Hole can still occur after Ballista Squad because at least one target is still on the field.

                                    Những lựa chọn xích và vô hiệu hóa quái thú

                                    SR Rarity
                                    Shadow-Imprisoning Mirror
                                    SR Rarity
                                    Shadow-Imprisoning Mirror
                                    Shadow-Imprisoning Mirror
                                    Trap Continuous
                                    Shadow-Imprisoning Mirror

                                      Negate all DARK monster effects activated on the field or in the Graveyard.


                                      SR Rarity
                                      Shadow Spell
                                      SR Rarity
                                      Shadow Spell
                                      Shadow Spell
                                      Trap Continuous
                                      Shadow Spell

                                        Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                        UR Rarity
                                        Fiendish Chain
                                        UR Rarity
                                        Fiendish Chain
                                        Fiendish Chain
                                        Trap Continuous
                                        Fiendish Chain

                                          Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                          SR Rarity
                                          Light-Imprisoning Mirror
                                          SR Rarity
                                          Light-Imprisoning Mirror
                                          Light-Imprisoning Mirror
                                          Trap Continuous
                                          Light-Imprisoning Mirror

                                            Negate all LIGHT monster effects activated on the field or in the Graveyard.


                                            • Normally, if you are a newbie, the easiest way to chain monsters is to use Shadow Spell , but in the long run, you will find that you want to use Fiendish Chain more because of the ability to neutralize and chain effects and chain monsters too. opponent's beast.
                                            • Light-Imprisoning Mirror and Shadow-Imprisoning Mirror are used as extra cards for certain matchups to deal with very troublesome monsters and lock them out of their effects. In some situations, both can completely help you win.

                                            Floodgate Trap Hole and Paleozoic Canadia (Các lựa chọn lật úp)

                                            UR Rarity
                                            Floodgate Trap Hole
                                            UR Rarity
                                            Floodgate Trap Hole
                                            Floodgate Trap Hole
                                            Trap Normal
                                            Floodgate Trap Hole

                                              When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                              UR Rarity
                                              Paleozoic Canadia
                                              UR Rarity
                                              Paleozoic Canadia
                                              Paleozoic Canadia
                                              Trap Normal
                                              Paleozoic Canadia

                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                Floodgate Trap Hole and Paleozoic Canadia are used to flip monsters on the field to protect you from them. Floodgate Trap Hole is also non-targetable so this can be a good way to completely capsize troublesome monsters.

                                                Raigeki Break, Needle Ceiling and Karma Cut (Các lựa chọn loại bỏ quái thú nhanh chóng)

                                                UR Rarity
                                                Raigeki Break
                                                UR Rarity
                                                Raigeki Break
                                                Raigeki Break
                                                Trap Normal
                                                Raigeki Break

                                                  Discard 1 card, then target 1 card on the field; destroy it.


                                                  UR Rarity
                                                  Needle Ceiling
                                                  UR Rarity
                                                  Needle Ceiling
                                                  Needle Ceiling
                                                  Trap Normal
                                                  Needle Ceiling

                                                    When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                                    SR Rarity
                                                    Karma Cut
                                                    SR Rarity
                                                    Karma Cut
                                                    Karma Cut
                                                    Trap Normal
                                                    Karma Cut

                                                      Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                                                      • Karma Cut is used to discard a card from the hand and banish a card from the field. This helps deal with many powerful beasts. Since Gouki can recycle monsters, you can almost guarantee there will always be a card in your hand to discard.
                                                      • Raigeki Break is a replacement for Karma Cut . Although it is not as good due to backrow destruction as opposed to eviction, it is still a notable alternative.
                                                      • Needle Ceiling is used due to the fact that destroying all face-up monsters on the field benefits you in the sense that your destroyed monsters will be able to search for other monsters.

                                                      Wall of Disruption and Mirror Wall (Các lựa chọn giảm ATK)

                                                      SR Rarity
                                                      Wall of Disruption
                                                      SR Rarity
                                                      Wall of Disruption
                                                      Wall of Disruption
                                                      Trap Normal
                                                      Wall of Disruption

                                                        When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                                        UR Rarity
                                                        Mirror Wall
                                                        UR Rarity
                                                        Mirror Wall
                                                        Mirror Wall
                                                        Trap Continuous
                                                        Mirror Wall

                                                          Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.


                                                          Although Twistcobra can increase ATK very high, sometimes it is necessary to reduce the opponent's ATK. This can be done with Wall of Disruption and Mirror Wall . Both can be used to punish highly aggressive decks as the attack reduction can cause disruption. Each leaf has its own advantage. Wall of Disruption permanently reduces ATK and Mirror Wall can be used during the Damage Step.

                                                          Bad Aim (2x)

                                                          SR Rarity
                                                          Bad Aim
                                                          SR Rarity
                                                          Bad Aim
                                                          Bad Aim
                                                          Trap Normal
                                                          Bad Aim

                                                            When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.


                                                            Bad Aim is a great card because it allows the destruction of a card on the field as long as another card or effect is activated. This creates more open space because you can reduce the size of their field by chaining with this card.

                                                            Super Team Buddy Force Unite! (3x)

                                                            SR Rarity
                                                            Super Team Buddy Force Unite!
                                                            SR Rarity
                                                            Super Team Buddy Force Unite!
                                                            Super Team Buddy Force Unite!
                                                            Trap Normal
                                                            Super Team Buddy Force Unite!

