- Is it F2P? : Yes, but you have to grind very hard, but the entire deck can be found in the boxes.
- Should I invest? : Yes, for a control deck you should absolutely invest in countering the prevailing meta.

Instructions for playing Six Samurais
Hello everyone, today I would like to introduce the most stable line of control cards currently available in Duel Links - Six Samurais .
Most frequently asked questions for newbies for this article line:
Six Samurais is a very agile field swarm archetype, using as their main focus their main monster, the Legendary Six Samurai - Shi En . Shi En's negative effect, combined with the bounce effects of Legendary Six Samurai - Enishi and Six Style - Dual Wield , make Six Samurais a highly disruptive deck that many other decks may find difficult. deal. Additional search, float, and draw effects (from Secret Six Samurai - Kizaru / Shien's Dojo , Secret Six Samurai - Fuma, and Six Samurai United , respectively) help keep the deck extremely consistent and the options The other yard swarms in Grandmaster of the Six Samurai and Legendary Six Samurai - Kizan also make the Six Samurais a very serious offensive threat.
overview




In December 2017, Duel Links added the very popular Six Samurais archetype to the Blade of Spirits box. Blade of Spirits includes the Six Samurais archetype line with their flagship monster, Great Shogun Shien . Unfortunately, the decks don't perform well because they lack cards that ensure quick and consistent strategies.
To further capitalize on the popularity of Six Samurais , Secret Six Samurai support cards were finally added to theCrusader Battlegrounds box in May 2018. AlthoughCrusader Battlegrounds already includes much needed support for Six Samurais , but it is not enough to warrant a place in any competitive tier list due to the brick's nature of using (while also requiring) 3 copies of Grandmaster of the Six Samurai .
However, the Warriors Unite box is finally here, which includes the Legendary Six Samurai, the third and final variant of the Six Samurais archetype, along with their true flagship beast the Legendary Six Samurai - Shi En .
Six Samurais are an archetype of Warrior-Type monsters whose main strategy revolves around swarming as many Level 4 or lower monsters on the field.
This is a synchro deck that mainly focuses on summoning Legendary Six Samurai - Shi En using the level 4 tuner Six Samurais and the level 1 tuner Secret Six Samurai - Fuma .
To further capitalize on the popularity of Six Samurais , Secret Six Samurai support cards were finally added to theCrusader Battlegrounds box in May 2018. AlthoughCrusader Battlegrounds already includes much needed support for Six Samurais , but it is not enough to warrant a place in any competitive tier list due to the brick's nature of using (while also requiring) 3 copies of Grandmaster of the Six Samurai .
However, the Warriors Unite box is finally here, which includes the Legendary Six Samurai, the third and final variant of the Six Samurais archetype, along with their true flagship beast the Legendary Six Samurai - Shi En .
Six Samurais are an archetype of Warrior-Type monsters whose main strategy revolves around swarming as many Level 4 or lower monsters on the field.
This is a synchro deck that mainly focuses on summoning Legendary Six Samurai - Shi En using the level 4 tuner Six Samurais and the level 1 tuner Secret Six Samurai - Fuma .
Abbreviations
Mostly I will only write the names of the Six Sams after the hyphen "-" rather than write all their names for the purpose of making it easier for readers to understand.
However, there are still some words you should look at to avoid misunderstandings
- Six Samurais = 6Sam
- Graveyard = GY
- Lifepoint = LP
- Book of Moon = BoM
Skills
Beatdown! (50%)
Since Shi En 's ATK is 2,500, it will often struggle against some meta monsters. However, Beatdown increases the ATK of each 5-star monster multiplied by the number of 5-stars on your field. Essentially, Shi En and Grandmaster of the Six Samurai will increase its ATK to 3,100 and 2,700 respectively, helping it deal with stronger beasts.
The Tie that Binds (100%)
Not only can The Tie that Binds be applied to almost any deck in Duel Links, it also provides many benefits to Six Samurais .
First, The Tie that Binds allows your Six Samurais monsters to become more threatening during the Battle Phase. An example of this can be shown when combining the ATK values of Legendary Six Samurai - Enishi and Kizaru to deal 3,600 damage. However, when using The Tie that Binds , those combined ATK values will reach 4,000 damage, allowing you to achieve a quick victory.
