Instructions for playing Yang Zing

Instructions for playing Yang Zing

Gameplay: Control

Should you play F2P: yes
Should newbies play: yes

Quickview :
The Yang Zing deck is a deck with Wyrm monsters and is mainly LIGHT-type. The Deck is more about summoning and when destroyed, monsters will search for 1 Yang Zing straight from the Deck onto the field.




Skill

Skills mainly help Yang Zing survive well in the current meta

Level Duplication (Skill Card) (Deck optimization)

UR Rarity
Level Duplication (Skill Card)
UR Rarity
Level Duplication (Skill Card)
Level Duplication (Skill Card)
Level Duplication (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used when your Life Points are 3000 or lower, by revealing 1 monster card in your hand and selecting 1 monster on your field. The selected monster's Level will become equal to the Level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.


With this skill you can easily Synchro out monsters with zero stars (Baxia, Stardust Dragon, Formula Synchron, Coral Dragon,...) or use 2 monsters of the same Level to combo with Xyz (Number 39, Number 70,. .. ).

Destiny Draw (Skill Card) (Used for newbies in the first days of accessing the deck)

UR Rarity
Destiny Draw (Skill Card)
UR Rarity
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.] During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.


With the ability to draw any card from the deck, Destiny Draw will give you the opportunity to turn the bet and understand more about the Deck (for example, the card will help turn the bet, OTK, Field Control,...)



Core

 

Bixi Water of the Yang Zing (X0-3)

N Rarity
Bixi, Water of the Yang Zing
N Rarity
Bixi, Water of the Yang Zing
Bixi, Water of the Yang Zing
WATER 2
Bixi, Water of the Yang Zing
  • ATK:

  • 0

  • DEF:

  • 2000


When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.


Bixi, Water Of The Yang Zing

Bixi has the effect that most Yang Zing monsters have, that is, when this card is destroyed by battle or effect, you can special summon 1 Yang Zing monster from your deck, except this card in position. attack position. This effect helps defense or combos go smoother. Once you enter your opponent's Main Phase or Battle Phase, you can immediately Synchro Summon any Synchro monster, but mainly use the Yang Zing monster as material. If a Synchro monster has a card as an ingredient, you will be exempt from trap effects. Due to the exemption of trap effects, not the exemption of targets by traps, cards like Treacherous Trap Hole or Ceiling that activate you will gain more cards than your opponent.

Yang Zing Creation (X0-3)

SR Rarity
Yang Zing Creation
SR Rarity
Yang Zing Creation
Yang Zing Creation
Trap Continuous
Yang Zing Creation

    Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.


    Yang Zing Creation

    While this card is on the field, once per turn if a monster you control is a Wyrm, it doesn't matter if that monster is destroyed by battle or card effects and You don't need to go to the grave to activate this effect: you can summon 1 Yang Zing monster from your deck, but this turn you cannot special summon, except Synchro summon. This is a very powerful card because as long as it remains on the field, it will get +1 (a destroyed Yang Zing monster summons another Yang Zing and this card summons another Yang Zing. 1 gets 2).

    Chiwen Light of the Yang Zing (X1-3)

    R Rarity
    Chiwen, Light of the Yang Zing
    R Rarity
    Chiwen, Light of the Yang Zing
    Chiwen, Light of the Yang Zing
    LIGHT 1
    Chiwen, Light of the Yang Zing
    • ATK:

    • 0

    • DEF:

    • 0


    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.


    Chiwen, Light Of The Yang Zing
    Chiwen is a 1-star Tuner monster so it is easy to mix with other decks. Chiwen 's ability when destroyed is the same as Yang Zing and you can choose any position. Additionally, if a Yang Zing monster you control is destroyed by battle or effect and sent to the grave while this card is in the grave, you can jump this card but this card is removed from play when it leaves the field . However, the card has the ability to jump thanks to another Yang Zing as well as jump itself when a Yang Zing is destroyed, so this card can also block an attack or let it combo.

    Suanni Fire of the Yang Zing (X1-3)

    R Rarity
    Suanni, Fire of the Yang Zing
    R Rarity
    Suanni, Fire of the Yang Zing
    Suanni, Fire of the Yang Zing
    FIRE 4
    Suanni, Fire of the Yang Zing
    • ATK:

    • 1900

    • DEF:

    • 0


    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.


