Instructions for playing Six Samurais

Instructions for playing Six Samurais

Hello everyone, today I would like to introduce the most stable line of control cards currently available in Duel Links - Six Samurais .

Most frequently asked questions for newbies for this article line:
  • Is it F2P? : Yes, but you have to grind very hard, but the entire deck can be found in the boxes.
  • Should I invest? : Yes, for a control deck you should absolutely invest in countering the prevailing meta.
Six Samurais is a very agile field swarm archetype, using as their main focus their main monster, the Legendary Six Samurai - Shi En . Shi En's negative effect, combined with the bounce effects of Legendary Six Samurai - Enishi and Six Style - Dual Wield , make Six Samurais a highly disruptive deck that many other decks may find difficult. deal. Additional search, float, and draw effects (from Secret Six Samurai - Kizaru / Shien's Dojo , Secret Six Samurai - Fuma, and Six Samurai United , respectively) help keep the deck extremely consistent and the options The other yard swarms in Grandmaster of the Six Samurai and Legendary Six Samurai - Kizan also make the Six Samurais a very serious offensive threat.




overview

Download Photo - Legendary Six Samurai Shi - Full Size PNG Image - PNGkitKizan. Camino Naraka by RaconOmega98 on DeviantArtDownload Samurai Png Download - Yugioh Six Samurai Enishi - Full Size PNG Image - PNGkitSecret Six Samurai - Rihan by coccvo on DeviantArt


In December 2017, Duel Links added the very popular Six Samurais archetype to the Blade of Spirits box. Blade of Spirits includes the Six Samurais archetype line with their flagship monster, Great Shogun Shien . Unfortunately, the decks don't perform well because they lack cards that ensure quick and consistent strategies.

To further capitalize on the popularity of Six Samurais , Secret Six Samurai support cards were finally added to theCrusader Battlegrounds box in May 2018. AlthoughCrusader Battlegrounds already includes much needed support for Six Samurais , but it is not enough to warrant a place in any competitive tier list due to the brick's nature of using (while also requiring) 3 copies of Grandmaster of the Six Samurai .

However, the Warriors Unite box is finally here, which includes the Legendary Six Samurai, the third and final variant of the Six Samurais archetype, along with their true flagship beast the Legendary Six Samurai - Shi En .

Six Samurais are an archetype of Warrior-Type monsters whose main strategy revolves around swarming as many Level 4 or lower monsters on the field.

This is a synchro deck that mainly focuses on summoning Legendary Six Samurai - Shi En using the level 4 tuner Six Samurais and the level 1 tuner Secret Six Samurai - Fuma .

Abbreviations

Mostly I will only write the names of the Six Sams after the hyphen "-" rather than write all their names for the purpose of making it easier for readers to understand.

However, there are still some words you should look at to avoid misunderstandings
  • Six Samurais = 6Sam
  • Graveyard = GY
  • Lifepoint = LP
  • Book of Moon = BoM



Skills

  

Beatdown! (50%)

 Rarity
Beatdown!
 Rarity
Beatdown!
Beatdown!
Beatdown!
  • ATK:

  • 0

  • DEF:

  • 0


[If you control a Level 5 or higher monster, you can activate this Skill.] All monsters you currently control gain 300 ATK for each Level 5 or higher monster you control. At the end of your turn, flip this card over.


Since Shi En 's ATK is 2,500, it will often struggle against some meta monsters. However, Beatdown increases the ATK of each 5-star monster multiplied by the number of 5-stars on your field. Essentially, Shi En and Grandmaster of the Six Samurai will increase its ATK to 3,100 and 2,700 respectively, helping it deal with stronger beasts.

The Tie that Binds (100%)

 Rarity
The Tie that Binds
 Rarity
The Tie that Binds
The Tie that Binds
The Tie that Binds
  • ATK:

  • 0

  • DEF:

  • 0


Until the end of your turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This Skill can only be used once per turn.


Not only can The Tie that Binds be applied to almost any deck in Duel Links, it also provides many benefits to Six Samurais .

First, The Tie that Binds allows your Six Samurais monsters to become more threatening during the Battle Phase. An example of this can be shown when combining the ATK values ​​of Legendary Six Samurai - Enishi and Kizaru to deal 3,600 damage. However, when using The Tie that Binds , those combined ATK values ​​will reach 4,000 damage, allowing you to achieve a quick victory.

Second, when combining The Tie that Binds with Asceticism of the Six Samurai , you can special summon an unwanted Six Samurais monster from the deck due to its increased ATK. For example, Kizan can only special summon Zanji when using Asceticism. However, if you use The Tie that Binds to increase Kizan 's ATK to 1,900, it will give you the ability to special summon Secret Six Samurai - Kizaru from the deck, allowing you to search for Six Samurai monsters and has a chance to create a Rank 4 Xyz monster.

ZEXAL - Xyz Evolution (Skill Card) (50%)

UR Rarity
ZEXAL - Xyz Evolution (Skill Card)
UR Rarity
ZEXAL - Xyz Evolution (Skill Card)
ZEXAL - Xyz Evolution (Skill Card)
ZEXAL - Xyz Evolution (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Activates at the beginning of your turn if your Life Points are at 2000 or below. Yuma and Astral build the Overlay Network! ZEXAL Morph! After Transforming to ZEXAL, each of the following effects can be used once only. ● Place 1 "Xyz Change Tactics" face-up on your field. In addition, you can make your Life Points 2000. ● Return all "Utopia" monsters in your Graveyard to your Extra Deck.


Zexal - Xyz Evolution is an ability that allows you to place a copy of Xyz Change Tactics on your field and restore your LP to 2,000 when your LP was at 2,000 or lower at the beginning of your turn. The fastest way to activate this skill is to use the Six Samurais respawn trap called Backs to the Wall .

While it may not seem powerful on its own, Six Samurais can easily create and manipulate levels

4 monsters makes the skill quite consistent to use. When you have 2 level 4 Six Samurais monsters on the field, you can Summon XYZ Number 39: Utopia and draw a card at a cost of 500 LP. You can then summon Number C39: Utopia Ray and repeat the process. At this point, you will be able to use Utopia Ray's effect to ideally reduce the monster's ATK points to 0, while also increasing its own ATK points to 4,000 for a quick victory.

ZEXAL - Zexal Weapon (Skill Card) (50%)

UR Rarity
ZEXAL - Zexal Weapon (Skill Card)
UR Rarity
ZEXAL - Zexal Weapon (Skill Card)
ZEXAL - Zexal Weapon (Skill Card)
ZEXAL - Zexal Weapon (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Activates at the beginning of your turn if your Life Points are at 2000 or below. Yuma and Astral build the Overlay Network! ZEXAL Morph! After Transforming to ZEXAL, add 1 "Number C39: Utopia Ray" to your Extra Deck. Each turn, you can look at the top card of your Deck before drawing a card. In addition, you can use each of the following effects once per turn. ● Before conducting your normal draw, change the top card in your Deck to a "ZW" monster. ● Can be used at the beginning of your Main Phase. Play 1 "ZW" monster from your hand.


Zexal - XYZ Weapon is an additional skill for Number C39: Utopia Ray and allows you to add a ZW monster from outside the deck and add it to the top of your deck, when your LP is 2,000 or lower at the top in turn . Additionally, you can also summon ZW monsters with this skill, meaning this summon cannot be interrupted by your opponent with cards or effects. Similar to the XYZ Evolution skill, the fastest way to take advantage of this is to use Backs to the Wall as a means of meeting the skill requirement. Additionally, by having your LP below 1,000, it will allow you to easily create Utopia Ray and defeat your opponent with its effect to increase its ATK score to 4,000.



Analysis of the Six Samurais

The following is an analysis of Six Samurais , although it has the name with the number 6, I will only analyze some essential cards that you may consider adding to your main deck. Six Samurais is divided into 3 variants, for each variant as mentioned, I will only introduce a few essential cards so please focus on them!

The Six Samurai

R Rarity
The Six Samurai - Zanji
R Rarity
The Six Samurai - Zanji
The Six Samurai - Zanji
LIGHT 4
The Six Samurai - Zanji
  • ATK:

  • 1800

  • DEF:

  • 1300


At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
The Six Samurai - Nisashi
N Rarity
The Six Samurai - Nisashi
The Six Samurai - Nisashi
WIND 4
The Six Samurai - Nisashi
  • ATK:

  • 1400

  • DEF:

  • 700


While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


R Rarity
The Six Samurai - Irou
R Rarity
The Six Samurai - Irou
The Six Samurai - Irou
DARK 4
The Six Samurai - Irou
  • ATK:

  • 1700

  • DEF:

  • 1200


At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


N Rarity
The Six Samurai - Kamon
N Rarity
The Six Samurai - Kamon
The Six Samurai - Kamon
FIRE 3
The Six Samurai - Kamon
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


R Rarity
The Six Samurai - Yaichi
R Rarity
The Six Samurai - Yaichi
The Six Samurai - Yaichi
WATER 3
The Six Samurai - Yaichi
  • ATK:

  • 1300

  • DEF:

  • 800


Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


The original Six Samurais is a passive control deck that features a unique mechanic that allows you to choose between destroying Six Samurais monsters directly on the field instead of an intended target, highlighting the theme of use Team spirit to win a game. Each card will have different weaknesses and strengths:
1. With Zanji:
  • Strength:
    • Untargeted destructive effect.
    • Join forces with level 4 Fuma to summon Shi En.
    • Works well with the Holy Guard skill.
  • Weakness:
    • The effect is risky in Duel Links due to the 4,000 LP, so you'll have to make sure the monster you're attacking is worth the LP cost.
2. With Irou:
  • Strength:
    • Resist a monster that has a flip effect by destroying that card while it is face down.
    • Synergizes with popular staple leaves such as: Paleozoic Canadia and Floodgate Trap Hole .
  • Weakness:
    • Its effects are quite situational, so you won't always get the benefits from this card.
3. With Nisashi:
  • Strength:
    • Combine with Cunning of the Six Samurai to have the ability to attack more than 4 times in 1 turn.
    • Level 4 helps summon Shi En with Fuma.
  • Weaknesses:
    • Unless you can clear the field before attacking, its effect is not worth using due to its relatively low 1,400 ATK.
5. With Yaichi:
  • Strength:
    • Works well in a meta where control decks are becoming more popular.
    • Be a priority target against decks that rely on combat traps.
  • Weakness:
    • Cannot attack after using effect.
    • The targeted Trap/Magic can be flipped face up to prevent it from being destroyed.
6. With Kamon:
  • Strength:
    • Can help you beat Amazoness decks by destroying their single copy of Onslaught.
  • Weakness:
    • The effect is very situational.
    • Cannot attack after using effect.
In short, most of the original Six Samurais cards were quite slow, outdated, and struggled to find a place in the main deck due to niche and/or pointless effects. However, you will still find Zanji usable due to its versatile effect and synergy when summoning Shi En along with Fuma.