Second, when combining The Tie that Binds with Asceticism of the Six Samurai , you can special summon an unwanted Six Samurais monster from the deck due to its increased ATK. For example, Kizan can only special summon Zanji when using Asceticism. However, if you use The Tie that Binds to increase Kizan 's ATK to 1,900, it will give you the ability to special summon Secret Six Samurai - Kizaru from the deck, allowing you to search for Six Samurai monsters and has a chance to create a Rank 4 Xyz monster.
First, The Tie that Binds allows your Six Samurais monsters to become more threatening during the Battle Phase. An example of this can be shown when combining the ATK values of Legendary Six Samurai - Enishi and Kizaru to deal 3,600 damage. However, when using The Tie that Binds , those combined ATK values will reach 4,000 damage, allowing you to achieve a quick victory.
Second, when combining The Tie that Binds with Asceticism of the Six Samurai , you can special summon an unwanted Six Samurais monster from the deck due to its increased ATK. For example, Kizan can only special summon Zanji when using Asceticism. However, if you use The Tie that Binds to increase Kizan 's ATK to 1,900, it will give you the ability to special summon Secret Six Samurai - Kizaru from the deck, allowing you to search for Six Samurai monsters and has a chance to create a Rank 4 Xyz monster.
ZEXAL - Xyz Evolution (Skill Card) (50%)
Zexal - Xyz Evolution is an ability that allows you to place a copy of Xyz Change Tactics on your field and restore your LP to 2,000 when your LP was at 2,000 or lower at the beginning of your turn. The fastest way to activate this skill is to use the Six Samurais respawn trap called Backs to the Wall .
While it may not seem powerful on its own, Six Samurais can easily create and manipulate levels
4 monsters makes the skill quite consistent to use. When you have 2 level 4 Six Samurais monsters on the field, you can Summon XYZ Number 39: Utopia and draw a card at a cost of 500 LP. You can then summon Number C39: Utopia Ray and repeat the process. At this point, you will be able to use Utopia Ray's effect to ideally reduce the monster's ATK points to 0, while also increasing its own ATK points to 4,000 for a quick victory.
While it may not seem powerful on its own, Six Samurais can easily create and manipulate levels
4 monsters makes the skill quite consistent to use. When you have 2 level 4 Six Samurais monsters on the field, you can Summon XYZ Number 39: Utopia and draw a card at a cost of 500 LP. You can then summon Number C39: Utopia Ray and repeat the process. At this point, you will be able to use Utopia Ray's effect to ideally reduce the monster's ATK points to 0, while also increasing its own ATK points to 4,000 for a quick victory.
ZEXAL - Zexal Weapon (Skill Card) (50%)
Zexal - XYZ Weapon is an additional skill for Number C39: Utopia Ray and allows you to add a ZW monster from outside the deck and add it to the top of your deck, when your LP is 2,000 or lower at the top in turn . Additionally, you can also summon ZW monsters with this skill, meaning this summon cannot be interrupted by your opponent with cards or effects. Similar to the XYZ Evolution skill, the fastest way to take advantage of this is to use Backs to the Wall as a means of meeting the skill requirement. Additionally, by having your LP below 1,000, it will allow you to easily create Utopia Ray and defeat your opponent with its effect to increase its ATK score to 4,000.
Analysis of the Six Samurais
The following is an analysis of Six Samurais , although it has the name with the number 6, I will only analyze some essential cards that you may consider adding to your main deck. Six Samurais is divided into 3 variants, for each variant as mentioned, I will only introduce a few essential cards so please focus on them!
The Six Samurai
The original Six Samurais is a passive control deck that features a unique mechanic that allows you to choose between destroying Six Samurais monsters directly on the field instead of an intended target, highlighting the theme of use Team spirit to win a game. Each card will have different weaknesses and strengths:
1. With Zanji:
- Strength:
- Untargeted destructive effect.
- Join forces with level 4 Fuma to summon Shi En.
- Works well with the Holy Guard skill.
- Weakness:
- The effect is risky in Duel Links due to the 4,000 LP, so you'll have to make sure the monster you're attacking is worth the LP cost.
2. With Irou:
- Strength:
- Resist a monster that has a flip effect by destroying that card while it is face down.
- Synergizes with popular staple leaves such as: Paleozoic Canadia and Floodgate Trap Hole .
- Weakness:
- Its effects are quite situational, so you won't always get the benefits from this card.
3. With Nisashi:
- Strength:
- Combine with Cunning of the Six Samurai to have the ability to attack more than 4 times in 1 turn.
- Level 4 helps summon Shi En with Fuma.
