Instructions for playing Burning Abyss

Instructions for playing Burning Abyss

Should you play F2P: according to your preferences or not

Should newbies play: according to preference

Summary: All Burning Abyss monsters in the Main Deck are DARK Fiend Level 3 monsters, except for Ritual Level 6. These Level 3 Burning Abyss have 3 similar effects:
[1] If you control a monster other than Burning Abyss, it will be destroyed.
[2] When you are not controlling magic/traps, you can special summon from your hand
[3] When sent to the grave, the effect minus "Rubic" is applied, but instead "Rubic" is the Tuner monster.




Skill

 

Destiny Draw (Skill Card) (??? %)
UR rarity
Destiny Draw (Skill Card)
UR rarity
Destiny Draw (Skill Card)

Helps you draw strong Staple like Lightning Vortex , Book Of Moon , Drowning Mirror Force , MST ,... To be able to turn the tide of battle.



Core

 

Scarm Malebranche of the Burning Abyss (X2-3)
UR rarity
Scarm, Malebranche of the Burning Abyss
UR rarity
Scarm, Malebranche of the Burning Abyss

Possessing all 3 effects [1] [2] [3] as mentioned above, Scarm also has a search effect but only searches when End Phase and this card is still in the grave. Although the search speed is slow, the thing that makes this card famous is the search for a DARK Fiend Level 3 monster, so whether you are a pure Burning Abyss or a mercenary for a deck using another DARK Fiend engine, it is still very suitable.

Cir Malebranche of the Burning Abyss (X3)
SR rarity
Cir, Malebranche of the Burning Abyss
SR rarity
Cir, Malebranche of the Burning Abyss

Possesses all 3 effects [1] [2] [3]

What makes Cir different is its ability to support the continuous summoning of Burning Abyss monsters. For example, you use Cir and a certain monster to summon Dante, then Dante throws Cir into the grave to activate the effect, then Cir will pull up another monster from the grave to use as a punching bag or combo (but the monster That must have been present before in the grave). But Cir could not raise Cir from the grave.

Farfa Malebranche of the Burning Abyss (X0-3)
R rarity
Farfa, Malebranche of the Burning Abyss
R rarity
Farfa, Malebranche of the Burning Abyss

Farfa has all 3 effects [1] [2] [3]

Farfa 's [3] effect allows this card to become Number 70 2.0 with the ability to target and banish until the end of End Phase, which can both help banish your own monsters to avoid targets (difficult) or banish enemy monsters to open curtain for OTK.

Alich Malebranche of the Burning Abyss (X1-3)
N rarity
Alich, Malebranche of the Burning Abyss
N rarity
Alich, Malebranche of the Burning Abyss

Alich has effects [1] [2] [3]

With effect [3] when Alich is sent to the Graveyard, you can target 1 face-up monster on the field and negate that card's effects until the end of the turn. Although this effect will be useless against the "Albino Dragons", in the current meta of summoning a boss, then using spells/traps to protect the boss, the monster effect is gradually receiving attention. Blocking a monster's effect can lead to an easy victory or break the opponent's Control position as in the case of Onimaru or Abyss Dweller "loaded" with Heavy Infantry .

Rubic Malebranche of the Burning Abyss (X0-2)
N rarity
Rubic, Malebranche of the Burning Abyss
N rarity
Rubic, Malebranche of the Burning Abyss

Rubik's cube has effects [1] [2]

Rubic 's [3] effect is different from its brothers. The third effect of Rubic is that this monster cannot be used as a Synchro material, except for the Synchro monster Burning Abyss. However, you don't have to use this one to Synchro, if you go first, you can still use Rubic and Xyz to create Dante as usual. However, due to its triple effect, Rubic is not used much.

Malacoda Netherlord of the Burning Abyss (X0-3)
SR rarity
Malacoda, Netherlord of the Burning Abyss
SR rarity
Malacoda, Netherlord of the Burning Abyss

This card has 6 stars, which means that by using 2 Burning Abyss monsters and 1 Ritual Spell " Good And Evil In Burning Abyss ", Malacoda has the ability to throw 1 Burning Abyss card to reduce the opponent's attack/defense with monster attack/defense. Just thrown, due to the change in attack/defense, when activated at Damage Step, the opponent is almost unable to block it. In addition, throwing the Burning Abyss monster also helps that monster trigger effects such as removing the opponent's monster from play, summarizing sandbags from the grave, preventing effects,... And if this card is accidentally sent to the grave, you target it. 1 card from the opponent and SEND TO THE GRAVE. Because it is SEND, monsters that are not destroyed in the current meta must also succumb to this effect.

