Instructions for Playing Constellar

Instructions for Playing Constellar

is a very strong skill-sucking deck currently with a high win rate and has proven itself when the number of players using this deck KoG has increased rapidly, in addition, many people have ranked top 4-16. The deck is very easy to play, has restock, card push, search, banish and can take staples

Sections covered in this guide:




skill

 

Constellar Union (Skill Card) (100%)

UR Rarity
Constellar Union (Skill Card)
UR Rarity
Constellar Union (Skill Card)
Constellar Union (Skill Card)
Constellar Union (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Reveal 1 "Constellar" monster in your hand to your opponent and send 2 "Constellar" monsters from your Deck to the Graveyard. If you Xyz Summon a "Constellar" monster during this Duel, you can treat it as a Level 3-6 "Constellar" monster and if you Normal Summon/Set a "Constellar" monster, the required Tribute is not needed. You can only Special Summon "Constellar" monsters while you are using this Skill (excluding Special Summons from your Extra Deck). This Skill can only be used once in a Duel.


Extremely buggy skill that allows you to throw 2 Constellar monsters from your Deck to the grave (disguised search because you can pick them up)


If you Xyz summon the Constellar monster, you can Xyz summon the Constellar monster as a level 3 to 6 monster, meaning you don't need to care about the level.

When you normally summon Constellar monsters, you don't need to sacrifice them

You can only special summon Constellar monsters when using this skill (except monsters from the Extra Deck).



CORE

 

Constellar Zubeneschamali (x2-3)

SR Rarity
Constellar Zubeneschamali
SR Rarity
Constellar Zubeneschamali
Constellar Zubeneschamali
LIGHT 5
Constellar Zubeneschamali
  • ATK:

  • 2100

  • DEF:

  • 1400


When this card is Normal or Special Summoned: You can add 1 "Constellar" monster from your Deck to your hand.


You're a searcher and thanks to the skill, you don't need to sacrifice to summon this monster, very cool komoney

Constellar Sombre (x3)

SR Rarity
Constellar Sombre
SR Rarity
Constellar Sombre
Constellar Sombre
LIGHT 4
Constellar Sombre
  • ATK:

  • 1550

  • DEF:

  • 1600


You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute. You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.


is a very delicious monster and you always want to pick it up in your hand. This is a card that allows you to pick up the Constellar that was thrown to the grave by the skill and allows you to normal summon one more time to get the boss.

Constellar Pollux (x2)

SR Rarity
Constellar Pollux
SR Rarity
Constellar Pollux
Constellar Pollux
LIGHT 4
Constellar Pollux
  • ATK:

  • 1700

  • DEF:

  • 600


During the turn this card was Normal Summoned, you can Normal Summon 1 "Constellar" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


Allows you to normal summon 1 more body for combo (but can only be used if this card is normal summoned that turn)

Constellar Rasalhague (x3)

N Rarity
Constellar Rasalhague
N Rarity
Constellar Rasalhague
Constellar Rasalhague
LIGHT 2
Constellar Rasalhague
  • ATK:

  • 900

  • DEF:

  • 100


You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague".


Usually this card will use an effect to jump Constellar monsters from the grave rather than from the hand

Constellar Caduceus (x2-3)

SR Rarity
Constellar Caduceus
SR Rarity
Constellar Caduceus
Constellar Caduceus
LIGHT 4
Constellar Caduceus
  • ATK:

  • 1600

  • DEF:

  • 1550


If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.


This is a very strong support in the deck, has a self-jumping effect, a nice level that can be normally summoned when bricked (but it's due to taking skills so let it go, it has a search spell/Trap Constellar effect, usually Star Chart ).


In addition, any Xyz Constellar monster that uses this card as material to attack a LIGHT or DARK monster can banish that monster before the damage phase, and LIGHT and DARK are the two attributes that appear the most in the game and are currently in the meta.

Constellar Star Chart (x1)

N Rarity
Constellar Star Chart
N Rarity
Constellar Star Chart
Constellar Star Chart
Spell Continuous
Constellar Star Chart

    Once per turn, when a "Constellar" Xyz Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can draw 1 card.


    This is the effect of a special summoned Xyz monster, not an Xyz summoned Xyz monster, so the Xyz Constellar monster you jump from your grave still gets to draw 1

    Constellar Ptolemy M7 (x2)

    UR Rarity
    Constellar Ptolemy M7
    UR Rarity
    Constellar Ptolemy M7
    Constellar Ptolemy M7
    LIGHT
    Constellar Ptolemy M7
    • ATK:

    • 2700

    • DEF:

    • 2000


    2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


    March 7 is an easy monster (thanks to skill feeding), a strong mercenary, and has the ability to push cards on the field and the grave back to the hand (note, you can push your cards from the grave back to the hand to restore stock, meaning You can push another copy of this card from the grave.)

