Instructions for playing Metaphys (post banlist)
Sections covered in this guide:
overview
If they are banished, most Metaphys monsters can be shuffled back into the Deck and activate their effects, add cards from the Deck to the hand, banish cards from the Deck or Summon monsters special recovery from hand.
If they are Special Summoned by the effect of a monster of their archetype, Metaphys monsters will have additional effects, some of which can completely change the state of the field.
Abbreviations
- Metaphys Tyrant Dragon = MTD
- Metaphys Nephthys = MN
- Metaphys Daedalus = MD
- Stanby Phase = SP
- Asymmetaphys = Asym
- Graveyard (Grave) - GY
- Different Dimension Ground = DDG
Skills
Grit and LP Boost Alpha (Skill Card) (50%)
Destiny Draw (Skill Card) (100%)
Allured by Darkness (Skill Card) (55%)
Core
Metaphys Tyrant Dragon (2-3x)
Metaphys Tyrant Dragon
ATK:
2900
DEF:
2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
Advice:
For setup, you may want to banish Metaphys Daedalus and use its effect to banish Metaphys Tyrant Dragon during your opponent's Stanby Phase. During your Stanby Phase, Metaphys Tyrant Dragon will then allow you to Special Summon a Metaphys monster from your hand.
If your opponent has a Special Summoned key monster, you can now Special Summon Metaphys Daedalus and remove it; if they have decided to play defensively and place some Magic/Trap cards, you can Special Summon Metaphys Nephthys ; if you see an open OTK lane in front of you, you can Special Summon Metaphys Tyrant Dragon .
Metaphys Nephthys and Metaphys Daedalus (The deck's consistent removal Cores)
Metaphys Nephthys
ATK:
2400
DEF:
1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
Metaphys Daedalus
ATK:
2600
DEF:
1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
- Metaphys Daedalus gets rid of his opponent's tea-throwing monsters. Since most powerful monsters are Special Summoned, MD's no-target, no-destroy, banish removal can be quite devastating for most decks. However, this effect also banishes your other Special Summoned Metaphys monsters, which on the one hand reduces your presence on the field, but on the other hand prepares the effect for they. The trick to avoid this from happening is to always summon MD first to increase your OTK turn even more.
- For added consistency, a Metaphys banished by Daedalus can return to the deck itself to banish another Metaphys card from your deck. This prepares the banished Metaphys monster's effect to activate in the next SP.
- Metaphys Nephthys banishes your opponent's face-down backrows. Most of the time this will only remove combat traps because cards like Raigeki Break or Floodgate Trap Hole , can only be chained to it and you won't get rid of problematic face-up Traps/Magic like Dark Magical Circle . or Fiendish Chain .
- More importantly, MN will allow you to search for any card present in the archetype the next turn after it is banished. This is great for filling up your hand with combos, such as getting the MD Special Summoned by a banished MTD. You can also look to add your supports like Asym for more disruption and Metaphys Factor for more court presence.
Aloof Lupine (2x)
Aloof Lupine
ATK:
1700
DEF:
300
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
- Banishing Nephthys + Tyrant is suitable when your opponent has face-up special summoned monsters. You can banish them all by looking for Daedalus to be special summoned by Tyrant 's effect.
- If you get to play first turn, you can banish Nephtys + Daedalus -> Nephthys to get more searchers or go with Nephthys + Tyrant to special summon another Tyrant to your field.
- Even if Aloof Lupine is captured by Floodgate Trap Hole or 1 Paleozoic Canadia , you can still banish one Metaphys monster from your hand and one monster from your Deck.
Aloof Lupine, when destroyed, can return the banished card to you. It's useful if you need an extra MTD that's stuck in the banish pile because you don't have any Metaphys monsters to summon in your hand. Otherwise, you generally shouldn't add cards from that banish pile if they're about to activate in the next SP.
Asymmetaphys (3x)
Asymmetaphys
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
- The ATK/DEF reduction effect is permanent, even if this card leaves the field. Reducing the ATK and DEF of your opponent's monsters will help Metaphys Tyrant Dragon easily overcome them and finish off your opponent with a second attack.
- The final effect triggers if you banish a Daedalus during your turn. Daedalus will banish another Metaphys from your deck, activating Asymmetaphys and putting your Aloof Lupine in a defensive position.
You will have to be careful with the final effect because you have to anticipate it. If your Aloof Lupine already has 0 ATK, DO NOT move it to a defensive position if you banish a Daedalus . This will cause your Lupine to go into attack mode on your opponent's turn.
Metaphys Factor (1-3x)
The second effect prevents your opponent from negating the effects of your Metaphys monster. It also makes Metaphys Nephthys 's Trap/Magic removal much more effective, by locking the opponent's backrow during its summon.
Metaphys Dimension (2-3x)
Metaphys Dimension
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
The second effect is really powerful as it will be triggered quite often by Daedalus , Metaphys Factor , Metaphys Tyrant Dragon and itself. Basically, anything that activates Asym , will activate the second effect of Metaphys Dimension .
