Instructions for playing Trickstar (Update)

Instructions for playing Trickstar (Update)

To be honest, when it first came out, Trickstar had a bad debut, lacked support and couldn't compete with meta Decks. But now we have another key support (Field Spell), even in f2p, Trickstar has reached Tier 3.

Previously, there was an article on how to play Trickstar, but that was written by stone, but this is the person who wrote it =))))). So let's see why this deck has anything to go to Tier 3 =))

IMPORTANT NOTE: All of Trickstar's damage effects on Duel Link have been reduced by half, but the card displayed on the web is still the same so please pay attention!




Style play

Briefly talking about the gameplay, Trickstar will focus on gaining card advantage (specifically, more cards in hand compared to opp), burn a little more and add a bunch of annoying staple bonuses.

  • We will mainly use Trickstar Crimson Heart to draw 2 compared to opp draw 1 (+1 card) after using skills, setting traps, using hand traps and finishing off the opponent.

  • Trickstar's burning is really insignificant, but once opp is <2000 Lp it's different, so try to burn when possible.



Skill

First of all, let's talk about the Skill part, which will give us an advantage that is not too OP but is relatively annoying

Holly Angel Trick (Skill Card) (90%)

UR Rarity
Holly Angel Trick (Skill Card)
UR Rarity
Holly Angel Trick (Skill Card)
Holly Angel Trick (Skill Card)
Holly Angel Trick (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


The effect damage of your monsters whose original name is "Trickstar Holly Angel" will be doubled. The following effect can be used once per Duel. Select 1 "Trickstar" Link Monster on your field and gain Life Points equal to its ATK.


Before, when we didn't have this skill, we had Three Effects to buff LP. But after the edit, Three Effects is not as versatile as before, the LP buff was also nerfed as it can only buff 1200 LP when targeting Link 2. Instead we have Holly Angel Trick : Target and buff LP directly equal to Link's ATK. Trickstar (quite similar to eff 3 of the old Three effects but more blunt).

In addition, the additional x2 damage effect of " Trickstar Holly Angel " is not significant but can also be called a slight buff.

Although buffing LP sounds simple, it is suitable to combine with Link 2 Trickstar Crimson Heart



Main Trickstar Monster

   

Trickstar Candina (x3)

SR Rarity
Trickstar Candina
SR Rarity
Trickstar Candina
Trickstar Candina
LIGHT 4
Trickstar Candina
  • ATK:

  • 1800

  • DEF:

  • 400


When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.


The main searcher of the deck, so there is no wonder that this card is x3. Trickstar Candina searches for 1 "Trickstar" from the deck to hand (including monsters, spell/trap cores such as Field cards, Trickstar Festival) . If Eff burns, if you're lucky, we'll be able to structure opp's LP

This will be the starter combo that we always want to see in the first hand, usually there will be a few cases like this:

  • We will Search Trickstar Festival if we take turn 1, then we will have +1 card, 6000 LP, 1 Link 2 Trickstar has very good ability to prevent site destruction.

  • When tossing a coin on turn 2, we can search Field Trickstar Light Stage -> add 1 Trickstar (+2 cards) to easily handle, Link,... and finish off the opp (I will talk about it later)

Trickstar Corobane (x2-x3)

UR Rarity
Trickstar Corobane
UR Rarity
Trickstar Corobane
Trickstar Corobane
LIGHT 5
Trickstar Corobane
  • ATK:

  • 2000

  • DEF:

  • 1000


If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.


Corbane has an extra 2000 ATK stat to help the boss and can be specially summoned when you have no monsters or only Trickstar on the field, quite easy to summon, right? This eff makes this girl a pretty good Link Extender.

The second Eff acts as a hand trap, it doubles Trickstar's ATK, Trickstar Links can even reach over 4000 ATK (Overcoming most ATK of other boss decks).
When combined with Wightprincess , we can easily perform an otk phase .