- Weaknesses:
- Unless you can clear the field before attacking, its effect is not worth using due to its relatively low 1,400 ATK.
5. With Yaichi:
- Strength:
- Works well in a meta where control decks are becoming more popular.
- Be a priority target against decks that rely on combat traps.
- Weakness:
- Cannot attack after using effect.
- The targeted Trap/Magic can be flipped face up to prevent it from being destroyed.
6. With Kamon:
- Strength:
- Can help you beat Amazoness decks by destroying their single copy of Onslaught.
- Weakness:
- The effect is very situational.
- Cannot attack after using effect.
In short, most of the original Six Samurais cards were quite slow, outdated, and struggled to find a place in the main deck due to niche and/or pointless effects. However, you will still find Zanji usable due to its versatile effect and synergy when summoning Shi En along with Fuma.
Legendary Six Samurai
The Legendary Six Samurai monster cards have completely changed the gameplay of the Six Samurais archetype line from a passive control deck, to an aggressive deck with monsters that allow you to trigger quick Six Samurais effects much better and more reliable than their previous incarnations. In addition to faster gameplay, the Legendary Six Samurai archetype line introduced their true and most powerful flagship monster to the game: Legendary Six Samurai - Shi En .
With Shi En:
- Strength:
- Having the ability to negate Magic/Trap for free is very difficult for most decks.
- The ability to destroy another Six Samurai monster keeps it on the field.
- Many ways to easily summon.
- Join forces with the Beatdown skill!
- Weakness:
- Weaker stats than most of the main monsters currently in the game.
With Kizan:
- Strength:
- Synergizes with all Six Samurai monsters.
- Basically a free special summon.
- More trustworthy than Grandmaster of the Six Samurai .
- Coordinate smoothly with Fuma to quickly summon Shi En.
- Make sure Six Samurai monsters can activate their effects
- Allow Six Samurai United to draw 2 cards.
- Weakness:
- The Earth attribute means Kizaru cannot search for it (unless turned upside down).
With Shinai:
- Strength:
- Easily special summon with Mizuho.
- Help create Bushido counter for Six Samurai United / Shien's Dojo .
- Dynamic effect adds any Six Samurai monster from the grave when used as a sacrifice.
- Weakness:
- Its low ATK score makes it vulnerable in the current meta.
- Rarely used together with Shi En.
With Enishi:
- Strength:
- Adding a high-level monster back to a hand with high potential can win the match.
- The LIGHT attribute makes it easily searchable with Kizaru.
- Good ATK score.
- Weakness:
- Effects can sometimes be slow when used.
- The time it takes to set up a grave can sometimes be difficult.
- Effects are easy to predict and deal with.
With Kageki:
- Strength:
- Make sure 6Sam monsters can use their effects
- Secondary effect reduces the risk of summoning it when attacking
- Allows you to draw 2 additional cards with Six Samurai United
- Weakness:
- Only join forces with level 2 Samurai monsters for Shi En
- If its normal summon is interrupted, a potential special summon of Kizaru will miss the timing
In short, where the original Six Samurai failed to make an impact, Legendary Six Samurai more than makes up for it. You'll be able to build your deck around all the monsters thanks to their versatile effects and synergy with other Six Samurai cards. However, you will almost always want as many copies of Kizan as possible due to its ability to trigger every other Six Samurai's monster and/or combo.
Secret Six Samurai
The last Six Samurais variant added to the game (although added second to Duel Links) was the Secret Six Samurai. They provide a new form of grave protection by banishing themselves to prevent single target destruction effects. Additionally, Secret Six Samurai is known for introducing the Six Samurais ' first Fusion monsters. The following will be an analysis of some essential cards for your deck.
With Rihanna:
- Strength:
- Provides complete protection from effects and/or battles.
- Can be summoned if your monster is face down.
- Helps you deal with monster effects that trigger from battle/destroy effects.
- Synergize with the Beatdown skill! .
- Weakness:
- The 3 different attributes on the field are quite difficult to achieve.
- In addition to the difficulty of summoning Rihan, this effect is also very difficult to use.
- Poor stats for the 3 cards used to summon it.
With Kizaru:
- Strength:
- Look for any monsters with different attributes than the monsters you control on the field.
- Good stats for a 4-star monster.
- Synergizes well with summoning Shi En along with Fuma.
- Weakness:
- The effect can be interrupted if special summoned on a chain link of 2 or more.