                                                              Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                                              This is a great resurrection card for any deck with monsters of a single type. Basically, you can revive a beast for free as long as it's not a copy of the one you targeted. This card has no limit on the level of the monster you revive, so you can use it to put Riscorpio on the field. And placing any Gouki on the field will let you use Twistcobra's effect. It even replenishes itself when destroyed.



                                                              Tech - Beast

                                                                 

                                                              Các Tech quái thú

                                                              UR Rarity
                                                              Artifact Lancea
                                                              UR Rarity
                                                              Artifact Lancea
                                                              Artifact Lancea
                                                              LIGHT 5
                                                              Artifact Lancea
                                                              • ATK:

                                                              • 1700

                                                              • DEF:

                                                              • 2300


                                                              You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                                              UR Rarity
                                                              Chaos Hunter
                                                              UR Rarity
                                                              Chaos Hunter
                                                              Chaos Hunter
                                                              DARK 7
                                                              Chaos Hunter
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1600


                                                              When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                                                              UR Rarity
                                                              Sphere Kuriboh
                                                              UR Rarity
                                                              Sphere Kuriboh
                                                              Sphere Kuriboh
                                                              DARK 1
                                                              Sphere Kuriboh
                                                              • ATK:

                                                              • 300

                                                              • DEF:

                                                              • 200


                                                              When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


                                                              UR Rarity
                                                              D.D. Crow
                                                              UR Rarity
                                                              D.D. Crow
                                                              D.D. Crow
                                                              DARK 1
                                                              D.D. Crow
                                                              • ATK:

                                                              • 100

                                                              • DEF:

                                                              • 100


                                                              (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                              In Endless Trap Hell variants, these cards are popular filler cards for tournaments. The reason the Balance version doesn't use them is because of the potential brick rate when you only have these cards in hand.

                                                              • Sphere Kuriboh is used against very aggressive OTK decks that are lethal on the second turn. It allows you to survive in many situations against decks like Dragunity or HERO .
                                                              • Chaos Hunter is used as a suitable filler card against some decks due to its power. Preventing banishment is very oppressive for many current meta decks.
                                                              • Artifact Lancea is used to prevent your opponent from banishing cards. The power comes from the ability to be a handtrap and chained with many effects.
                                                              • DD Crow appears in many matches due to its ability to quickly banish a card from the grave, potentially preventing a turn or otherwise gaining you an advantage.



                                                              Engine included

                                                              In fact, the Goukis do not have enough support items yet and it is not their time (the Link monster has not yet appeared). Therefore, it is necessary to have some mercenary accompanying Engines to support their power. Through this section, let's find out what those Engines are!

                                                              Rebirth of Parshath and Avenging Knight Parshath (Engine Parshath)

                                                              R Rarity
                                                              Rebirth of Parshath
                                                              R Rarity
                                                              Rebirth of Parshath
                                                              Rebirth of Parshath
                                                              Trap Counter
                                                              Rebirth of Parshath

                                                                When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck.


                                                                UR Rarity
                                                                Avenging Knight Parshath
                                                                UR Rarity
                                                                Avenging Knight Parshath
                                                                Avenging Knight Parshath
                                                                LIGHT 8
                                                                Avenging Knight Parshath
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 2100


                                                                1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                This engine is mainly based on its backrow. But it's also helpful that Goukis also rely heavily on backrows. Disabling card effects gives you a huge advantage, especially in this meta line. Not only that, the reward brought behind is the main monster of this Engine line - Avenging Knight Parshath , a monster that can change the opponent's fighting position and punch at will.

                                                                Psychic Wheeleder (Engine Psychic Wheeleder)

                                                                UR Rarity
                                                                Psychic Wheeleder
                                                                UR Rarity
                                                                Psychic Wheeleder
                                                                Psychic Wheeleder
                                                                EARTH 3
                                                                Psychic Wheeleder
                                                                • ATK:

                                                                • 600

                                                                • DEF:

                                                                • 0


                                                                If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.


                                                                Normally the deck does not summon monsters from the Extra Deck (Because it is not their time yet). However, with the inclusion of Psychic Wheeleder , we unlock a new tool that has the potential to change the outcome of this deck. Psychic Wheeleder can be special summoned as long as you control a level 3 monster. The level 3 monster we are using is Gouki Twistcobra . Normally, you will go into a level 6 synchro monster. However, depending on the presence of other Gouki monsters on the field, you can switch to a level 7 or level 8 synchro monster. Psychic Wheeleder also can destroy monsters on the field with less ATK than the summoned synchro monster. The Cosmic Enlightenment skill can be used to draw Psychic Wheeleder easily.

                                                                Silent Swordsman and Silent Swordsman LV7 (Engine Silent Swordsman )

                                                                UR Rarity
                                                                Silent Swordsman
                                                                UR Rarity
                                                                Silent Swordsman
                                                                Silent Swordsman
                                                                LIGHT 4
                                                                Silent Swordsman
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 1000


                                                                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.


                                                                UR Rarity
                                                                Silent Swordsman LV7
                                                                UR Rarity
                                                                Silent Swordsman LV7
                                                                Silent Swordsman LV7
                                                                LIGHT 7
                                                                Silent Swordsman LV7
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 1000


                                                                Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.


                                                                This is another tool that can be used with Gouki monsters. Silent Swordsman can be special summoned by sacrificing a warrior monster (the Gouki ). Not only does this activate the Gouki monster's search effect, but it also places a very oppressive monster on the field. Silent Swordsman gains 500 ATK during your Standby Phase. It can also negate one magic activation per turn. This makes this card very difficult for your opponent. If Silent Swordsman is destroyed by battle or card effect, you can special summon Silent Swordsman LV7 - a monster that negates all magic effects on the field and has a very strong ATK of 2800.