Legendary Six Samurai

UR Rarity
Legendary Six Samurai - Shi En
UR Rarity
Legendary Six Samurai - Shi En
Legendary Six Samurai - Shi En
DARK 5
Legendary Six Samurai - Shi En
  • ATK:

  • 2500

  • DEF:

  • 1400


1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


R Rarity
Legendary Six Samurai - Shinai
R Rarity
Legendary Six Samurai - Shinai
Legendary Six Samurai - Shinai
WATER 3
Legendary Six Samurai - Shinai
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.


UR Rarity
Legendary Six Samurai - Kizan
UR Rarity
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


R Rarity
Legendary Six Samurai - Kageki
R Rarity
Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


R Rarity
Legendary Six Samurai - Enishi
R Rarity
Legendary Six Samurai - Enishi
Legendary Six Samurai - Enishi
LIGHT 4
Legendary Six Samurai - Enishi
  • ATK:

  • 1700

  • DEF:

  • 700


Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


The Legendary Six Samurai monster cards have completely changed the gameplay of the Six Samurais archetype line from a passive control deck, to an aggressive deck with monsters that allow you to trigger quick Six Samurais effects much better and more reliable than their previous incarnations. In addition to faster gameplay, the Legendary Six Samurai archetype line introduced their true and most powerful flagship monster to the game: Legendary Six Samurai - Shi En .

With Shi En:
  • Strength:
    • Having the ability to negate Magic/Trap for free is very difficult for most decks.
    • The ability to destroy another Six Samurai monster keeps it on the field.
    • Many ways to easily summon.
    • Join forces with the Beatdown skill!
  • Weakness:
    • Weaker stats than most of the main monsters currently in the game.
With Kizan:
  • Strength:
    • Synergizes with all Six Samurai monsters.
    • Basically a free special summon.
    • More trustworthy than Grandmaster of the Six Samurai .
    • Coordinate smoothly with Fuma to quickly summon Shi En.
    • Make sure Six Samurai monsters can activate their effects
    • Allow Six Samurai United to draw 2 cards.
  • Weakness:
    • The Earth attribute means Kizaru cannot search for it (unless turned upside down).
With Shinai:
  • Strength:
    • Easily special summon with Mizuho.
    • Help create Bushido counter for Six Samurai United / Shien's Dojo .
    • Dynamic effect adds any Six Samurai monster from the grave when used as a sacrifice.
  • Weakness:
    • Its low ATK score makes it vulnerable in the current meta.
    • Rarely used together with Shi En.
With Enishi:
  • Strength:
    • Adding a high-level monster back to a hand with high potential can win the match.
    • The LIGHT attribute makes it easily searchable with Kizaru.
    • Good ATK score.
  • Weakness:
    • Effects can sometimes be slow when used.
    • The time it takes to set up a grave can sometimes be difficult.
    • Effects are easy to predict and deal with.
With Kageki:
  • Strength:
    • Make sure 6Sam monsters can use their effects
    • Secondary effect reduces the risk of summoning it when attacking
    • Allows you to draw 2 additional cards with Six Samurai United
  • Weakness:
    • Only join forces with level 2 Samurai monsters for Shi En
    • If its normal summon is interrupted, a potential special summon of Kizaru will miss the timing
    In short, where the original Six Samurai failed to make an impact, Legendary Six Samurai more than makes up for it. You'll be able to build your deck around all the monsters thanks to their versatile effects and synergy with other Six Samurai cards. However, you will almost always want as many copies of Kizan as possible due to its ability to trigger every other Six Samurai's monster and/or combo.

    Secret Six Samurai

    N Rarity
    Secret Six Samurai - Hatsume
    N Rarity
    Secret Six Samurai - Hatsume
    Secret Six Samurai - Hatsume
    WATER 3
    Secret Six Samurai - Hatsume
    • ATK:

    • 1600

    • DEF:

    • 1500


    You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


    R Rarity
    Secret Six Samurai - Fuma
    R Rarity
    Secret Six Samurai - Fuma
    Secret Six Samurai - Fuma
    WIND 1
    Secret Six Samurai - Fuma
    • ATK:

    • 200

    • DEF:

    • 1800


    If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


    SR Rarity
    Secret Six Samurai - Rihan
    SR Rarity
    Secret Six Samurai - Rihan
    Secret Six Samurai - Rihan
    LIGHT 5
    Secret Six Samurai - Rihan
    • ATK:

    • 2400

    • DEF:

    • 2400


    3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


    R Rarity
    Secret Six Samurai - Kizaru
    R Rarity
    Secret Six Samurai - Kizaru
    Secret Six Samurai - Kizaru
    EARTH 4
    Secret Six Samurai - Kizaru
    • ATK:

    • 1900

    • DEF:

    • 1000


    When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


    The last Six Samurais variant added to the game (although added second to Duel Links) was the Secret Six Samurai. They provide a new form of grave protection by banishing themselves to prevent single target destruction effects. Additionally, Secret Six Samurai is known for introducing the Six Samurais ' first Fusion monsters. The following will be an analysis of some essential cards for your deck.

    With Rihanna:
    • Strength:
      • Provides complete protection from effects and/or battles.
      • Can be summoned if your monster is face down.
      • Helps you deal with monster effects that trigger from battle/destroy effects.
      • Synergize with the Beatdown skill! .
    • Weakness:
      • The 3 different attributes on the field are quite difficult to achieve.
      • In addition to the difficulty of summoning Rihan, this effect is also very difficult to use.
      • Poor stats for the 3 cards used to summon it.
    With Kizaru:
    • Strength:
      • Look for any monsters with different attributes than the monsters you control on the field.
      • Good stats for a 4-star monster.
      • Synergizes well with summoning Shi En along with Fuma.
    • Weakness:
      • The effect can be interrupted if special summoned on a chain link of 2 or more.
      • The Earth attribute is similar to Kizan and Grandmaster, making them difficult to search for.
      • Needs to be specially summoned to use its effects.
    With Fuma:
    • Strength:
      • Allows you to summon Shi En and most 5-star synchro monsters when paired with another 4-star Samurai monster.
      • Team up with the better Six Samurais to summon Shi En.
      • Special Summon any Six Samurais monster from the deck, including Grandmaster.
      • 1,800 DEF is quite useful, for example forcing HEROs to use Mask Change to deal with it.
      • Arguably a core Six Samurais card.
    • Weakness:
      • The search effect can be negated if destroyed by an Ancient Gear or Armades monster.
      • Another copy of itself cannot be special summoned from the deck.
    With Hatsume:
    • Strength:
      • Incredible card to use in long matches.
      • Can revive any Six Samurais monster from the grave (including Shi En)
      • Becomes a priority target when there are multiple Six Samurais monsters in the grave.
      • Extend combo by ensuring +2 field presence.
    • Weakness:
      • You never want her on your starting hand.
      • It's useless if interrupted by popular stable cards like Paleozoic Canadia or Floodgate Trap Hole .
      • A low index means it will easily be crushed on the spot.
    In short, Secret Six Samurai is also quite situational. While the grave protection they all provide is extremely useful against destructive effects, Secret Six Samurai itself isn't always great.

    However, Fuma and Kizaru are incredible cards that can pair well with most (if not all) Six Samurais decks. Fuma is by far the best Tuner to help summon Shi En, and its special summoning of any Six Samurais monster from the deck is amazing. Kizaru is the best way to find Six Samurais monsters in Duel Links, in addition to having good ATK for a 4-star monster. Ultimately, Hatsume is a great card to use in any Six Samurais deck if you're undecided on your final potential monster choice due to its resurrection effect.

    Các Six Samurais support

    UR Rarity
    Great Shogun Shien
    UR Rarity
    Great Shogun Shien
    Great Shogun Shien
    FIRE 7
    Great Shogun Shien
    • ATK:

    • 2500

    • DEF:

    • 2400


    If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.


    UR Rarity
    Grandmaster of the Six Samurai
    UR Rarity
    Grandmaster of the Six Samurai
    Grandmaster of the Six Samurai
    EARTH 5
    Grandmaster of the Six Samurai
    • ATK:

    • 2100

    • DEF:

    • 800


    You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


    N Rarity
    Legendary Secret of the Six Samurai
    N Rarity
    Legendary Secret of the Six Samurai
    Legendary Secret of the Six Samurai
    DARK 4
    Legendary Secret of the Six Samurai
    • ATK:

    • 500

    • DEF:

    • 2000


    When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


    N Rarity
    Shien's Squire
    N Rarity
    Shien's Squire
    Shien's Squire
    EARTH 1
    Shien's Squire
    • ATK:

    • 300

    • DEF:

    • 700


    During damage calculation, in either player's turn, if a "Six Samurai" monster you control battles: You can send this card from your hand to the Graveyard; that monster cannot be destroyed by battle this turn.


    While I've covered the full list of Six Samurais monsters, there are even more monsters that can help further the archetype line in the game.

    With Shien's Squire:
    • Strength:
      • Provides protection for the entire turn
      • 1 potential side deck card
      • As a Tuner myself, I can easily create Shi En with other 4-star Sams
    • Weakness:
      • Easily countered by Ancient Gear and Armades decks
      • Adding it to a 6Sam deck causes consistency issues
      • Better by using actual Six Samurais monsters instead
      • Does not protect against effect destruction
    With Legendary Secret of the Six Samurai:
    • Strength:
      • Combines very well with Fuma to quickly summon Shi En
      • Allows you to reliably summon Great Shogun Shien as it is a +2 monster card
      • Reasonable Def score
      • Can help summon Rihan with its secondary effect
    • Weakness:
      • This card is only relatively suitable in a 6Sam deck
      • Only works with Secret Six Samurai (1/3 of the main monster cards)
    With Great Shogun Shien:
    • Strength:
      • Against decks that rely too much on using multiple spells/traps per turn, e.g. Dark Magician.
      • Difficult to destroy when there are other Six Samurais monsters on the field to offer protection
      • Easily summoned due to Legendary Six Samurai's field swarm effect
      • Works well with the Beatdown skill!
    • Weakness:
      • Can sometimes lead to bricking, especially with multiple copies in the deck
      • Doesn't work well with Six Samurais monsters in practice due to the difference in names
    With Grandmaster of the Six Samurai:
    • Strength:
      • Gives Six Samurais decks access to 6-star (Fuma) and 7-star (Kagemusha and Genba) Synchro monsters like Black Rose Dragon
      • Special Summon for free if a 6Sam monster is on the field
      • Join forces with the Beatdown skill!
      • Provides flexible protection to priority Six Samurais monsters
      • Allows you to freely use the effects of other 6Sams.
      • Great destruction effect allows you to add back any 6Sam monster from the grave to your hand (including itself)
    • Weakness:
      • Can be quite bricky at times (especially if using 2 or more copies)
      • Only 1 copy of it can be controlled on the field
      • Shi En summoning is not supported
    In short, most of these cards are quite slow, outdated, susceptible to counterattacks, or have unreasonable costs to use their effects. The existence of Ancient Gears and Armades, Keeper of Boundaries makes the Shien useless. However, Great Shogun Shien is an incredible card that can severely damage decks that rely too much on magic/traps like Spellbooks and Legendary Secret of the Six Samurai so is a solid budget pick. rule to summon Shi En.