Trickstar Lycoris (x1-3)

SR Rarity
Trickstar Lycoris
SR Rarity
Trickstar Lycoris
Trickstar Lycoris
LIGHT 3
Trickstar Lycoris
  • ATK:

  • 1600

  • DEF:

  • 1200


(Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.


Depending on your preferences, you can give this girl 1-3 slots in the deck. I usually play 2 because of her very good recycling ability, even when going with Lilybell she can create a combo that causes more than 1600 LP with 2 recycles from the grave. In addition, burn eff when opp adds a card to hand is quite easy to happen when the enemy draws, adds,... unlike Candina .

Furthermore, Lycoris's effect is Quick Eff, we can chain at all times to dodge bad effs, or chain in the battle phase to get an extra turn of 1600 ATK. (We can also summon Corbane, attack with 2000 ATK then return the card. Returns to hand with Lycoris -> buffs ATK)




Trickstar Lilybell (x0-1)

R Rarity
Trickstar Lilybell
R Rarity
Trickstar Lilybell
Trickstar Lilybell
LIGHT 2
Trickstar Lilybell
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.


This girl's effect is quite similar to Salamangreat Meer   : can be summoned to the field when added to hand (except when you Normal Draw it). You can add this card to your hand with Candina's eff or return Lilybell on the field to your hand with Lycoris. (similar to Salamangreat combo)

Combining with Lycoris in hand, we can max attack 2 turns with Lilybell, causing a total of 1600 LP and returning 2 cards from the grave. In addition, we can also burn a few more LP with Lycoris on the field and with Field

The only thing that makes this card often not used by pros is that it is slow, and to do a combo like above, it takes 1 normal summon, which we will leave to Cadina . In addition, drawing it too early can cause deadhand, but I still quite like the eff of this card and set aside 1 slot for it.



Trickstar Extra Deck

Usually, Trickstar Links will not have very strong effs and only have a supporting role.

Trickstar Crimson Heart (x2)

UR Rarity
Trickstar Crimson Heart
UR Rarity
Trickstar Crimson Heart
Trickstar Crimson Heart
LIGHT
Trickstar Crimson Heart
  • ATK:

  • 2000

  • LINK-2

Link Arrow:

Bottom-Left

Right


2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn.


First of all, we have to talk about Crimson Heart, which is favored with x2 extra slots and is always Linked first. The reason is that this girl has 2000 ATK, activating the skill will buff us 2000 LP, from there combined with the effect (when more than opp 2000LP, we can discard 1 Trickstar to draw 2, opp draw 1) and bring it back. advantage over target +1 card.

Trickstar Foxglove Witch (x1)

UR Rarity
Trickstar Foxglove Witch
UR Rarity
Trickstar Foxglove Witch
Trickstar Foxglove Witch
LIGHT
Trickstar Foxglove Witch
  • ATK:

  • 2200

  • LINK-3

Link Arrow:

Top

Left

Right


2+ Fairy monsters If this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower "Trickstar" monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of "Trickstar Foxglove Witch" once per turn.


The first effect deals a maximum of 700 damage while Foxglove Witch is specially summoned depending on the number of cards your opponent controls. Her effect after leaving the field will allow you to bring out a Link 2 or lower (Trickstar monster) from Extra and burn for up to 700 additional Eff damage.

So that this is not an article but just translating cards, I will tell you a few things. Although the eff is not too op, it can help us defend the field well. After the eff is destroyed, we can summon Crimson Heart to prepare for the next turn to draw and comeback. 2200 ATK is not too bad a number when x2 with Corbane will increase to 4400, and Burn will also be very poor when accompanied by Field.

Trickstar Holly Angel (x1)

UR Rarity
Trickstar Holly Angel
UR Rarity
Trickstar Holly Angel
Trickstar Holly Angel
LIGHT
Trickstar Holly Angel
  • ATK:

  • 2000

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.


Although it is a boss monster with summon animation, this is not a very useful card. Right now is the protection effect. Although it is Link 2, in reality it can only point to 1 cell, equivalent to protecting 1 card. Just like the burn effect, very little damage can be done when it can only point to 1 cell.