Techs
Book of Moon, Sphere Kuriboh and Paleozoic Canadia (2-3x)
Paleozoic Canadia
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Battlin' Boxer Veil (3x)
Other handtraps are fine, but Boxer Veil is used more because it can even activate when your opponent attacks your monster. Restoring your LP will preserve the Grit skill or become eligible to use Destiny Draw , which cannot be done with Kiteroid or Sphere Kuriboh .
Soul Release and Chaos Distill (1-3x)
- Soul Release is a situational card because the archetype doesn't actually go to the grave, so they are only sent there IF they are destroyed by combat. But having more than 1 copy isn't so bad because banishing cards in your opponent's graveyard can be useful against a lot of decks.
- Chaos Distill works like Soul Release but only at your grave, if you want to increase stability you should pair it with Dark World Dealings . Not only that, coupled with the skill Allured by Darkness is also quite good when you have handtraps to adjust your LP and due to the skill's ability to force you to discard all the cards in your hand as a price to pay if you don't have a monster. DARK to banish, which can banish Metaphys from hand with Chaos Distill .
Dark World Dealings (2-3x)
Necrovalley (0-1x)
Wall of Disruption and Drowning Mirror Force (LP Protection Options #2)
Different Dimension Ground (0-2x)
Freed the Brave Wanderer (1-2x)
Lightray Grepher and Lightray Madoor (Lightray options)
- In the case of Grepher , it can be used in combination with Chaos Distill or Soul Release . Special summoning is a plus, but the biggest plus is that it can banish 1 LIGHT card from the deck by discarding 1 LIGHT card from hand to the grave, which when cast to the grave will be banished. produced by Chaos Distill or Soul Release - combining the above, this card becomes the perfect replacement for Aloof .
- With Lightray Madoor , it acts as a handtrap for the Lightray series, providing you with a huge wall that is difficult to overcome with up to 3000 DEF and cannot be destroyed by battle once per turn.
Extra Deck
Trishula the Dragon of Icy Imprisonment (1x)
Trishula, the Dragon of Icy Imprisonment
ATK:
2700
DEF:
2000
3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
Hieratic Sun Dragon Overlord of Heliopolis (1x)
Xyz Rank 4 options
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Number 18: Heraldry Patriarch
ATK:
2200
DEF:
2200
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
- Abyss Dweller is useful against decks that use GY to extend combos. Should activate early before their cards activate because chaining this card will not work.
- Roach will be useful when fighting high-level Synchro monsters, it helps quickly eliminate their presence and gives you a freer OTK lane.
- Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish your opponent's Xyz monster. The Xyz monster will return without any materials attached to it.
- Number 18 is used when you face decks that use monsters with the same effect name like Harpies or Cyber Dragons. Having this card on the field is very important as it can shut them down quite severely.
- Diamond Dire Wolf discards itself along with any of your opponent's cards. Use this card as on-demand removal for a problematic card or secure your attacks by removing your opponent's backrow.
Number 39: Utopia and Number C39: Utopia Ray (Utopia options)
Number C39: Utopia Ray
ATK:
2500
DEF:
2000
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Gagaga Samurai (1x)
Gagaga Samurai
ATK:
1900
DEF:
1600
2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.
Some general tips and notes
Tips
- When banished, the game will prioritize monster effects in the following order: Daedalus , Nephthys , then Tyrant Dragon .
- With all the banishing going on and only three Metaphys monsters to go around, it can be easy to confuse them with each other and forget what was banished when. You don't want to make the mistake of getting a Metaphys from Aloof Lupine or Metaphys Dimension that is used to activate in an upcoming SP. Like the grave, your banish pile is arranged from the oldest cards to the newest cards, so it's best to click on the "list" of the banish pile to see before entering both players' SP.
- If you commit to special summoning MTD, banish MTD as soon as possible after your opponent is forced into passive play (i.e. placing monsters and backrows with a maximum of one special summon) as there is can get more cards and simplify the turn state in your favor to actually start pushing safe damage and not giving your opponent time to draw what they might need to reset the field their.
Note
- If you play against D/D/D players, you should pay a little attention to using the Metaphys effects in your opponent's SP. Because most D/D/D players will use skills to ignore their SP to not be affected by the damage effects of Contact cards. This also affects your Metaphys as their effects are activated in each SP of both players. Thus, when it is your opponent's turn, you will not be able to use Metaphys 's effect but must destroy all of their Contact cards, then luckily their skills will not be activated.
- If your hand only has 1 MTD, then it's best to risk using Asym to banish the MTD to draw 1 more card because this will be very risky and risky but in return will help the deck. Your cards are thinner and you get some better card options.
- Your deck should use at least two types of handtraps to protect and control your LP. If you're worried that investing in handtraps is too costly, it's best to think again about this. The Metaphys deck does not really need the Extra Deck, because of this, you should not use gems to invest in the Extra Deck first but should use them for handtraps. This way your deck will be more complete and consistent.