                                                                Extra Deck

                                                                   

                                                                Các Synchro

                                                                UR Rarity
                                                                Coral Dragon
                                                                UR Rarity
                                                                Coral Dragon
                                                                Coral Dragon
                                                                WATER 6
                                                                Coral Dragon
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 500


                                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                                SR Rarity
                                                                Naturia Barkion
                                                                SR Rarity
                                                                Naturia Barkion
                                                                Naturia Barkion
                                                                EARTH 6
                                                                Naturia Barkion
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 1800


                                                                1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                                UR Rarity
                                                                Brionac, Dragon of the Ice Barrier
                                                                UR Rarity
                                                                Brionac, Dragon of the Ice Barrier
                                                                Brionac, Dragon of the Ice Barrier
                                                                WATER 6
                                                                Brionac, Dragon of the Ice Barrier
                                                                • ATK:

                                                                • 2300

                                                                • DEF:

                                                                • 1400


                                                                1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                R Rarity
                                                                Samurai Destroyer
                                                                R Rarity
                                                                Samurai Destroyer
                                                                Samurai Destroyer
                                                                EARTH 7
                                                                Samurai Destroyer
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 1400


                                                                1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                                                                SR Rarity
                                                                HTS Psyhemuth
                                                                SR Rarity
                                                                HTS Psyhemuth
                                                                HTS Psyhemuth
                                                                EARTH 6
                                                                HTS Psyhemuth
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1800


                                                                1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                                                                UR Rarity
                                                                Black Rose Dragon
                                                                UR Rarity
                                                                Black Rose Dragon
                                                                Black Rose Dragon
                                                                FIRE 7
                                                                Black Rose Dragon
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1800


                                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                UR Rarity
                                                                Scrap Dragon
                                                                UR Rarity
                                                                Scrap Dragon
                                                                Scrap Dragon
                                                                EARTH 8
                                                                Scrap Dragon
                                                                • ATK:

                                                                • 2800

                                                                • DEF:

                                                                • 2000


                                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                                                • Naturia Barkion is a very powerful level 6 synchro. As long as this card is face-up on the field, during either player's turn you can banish 2 cards from the Graveyard to negate the activation of a trap card. It is important to note that Necrovalley does not allow this, so if you play Necrovalley , you should not use this monster.
                                                                • Brionac, Dragon of the Ice Barrier , and Coral Dragon are other level 6s we should use. Removing a certain amount of cards from your hand and returning or destroying along with the amount of cards from your opponent's field can relieve a lot of pressure and open up many opportunities for deadly plays.
                                                                • If there is an untargetable main monster that cannot be eliminated by Brionac. In this case, you can summon Psyhemuth to effect its eradication, but this will also weaken your field presence.
                                                                • Black Rose Dragon is a level 7 that can be used to clear the entire field. This is especially useful for decks with a lot of field presence.
                                                                • Samurai Destroyer is another level 7 that can be used. When Samurai Destroyer attacks a monster, your opponent cannot activate cards or effects until the damage step ends. This can deal with multiple backrows when attacking or Sphere Kuriboh .
                                                                • Scrap Dragon is the main level 8 played when using synchro. It is only used in very few cases because its general effect is to destroy a card from your field and does not benefit your opponent too much (other than creating a search effect for Goukis ). In addition, its attack is not extremely high, but it is enough to make opponents afraid.

                                                                Các Number

                                                                UR Rarity
                                                                Number 61: Volcasaurus
                                                                UR Rarity
                                                                Number 61: Volcasaurus
                                                                Number 61: Volcasaurus
                                                                FIRE
                                                                Number 61: Volcasaurus
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 1000


                                                                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                                                                SR Rarity
                                                                Number 70: Malevolent Sin
                                                                SR Rarity
                                                                Number 70: Malevolent Sin
                                                                Number 70: Malevolent Sin
                                                                DARK
                                                                Number 70: Malevolent Sin
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 1200


                                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                UR Rarity
                                                                Number 17: Leviathan Dragon
                                                                UR Rarity
                                                                Number 17: Leviathan Dragon
                                                                Number 17: Leviathan Dragon
                                                                WATER
                                                                Number 17: Leviathan Dragon
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 0


                                                                2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                                                UR Rarity
                                                                Number 39: Utopia
                                                                UR Rarity
                                                                Number 39: Utopia
                                                                Number 39: Utopia
                                                                LIGHT
                                                                Number 39: Utopia
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                R Rarity
                                                                Number 18: Heraldry Patriarch
                                                                R Rarity
                                                                Number 18: Heraldry Patriarch
                                                                Number 18: Heraldry Patriarch
                                                                LIGHT
                                                                Number 18: Heraldry Patriarch
                                                                • ATK:

                                                                • 2200

                                                                • DEF:

                                                                • 2200


                                                                2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                                                UR Rarity
                                                                Number C39: Utopia Ray
                                                                UR Rarity
                                                                Number C39: Utopia Ray
                                                                Number C39: Utopia Ray
                                                                LIGHT
                                                                Number C39: Utopia Ray
                                                                • ATK:

                                                                • 2500

                                                                • DEF:

                                                                • 2000


                                                                3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                                                UR Rarity
                                                                Number 47: Nightmare Shark
                                                                UR Rarity
                                                                Number 47: Nightmare Shark
                                                                Number 47: Nightmare Shark
                                                                WATER
                                                                Number 47: Nightmare Shark
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 2000


                                                                2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                                                Gouki decks have very good field swarm abilities, but their different levels prevent them from being a truly effective Xyz deck. Regardless, you should use a few Xyz in your empty Extra Deck in case you get a chance to create them.

