
Instructions for playing Dinos
Going by the timeline, mechanical dinosaurs ( Dinomist ) are looking quite hot on the top tier tables in Duel Links. But before that, the normal Dinosaur lines ( Dinos ) also had equal strength with every other meta line on the top tier and it is still like that now. Please join me through this tutorial to learn about the games of Dinos .
overview

Dinos was one of the first meta decks in Duel Links to use the Dinosaur Kingdom skill to raise your Dino Monsters to 1900 ATK, but they failed due to not having enough support. With the resurgence of Lightsworn tools and cards like Block Dragon and Volcanic Wall , Dinos can easily send cards to the grave and banish them for cards like Tyranno Infinity . In certain builds, Dinos has recently become more combo oriented and has re-entered the meta as a dark horse when it comes to both the KoG (King of Games) title and tournaments.
Abbreviations
The following will be the acronyms in this article, partly because the names of the dinosaurs are too long, sometimes you will get confused, so instead, looking at the acronyms will help you more. somehow.
- Survival's End = SE
- Miscellaneousaurus = Miscel
- Babycerasaurus = Baby
- Charge of the Light Brigade = CoLB
- Jurrac Dino = JDino
Introducing the deck
The entire deck focuses on sending cards to your grave via the Lightsworn engine including lots of Raiden, Hand of the Lightsworn and Multiply Charge of the Light Brigade by two . These builds also focus on using cards like Needlebug Nest and Volcanic Wall to dump as many Dinosaurs into the grave as possible to fuel Miscellaneousaurus . The deck also centers around the card Survival's End , which pairs well with Paleozoics sets like Paleozoic Canadia and Paleozoic Marrella . The deck has slow to mid-range play, depending on how you use SE in conjunction with Paleozoics Traps to summon 2 or more Dinoes at once.
Skills
Straight to the Grave and Dinosaur Kingdom (80%)
Both of these skills work the same, increasing the ATK of Dinosaur monsters significantly. However, compared to Dinosaur Kingdom , Straight to the Grave will provide 100 points less ATK, but no matter how you choose, choose according to what you have.
The Tie that Binds (60%)
This skill's ability to increase ATK is quite situational, but the maximum is 300 ATK, like 1 Dinosaur Kingdom . However, this skill is activated multiple times in a match, very useful and sometimes more useful than Dinosaur Kingdom because it cannot be destroyed and prevented by your opponent.
Harpies' Hunting Ground (Skill Card) (80%)
Using this skill does not mean that the deck must necessarily use Harpies , but it is also quite smart to use it against opponents using the main Harpie line, this card will quickly Destroy their backrow without your touch. Sometimes, using it to destroy your backrow is also fine, thus providing your grave with Paleozoics in the grave to activate their summon ability for SE.
Core
Miscellaneousaurus (3x)
Miscellaneousaurus is another card that differentiates this deck from other regular beater decks. Keep it in hand for a powerful first effect, essentially making your Dinoes immune to your opponent's effects for the entire Main Phase (At first glance, it looks like a Dino's own handtrap). Use this card before you summon anything to protect against Floodgate Trap Hole or BoM .
The grave effect can allow you to summon one of your fighters if you have 4 Dinoes in the grave. Otherwise, you can choose to summon Baby and then destroy it with Survival's End . It's best to use Giant Rex as a removal cost so it can respawn on its own.
The grave effect can allow you to summon one of your fighters if you have 4 Dinoes in the grave. Otherwise, you can choose to summon Baby and then destroy it with Survival's End . It's best to use Giant Rex as a removal cost so it can respawn on its own.
Babycerasaurus (3x)
Babycerasaurus is the best target for Survival's End 's destruction effect because it allows you to search for monsters from your deck during the destruction effect.
While using three of the copies of this card will help you more in long battles, I find that 2 is optimal, since you want to Special Summon it from the Deck and you don't want to see it in my opening post. This is also an important card that you want to summon with SE because you can use SE's GY effect to turn on Baby and 1 of your opponent's cards, summoning cards like Tyranno Infinity , Miscel or Giant Rex to eliminate Removed Baby 's effect. You can also use it to Synchro Summon with Raiden, Hand of the Lightsworn to create a Level 6 Synchro.
