Instructions for playing Yang Zing

Instructions for playing Yang Zing

Gameplay: Control

Should you play F2P: yes
Should newbies play: yes

Quickview :
The Yang Zing deck is a deck with Wyrm monsters and is mainly LIGHT-type. The Deck is more about summoning and when destroyed, monsters will search for 1 Yang Zing straight from the Deck onto the field.




Skill

Skills mainly help Yang Zing survive well in the current meta

Level Duplication (Skill Card) (Deck optimization)
UR rarity
Level Duplication (Skill Card)
UR rarity
Level Duplication (Skill Card)

With this skill you can easily Synchro out monsters with zero stars (Baxia, Stardust Dragon, Formula Synchron, Coral Dragon,...) or use 2 monsters of the same Level to combo with Xyz (Number 39, Number 70,. .. ).

Destiny Draw (Skill Card) (Used for newbies in the first days of accessing the deck)
UR rarity
Destiny Draw (Skill Card)
UR rarity
Destiny Draw (Skill Card)

With the ability to draw any card from the deck, Destiny Draw will give you the opportunity to turn the bet and understand more about the Deck (for example, the card will help turn the bet, OTK, Field Control,...)



Core

 

Bixi Water of the Yang Zing (X0-3)
N rarity
Bixi, Water of the Yang Zing
N rarity
Bixi, Water of the Yang Zing

Bixi, Water Of The Yang Zing

Bixi has the effect that most Yang Zing monsters have, that is, when this card is destroyed by battle or effect, you can special summon 1 Yang Zing monster from your deck, except this card in position. attack position. This effect helps defense or combos go smoother. Once you enter your opponent's Main Phase or Battle Phase, you can immediately Synchro Summon any Synchro monster, but mainly use the Yang Zing monster as material. If a Synchro monster has a card as an ingredient, you will be exempt from trap effects. Due to the exemption of trap effects, not the exemption of targets by traps, cards like Treacherous Trap Hole or Ceiling that activate you will gain more cards than your opponent.

Yang Zing Creation (X0-3)
SR rarity
Yang Zing Creation
SR rarity
Yang Zing Creation

Yang Zing Creation

While this card is on the field, once per turn if a monster you control is a Wyrm, it doesn't matter if that monster is destroyed by battle or card effects and You don't need to go to the grave to activate this effect: you can summon 1 Yang Zing monster from your deck, but this turn you cannot special summon, except Synchro summon. This is a very powerful card because as long as it remains on the field, it will get +1 (a destroyed Yang Zing monster summons another Yang Zing and this card summons another Yang Zing. 1 gets 2).

Chiwen Light of the Yang Zing (X1-3)
R rarity
Chiwen, Light of the Yang Zing
R rarity
Chiwen, Light of the Yang Zing

Chiwen, Light Of The Yang Zing
Chiwen is a 1-star Tuner monster so it is easy to mix with other decks. Chiwen 's ability when destroyed is the same as Yang Zing and you can choose any position. Additionally, if a Yang Zing monster you control is destroyed by battle or effect and sent to the grave while this card is in the grave, you can jump this card but this card is removed from play when it leaves the field . However, the card has the ability to jump thanks to another Yang Zing as well as jump itself when a Yang Zing is destroyed, so this card can also block an attack or let it combo.

Suanni Fire of the Yang Zing (X1-3)
R rarity
Suanni, Fire of the Yang Zing
R rarity
Suanni, Fire of the Yang Zing

Suanni, Fire Of The Yang Zing
Suanni 's effect when destroyed and synchro on the opponent's turn is the same as Bixi , but instead of summoning the Yang Zing monster in attack position, Suanni summons it in defense position, which makes defending with Suanni in the early stages safe. Safer than Bixi . Any Synchro monster that uses Suanni as material will gain 500 ATK and DEF, making it easier for you to trade monsters with your opponent.