    Suanni, Fire Of The Yang Zing
    Suanni 's effect when destroyed and synchro on the opponent's turn is the same as Bixi , but instead of summoning the Yang Zing monster in attack position, Suanni summons it in defense position, which makes defending with Suanni in the early stages safe. Safer than Bixi . Any Synchro monster that uses Suanni as material will gain 500 ATK and DEF, making it easier for you to trade monsters with your opponent.

    Taotie Shadow of the Yang Zing (X0-2)

    R Rarity
    Taotie, Shadow of the Yang Zing
    R Rarity
    Taotie, Shadow of the Yang Zing
    Taotie, Shadow of the Yang Zing
    DARK 5
    Taotie, Shadow of the Yang Zing
    • ATK:

    • 2200

    • DEF:

    • 0


    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.


    Taotie has the ability when destroyed and synchro turns the opponent like Bixi , but the position of the Yang Zing monster from the deck is fine, this monster only uses its 5-star body to easily take on Coral Dragon and will probably be Onimaru. The effect of this card's Synchro material is currently quite weak because stealing monsters on the field is very weak. Instead, sacrificing the opponent's monsters is slowly gaining momentum and if you discard many of these cards, the brick rate will increase. . You should take at most 2 leaves.

    Pulao Wind of the Yang Zing (X1-3)

    N Rarity
    Pulao, Wind of the Yang Zing
    N Rarity
    Pulao, Wind of the Yang Zing
    Pulao, Wind of the Yang Zing
    WIND 1
    Pulao, Wind of the Yang Zing
    • ATK:

    • 0

    • DEF:

    • 1800


    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.


    Pulao has the ability when destroyed to synchro the opponent's turn like other Yang Zing, but monsters summoned by Pulao must be in Attack Position. Monster effects that Synchro uses Pulao will be immune to Magic effects. This is also quite good when the current meta has too many Book Of Moon or Forbidden Chalice , Pulao is still effective. But Pulao is still not as good as Bixi because the trap still shows that Control is too strong, so Pulao can only be used depending on the situation.

    Jiaotu Darkness of the Yang Zing (X3)

    SR Rarity
    Jiaotu, Darkness of the Yang Zing
    SR Rarity
    Jiaotu, Darkness of the Yang Zing
    Jiaotu, Darkness of the Yang Zing
    DARK 2
    Jiaotu, Darkness of the Yang Zing
    • ATK:

    • 0

    • DEF:

    • 2000


    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.


    Is a Tuner monster and has the ability, when destroyed by battle or effect and sent to the grave, to summon 1 Yang Zing monster from the deck in attack position. And when you have no monsters other than this card, you can throw 2 Yang Zing cards from your hand to the Graveyard (doesn't matter if the monster or Soell/Trap) and search directly for 2 Yang Zing monsters on the field with the condition of 1 ATK 0 monster and 1 DEF 0 monster but out of play at the end of the turn AND IT DOESN'T SAY THAT YOU CAN ONLY SUMMON YANG ZING MONSTERS SHOULD READ HERE DESTINY HERO PLASMA WILL SMILE LIGHTLY, this is a very strong monster with The ability to open combos and throw Chiwen into the grave is very good.

    Yang Zing Prana (X0-1)

    N Rarity
    Yang Zing Prana
    N Rarity
    Yang Zing Prana
    Yang Zing Prana
    Spell Continuous
    Yang Zing Prana

      This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have. ● 2 or more: All "Yang Zing" monsters you control gain 500 ATK. ● 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead. ● 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ● 5 or more: You can send this card to the Graveyard; destroy all cards on the field.


      This is really a strong card, but in the meta where Karma Cut is encountered everywhere due to Melodious and Dreadmaster , it is very difficult to meet the 5+ conditions, not to mention the fact that this card will cause bricks so this card will not be used in the NEAR future.

      Yang Zing Brutality (X0-2)

      N Rarity
      Yang Zing Brutality
      N Rarity
      Yang Zing Brutality
      Yang Zing Brutality
      Trap Normal
      Yang Zing Brutality

        If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its original ATK and DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.


        Although this card has the ability to trade with an opponent's monster and then explode and activate its effect (if it is Yang Zing in the Main Deck). However, because it is a slow trap card (only activates when hit) and easily bricks, it is not recommended to use this card.