While using three of the copies of this card will help you more in long battles, I find that 2 is optimal, since you want to Special Summon it from the Deck and you don't want to see it in my opening post. This is also an important card that you want to summon with SE because you can use SE's GY effect to turn on Baby and 1 of your opponent's cards, summoning cards like Tyranno Infinity , Miscel or Giant Rex to eliminate Removed Baby 's effect. You can also use it to Synchro Summon with Raiden, Hand of the Lightsworn to create a Level 6 Synchro.
Giant Rex (1x)
This is one of the main monsters you will summon with Survival's End , as it will Special Summon itself when banished from Miscel 's GY effect. You will only want to use 1-2 copies of it because you want to see it in the grave but not in your hand most of the time. Additionally, the self-revive effect makes Giant Rex a great Xyz material.
Hyper Hammerhead (1x)
Used as a hitter, although its stats are below average. However, its effects make it worth using for quick removal. This allows you to escape massive walls like Invoked Cocytus and Wind-Up Zenmaines without wasting resources. You can also stab Hammerhead into a key monster to escape it, but in return you will have to take a lot of damage.
Overtex Qoatlus (1x)
Due to its current rarity, newbies can only have 1 copy of this card at most. It would be good to get this dino, as it can negate the opponent's Magic and Trap activation by shooting out another Dino (it's likely you'll get value from the Babycerasaurus ). Overtex can also search for Double Evolution Pill when sent to GY by card effects (including your Lightsworn tool). Additionally, its summon condition can allow you to recover some resources by shuffling 5 of your banished Dinoes.
Megalosmasher X and Sabersaurus (Lựa chọn các Normal Dino)
These are the only Normal Dinoes you will need to play in the deck. You can play these cards to use Survival's End in your field (you can also summon it from Babycerasaurus to make your SE active). Alternatively, you can play Megalosmasher X if you want an extra 100 ATK, but only if you're not playing Block Dragon .
Double Evolution Pill (1x)
This Spell card is used to summon Overtex Qoatlus from the deck by banishing one Dinosaur and one non-Dinosaur from the hand or graveyard. This becomes useful for expelling the Giant Rex or refueling the Tyranno Infinity . Pill and Qoatlus are often used together as a package in alternative builds.
Survival's End (3x)
One of the important cards of this deck. The introduction of the Xyz mechanic makes Survival's End much more flexible. Specifically, there is a field overflow effect that you can use to put Xyz materials on the field.
The first effect of Survival's End allows you to destroy all Normal monsters on the field, especially effective against decks with a lot of Normal monsters like Blue-Eyes . However, to make Survival's End effective even against decks that don't use Normal monsters, you'll need to destroy your own Normal monsters. This is where Tokens and Paleozoics come in handy. They are treated as Normal monsters on the field, so you can destroy them with S urvival's End to special summon Dinosaurs from your deck.
The second effect allows you to destroy a Dinosaur monster you control along with any cards on your opponent's field. This is a good interrupt effect and gives additional utility to SE while in the grave.
The first effect of Survival's End allows you to destroy all Normal monsters on the field, especially effective against decks with a lot of Normal monsters like Blue-Eyes . However, to make Survival's End effective even against decks that don't use Normal monsters, you'll need to destroy your own Normal monsters. This is where Tokens and Paleozoics come in handy. They are treated as Normal monsters on the field, so you can destroy them with S urvival's End to special summon Dinosaurs from your deck.
The second effect allows you to destroy a Dinosaur monster you control along with any cards on your opponent's field. This is a good interrupt effect and gives additional utility to SE while in the grave.
Engine
The Engines that I am about to introduce below can all be used very well in this deck and can be combined and accompanied with each other. Sometimes a Dino set will use up to 2-3 Engines.
Các Lightsworn
This deck has a lot of effects that trigger from the grave making the Lightsworn tool a great fit to go with.
- Unlike other Lightsworn monsters, Raiden allows you to mill cards quickly during the Main Phase so you can immediately use your setup. Additionally, Raiden is an additional Tuner for the Synchro Version of this deck.
- Lumina revives Raiden to instantly create level 7 Synchro. The fold cost allows you to remove Carboneddon from your hand.
- Charge of the Light Brigade is an instant grave setting and a Lightsworn monster search card. Early in the game, it's best to look for Raiden to set up more. If you have Raiden in your grave, you can choose to search for Lumina and summon her to create a level 7 Synchro.