    Analyze Six Samurais spell/trap cards

    Spell cards:
    Since Six Samurais is a deck that primarily focuses on monster cards, their number of spell cards is relatively limited. Additionally, the current Six Samurais spell cards primarily exist to further extend your combos and field swarm potential, highlighting the importance of having 2 or more monsters on the field.

    Trap cards:
    Like most of 6Sam's magic cards, there are also few trap cards. This is because most of them have unrealistic conditions, low use value in decks, or high costs to use them. Additionally, the effects of the Six Samurais trap card are somewhat similar, so choosing which to use should show up at the end of the summary.

    Các lá ma pháp Six Samurais

    N Rarity
    Six Strike - Triple Impact
    N Rarity
    Six Strike - Triple Impact
    Six Strike - Triple Impact
    Spell Normal
    Six Strike - Triple Impact

      If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects: ● Destroy all face-up monsters your opponent controls. ● Destroy all face-up Spell/Trap Cards your opponent controls. ● Destroy all Set Spell/Trap Cards your opponent controls.


      N Rarity
      Cunning of the Six Samurai
      N Rarity
      Cunning of the Six Samurai
      Cunning of the Six Samurai
      Spell Quick
      Cunning of the Six Samurai

        Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.


        N Rarity
        Shien's Dojo
        N Rarity
        Shien's Dojo
        Shien's Dojo
        Spell Continuous
        Shien's Dojo

          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


          SR Rarity
          Six Samurai United
          SR Rarity
          Six Samurai United
          Six Samurai United
          Spell Continuous
          Six Samurai United

            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


            R Rarity
            Asceticism of the Six Samurai
            R Rarity
            Asceticism of the Six Samurai
            Asceticism of the Six Samurai
            Spell Quick
            Asceticism of the Six Samurai

              Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


              N Rarity
              Six Scrolls of the Samurai
              N Rarity
              Six Scrolls of the Samurai
              Six Scrolls of the Samurai
              Spell Quick
              Six Scrolls of the Samurai

                Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.


                For each magic card of the 6Sam line, they have their own effects, but mainly focus on continuously summoning 6Sams from the deck to the grave to the field and placing Bushido counters on them. In fact, there are many magic cards of this line, but I will only briefly introduce the following cards so you can clearly grasp their strengths and weaknesses!

                With Shien's Dojo:
                • Strength:
                  • Extremely useful card that synergizes well with Fuma due to its level 1
                  • Allows you to special summon any Six Samurais from the deck, including the 5-star Grandmaster of Six Samurais
                  • It's difficult to find a reason not to include it in the main Six Samurais deck list
                • Weakness:
                  • Interrupted by techs like Cosmic Cyclone , Galaxy Cyclone , or Unending Nightmare
                With Six Samurai United:
                • Strength:
                  • The ability to draw 2 potential cards from a 20 card deck is really strong
                  • Easy to use when Kizan, Kageki and Legendary Secret of the Six Samurai are all available in Duel Links
                  • Essential in any Six Samurais deck list
                • Weakness:
                  • Can be broken by techs like Cosmic Cyclone and Unending Nightmare
                  • Sometimes it will brick if you don't have monsters in your hand
                With Asceticism of the Six Samurai:
                • Strength:
                  • Allows the use of strategies focusing on summoning Shi En and Enishi for 1-2 turns
                  • Allows you to ensure your field has more than 2 monsters
                  • Comes with a lot of different specific 6Sams
                  • Combine with The Ties that Bind skill to change ATK for better synergy
                  • Allows you to summon Shi En if e.g. Spirit of the Six Samurai and Asceticism are used to summon Kageki from the deck
                • Weakness:
                  • Without the The Ties that Bind skill, its use can sometimes be limited
                With Six Strike - Triple Impact:
                • Strength:
                  • Able to explode the entire backrow of the opponent
                  • Targetless destruction is always strong
                  • Easier to use with Kizan, Kageki and Grandmaster in Duel Links
                • Weakness:
                  • Difficult to set up
                  • Too situational
                  • You usually want to use it when you're winning
                With Cunning of the Six Samurai:
                • Strength:
                  • Great card in the OTK Six Samurais deck list
                  • Extremely good synergy with Doji
                  • Lighten your monsters once per turn to recast their effects
                  • Synergizes well with Kizaru to search for other monsters
                • Weakness:
                  • The card is dead unless it has the appropriate setting
                  • Normally, it is only suitable for OTK Six Samurais decks
                With Six Scrolls of the Samurai:
                • Strength:
                  • Interesting OTK card in a deck focusing on Great Shogun Shien
                • Weakness:
                  • Rarely is it worth using due to its cost of use
                  • Leaves die if you don't have the correct setup
                In short, most of Six Samurais ' magic cards are not very strong. As stated, they either have high specific effect requirements or they are too slow/outdated to use in the main deck. However, Shien's Dojo and Six Samurai United should only be used in most Six Samurais decks because of their versatility, deck-thinning abilities, and special summon/search abilities. Finally, the Ties that Binds skill will be played often with Asceticism due to its ability to change a monster's ATK and special summon the monster you need.

                Các lá cạm bẫy Six Samurais

                R Rarity
                Double-Edged Sword Technique
                R Rarity
                Double-Edged Sword Technique
                Double-Edged Sword Technique
                Trap Normal
                Double-Edged Sword Technique

                  Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                  N Rarity
                  Backs to the Wall
                  N Rarity
                  Backs to the Wall
                  Backs to the Wall
                  Trap Normal
                  Backs to the Wall

                    Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.


                    SR Rarity
                    Six Style - Dual Wield
                    SR Rarity
                    Six Style - Dual Wield
                    Six Style - Dual Wield
                    Trap Normal
                    Six Style - Dual Wield

                      If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                      N Rarity
                      Musakani Magatama
                      N Rarity
                      Musakani Magatama
                      Musakani Magatama
                      Trap Counter
                      Musakani Magatama

                        When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.


                        Depending on the situation, 6Sam's trap cards will have their own different effects. As well as the magic cards, I will only introduce to you some trap cards that I think are necessary for your deck.

                        With Musakani Magatama:
                        • Strength:
                          • Prevent cards like Galaxy Cyclone from being meta-relevant
                          • Great card with Endless Trap Hell skill
                          • Potentially present in many Six Samurais side decks
                        • Weakness:
                          • Only negates/protects from destructive effects
                        With Backs to the Wall:
                        • Strength:
                          • Extremely strong comeback potential
                          • Essentially a triple of Return of the Six Samurai without the destruction cost
                          • Allows Kizaru to search if the attributes are still in the deck
                          • Last resort to use
                        • Weakness:
                          • The cost is extremely risky when using this card
                          • Not too influential when you only revive 3 monsters (compared to 5 in the game)
                          • Alternative solutions are less expensive
                        With Double-Edged Sword Technique:
                        • Strength:
                          • Allows you to turn the tide by reviving necessary monsters
                          • Basically 2 copies of Return of the Six Samurai
                          • Pairs well with Mizuho and Hand of the Six Samurai
                        • Weakness:
                          • Need to take advantage of revived monsters or you will lose a large amount of life points (especially harmful in the 4,000 LP group in Duel Links)
                        With Six Style - Dual Wield:
                        • Strength:
                          • Adding cards back to the hand (instead of destroying them) can sometimes be devastating
                          • Combines very well with Shi En for strong field control
                          • Great to use if you can't connect with 2 monsters on the field
                          • Extremely powerful if you use it at the end of your opponent's turn
                        • Weakness:
                          • Only 1 Six Samurai monster can be on the field to activate this
                        In short, the Six Samurais trap cards are either really powerful or equally useless. In contrast to their lack of synergy, Double-Edged Sword Technique , Six Style Dual-Wield , and Backs to the Wall (in that order) will have some role in the roster of current Six Samurais decks in.



                        Summary of Cores needed

                        So, after analyzing 6Sam, you will probably find that the choices are too many now, right? The choices are too broad and now how do you synthesize them? The following is the list you will need to know which cards you should build your deck around and where you should invest.

                        Các Six Samurai nên 3x

                        R Rarity
                        Secret Six Samurai - Fuma
                        R Rarity
                        Secret Six Samurai - Fuma
                        Secret Six Samurai - Fuma
                        WIND 1
                        Secret Six Samurai - Fuma
                        • ATK:

                        • 200

                        • DEF:

                        • 1800


                        If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                        UR Rarity
                        Legendary Six Samurai - Kizan
                        UR Rarity
                        Legendary Six Samurai - Kizan
                        Legendary Six Samurai - Kizan
                        EARTH 4
                        Legendary Six Samurai - Kizan
                        • ATK:

                        • 1800

                        • DEF:

                        • 500


                        If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                        SR Rarity
                        Six Samurai United
                        SR Rarity
                        Six Samurai United
                        Six Samurai United
                        Spell Continuous
                        Six Samurai United

                          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                          R Rarity
                          Asceticism of the Six Samurai
                          R Rarity
                          Asceticism of the Six Samurai
                          Asceticism of the Six Samurai
                          Spell Quick
                          Asceticism of the Six Samurai

                            Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


                                    

                            Legendary Six Samurai - Shi En and Legendary Six Samurai - Kageki (Các Six Samurai nên 2-3x)

                            UR Rarity
                            Legendary Six Samurai - Shi En
                            UR Rarity
                            Legendary Six Samurai - Shi En
                            Legendary Six Samurai - Shi En
                            DARK 5
                            Legendary Six Samurai - Shi En
                            • ATK:

                            • 2500

                            • DEF:

                            • 1400


                            1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                            R Rarity
                            Legendary Six Samurai - Kageki
                            R Rarity
                            Legendary Six Samurai - Kageki
                            Legendary Six Samurai - Kageki
                            WIND 3
                            Legendary Six Samurai - Kageki
                            • ATK:

                            • 200

                            • DEF:

                            • 2000


                            When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


                                

                            Legendary Secret of the Six Samurai, Shien's Dojo and Legendary Six Samurai - Enishi (Các Six Samurai nên 1-2x)

                            N Rarity
                            Legendary Secret of the Six Samurai
                            N Rarity
                            Legendary Secret of the Six Samurai
                            Legendary Secret of the Six Samurai
                            DARK 4
                            Legendary Secret of the Six Samurai
                            • ATK:

                            • 500

                            • DEF:

                            • 2000


                            When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


                            N Rarity
                            Shien's Dojo
                            N Rarity
                            Shien's Dojo
                            Shien's Dojo
                            Spell Continuous
                            Shien's Dojo

                              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                              R Rarity
                              Legendary Six Samurai - Enishi
                              R Rarity
                              Legendary Six Samurai - Enishi
                              Legendary Six Samurai - Enishi
                              LIGHT 4
                              Legendary Six Samurai - Enishi
                              • ATK:

                              • 1700

                              • DEF:

                              • 700


                              Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


                                  