But because of the Skill (which helps Holly Angle x2 damage burn) and the Field card that adds damage effects and increases ATK, Holly Angle still deserves a slot in the extra.

Trickstar Divaridis (x1)

R Rarity
Trickstar Divaridis
R Rarity
Trickstar Divaridis
Trickstar Divaridis
LIGHT
Trickstar Divaridis
  • ATK:

  • 1800

  • LINK-2

Link Arrow:

Bottom-Left

Bottom


2 Level 3 or lower "Trickstar" monsters You can only control 1 "Trickstar Divaridis". If this card is Special Summoned: You can inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent.


There is nothing to say about Divaridis as her effect only helps us get more Effect Damage. But don't underestimate this girl too much, decks that constantly spam monsters will cry when they see this card on the field

Trickstar Divaridis (x1)

R Rarity
Trickstar Divaridis
R Rarity
Trickstar Divaridis
Trickstar Divaridis
LIGHT
Trickstar Divaridis
  • ATK:

  • 1800

  • LINK-2

Link Arrow:

Bottom-Left

Bottom


2 Level 3 or lower "Trickstar" monsters You can only control 1 "Trickstar Divaridis". If this card is Special Summoned: You can inflict 200 damage to your opponent. If your opponent Normal or Special Summons a monster(s): Inflict 200 damage to your opponent.


There is nothing to say about Divaridis as her effect only helps us get more Effect Damage. But don't underestimate this girl too much, decks that constantly spam monsters will cry when they see this card on the field

Trickstar Bella Madonna (x1)

SR Rarity
Trickstar Bella Madonna
SR Rarity
Trickstar Bella Madonna
Trickstar Bella Madonna
LIGHT
Trickstar Bella Madonna
  • ATK:

  • 2800

  • LINK-4

Link Arrow:

Top

Right

Bottom-Left

Bottom


2+ "Trickstar" monsters While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn.


1 support is not in the Stage of Trickstar mini box, this is actually the boss of this deck. Just by looking at it, we can see that 2800 x 2 = 5600 ATK (Corbane's eff) is an extremely large number in Duel Links or even in other formats.

Worthy of the deck's real boss, it is not affected by any active effects and even burns some LP when its Link Arrows do not point at any monster. What's scarier than a boss with 5600 ATK, unaffected by eff, nothing can stop Mommy =)))


*NOTE : Try to place it in the Extra Monster Zone on the left side from your perspective to limit the places this card points its arrow to (we will have 2 main monster zone boxes to play with). When the enemy has filled both monsters along both sides of the Main monster zone, you can Link another Trickstar and place this card in the middle of your field for maximum effect.



Trickstar Spell/Trap

 

Trickstar Light Stage (x1)

UR Rarity
Trickstar Light Stage
UR Rarity
Trickstar Light Stage
Trickstar Light Stage
Spell Field
Trickstar Light Stage

    When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.


    Limit 1 Field Spell, it can do so many things compared to 1 field card. Search 1 Trickstar monster when active, extra Burn and even better, block 1 enemy Backrow (complementing what Trickstar lacks is the difficulty of fighting backrow).

    Because Trickstar Festival takes up x3 slots, its hand creation rate is quite high, so Trickstar Light Festival will be the card that we often search for through Cadina.

    Trickstar Festival (x3)

    SR Rarity
    Trickstar Festival
    SR Rarity
    Trickstar Festival
    Trickstar Festival
    Spell Normal
    Trickstar Festival

      Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn.


      1 Card Link 2, can also protect Trickstar Link monsters from destruction (similar to Neo Fusion). Besides being limited to only summoning in "Trickstar" and activating one per turn, this is truly a perfect combo card for this deck.

      The limitation of only being able to summon in Trickstar is sometimes a pretty big disadvantage. At that time, we will not be able to summon Knightmare to clear the backrow, making it difficult to finish off the opponent.



      Staple/ Support

      Staples are one of the important things of the Trickstar deck, it can account for up to 40-50% of the Deck's strength.