        Extra Deck

         

        Baxia Brightness of the Yang Zing (X1)

        UR Rarity
        Baxia, Brightness of the Yang Zing
        UR Rarity
        Baxia, Brightness of the Yang Zing
        Baxia, Brightness of the Yang Zing
        LIGHT 8
        Baxia, Brightness of the Yang Zing
        • ATK:

        • 2300

        • DEF:

        • 2600


        1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


        An 8-star monster but requires a non-Tuner Wyrm to Synchro it, so mixing with other decks will require playing Yang Zing. Because this card's effect is targeted and pushed back equal to the base system of the Wyrm that summoned it, you can theoretically push 1+ cards to the hand. Although the target effect can be resisted by Saber Dancer, pushing it back to the hand is a strong effect when facing the current destruction-resistant Meta deck. And once per turn, you can destroy 1 monster on your field and summon 1 Level 4 or lower monster from your graveyard, and this effect does not require either monster to be a Wyrm or Yang Zing so the card This has the potential to bring Yang Zing into the mix with other decks.

        P/S: if the monster you destroyed is a Yang Zing monster and there is a Level 4 or lower monster in the grave. The Yang Zing monster will activate its effect and summon another Yang Zing monster, then this card will summon 1 more monster from the grave. And so you can Xyz summon or Synchro the 2 monsters you just summoned.



        Staple

        Helps Yang Zing be more mobile thanks to its strengths mixed with other cards. Or help Yang Zing have good defense and better combos.

        Cosmic Cyclone and Mystical Space Typhoon (X0-3)

        UR Rarity
        Cosmic Cyclone
        UR Rarity
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.

            Specifically :
            Cosmic Cyclone : ​​requires you to pay 1000 LP to target and remove the enemy spell/trap from the game
            ===> This makes it easier to activate Level Duplication skills or skills that require LP
            MST only targets and destroys 1 spell/trap without paying a cost
            ===> This will help you play skills that do not require low LP to activate and can still destroy enemy spells/traps without wasting your resources.

            Monsters to survive turns

            UR Rarity
            Sphere Kuriboh
            UR Rarity
            Sphere Kuriboh
            Sphere Kuriboh
            DARK 1
            Sphere Kuriboh
            • ATK:

            • 300

            • DEF:

            • 200


            When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


            R Rarity
            Battlin' Boxer Veil
            R Rarity
            Battlin' Boxer Veil
            Battlin' Boxer Veil
            FIRE 4
            Battlin' Boxer Veil
            • ATK:

            • 0

            • DEF:

            • 1800


            When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


            SR Rarity
            Arcana Force XIV - Temperance
            SR Rarity
            Arcana Force XIV - Temperance
            Arcana Force XIV - Temperance
            LIGHT 6
            Arcana Force XIV - Temperance
            • ATK:

            • 2400

            • DEF:

            • 2400


            During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


            SR Rarity
            Kiteroid
            SR Rarity
            Kiteroid
            Kiteroid
            WIND 1
            Kiteroid
            • ATK:

            • 200

            • DEF:

            • 400


            During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


            They all have the same main function of protection, but these 4 cards are used for separate purposes such as:

            When you are attacked, Sphere Kuriboh will throw itself into the grave to send enemy monsters to defense
            ===> This helps you control the situation better because this is an effect only when you are attacked, not when attacked directly at the origin, so Sphere Kuriboh has the ability to protect your monsters and your LP . At the same time, it switches the opponent's monster to defensive position, this makes cards with higher ATK than DEF, especially untargeted ones like Saber Dancer , can be destroyed more easily.

            Veil : When you HAVE taken battle damage, you can summon this card to the field and restore LP equal to the amount of damage you DID take.
            ===> This card helps you activate Destiny Draw, in addition it also creates a Level 4 body. If this card is destroyed, you will gain 1 card or 1 attack from the opponent, and if this card is destroyed, you will gain 1 card or 1 attack from the opponent. still on the field. You can use this card's Level 4 body Xyz or Synchro, Sacrifice, Ritual as you like.

            While calculating damage, on either player's turn, you can throw Temperance from your hand to the grave and you take no battle damage from that battle.
            ===> The advantage over Sphere Kuriboh is the ability to chain while calculating damage. For example: you have 2 Kuriboh Spheres and when you throw 1 card, you will get Nagate from Counter Trap and you will be helpless. As for Temperance , you have 2 Temperance that gets Nagate from Counter Trap and can still throw 1 more. another card to block (and of course Temperance cannot chain Counter Trap but must wait for Counter Trap to finish working before throwing it). So if you want to play Destiny Draw or F2P gameplay safely and without getting caught, you can pay attention to Temperance .