                                                                • Since you can only use Utopia Ray 's effect down to your last 1000 LP, it's best to use him to get the rhythm of the fight. Manipulating the increase or decrease in ATK can help you escape from powerful monsters on your opponent's side and cause great damage. Remember that this effect can be activated multiple times per turn as long as you have the materials.
                                                                • Currently Utopia is one of the strongest overall Rank-4 in terms of ATK. The battle protection effect can be used to protect any of your monsters in case you need to stall. If you need a puncher while you're low on LP, Summon Utopia to upgrade to Utopia Ray .
                                                                • Summon Nightmare Shark to directly hit your opponent for 2000 ATK. Best used when dealing a finishing blow.
                                                                • Leviathan will usually be at 2500 ATK when you summon it, then 3000 ATK the next turn. It's basically just a big puncher like most of the monsters in this deck.
                                                                • Create Volcasaurus using two Riscorpio as materials. The removal effect itself is good, often allowing you to remove stronger monsters. Besides, the burn damage makes it even better due to being able to deal lethal damage. The limitation of using its effect doesn't really matter if your opponent controls multiple monsters, because you can still attack them.
                                                                • As for Malevolent Sin , the temporary banishment is already so strong that you can OTK your opponent on the spot with your monsters, especially effective against Xyz monsters.
                                                                • Finally, there is Heraldry Patriarch , which is especially strong and effective when facing decks with the same effect name such as Harpie , Cyber ​​Dragon ,... In addition, you can summon it first to put it in defense position because Its stats are also good and high enough for you to defend.
                                                                • Blackship of Corn is used to eliminate monsters with weaker ATK than it and give your opponent a good amount of burn damage, sometimes enough to finish them off.

                                                                Các lựa chọn dùng để đẩy sát thương

                                                                UR Rarity
                                                                Blade Armor Ninja
                                                                UR Rarity
                                                                Blade Armor Ninja
                                                                Blade Armor Ninja
                                                                WIND
                                                                Blade Armor Ninja
                                                                • ATK:

                                                                • 2200

                                                                • DEF:

                                                                • 1000


                                                                2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.


                                                                UR Rarity
                                                                Heroic Champion - Excalibur
                                                                UR Rarity
                                                                Heroic Champion - Excalibur
                                                                Heroic Champion - Excalibur
                                                                LIGHT
                                                                Heroic Champion - Excalibur
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 2000


                                                                2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                                                                UR Rarity
                                                                Zubaba General
                                                                UR Rarity
                                                                Zubaba General
                                                                Zubaba General
                                                                EARTH
                                                                Zubaba General
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 1000


                                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.


                                                                SR Rarity
                                                                Gagaga Samurai
                                                                SR Rarity
                                                                Gagaga Samurai
                                                                Gagaga Samurai
                                                                EARTH
                                                                Gagaga Samurai
                                                                • ATK:

                                                                • 1900

                                                                • DEF:

                                                                • 1600


                                                                2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


                                                                These are damage pushing options that can be used to replace each other. For example, Zubaba General can replace Excalibur as the General's ATK can permanently increase based on the ATK of the card it equips. Samurai can replace Ninja, although its stats are a bit weaker than Ninja.

                                                                Wind-Up Arsenal Zenmaioh, Gaia Dragon, the Thunder Charger, Adreus and Keeper of Armageddon (Các Xyz Rank 5 và 7)

                                                                R Rarity
                                                                Wind-Up Arsenal Zenmaioh
                                                                R Rarity
                                                                Wind-Up Arsenal Zenmaioh
                                                                Wind-Up Arsenal Zenmaioh
                                                                WIND
                                                                Wind-Up Arsenal Zenmaioh
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 1900


                                                                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.


                                                                SR Rarity
                                                                Gaia Dragon, the Thunder Charger
                                                                SR Rarity
                                                                Gaia Dragon, the Thunder Charger
                                                                Gaia Dragon, the Thunder Charger
                                                                WIND
                                                                Gaia Dragon, the Thunder Charger
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 2100


                                                                2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                SR Rarity
                                                                Adreus, Keeper of Armageddon
                                                                SR Rarity
                                                                Adreus, Keeper of Armageddon
                                                                Adreus, Keeper of Armageddon
                                                                DARK
                                                                Adreus, Keeper of Armageddon
                                                                • ATK:

                                                                • 2600

                                                                • DEF:

                                                                • 1700


                                                                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                                                • The Rank 5s can be used interchangeably due to their similar effects, Adreus picks 1 face-up card on the opponent's field, Zenmaioh picks 2 face-down cards on the field. Depending on the current meta, you should choose between these two cards, or put both in the Extra Deck, but it's meaningless since you can only summon 1 card between them, because your level 5 monsters are not many. and you don't have a way to recycle them anymore.
                                                                • After spending all of Volcasaurus's materials, you can upgrade it to Gaia Dragon to fight again.