- The Earth attribute is similar to Kizan and Grandmaster, making them difficult to search for.
- Needs to be specially summoned to use its effects.
With Fuma:
- Strength:
- Allows you to summon Shi En and most 5-star synchro monsters when paired with another 4-star Samurai monster.
- Team up with the better Six Samurais to summon Shi En.
- Special Summon any Six Samurais monster from the deck, including Grandmaster.
- 1,800 DEF is quite useful, for example forcing HEROs to use Mask Change to deal with it.
- Arguably a core Six Samurais card.
- Weakness:
- The search effect can be negated if destroyed by an Ancient Gear or Armades monster.
- Another copy of itself cannot be special summoned from the deck.
With Hatsume:
- Strength:
- Incredible card to use in long matches.
- Can revive any Six Samurais monster from the grave (including Shi En)
- Becomes a priority target when there are multiple Six Samurais monsters in the grave.
- Extend combo by ensuring +2 field presence.
- Weakness:
- You never want her on your starting hand.
- It's useless if interrupted by popular stable cards like Paleozoic Canadia or Floodgate Trap Hole .
- A low index means it will easily be crushed on the spot.
In short, Secret Six Samurai is also quite situational. While the grave protection they all provide is extremely useful against destructive effects, Secret Six Samurai itself isn't always great.
However, Fuma and Kizaru are incredible cards that can pair well with most (if not all) Six Samurais decks. Fuma is by far the best Tuner to help summon Shi En, and its special summoning of any Six Samurais monster from the deck is amazing. Kizaru is the best way to find Six Samurais monsters in Duel Links, in addition to having good ATK for a 4-star monster. Ultimately, Hatsume is a great card to use in any Six Samurais deck if you're undecided on your final potential monster choice due to its resurrection effect.
However, Fuma and Kizaru are incredible cards that can pair well with most (if not all) Six Samurais decks. Fuma is by far the best Tuner to help summon Shi En, and its special summoning of any Six Samurais monster from the deck is amazing. Kizaru is the best way to find Six Samurais monsters in Duel Links, in addition to having good ATK for a 4-star monster. Ultimately, Hatsume is a great card to use in any Six Samurais deck if you're undecided on your final potential monster choice due to its resurrection effect.
Các Six Samurais support
While I've covered the full list of Six Samurais monsters, there are even more monsters that can help further the archetype line in the game.
With Shien's Squire:
- Strength:
- Provides protection for the entire turn
- 1 potential side deck card
- As a Tuner myself, I can easily create Shi En with other 4-star Sams
- Weakness:
- Easily countered by Ancient Gear and Armades decks
- Adding it to a 6Sam deck causes consistency issues
- Better by using actual Six Samurais monsters instead
- Does not protect against effect destruction
With Legendary Secret of the Six Samurai:
- Strength:
- Combines very well with Fuma to quickly summon Shi En
- Allows you to reliably summon Great Shogun Shien as it is a +2 monster card
- Reasonable Def score
- Can help summon Rihan with its secondary effect
- Weakness:
- This card is only relatively suitable in a 6Sam deck
- Only works with Secret Six Samurai (1/3 of the main monster cards)
With Great Shogun Shien:
- Strength:
- Against decks that rely too much on using multiple spells/traps per turn, e.g. Dark Magician.
- Difficult to destroy when there are other Six Samurais monsters on the field to offer protection
- Easily summoned due to Legendary Six Samurai's field swarm effect
- Works well with the Beatdown skill!
- Weakness:
- Can sometimes lead to bricking, especially with multiple copies in the deck
- Doesn't work well with Six Samurais monsters in practice due to the difference in names
With Grandmaster of the Six Samurai:
- Strength:
- Gives Six Samurais decks access to 6-star (Fuma) and 7-star (Kagemusha and Genba) Synchro monsters like Black Rose Dragon
- Special Summon for free if a 6Sam monster is on the field
- Join forces with the Beatdown skill!
- Provides flexible protection to priority Six Samurais monsters
- Allows you to freely use the effects of other 6Sams.
- Great destruction effect allows you to add back any 6Sam monster from the grave to your hand (including itself)
- Weakness:
- Can be quite bricky at times (especially if using 2 or more copies)
- Only 1 copy of it can be controlled on the field
- Shi En summoning is not supported
In short, most of these cards are quite slow, outdated, susceptible to counterattacks, or have unreasonable costs to use their effects. The existence of Ancient Gears and Armades, Keeper of Boundaries makes the Shien useless. However, Great Shogun Shien is an incredible card that can severely damage decks that rely too much on magic/traps like Spellbooks and Legendary Secret of the Six Samurai so is a solid budget pick. rule to summon Shi En.