            Kiteroid : When you are hit at your original point during the damage phase (quick effect) you throw this card to the grave and you take no damage from that attack (attacks still occur). If your opponent attacks your original point while this card is in the Graveyard, you can remove it from play (quick effect) and you take no damage from that attack (but the attack still occurs).
            ===> Although Kiteroid 's effect cannot protect monsters and is powerless against Cat Dancer , in return this is not a one-time effect, so if you have 2 Kiteroids , you can block up to 4 attacks. of the opponent and allows you enough time and resources to OTK against the opponent.

            Book of Moon and Forbidden Chalice (X0-3)

            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              SR Rarity
              Forbidden Chalice
              SR Rarity
              Forbidden Chalice
              Forbidden Chalice
              Spell Quick
              Forbidden Chalice

                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                They all have the same ability to lock the effects of monsters that can bombard opponents during your turn so you can combo more easily, but BoM and Chalice are used depending on different situations such as:

                Chalice : cheaper than BoM with the ability to prevent effects but increases the blocked monster by 400 ATK
                BoM : Place monsters on the field face down (if monsters are face down, except Krawler, the effect will be prevented). In addition, BoM also helps your monsters punch low ATK to DEF monsters like Levianeer and can protect your monsters from cards like Karma Cut (and of course your monster will be in defense position and you have an extra piece of meat to use). Block 1 attack and still consume enemy resources).

                Needle Ceiling (X0-3)

                UR Rarity
                Needle Ceiling
                UR Rarity
                Needle Ceiling
                Needle Ceiling
                Trap Normal
                Needle Ceiling

                  When there are 4 or more monsters on the field: Destroy all face-up monsters.


                  With the simple but powerful effect of Neddle Ceiling when there are 4 monsters on the field (all 4 monsters regardless of whether they are face down or face up). This card will destroy all face-up monsters on the field. It sounds a bit of a loss, but the Yang Zings are the ones who benefit in this matter. When a certain Yang Zing (Main Deck) is destroyed and sent to the grave, they will summon another one from the deck to combo and do. being killed while the opponent will have all monsters destroyed (this monster destruction effect does not target).

                  Masked Chameleon (X0-1)

                  UR Rarity
                  Masked Chameleon
                  UR Rarity
                  Masked Chameleon
                  Masked Chameleon
                  EARTH 4
                  Masked Chameleon
                  • ATK:

                  • 1600

                  • DEF:

                  • 1100


                  Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.


                  Masked Chameleon allows you to summon a 0 DEF monster from the grave (typical of Yang Zing monsters is usually 0 DEF or 0 ATK or both). The condition is that you cannot special summon monsters, except in the Extra Deck, this effect is beneficial in that it does not prohibit you from only summoning Xyz or Synchro, blah blah,... It only requires you not to Special summons except from Extta Deck, you can mix this with Xyz or Synchro.



                  Staple Extra Deck

                   

                  Number 39: Utopia and Number C39: Utopia Ray (X0-1)

                  UR Rarity
                  Number 39: Utopia
                  UR Rarity
                  Number 39: Utopia
                  Number 39: Utopia
                  LIGHT
                  Number 39: Utopia
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                  UR Rarity
                  Number C39: Utopia Ray
                  UR Rarity
                  Number C39: Utopia Ray
                  Number C39: Utopia Ray
                  LIGHT
                  Number C39: Utopia Ray
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                  Number 39: Utopia

                  ===> used to jump to Number C39: Utopia Ray
                  Number C39: Utopia Ray
                  You can Xyz Summon this card by using Number 39 as the material. Number 39 and all of its current materials will be transferred to this card.
                  When your base score is 1000 or lower. You can discard 1 Xyz material from this card, this card gains 500 ATK, and if it does, 1 opponent's monster loses 1000 ATK (not targeted).
                  ===> This is a card with extremely strong OTK and comeback abilities. As long as the opponent does not have enough ATK or DEF to OTK you and you have enough resources to summon this monster, there is a high chance you will turn the bet.

