is a deck that is currently tier 2 and does not absorb skills!!!, that means you can diversify your playstyle with different skills and the opp position will not be able to support what you intend to do, for example If you naturally click on the sealed tomb, no matter how strong the orcust is, it will bubble
Instructions for Playing Infinitrack
Skill
The deck likes to play whatever skill it wants to play because it doesn't depend too much on the skill (also known as skill sucking).
Sealed Tombs (Skill Card) (14%)
Sealed Tombs (Skill Card)
ATK:
0
DEF:
0
Can be used if your Life Points are lower than your opponent's by 1000 or more. Until the end of your opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This Skill can only be used once per Duel.
has the ability to punch grave users in the face, especially orcust, the skill makes both players not banish cards from the grave or jump monsters from the grave, but only when you banish cards from the grave do this skill activate, so only opp is a loss Stop
Switcheroo (Skill Card) (53%)
This is a very strong skill and a very strong mercenary. Even though you can only use it once per duel, returning 1 card from your hand to the deck and drawing 1 card helps you reduce bricks, or discard 1 extra card to draw a staple.
Destiny Draw (Skill Card), Grit and LP Boost Alpha (Skill Card) (25%)
These are other skills, play whatever you like and you can put whatever you want into it
CORE
Infinitrack Harvester (x3)
Infinitrack Harvester
ATK:
0
DEF:
2100
If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.
Searcher should definitely be x3, adding an Infinitrack monster to your hand is very strong and helps this deck to be able to have a one card combo, Search only needs to be normal or special summoned to help this card not sneak into the book of moon like other people on the field. then activate
Heavy Forward (x3)
Heavy Forward
When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.
add another searcher and will definitely bring x3, search 1 Infinitrack monster and don't cost your normal summon, so this is also a one card combo
Infinitrack Anchor Drill (x3)
Infinitrack Anchor Drill
ATK:
1800
DEF:
500
If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.
Able to jump 1 EARTH Machine from hand when summoned (the monsters in this deck are all EARTH Machines, so this guy can theoretically jump the whole deck onto the field, as long as that monster is in hand)
Infinitrack Trencher (x1)
Infinitrack Trencher
ATK:
500
DEF:
2400
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.
has the ability to jump by sacrificing the EARTH Machine monster, which means that only monsters can jump, plus it can be searched by cards like Harvester, so this x1 is fine.
Infinitrack Brutal Dozer (x1)
Infinitrack Brutal Dozer
ATK:
1900
DEF:
2100
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.
has the ability to jump by sacrificing an EARTH Machine monster, like the guy above, it can be searched and must have a monster sacrificed so x1 is fine, but this guy jumps 1 Infinitrack straight from the Deck so you can search for an Infinitrack entirely. field, but in return that card's effect is negated :/
Outrigger Extension and Infinitrack Crab Crane (x1)
Outrigger Extension
Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
Infinitrack Crab Crane
ATK:
2100
DEF:
500
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.
Since you can search and jump by sacrificing 1 EARTH Machine monster on the field, x1 is enough
Superdreadnought Rail Cannon Juggernaut Liebe (the name is too long so I copied and pasted, in general this one has 6000 ATK and punches many times)
Infinitrack Tunneller (x1)
Infinitrack Tunneller
ATK:
2200
DEF:
500
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
It's the same as the guys above and can be searched so x1 is enough, mainly this time I just use its effect from the grave: banish itself from the grave and choose 5 EARTH Machines from the grave, pick it up and draw 2 more, if If you get 2 more staples, turn 1 is super delicious
Infinitrack Goliath (x3)
Infinitrack Goliath
ATK:
1000
LINK-1
Link Arrow:
Bottom-Right
1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.
Gigachad, easy to get, just need 1 Infinitrack monster that is not a Link monster, this helps monsters you are eating cards like Fiendish Chain to go to the grave to get to this card, as well as this card helps you send 1 monster on the field to the grave to summon this card (cards sent to the grave often have effects from the grave or will jump from the grave)
Infinitrack Earth Slicer (x1)
Infinitrack Earth Slicer
ATK:
3100
DEF:
2100
2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
+ has the ability to shoot monster/spell/trap cards on the field using this card's material (in theory, this card can shoot monsters or opp's spell/trap zone if it has 3 materials - materials are transferred by other cards). luxurious)
Infinitrack River Stormer (x1)
Infinitrack River Stormer
ATK:
2500
DEF:
500
2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
has the ability to discard materials to add 1 EARTH Machine from the deck to your hand or send it to the grave. This is a very powerful effect because you can search or throw monsters with effects from the grave like Tunneller or jump from the grave.
Infinitrack Mountain Smasher (x1)
Infinitrack Mountain Smasher
ATK:
2100
DEF:
3100
2 Level 7 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn. ● You can detach 1 material from this card; it gains 1000 ATK. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
Easy to level up, just need 1 Level 2 monster and 1 Level 5 monster then add those 2 levels together thanks to the effects of cards like Harvester
Staple
Staple
The deck has the ability to play staples well due to having 1 combo card. Bringing many staples will help the deck last longer on turn 1 or destroy the opp board on turn 2.
Superdreadnought Rail Cannon Juggernaut Liebe (OTK Lỏd)
Superdreadnought Rail Cannon Juggernaut Liebe
ATK:
4000
DEF:
4000
3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
Easy to upgrade, thanks to Outrigger Extension, although using the effect of increasing 2000 ATK/DEF and increasing the number of attacks on monsters by the number of ingredients it +1 (usually 2-3 punches) is very strong and has strong OTK, but only this card can be attacked, meaning that if opp removes this one after you activate this effect, it will be considered that you cannot attack, in return, you put the other two in a defensive position even if the OTK misses opp, it will still be quite difficult to defeat.
Beatrice, Lady of the Eternal, Farfa and Malebranche of the Burning Abyss (Bủhning Abyss)
Beatrice, Lady of the Eternal
ATK:
2500
DEF:
2800
2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.
Farfa, Malebranche of the Burning Abyss
ATK:
1000
DEF:
1900
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.
With 2 + 4 = 6 like Synchro summoning, you can 3 card combos to get Beatrice and control, but 3 card combos are quite difficult so this combo rarely appears and is very brick.