Instructions for Playing Infinitrack

Instructions for Playing Infinitrack

is a deck that is currently tier 2 and does not absorb skills!!!, that means you can diversify your playstyle with different skills and the opp position will not be able to support what you intend to do, for example If you naturally click on the sealed tomb, no matter how strong the orcust is, it will bubble


It's okay to go turn 1 or 2, any number of combo cards is fine, warning points, book of moon are nothing to this deck, the deck has strong OTK ability, strong recovery (then draw 2 more cards) and mix a bunch of staples

Sections covered in this guide:




Skill

The deck likes to play whatever skill it wants to play because it doesn't depend too much on the skill (also known as skill sucking).

Sealed Tombs (Skill Card) (14%)
UR rarity
Sealed Tombs (Skill Card)
UR rarity
Sealed Tombs (Skill Card)

has the ability to punch grave users in the face, especially orcust, the skill makes both players not banish cards from the grave or jump monsters from the grave, but only when you banish cards from the grave do this skill activate, so only opp is a loss Stop

Switcheroo (Skill Card) (53%)
UR rarity
Switcheroo (Skill Card)
UR rarity
Switcheroo (Skill Card)

This is a very strong skill and a very strong mercenary. Even though you can only use it once per duel, returning 1 card from your hand to the deck and drawing 1 card helps you reduce bricks, or discard 1 extra card to draw a staple.

Destiny Draw (Skill Card), Grit and LP Boost Alpha (Skill Card) (25%)
UR rarity
Destiny Draw (Skill Card)
UR rarity
Destiny Draw (Skill Card)
Card rarity
Grit
Card rarity
Grit
UR rarity
LP Boost Alpha (Skill Card)
UR rarity
LP Boost Alpha (Skill Card)

These are other skills, play whatever you like and you can put whatever you want into it



CORE

 

Infinitrack Harvester (x3)
SR rarity
Infinitrack Harvester
SR rarity
Infinitrack Harvester

Searcher should definitely be x3, adding an Infinitrack monster to your hand is very strong and helps this deck to be able to have a one card combo, Search only needs to be normal or special summoned to help this card not sneak into the book of moon like other people on the field. then activate


has the ability to choose another Machine monster, the level of 2 monsters will be equal to the sum of both monsters, for example this monster is level 2, that monster is level 5, using this effect, both will become level 7.

Heavy Forward (x3)
SR rarity
Heavy Forward
SR rarity
Heavy Forward

add another searcher and will definitely bring x3, search 1 Infinitrack monster and don't cost your normal summon, so this is also a one card combo


Additionally, you can choose an Xyz Machine monster to:

+ change position... well...
+ turn this card into a material, this helps your Xyz monsters have 1 more Xyz material, especially those jumping from the grave, at this time those monsters have just jumped from the grave so they will have no Xyz material

Infinitrack Anchor Drill (x3)
SR rarity
Infinitrack Anchor Drill
SR rarity
Infinitrack Anchor Drill

Able to jump 1 EARTH Machine from hand when summoned (the monsters in this deck are all EARTH Machines, so this guy can theoretically jump the whole deck onto the field, as long as that monster is in hand)


has the ability to choose another Machine monster, the level of 2 monsters will be equal to the sum of both monsters, for example this monster is level 4, that monster is level 5, using this effect, both will become level 9.

Infinitrack Trencher (x1)
R rarity
Infinitrack Trencher
R rarity
Infinitrack Trencher

has the ability to jump by sacrificing the EARTH Machine monster, which means that only monsters can jump, plus it can be searched by cards like Harvester, so this x1 is fine.


This ability is also strong, banish from the grave to jump 1 Level 5 or lower Infinitrack monster from the grave, meaning you jump 1 more body to combo or simply add 1 more body

Infinitrack Brutal Dozer (x1)
SR rarity
Infinitrack Brutal Dozer
SR rarity
Infinitrack Brutal Dozer

has the ability to jump by sacrificing an EARTH Machine monster, like the guy above, it can be searched and must have a monster sacrificed so x1 is fine, but this guy jumps 1 Infinitrack straight from the Deck so you can search for an Infinitrack entirely. field, but in return that card's effect is negated :/

Outrigger Extension and Infinitrack Crab Crane (x1)
N rarity
Outrigger Extension
N rarity
Outrigger Extension
N rarity
Infinitrack Crab Crane
N rarity
Infinitrack Crab Crane

Since you can search and jump by sacrificing 1 EARTH Machine monster on the field, x1 is enough


Banish a Machine from the grave and search for "Outrigger Extension" - this leaf has the ability to both protect and help OTK very well.

*Outrigger Extension: protects your Xyz Machine monsters from being targeted (this is what helps BoM or other staples like Karma Cut with jungle plains).

Effect helps your Xyz Infinitrack monster become another Machine monster 2 ranks higher (not required to be Infinitrack), which you will usually use to level up.

