Should you play F2P: according to your preferences or not

Instructions for playing Burning Abyss
Sections covered in this guide:
Skill
Core
Possessing all 3 effects [1] [2] [3] as mentioned above, Scarm also has a search effect but only searches when End Phase and this card is still in the grave. Although the search speed is slow, the thing that makes this card famous is the search for a DARK Fiend Level 3 monster, so whether you are a pure Burning Abyss or a mercenary for a deck using another DARK Fiend engine, it is still very suitable.
Possesses all 3 effects [1] [2] [3]
Farfa has all 3 effects [1] [2] [3]
Alich has effects [1] [2] [3]
Rubik's cube has effects [1] [2]
This card has 6 stars, which means that by using 2 Burning Abyss monsters and 1 Ritual Spell " Good And Evil In Burning Abyss ", Malacoda has the ability to throw 1 Burning Abyss card to reduce the opponent's attack/defense with monster attack/defense. Just thrown, due to the change in attack/defense, when activated at Damage Step, the opponent is almost unable to block it. In addition, throwing the Burning Abyss monster also helps that monster trigger effects such as removing the opponent's monster from play, summarizing sandbags from the grave, preventing effects,... And if this card is accidentally sent to the grave, you target it. 1 card from the opponent and SEND TO THE GRAVE. Because it is SEND, monsters that are not destroyed in the current meta must also succumb to this effect.
Libic has all 3 effects [1] [2] [3]
Draghig has all 3 effects [1] [2] [3]
This card has 2 uses, sometimes even if they don't bring a Ritual monster, they still put 1 to 2 copies of this card in to take advantage of the search effect of this card. However, it is not necessary to bring these 3 cards because they have the ability to search because they will sometimes cause bricks and can only be searched when they are sent to the grave from the previous turn. But if you play Ritual, you can still consider x3 as usual.
This is a slow trap card, although there is a possibility of 1 trade for 3 (if you destroy 3 Burning Abyss monsters), but if this card is destroyed before the opponent attacks, or the opponent pushes back or banishes, it is considered a loss. especially in a meta where there are as many Harpies and MSTs as there are now. So even though it's summoned from the grave and doesn't prevent effects, there's a high chance this card will be destroyed before use or won't have a chance to return to use.
Extra Deck
Dante has the ability that when the effect is activated, even if it is blocked, he will still throw the card to the grave (due to the cost), this is the most important reason why Dante becomes a mill deck lord, a mercenary boss. In addition, if Dante accidentally goes to the grave, he will activate the effect and take 1 Burning Abyss card from the grave. Dante has the ability to both mill and recycle very powerfully, and also has the ability to attack with a defense of 2500, enough to block some mid-range monsters.
Virgil is rarely used as a mercenary like Dante because the effect is too difficult to use. Virgil has the ability to throw a Burning Abyss monster and push bastards like Kiteroid , Bloom Diva , and Dreadmaster back to the deck. With Dante 's body reversed (original ATK/DEF), Virgil can push the boss back and punch his followers or punch straight at the origin to create a path for OTK. And if Virgil falls into the grave, you... Draw 1 card...
Staple
The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.
They all have the same ability to lock the effects of monsters that can attack opponents during your turn so you can combo more easily, but BoM and Chalice are used depending on different situations such as:
Breakthrough Skill is very famous because it is a "rich man's card". Breakthrough Skill can target and prevent the effects of a monster until the end of the turn. But what makes it stand out is if it is accidentally milled to the grave thanks to the effects of Dante, Lightsworn,... It can still Banish yourself to target and prevent monster effects on the field until the end of your turn.
Decks with Lightsworn are often decks that need to throw cards into the grave to be able to combo, or recycle from the grave to the hand. In Burning Abyss, when thrown into the grave, these monsters will trigger effects even though the Burning Abyss self-explosion effect will deactivate itself, but if you have a Burning Abyss Ritual, As strong as Lightsworn is very good.
Crane Crane, when summoned, will usually revive a Level 3 monster in the grave, BUT THE EFFECT IS PREVENTED. This means your Burning Abyss monster does not explode, but when it goes to the grave it still activates its effect and is a free card. F2P should be x3
If you mix with a light system like Lightsworn, you should add Levianeer to your deck, Levianeer has an effect that is spammed as well as fear or when mentioning Levianeer you often forget its other 2 effects and only remember 1. The only effect is to destroy 2 of your cards (no target). Because of this effect, if you don't understand the rule or you don't have any effect active at that moment, you will be at a very disadvantage. For example, if you set 2 Karma Cut and have 1 Blue-Eyes on the field, when Levianeer jumps out, you activate Karma Cut and choose Levianeer . THEN RIGHT NOW Levianeer can fire 1 of your unactivated Karma Cut and 1 Blue-Eyes as usual without you being able to react (because it doesn't target). So Levianeer is a card to bring when mixing light and dark.
Griefing has the ability to make decks that need monsters in the grave like Blue-Eyes, Lightsworn have difficulty thanks to the Egg pushing effect or Levianeer , Raiden ,... About DECKS. Then you throw 1 Fiend monster to the grave. Burning Abyss monsters only require monsters to be sent to the grave to activate effects, so sending deck cards to the grave is like using the Number 70 ( Farfa ) effect, preventing monster effects, etc. Without the cost, Also feeds graves and increases resources.
Both cards use the cost of throwing any card in your hand to the grave and target, however.
The effect is very simple, you discard 1 card from your hand to the grave to destroy all monsters on the field (and of course use it to punch untargeted enemies). Lightning Vortex is a strong card, with a cost depending on the situation. If the opponent's monster is not destroyed, you can throw Farfa , if you need a combo, Cir ,...
Staple Extra Deck
Number 20 here is a monster that is only used as a material for higher ranks. Because the summoning conditions only require 2 Level 3 monsters, many people bring Number 20 as a Staple for the F2P version of the Extra Deck.
Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your starting point with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).
Combo
Step 1: Special Summon Scarm and Cagna or Scarm and Cir
Requirements: 1 any Level 3 Burning Abyss monster, not a Tuner from hand or field with an unblocked effect, 1 Glow-Up Bulb in Graveyard, 1 Crane Crane from hand
Step 1: you special summon 2 Burning Abyss monsters from your hand (you use 1 Farfa )
F2P









































