                                                                Daigusto Emeral, Wind-Up Zenmaines and Gagaga Cowboy (Các Xyz hữu ích khác)

                                                                SR Rarity
                                                                Daigusto Emeral
                                                                SR Rarity
                                                                Daigusto Emeral
                                                                Daigusto Emeral
                                                                WIND
                                                                Daigusto Emeral
                                                                • ATK:

                                                                • 1800

                                                                • DEF:

                                                                • 800


                                                                2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                                                SR Rarity
                                                                Wind-Up Zenmaines
                                                                SR Rarity
                                                                Wind-Up Zenmaines
                                                                Wind-Up Zenmaines
                                                                FIRE
                                                                Wind-Up Zenmaines
                                                                • ATK:

                                                                • 1500

                                                                • DEF:

                                                                • 2100


                                                                2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


                                                                UR Rarity
                                                                Gagaga Cowboy
                                                                UR Rarity
                                                                Gagaga Cowboy
                                                                Gagaga Cowboy
                                                                EARTH
                                                                Gagaga Cowboy
                                                                • ATK:

                                                                • 1500

                                                                • DEF:

                                                                • 2400


                                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                                • Cowboy is one of the most consistent Rank-4 cards. It can sometimes win with its burn damage. And the attack position effect can also be useful for attacking your opponents.
                                                                • Zenmaines is a nasty wall to overcome because your opponent also risks triggering its removal effect. Additionally, being protected from destructive impacts is very helpful. So your field is relatively safe unless your opponent has something to remove non-destructively.
                                                                • Emeral is mainly used to recycle used Gouki for a better turn next time.



                                                                Sample Decks

                                                                  

                                                                ZaGaZaGa Finalist Battle Phase #93

                                                                Balance

                                                                Need 14 UR

                                                                UR Rarity
                                                                Gouki Suprex
                                                                UR Rarity
                                                                Gouki Suprex
                                                                UR Rarity
                                                                Gouki Suprex
                                                                UR Rarity
                                                                Number 61: Volcasaurus
                                                                UR Rarity
                                                                Cosmic Cyclone
                                                                UR Rarity
                                                                Cosmic Cyclone
                                                                UR Rarity
                                                                Necrovalley
                                                                UR Rarity
                                                                Necrovalley
                                                                UR Rarity
                                                                Ballista Squad
                                                                UR Rarity
                                                                Ballista Squad
                                                                UR Rarity
                                                                Ballista Squad
                                                                UR Rarity
                                                                Fiendish Chain
                                                                UR Rarity
                                                                Fiendish Chain
                                                                UR Rarity
                                                                Fiendish Chain

                                                                Main: 20 Extra: 7

                                                                SR Rarity
                                                                Gouki Riscorpio
                                                                SR Rarity
                                                                Gouki Riscorpio
                                                                Gouki Riscorpio
                                                                EARTH 5
                                                                Gouki Riscorpio
                                                                • ATK:

                                                                • 2300

                                                                • DEF:

                                                                • 0


                                                                If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.


                                                                SR Rarity
                                                                Gouki Riscorpio
                                                                SR Rarity
                                                                Gouki Riscorpio
                                                                Gouki Riscorpio
                                                                EARTH 5
                                                                Gouki Riscorpio
                                                                • ATK:

                                                                • 2300

                                                                • DEF:

                                                                • 0


                                                                If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.


                                                                UR Rarity
                                                                Gouki Suprex
                                                                UR Rarity
                                                                Gouki Suprex
                                                                Gouki Suprex
                                                                EARTH 4
                                                                Gouki Suprex
                                                                • ATK:

                                                                • 1800

                                                                • DEF:

                                                                • 0


                                                                When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.


                                                                UR Rarity
                                                                Gouki Suprex
                                                                UR Rarity
                                                                Gouki Suprex
                                                                Gouki Suprex
                                                                EARTH 4
                                                                Gouki Suprex
                                                                • ATK:

                                                                • 1800

                                                                • DEF:

                                                                • 0


                                                                When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.


                                                                UR Rarity
                                                                Gouki Suprex
                                                                UR Rarity
                                                                Gouki Suprex
                                                                Gouki Suprex
                                                                EARTH 4
                                                                Gouki Suprex
                                                                • ATK:

                                                                • 1800

                                                                • DEF:

                                                                • 0


                                                                When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.


                                                                SR Rarity
                                                                Gouki Twistcobra
                                                                SR Rarity
                                                                Gouki Twistcobra
                                                                Gouki Twistcobra
                                                                EARTH 3
                                                                Gouki Twistcobra
                                                                • ATK:

                                                                • 1600

                                                                • DEF:

                                                                • 0


                                                                (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.


                                                                SR Rarity
                                                                Gouki Twistcobra
                                                                SR Rarity
                                                                Gouki Twistcobra
                                                                Gouki Twistcobra
                                                                EARTH 3
                                                                Gouki Twistcobra
                                                                • ATK:

                                                                • 1600

                                                                • DEF:

                                                                • 0


                                                                (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.


                                                                SR Rarity
                                                                Gouki Twistcobra
                                                                SR Rarity
                                                                Gouki Twistcobra
                                                                Gouki Twistcobra
                                                                EARTH 3
                                                                Gouki Twistcobra
                                                                • ATK:

                                                                • 1600

                                                                • DEF:

                                                                • 0


                                                                (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.