Taotie Shadow of the Yang Zing (X0-2)
R rarity
Taotie, Shadow of the Yang Zing
R rarity
Taotie, Shadow of the Yang Zing

Taotie has the ability when destroyed and synchro turns the opponent like Bixi , but the position of the Yang Zing monster from the deck is fine, this monster only uses its 5-star body to easily take on Coral Dragon and will probably be Onimaru. The effect of this card's Synchro material is currently quite weak because stealing monsters on the field is very weak. Instead, sacrificing the opponent's monsters is slowly gaining momentum and if you discard many of these cards, the brick rate will increase. . You should take at most 2 leaves.

Pulao Wind of the Yang Zing (X1-3)
N rarity
Pulao, Wind of the Yang Zing
N rarity
Pulao, Wind of the Yang Zing

Pulao has the ability when destroyed to synchro the opponent's turn like other Yang Zing, but monsters summoned by Pulao must be in Attack Position. Monster effects that Synchro uses Pulao will be immune to Magic effects. This is also quite good when the current meta has too many Book Of Moon or Forbidden Chalice , Pulao is still effective. But Pulao is still not as good as Bixi because the trap still shows that Control is too strong, so Pulao can only be used depending on the situation.

Jiaotu Darkness of the Yang Zing (X3)
SR rarity
Jiaotu, Darkness of the Yang Zing
SR rarity
Jiaotu, Darkness of the Yang Zing

Is a Tuner monster and has the ability, when destroyed by battle or effect and sent to the grave, to summon 1 Yang Zing monster from the deck in attack position. And when you have no monsters other than this card, you can throw 2 Yang Zing cards from your hand to the Graveyard (doesn't matter if the monster or Soell/Trap) and search directly for 2 Yang Zing monsters on the field with the condition of 1 ATK 0 monster and 1 DEF 0 monster but out of play at the end of the turn AND IT DOESN'T SAY THAT YOU CAN ONLY SUMMON YANG ZING MONSTERS SHOULD READ HERE DESTINY HERO PLASMA WILL SMILE LIGHTLY, this is a very strong monster with The ability to open combos and throw Chiwen into the grave is very good.

Yang Zing Prana (X0-1)
N rarity
Yang Zing Prana
N rarity
Yang Zing Prana

This is really a strong card, but in the meta where Karma Cut is encountered everywhere due to Melodious and Dreadmaster , it is very difficult to meet the 5+ conditions, not to mention the fact that this card will cause bricks so this card will not be used in the NEAR future.

Yang Zing Brutality (X0-2)
N rarity
Yang Zing Brutality
N rarity
Yang Zing Brutality

Although this card has the ability to trade with an opponent's monster and then explode and activate its effect (if it is Yang Zing in the Main Deck). However, because it is a slow trap card (only activates when hit) and easily bricks, it is not recommended to use this card.



Extra Deck

 

Baxia Brightness of the Yang Zing (X1)
UR rarity
Baxia, Brightness of the Yang Zing
UR rarity
Baxia, Brightness of the Yang Zing

An 8-star monster but requires a non-Tuner Wyrm to Synchro it, so mixing with other decks will require playing Yang Zing. Because this card's effect is targeted and pushed back equal to the base system of the Wyrm that summoned it, you can theoretically push 1+ cards to the hand. Although the target effect can be resisted by Saber Dancer, pushing it back to the hand is a strong effect when facing the current destruction-resistant Meta deck. And once per turn, you can destroy 1 monster on your field and summon 1 Level 4 or lower monster from your graveyard, and this effect does not require either monster to be a Wyrm or Yang Zing so the card This has the potential to bring Yang Zing into the mix with other decks.

P/S: if the monster you destroyed is a Yang Zing monster and there is a Level 4 or lower monster in the grave. The Yang Zing monster will activate its effect and summon another Yang Zing monster, then this card will summon 1 more monster from the grave. And so you can Xyz summon or Synchro the 2 monsters you just summoned.



Staple

Helps Yang Zing be more mobile thanks to its strengths mixed with other cards. Or help Yang Zing have good defense and better combos.