                              Grandmaster of the Six Samurai and Secret Six Samurai - Kizaru (Các Six Samurai nên 1x)

                              UR Rarity
                              Grandmaster of the Six Samurai
                              UR Rarity
                              Grandmaster of the Six Samurai
                              Grandmaster of the Six Samurai
                              EARTH 5
                              Grandmaster of the Six Samurai
                              • ATK:

                              • 2100

                              • DEF:

                              • 800


                              You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


                              R Rarity
                              Secret Six Samurai - Kizaru
                              R Rarity
                              Secret Six Samurai - Kizaru
                              Secret Six Samurai - Kizaru
                              EARTH 4
                              Secret Six Samurai - Kizaru
                              • ATK:

                              • 1900

                              • DEF:

                              • 1000


                              When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                  



                              Techs

                              Most 6Sam decks won't use too much tech because they can already control the field very well. However, some techs still combine very well with our Samurai, specifically as follows:

                              Lựa chọn bảo vệ

                              UR Rarity
                              Floodgate Trap Hole
                              UR Rarity
                              Floodgate Trap Hole
                              Floodgate Trap Hole
                              Trap Normal
                              Floodgate Trap Hole

                                When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                UR Rarity
                                Book of Moon
                                UR Rarity
                                Book of Moon
                                Book of Moon
                                Spell Quick
                                Book of Moon

                                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                  UR Rarity
                                  Sphere Kuriboh
                                  UR Rarity
                                  Sphere Kuriboh
                                  Sphere Kuriboh
                                  DARK 1
                                  Sphere Kuriboh
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 200


                                  When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


                                  R Rarity
                                  Battlin' Boxer Veil
                                  R Rarity
                                  Battlin' Boxer Veil
                                  Battlin' Boxer Veil
                                  FIRE 4
                                  Battlin' Boxer Veil
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


                                  UR Rarity
                                  Paleozoic Canadia
                                  UR Rarity
                                  Paleozoic Canadia
                                  Paleozoic Canadia
                                  Trap Normal
                                  Paleozoic Canadia

                                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    These will be the most perfect options to protect your side of the field because there is certainly no guarantee that the cards in your hand will be beautiful or good at the beginning, but if you have these additional cards, the possibility Your survival is guaranteed to be higher than ever. However, with each leaf, the situation is extremely different

                                    • With Sphere Kuriboh , it will help preserve your score but will be a bit limited because if the opponent has 2 monsters left on the field, you will have to find a way to survive or protect your monsters through 2 attacks. more work. However, switching monsters to defense position is quite beneficial for you because the next turn you can completely destroy them.
                                    • With Veil, it's a bit different but a bit more beneficial as it can be a perfectly good shield for you. After attacking, you restore an amount of LP equal to the amount reduced by that attack, then special summon it as a shield on the field. So, it's no different than being a Kiteroid but limited to 3.
                                    • With Floodgate Trap Hole , it can only be used if the opponent summons a monster. It is best to use it when your opponent is about to set up to call out their main monster, in case the cards are resistant to card effects.
                                    • With BoM and Canadia, both are very good to use to protect your LP, but BoM is a bit better because it can be applied to both your monsters and can be used quickly between your turn and your opponent's.

                                    Super Team Buddy Force Unite!, Powerful Rebirth and Return of the Six Samurai (Lựa chọn thay thế cho Return of the Six Samurai)

                                    SR Rarity
                                    Super Team Buddy Force Unite!
                                    SR Rarity
                                    Super Team Buddy Force Unite!
                                    Super Team Buddy Force Unite!
                                    Trap Normal
                                    Super Team Buddy Force Unite!

                                      Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                                      SR Rarity
                                      Powerful Rebirth
                                      SR Rarity
                                      Powerful Rebirth
                                      Powerful Rebirth
                                      Trap Continuous
                                      Powerful Rebirth

                                        Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                                        R Rarity
                                        Return of the Six Samurai
                                        R Rarity
                                        Return of the Six Samurai
                                        Return of the Six Samurai
                                        Trap Normal
                                        Return of the Six Samurai

                                          Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.


                                          • Return of the Six Samurai allows you to revive a 6Sam monster from the grave to the field but destroy it in the End Phase - something that may not happen often but you definitely don't want to. That's why a better card to use for this is Powerful Rebirth - you can watch a monster with 4 stars or less, revive it and increase it by 1 star. It will be useful to adjust the level to Synchro faster. .
                                          • Super Team Buddy Force Unite! Is a great trap card that allows you to special summon a monster from your hand or grave if the same monster type is currently face-up on the field. You can use this card to summon special cards like Kizaru from your hand during your opponent's turn to then search for Legendary Six Samurai - Enishi or Secret Six Samurai - Fuma to OTK your opponent or summon Legendary Six Samurai - Shi En on your next turn.

                                          Cosmic Cyclone and Mystical Space Typhoon (Các lựa chọn dỡ backrow)

                                          UR Rarity
                                          Cosmic Cyclone
                                          UR Rarity
                                          Cosmic Cyclone
                                          Cosmic Cyclone
                                          Spell Quick
                                          Cosmic Cyclone

                                            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                            UR Rarity
                                            Mystical Space Typhoon
                                            UR Rarity
                                            Mystical Space Typhoon
                                            Mystical Space Typhoon
                                            Spell Quick
                                            Mystical Space Typhoon

                                              Target 1 Spell/Trap on the field; destroy that target.


                                              Both are very good at removing backrows in Duel Links, but Cosmic Cyclone is a bit better due to its ability to completely banish backrows without giving them a chance to activate in the grave.

                                              Power of the Guardians and United We Stand (Các lựa chọn tăng ATK cho các 6Sam)

                                              N Rarity
                                              Power of the Guardians
                                              N Rarity
                                              Power of the Guardians
                                              Power of the Guardians
                                              Spell Equip
                                              Power of the Guardians

                                                If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                                                SR Rarity
                                                United We Stand
                                                SR Rarity
                                                United We Stand
                                                United We Stand
                                                Spell Equip
                                                United We Stand

                                                  The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                                  The effects of the 6Sams are indeed very strong but I wouldn't say their stats are strong enough to overcome the opponent's monsters. Therefore, I think we should give these cards a chance.

                                                  • United We Stand has incredible synergy with Six Samurais due to their ability to quickly fill your field with 3 monsters. By equipping this card to Shi En, you can increase its attack points to 4,900, making it an immediate threat to your opponent's monsters.
                                                  • Power of the Guardians is a very viable tech for Six Samurais as it corrects Shi En's low ATK and helps it reliably deal with powerful main monsters. Additionally, it provides additional kill protection whenever Shi En engages in battle with other beasts.

                                                  Các lựa chọn khóa mộ, khóa quái thú và vô hiệu hóa backrow

                                                  UR Rarity
                                                  Forbidden Lance
                                                  UR Rarity
                                                  Forbidden Lance
                                                  Forbidden Lance
                                                  Spell Quick
                                                  Forbidden Lance

                                                    Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                                    UR Rarity
                                                    Necrovalley
                                                    UR Rarity
                                                    Necrovalley
                                                    Necrovalley
                                                    Spell Field
                                                    Necrovalley

                                                      All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                      SR Rarity
                                                      Karma Cut
                                                      SR Rarity
                                                      Karma Cut
                                                      Karma Cut
                                                      Trap Normal
                                                      Karma Cut

                                                        Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                                                        UR Rarity
                                                        Fiendish Chain
                                                        UR Rarity
                                                        Fiendish Chain
                                                        Fiendish Chain
                                                        Trap Continuous
                                                        Fiendish Chain

                                                          Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                          With the grave locking options we have:
                                                          • Necrovalley is an extremely powerful tech that can completely counter grave-based decks like Thunder Dragons , Crystrons , and Shiranui . While this use can be counterproductive as it prevents Secret Six Samurai monsters from protecting Shi En from the grave, it's still worth considering if you find yourself struggling against the decks mentioned previously.
                                                          With monster lock options we have:
                                                          • Fiendish Chain is a great trap card that not only negates your opponent's monster effects, but can also prevent it from attacking while on the field. If you have this card in your hand, it would be a great tech choice to include in your deck
                                                          • Karma Cut is a great trap card that synergizes well with Fuma, Kizaru, and Return of the Six Samurai by allowing their special summon and search abilities. Not only is it good for activating your monster's effects, but the ability to banish your opponent's monsters allows you to have amazing disruptive abilities beyond the usual Dual Wield stages.
                                                          With the options to disable backrows we have:
                                                          • Forbidden Lance has seen increased usage due to the popularity of cards like Dark Magical Circle which can banish your Six Samurais monster when Dark Magician is summoned to the field. Additionally, Forbidden Lance can be an effective card against popular stable cards like Paleozoic Canadia and Floodgate Trap Hole as it can allow you to summon Shi En with less disruption.



                                                          Extra Deck - Synchro

                                                          While you are thinking that 6Sams can only create level 5 Synchro Shi En, the following options may open your eyes. They can be level 6 or level 9 Synchro depending on your summoning choice from Grandmaster of the Six Samurai with 1 Fuma to 2 4-star 6Sam with 1 Fuma to synchro these cards.

                                                          Coral Dragon, Brionac, Dragon of the Ice Barrier and HTS Psyhemuth (Các lựa chọn tiêu diệt, loại bỏ bài cấp 6)

                                                          UR Rarity
                                                          Coral Dragon
                                                          UR Rarity
                                                          Coral Dragon
                                                          Coral Dragon
                                                          WATER 6
                                                          Coral Dragon
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 500


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                          UR Rarity
                                                          Brionac, Dragon of the Ice Barrier
                                                          UR Rarity
                                                          Brionac, Dragon of the Ice Barrier
                                                          Brionac, Dragon of the Ice Barrier
                                                          WATER 6
                                                          Brionac, Dragon of the Ice Barrier
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1400


                                                          1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                          SR Rarity
                                                          HTS Psyhemuth
                                                          SR Rarity
                                                          HTS Psyhemuth
                                                          HTS Psyhemuth
                                                          EARTH 6
                                                          HTS Psyhemuth
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1800


                                                          1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                                                          Creating Rihan to use its removal effect is not always possible; You must spend 3 Six Samurais to create it, and you spend another Six Samurais as the actual cost. A less expensive alternative to getting rid of a problem monster is HTS Psyhemuth, Coral Dragon, or Brionac, which can all get rid of opposing monsters much easier and faster.

                                                          Giganticastle and Vermillion Dragon Mech (Các lựa chọn Synchro cấp 9)

                                                          R Rarity
                                                          Giganticastle
                                                          R Rarity
                                                          Giganticastle
                                                          Giganticastle
                                                          EARTH 9
                                                          Giganticastle
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2800


                                                          1 Tuner + 1 or more non-Tuner monsters This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.


                                                          UR Rarity
                                                          Vermillion Dragon Mech
                                                          UR Rarity
                                                          Vermillion Dragon Mech
                                                          Vermillion Dragon Mech
                                                          FIRE 9
                                                          Vermillion Dragon Mech
                                                          • ATK:

                                                          • 2700

                                                          • DEF:

                                                          • 1800


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.