                                                                UR Rarity
                                                                Cosmic Cyclone
                                                                UR Rarity
                                                                Cosmic Cyclone
                                                                Cosmic Cyclone
                                                                Spell Quick
                                                                Cosmic Cyclone

                                                                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                  UR Rarity
                                                                  Cosmic Cyclone
                                                                  UR Rarity
                                                                  Cosmic Cyclone
                                                                  Cosmic Cyclone
                                                                  Spell Quick
                                                                  Cosmic Cyclone

                                                                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                    SR Rarity
                                                                    Enemy Controller
                                                                    SR Rarity
                                                                    Enemy Controller
                                                                    Enemy Controller
                                                                    Spell Quick
                                                                    Enemy Controller

                                                                      Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                                      SR Rarity
                                                                      Enemy Controller
                                                                      SR Rarity
                                                                      Enemy Controller
                                                                      Enemy Controller
                                                                      Spell Quick
                                                                      Enemy Controller

                                                                        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                                        UR Rarity
                                                                        Necrovalley
                                                                        UR Rarity
                                                                        Necrovalley
                                                                        Necrovalley
                                                                        Spell Field
                                                                        Necrovalley

                                                                          All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                                          UR Rarity
                                                                          Necrovalley
                                                                          UR Rarity
                                                                          Necrovalley
                                                                          Necrovalley
                                                                          Spell Field
                                                                          Necrovalley

                                                                            All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                                            UR Rarity
                                                                            Ballista Squad
                                                                            UR Rarity
                                                                            Ballista Squad
                                                                            Ballista Squad
                                                                            Trap Normal
                                                                            Ballista Squad

                                                                              Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                                                                              UR Rarity
                                                                              Ballista Squad
                                                                              UR Rarity
                                                                              Ballista Squad
                                                                              Ballista Squad
                                                                              Trap Normal
                                                                              Ballista Squad

                                                                                Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                                                                                UR Rarity
                                                                                Ballista Squad
                                                                                UR Rarity
                                                                                Ballista Squad
                                                                                Ballista Squad
                                                                                Trap Normal
                                                                                Ballista Squad

                                                                                  Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                                                                                  UR Rarity
                                                                                  Fiendish Chain
                                                                                  UR Rarity
                                                                                  Fiendish Chain
                                                                                  Fiendish Chain
                                                                                  Trap Continuous
                                                                                  Fiendish Chain

                                                                                    Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                                                    UR Rarity
                                                                                    Fiendish Chain
                                                                                    UR Rarity
                                                                                    Fiendish Chain
                                                                                    Fiendish Chain
                                                                                    Trap Continuous
                                                                                    Fiendish Chain

                                                                                      Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                                                      UR Rarity
                                                                                      Fiendish Chain
                                                                                      UR Rarity
                                                                                      Fiendish Chain
                                                                                      Fiendish Chain
                                                                                      Trap Continuous
                                                                                      Fiendish Chain

                                                                                        Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                                                        SR Rarity
                                                                                        Adreus, Keeper of Armageddon
                                                                                        SR Rarity
                                                                                        Adreus, Keeper of Armageddon
                                                                                        Adreus, Keeper of Armageddon
                                                                                        DARK
                                                                                        Adreus, Keeper of Armageddon
                                                                                        • ATK:

                                                                                        • 2600

                                                                                        • DEF:

                                                                                        • 1700


                                                                                        2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                                                                        R Rarity
                                                                                        Digital Bug Corebage
                                                                                        R Rarity
                                                                                        Digital Bug Corebage
                                                                                        Digital Bug Corebage
                                                                                        LIGHT
                                                                                        Digital Bug Corebage
                                                                                        • ATK:

                                                                                        • 2200

                                                                                        • DEF:

                                                                                        • 1800


                                                                                        2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                                                                                        SR Rarity
                                                                                        Gaia Dragon, the Thunder Charger
                                                                                        SR Rarity
                                                                                        Gaia Dragon, the Thunder Charger
                                                                                        Gaia Dragon, the Thunder Charger
                                                                                        WIND
                                                                                        Gaia Dragon, the Thunder Charger
                                                                                        • ATK:

                                                                                        • 2600

                                                                                        • DEF:

                                                                                        • 2100


                                                                                        2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                                        R Rarity
                                                                                        Number 18: Heraldry Patriarch
                                                                                        R Rarity
                                                                                        Number 18: Heraldry Patriarch
                                                                                        Number 18: Heraldry Patriarch
                                                                                        LIGHT
                                                                                        Number 18: Heraldry Patriarch
                                                                                        • ATK:

                                                                                        • 2200

                                                                                        • DEF:

                                                                                        • 2200


                                                                                        2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                                                                        SR Rarity
                                                                                        Number 20: Giga-Brilliant
                                                                                        SR Rarity
                                                                                        Number 20: Giga-Brilliant
                                                                                        Number 20: Giga-Brilliant
                                                                                        LIGHT
                                                                                        Number 20: Giga-Brilliant
                                                                                        • ATK:

                                                                                        • 1800

                                                                                        • DEF:

                                                                                        • 1800


                                                                                        2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                                                                                        UR Rarity
                                                                                        Number 61: Volcasaurus
                                                                                        UR Rarity
                                                                                        Number 61: Volcasaurus
                                                                                        Number 61: Volcasaurus
                                                                                        FIRE
                                                                                        Number 61: Volcasaurus
                                                                                        • ATK:

                                                                                        • 2500

                                                                                        • DEF:

                                                                                        • 1000


                                                                                        2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.