Cosmic Cyclone and Mystical Space Typhoon (X0-3)
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.

Specifically :
Cosmic Cyclone : ​​requires you to pay 1000 LP to target and remove the enemy spell/trap from the game
===> This makes it easier to activate Level Duplication skills or skills that require LP
MST only targets and destroys 1 spell/trap without paying a cost
===> This will help you play skills that do not require low LP to activate and can still destroy enemy spells/traps without wasting your resources.

Monsters to survive turns
UR rarity
Sphere Kuriboh
UR rarity
Sphere Kuriboh
R rarity
Limited to 3 copies
Battlin' Boxer Veil
R rarity
Limited to 3 copies
Battlin' Boxer Veil
SR rarity
Arcana Force XIV - Temperance
SR rarity
Arcana Force XIV - Temperance
SR rarity
Limited to 2 copies
Kiteroid
SR rarity
Limited to 2 copies
Kiteroid

They all have the same main function of protection, but these 4 cards are used for separate purposes such as:

When you are attacked, Sphere Kuriboh will throw itself into the grave to send enemy monsters to defense
===> This helps you control the situation better because this is an effect only when you are attacked, not when attacked directly at the origin, so Sphere Kuriboh has the ability to protect your monsters and your LP . At the same time, it switches the opponent's monster to defensive position, this makes cards with higher ATK than DEF, especially untargeted ones like Saber Dancer , can be destroyed more easily.

Veil : When you HAVE taken battle damage, you can summon this card to the field and restore LP equal to the amount of damage you DID take.
===> This card helps you activate Destiny Draw, in addition it also creates a Level 4 body. If this card is destroyed, you will gain 1 card or 1 attack from the opponent, and if this card is destroyed, you will gain 1 card or 1 attack from the opponent. still on the field. You can use this card's Level 4 body Xyz or Synchro, Sacrifice, Ritual as you like.

While calculating damage, on either player's turn, you can throw Temperance from your hand to the grave and you take no battle damage from that battle.
===> The advantage over Sphere Kuriboh is the ability to chain while calculating damage. For example: you have 2 Kuriboh Spheres and when you throw 1 card, you will get Nagate from Counter Trap and you will be helpless. As for Temperance , you have 2 Temperance that gets Nagate from Counter Trap and can still throw 1 more. another card to block (and of course Temperance cannot chain Counter Trap but must wait for Counter Trap to finish working before throwing it). So if you want to play Destiny Draw or F2P gameplay safely and without getting caught, you can pay attention to Temperance .

Kiteroid : When you are hit at your original point during the damage phase (quick effect) you throw this card to the grave and you take no damage from that attack (attacks still occur). If your opponent attacks your original point while this card is in the Graveyard, you can remove it from play (quick effect) and you take no damage from that attack (but the attack still occurs).
===> Although Kiteroid 's effect cannot protect monsters and is powerless against Cat Dancer , in return this is not a one-time effect, so if you have 2 Kiteroids , you can block up to 4 attacks. of the opponent and allows you enough time and resources to OTK against the opponent.

Book of Moon and Forbidden Chalice (X0-3)
UR rarity
Book of Moon
UR rarity
Book of Moon
SR rarity
Forbidden Chalice
SR rarity
Forbidden Chalice

They all have the same ability to lock the effects of monsters that can bombard opponents during your turn so you can combo more easily, but BoM and Chalice are used depending on different situations such as:

Chalice : cheaper than BoM with the ability to prevent effects but increases the blocked monster by 400 ATK
BoM : Place monsters on the field face down (if monsters are face down, except Krawler, the effect will be prevented). In addition, BoM also helps your monsters punch low ATK to DEF monsters like Levianeer and can protect your monsters from cards like Karma Cut (and of course your monster will be in defense position and you have an extra piece of meat to use). Block 1 attack and still consume enemy resources).