                  Number 70: Malevolent Sin (X0-2)

                  SR Rarity
                  Number 70: Malevolent Sin
                  SR Rarity
                  Number 70: Malevolent Sin
                  Number 70: Malevolent Sin
                  DARK
                  Number 70: Malevolent Sin
                  • ATK:

                  • 2400

                  • DEF:

                  • 1200


                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                  Number 70 has a very strong late-stage OTK ability with 1 ability to banish enemy monsters and attack. The biggest fear of Number 70 is when you have 2 Number 70s on the field and have Xyz materials and unblocked abilities. You can banish up to 2 enemy monsters and deal up to 4800 damage.

                  Monsters depend on the situation

                  UR Rarity
                  Coral Dragon
                  UR Rarity
                  Coral Dragon
                  Coral Dragon
                  WATER 6
                  Coral Dragon
                  • ATK:

                  • 2400

                  • DEF:

                  • 500


                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                  UR Rarity
                  Brionac, Dragon of the Ice Barrier
                  UR Rarity
                  Brionac, Dragon of the Ice Barrier
                  Brionac, Dragon of the Ice Barrier
                  WATER 6
                  Brionac, Dragon of the Ice Barrier
                  • ATK:

                  • 2300

                  • DEF:

                  • 1400


                  1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                  SR Rarity
                  Stardust Charge Warrior
                  SR Rarity
                  Stardust Charge Warrior
                  Stardust Charge Warrior
                  WIND 6
                  Stardust Charge Warrior
                  • ATK:

                  • 2000

                  • DEF:

                  • 1300


                  1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                  R Rarity
                  Assault Blackwing - Onimaru the Divine Thunder
                  R Rarity
                  Assault Blackwing - Onimaru the Divine Thunder
                  Assault Blackwing - Onimaru the Divine Thunder
                  DARK 12
                  Assault Blackwing - Onimaru the Divine Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.


                  Stardust Charge Warrior

                  The most useful thing about Stardust Charge Warrior is its ability when it is summoned and draws 1 card
                  Brionac, Dragon Of The Ice Barrier
                  Brionac has the ability to keep the meta from being destroyed very well thanks to the ability to throw cards to the grave and then push the opponent's cards back to the hand EQUAL to the number of cards thrown (regardless of monsters or magic/traps).

                  Coral Dragon
                  Coral Dragon has both strong effects, you can discard 1 card and target 1 card then destroy that card. If the enemy monster is not destroyed, you can shoot spells/traps to open the OTK path. If this card is Synchro Summoned and sent to the Graveyard, you can draw 1 card. And this card is both Synchro and Tuner

                  Assault Blackwing - Onimaru The Divine Thunder
                  Not being able to be destroyed by effects is already a terrible thing for a boss. Onimaru's fear lies in the ability that when this card is Synchro Summoned USING ONLY Synchro monsters as material, this card will gain up to 3000 ATK during the damage phase. This is a 12-star monster, so the most optimal way to summon it right now is to use 2 6-star Synchro monsters, including 1 monster that is both Synchro and Tuner.



                  Combo

                  Some simple combos

                  Chiwen, Light of the Yang Zing, Jiaotu, Darkness of the Yang Zing, Suanni and Fire of the Yang Zing (Take turn 1)

                  R Rarity
                  Chiwen, Light of the Yang Zing
                  R Rarity
                  Chiwen, Light of the Yang Zing
                  Chiwen, Light of the Yang Zing
                  LIGHT 1
                  Chiwen, Light of the Yang Zing
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.


                  SR Rarity
                  Jiaotu, Darkness of the Yang Zing
                  SR Rarity
                  Jiaotu, Darkness of the Yang Zing
                  Jiaotu, Darkness of the Yang Zing
                  DARK 2
                  Jiaotu, Darkness of the Yang Zing
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.


                  R Rarity
                  Suanni, Fire of the Yang Zing
                  R Rarity
                  Suanni, Fire of the Yang Zing
                  Suanni, Fire of the Yang Zing
                  FIRE 4
                  Suanni, Fire of the Yang Zing
                  • ATK:

                  • 1900

                  • DEF:

                  • 0


                  When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.