                                                                                        SR Rarity
                                                                                        Number 70: Malevolent Sin
                                                                                        SR Rarity
                                                                                        Number 70: Malevolent Sin
                                                                                        Number 70: Malevolent Sin
                                                                                        DARK
                                                                                        Number 70: Malevolent Sin
                                                                                        • ATK:

                                                                                        • 2400

                                                                                        • DEF:

                                                                                        • 1200


                                                                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                           

                                                                                        Top 8 — Meta Weekly #207 — December 22nd, 2021 — FullTilters

                                                                                        The Tie that Binds

                                                                                        Need 17 UR

                                                                                        UR Rarity
                                                                                        Gouki Suprex3 card
                                                                                        UR Rarity
                                                                                        Abyss Dweller1 card
                                                                                        UR Rarity
                                                                                        Number 39: Utopia1 card
                                                                                        UR Rarity
                                                                                        Number 47: Nightmare Shark1 card
                                                                                        UR Rarity
                                                                                        Number C39: Utopia Ray1 card
                                                                                        UR Rarity
                                                                                        Ballista Squad2 card
                                                                                        UR Rarity
                                                                                        Fiendish Chain2 card
                                                                                        UR Rarity
                                                                                        Floodgate Trap Hole3 card
                                                                                        UR Rarity
                                                                                        Paleozoic Canadia3 card

                                                                                        Main: 20 Extra: 7

                                                                                        SR Rarity
                                                                                        Gouki Riscorpio
                                                                                        SR Rarity
                                                                                        Gouki Riscorpio
                                                                                        Gouki Riscorpio
                                                                                        EARTH 5
                                                                                        Gouki Riscorpio
                                                                                        • ATK:

                                                                                        • 2300

                                                                                        • DEF:

                                                                                        • 0


                                                                                        If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.


                                                                                        SR Rarity
                                                                                        Gouki Riscorpio
                                                                                        SR Rarity
                                                                                        Gouki Riscorpio
                                                                                        Gouki Riscorpio
                                                                                        EARTH 5
                                                                                        Gouki Riscorpio
                                                                                        • ATK:

                                                                                        • 2300

                                                                                        • DEF:

                                                                                        • 0


                                                                                        If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.


                                                                                        UR Rarity
                                                                                        Gouki Suprex
                                                                                        UR Rarity
                                                                                        Gouki Suprex
                                                                                        Gouki Suprex
                                                                                        EARTH 4
                                                                                        Gouki Suprex
                                                                                        • ATK:

                                                                                        • 1800

                                                                                        • DEF:

                                                                                        • 0


                                                                                        When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.


                                                                                        UR Rarity
                                                                                        Gouki Suprex
                                                                                        UR Rarity
                                                                                        Gouki Suprex
                                                                                        Gouki Suprex
                                                                                        EARTH 4
                                                                                        Gouki Suprex
                                                                                        • ATK:

                                                                                        • 1800

                                                                                        • DEF:

                                                                                        • 0


                                                                                        When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.


                                                                                        UR Rarity
                                                                                        Gouki Suprex
                                                                                        UR Rarity
                                                                                        Gouki Suprex
                                                                                        Gouki Suprex
                                                                                        EARTH 4
                                                                                        Gouki Suprex
                                                                                        • ATK:

                                                                                        • 1800

                                                                                        • DEF:

                                                                                        • 0


                                                                                        When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.


                                                                                        SR Rarity
                                                                                        Gouki Twistcobra
                                                                                        SR Rarity
                                                                                        Gouki Twistcobra
                                                                                        Gouki Twistcobra
                                                                                        EARTH 3
                                                                                        Gouki Twistcobra
                                                                                        • ATK:

                                                                                        • 1600

                                                                                        • DEF:

                                                                                        • 0


                                                                                        (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.


                                                                                        SR Rarity
                                                                                        Gouki Twistcobra
                                                                                        SR Rarity
                                                                                        Gouki Twistcobra
                                                                                        Gouki Twistcobra
                                                                                        EARTH 3
                                                                                        Gouki Twistcobra
                                                                                        • ATK:

                                                                                        • 1600

                                                                                        • DEF:

                                                                                        • 0


                                                                                        (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.


                                                                                        SR Rarity
                                                                                        Gouki Twistcobra
                                                                                        SR Rarity
                                                                                        Gouki Twistcobra
                                                                                        Gouki Twistcobra
                                                                                        EARTH 3
                                                                                        Gouki Twistcobra
                                                                                        • ATK:

                                                                                        • 1600

                                                                                        • DEF:

                                                                                        • 0


                                                                                        (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.


                                                                                        SR Rarity
                                                                                        Bad Aim
                                                                                        SR Rarity
                                                                                        Bad Aim
                                                                                        Bad Aim
                                                                                        Trap Normal
                                                                                        Bad Aim

                                                                                          When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.


                                                                                          SR Rarity
                                                                                          Bad Aim
                                                                                          SR Rarity
                                                                                          Bad Aim
                                                                                          Bad Aim
                                                                                          Trap Normal
                                                                                          Bad Aim

                                                                                            When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.


                                                                                            UR Rarity
                                                                                            Ballista Squad
                                                                                            UR Rarity
                                                                                            Ballista Squad
                                                                                            Ballista Squad
                                                                                            Trap Normal
                                                                                            Ballista Squad

                                                                                              Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                                                                                              UR Rarity
                                                                                              Ballista Squad
                                                                                              UR Rarity
                                                                                              Ballista Squad
                                                                                              Ballista Squad
                                                                                              Trap Normal
                                                                                              Ballista Squad

                                                                                                Tribute 1 monster, then target 1 card your opponent controls; destroy it.