Libic Malebranche of the Burning Abyss (X0-3)
R rarity
Libic, Malebranche of the Burning Abyss
R rarity
Libic, Malebranche of the Burning Abyss

Libic has all 3 effects [1] [2] [3]

Libic 's 3rd effect is an effect that helps Burning Abyss mix with other decks. When Libic is sent to the grave, you can special summon 1 Level 3 DARK Fiend monster from your hand BUT THE ABILITY IS PREVENTED. If you remember the effect of these Burning Abyss is that when there are monsters other than Burning Abyss they will destroy themselves, then Libic will ban that effect so you don't need to Normal Summon and still have 1 Level 3 monster available on the field (and Of course, when that Burning Abyss monster goes to the grave, the effect [3] can still be activated if any).

Barbar Malebranche of the Burning Abyss (X0-1)
N rarity
Barbar, Malebranche of the Burning Abyss
N rarity
Barbar, Malebranche of the Burning Abyss

Barbar has all 3 effects [1] [2] [3]

In effect [3] you can only burn 450 LP of the enemy but lose up to 3 Burning Abyss resources in the grave. So Barbar is not used much.

Cagna Malebranche of the Burning Abyss (X0-3)
N rarity
Cagna, Malebranche of the Burning Abyss
N rarity
Cagna, Malebranche of the Burning Abyss

Cagna has all 3 effects [1] [2] [3]

Cagna 's [3] effect is currently mainly used to send Ritual Spell "Good And Evil In the Burning Abyss". If you play Malacoda , you can consider this card in your deck.

Draghig Malebranche of the Burning Abyss (X0-3)
N rarity
Draghig, Malebranche of the Burning Abyss
N rarity
Draghig, Malebranche of the Burning Abyss

Draghig has all 3 effects [1] [2] [3]

Draghig 's effect seems quite silly at first glance. But if you analyze it, it looks quite good. When Draghig is sent to the grave it puts 1 Burning Abyss in the deck at the top of the deck. Draghig will be a card for F2P to "search" for monsters, magic or traps of Burning Abyss. In addition, Draghig can play the role of "Destiny Draw" of Burning Abyss and help Dante throw cards to trigger more important effects. But because it is slower than Scarm and has low versatility (does not mix with Fiend or other DARK like Swarm), Draghig will probably appear more in F2P decks (x2-3) and less in professional decks (x0-2). . But there is one point where Draghig can compete with Scarm , which is the ability to put any Burning Abyss card (monster or spell/trap), while Scarm only searches for monsters.

Good & Evil in the Burning Abyss (X0-3)
N rarity
Good & Evil in the Burning Abyss
N rarity
Good & Evil in the Burning Abyss

This card has 2 uses, sometimes even if they don't bring a Ritual monster, they still put 1 to 2 copies of this card in to take advantage of the search effect of this card. However, it is not necessary to bring these 3 cards because they have the ability to search because they will sometimes cause bricks and can only be searched when they are sent to the grave from the previous turn. But if you play Ritual, you can still consider x3 as usual.

The Traveler and the Burning Abyss (X0-2)
N rarity
The Traveler and the Burning Abyss
N rarity
The Traveler and the Burning Abyss

This is a slow trap card, although there is a possibility of 1 trade for 3 (if you destroy 3 Burning Abyss monsters), but if this card is destroyed before the opponent attacks, or the opponent pushes back or banishes, it is considered a loss. especially in a meta where there are as many Harpies and MSTs as there are now. So even though it's summoned from the grave and doesn't prevent effects, there's a high chance this card will be destroyed before use or won't have a chance to return to use.



Extra Deck

 

Dante Traveler of the Burning Abyss (X1-3)
UR rarity
Dante, Traveler of the Burning Abyss
UR rarity
Dante, Traveler of the Burning Abyss

Dante has the ability that when the effect is activated, even if it is blocked, he will still throw the card to the grave (due to the cost), this is the most important reason why Dante becomes a mill deck lord, a mercenary boss. In addition, if Dante accidentally goes to the grave, he will activate the effect and take 1 Burning Abyss card from the grave. Dante has the ability to both mill and recycle very powerfully, and also has the ability to attack with a defense of 2500, enough to block some mid-range monsters.