Analyze Six Samurais spell/trap cards
Spell cards:
Since Six Samurais is a deck that primarily focuses on monster cards, their number of spell cards is relatively limited. Additionally, the current Six Samurais spell cards primarily exist to further extend your combos and field swarm potential, highlighting the importance of having 2 or more monsters on the field.
Trap cards:
Like most of 6Sam's magic cards, there are also few trap cards. This is because most of them have unrealistic conditions, low use value in decks, or high costs to use them. Additionally, the effects of the Six Samurais trap card are somewhat similar, so choosing which to use should show up at the end of the summary.
Các lá ma pháp Six Samurais
For each magic card of the 6Sam line, they have their own effects, but mainly focus on continuously summoning 6Sams from the deck to the grave to the field and placing Bushido counters on them. In fact, there are many magic cards of this line, but I will only briefly introduce the following cards so you can clearly grasp their strengths and weaknesses!
With Shien's Dojo:
- Strength:
- Extremely useful card that synergizes well with Fuma due to its level 1
- Allows you to special summon any Six Samurais from the deck, including the 5-star Grandmaster of Six Samurais
- It's difficult to find a reason not to include it in the main Six Samurais deck list
- Weakness:
- Interrupted by techs like Cosmic Cyclone , Galaxy Cyclone , or Unending Nightmare
With Six Samurai United:
- Strength:
- The ability to draw 2 potential cards from a 20 card deck is really strong
- Easy to use when Kizan, Kageki and Legendary Secret of the Six Samurai are all available in Duel Links
- Essential in any Six Samurais deck list
- Weakness:
- Can be broken by techs like Cosmic Cyclone and Unending Nightmare
- Sometimes it will brick if you don't have monsters in your hand
With Asceticism of the Six Samurai:
- Strength:
- Allows the use of strategies focusing on summoning Shi En and Enishi for 1-2 turns
- Allows you to ensure your field has more than 2 monsters
- Comes with a lot of different specific 6Sams
- Combine with The Ties that Bind skill to change ATK for better synergy
- Allows you to summon Shi En if e.g. Spirit of the Six Samurai and Asceticism are used to summon Kageki from the deck
- Weakness:
- Without the The Ties that Bind skill, its use can sometimes be limited
With Six Strike - Triple Impact:
- Strength:
- Able to explode the entire backrow of the opponent
- Targetless destruction is always strong
- Easier to use with Kizan, Kageki and Grandmaster in Duel Links
- Weakness:
- Difficult to set up
- Too situational
- You usually want to use it when you're winning
With Cunning of the Six Samurai:
- Strength:
- Great card in the OTK Six Samurais deck list
- Extremely good synergy with Doji
- Lighten your monsters once per turn to recast their effects
- Synergizes well with Kizaru to search for other monsters
- Weakness:
- The card is dead unless it has the appropriate setting
- Normally, it is only suitable for OTK Six Samurais decks
With Six Scrolls of the Samurai:
- Strength:
- Interesting OTK card in a deck focusing on Great Shogun Shien
- Weakness:
- Rarely is it worth using due to its cost of use
- Leaves die if you don't have the correct setup
In short, most of Six Samurais ' magic cards are not very strong. As stated, they either have high specific effect requirements or they are too slow/outdated to use in the main deck. However, Shien's Dojo and Six Samurai United should only be used in most Six Samurais decks because of their versatility, deck-thinning abilities, and special summon/search abilities. Finally, the Ties that Binds skill will be played often with Asceticism due to its ability to change a monster's ATK and special summon the monster you need.
Các lá cạm bẫy Six Samurais
Depending on the situation, 6Sam's trap cards will have their own different effects. As well as the magic cards, I will only introduce to you some trap cards that I think are necessary for your deck.