Superdreadnought Rail Cannon Juggernaut Liebe (the name is too long so I copied and pasted, in general this one has 6000 ATK and punches many times)

Infinitrack Tunneller (x1)
N rarity
Infinitrack Tunneller
N rarity
Infinitrack Tunneller

It's the same as the guys above and can be searched so x1 is enough, mainly this time I just use its effect from the grave: banish itself from the grave and choose 5 EARTH Machines from the grave, pick it up and draw 2 more, if If you get 2 more staples, turn 1 is super delicious

Infinitrack Goliath (x3)
R rarity
Infinitrack Goliath
R rarity
Infinitrack Goliath

Gigachad, easy to get, just need 1 Infinitrack monster that is not a Link monster, this helps monsters you are eating cards like Fiendish Chain to go to the grave to get to this card, as well as this card helps you send 1 monster on the field to the grave to summon this card (cards sent to the grave often have effects from the grave or will jump from the grave)


has the effect of turning into Xyz materials for your Xyz monsters if this card is sent from the field to the grave => adds ammo to your Xyz monsters (usually some Infinitracks jump from the grave so there are no Xyz materials)

Any Xyz monster whose base system is Machine and has this element as a material will have this additional effect: This card is not destroyed by effects

Infinitrack Earth Slicer (x1)
UR rarity
Infinitrack Earth Slicer
UR rarity
Infinitrack Earth Slicer

+ has the ability to shoot monster/spell/trap cards on the field using this card's material (in theory, this card can shoot monsters or opp's spell/trap zone if it has 3 materials - materials are transferred by other cards). luxurious)


+ has the general effect of Xyz Infinitrack monsters: if this card is in the grave: you can sacrifice the Machine Link monster and jump this card back from the grave in defense position (a boss with a very annoying ability to bounce, as long as Goliath)

and

  + This card has an additional dirty ability: if this card destroys an opp monster by battle, you can make the monster this card destroyed become this card's material (this means you can keep that monster as well) make Xyz material of this card, prevent it from going to the grave, block decks that use graves like Orcust, Phantom Knight,...)

Infinitrack River Stormer (x1)
SR rarity
Infinitrack River Stormer
SR rarity
Infinitrack River Stormer

has the ability to discard materials to add 1 EARTH Machine from the deck to your hand or send it to the grave. This is a very powerful effect because you can search or throw monsters with effects from the grave like Tunneller or jump from the grave.


Besides, this is a very easy monster to level, only requires 2 Level 5 monsters

+ has the general effect of Xyz Infinitrack monsters: if this card is in the grave: you can sacrifice the Machine Link monster and jump this card back from the grave in defense position (a boss with a very annoying ability to bounce, as long as Goliath)

and

  + This card has an additional dirty ability: if this card destroys an opp monster by battle, you can make the monster this card destroyed become this card's material (this means you can keep that monster as well) make Xyz material of this card, prevent it from going to the grave, block decks that use graves like Orcust, Phantom Knight,...)

Infinitrack Mountain Smasher (x1)
R rarity
Infinitrack Mountain Smasher
R rarity
Infinitrack Mountain Smasher

Easy to level up, just need 1 Level 2 monster and 1 Level 5 monster then add those 2 levels together thanks to the effects of cards like Harvester


effect increases 1000 ATK to help you OTK easily or simply take this 7-card rank corpse and have Outrigger turn it into Rank 9

  + has the general effect of Xyz Infinitrack monsters: if this card is in the grave: you can sacrifice the Machine Link monster and jump this card back from the grave in defense position (a boss with a very annoying ability to bounce, as long as Goliath)

and

  + This card has an additional dirty ability: if this card destroys an opp monster by battle, you can make the monster this card destroyed become this card's material (this means you can keep that monster as well) make Xyz material of this card, prevent it from going to the grave, block decks that use graves like Orcust, Phantom Knight,...)



Staple

 

Staple
UR rarity
Limited to 3 copies
Ice Dragon's Prison
UR rarity
Limited to 3 copies
Ice Dragon's Prison
UR rarity
Book of Moon
UR rarity
Book of Moon
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone

The deck has the ability to play staples well due to having 1 combo card. Bringing many staples will help the deck last longer on turn 1 or destroy the opp board on turn 2.

Superdreadnought Rail Cannon Juggernaut Liebe (OTK Lỏd)
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe

Easy to upgrade, thanks to Outrigger Extension, although using the effect of increasing 2000 ATK/DEF and increasing the number of attacks on monsters by the number of ingredients it +1 (usually 2-3 punches) is very strong and has strong OTK, but only this card can be attacked, meaning that if opp removes this one after you activate this effect, it will be considered that you cannot attack, in return, you put the other two in a defensive position even if the OTK misses opp, it will still be quite difficult to defeat.

Beatrice, Lady of the Eternal, Farfa and Malebranche of the Burning Abyss (Bủhning Abyss)
SR rarity
Limited to 3 copies
Beatrice, Lady of the Eternal
SR rarity
Limited to 3 copies
Beatrice, Lady of the Eternal
R rarity
Farfa, Malebranche of the Burning Abyss
R rarity
Farfa, Malebranche of the Burning Abyss

With 2 + 4 = 6 like Synchro summoning, you can 3 card combos to get Beatrice and control, but 3 card combos are quite difficult so this combo rarely appears and is very brick.




duel-links
589
5




https://metaduelist.com/
Toparrow_upward