                                                          Both are very strong level 9 Synchro with good stability stats. However, while Giganticastle is best used for its ATK stat, Vermillion Dragon Mech has the additional effect of banishing tuner monsters like Fuma to destroy your opponent's cards.

                                                          Armades, Keeper of Boundaries and X-Saber Wayne (Các Synchro cấp 5)

                                                          UR Rarity
                                                          Armades, Keeper of Boundaries
                                                          UR Rarity
                                                          Armades, Keeper of Boundaries
                                                          Armades, Keeper of Boundaries
                                                          LIGHT 5
                                                          Armades, Keeper of Boundaries
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1500


                                                          1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                                                          SR Rarity
                                                          X-Saber Wayne
                                                          SR Rarity
                                                          X-Saber Wayne
                                                          X-Saber Wayne
                                                          EARTH 5
                                                          X-Saber Wayne
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 400


                                                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.


                                                          Level 5 Synchros can all be alternatives to Shi En, but their strength and stats are inherently inferior to Shi En. However, it is worth giving them a chance to see if they are really worth using?

                                                          • Using X-Saber Wayne special summons Kizaru, Kizaru can then search for another Six Samurais monster from the deck with a different attribute.
                                                          • While you'll typically prefer to summon Shi En, Armades can be useful against decks with pre-set cards like Amazoness Onslaught .
                                                          So, in your opinion, should we use them?



                                                          Extra Deck - Xyz

                                                          Why Xyz? Through the leaves that I will introduce below, you will better understand why you must use them. Let's refer to offline!

                                                          Các lựa chọn Rank 4 phổ biến và dễ tìm nhất

                                                          R Rarity
                                                          Photon Papilloperative
                                                          R Rarity
                                                          Photon Papilloperative
                                                          Photon Papilloperative
                                                          LIGHT
                                                          Photon Papilloperative
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1800


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.


                                                          SR Rarity
                                                          Number 70: Malevolent Sin
                                                          SR Rarity
                                                          Number 70: Malevolent Sin
                                                          Number 70: Malevolent Sin
                                                          DARK
                                                          Number 70: Malevolent Sin
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1200


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                          UR Rarity
                                                          Abyss Dweller
                                                          UR Rarity
                                                          Abyss Dweller
                                                          Abyss Dweller
                                                          WATER
                                                          Abyss Dweller
                                                          • ATK:

                                                          • 1700

                                                          • DEF:

                                                          • 1400


                                                          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                          R Rarity
                                                          Number 18: Heraldry Patriarch
                                                          R Rarity
                                                          Number 18: Heraldry Patriarch
                                                          Number 18: Heraldry Patriarch
                                                          LIGHT
                                                          Number 18: Heraldry Patriarch
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 2200


                                                          2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                                          SR Rarity
                                                          Steelswarm Roach
                                                          SR Rarity
                                                          Steelswarm Roach
                                                          Steelswarm Roach
                                                          DARK
                                                          Steelswarm Roach
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 0


                                                          2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                                          These are the best Xyz Rank 4 picks you can use in the Duel Links format. Almost all decks that use level 4 monsters use them, in which 6Sam is very reasonable to use with them.

                                                          • First, with Number 70. Very popular when used to deal with all meta backgrounds when it can temporarily remove a key monster on the opponent's field to set up your OTK turn.
                                                          • Second, with Number 18. This is the most necessary card to use to overcome the current meta lines when all lines are using monsters that use too many effect names.
                                                          • Third, with Roach. It can quickly prevent the summoning of powerful high-level monsters like Synchro series, for example, and is worth considering and putting in the Extra Deck.
                                                          • Fourth, with Abyss Dweller . Abyss Dweller is a Rank 4 Xyz monster whose effect detaches an Xyz material to negate the effects of cards in your opponent's graveyard until the end of that turn. Despite its low ATK and DEF scores, this effect can be very powerful against decks like Blue-Eyes White Dragon , where preventing The White Stone of Ancients ' effect from activating in the grave can be deadly for them. It is recommended to use 1 copy of this card.
                                                          • Thursday, with Photon Papilloperative . It can be used quite well in some situations where the opponent's monster is in defense position, such as Superheavy Samurais .

                                                          Number 39: Utopia and Number C39: Utopia Ray (Các lựa chọn Utopia)

                                                          UR Rarity
                                                          Number 39: Utopia
                                                          UR Rarity
                                                          Number 39: Utopia
                                                          Number 39: Utopia
                                                          LIGHT
                                                          Number 39: Utopia
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                          UR Rarity
                                                          Number C39: Utopia Ray
                                                          UR Rarity
                                                          Number C39: Utopia Ray
                                                          Number C39: Utopia Ray
                                                          LIGHT
                                                          Number C39: Utopia Ray
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2000


                                                          3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                                          Utopias are actually used in a lot of decks, but they are used even better when paired with Backs to the Wall of 6Sam.

                                                          To perform this combo immediately, you will need to reduce your LP a lot. Activate Backs to the Wall at the end of your opponent's turn to be safe, and perform LP reduction during the start of your turn. This also serves to swarm your yard with the 6Sam to create Utopia.

                                                          Summon Utopia with Samurais summoned by Backs to the Wall then immediately upgrade to Utopia Ray. Use Skills and equip Utopia Ray's ZW monster and use up Utopia Ray's materials to increase its ATK while defeating opponents.

                                                          Gagaga Cowboy and Gagaga Samurai (Các Gagaga)

                                                          UR Rarity
                                                          Gagaga Cowboy
                                                          UR Rarity
                                                          Gagaga Cowboy
                                                          Gagaga Cowboy
                                                          EARTH
                                                          Gagaga Cowboy
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2400


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                          SR Rarity
                                                          Gagaga Samurai
                                                          SR Rarity
                                                          Gagaga Samurai
                                                          Gagaga Samurai
                                                          EARTH
                                                          Gagaga Samurai
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1600


                                                          2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.


                                                          These are all the most stable Xyz Gagaga Rank 4 you can use in decks. And actually there won't be much need to use them in this deck, but these are the most economical options I can recommend to newbies for your reference.

                                                          Các lựa chọn đẩy OTK

                                                          UR Rarity
                                                          Blade Armor Ninja
                                                          UR Rarity
                                                          Blade Armor Ninja
                                                          Blade Armor Ninja
                                                          WIND
                                                          Blade Armor Ninja
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 1000


                                                          2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.


                                                          UR Rarity
                                                          Heroic Champion - Excalibur
                                                          UR Rarity
                                                          Heroic Champion - Excalibur
                                                          Heroic Champion - Excalibur
                                                          LIGHT
                                                          Heroic Champion - Excalibur
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                                                          UR Rarity
                                                          Zubaba General
                                                          UR Rarity
                                                          Zubaba General
                                                          Zubaba General
                                                          EARTH
                                                          Zubaba General
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1000


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.


                                                          UR Rarity
                                                          Kachi Kochi Dragon
                                                          UR Rarity
                                                          Kachi Kochi Dragon
                                                          Kachi Kochi Dragon
                                                          EARTH
                                                          Kachi Kochi Dragon
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1300


                                                          2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                                                          In fact, you should use these cards to buff more 6Sams and if favorable, using them to quickly OTK is always better.

                                                          • In terms of effects, Kachi Kochi, Ninja and Gagaga Samurai are the same but since they differ from each other in terms of stats, it is better to use Kachi Kochi and Ninja.
                                                          • As for Zubaba Genera l, equipping 6Sams on it to increase a large amount of ATK is enough for you to speed up OTK so you won't worry too much about its ATK of only 2000.
                                                          • As for Excalibur, its ATK multiplier effect will last until the opponent's End Phase so you can freely attack them with it. However, with the current meta, the deck's ability to swarm is quite good, so you also need to pay attention when only using it for OTK.

                                                          Evilswarm Ouroboros (Lựa chọn Rank 4 3 nguyên liệu duy nhất)

                                                          SR Rarity
                                                          Evilswarm Ouroboros
                                                          SR Rarity
                                                          Evilswarm Ouroboros
                                                          Evilswarm Ouroboros
                                                          DARK
                                                          Evilswarm Ouroboros
                                                          • ATK:

                                                          • 2750

                                                          • DEF:

                                                          • 1950


                                                          3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.


                                                          Needing three monsters as Xyz materials can be a bit costly especially in Duel Links, but Six Samurais should be able to get by with their field swarm ability. Ouroboros is one of the stronger Rank-4 Xyz due to having three different good effects that can be used once while it is on the field. The first effect is a simple but effective target removal effect. The second effect, when used early in the Game, can limit your opponent's turns by reducing their resources. When used properly, the third effect can remove an important card from their graveyard.



                                                          Sample Decks

                                                          I've compiled all the cards you need to know to be able to build your own deck of 6Sam cards, but in this part I will introduce to you some sample Decks so you can visualize a deck of cards. What will Six Samurais be like?

                                                          Deck Mẫu 1 (Emma Valentine May 2021 KoG Deck)

                                                          The Tie that Binds

                                                          Need 9 UR

                                                          UR Rarity
                                                          Legendary Six Samurai - Kizan
                                                          UR Rarity
                                                          Legendary Six Samurai - Kizan
                                                          UR Rarity
                                                          Legendary Six Samurai - Kizan
                                                          UR Rarity
                                                          Armades, Keeper of Boundaries
                                                          UR Rarity
                                                          Legendary Six Samurai - Shi En
                                                          UR Rarity
                                                          Legendary Six Samurai - Shi En
                                                          UR Rarity
                                                          Heroic Champion - Excalibur
                                                          UR Rarity
                                                          Raigeki Break
                                                          UR Rarity
                                                          Raigeki Break

                                                          Main: 20 Extra: 7

                                                          N Rarity
                                                          Legendary Secret of the Six Samurai
                                                          N Rarity
                                                          Legendary Secret of the Six Samurai
                                                          Legendary Secret of the Six Samurai
                                                          DARK 4
                                                          Legendary Secret of the Six Samurai
                                                          • ATK:

                                                          • 500

                                                          • DEF:

                                                          • 2000


                                                          When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


                                                          R Rarity
                                                          Legendary Six Samurai - Enishi
                                                          R Rarity
                                                          Legendary Six Samurai - Enishi
                                                          Legendary Six Samurai - Enishi
                                                          LIGHT 4
                                                          Legendary Six Samurai - Enishi
                                                          • ATK:

                                                          • 1700

                                                          • DEF:

                                                          • 700


                                                          Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


                                                          UR Rarity
                                                          Legendary Six Samurai - Kizan
                                                          UR Rarity
                                                          Legendary Six Samurai - Kizan
                                                          Legendary Six Samurai - Kizan
                                                          EARTH 4
                                                          Legendary Six Samurai - Kizan
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 500


                                                          If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                                                          UR Rarity
                                                          Legendary Six Samurai - Kizan
                                                          UR Rarity
                                                          Legendary Six Samurai - Kizan
                                                          Legendary Six Samurai - Kizan
                                                          EARTH 4
                                                          Legendary Six Samurai - Kizan
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 500