Sample Decks
Sample Deck 1
Allured by Darkness
Main: 22 Extra: 7
Aloof Lupine
ATK:
1700
DEF:
300
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
Aloof Lupine
ATK:
1700
DEF:
300
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
Metaphys Daedalus
ATK:
2600
DEF:
1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
Metaphys Daedalus
ATK:
2600
DEF:
1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
Metaphys Nephthys
ATK:
2400
DEF:
1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
Metaphys Nephthys
ATK:
2400
DEF:
1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
Metaphys Tyrant Dragon
ATK:
2900
DEF:
2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
Metaphys Tyrant Dragon
ATK:
2900
DEF:
2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
Metaphys Tyrant Dragon
ATK:
2900
DEF:
2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
Asymmetaphys
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
Asymmetaphys
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
Asymmetaphys
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
Metaphys Dimension
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
Metaphys Dimension
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Number 18: Heraldry Patriarch
ATK:
2200
DEF:
2200
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Number C39: Utopia Ray
ATK:
2500
DEF:
2000
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Sample Deck 2
Destiny Draw
Main: 24 Extra: 7
Metaphys Daedalus
ATK:
2600
DEF:
1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
Metaphys Daedalus
ATK:
2600
DEF:
1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
Metaphys Nephthys
ATK:
2400
DEF:
1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
Metaphys Nephthys
ATK:
2400
DEF:
1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
Metaphys Nephthys
ATK:
2400
DEF:
1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
Metaphys Tyrant Dragon
ATK:
2900
DEF:
2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
Metaphys Tyrant Dragon
ATK:
2900
DEF:
2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
Metaphys Tyrant Dragon
ATK:
2900
DEF:
2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
Asymmetaphys
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
Asymmetaphys
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
Asymmetaphys
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
Metaphys Dimension
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
Metaphys Dimension
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
Trishula, the Dragon of Icy Imprisonment
ATK:
2700
DEF:
2000
3 monsters with different names Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
Number 18: Heraldry Patriarch
ATK:
2200
DEF:
2200
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Number C39: Utopia Ray
ATK:
2500
DEF:
2000
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Combos
Combo 1
Asymmetaphys
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
Metaphys Tyrant Dragon
ATK:
2900
DEF:
2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
Metaphys Nephthys
ATK:
2400
DEF:
1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
Metaphys Daedalus
ATK:
2600
DEF:
1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
- MTD: It is unaffected by trap cards and if it attacks a monster, it can attack a second time.
- MD: When summoned by a Metaphys , it banishes all specially summoned monsters, including Metaphys monsters
- MN: When summoned by a Metaphys , it can banish all face-down cards in your opponent's Magic/Trap zone.
Metaphys Nephthys, Metaphys Daedalus and Aloof Lupine (Combo 2)
Metaphys Nephthys
ATK:
2400
DEF:
1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
Metaphys Daedalus
ATK:
2600
DEF:
1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
Aloof Lupine
ATK:
1700
DEF:
300
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
- Use Aloof to banish MD or MN from hand and MD or MN from deck (If MD is banished from hand, banish MN from deck and vice versa).
- The banishing effect of these two cards will start at the opponent's SP, MD will banish 1 Metaphys , this should be MTD and MN will search for you 1 Metaphys card (depending on the situation you should choose).
- Try to stay on your opponent's turn and when it comes to your SP, depending on the situation on your opponent's field, you should summon Metaphys monsters appropriately as instructed in combo 1.
Metaphys Dimension and Metaphys Daedalus (Combo 3)
Metaphys Dimension
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
Metaphys Daedalus
ATK:
2600
DEF:
1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
Combo 4 (Main draw combo)
Asymmetaphys
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
- Activate Asym and banish 1 Metaphys monster to draw 1 card. Asym will help you reduce the ATK/DEF of enemy monsters by 500 points.
- Assuming the card you draw is a Metaphys monster, you will want to activate Chaos Distill . Then Dark World Dealings to draw 1 card and discard 1 card (that will be the Metaphys monster just drawn). Due to the effect of Chaos Distill , monsters dropped into the Graveyard will be banished. Therefore, that monster's effect will be activated.
- Suppose if you draw a magic card or trap, it is best to activate Dark World Dealings before Chaos Distill to avoid that magic card or trap being banished and unable to be reused.
- At this point, do you think the combo stops here? Don't be so naive, if you just lost LP, I think 2000 LP, take advantage of that and activate the skill Allured by Darkness , draw 2 more cards, but here, you will have to discard all the cards. in his hand to the grave. However, instead of doing that, those cards will be banished thanks to the effect of Chaos Distill , so if all of those cards are Metaphys monsters then it seems like you are very lucky, but if Another monster? Don't worry too much because the expulsion of all cards only happens when you activate the skill, but if you take advantage of all the cards just drawn by Dark World Dealings , activating the skill will only cause you to lose 2 cards (or gain 2 leaves).