      Because they are staples, they have plenty of discomfort, so we don't need to hesitate and can put up to 10 slots in the deck (50%).

      Ice Dragon's Prison, Crackdown and Warning Point (Common Trap Card)

      UR Rarity
      Ice Dragon's Prison
      UR Rarity
      Ice Dragon's Prison
      Ice Dragon's Prison
      Trap Normal
      Ice Dragon's Prison

        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


        UR Rarity
        Crackdown
        UR Rarity
        Crackdown
        Crackdown
        Trap Continuous
        Crackdown

          Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




          Tag(s):

          UR Rarity
          Warning Point
          UR Rarity
          Warning Point
          Warning Point
          Trap Normal
          Warning Point

            When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.


            There is nothing too much to say about these 3 cards, these 3 tech traps have been so hot for a long time. They all have very strong effects, so use whatever leaves you have and use them!

            Skull Meister and D.D. Crow (Handtrap counter grave )

            SR Rarity
            Skull Meister
            SR Rarity
            Skull Meister
            Skull Meister
            DARK 4
            Skull Meister
            • ATK:

            • 1700

            • DEF:

            • 400


            When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


            UR Rarity
            D.D. Crow
            UR Rarity
            D.D. Crow
            D.D. Crow
            DARK 1
            D.D. Crow
            • ATK:

            • 100

            • DEF:

            • 100


            (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


            Simple skill, quick eff, hand trigger: 1 Banish card/1 Negate card.

            And f*ck the Black Luster Soldiers, +7 cards in the grave for nothing. Skills and decks are too trash, we have to use these cards to counter BLS and many other decks. We can even play x2 per card.

            Dark Hole and Needle Ceiling (Wipe field, clear monster )

            SR Rarity
            Dark Hole
            SR Rarity
            Dark Hole
            Dark Hole
            Spell Normal
            Dark Hole

              Destroy all monsters on the field.


              UR Rarity
              Needle Ceiling
              UR Rarity
              Needle Ceiling
              Needle Ceiling
              Trap Normal
              Needle Ceiling

                When there are 4 or more monsters on the field: Destroy all face-up monsters.


                These two cards have something in common: Destroy all monsters on the field. This will be an advantage for us because Trickstar Festiv will protect our Link Trickstar from being destroyed.


                Each card has its own strengths because 1 is essentially a spell card and 1 is a trap card, however I will prioritize Dark Hole because:

                • I will have other trap cards to protect on turn opp, not necessarily Needle Ceiling

                • Dark Hole is located right in the Future Circuit box (box with Trickstar Festival and boss Bella Madonna ) while Needle Ceilling is in a quite old box that no one wants to open.

                • Needle Ceiling can only be activated when there are more than 4 monsters on the field and many times we will hesitate whether to destroy our regular Trickstar monsters or not.

                Wightprincess (x2)

                R Rarity
                Wightprincess
                R Rarity
                Wightprincess
                Wightprincess
                LIGHT 3
                Wightprincess
                • ATK:

                • 1600

                • DEF:

                • 0


                This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


                When this card is combined with Corbane, we can deliver a pretty effective blow to the opponent. The amount of ATK it reduces is quite a lot (x300 for each level or Rank), countering quite a lot of bosses of all types while our bosses are not affected because the Trickstars are Links (no rank or level).

                But that also means that if opp plays the Link deck, they will not be affected by Wightprincess and sometimes we can squeeze it when reducing the ATK of the Trickstar itself from the Main Deck, creating a weakness for the opponent to target. next

                Cosmic Cyclone and Mystical Space Typhoon (Avoid Backrows)

                UR Rarity
                Cosmic Cyclone
                UR Rarity
                Cosmic Cyclone
                Cosmic Cyclone
                Spell Quick
                Cosmic Cyclone

                  Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    Trickstar is quite difficult to deal with the opponent's back row, so we need these two cards. However, we should not let them take up too many slots and instead we will use Knightmare.