                                                          If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                                                          UR Rarity
                                                          Legendary Six Samurai - Kizan
                                                          UR Rarity
                                                          Legendary Six Samurai - Kizan
                                                          Legendary Six Samurai - Kizan
                                                          EARTH 4
                                                          Legendary Six Samurai - Kizan
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 500


                                                          If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                                                          R Rarity
                                                          Secret Six Samurai - Kizaru
                                                          R Rarity
                                                          Secret Six Samurai - Kizaru
                                                          Secret Six Samurai - Kizaru
                                                          EARTH 4
                                                          Secret Six Samurai - Kizaru
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1000


                                                          When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                          R Rarity
                                                          Secret Six Samurai - Kizaru
                                                          R Rarity
                                                          Secret Six Samurai - Kizaru
                                                          Secret Six Samurai - Kizaru
                                                          EARTH 4
                                                          Secret Six Samurai - Kizaru
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1000


                                                          When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                          R Rarity
                                                          Secret Six Samurai - Fuma
                                                          R Rarity
                                                          Secret Six Samurai - Fuma
                                                          Secret Six Samurai - Fuma
                                                          WIND 1
                                                          Secret Six Samurai - Fuma
                                                          • ATK:

                                                          • 200

                                                          • DEF:

                                                          • 1800


                                                          If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                          R Rarity
                                                          Secret Six Samurai - Fuma
                                                          R Rarity
                                                          Secret Six Samurai - Fuma
                                                          Secret Six Samurai - Fuma
                                                          WIND 1
                                                          Secret Six Samurai - Fuma
                                                          • ATK:

                                                          • 200

                                                          • DEF:

                                                          • 1800


                                                          If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                          R Rarity
                                                          Secret Six Samurai - Fuma
                                                          R Rarity
                                                          Secret Six Samurai - Fuma
                                                          Secret Six Samurai - Fuma
                                                          WIND 1
                                                          Secret Six Samurai - Fuma
                                                          • ATK:

                                                          • 200

                                                          • DEF:

                                                          • 1800


                                                          If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                          N Rarity
                                                          Shien's Dojo
                                                          N Rarity
                                                          Shien's Dojo
                                                          Shien's Dojo
                                                          Spell Continuous
                                                          Shien's Dojo

                                                            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                                                            SR Rarity
                                                            Six Samurai United
                                                            SR Rarity
                                                            Six Samurai United
                                                            Six Samurai United
                                                            Spell Continuous
                                                            Six Samurai United

                                                              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                              SR Rarity
                                                              Six Samurai United
                                                              SR Rarity
                                                              Six Samurai United
                                                              Six Samurai United
                                                              Spell Continuous
                                                              Six Samurai United

                                                                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                                SR Rarity
                                                                Six Samurai United
                                                                SR Rarity
                                                                Six Samurai United
                                                                Six Samurai United
                                                                Spell Continuous
                                                                Six Samurai United

                                                                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                                  UR Rarity
                                                                  Raigeki Break
                                                                  UR Rarity
                                                                  Raigeki Break
                                                                  Raigeki Break
                                                                  Trap Normal
                                                                  Raigeki Break

                                                                    Discard 1 card, then target 1 card on the field; destroy it.


                                                                    UR Rarity
                                                                    Raigeki Break
                                                                    UR Rarity
                                                                    Raigeki Break
                                                                    Raigeki Break
                                                                    Trap Normal
                                                                    Raigeki Break

                                                                      Discard 1 card, then target 1 card on the field; destroy it.


                                                                      R Rarity
                                                                      Return of the Six Samurai
                                                                      R Rarity
                                                                      Return of the Six Samurai
                                                                      Return of the Six Samurai
                                                                      Trap Normal
                                                                      Return of the Six Samurai

                                                                        Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.


                                                                        SR Rarity
                                                                        Six Style - Dual Wield
                                                                        SR Rarity
                                                                        Six Style - Dual Wield
                                                                        Six Style - Dual Wield
                                                                        Trap Normal
                                                                        Six Style - Dual Wield

                                                                          If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                                                          SR Rarity
                                                                          Six Style - Dual Wield
                                                                          SR Rarity
                                                                          Six Style - Dual Wield
                                                                          Six Style - Dual Wield
                                                                          Trap Normal
                                                                          Six Style - Dual Wield

                                                                            If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                                                            SR Rarity
                                                                            Six Style - Dual Wield
                                                                            SR Rarity
                                                                            Six Style - Dual Wield
                                                                            Six Style - Dual Wield
                                                                            Trap Normal
                                                                            Six Style - Dual Wield

                                                                              If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                                                              SR Rarity
                                                                              Secret Six Samurai - Rihan
                                                                              SR Rarity
                                                                              Secret Six Samurai - Rihan
                                                                              Secret Six Samurai - Rihan
                                                                              LIGHT 5
                                                                              Secret Six Samurai - Rihan
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 2400


                                                                              3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


                                                                              UR Rarity
                                                                              Armades, Keeper of Boundaries
                                                                              UR Rarity
                                                                              Armades, Keeper of Boundaries
                                                                              Armades, Keeper of Boundaries
                                                                              LIGHT 5
                                                                              Armades, Keeper of Boundaries
                                                                              • ATK:

                                                                              • 2300

                                                                              • DEF:

                                                                              • 1500


                                                                              1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                                                                              UR Rarity
                                                                              Legendary Six Samurai - Shi En
                                                                              UR Rarity
                                                                              Legendary Six Samurai - Shi En
                                                                              Legendary Six Samurai - Shi En
                                                                              DARK 5
                                                                              Legendary Six Samurai - Shi En
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 1400


                                                                              1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                                              UR Rarity
                                                                              Legendary Six Samurai - Shi En
                                                                              UR Rarity
                                                                              Legendary Six Samurai - Shi En
                                                                              Legendary Six Samurai - Shi En
                                                                              DARK 5
                                                                              Legendary Six Samurai - Shi En
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 1400


                                                                              1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                                              SR Rarity
                                                                              X-Saber Wayne
                                                                              SR Rarity
                                                                              X-Saber Wayne
                                                                              X-Saber Wayne
                                                                              EARTH 5
                                                                              X-Saber Wayne
                                                                              • ATK:

                                                                              • 2100

                                                                              • DEF:

                                                                              • 400


                                                                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.


                                                                              UR Rarity
                                                                              Heroic Champion - Excalibur
                                                                              UR Rarity
                                                                              Heroic Champion - Excalibur
                                                                              Heroic Champion - Excalibur
                                                                              LIGHT
                                                                              Heroic Champion - Excalibur
                                                                              • ATK:

                                                                              • 2000

                                                                              • DEF:

                                                                              • 2000


                                                                              2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                                                                              SR Rarity
                                                                              Number 70: Malevolent Sin
                                                                              SR Rarity
                                                                              Number 70: Malevolent Sin
                                                                              Number 70: Malevolent Sin
                                                                              DARK
                                                                              Number 70: Malevolent Sin
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 1200


                                                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                  

                                                                              Deck Mẫu 2 (Hạng 1st bất kể mùa giải nào #37)

                                                                              ZEXAL - Zexal Weapon

                                                                              Need 8 UR

                                                                              UR Rarity
                                                                              Legendary Six Samurai - Kizan
                                                                              UR Rarity
                                                                              Legendary Six Samurai - Kizan
                                                                              UR Rarity
                                                                              Legendary Six Samurai - Kizan
                                                                              UR Rarity
                                                                              Brionac, Dragon of the Ice Barrier
                                                                              UR Rarity
                                                                              Legendary Six Samurai - Shi En
                                                                              UR Rarity
                                                                              Legendary Six Samurai - Shi En
                                                                              UR Rarity
                                                                              Abyss Dweller
                                                                              UR Rarity
                                                                              Number 39: Utopia

                                                                              Main: 20 Extra: 7

                                                                              N Rarity
                                                                              Legendary Secret of the Six Samurai
                                                                              N Rarity
                                                                              Legendary Secret of the Six Samurai
                                                                              Legendary Secret of the Six Samurai
                                                                              DARK 4
                                                                              Legendary Secret of the Six Samurai
                                                                              • ATK:

                                                                              • 500

                                                                              • DEF:

                                                                              • 2000


                                                                              When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


                                                                              R Rarity
                                                                              Legendary Six Samurai - Enishi
                                                                              R Rarity
                                                                              Legendary Six Samurai - Enishi
                                                                              Legendary Six Samurai - Enishi
                                                                              LIGHT 4
                                                                              Legendary Six Samurai - Enishi
                                                                              • ATK:

                                                                              • 1700

                                                                              • DEF:

                                                                              • 700


                                                                              Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


                                                                              UR Rarity
                                                                              Legendary Six Samurai - Kizan
                                                                              UR Rarity
                                                                              Legendary Six Samurai - Kizan
                                                                              Legendary Six Samurai - Kizan
                                                                              EARTH 4
                                                                              Legendary Six Samurai - Kizan
                                                                              • ATK:

                                                                              • 1800

                                                                              • DEF:

                                                                              • 500


                                                                              If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                                                                              UR Rarity
                                                                              Legendary Six Samurai - Kizan
                                                                              UR Rarity
                                                                              Legendary Six Samurai - Kizan
                                                                              Legendary Six Samurai - Kizan
                                                                              EARTH 4
                                                                              Legendary Six Samurai - Kizan
                                                                              • ATK:

                                                                              • 1800

                                                                              • DEF:

                                                                              • 500


                                                                              If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                                                                              UR Rarity
                                                                              Legendary Six Samurai - Kizan
                                                                              UR Rarity
                                                                              Legendary Six Samurai - Kizan
                                                                              Legendary Six Samurai - Kizan
                                                                              EARTH 4
                                                                              Legendary Six Samurai - Kizan
                                                                              • ATK:

                                                                              • 1800

                                                                              • DEF:

                                                                              • 500


                                                                              If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                                                                              R Rarity
                                                                              Secret Six Samurai - Kizaru
                                                                              R Rarity
                                                                              Secret Six Samurai - Kizaru
                                                                              Secret Six Samurai - Kizaru
                                                                              EARTH 4
                                                                              Secret Six Samurai - Kizaru
                                                                              • ATK:

                                                                              • 1900

                                                                              • DEF:

                                                                              • 1000


                                                                              When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                                              R Rarity
                                                                              Secret Six Samurai - Kizaru
                                                                              R Rarity
                                                                              Secret Six Samurai - Kizaru
                                                                              Secret Six Samurai - Kizaru
                                                                              EARTH 4
                                                                              Secret Six Samurai - Kizaru
                                                                              • ATK:

                                                                              • 1900

                                                                              • DEF:

                                                                              • 1000


                                                                              When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                                              R Rarity
                                                                              Secret Six Samurai - Fuma
                                                                              R Rarity
                                                                              Secret Six Samurai - Fuma
                                                                              Secret Six Samurai - Fuma
                                                                              WIND 1
                                                                              Secret Six Samurai - Fuma
                                                                              • ATK:

                                                                              • 200

                                                                              • DEF:

                                                                              • 1800


                                                                              If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                                              R Rarity
                                                                              Secret Six Samurai - Fuma
                                                                              R Rarity
                                                                              Secret Six Samurai - Fuma
                                                                              Secret Six Samurai - Fuma
                                                                              WIND 1
                                                                              Secret Six Samurai - Fuma
                                                                              • ATK:

                                                                              • 200

                                                                              • DEF:

                                                                              • 1800


                                                                              If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                                              R Rarity
                                                                              Secret Six Samurai - Fuma
                                                                              R Rarity
                                                                              Secret Six Samurai - Fuma
                                                                              Secret Six Samurai - Fuma
                                                                              WIND 1
                                                                              Secret Six Samurai - Fuma
                                                                              • ATK:

                                                                              • 200

                                                                              • DEF:

                                                                              • 1800


                                                                              If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                                              N Rarity
                                                                              Shien's Dojo
                                                                              N Rarity
                                                                              Shien's Dojo
                                                                              Shien's Dojo
                                                                              Spell Continuous
                                                                              Shien's Dojo

                                                                                Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                                                                                SR Rarity
                                                                                Six Samurai United
                                                                                SR Rarity
                                                                                Six Samurai United
                                                                                Six Samurai United
                                                                                Spell Continuous
                                                                                Six Samurai United

                                                                                  Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                                                  SR Rarity
                                                                                  Six Samurai United
                                                                                  SR Rarity
                                                                                  Six Samurai United
                                                                                  Six Samurai United
                                                                                  Spell Continuous
                                                                                  Six Samurai United

                                                                                    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                                                    SR Rarity
                                                                                    Six Samurai United
                                                                                    SR Rarity
                                                                                    Six Samurai United
                                                                                    Six Samurai United
                                                                                    Spell Continuous
                                                                                    Six Samurai United

                                                                                      Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                                                      N Rarity
                                                                                      Backs to the Wall
                                                                                      N Rarity
                                                                                      Backs to the Wall
                                                                                      Backs to the Wall
                                                                                      Trap Normal
                                                                                      Backs to the Wall

                                                                                        Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.


                                                                                        N Rarity
                                                                                        Backs to the Wall
                                                                                        N Rarity
                                                                                        Backs to the Wall
                                                                                        Backs to the Wall
                                                                                        Trap Normal
                                                                                        Backs to the Wall

                                                                                          Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.


                                                                                          N Rarity
                                                                                          Backs to the Wall
                                                                                          N Rarity
                                                                                          Backs to the Wall
                                                                                          Backs to the Wall
                                                                                          Trap Normal
                                                                                          Backs to the Wall

                                                                                            Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.


                                                                                            SR Rarity
                                                                                            Six Style - Dual Wield
                                                                                            SR Rarity
                                                                                            Six Style - Dual Wield
                                                                                            Six Style - Dual Wield
                                                                                            Trap Normal
                                                                                            Six Style - Dual Wield

                                                                                              If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                                                                              SR Rarity
                                                                                              Six Style - Dual Wield
                                                                                              SR Rarity
                                                                                              Six Style - Dual Wield
                                                                                              Six Style - Dual Wield
                                                                                              Trap Normal
                                                                                              Six Style - Dual Wield

                                                                                                If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                                                                                SR Rarity
                                                                                                Six Style - Dual Wield
                                                                                                SR Rarity
                                                                                                Six Style - Dual Wield
                                                                                                Six Style - Dual Wield
                                                                                                Trap Normal
                                                                                                Six Style - Dual Wield

                                                                                                  If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                                                                                  UR Rarity
                                                                                                  Brionac, Dragon of the Ice Barrier
                                                                                                  UR Rarity
                                                                                                  Brionac, Dragon of the Ice Barrier
                                                                                                  Brionac, Dragon of the Ice Barrier
                                                                                                  WATER 6
                                                                                                  Brionac, Dragon of the Ice Barrier
                                                                                                  • ATK:

                                                                                                  • 2300

                                                                                                  • DEF:

                                                                                                  • 1400


                                                                                                  1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Shi En
                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Shi En
                                                                                                  Legendary Six Samurai - Shi En
                                                                                                  DARK 5
                                                                                                  Legendary Six Samurai - Shi En
                                                                                                  • ATK:

                                                                                                  • 2500

                                                                                                  • DEF:

                                                                                                  • 1400


                                                                                                  1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Shi En
                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Shi En
                                                                                                  Legendary Six Samurai - Shi En
                                                                                                  DARK 5
                                                                                                  Legendary Six Samurai - Shi En
                                                                                                  • ATK:

                                                                                                  • 2500

                                                                                                  • DEF:

                                                                                                  • 1400


                                                                                                  1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                                                                  SR Rarity
                                                                                                  X-Saber Wayne
                                                                                                  SR Rarity
                                                                                                  X-Saber Wayne
                                                                                                  X-Saber Wayne
                                                                                                  EARTH 5
                                                                                                  X-Saber Wayne
                                                                                                  • ATK:

                                                                                                  • 2100

                                                                                                  • DEF:

                                                                                                  • 400


                                                                                                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.


                                                                                                  UR Rarity
                                                                                                  Abyss Dweller
                                                                                                  UR Rarity
                                                                                                  Abyss Dweller
                                                                                                  Abyss Dweller
                                                                                                  WATER
                                                                                                  Abyss Dweller
                                                                                                  • ATK:

                                                                                                  • 1700

                                                                                                  • DEF:

                                                                                                  • 1400


                                                                                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                                                  UR Rarity
                                                                                                  Number 39: Utopia
                                                                                                  UR Rarity
                                                                                                  Number 39: Utopia
                                                                                                  Number 39: Utopia
                                                                                                  LIGHT
                                                                                                  Number 39: Utopia
                                                                                                  • ATK:

                                                                                                  • 2500

                                                                                                  • DEF:

                                                                                                  • 2000


                                                                                                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                                                  SR Rarity
                                                                                                  Number 70: Malevolent Sin
                                                                                                  SR Rarity
                                                                                                  Number 70: Malevolent Sin
                                                                                                  Number 70: Malevolent Sin
                                                                                                  DARK
                                                                                                  Number 70: Malevolent Sin
                                                                                                  • ATK:

                                                                                                  • 2400

                                                                                                  • DEF:

                                                                                                  • 1200


                                                                                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                                     

                                                                                                  Deck mẫu 3 (Clausolas August 2021 King of Games Deck)

                                                                                                  The Tie that Binds

                                                                                                  Need 13 UR

                                                                                                  UR Rarity
                                                                                                  Grandmaster of the Six Samurai1 card
                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Kizan3 card
                                                                                                  UR Rarity
                                                                                                  Armades, Keeper of Boundaries1 card
                                                                                                  UR Rarity
                                                                                                  Brionac, Dragon of the Ice Barrier1 card
                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Shi En2 card
                                                                                                  UR Rarity
                                                                                                  Heroic Champion - Excalibur1 card
                                                                                                  UR Rarity
                                                                                                  Book of Moon2 card
                                                                                                  UR Rarity
                                                                                                  Fiendish Chain2 card

                                                                                                  Main: 20 Extra: 7

                                                                                                  UR Rarity
                                                                                                  Grandmaster of the Six Samurai
                                                                                                  UR Rarity
                                                                                                  Grandmaster of the Six Samurai
                                                                                                  Grandmaster of the Six Samurai
                                                                                                  EARTH 5
                                                                                                  Grandmaster of the Six Samurai
                                                                                                  • ATK:

                                                                                                  • 2100

                                                                                                  • DEF:

                                                                                                  • 800


                                                                                                  You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


                                                                                                  N Rarity
                                                                                                  Legendary Secret of the Six Samurai
                                                                                                  N Rarity
                                                                                                  Legendary Secret of the Six Samurai
                                                                                                  Legendary Secret of the Six Samurai
                                                                                                  DARK 4
                                                                                                  Legendary Secret of the Six Samurai
                                                                                                  • ATK:

                                                                                                  • 500

                                                                                                  • DEF:

                                                                                                  • 2000


                                                                                                  When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level and ATK/DEF become the same as that banished monster's.


                                                                                                  R Rarity
                                                                                                  Legendary Six Samurai - Enishi
                                                                                                  R Rarity
                                                                                                  Legendary Six Samurai - Enishi
                                                                                                  Legendary Six Samurai - Enishi
                                                                                                  LIGHT 4
                                                                                                  Legendary Six Samurai - Enishi
                                                                                                  • ATK:

                                                                                                  • 1700

                                                                                                  • DEF:

                                                                                                  • 700


                                                                                                  Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  EARTH 4
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  • ATK:

                                                                                                  • 1800

                                                                                                  • DEF:

                                                                                                  • 500


                                                                                                  If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  EARTH 4
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  • ATK:

                                                                                                  • 1800

                                                                                                  • DEF:

                                                                                                  • 500


                                                                                                  If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  UR Rarity
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  EARTH 4
                                                                                                  Legendary Six Samurai - Kizan
                                                                                                  • ATK:

                                                                                                  • 1800

                                                                                                  • DEF:

                                                                                                  • 500


                                                                                                  If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                                                                                                  R Rarity
                                                                                                  Secret Six Samurai - Kizaru
                                                                                                  R Rarity
                                                                                                  Secret Six Samurai - Kizaru
                                                                                                  Secret Six Samurai - Kizaru
                                                                                                  EARTH 4
                                                                                                  Secret Six Samurai - Kizaru
                                                                                                  • ATK:

                                                                                                  • 1900

                                                                                                  • DEF:

                                                                                                  • 1000


                                                                                                  When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                                                                  R Rarity
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  R Rarity
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  WIND 1
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  • ATK:

                                                                                                  • 200

                                                                                                  • DEF:

                                                                                                  • 1800


                                                                                                  If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                                                                  R Rarity
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  R Rarity
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  WIND 1
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  • ATK:

                                                                                                  • 200

                                                                                                  • DEF:

                                                                                                  • 1800


                                                                                                  If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                                                                  R Rarity
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  R Rarity
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  WIND 1
                                                                                                  Secret Six Samurai - Fuma
                                                                                                  • ATK:

                                                                                                  • 200

                                                                                                  • DEF:

                                                                                                  • 1800


                                                                                                  If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


                                                                                                  UR Rarity
                                                                                                  Book of Moon
                                                                                                  UR Rarity
                                                                                                  Book of Moon
                                                                                                  Book of Moon
                                                                                                  Spell Quick
                                                                                                  Book of Moon

                                                                                                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                                                                    UR Rarity
                                                                                                    Book of Moon
                                                                                                    UR Rarity
                                                                                                    Book of Moon
                                                                                                    Book of Moon
                                                                                                    Spell Quick
                                                                                                    Book of Moon

                                                                                                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                                                                      N Rarity
                                                                                                      Shien's Dojo
                                                                                                      N Rarity
                                                                                                      Shien's Dojo
                                                                                                      Shien's Dojo
                                                                                                      Spell Continuous
                                                                                                      Shien's Dojo

                                                                                                        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.