Needle Ceiling (X0-3)
UR rarity
Needle Ceiling
UR rarity
Needle Ceiling

With the simple but powerful effect of Neddle Ceiling when there are 4 monsters on the field (all 4 monsters regardless of whether they are face down or face up). This card will destroy all face-up monsters on the field. It sounds a bit of a loss, but the Yang Zings are the ones who benefit in this matter. When a certain Yang Zing (Main Deck) is destroyed and sent to the grave, they will summon another one from the deck to combo and do. being killed while the opponent will have all monsters destroyed (this monster destruction effect does not target).

Masked Chameleon (X0-1)
UR rarity
Masked Chameleon
UR rarity
Masked Chameleon

Masked Chameleon allows you to summon a 0 DEF monster from the grave (typical of Yang Zing monsters is usually 0 DEF or 0 ATK or both). The condition is that you cannot special summon monsters, except in the Extra Deck, this effect is beneficial in that it does not prohibit you from only summoning Xyz or Synchro, blah blah,... It only requires you not to Special summons except from Extta Deck, you can mix this with Xyz or Synchro.



Staple Extra Deck

 

Number 39: Utopia and Number C39: Utopia Ray (X0-1)
UR rarity
Number 39: Utopia
UR rarity
Number 39: Utopia
UR rarity
Number C39: Utopia Ray
UR rarity
Number C39: Utopia Ray

Number 39: Utopia

===> used to jump to Number C39: Utopia Ray
Number C39: Utopia Ray
You can Xyz Summon this card by using Number 39 as the material. Number 39 and all of its current materials will be transferred to this card.
When your base score is 1000 or lower. You can discard 1 Xyz material from this card, this card gains 500 ATK, and if it does, 1 opponent's monster loses 1000 ATK (not targeted).
===> This is a card with extremely strong OTK and comeback abilities. As long as the opponent does not have enough ATK or DEF to OTK you and you have enough resources to summon this monster, there is a high chance you will turn the bet.

Number 70: Malevolent Sin (X0-2)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

Number 70 has a very strong late-stage OTK ability with 1 ability to banish enemy monsters and attack. The biggest fear of Number 70 is when you have 2 Number 70s on the field and have Xyz materials and unblocked abilities. You can banish up to 2 enemy monsters and deal up to 4800 damage.

Monsters depend on the situation
UR rarity
Coral Dragon
UR rarity
Coral Dragon
UR rarity
Brionac, Dragon of the Ice Barrier
UR rarity
Brionac, Dragon of the Ice Barrier
SR rarity
Stardust Charge Warrior
SR rarity
Stardust Charge Warrior
R rarity
Assault Blackwing - Onimaru the Divine Thunder
R rarity
Assault Blackwing - Onimaru the Divine Thunder

Stardust Charge Warrior

The most useful thing about Stardust Charge Warrior is its ability when it is summoned and draws 1 card
Brionac, Dragon Of The Ice Barrier
Brionac has the ability to keep the meta from being destroyed very well thanks to the ability to throw cards to the grave and then push the opponent's cards back to the hand EQUAL to the number of cards thrown (regardless of monsters or magic/traps).

Coral Dragon
Coral Dragon has both strong effects, you can discard 1 card and target 1 card then destroy that card. If the enemy monster is not destroyed, you can shoot spells/traps to open the OTK path. If this card is Synchro Summoned and sent to the Graveyard, you can draw 1 card. And this card is both Synchro and Tuner

Assault Blackwing - Onimaru The Divine Thunder
Not being able to be destroyed by effects is already a terrible thing for a boss. Onimaru's fear lies in the ability that when this card is Synchro Summoned USING ONLY Synchro monsters as material, this card will gain up to 3000 ATK during the damage phase. This is a 12-star monster, so the most optimal way to summon it right now is to use 2 6-star Synchro monsters, including 1 monster that is both Synchro and Tuner.