- Solar Recharge is another good Magic card besides CoLB for setting graves. If you have both Lumina and Raiden available, drop Raiden as a cost to set up a Synchro play.
Paleozoic Marrella and Paleozoic Canadia (Các Paleozoic)
Paleozoic Traps can be special summoned like Normal monsters when you activate a Trap card. This allows you to summon them when Survival's End is activated. Since their summoning occurs first, they will be destroyed by the effect of Survival's End , allowing you to summon additional Dinosaur monsters from your deck.
When Paleozoics are special summoned by their own effect, they are banished when they leave the field. SE also banishes itself from your grave when you use its second effect.
Another thing to note about Paleozoics is that they are immune to beast effects when treated as beasts.
- In addition, Paleozoics also have their own good effects when used as Traps on the field. Paleozoic Canadia is good for defense and blocking your opponent's monster effects by turning them face down.
- Paleozoic Marrella can mill any Trap from your deck. Mill a Paleozoic monster to set up before you activate Survival's End . Or you can use SE to instantly get its second effect.
When Paleozoics are special summoned by their own effect, they are banished when they leave the field. SE also banishes itself from your grave when you use its second effect.
Another thing to note about Paleozoics is that they are immune to beast effects when treated as beasts.
Các Invoked
Based on this Engine, we can guess that the purpose is only to fuse the Dino into Magellanica or Purgatrio . In addition, to add fuel to this Engine line, you can use Survival's End to replenish Dino graves and fuse them with Invocation or Necroid Fusion . Or you can use it with Jurassic Tuners to flexibly use both Synchro and Fusion. Your opponent will definitely have to sit and think about how to overcome your too diverse monsters, while you are sure to win with the Invoked .
Techs
Jurrac Dino (2x)
As a Dinosaur and a Tuner, it is also very useful to special summon from the combos of this deck and create a level 7 Synchro. In addition, Jurrac Dino can be used after going to the grave as a material. for fusion to create Invoked monsters.
When combined with the Dinosaur Kingdom skill, JDino will have ATK up to 2000, enough to destroy an opponent's low-level monster. If it does that, it will sacrifice itself so you can draw 2 more cards.
Block Dragon (1-2x)
With the grave setup from the Lightsworn tool, you can use this tech with a copy of Block Dragon to get on the field immediately. Ideally, Block Dragon should banish Giant Rex , triggering its inherent respawn effect and flooding your field in just one turn. Repeated banishment also helps increase the power of Tyranno Infinity .
Sadly, you won't be able to use search effects since most of your monsters are Dinosaurs.
Sadly, you won't be able to use search effects since most of your monsters are Dinosaurs.
Stegocyber (1-2x)
A pretty good tech if sent to the grave by card mill tools like Lightsworn 's. Providing you with extra protection because you never know when you will be bricked, using this card will help you somewhat protect the field without your opponent having time to react. In addition, the banishment effect when leaving the field also refills Tyranno Infinity's ATK quite a bit.
Volcanic Wall (1x)
This magic card will help you mill up to 3 cards from the deck and deal up to 750 damage effects to your opponent (useful in some cases) but the cost is too great so you cannot attack. . However, milling cards also partly helps add more Dinoes to your grave for future plays and summons.
Breakthrough Skill (2x)
Given the current meta that relies too much on the effects of their key monsters, Breakthrough Skill might be the best tech card to put in your deck to push those pesky monsters away. However, its second effect is quite slow as you have to wait your turn to use it. Therefore, you should put at least 2 copies of it in the deck because of the situation of the game.
Fossil Excavation (2-3x)
I introduce this card in the Tech section partly to let you know of its existence in the game, and secondly to let you know that you can use this card to revive a Dino from the grave, although Our playstyle is to banish as many Dinoes as possible, but it's always useful when you want to summon Synchro during the turn you need without having to use confusing zigzag combos.
However, its only weakness is that it is only sent to the grave when the monster it summoned IS destroyed or it ITSELF is destroyed or leaves the field. As such, it will not disappear even if the summoned monster leaves the field (summoned to another monster or banished), resulting in being turned off your field.
Extra Deck - Synchro
Most of your Synchro monsters are generic level 7 and 8 created with Raiden and the Dino Tuner options I introduced.