                  Step 1: Use Jiaotu to throw 2 Yang Zing cards to the grave to summon 2 Yang Zing monsters from the deck to the field (throw Chiwen if possible or summon Chiwen if Chiwen has not yet gone to the grave)

                  Step 2: Apply Staple if available
                  ===> The advantage of this is that you will have 3 sandbags instead of 1 sandbag if you summon Baxia (anyone who plays Resonator will know). But unlike Resonator, when being eaten by Lightning Vortex, the Yang Zing monster can still summon another Yang Zing and continue to create 3 sandbags to defend. IF your opponent accidentally destroys the Yang Zing monster but accidentally sent Chiwen to the grave, Chiwen will jump up and you will have 4 sandbags to freely defend.

                  Enemy Controller, Baxia, Brightness of the Yang Zing, Suanni and Fire of the Yang Zing (OTK)

                  SR Rarity
                  Enemy Controller
                  SR Rarity
                  Enemy Controller
                  Enemy Controller
                  Spell Quick
                  Enemy Controller

                    Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                    UR Rarity
                    Baxia, Brightness of the Yang Zing
                    UR Rarity
                    Baxia, Brightness of the Yang Zing
                    Baxia, Brightness of the Yang Zing
                    LIGHT 8
                    Baxia, Brightness of the Yang Zing
                    • ATK:

                    • 2300

                    • DEF:

                    • 2600


                    1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


                    R Rarity
                    Suanni, Fire of the Yang Zing
                    R Rarity
                    Suanni, Fire of the Yang Zing
                    Suanni, Fire of the Yang Zing
                    FIRE 4
                    Suanni, Fire of the Yang Zing
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.


                    Conditions: 1 Baxia, 1 Level 4 Yang Zing monster in hand, 1 any Yang Zing monster, 1 Enemy Controller in hand or face down on the field from before

                    Step 1: Use Enemy Controller to sacrifice your Yang Zing monster except Baxia and steal 1 monster from your opponent
                    Step 2: Use Baxia to shoot the monster you just stole and summon the Yang Zing Level 4 monster to the field (if possible).
                    Step 3: If you did not summon a Level 4 monster in step 2, use Skill Level Duplication to convert it to Level 4.
                    Summon level 4 Yang Zing normal monster from hand
                    Step 4: Xyz Summon Number 70, Sai effect Number 70 banish 1 enemy monster
                    After the combo you will have:
                    The opponent loses 2 cards
                    Baxia + Number 70 = 2300 + 2400 = 4700 damage

                    Jiaotu, Darkness of the Yang Zing, Assault Blackwing - Onimaru the Divine Thunder and Yang Zing Creation (OTK)

                    SR Rarity
                    Jiaotu, Darkness of the Yang Zing
                    SR Rarity
                    Jiaotu, Darkness of the Yang Zing
                    Jiaotu, Darkness of the Yang Zing
                    DARK 2
                    Jiaotu, Darkness of the Yang Zing
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.


                    R Rarity
                    Assault Blackwing - Onimaru the Divine Thunder
                    R Rarity
                    Assault Blackwing - Onimaru the Divine Thunder
                    Assault Blackwing - Onimaru the Divine Thunder
                    DARK 12
                    Assault Blackwing - Onimaru the Divine Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.


                    SR Rarity
                    Yang Zing Creation
                    SR Rarity
                    Yang Zing Creation
                    Yang Zing Creation
                    Trap Continuous
                    Yang Zing Creation

                      Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.


                      Conditions: 1 active Creation , 1 Jiaotu on the field or hand, 2 Yang Zing cards, 1 any card

                      Step 0: Normal summon Jiaotu if not already on the field
                      Step 1: Use Jiaotu to throw 2 Yang Zing and summon a Level 4 Yang Zing monster ( Suanni ) and another Yang Zing monster ( Chiwen is better)
                      Step 3: Synchro Summon Coral Dragon, Coral Dragon discards 1 card in hand and shoots 1 YOUR OWN Yang Zing card
                      Step 4: The Yang Zing monster is hit, the effect summons a Level 2 or 4 Yang Zing monster
                      Step 5: Creation summons a Level 2 or 4 monster (Level cannot overlap with Step 4 because the total Level is 6)
                      Step 5: Synchro Summon Stardust Charge Warrior (Or Brionac if you have cards in hand or don't have Stardust Charge Warrior)
                      Step 6: summon Onimaru
                      ===> After the combo you will have a boss with ATK 6000 that cannot be destroyed and has the ability to OTK
                      Because this is a combo that must be late to perform and requires saving resources to create a boss, it is not recommended.
                      P/S: make sure the opponent has no cards that can banish like Karma Cut or has no backrows so they should summon Onimaru