                                                                                                UR Rarity
                                                                                                Fiendish Chain
                                                                                                UR Rarity
                                                                                                Fiendish Chain
                                                                                                Fiendish Chain
                                                                                                Trap Continuous
                                                                                                Fiendish Chain

                                                                                                  Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                                                                  UR Rarity
                                                                                                  Fiendish Chain
                                                                                                  UR Rarity
                                                                                                  Fiendish Chain
                                                                                                  Fiendish Chain
                                                                                                  Trap Continuous
                                                                                                  Fiendish Chain

                                                                                                    Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                                                                    UR Rarity
                                                                                                    Floodgate Trap Hole
                                                                                                    UR Rarity
                                                                                                    Floodgate Trap Hole
                                                                                                    Floodgate Trap Hole
                                                                                                    Trap Normal
                                                                                                    Floodgate Trap Hole

                                                                                                      When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                                                                                      UR Rarity
                                                                                                      Floodgate Trap Hole
                                                                                                      UR Rarity
                                                                                                      Floodgate Trap Hole
                                                                                                      Floodgate Trap Hole
                                                                                                      Trap Normal
                                                                                                      Floodgate Trap Hole

                                                                                                        When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                                                                                        UR Rarity
                                                                                                        Floodgate Trap Hole
                                                                                                        UR Rarity
                                                                                                        Floodgate Trap Hole
                                                                                                        Floodgate Trap Hole
                                                                                                        Trap Normal
                                                                                                        Floodgate Trap Hole

                                                                                                          When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                                                                                          UR Rarity
                                                                                                          Paleozoic Canadia
                                                                                                          UR Rarity
                                                                                                          Paleozoic Canadia
                                                                                                          Paleozoic Canadia
                                                                                                          Trap Normal
                                                                                                          Paleozoic Canadia

                                                                                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                            UR Rarity
                                                                                                            Paleozoic Canadia
                                                                                                            UR Rarity
                                                                                                            Paleozoic Canadia
                                                                                                            Paleozoic Canadia
                                                                                                            Trap Normal
                                                                                                            Paleozoic Canadia

                                                                                                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                              UR Rarity
                                                                                                              Paleozoic Canadia
                                                                                                              UR Rarity
                                                                                                              Paleozoic Canadia
                                                                                                              Paleozoic Canadia
                                                                                                              Trap Normal
                                                                                                              Paleozoic Canadia

                                                                                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                                UR Rarity
                                                                                                                Abyss Dweller
                                                                                                                UR Rarity
                                                                                                                Abyss Dweller
                                                                                                                Abyss Dweller
                                                                                                                WATER
                                                                                                                Abyss Dweller
                                                                                                                • ATK:

                                                                                                                • 1700

                                                                                                                • DEF:

                                                                                                                • 1400


                                                                                                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                                                                SR Rarity
                                                                                                                Adreus, Keeper of Armageddon
                                                                                                                SR Rarity
                                                                                                                Adreus, Keeper of Armageddon
                                                                                                                Adreus, Keeper of Armageddon
                                                                                                                DARK
                                                                                                                Adreus, Keeper of Armageddon
                                                                                                                • ATK:

                                                                                                                • 2600

                                                                                                                • DEF:

                                                                                                                • 1700


                                                                                                                2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                                                                                                R Rarity
                                                                                                                Number 18: Heraldry Patriarch
                                                                                                                R Rarity
                                                                                                                Number 18: Heraldry Patriarch
                                                                                                                Number 18: Heraldry Patriarch
                                                                                                                LIGHT
                                                                                                                Number 18: Heraldry Patriarch
                                                                                                                • ATK:

                                                                                                                • 2200

                                                                                                                • DEF:

                                                                                                                • 2200


                                                                                                                2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                                                                                                UR Rarity
                                                                                                                Number 39: Utopia
                                                                                                                UR Rarity
                                                                                                                Number 39: Utopia
                                                                                                                Number 39: Utopia
                                                                                                                LIGHT
                                                                                                                Number 39: Utopia
                                                                                                                • ATK:

                                                                                                                • 2500

                                                                                                                • DEF:

                                                                                                                • 2000


                                                                                                                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                                                                UR Rarity
                                                                                                                Number 47: Nightmare Shark
                                                                                                                UR Rarity
                                                                                                                Number 47: Nightmare Shark
                                                                                                                Number 47: Nightmare Shark
                                                                                                                WATER
                                                                                                                Number 47: Nightmare Shark
                                                                                                                • ATK:

                                                                                                                • 2000

                                                                                                                • DEF:

                                                                                                                • 2000


                                                                                                                2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                                                                                                SR Rarity
                                                                                                                Number 70: Malevolent Sin
                                                                                                                SR Rarity
                                                                                                                Number 70: Malevolent Sin
                                                                                                                Number 70: Malevolent Sin
                                                                                                                DARK
                                                                                                                Number 70: Malevolent Sin
                                                                                                                • ATK:

                                                                                                                • 2400

                                                                                                                • DEF:

                                                                                                                • 1200


                                                                                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                                                UR Rarity
                                                                                                                Number C39: Utopia Ray
                                                                                                                UR Rarity
                                                                                                                Number C39: Utopia Ray
                                                                                                                Number C39: Utopia Ray
                                                                                                                LIGHT
                                                                                                                Number C39: Utopia Ray
                                                                                                                • ATK:

                                                                                                                • 2500

                                                                                                                • DEF:

                                                                                                                • 2000


                                                                                                                3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                                                                                                   



                                                                                                                Final thoughts

                                                                                                                The addition of the Gouki archetype to Duel Links should not be overlooked. Although many people consider the deck to be quite weak, the fact that you can regenerate resources while still having room to play multiple techs is extremely powerful in Duel Links. More people should keep an eye on this deck as it continues to improve day by day. They have entered the Top Rank List, Top Tier List and many tournaments where they are always at the top.

                                                                                                                There is also a reason why I had to write this tutorial article because partly because after watching the tournament organized by YGO Vietnam, this article line caused so many surprises and big turning points that even I, a Viewers couldn't help but jump out of their seats. This is truly a strong deck worth investing in, newbies!




                                                                                                                Companion unit:

                                                                                                                - Yu-Gi-Oh! Guidance Vietnam





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