Virgil Rock Star of the Burning Abyss (X0-1)
SR rarity
Virgil, Rock Star of the Burning Abyss
SR rarity
Virgil, Rock Star of the Burning Abyss

Virgil is rarely used as a mercenary like Dante because the effect is too difficult to use. Virgil has the ability to throw a Burning Abyss monster and push bastards like Kiteroid , Bloom Diva , and Dreadmaster back to the deck. With Dante 's body reversed (original ATK/DEF), Virgil can push the boss back and punch his followers or punch straight at the origin to create a path for OTK. And if Virgil falls into the grave, you... Draw 1 card...



Staple

 

Cosmic Cyclone and Mystical Space Typhoon (X0-3)
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.

Specifically :
Cosmic Cyclone : ​​requires you to pay 1000 LP to target and remove the enemy spell/trap from the game
===> This makes it easier to activate Level Duplication skills or skills that require LP
MST only targets and destroys 1 spell/trap without paying a cost
===> This will help you play skills that do not require low LP to activate and can still destroy enemy spells/traps without wasting your resources.

Book of Moon and Forbidden Chalice (X0-3)
UR rarity
Book of Moon
UR rarity
Book of Moon
SR rarity
Forbidden Chalice
SR rarity
Forbidden Chalice

They all have the same ability to lock the effects of monsters that can attack opponents during your turn so you can combo more easily, but BoM and Chalice are used depending on different situations such as:

Chalice : cheaper than BoM with the ability to prevent effects but increases the blocked monster by 400 ATK
BoM : Place monsters on the field face down (if monsters are face down, except Krawler, the effect will be prevented). In addition, BoM also helps your monsters punch low ATK to DEF monsters like Levianeer and can protect your monsters from cards like Karma Cut (and of course your monster will be in defense position and you have an extra piece of meat to use). Block 1 hit and still consume enemy resources).

Super Team Buddy Force Unite! and Breakthrough Skill (X0-3)
SR rarity
Super Team Buddy Force Unite!
SR rarity
Super Team Buddy Force Unite!
UR rarity
Breakthrough Skill
UR rarity
Breakthrough Skill

Breakthrough Skill is very famous because it is a "rich man's card". Breakthrough Skill can target and prevent the effects of a monster until the end of the turn. But what makes it stand out is if it is accidentally milled to the grave thanks to the effects of Dante, Lightsworn,... It can still Banish yourself to target and prevent monster effects on the field until the end of your turn.

STBFU is more risky than Breakthrough Skill because if it accidentally gets copied by Dante mill 2-3 times, it will be considered dead. But if you have STBFU in your hand, it is very strong because these Burning Abyss and Type and STBFU summon them and there are monsters other than Burning Abyss, the newly summoned monsters will explode to activate detrimental effects. for enemies (ban effs, banish monsters,...), otherwise still use for combos as usual. If this card is destroyed you can set 1 STBFU directly from your deck, so when this card is targeted for destruction, you can activate this card, then Summon 1 monster, and this card is destroyed and Place 1 additional STBFU face down from the deck onto the field.

Some other fighting methods use the Lightsworn mechanism
SR rarity
Charge of the Light Brigade
SR rarity
Charge of the Light Brigade
R rarity
Lumina, Lightsworn Summoner
R rarity
Lumina, Lightsworn Summoner
UR rarity
Michael, the Arch-Lightsworn
UR rarity
Michael, the Arch-Lightsworn
SR rarity
Raiden, Hand of the Lightsworn
SR rarity
Raiden, Hand of the Lightsworn
R rarity
Solar Recharge
R rarity
Solar Recharge

Decks with Lightsworn are often decks that need to throw cards into the grave to be able to combo, or recycle from the grave to the hand. In Burning Abyss, when thrown into the grave, these monsters will trigger effects even though the Burning Abyss self-explosion effect will deactivate itself, but if you have a Burning Abyss Ritual, As strong as Lightsworn is very good.

Glow-Up Bulb and Crane Crane (X0-3)
UR rarity
Glow-Up Bulb
UR rarity
Glow-Up Bulb
UR rarity
Crane Crane
UR rarity
Crane Crane

Crane Crane, when summoned, will usually revive a Level 3 monster in the grave, BUT THE EFFECT IS PREVENTED. This means your Burning Abyss monster does not explode, but when it goes to the grave it still activates its effect and is a free card. F2P should be x3


Glow-Up Bulb When in the grave, you can SEND 1 card from the top of the deck to the grave and jump it up yourself. Adding Bulb will diversify the Synchro, easily creating strong Level 7 monsters like Black Rose , MeteorBurst thanks to Crane Crane + Burning Abyss + Bulb