With Musakani Magatama:
- Strength:
- Prevent cards like Galaxy Cyclone from being meta-relevant
- Great card with Endless Trap Hell skill
- Potentially present in many Six Samurais side decks
- Weakness:
- Only negates/protects from destructive effects
With Backs to the Wall:
- Strength:
- Extremely strong comeback potential
- Essentially a triple of Return of the Six Samurai without the destruction cost
- Allows Kizaru to search if the attributes are still in the deck
- Last resort to use
- Weakness:
- The cost is extremely risky when using this card
- Not too influential when you only revive 3 monsters (compared to 5 in the game)
- Alternative solutions are less expensive
With Double-Edged Sword Technique:
- Strength:
- Allows you to turn the tide by reviving necessary monsters
- Basically 2 copies of Return of the Six Samurai
- Pairs well with Mizuho and Hand of the Six Samurai
- Weakness:
- Need to take advantage of revived monsters or you will lose a large amount of life points (especially harmful in the 4,000 LP group in Duel Links)
With Six Style - Dual Wield:
- Strength:
- Adding cards back to the hand (instead of destroying them) can sometimes be devastating
- Combines very well with Shi En for strong field control
- Great to use if you can't connect with 2 monsters on the field
- Extremely powerful if you use it at the end of your opponent's turn
- Weakness:
- Only 1 Six Samurai monster can be on the field to activate this
In short, the Six Samurais trap cards are either really powerful or equally useless. In contrast to their lack of synergy, Double-Edged Sword Technique , Six Style Dual-Wield , and Backs to the Wall (in that order) will have some role in the roster of current Six Samurais decks in.
Summary of Cores needed
So, after analyzing 6Sam, you will probably find that the choices are too many now, right? The choices are too broad and now how do you synthesize them? The following is the list you will need to know which cards you should build your deck around and where you should invest.
Techs
Most 6Sam decks won't use too much tech because they can already control the field very well. However, some techs still combine very well with our Samurai, specifically as follows:
Lựa chọn bảo vệ
These will be the most perfect options to protect your side of the field because there is certainly no guarantee that the cards in your hand will be beautiful or good at the beginning, but if you have these additional cards, the possibility Your survival is guaranteed to be higher than ever. However, with each leaf, the situation is extremely different
- With Sphere Kuriboh , it will help preserve your score but will be a bit limited because if the opponent has 2 monsters left on the field, you will have to find a way to survive or protect your monsters through 2 attacks. more work. However, switching monsters to defense position is quite beneficial for you because the next turn you can completely destroy them.
- With Veil, it's a bit different but a bit more beneficial as it can be a perfectly good shield for you. After attacking, you restore an amount of LP equal to the amount reduced by that attack, then special summon it as a shield on the field. So, it's no different than being a Kiteroid but limited to 3.
- With Floodgate Trap Hole , it can only be used if the opponent summons a monster. It is best to use it when your opponent is about to set up to call out their main monster, in case the cards are resistant to card effects.
- With BoM and Canadia, both are very good to use to protect your LP, but BoM is a bit better because it can be applied to both your monsters and can be used quickly between your turn and your opponent's.
Super Team Buddy Force Unite!, Powerful Rebirth and Return of the Six Samurai (Lựa chọn thay thế cho Return of the Six Samurai)
- Return of the Six Samurai allows you to revive a 6Sam monster from the grave to the field but destroy it in the End Phase - something that may not happen often but you definitely don't want to. That's why a better card to use for this is Powerful Rebirth - you can watch a monster with 4 stars or less, revive it and increase it by 1 star. It will be useful to adjust the level to Synchro faster. .
- Super Team Buddy Force Unite! Is a great trap card that allows you to special summon a monster from your hand or grave if the same monster type is currently face-up on the field. You can use this card to summon special cards like Kizaru from your hand during your opponent's turn to then search for Legendary Six Samurai - Enishi or Secret Six Samurai - Fuma to OTK your opponent or summon Legendary Six Samurai - Shi En on your next turn.
Power of the Guardians and United We Stand (Các lựa chọn tăng ATK cho các 6Sam)
The effects of the 6Sams are indeed very strong but I wouldn't say their stats are strong enough to overcome the opponent's monsters. Therefore, I think we should give these cards a chance.
- United We Stand has incredible synergy with Six Samurais due to their ability to quickly fill your field with 3 monsters. By equipping this card to Shi En, you can increase its attack points to 4,900, making it an immediate threat to your opponent's monsters.
- Power of the Guardians is a very viable tech for Six Samurais as it corrects Shi En's low ATK and helps it reliably deal with powerful main monsters. Additionally, it provides additional kill protection whenever Shi En engages in battle with other beasts.