    Constellar Omega (x1-2)

    R Rarity
    Constellar Omega
    R Rarity
    Constellar Omega
    Constellar Omega
    LIGHT
    Constellar Omega
    • ATK:

    • 2400

    • DEF:

    • 500


    2 Level 4 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.


    is a card that I really trust and often play before OTK in the current age of trap and skill feeding, with the ability to give all your Constellar monsters resistance to Spell/Trap effects (including yours, lmao)

    Constellar Pleiades (x1)

     Rarity
    Constellar Pleiades
     Rarity
    Constellar Pleiades
    Constellar Pleiades
    LIGHT
    Constellar Pleiades
    • ATK:

    • 2500

    • DEF:

    • 1500


    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


    The card push effect includes the opponent's turn, it's easy to get and above all, this card runs out of xyz materials, pick it up into the extra deck and summon it again.

    Constellar Praesepe (x0-1)

    N Rarity
    Constellar Praesepe
    N Rarity
    Constellar Praesepe
    Constellar Praesepe
    LIGHT
    Constellar Praesepe
    • ATK:

    • 2400

    • DEF:

    • 800


    2 Level 4 "Constellar" monsters Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase.


    It depends on each person's taste, I left this one out and added Abyss Dweller because I hate Tenyi guys



    Staple

    What does this deck like to play? Thanks to the skill, the deck is capable of one card combo and holds 4 staples in its hand opp

    D.D. Crow and Effect Veiler (handtrap)

    UR Rarity
    D.D. Crow
    UR Rarity
    D.D. Crow
    D.D. Crow
    DARK 1
    D.D. Crow
    • ATK:

    • 100

    • DEF:

    • 100


    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


    UR Rarity
    Effect Veiler
    UR Rarity
    Effect Veiler
    Effect Veiler
    LIGHT 1
    Effect Veiler
    • ATK:

    • 0

    • DEF:

    • 0


    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


    Play whatever you like, against Tenyi, prioritize Crow , for the rest, Veiler (note, Veiler can only be thrown in the main phase)

    Staple

    SR Rarity
    Enemy Controller
    SR Rarity
    Enemy Controller
    Enemy Controller
    Spell Quick
    Enemy Controller

      Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


      UR Rarity
      Ice Dragon's Prison
      UR Rarity
      Ice Dragon's Prison
      Ice Dragon's Prison
      Trap Normal
      Ice Dragon's Prison

        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


        UR Rarity
        Book of Moon
        UR Rarity
        Book of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          UR Rarity
          Forbidden Lance
          UR Rarity
          Forbidden Lance
          Forbidden Lance
          Spell Quick
          Forbidden Lance

            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


            UR Rarity
            Crackdown
            UR Rarity
            Crackdown
            Crackdown
            Trap Continuous
            Crackdown

              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




              Tag(s):

              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                SR Rarity
                Forbidden Chalice
                SR Rarity
                Forbidden Chalice
                Forbidden Chalice
                Spell Quick
                Forbidden Chalice

                  Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                  hate Yubel ? Use Chalice


                  If you want to protect the boss on the field, use Lance

                  The rest is up to you, play whatever you like

                  Other Xyz Monsters

                  SR Rarity
                  Evilswarm Exciton Knight
                  SR Rarity
                  Evilswarm Exciton Knight
                  Evilswarm Exciton Knight
                  LIGHT
                  Evilswarm Exciton Knight
                  • ATK:

                  • 1900

                  • DEF:

                  • 0


                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                  SR Rarity
                  Number S39: Utopia the Lightning
                  SR Rarity
                  Number S39: Utopia the Lightning
                  Number S39: Utopia the Lightning
                  LIGHT
                  Number S39: Utopia the Lightning
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


                  UR Rarity
                  Abyss Dweller
                  UR Rarity
                  Abyss Dweller
                  Abyss Dweller
                  WATER
                  Abyss Dweller
                  • ATK:

                  • 1700

                  • DEF:

                  • 1400


                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                  UR Rarity
                  Number 39: Utopia
                  UR Rarity
                  Number 39: Utopia
                  Number 39: Utopia
                  LIGHT
                  Number 39: Utopia
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                  Number 39, S39: punch opp monster with ATK 5000

                  Exciton Knight: destroy all cards on the field, except this card
                  Abyss Dweller: locking graves is extremely annoying

                  Knightmare Phoenix (Other Link Monsters)

                  SR Rarity
                  Knightmare Phoenix
                  SR Rarity
                  Knightmare Phoenix
                  Knightmare Phoenix
                  FIRE
                  Knightmare Phoenix
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                  Currently Phoenix is ​​used, because it only costs 2 ingredients and only has the effect of clearing Spell/Trap opp




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





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