Chaos Dragon Levianeer and The Melody of Awakening Dragon (X0-3)
UR rarity
Limited to 3 copies
Chaos Dragon Levianeer
UR rarity
Limited to 3 copies
Chaos Dragon Levianeer
SR rarity
The Melody of Awakening Dragon
SR rarity
The Melody of Awakening Dragon

If you mix with a light system like Lightsworn, you should add Levianeer to your deck, Levianeer has an effect that is spammed as well as fear or when mentioning Levianeer you often forget its other 2 effects and only remember 1. The only effect is to destroy 2 of your cards (no target). Because of this effect, if you don't understand the rule or you don't have any effect active at that moment, you will be at a very disadvantage. For example, if you set 2 Karma Cut and have 1 Blue-Eyes on the field, when Levianeer jumps out, you activate Karma Cut and choose Levianeer . THEN RIGHT NOW Levianeer can fire 1 of your unactivated Karma Cut and 1 Blue-Eyes as usual without you being able to react (because it doesn't target). So Levianeer is a card to bring when mixing light and dark.


The Melody Of Awakening Dragon allows you to throw 1 card and add up to 2 Dragon-type monsters with ATK 3000 or more and 2500 DEF or less (that monster's ATK and DEF must be correct in both of the above conditions to count). If you read it at a glance, it's +0 hand due to losing 2 and adding 2, but it's not that simple. If you have 2 light monsters and throw 1 dark looking for 2 Levianeers , you will get 2 shots, and there will be 1 Levianeer in your deck (if you play 3), (this is very important because you have no more cards in your grave) Peeling off the third Levianeer leaf can easily cause deadhand).

Fiend Griefing (X0-3)
R rarity
Fiend Griefing
R rarity
Fiend Griefing

Griefing has the ability to make decks that need monsters in the grave like Blue-Eyes, Lightsworn have difficulty thanks to the Egg pushing effect or Levianeer , Raiden ,... About DECKS. Then you throw 1 Fiend monster to the grave. Burning Abyss monsters only require monsters to be sent to the grave to activate effects, so sending deck cards to the grave is like using the Number 70 ( Farfa ) effect, preventing monster effects, etc. Without the cost, Also feeds graves and increases resources.

Raigeki Break and Karma Cut (X0-3)
UR rarity
Raigeki Break
UR rarity
Raigeki Break
SR rarity
Karma Cut
SR rarity
Karma Cut

Both cards use the cost of throwing any card in your hand to the grave and target, however.

- Karma Cut : can only target monsters and banish that monster. If the opponent has a monster with the same name in the grave, banish all monsters in the grave.
- Raigeki Break : choose any card and destroy that card.
===> In my opinion, Karma Cut will be better suited to Raigeki Break , because Burning Abyss monsters are not afraid of backrows if Dante is already on the field. If they eat Karma Cut or are pushed back, Burning Abyss monsters will still be sent as Xyz material. go to the grave and spam effect.

Lightning Vortex (X0-3)
SR rarity
Lightning Vortex
SR rarity
Lightning Vortex

The effect is very simple, you discard 1 card from your hand to the grave to destroy all monsters on the field (and of course use it to punch untargeted enemies). Lightning Vortex is a strong card, with a cost depending on the situation. If the opponent's monster is not destroyed, you can throw Farfa , if you need a combo, Cir ,...



Staple Extra Deck

 

Number 20: Giga-Brilliant, Digital Bug Corebage, Gaia Dragon and the Thunder Charger (X0-1)
SR rarity
Number 20: Giga-Brilliant
SR rarity
Number 20: Giga-Brilliant
R rarity
Digital Bug Corebage
R rarity
Digital Bug Corebage
SR rarity
Gaia Dragon, the Thunder Charger
SR rarity
Gaia Dragon, the Thunder Charger

Number 20 here is a monster that is only used as a material for higher ranks. Because the summoning conditions only require 2 Level 3 monsters, many people bring Number 20 as a Staple for the F2P version of the Extra Deck.


Digital Bug Corebage can be Xyz Summoned by separating 2 of Number 20 's materials to jump onto the field and Number 20 will become this card's material. Its strongest effect is to discard 1 Xyz Material and push 1 defense position card to the deck. Although the last effect has the effect of increasing Xyz Materials for this card, if you do not play purely Digital Bug, it will be difficult to activate, so Corebage will usually activate the effect and then jump in rank again.