                                                                                                        SR Rarity
                                                                                                        Six Samurai United
                                                                                                        SR Rarity
                                                                                                        Six Samurai United
                                                                                                        Six Samurai United
                                                                                                        Spell Continuous
                                                                                                        Six Samurai United

                                                                                                          Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                                                                          SR Rarity
                                                                                                          Six Samurai United
                                                                                                          SR Rarity
                                                                                                          Six Samurai United
                                                                                                          Six Samurai United
                                                                                                          Spell Continuous
                                                                                                          Six Samurai United

                                                                                                            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                                                                            SR Rarity
                                                                                                            Six Samurai United
                                                                                                            SR Rarity
                                                                                                            Six Samurai United
                                                                                                            Six Samurai United
                                                                                                            Spell Continuous
                                                                                                            Six Samurai United

                                                                                                              Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                                                                                              UR Rarity
                                                                                                              Fiendish Chain
                                                                                                              UR Rarity
                                                                                                              Fiendish Chain
                                                                                                              Fiendish Chain
                                                                                                              Trap Continuous
                                                                                                              Fiendish Chain

                                                                                                                Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                                                                                UR Rarity
                                                                                                                Fiendish Chain
                                                                                                                UR Rarity
                                                                                                                Fiendish Chain
                                                                                                                Fiendish Chain
                                                                                                                Trap Continuous
                                                                                                                Fiendish Chain

                                                                                                                  Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.


                                                                                                                  SR Rarity
                                                                                                                  Six Style - Dual Wield
                                                                                                                  SR Rarity
                                                                                                                  Six Style - Dual Wield
                                                                                                                  Six Style - Dual Wield
                                                                                                                  Trap Normal
                                                                                                                  Six Style - Dual Wield

                                                                                                                    If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                                                                                                    SR Rarity
                                                                                                                    Six Style - Dual Wield
                                                                                                                    SR Rarity
                                                                                                                    Six Style - Dual Wield
                                                                                                                    Six Style - Dual Wield
                                                                                                                    Trap Normal
                                                                                                                    Six Style - Dual Wield

                                                                                                                      If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.


                                                                                                                      UR Rarity
                                                                                                                      Armades, Keeper of Boundaries
                                                                                                                      UR Rarity
                                                                                                                      Armades, Keeper of Boundaries
                                                                                                                      Armades, Keeper of Boundaries
                                                                                                                      LIGHT 5
                                                                                                                      Armades, Keeper of Boundaries
                                                                                                                      • ATK:

                                                                                                                      • 2300

                                                                                                                      • DEF:

                                                                                                                      • 1500


                                                                                                                      1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                                                                                                                      UR Rarity
                                                                                                                      Brionac, Dragon of the Ice Barrier
                                                                                                                      UR Rarity
                                                                                                                      Brionac, Dragon of the Ice Barrier
                                                                                                                      Brionac, Dragon of the Ice Barrier
                                                                                                                      WATER 6
                                                                                                                      Brionac, Dragon of the Ice Barrier
                                                                                                                      • ATK:

                                                                                                                      • 2300

                                                                                                                      • DEF:

                                                                                                                      • 1400


                                                                                                                      1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                                                                      UR Rarity
                                                                                                                      Legendary Six Samurai - Shi En
                                                                                                                      UR Rarity
                                                                                                                      Legendary Six Samurai - Shi En
                                                                                                                      Legendary Six Samurai - Shi En
                                                                                                                      DARK 5
                                                                                                                      Legendary Six Samurai - Shi En
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 1400


                                                                                                                      1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                                                                                      UR Rarity
                                                                                                                      Legendary Six Samurai - Shi En
                                                                                                                      UR Rarity
                                                                                                                      Legendary Six Samurai - Shi En
                                                                                                                      Legendary Six Samurai - Shi En
                                                                                                                      DARK 5
                                                                                                                      Legendary Six Samurai - Shi En
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 1400


                                                                                                                      1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                                                                                      UR Rarity
                                                                                                                      Heroic Champion - Excalibur
                                                                                                                      UR Rarity
                                                                                                                      Heroic Champion - Excalibur
                                                                                                                      Heroic Champion - Excalibur
                                                                                                                      LIGHT
                                                                                                                      Heroic Champion - Excalibur
                                                                                                                      • ATK:

                                                                                                                      • 2000

                                                                                                                      • DEF:

                                                                                                                      • 2000


                                                                                                                      2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                                                                                                                      SR Rarity
                                                                                                                      Number 70: Malevolent Sin
                                                                                                                      SR Rarity
                                                                                                                      Number 70: Malevolent Sin
                                                                                                                      Number 70: Malevolent Sin
                                                                                                                      DARK
                                                                                                                      Number 70: Malevolent Sin
                                                                                                                      • ATK:

                                                                                                                      • 2400

                                                                                                                      • DEF:

                                                                                                                      • 1200


                                                                                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                                                      SR Rarity
                                                                                                                      Steelswarm Roach
                                                                                                                      SR Rarity
                                                                                                                      Steelswarm Roach
                                                                                                                      Steelswarm Roach
                                                                                                                      DARK
                                                                                                                      Steelswarm Roach
                                                                                                                      • ATK:

                                                                                                                      • 1900

                                                                                                                      • DEF:

                                                                                                                      • 0


                                                                                                                      2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                                                                                                         



                                                                                                                      The future Six Samurai

                                                                                                                      After receiving support in the three boxes I introduced and the Card Trader section in the game, it's hard to imagine that there are actually some Six Samurais cards that haven't been added to Duel Links yet. But it's worth looking forward to them coming into the game.

                                                                                                                      Shien's Advisor (Sử dụng khá chậm một chút)

                                                                                                                       Rarity
                                                                                                                      Shien's Advisor
                                                                                                                       Rarity
                                                                                                                      Shien's Advisor
                                                                                                                      Shien's Advisor
                                                                                                                      EARTH 4
                                                                                                                      Shien's Advisor
                                                                                                                      • ATK:

                                                                                                                      • 1200

                                                                                                                      • DEF:

                                                                                                                      • 400


                                                                                                                      If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monster Type; while this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.


                                                                                                                      • Allows you to prevent your opponent from attacking or special summoning monsters of a specific type
                                                                                                                      • Great field control if summoned with Legendary Six Samurai - Shi En
                                                                                                                      • The effect only triggers if summoned normally, making it less ideal in a Six Samurais deck
                                                                                                                      This card can be released in Duel Links as it requires 2 turns before you can even summon it (must have a 6Sam monster to use the effect), making it a slow playing card.

                                                                                                                      Shadow of the Six Samurai - Shien (Phiên bản Xyz của Six Samurai)

                                                                                                                      UR Rarity
                                                                                                                      Shadow of the Six Samurai - Shien
                                                                                                                      UR Rarity
                                                                                                                      Shadow of the Six Samurai - Shien
                                                                                                                      Shadow of the Six Samurai - Shien
                                                                                                                      EARTH
                                                                                                                      Shadow of the Six Samurai - Shien
                                                                                                                      • ATK:

                                                                                                                      • 2500

                                                                                                                      • DEF:

                                                                                                                      • 400


                                                                                                                      2 Level 4 "Six Samurai" monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the end of this turn.


                                                                                                                      • Create Bushido counter for Shien's Dojo + Six Samurai United
                                                                                                                      • Activate Six Style - Dual Wield if you summon two level 4 Six Samurai monsters after using e.g. Six Samurai United
                                                                                                                      • The effect is quick to detach, e.g. Kizaru has good synergy with revive traps
                                                                                                                      • Increases Kageki's ATK by 3,500 (3,800 with the Tie that Binds ) with its DMG step effect in Asceticism builds
                                                                                                                      • Its 2,500 ATK points are good enough to take the lead against some decks to prevent them from attempting their Battle Phase
                                                                                                                      • Boosts weaker Six Samurais monsters like Fuma from 200 to 2,000 ATK or more that can OTK with it after using Dual Wield
                                                                                                                      This card was used by Zexal World AI and due to its lack of inherent powerful effects, it will likely be released in Duel Links.

                                                                                                                      Battle Shogun of the Six Samurai (Phiên bản quái thú Link)

                                                                                                                       Rarity
                                                                                                                      Battle Shogun of the Six Samurai
                                                                                                                       Rarity
                                                                                                                      Battle Shogun of the Six Samurai
                                                                                                                      Battle Shogun of the Six Samurai
                                                                                                                      EARTH
                                                                                                                      Battle Shogun of the Six Samurai
                                                                                                                      • ATK:

                                                                                                                      • 1000

                                                                                                                      • LINK-2

                                                                                                                      Link Arrow:

                                                                                                                      Bottom-Left

                                                                                                                      Bottom-Right


                                                                                                                      2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.


                                                                                                                      • Allows you to search for cards to store Bushido counters, for example: Shien's Dojo and Six Samurai United
                                                                                                                      • The ability to store Bushido counters will be able to be combined with Six Strike - Thunder Blast
                                                                                                                      • Gain 100 ATK points for each Bushido counter on your field
                                                                                                                      This card can be released if Link Summon is added to Duel Links, especially since it primarily searches as Gateway of the Six .

                                                                                                                      The Six Shinobi, Shien's Smoke Signal and Gateway of the Six (Các lá có khả năng vào game khác)

                                                                                                                       Rarity
                                                                                                                      The Six Shinobi
                                                                                                                       Rarity
                                                                                                                      The Six Shinobi
                                                                                                                      The Six Shinobi
                                                                                                                      Trap Normal
                                                                                                                      The Six Shinobi

                                                                                                                        If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.


                                                                                                                         Rarity
                                                                                                                        Shien's Smoke Signal
                                                                                                                         Rarity
                                                                                                                        Shien's Smoke Signal
                                                                                                                        Shien's Smoke Signal
                                                                                                                        Spell Normal
                                                                                                                        Shien's Smoke Signal

                                                                                                                          Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                                                                                                                           Rarity
                                                                                                                          Gateway of the Six
                                                                                                                           Rarity
                                                                                                                          Gateway of the Six
                                                                                                                          Gateway of the Six
                                                                                                                          Spell Continuous
                                                                                                                          Gateway of the Six

                                                                                                                            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                                                                                                                            There are also powerful options like the magic/trap cards that I'm introducing to you here. However, to be honest, their power is sometimes very strong, so entering the game is very difficult and if they do, the 6Sams have a high chance of being nerfed very quickly.



                                                                                                                            Final thoughts

                                                                                                                            In short, the Six Samurais line is actually very strong even if it is nerfed, but if their future support cards are added to Duel Links, their strength may increase many times. But from now on, I hope this article can help you, especially newbies, build your own set of the best Six Samurais to be able to compete with stronger opponents in Duel Links. ! Thank you for following!!!




                                                                                                                            Companion unit:

                                                                                                                            - Yu-Gi-Oh! Guidance Vietnam





                                                                                                                            https://metaduelist.com/
                                                                                                                            Top