Các lựa chọn Synchro cấp 8
Actually, there are not many suitable level 8 Synchro options to use for this deck, but there are a few options that you will feel are quite good and need to put in your Extra Deck.
- Scrap Dragon is a really good utility Synchro that can be used to pop your own Babycerasaurus or Survival's End to gain more advantage and pop a card your opponent controls. The second effect is unlikely, but it's still a puncher with 2800 ATK that's very easy to do with Raiden, Hand of the Lightsworn .
- Cyber Slash Harpie Lady is also a monster that is widely used in some decks. The ability to return a monster to your opponent's hand is undeniably the most stable ability in the game. Therefore, having 1 copy of it in the deck also helps you feel more secure to take your turn after your opponent's turn.
- Stardust Dragon is like an anti of this deck. It prevents the destructive effects of Dinoes but can also prevent the destructive effects of enemy monsters. That's why putting this card in the deck is partly because we have to rely on the current meta.
- Stardust Spark Dragon is slightly different from its predecessor. It prevents the destruction of 1 monster you target on your field. Because of this effect, you can use it to protect your key monsters and keep your field from being too empty next turn.
Các lựa chọn Synchro cấp 7
Level 7 Synchro monsters, on the other hand, are quite easy to summon with just Engine Lightsworn or using the Dino Tuner I introduced.
- Summon Black Rose Dragon with the sole purpose of eliminating your opponent's entire field setup.
- Stable stats and effects that prevent opponents from reacting in battle make Samurai Destroyer a great beater. It also debuffs the monsters it fights, removes inherent buffs, and stops drift effects.
- Michael provides unique target banishment removal without requiring any resource costs. The floating effect allows you to return Lightsworn to your deck, preventing running out of cards without ruining your graveyard setup.
- Lumina herself is a Spellcaster that gives you access to Fortune Lady Every . She's a pretty strong carry monster if you can keep her on the field, reaching up to 4800 ATK and giving you a free removal effect every turn. Fortune Lady Every also has an inherent self-revive effect using Lumina in your grave.
Coral Dragon, Brionac and Dragon of the Ice Barrier (Các lựa chọn Synchro cấp 6)
Level 6 monsters are easier to summon by using Justica or Jurrac Dino to synchro them.
- Brionac is a good level 6 Synchro that you can use with Raiden, Hand of the Lightsworn and Babycerasaurus , or you can make Brionac with Justicia plus a level 4 Dino, or use Jurrac Dino with Gilasaurus for a quick Synchro. You can also remove Block Dragon or Survival's End for additional effect value. Its effect allows you to remove many cards from your opponent's field but at a high cost.
- Craft Coral Dragon using the same materials to summon Brionac . Coral Dragon is a good regular Synchro monster to create because of its good stats and simple removal effect. Additionally, the card draw effect when Coral Dragon is sent to the grave allows you to replenish some resources.
Assault Blackwing - Onimaru the Divine Thunder (1x)
This will be the main carry monster for your deck.
- You can summon Onimaru using Block Dragon and Raiden as materials. In this case, Onimaru does not receive the 3000 ATK buff, but it is still useful as a 3000 ATK beater that is immune to destructive effects.
- Or you can summon Onimaru by combining both Coral Dragon and Brionac together, so you will get a 6000 ATK beater, more beneficial but more difficult to summon. Not only that, but you will also receive 1 more card draw from Coral Dragon .
Extra Deck - Xyz
The deck's staple Xyz are summoned quite easily with level 4 Dino monsters (mostly). Therefore, most of the cards I introduce below will be more Rank 4 Xyz monsters.
Các lựa chọn Xyz Rank 4 thông dụng
These will be the best Xyz Rank 4 options for the deck as their strengths can be countered based on the existing meta.
- Abyss Dweller is an anti-grave tech, intended to hinder Decks from activating a lot of grave effects such as Blue-Eyes . This only affects your opponent's grave, so you can still freely use your effects like Miscel and Canadia. It's best to activate this at the beginning of your opponent's turn, so make sure to turn Chain to "ON" and activate Abyss Dweller 's effect during your opponent's Draw Phase.
- Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish your opponent's Xyz monster. The Xyz monster will return without any materials attached to it.
- Diamond Dire Wolf discards itself along with any of your opponent's cards. Use this as on-demand removal for a problematic card or secure your attacks by removing your opponent's backrow.