Gaia Dragon can be Xyz Summoned by using a Rank 5 or 6 monster as material for it and transferring all materials to Gaia Dragon . In the case above, Corebage no longer has Xyz materials, so Gaia Dragon will have only one Xyz material, Corebage , but Xyz materials are not very important to Gaia Dragon because Gaia Dragon does not use Xyz materials for any effects. at all. Gaia Dragon has penetration. Just imagine that the process of jumping rank is to move from a weak body to a slightly higher body and penetrate it.

Number 47: Nightmare Shark (X0-2)
UR rarity
Number 47: Nightmare Shark
UR rarity
Number 47: Nightmare Shark

Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your starting point with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).

Wind-Up Zenmaines (X0-1)
SR rarity
Wind-Up Zenmaines
SR rarity
Wind-Up Zenmaines

This card has the ability to destroy 2 times, and if it is still alive it will shoot 1 opponent's card. This card is often used when going first or when it is not clear what the opponent is playing with a dense backrow (shiranui, gouki,...)



Combo

 

Scarm, Malebranche of the Burning Abyss, Cagna, Malebranche of the Burning Abyss, Dante and Traveler of the Burning Abyss (Combos come first)
UR rarity
Scarm, Malebranche of the Burning Abyss
UR rarity
Scarm, Malebranche of the Burning Abyss
N rarity
Cagna, Malebranche of the Burning Abyss
N rarity
Cagna, Malebranche of the Burning Abyss
UR rarity
Dante, Traveler of the Burning Abyss
UR rarity
Dante, Traveler of the Burning Abyss

Step 1: Special Summon Scarm and Cagna or Scarm and Cir

Step 2: Summon Xyz Dante , activate Dante 's effect (at this time, depending on the situation, you choose to throw Cagna or Scarm )
- Cagna : throw in " Good & Evil In The Burning Abyss "
- Scarm : Search Cir or another card (depending on the situation)
===> With this combo you will have a relatively good defense, along with the ability to create an additional sandbag if you eat Lightning Vortex (if you keep Cir on the field in case you have 2 Cir or don't play Dante) . ). In addition, you will have Burning Abyss cards as resources in the grave and Dante when entering the grave will regenerate resources.

Glow-Up Bulb, Scarm, Malebranche of the Burning Abyss and Crane Crane (Destroy the yard)
UR rarity
Glow-Up Bulb
UR rarity
Glow-Up Bulb
UR rarity
Scarm, Malebranche of the Burning Abyss
UR rarity
Scarm, Malebranche of the Burning Abyss
UR rarity
Crane Crane
UR rarity
Crane Crane

Requirements: 1 any Level 3 Burning Abyss monster, not a Tuner from hand or field with an unblocked effect, 1 Glow-Up Bulb in Graveyard, 1 Crane Crane from hand

Step 1: Special summon the Burning Abyss monster from your hand
Step 2: Summon Glow-Up Bulb with its own effect. Right now, the Burning Abyss monster will self-destruct
Step 3: Summon Crane Crane special summons 1 Burning Abyss monster from the Graveyard
Step 4: Synchro Summon Black Rose Dragon and activate the effect
Note: step 4 depends on the situation, if you find Black Rose is not good, you can try using safer leaves like Meteorburst , Samurai Destroyer ,...

OTK (2 Dante) pure Burning Abyss
SR rarity
Cir, Malebranche of the Burning Abyss
SR rarity
Cir, Malebranche of the Burning Abyss
UR rarity
Crane Crane
UR rarity
Crane Crane
R rarity
Farfa, Malebranche of the Burning Abyss
R rarity
Farfa, Malebranche of the Burning Abyss
UR rarity
Dante, Traveler of the Burning Abyss
UR rarity
Dante, Traveler of the Burning Abyss

Step 1: you special summon 2 Burning Abyss monsters from your hand (you use 1 Farfa )

Step 2: Offer a bunch of bananas, use Dante to throw 1 Farfa to trigger the effect and hope the 3 panels Dante throws will have Farfa or Cir
Step 3 :
If you throw Farfa thanks to Dante : banish 2 enemy monsters
If you throw Cir , summon Farfa that was thrown by Dante .
Step 4 :
If you throw Farfa : summon Crane Crane and get more Farfa on the field, Xyz out the 2nd Dante and throw Farfa to banish the opponent's 3rd monster: 2k5 + 2k5 = 5000
OTK
If you throw Cir , summon 1 more Burning Abyss, summon Dante , use Dante's effect Remove 1 Farfa to throw 3 cards. If you are lucky enough to continue casting Farfa , you banish 3 monsters and take 5000 damage, otherwise banish 2 monsters and take 5000 damage.




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