Các lựa chọn khóa mộ, khóa quái thú và vô hiệu hóa backrow
With the grave locking options we have:
- Necrovalley is an extremely powerful tech that can completely counter grave-based decks like Thunder Dragons , Crystrons , and Shiranui . While this use can be counterproductive as it prevents Secret Six Samurai monsters from protecting Shi En from the grave, it's still worth considering if you find yourself struggling against the decks mentioned previously.
With monster lock options we have:
- Fiendish Chain is a great trap card that not only negates your opponent's monster effects, but can also prevent it from attacking while on the field. If you have this card in your hand, it would be a great tech choice to include in your deck
- Karma Cut is a great trap card that synergizes well with Fuma, Kizaru, and Return of the Six Samurai by allowing their special summon and search abilities. Not only is it good for activating your monster's effects, but the ability to banish your opponent's monsters allows you to have amazing disruptive abilities beyond the usual Dual Wield stages.
With the options to disable backrows we have:
- Forbidden Lance has seen increased usage due to the popularity of cards like Dark Magical Circle which can banish your Six Samurais monster when Dark Magician is summoned to the field. Additionally, Forbidden Lance can be an effective card against popular stable cards like Paleozoic Canadia and Floodgate Trap Hole as it can allow you to summon Shi En with less disruption.
Extra Deck - Synchro
While you are thinking that 6Sams can only create level 5 Synchro Shi En, the following options may open your eyes. They can be level 6 or level 9 Synchro depending on your summoning choice from Grandmaster of the Six Samurai with 1 Fuma to 2 4-star 6Sam with 1 Fuma to synchro these cards.
Coral Dragon, Brionac, Dragon of the Ice Barrier and HTS Psyhemuth (Các lựa chọn tiêu diệt, loại bỏ bài cấp 6)
Creating Rihan to use its removal effect is not always possible; You must spend 3 Six Samurais to create it, and you spend another Six Samurais as the actual cost. A less expensive alternative to getting rid of a problem monster is HTS Psyhemuth, Coral Dragon, or Brionac, which can all get rid of opposing monsters much easier and faster.
Giganticastle and Vermillion Dragon Mech (Các lựa chọn Synchro cấp 9)
Both are very strong level 9 Synchro with good stability stats. However, while Giganticastle is best used for its ATK stat, Vermillion Dragon Mech has the additional effect of banishing tuner monsters like Fuma to destroy your opponent's cards.
Armades, Keeper of Boundaries and X-Saber Wayne (Các Synchro cấp 5)
Level 5 Synchros can all be alternatives to Shi En, but their strength and stats are inherently inferior to Shi En. However, it is worth giving them a chance to see if they are really worth using?
- Using X-Saber Wayne special summons Kizaru, Kizaru can then search for another Six Samurais monster from the deck with a different attribute.
- While you'll typically prefer to summon Shi En, Armades can be useful against decks with pre-set cards like Amazoness Onslaught .
So, in your opinion, should we use them?
Extra Deck - Xyz
Why Xyz? Through the leaves that I will introduce below, you will better understand why you must use them. Let's refer to offline!
Các lựa chọn Rank 4 phổ biến và dễ tìm nhất
These are the best Xyz Rank 4 picks you can use in the Duel Links format. Almost all decks that use level 4 monsters use them, in which 6Sam is very reasonable to use with them.
- First, with Number 70. Very popular when used to deal with all meta backgrounds when it can temporarily remove a key monster on the opponent's field to set up your OTK turn.
- Second, with Number 18. This is the most necessary card to use to overcome the current meta lines when all lines are using monsters that use too many effect names.
- Third, with Roach. It can quickly prevent the summoning of powerful high-level monsters like Synchro series, for example, and is worth considering and putting in the Extra Deck.
- Fourth, with Abyss Dweller . Abyss Dweller is a Rank 4 Xyz monster whose effect detaches an Xyz material to negate the effects of cards in your opponent's graveyard until the end of that turn. Despite its low ATK and DEF scores, this effect can be very powerful against decks like Blue-Eyes White Dragon , where preventing The White Stone of Ancients ' effect from activating in the grave can be deadly for them. It is recommended to use 1 copy of this card.
- Thursday, with Photon Papilloperative . It can be used quite well in some situations where the opponent's monster is in defense position, such as Superheavy Samurais .
Number 39: Utopia and Number C39: Utopia Ray (Các lựa chọn Utopia)
Utopias are actually used in a lot of decks, but they are used even better when paired with Backs to the Wall of 6Sam.