Combo

Some simple combos

Chiwen, Light of the Yang Zing, Jiaotu, Darkness of the Yang Zing, Suanni and Fire of the Yang Zing (Take turn 1)
R rarity
Chiwen, Light of the Yang Zing
R rarity
Chiwen, Light of the Yang Zing
SR rarity
Jiaotu, Darkness of the Yang Zing
SR rarity
Jiaotu, Darkness of the Yang Zing
R rarity
Suanni, Fire of the Yang Zing
R rarity
Suanni, Fire of the Yang Zing

Step 1: Use Jiaotu to throw 2 Yang Zing cards to the grave to summon 2 Yang Zing monsters from the deck to the field (throw Chiwen if possible or summon Chiwen if Chiwen has not yet gone to the grave)

Step 2: Apply Staple if available
===> The advantage of this is that you will have 3 sandbags instead of 1 sandbag if you summon Baxia (anyone who plays Resonator will know). But unlike Resonator, when being eaten by Lightning Vortex, the Yang Zing monster can still summon another Yang Zing and continue to create 3 sandbags to defend. IF your opponent accidentally destroys the Yang Zing monster but accidentally sent Chiwen to the grave, Chiwen will jump up and you will have 4 sandbags to freely defend.

Enemy Controller, Baxia, Brightness of the Yang Zing, Suanni and Fire of the Yang Zing (OTK)
SR rarity
Limited to 1 copy
Enemy Controller
SR rarity
Limited to 1 copy
Enemy Controller
UR rarity
Baxia, Brightness of the Yang Zing
UR rarity
Baxia, Brightness of the Yang Zing
R rarity
Suanni, Fire of the Yang Zing
R rarity
Suanni, Fire of the Yang Zing

Conditions: 1 Baxia, 1 Level 4 Yang Zing monster in hand, 1 any Yang Zing monster, 1 Enemy Controller in hand or face down on the field from before

Step 1: Use Enemy Controller to sacrifice your Yang Zing monster except Baxia and steal 1 monster from your opponent
Step 2: Use Baxia to shoot the monster you just stole and summon the Yang Zing Level 4 monster to the field (if possible).
Step 3: If you did not summon a Level 4 monster in step 2, use Skill Level Duplication to convert it to Level 4.
Summon level 4 Yang Zing normal monster from hand
Step 4: Xyz Summon Number 70, Sai effect Number 70 banish 1 enemy monster
After the combo you will have:
The opponent loses 2 cards
Baxia + Number 70 = 2300 + 2400 = 4700 damage

Jiaotu, Darkness of the Yang Zing, Assault Blackwing - Onimaru the Divine Thunder and Yang Zing Creation (OTK)
SR rarity
Jiaotu, Darkness of the Yang Zing
SR rarity
Jiaotu, Darkness of the Yang Zing
R rarity
Assault Blackwing - Onimaru the Divine Thunder
R rarity
Assault Blackwing - Onimaru the Divine Thunder
SR rarity
Yang Zing Creation
SR rarity
Yang Zing Creation

Conditions: 1 active Creation , 1 Jiaotu on the field or hand, 2 Yang Zing cards, 1 any card

Step 0: Normal summon Jiaotu if not already on the field
Step 1: Use Jiaotu to throw 2 Yang Zing and summon a Level 4 Yang Zing monster ( Suanni ) and another Yang Zing monster ( Chiwen is better)
Step 3: Synchro Summon Coral Dragon, Coral Dragon discards 1 card in hand and shoots 1 YOUR OWN Yang Zing card
Step 4: The Yang Zing monster is hit, the effect summons a Level 2 or 4 Yang Zing monster
Step 5: Creation summons a Level 2 or 4 monster (Level cannot overlap with Step 4 because the total Level is 6)
Step 5: Synchro Summon Stardust Charge Warrior (Or Brionac if you have cards in hand or don't have Stardust Charge Warrior)
Step 6: summon Onimaru
===> After the combo you will have a boss with ATK 6000 that cannot be destroyed and has the ability to OTK
Because this is a combo that must be late to perform and requires saving resources to create a boss, it is not recommended.
P/S: make sure the opponent has no cards that can banish like Karma Cut or has no backrows so they should summon Onimaru




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