                      F2P

                       

                      Deck Template

                      Level Duplication

                      Need 3 UR

                      UR Rarity
                      Baxia, Brightness of the Yang Zing
                      UR Rarity
                      Kachi Kochi Dragon
                      UR Rarity
                      Kachi Kochi Dragon

                      Main: 20 Extra: 7

                      N Rarity
                      Bixi, Water of the Yang Zing
                      N Rarity
                      Bixi, Water of the Yang Zing
                      Bixi, Water of the Yang Zing
                      WATER 2
                      Bixi, Water of the Yang Zing
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.


                      N Rarity
                      Bixi, Water of the Yang Zing
                      N Rarity
                      Bixi, Water of the Yang Zing
                      Bixi, Water of the Yang Zing
                      WATER 2
                      Bixi, Water of the Yang Zing
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.


                      N Rarity
                      Bixi, Water of the Yang Zing
                      N Rarity
                      Bixi, Water of the Yang Zing
                      Bixi, Water of the Yang Zing
                      WATER 2
                      Bixi, Water of the Yang Zing
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.


                      SR Rarity
                      Kiteroid
                      SR Rarity
                      Kiteroid
                      Kiteroid
                      WIND 1
                      Kiteroid
                      • ATK:

                      • 200

                      • DEF:

                      • 400


                      During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                      SR Rarity
                      Kiteroid
                      SR Rarity
                      Kiteroid
                      Kiteroid
                      WIND 1
                      Kiteroid
                      • ATK:

                      • 200

                      • DEF:

                      • 400


                      During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                      N Rarity
                      Pulao, Wind of the Yang Zing
                      N Rarity
                      Pulao, Wind of the Yang Zing
                      Pulao, Wind of the Yang Zing
                      WIND 1
                      Pulao, Wind of the Yang Zing
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.


                      N Rarity
                      Pulao, Wind of the Yang Zing
                      N Rarity
                      Pulao, Wind of the Yang Zing
                      Pulao, Wind of the Yang Zing
                      WIND 1
                      Pulao, Wind of the Yang Zing
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.


                      R Rarity
                      Suanni, Fire of the Yang Zing
                      R Rarity
                      Suanni, Fire of the Yang Zing
                      Suanni, Fire of the Yang Zing
                      FIRE 4
                      Suanni, Fire of the Yang Zing
                      • ATK:

                      • 1900

                      • DEF:

                      • 0


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.


                      R Rarity
                      Suanni, Fire of the Yang Zing
                      R Rarity
                      Suanni, Fire of the Yang Zing
                      Suanni, Fire of the Yang Zing
                      FIRE 4
                      Suanni, Fire of the Yang Zing
                      • ATK:

                      • 1900

                      • DEF:

                      • 0


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.


                      R Rarity
                      Suanni, Fire of the Yang Zing
                      R Rarity
                      Suanni, Fire of the Yang Zing
                      Suanni, Fire of the Yang Zing
                      FIRE 4
                      Suanni, Fire of the Yang Zing
                      • ATK:

                      • 1900

                      • DEF:

                      • 0


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.


                      R Rarity
                      Taotie, Shadow of the Yang Zing
                      R Rarity
                      Taotie, Shadow of the Yang Zing
                      Taotie, Shadow of the Yang Zing
                      DARK 5
                      Taotie, Shadow of the Yang Zing
                      • ATK:

                      • 2200

                      • DEF:

                      • 0


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.


                      R Rarity
                      Chiwen, Light of the Yang Zing
                      R Rarity
                      Chiwen, Light of the Yang Zing
                      Chiwen, Light of the Yang Zing
                      LIGHT 1
                      Chiwen, Light of the Yang Zing
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.


                      R Rarity
                      Chiwen, Light of the Yang Zing
                      R Rarity
                      Chiwen, Light of the Yang Zing
                      Chiwen, Light of the Yang Zing
                      LIGHT 1
                      Chiwen, Light of the Yang Zing
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.


                      SR Rarity
                      Jiaotu, Darkness of the Yang Zing
                      SR Rarity
                      Jiaotu, Darkness of the Yang Zing
                      Jiaotu, Darkness of the Yang Zing
                      DARK 2
                      Jiaotu, Darkness of the Yang Zing
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.