To perform this combo immediately, you will need to reduce your LP a lot. Activate Backs to the Wall at the end of your opponent's turn to be safe, and perform LP reduction during the start of your turn. This also serves to swarm your yard with the 6Sam to create Utopia.
Summon Utopia with Samurais summoned by Backs to the Wall then immediately upgrade to Utopia Ray. Use Skills and equip Utopia Ray's ZW monster and use up Utopia Ray's materials to increase its ATK while defeating opponents.
Các lựa chọn đẩy OTK
In fact, you should use these cards to buff more 6Sams and if favorable, using them to quickly OTK is always better.
- In terms of effects, Kachi Kochi, Ninja and Gagaga Samurai are the same but since they differ from each other in terms of stats, it is better to use Kachi Kochi and Ninja.
- As for Zubaba Genera l, equipping 6Sams on it to increase a large amount of ATK is enough for you to speed up OTK so you won't worry too much about its ATK of only 2000.
- As for Excalibur, its ATK multiplier effect will last until the opponent's End Phase so you can freely attack them with it. However, with the current meta, the deck's ability to swarm is quite good, so you also need to pay attention when only using it for OTK.
Evilswarm Ouroboros (Lựa chọn Rank 4 3 nguyên liệu duy nhất)
Needing three monsters as Xyz materials can be a bit costly especially in Duel Links, but Six Samurais should be able to get by with their field swarm ability. Ouroboros is one of the stronger Rank-4 Xyz due to having three different good effects that can be used once while it is on the field. The first effect is a simple but effective target removal effect. The second effect, when used early in the Game, can limit your opponent's turns by reducing their resources. When used properly, the third effect can remove an important card from their graveyard.
Sample Decks
I've compiled all the cards you need to know to be able to build your own deck of 6Sam cards, but in this part I will introduce to you some sample Decks so you can visualize a deck of cards. What will Six Samurais be like?
Deck Mẫu 1 (Emma Valentine May 2021 KoG Deck)
The Tie that Binds
Main: 20 Extra: 7
Deck Mẫu 2 (Hạng 1st bất kể mùa giải nào #37)
ZEXAL - Zexal Weapon
Main: 20 Extra: 7
Deck mẫu 3 (Clausolas August 2021 King of Games Deck)
The Tie that Binds
Main: 20 Extra: 7
The future Six Samurai
After receiving support in the three boxes I introduced and the Card Trader section in the game, it's hard to imagine that there are actually some Six Samurais cards that haven't been added to Duel Links yet. But it's worth looking forward to them coming into the game.
Shien's Advisor (Sử dụng khá chậm một chút)
- Allows you to prevent your opponent from attacking or special summoning monsters of a specific type
- Great field control if summoned with Legendary Six Samurai - Shi En
- The effect only triggers if summoned normally, making it less ideal in a Six Samurais deck
Shadow of the Six Samurai - Shien (Phiên bản Xyz của Six Samurai)
- Create Bushido counter for Shien's Dojo + Six Samurai United
- Activate Six Style - Dual Wield if you summon two level 4 Six Samurai monsters after using e.g. Six Samurai United
- The effect is quick to detach, e.g. Kizaru has good synergy with revive traps
- Increases Kageki's ATK by 3,500 (3,800 with the Tie that Binds ) with its DMG step effect in Asceticism builds
- Its 2,500 ATK points are good enough to take the lead against some decks to prevent them from attempting their Battle Phase
- Boosts weaker Six Samurais monsters like Fuma from 200 to 2,000 ATK or more that can OTK with it after using Dual Wield
Battle Shogun of the Six Samurai (Phiên bản quái thú Link)
- Allows you to search for cards to store Bushido counters, for example: Shien's Dojo and Six Samurai United
- The ability to store Bushido counters will be able to be combined with Six Strike - Thunder Blast
- Gain 100 ATK points for each Bushido counter on your field
The Six Shinobi, Shien's Smoke Signal and Gateway of the Six (Các lá có khả năng vào game khác)
There are also powerful options like the magic/trap cards that I'm introducing to you here. However, to be honest, their power is sometimes very strong, so entering the game is very difficult and if they do, the 6Sams have a high chance of being nerfed very quickly.
Final thoughts
In short, the Six Samurais line is actually very strong even if it is nerfed, but if their future support cards are added to Duel Links, their strength may increase many times. But from now on, I hope this article can help you, especially newbies, build your own set of the best Six Samurais to be able to compete with stronger opponents in Duel Links. ! Thank you for following!!!
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