                    Knightmare Cerberus, Knightmare Phoenix and Knightmare Unicorn (Knightmare family)

                    SR Rarity
                    Knightmare Cerberus
                    SR Rarity
                    Knightmare Cerberus
                    Knightmare Cerberus
                    EARTH
                    Knightmare Cerberus
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Top


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Bottom

                    Right


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    Mercenaries are too common, helping us pave the way to finish off opp. Their effects are quite similar: destroy 1 card on the opp field and can draw more when co-linked



                    Combo

                     

                    Trickstar Lycoris and Trickstar Lilybell (Combo 1)

                    SR Rarity
                    Trickstar Lycoris
                    SR Rarity
                    Trickstar Lycoris
                    Trickstar Lycoris
                    LIGHT 3
                    Trickstar Lycoris
                    • ATK:

                    • 1600

                    • DEF:

                    • 1200


                    (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.


                    R Rarity
                    Trickstar Lilybell
                    R Rarity
                    Trickstar Lilybell
                    Trickstar Lilybell
                    LIGHT 2
                    Trickstar Lilybell
                    • ATK:

                    • 800

                    • DEF:

                    • 2000


                    If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.


                    Trickstar Lilybell ( in hand ) + Trickstar Lycoris ( in grave or in hand ) = 2 Recycle + >1600 damage

                    1. Normal summon Lilybell and attack directly (her eff)

                    2. Activate Lilybell's eff, return 1 Trickstar to hand (can be Lycoris)

                    3. Activate Lycoris's eff from hand, add Lilybell back to hand and summon Lyoris

                    4. Re-summon lilybell through her 2nd effect and punch opp directly -> return 1 more time

                    Because Trickstar Lilybell can attack directly, we can deal over 1600 damage with this combo even if the enemy has other high ATK monsters on the field. Here I usually say more than 1600 damage because we can bonus effect damage through Field and Lycoris on the field (when the turn ends, the enemy will be forced to draw and then burn).

                    Combo 2 (universal)

                    UR Rarity
                    Trickstar Crimson Heart
                    UR Rarity
                    Trickstar Crimson Heart
                    Trickstar Crimson Heart
                    LIGHT
                    Trickstar Crimson Heart
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Right


                    2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn.


                    SR Rarity
                    Trickstar Festival
                    SR Rarity
                    Trickstar Festival
                    Trickstar Festival
                    Spell Normal
                    Trickstar Festival

                      Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn.


                      UR Rarity
                      Holly Angel Trick (Skill Card)
                      UR Rarity
                      Holly Angel Trick (Skill Card)
                      Holly Angel Trick (Skill Card)
                      Holly Angel Trick (Skill Card)
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      The effect damage of your monsters whose original name is "Trickstar Holly Angel" will be doubled. The following effect can be used once per Duel. Select 1 "Trickstar" Link Monster on your field and gain Life Points equal to its ATK.


                      UR Rarity
                      Trickstar Light Stage
                      UR Rarity
                      Trickstar Light Stage
                      Trickstar Light Stage
                      Spell Field
                      Trickstar Light Stage

                        When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.


                        SR Rarity
                        Trickstar Candina
                        SR Rarity
                        Trickstar Candina
                        Trickstar Candina
                        LIGHT 4
                        Trickstar Candina
                        • ATK:

                        • 1800

                        • DEF:

                        • 400


                        When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.


                        With any one of the three cards "Light Stage, Festival, Candina" plus Skill, we can create Trickstar's basic combo that we will use in 99% of the matches.

                        1. Example 1: Active Light Stage -> add Candina -> add Festival
                          Example 2 (because the possibility of Candina and Festival being in hand is quite high): Candina normal summon -> add Light Stage -> Add 1 random Trickstar

                        2. Active Festival -> +2 Tokens

                        3. Link summons Crimson Heart with 2 Tokens

                        4. Activate skill, Target Crimson Heart +2000LP

                        5. Use Crimson Heart's ability -> Discard 1 Trickstar draw 2




                        Companion unit:

                        - Yu-Gi-Oh! Guidance Vietnam





                        https://metaduelist.com/
                        Top