- Number 18 , on the other hand, is a tech that resists all lines of cards with the same effect name. Having it in the Extra Deck is also quite situational but very useful for the current meta.
Những lựa chọn Xyz Rank 4 thay thế khác
They are also quite strong Rank 4 Xyz but are less used because the meta no longer needs to use their power, but at a glance, they are enough to be able to fit into the deck to help you in the game. Some situations.
- Kachi Kochi Dragon is used for its dual attack effect, but its relatively low ATK makes it a bit situational. One situation where this would be useful is when Kachi Kochi attacks a face-down Canadia monster, then you use its second attack to hit directly.
- Putting monsters face down is a good way to turn off effects and reveal weak DEF stats. Additionally, Maestroke 's Xyz material can be used for its inherent protective effects.
- The Blackship of Corn's relatively low ATK makes it less than ideal for combat. However, its effect can be good for pushing damage while killing monsters with low ATK.
- Things destroyed in a match with Merrowgeist can be returned to the deck so the opponent cannot recycle it. Good against Shiranui .
Number 39: Utopia and Number C39: Utopia Ray (Các lựa chọn Utopia )
There is no denying the synergy of the above two cards. They are always useful for decks that are weak in the Extra Deck like Dinos .
- Utopia is the strongest Rank 4 beater that only requires 2 ingredients. It also comes with a protective effect that can be useful when on the defensive. Even so, you usually want to hold Utopia to summon Utopia Ray .
- Since you can only use Utopia Ray 's effect down to your last 1000 LP, it's best to use him to turn the game around. Controlling ATK can help you escape from your opponent's powerful monsters and deal a large amount of damage. Remember that this effect can be activated multiple times per turn as long as you have enough materials.
Gagaga Cowboy and Gagaga Samurai (Các lựa chọn Gagaga)
- Samurai is used to push damage after you have cleared most of the field. The relatively low ATK means it won't destroy anything in battle. But its dual attack effect allows it to deal a large amount of damage when attacking directly.
- Cowboy is the most consistent card of any Rank-4. The Attack Position effect is useful as a quick way to defeat strong enemy monsters. You can also give Cowboy dual attack effects to maximize Cowboy 's attack position effects. But Cowboy 's main attraction is its Defensive Position burn damage that can be used to finish off low LP opponents.
Shining Elf and Number 45: Crumble Logos the Prophet of Demolition (Các lựa chọn Xyz Rank 2)
Typically, you want to destroy Babycerasaurus with Survival's End and special summon from the deck. But sometimes creating Shining Elf or Number 45 is also a good control option, because the monsters in your deck usually don't have high ATK.
Choose another Extra Deck
Trishula the Dragon of Icy Imprisonment (1x)
In fact, in addition to the above easy summoning conditions, Trishula can refill the Dino's power through the pile of cards it banishes. And that's just it, Trishula 's power is difficult to fully exploit if you don't use a deck with the main type being Dragon.
Tips and Combos
- In some cases, you'll want to activate your Paleozoic Marrella at the beginning of your opponent's turn if you have an active Survival's End , so you can chain the Paleozoic summon from the grave to a kill for an extra Dinosaur from Deck of Cards.
- If you have Raiden, Hand of the Lightsworn on the field, and Miscel and Giant Rex in the grave, you can banish Miscel and Rex to summon Babycerasaurus then summon Rex back to the field with its effect. You can then use Raiden and Rex to sync Summon Scrap Dragon . You can then use Scrap's effect to pop Baby to summon any Dinosaur and deal damage.
- If you use Fossil Dig , most of the time you want to use it first to search for Miscel before using any mill cards. This is to ensure that you can summon a Babycerasaurus if you happen to mill any Dinosaurs by mistake.
Sample Decks
Final thoughts
Overall, Dinos has a lot of power to compete in the current meta. Their presence in Tournaments and events will continue to increase over time. This deck is fun to play and never feels like it has any standard or linear plays. The deck's flexibility in summoning key monsters with high ATK far outweighs the weakness of stacking too many cards if you don't see any useful cards in your opening hand.
In short, what the deck represents is a Lightsworn deck but has a gameplay that relies heavily on banishing cards like Thunder Dragon , Metaphys ,... It's worth using and trying to build to climb the Rank.
duel-links
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