                      SR Rarity
                      Jiaotu, Darkness of the Yang Zing
                      SR Rarity
                      Jiaotu, Darkness of the Yang Zing
                      Jiaotu, Darkness of the Yang Zing
                      DARK 2
                      Jiaotu, Darkness of the Yang Zing
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.


                      N Rarity
                      Yang Zing Prana
                      N Rarity
                      Yang Zing Prana
                      Yang Zing Prana
                      Spell Continuous
                      Yang Zing Prana

                        This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have. ● 2 or more: All "Yang Zing" monsters you control gain 500 ATK. ● 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead. ● 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ● 5 or more: You can send this card to the Graveyard; destroy all cards on the field.


                        N Rarity
                        Yang Zing Prana
                        N Rarity
                        Yang Zing Prana
                        Yang Zing Prana
                        Spell Continuous
                        Yang Zing Prana

                          This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have. ● 2 or more: All "Yang Zing" monsters you control gain 500 ATK. ● 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead. ● 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ● 5 or more: You can send this card to the Graveyard; destroy all cards on the field.


                          N Rarity
                          Yang Zing Prana
                          N Rarity
                          Yang Zing Prana
                          Yang Zing Prana
                          Spell Continuous
                          Yang Zing Prana

                            This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have. ● 2 or more: All "Yang Zing" monsters you control gain 500 ATK. ● 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead. ● 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ● 5 or more: You can send this card to the Graveyard; destroy all cards on the field.


                            SR Rarity
                            Yang Zing Creation
                            SR Rarity
                            Yang Zing Creation
                            Yang Zing Creation
                            Trap Continuous
                            Yang Zing Creation

                              Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.


                              SR Rarity
                              Yang Zing Creation
                              SR Rarity
                              Yang Zing Creation
                              Yang Zing Creation
                              Trap Continuous
                              Yang Zing Creation

                                Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.


                                UR Rarity
                                Baxia, Brightness of the Yang Zing
                                UR Rarity
                                Baxia, Brightness of the Yang Zing
                                Baxia, Brightness of the Yang Zing
                                LIGHT 8
                                Baxia, Brightness of the Yang Zing
                                • ATK:

                                • 2300

                                • DEF:

                                • 2600


                                1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


                                SR Rarity
                                Cat Girl Magician
                                SR Rarity
                                Cat Girl Magician
                                Cat Girl Magician
                                LIGHT
                                Cat Girl Magician
                                • ATK:

                                • 2000

                                • DEF:

                                • 1800


                                2 Level 4 monsters Once per turn, during your Battle Phase: You can detatch 1 material from this card; halve this card's ATK until the end of this turn, also this card can attack your opponent directly this turn.


                                SR Rarity
                                Cat Girl Magician
                                SR Rarity
                                Cat Girl Magician
                                Cat Girl Magician
                                LIGHT
                                Cat Girl Magician
                                • ATK:

                                • 2000

                                • DEF:

                                • 1800


                                2 Level 4 monsters Once per turn, during your Battle Phase: You can detatch 1 material from this card; halve this card's ATK until the end of this turn, also this card can attack your opponent directly this turn.


                                SR Rarity
                                Gem-Knight Pearl
                                SR Rarity
                                Gem-Knight Pearl
                                Gem-Knight Pearl
                                EARTH
                                Gem-Knight Pearl
                                • ATK:

                                • 2600

                                • DEF:

                                • 1900


                                2 Level 4 monsters


                                SR Rarity
                                Gem-Knight Pearl
                                SR Rarity
                                Gem-Knight Pearl
                                Gem-Knight Pearl
                                EARTH
                                Gem-Knight Pearl
                                • ATK:

                                • 2600

                                • DEF:

                                • 1900


                                2 Level 4 monsters


                                UR Rarity
                                Kachi Kochi Dragon
                                UR Rarity
                                Kachi Kochi Dragon
                                Kachi Kochi Dragon
                                EARTH
                                Kachi Kochi Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 1300


                                2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                                UR Rarity
                                Kachi Kochi Dragon
                                UR Rarity
                                Kachi Kochi Dragon
                                Kachi Kochi Dragon
                                EARTH
                                Kachi Kochi Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 1300


                                2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                                  




                                Companion unit:

                                - Yu-Gi-Oh! Guidance Vietnam





                                https://metaduelist.com/
                                Top